import {CodingContract, CodingContractRewardType, CodingContractTypes} from "./CodingContracts"; import {Factions} from "./Faction"; import {Player} from "./Player"; import {AllServers} from "./Server"; import {getRandomInt} from "../utils/helpers/getRandomInt"; export function generateRandomContract() { // First select a random problem type const problemTypes = Object.keys(CodingContractTypes); let randIndex = getRandomInt(0, problemTypes.length - 1); let problemType = problemTypes[randIndex]; // Then select a random reward type. 'Money' will always be the last reward type var reward = {}; reward.type = getRandomInt(0, CodingContractRewardType.Money); // Change type based on certain conditions var factionsThatAllowHacking = Player.factions.filter((fac) => { try { return Factions[fac].getInfo().offerHackingWork; } catch (e) { console.error(`Error when trying to filter Hacking Factions for Coding Contract Generation: ${e}`); return false; } }); if (reward.type === CodingContractRewardType.FactionReputation && factionsThatAllowHacking.length === 0) { reward.type = CodingContractRewardType.CompanyReputation; } if (reward.type === CodingContractRewardType.FactionReputationAll && factionsThatAllowHacking.length === 0) { reward.type = CodingContractRewardType.CompanyReputation; } if (reward.type === CodingContractRewardType.CompanyReputation && Player.companyName === "") { reward.type = CodingContractRewardType.Money; } // Add additional information based on the reward type switch (reward.type) { case CodingContractRewardType.FactionReputation: // Get a random faction that player is a part of. That // faction must allow hacking contracts var numFactions = factionsThatAllowHacking.length; var randFaction = factionsThatAllowHacking[getRandomInt(0, numFactions - 1)]; reward.name = randFaction; break; case CodingContractRewardType.CompanyReputation: if (Player.companyName !== "") { reward.name = Player.companyName; } else { reward.type = CodingContractRewardType.Money; } break; default: break; } // Choose random server const servers = Object.keys(AllServers); randIndex = getRandomInt(0, servers.length - 1); var randServer = AllServers[servers[randIndex]]; while (randServer.purchasedByPlayer === true) { randIndex = getRandomInt(0, servers.length - 1); randServer = AllServers[servers[randIndex]]; } let contractFn = `contract-${getRandomInt(0, 1e6)}`; while (randServer.contracts.filter((c) => {return c.fn === contractFn}).length > 0) { contractFn = `contract-${getRandomInt(0, 1e6)}`; } if (reward.name) { contractFn += `-${reward.name.replace(/\s/g, "")}`; } let contract = new CodingContract(contractFn, problemType, reward); randServer.addContract(contract); }