* added early out in UpgradeWarehouse when not enough cash
* added checks to enforce maxProducts
* added checks to enforce export material is valid for location
* added checks for market ti reasearches
* coupled some of the styles to avoid breaking this later on
* added tooltip incase its too long/ too small
* changes to use elipsis and RTL to read the end of file name
It is possible for a player to qualify for an aug through a faction and
not the gang, e.g. when the gang is newly formed and still getting up to
speed. So, we need to consider both gang qualifications and faction
qualifications when constructing the sleeve augmentation list.
After destroying a BitNode, the `resetIndustryResearchTrees` reset all
industries to the _base_ research tree, leaving the product industries
without the `uPgrade` researches in the graph. So corporations started
in the next BitNode were unable to expand product capacity.
This fixes that reset function to use the correct product industry tree.
Spanning {node.name} across all three table columns in the Hacknet Node UI uses a bit less screen real estate, so that on larger font sizes you don't end up with e.g. "hacknet- " on one line and "node-11" on the next.
Initially just wanted to change "traffick" to "traffic" (as that supports both the American and British spelling), but then noticed there were a couple of other ones that could be made slightly less restrictive to improve detection. All changes make detection LESS RESTRICTIVE for the player (ie, they have more ways to provide the parameter), none are MORE RESTRICTIVE (ie, won't break any existing code, etc.
Anything that worked before will still work, but now a few things that may not have worked before - like "traffic arms" (without the k), "illegal arms", and "assassin" will work. (Also allowed for the common misspelling of "forgary")