Commit Graph

200 Commits

Author SHA1 Message Date
Michael Ficocelli
a28bb4bd99
IPVGO: Support playing manually as white against your scripts using the No AI type board () 2024-06-02 17:41:31 -07:00
catloversg
b8d3109158
MISC: Change type of location parameter/property () 2024-05-28 11:49:48 -07:00
catloversg
53f187fb89
MISC: Fix wrong text in Tutorial and NetscriptDefinitions.d.ts () 2024-05-27 15:30:32 -07:00
catloversg
48a7eb364f
DOCUMENTATION: Fix wrong examples in NetscriptDefinitions.d.ts () 2024-05-27 14:42:31 -07:00
Michael Ficocelli
efd4152eed
IPVGO: Fix outdated docs () 2024-05-23 20:07:45 -04:00
catloversg
30c04f8152
DOCUMENTATION: Fix wrong examples in NetscriptDefinitions.d.ts () 2024-05-23 01:42:47 -07:00
catloversg
585e089976
DOCUMENTATION: Clarify 2 forms of flag in ns.flags () 2024-05-17 04:57:10 -07:00
Vilsol
7a4a973c06
DOC: remove redundant @remarks for sqlinject() function () 2024-05-17 04:55:50 -07:00
Snarling
574c284321
API: Add API break utilities, and add an API break for bladeburner.getCurrentAction () 2024-05-14 19:24:03 -04:00
catloversg
1288d1c289
API: Update getInfiltration API () 2024-05-11 20:13:59 -04:00
Michael Ficocelli
b53c35126e
IPVGO: Provide API for getting game stats per opponent ()
Give users access to wins, losses, stat bonuses, and favor gained
2024-05-10 01:57:03 -07:00
catloversg
35c32e2871
BUGFIX: Fix unresolved promise in ns.prompt API () 2024-05-10 01:55:50 -07:00
David Walker
384d1c1a2b
NETSCRIPT: A minorly breaking change around script launch, and refactoring. () 2024-04-23 20:21:05 -04:00
Caldwell
a3f9a5c21e
update and fix ()
Co-authored-by: Caldwell <15591472+Caldwell-74@users.noreply.github.com>
2024-04-23 20:00:28 -04:00
Michael Ficocelli
dd3975ab1d
IPVGO: Fix formatting to avoid breaking external editors () 2024-04-11 14:28:06 -07:00
p0n24
7ab4ad8174
fix documentation typo () 2024-03-31 13:53:51 -07:00
Paco Delozanne
ae1ca8f9a6
NETSCRIPT: Add Singularity.getFactionEnemies() () 2024-03-29 01:16:54 -04:00
Michael Ficocelli
fe87f1f628
IPVGO: Bugfixes ()
* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
2024-03-27 22:02:53 -07:00
David Walker
75dabd10be
NETSCRIPT: add formulas.hacking.growAmount() ()
Also, improve docs.
2024-03-26 03:26:50 -07:00
catloversg
99f7a4cc7b
IPvGO: Fix API documentation ()
Proper fix for table pre layout
2024-03-21 14:39:37 -07:00
catloversg
c637d0e4e4
SINGULARITY: Fix API documentation () 2024-03-21 14:27:13 -07:00
Caldwell
803afc5244
SLEEVES: add nextCompletion to SleeveInfiltrationWork ()
* add nextCompletion to InfilWork

and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn () 2024-03-19 14:07:15 -04:00
Snarling
0457081908 Changelog + generate docs 2024-03-11 13:14:33 -04:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it () 2024-03-05 19:22:45 -05:00
Snarling
d801743842 Generate missing docs 2024-03-04 09:51:34 -05:00
Bart Kuijper
6a3d22d7bd
CONTRACTS: createDummyContract returns filename () 2024-03-01 23:12:04 -05:00
Snarling
153dbfff12 Changelog + doc update 2024-02-26 09:51:48 -05:00
Caldwell
47cf5c1610
SETTINGS: add tailRenderInterval ()
currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player

currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
2024-02-19 11:19:03 -08:00
adeilt
22aec2a8b9
DOC: Fix outdated example for ns.spawn() () 2024-02-15 23:44:25 -05:00
Caldwell
fccc27fe58
MISC: HGWOptions accepts non integer () 2024-02-10 07:24:11 -05:00
Rinne
5277db2c65
API: Changing return value of ns.bladeburner.getSkillUpgradeCost to return Infinity when the skill's level overshoot the maximum level () 2024-01-31 19:40:27 -05:00
Snarling
497618dc2f Generate missing docs 2024-01-31 19:37:08 -05:00
Snarling
f0f335e09a changelog update, regenerate docs 2024-01-07 08:37:38 -05:00
Rinne
eba840dcd3
API: Updating typing for ns.singularity.getCurrentWork() () 2023-12-27 06:06:45 -05:00
Snarling
489ba595f3
VERSION: Begin 2.6.0 dev cycle () 2023-12-26 11:53:27 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game () 2023-12-26 11:45:27 -05:00
Snarling
c6141f2adf
RELEASE: 2.5.2 () 2023-12-26 10:59:33 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements () 2023-12-16 04:27:22 -05:00
Snarling
a3c26caf2c npm run doc 2023-12-07 21:26:28 -05:00
David Walker
019f2d6a11
DOCS: Add type of return for 3 formulas functions. () 2023-12-07 07:33:15 -05:00
Snarling
f93bbfbd5d
UPDATE: 2.5.1 Release () 2023-11-30 16:46:56 -05:00
Snarling
aaf80a9a33
SLEEVE: Add a nextCompletion promise to SleeveBladeburnerWork () 2023-11-05 20:09:34 -05:00
Sphyxis
b06b8bbdde
BLADEBURNER: Updated descriptions () 2023-11-03 21:48:46 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements () 2023-11-02 10:20:24 -04:00
TheAimMan
6f67224146
BUGFIX: Add effect definition to fragmentObject () 2023-10-30 04:00:31 -04:00
omuretsu
e608e07879 Doc update 2023-10-23 07:32:46 -04:00
Caldwell
e992cb966a
CORPORATION: adding prevState and changed state display in the warehouse UI () 2023-10-23 04:48:06 -04:00
Jesse Clark
61c311a126
API: Add nextUpdate() promise for systems with bonus time () 2023-10-23 04:24:30 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field () 2023-10-17 05:33:16 -04:00