export const GangConstants: { GangRespectToReputationRatio: number; MaximumGangMembers: number; CyclesPerTerritoryAndPowerUpdate: number; AscensionMultiplierRatio: number; Names: string[]; } = { // Respect is divided by this to get rep gain GangRespectToReputationRatio: 75, MaximumGangMembers: 12, CyclesPerTerritoryAndPowerUpdate: 100, // Portion of upgrade multiplier that is kept after ascending AscensionMultiplierRatio: 0.15, // Names of possible Gangs Names: [ "Slum Snakes", "Tetrads", "The Syndicate", "The Dark Army", "Speakers for the Dead", "NiteSec", "The Black Hand", ], };