// Interface for an object that represents the player (PlayerObject) // Used because at the time of implementation, the PlayerObject // cant be converted to TypeScript. // // Only contains the needed properties for Sleeve implementation import { Resleeve } from "./Resleeving/Resleeve"; import { Sleeve } from "./Sleeve/Sleeve"; import { IMap } from "../types"; import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation"; import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile"; export interface IPlayer { // Class members augmentations: IPlayerOwnedAugmentation[]; bladeburner: any; companyName: string; corporation: any; factions: string[]; hasWseAccount: boolean; jobs: IMap; money: any; queuedAugmentations: IPlayerOwnedAugmentation[]; resleeves: Resleeve[]; sleeves: Sleeve[]; sourceFiles: IPlayerOwnedSourceFile[]; // Stats hacking_skill: number; strength: number; defense: number; dexterity: number; agility: number; charisma: number; intelligence: number; // Experience hacking_exp: number; strength_exp: number; defense_exp: number; dexterity_exp: number; agility_exp: number; charisma_exp: number; // Multipliers crime_success_mult: number; // Methods canAfford(cost: number): boolean; gainHackingExp(exp: number): void; gainStrengthExp(exp: number): void; gainDefenseExp(exp: number): void; gainDexterityExp(exp: number): void; gainAgilityExp(exp: number): void; gainCharismaExp(exp: number): void; gainMoney(money: number): void; hasCorporation(): boolean; inBladeburner(): boolean; inGang(): boolean; loseMoney(money: number): void; reapplyAllAugmentations(resetMultipliers: boolean): void; reapplyAllSourceFiles(): void; startCrime(crimeType: string, hackExp: number, strExp: number, defExp: number, dexExp: number, agiExp: number, chaExp: number, money: number, time: number, singParams: any): void; }