import { Fragment, FragmentById } from "./Fragment"; import { FragmentType } from "./FragmentType"; import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver"; const noCharge = [FragmentType.None, FragmentType.Delete, FragmentType.Booster]; export interface IActiveFragmentParams { x: number; y: number; rotation: number; fragment: Fragment; } export class ActiveFragment { id: number; charge: number; rotation: number; x: number; y: number; constructor(params?: IActiveFragmentParams) { if (params) { this.id = params.fragment.id; this.x = params.x; this.y = params.y; this.charge = 0; this.rotation = params.rotation; } else { this.id = -1; this.x = -1; this.y = -1; this.charge = -1; this.rotation = -1; } } collide(other: ActiveFragment): boolean { const thisFragment = this.fragment(); const otherFragment = other.fragment(); // These 2 variables converts 'this' local coordinates to world to other local. const dx: number = other.x - this.x; const dy: number = other.y - this.y; for (let j = 0; j < thisFragment.shape.length; j++) { for (let i = 0; i < thisFragment.shape[j].length; i++) { if (thisFragment.fullAt(i, j, this.rotation) && otherFragment.fullAt(i - dx, j - dy, other.rotation)) return true; } } return false; } fragment(): Fragment { const fragment = FragmentById(this.id); if (fragment === null) throw new Error("ActiveFragment id refers to unknown Fragment."); return fragment; } fullAt(worldX: number, worldY: number): boolean { return this.fragment().fullAt(worldX - this.x, worldY - this.y, this.rotation); } neighboors(): number[][] { return this.fragment() .neighboors(this.rotation) .map((cell) => [this.x + cell[0], this.y + cell[1]]); } copy(): ActiveFragment { // We have to do a round trip because the constructor. const fragment = FragmentById(this.id); if (fragment === null) throw new Error("ActiveFragment id refers to unknown Fragment."); const c = new ActiveFragment({ x: this.x, y: this.y, rotation: this.rotation, fragment: fragment }); c.charge = this.charge; return c; } /** * Serialize an active fragment to a JSON save state. */ toJSON(): any { return Generic_toJSON("ActiveFragment", this); } /** * Initializes an acive fragment from a JSON save state */ // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types static fromJSON(value: any): ActiveFragment { return Generic_fromJSON(ActiveFragment, value.data); } } Reviver.constructors.ActiveFragment = ActiveFragment;