export interface Multipliers { hacking_chance: number; hacking_speed: number; hacking_money: number; hacking_grow: number; hacking: number; hacking_exp: number; strength: number; strength_exp: number; defense: number; defense_exp: number; dexterity: number; dexterity_exp: number; agility: number; agility_exp: number; charisma: number; charisma_exp: number; hacknet_node_money: number; hacknet_node_purchase_cost: number; hacknet_node_ram_cost: number; hacknet_node_core_cost: number; hacknet_node_level_cost: number; company_rep: number; faction_rep: number; work_money: number; crime_success: number; crime_money: number; bladeburner_max_stamina: number; bladeburner_stamina_gain: number; bladeburner_analysis: number; bladeburner_success_chance: number; } export const defaultMultipliers = (): Multipliers => { return { hacking_chance: 1, hacking_speed: 1, hacking_money: 1, hacking_grow: 1, hacking: 1, hacking_exp: 1, strength: 1, strength_exp: 1, defense: 1, defense_exp: 1, dexterity: 1, dexterity_exp: 1, agility: 1, agility_exp: 1, charisma: 1, charisma_exp: 1, hacknet_node_money: 1, hacknet_node_purchase_cost: 1, hacknet_node_ram_cost: 1, hacknet_node_core_cost: 1, hacknet_node_level_cost: 1, company_rep: 1, faction_rep: 1, work_money: 1, crime_success: 1, crime_money: 1, bladeburner_max_stamina: 1, bladeburner_stamina_gain: 1, bladeburner_analysis: 1, bladeburner_success_chance: 1, }; };