grow() Netscript Function ========================= .. js:function:: grow(hostname[, opts={}]) :RAM cost: 0.15 GB :param string hostname: Hostname of the target server. :param object opts: Optional parameters for configuring function behavior. Properties: * threads (*number*) - Number of threads to use for this function. Must be less than or equal to the number of threads the script is running with. * stock (*boolean*) - If true, the function can affect the stock market. See :ref:`gameplay_stock_market_player_actions_influencing_stock` :returns: The number by which the money on the server was multiplied for the growth Increase the amount of money available on a server. The time it takes to execute depends on your hacking level and the target server's security level. When :doc:`grow` completes, the money available on a target server will be increased by a certain, fixed percentage. This percentage is determined by the target server's growth rate (which varies between servers) and security level. Generally, higher-level servers have higher growth rates. The :doc:`getServerGrowth` function can be used to obtain a server's growth rate. Like :doc:`hack`, :doc:`grow` can be called on any server, from any server. The :doc:`grow` command requires root access to the target server, but there is no required hacking level to run the command. It also raises the security level of the target server by 0.004 per thread. Example: .. code-block:: javascript while(true) { grow("foodnstuff"); }