quacksouls
4ade263ae8
DOC: typo fixes in sleeves API ( #467 )
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A bunch of typographical fixes in the documentation of the Sleeve API.
2023-04-07 07:45:14 -04:00
omuretsu
482a04d757
Fix broken devServer config
2023-04-07 07:43:39 -04:00
Snarling
a6dfdff3ba
Fix build issue
2023-04-07 02:45:19 -04:00
Snarling
04d49e3a6d
SCRIPTS: Script modules are reused when they are imported ( #461 )
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Also corrects some compile race conditions.
2023-04-07 00:33:51 -04:00
omuretsu
f5cddb6984
Fix index.html file location
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Was being created at wrong location on `npm run build:dev`
2023-04-06 20:42:26 -04:00
T.J. Eckman
677686fa20
SINGULARITY: getCompanyPositionInfo ( #460 )
2023-04-04 12:00:54 -04:00
Eric
8d52e1b510
Small text fix ( #462 )
2023-04-03 00:21:37 -04:00
T.J. Eckman
df334ea6de
SINGULARITY: Added getCompanyPositions ( #459 )
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Also workForCompany will throw an error if provided a bad company name, instead of returning false
2023-04-01 21:30:46 -04:00
mjz19910
8b83791515
BUGFIX: Fix npm audit for webpack 5.75.0 ( #457 )
2023-04-01 07:58:18 -04:00
David Walker
8c4b992d59
TEST: Add a NS2 test (finally) ( #458 )
2023-04-01 07:45:23 -04:00
Tyasuh
c730d6ed82
Fix a bug introduced in #454 ( #456 )
2023-03-31 04:18:58 -04:00
Snarling
b9e227509e
Minor gang stuff ( #454 )
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* Fix a weird mismatch between gangFormulas and actual gang for calculating wanted penalty
* Gang respect will not fall below 1. Previously, ascension did clamp this at 1 but members dying in warfare allowed respect to reach 0.
* Gang member earned respect is now calculated correctly. Previously the actual gains were calculated, then the respect was added to the gang, and then the member earnedRespect was incorrectly being re-calculated using the increased respect. Now the respect is recorded on the member during the first/actual calculation.
2023-03-30 16:31:50 -04:00
David Walker
8445af5f2b
Moved Player initialization point ( #452 )
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Now initialized as side effect in PlayerObject, instead of in Player file that is imported everywhere.
2023-03-29 00:30:27 -04:00
omuretsu
798da75d83
renameServer changes
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* Update doc error, regenerate docs
* Update a bad error message in renamePurchasedServer@serverPurchases.ts
* restore true/false return (removed in #450 due to miscommunication)
2023-03-28 16:10:24 -04:00
Zelow79
eb8bcd00e3
NETSCRIPT: reduce RAM cost for renamePurchasedServer to 0 ( #450 )
2023-03-28 16:01:09 -04:00
Minzenkatze
a1441b31f2
UI: Improvements to Create Program tab ( #449 )
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* Progress indicator for programs that are in progress
* Button for a program that is currently being worked (unfocused) is just a refocus button
2023-03-28 11:23:36 -04:00
Snarling
dadf42bfe8
Fix hackAnalyzeThreads again
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But actually this time
2023-03-26 02:56:01 -04:00
Minzenkatze
3c18fd7a51
fixed issue with duplicate programs ( #447 )
2023-03-26 02:42:15 -04:00
David Walker
9353129e84
BUGFIX: Fix the return of weaken() to account for BN mult ( #448 )
2023-03-26 02:16:51 -04:00
Snarling
6290ce562a
Prevent errors thrown from terminal ( #443 )
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At least from getFilepath function
2023-03-23 12:01:58 -04:00
David Walker
07b18edb5c
REFACTOR: Post-PR changes to NetscriptHelpers.runOptions() ( #442 )
2023-03-23 12:01:20 -04:00
David Walker
2b54c6c9b9
NETSCRIPT: Add ramOverride as a RunOption ( #441 )
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Allows overriding the static ram calculation. Dynamic ram limit still applies.
2023-03-22 10:09:12 -04:00
omuretsu
a03a441906
Merge branch 'dev' of https://github.com/bitburner-official/bitburner-src into dev
2023-03-21 21:25:33 -04:00
omuretsu
4934801073
quick docfix
2023-03-21 21:25:24 -04:00
Snarling
a774592e64
fix crash when renaming server while connected to that server ( #438 )
2023-03-21 21:21:15 -04:00
Eric
39d26673c4
Refactor flipForecastForecast ( #437 )
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Algebraic reduction of Stock.flipForecastForecast() to make it more readable.
2023-03-21 20:36:54 -04:00
David Walker
98f7f473b4
NETSCRIPT: Add "temporary" as a RunOption to run/exec/spawn ( #432 )
2023-03-21 18:54:49 -04:00
omuretsu
042a476f78
Update electron package version info
2023-03-20 23:38:18 -04:00
hydroflame
7ee36cf22c
Fix inconsistent magic number in skill/exp calculation ( #434 )
2023-03-20 05:16:26 -04:00
Mughur
1ef99f0c35
my bad
2023-03-18 12:15:00 +02:00
David Walker
c77b89d4d9
PERFORMANCE: Improve speed of saving when there are lots of scripts ( #430 )
2023-03-17 23:59:27 -04:00
Mughur
be5bba8ad6
small fixes ( #429 )
2023-03-18 03:34:28 +02:00
Mughur
1f98eecb57
CORP: rework ( #428 )
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* corp overhaul: Corp production quality now depends on materials
* corp overhaul: Product price can be set separately for each city
* corp overhaul: export uses relatives
* corp overhaul: ignore energy in quality
* corp overhaul: getProduct() is city dependant
* corp overhaul: bulkbuy available from start
* corp overhaul: add multibuy for leveled upgrads
* corp overhaul: changes to UI
* corp overhaul: base quality 1, reqmat changes
* corp overhaul: puchased material quality is 1
* corp overhaul: get rid of the text box from ta2
* corp overhaul: sold shares limitations
* corp overhaul: coffee -> tea, training -> intern
* corp overhaul: smartsupply has multiple options
* corp overhaul: restart, literature, investore, ui
* corp overhaul: nerf advertising
* corp overhaul: bunch of stuff
2023-03-18 03:12:43 +02:00
Zelow79
5ffefcca80
Show on tooltip that bladeburner augs can be grafted ( #427 )
2023-03-17 07:57:38 -04:00
Zelow79
4723984bf8
MISC: More Bladeburner Dev menu options ( #414 )
2023-03-15 21:41:18 -04:00
David Walker
b92e0f1468
BUGFIX: Allow (attempting) importing the same save filename twice in a row ( #424 )
2023-03-15 21:10:48 -04:00
David Walker
028d9f9462
BUGFIX: Fix order-of-ops issue with SCRIPT_32GB achievement ( #422 )
2023-03-13 21:20:56 -04:00
David Walker
02a436dc79
ENGINE: Use setTimeout() instead of requestAnimationFrame() ( #421 )
2023-03-12 18:31:58 -04:00
omuretsu
f2e1a67ec1
Changelog update and steam dev updater v2
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Attempting to build using ubuntu 20.04 to possibly fix Linux issue.
2023-03-11 17:07:08 -05:00
LiamGeorge1999
e84e734171
Updated "next equipment unlock" text for gang equipment ( #418 )
2023-03-10 23:51:33 -05:00
omuretsu
057aeaea83
Doc update
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* Added notes about whether ns API layers contain spoilers.
* Add some more info to checkFactionInvitation doc
2023-03-08 01:39:05 -05:00
Zelow79
d7380a9243
Sleeve crime kills add to numPeopleKilled ( #413 )
2023-03-07 19:35:01 -05:00
omuretsu
b9ffb9e42e
Add triggers for faction invite check
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Manually check for faction invites whenever a server is backdoored, and whenever the player uses ns.singularity.checkFactionInvites
2023-03-07 19:31:54 -05:00
Snarling
401bfe9f31
Sleeve work type changes ( #412 )
2023-03-07 18:03:13 -05:00
Snarling
51bf0d1904
Stanek performance boost + bonus time rework ( #410 )
2023-03-07 14:45:22 -05:00
Zelow79
701f063642
Blade Contracts/Operations now reduce count on fails. ( #411 )
2023-03-07 14:45:05 -05:00
omuretsu
c2cd5845b2
Refactor ls
2023-03-07 08:04:08 -05:00
omuretsu
0442f3d5e9
Rework roughlyIs internal function
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Now named missingKey, is much faster (approx 4x faster based on testing), and provides better error info when it fails (which property was missing from the provided object).
2023-03-07 06:33:24 -05:00
Snarling
e74dfe9b79
NETSCRIPTSLEEVE: Add cyclesWorked to ns.sleeve.getTask return ( #409 )
2023-03-07 05:30:15 -05:00
omuretsu
4ebfdcc4a8
Changelog + misc minor changes
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Recovery textarea no longer spellchecks, fixed some "as" type assertions that were not necessary.
2023-03-06 11:45:36 -05:00