import { AugmentationName, CityName, CompletedProgramName, FactionName, LiteratureName } from "@enums"; import { StaticAugmentations } from "./Augmentation/StaticAugmentations"; import { augmentationExists, initAugmentations } from "./Augmentation/AugmentationHelpers"; import { initBitNodeMultipliers } from "./BitNode/BitNode"; import { Companies, initCompanies } from "./Company/Companies"; import { resetIndustryResearchTrees } from "./Corporation/data/IndustryData"; import { Factions, initFactions } from "./Faction/Factions"; import { joinFaction } from "./Faction/FactionHelpers"; import { updateHashManagerCapacity } from "./Hacknet/HacknetHelpers"; import { prestigeWorkerScripts } from "./NetscriptWorker"; import { Player } from "@player"; import { recentScripts } from "./Netscript/RecentScripts"; import { resetPidCounter } from "./Netscript/Pid"; import { GetServer, AddToAllServers, initForeignServers, prestigeAllServers } from "./Server/AllServers"; import { prestigeHomeComputer } from "./Server/ServerHelpers"; import { SpecialServers } from "./Server/data/SpecialServers"; import { deleteStockMarket, initStockMarket } from "./StockMarket/StockMarket"; import { Terminal } from "./Terminal"; import { dialogBoxCreate } from "./ui/React/DialogBox"; import { staneksGift } from "./CotMG/Helper"; import { ProgramsSeen } from "./Programs/ui/ProgramsRoot"; import { InvitationsSeen } from "./Faction/ui/FactionsRoot"; import { CONSTANTS } from "./Constants"; import { LogBoxClearEvents } from "./ui/React/LogBoxManager"; const BitNode8StartingMoney = 250e6; function delayedDialog(message: string) { setTimeout(() => dialogBoxCreate(message), 200); } // Prestige by purchasing augmentation export function prestigeAugmentation(): void { initBitNodeMultipliers(); const maintainMembership = Player.factions.concat(Player.factionInvitations).filter(function (faction) { return Factions[faction].getInfo().keep; }); Player.prestigeAugmentation(); // Delete all Worker Scripts objects prestigeWorkerScripts(); const homeComp = Player.getHomeComputer(); // Delete all servers except home computer prestigeAllServers(); // Reset home computer (only the programs) and add to AllServers AddToAllServers(homeComp); prestigeHomeComputer(homeComp); if (augmentationExists(AugmentationName.Neurolink) && Player.hasAugmentation(AugmentationName.Neurolink, true)) { homeComp.programs.push(CompletedProgramName.ftpCrack); homeComp.programs.push(CompletedProgramName.relaySmtp); } if (augmentationExists(AugmentationName.CashRoot) && Player.hasAugmentation(AugmentationName.CashRoot, true)) { Player.setMoney(1e6); homeComp.programs.push(CompletedProgramName.bruteSsh); } if (augmentationExists(AugmentationName.PCMatrix) && Player.hasAugmentation(AugmentationName.PCMatrix, true)) { homeComp.programs.push(CompletedProgramName.deepScan1); homeComp.programs.push(CompletedProgramName.autoLink); } if (Player.sourceFileLvl(5) > 0 || Player.bitNodeN === 5) { homeComp.programs.push(CompletedProgramName.formulas); } // Re-create foreign servers initForeignServers(Player.getHomeComputer()); // Gain favor for Companies and Factions for (const company of Object.values(Companies)) company.gainFavor(); for (const faction of Object.values(Factions)) faction.gainFavor(); // Stop a Terminal action if there is one. if (Terminal.action !== null) { Terminal.finishAction(true); } Terminal.clear(); LogBoxClearEvents.emit(); // Re-initialize things - This will update any changes initFactions(); // Factions must be initialized before augmentations Player.factionInvitations = Player.factionInvitations.concat(maintainMembership); initAugmentations(); // Calls reapplyAllAugmentations() and resets Player multipliers Player.reapplyAllSourceFiles(); Player.hp.current = Player.hp.max; initCompanies(); // Apply entropy from grafting Player.applyEntropy(Player.entropy); // Gang const gang = Player.gang; if (gang) { const faction = Factions[gang.facName]; if (faction) joinFaction(faction); const penalty = 0.95; for (const m of gang.members) { m.hack_asc_points *= penalty; m.str_asc_points *= penalty; m.def_asc_points *= penalty; m.dex_asc_points *= penalty; m.agi_asc_points *= penalty; m.cha_asc_points *= penalty; } } // BitNode 3: Corporatocracy if (Player.bitNodeN === 3) { // Easiest way to comply with type constraint, instead of revalidating the enum member's file path homeComp.messages.push(LiteratureName.CorporationManagementHandbook); } // Cancel Bladeburner action if (Player.bladeburner) { Player.bladeburner.prestige(); } // BitNode 8: Ghost of Wall Street if (Player.bitNodeN === 8) { Player.money = BitNode8StartingMoney; } if (Player.bitNodeN === 8 || Player.sourceFileLvl(8) > 0) { Player.hasWseAccount = true; Player.hasTixApiAccess = true; } // Reset Stock market if (Player.hasWseAccount) { initStockMarket(); } // Red Pill if (augmentationExists(AugmentationName.TheRedPill) && Player.hasAugmentation(AugmentationName.TheRedPill, true)) { const WorldDaemon = GetServer(SpecialServers.WorldDaemon); const DaedalusServer = GetServer(SpecialServers.DaedalusServer); if (WorldDaemon && DaedalusServer) { WorldDaemon.serversOnNetwork.push(DaedalusServer.hostname); DaedalusServer.serversOnNetwork.push(WorldDaemon.hostname); } } if ( augmentationExists(AugmentationName.StaneksGift1) && Player.hasAugmentation(AugmentationName.StaneksGift1, true) ) { joinFaction(Factions[FactionName.ChurchOfTheMachineGod]); } staneksGift.prestigeAugmentation(); resetPidCounter(); ProgramsSeen.splice(0, ProgramsSeen.length); InvitationsSeen.splice(0, InvitationsSeen.length); } // Prestige by destroying Bit Node and gaining a Source File export function prestigeSourceFile(isFlume: boolean): void { initBitNodeMultipliers(); Player.prestigeSourceFile(); prestigeWorkerScripts(); // Delete all Worker Scripts objects const homeComp = Player.getHomeComputer(); // Stop a Terminal action if there is one. if (Terminal.action !== null) { Terminal.finishAction(true); } Terminal.clear(); LogBoxClearEvents.emit(); // Delete all servers except home computer prestigeAllServers(); // Must be done before initForeignServers() // Reset home computer (only the programs) and add to AllServers AddToAllServers(homeComp); prestigeHomeComputer(homeComp); // Ram usage needs to be cleared for bitnode-level resets, due to possible change in singularity cost. for (const script of homeComp.scripts.values()) script.ramUsage = null; // Re-create foreign servers initForeignServers(Player.getHomeComputer()); if (Player.sourceFileLvl(9) >= 2) { homeComp.setMaxRam(128); } else if (Player.sourceFileLvl(1) > 0) { homeComp.setMaxRam(32); } else { homeComp.setMaxRam(8); } homeComp.cpuCores = 1; // Reset favor for Companies and Factions for (const company of Object.values(Companies)) company.favor = 0; for (const faction of Object.values(Factions)) faction.favor = 0; // Stop a Terminal action if there is one if (Terminal.action !== null) { Terminal.finishAction(true); } // Delete all Augmentations for (const name of Object.getOwnPropertyNames(StaticAugmentations)) { delete StaticAugmentations[name]; } // Give levels of NeuroFluxGovernor for Source-File 12. Must be done here before Augmentations are recalculated if (Player.sourceFileLvl(12) > 0) { Player.augmentations.push({ name: AugmentationName.NeuroFluxGovernor, level: Player.sourceFileLvl(12), }); } // Re-initialize things - This will update any changes initFactions(); // Factions must be initialized before augmentations initAugmentations(); // Calls reapplyAllAugmentations() and resets Player multipliers Player.reapplyAllSourceFiles(); initCompanies(); if (Player.sourceFileLvl(5) > 0 || Player.bitNodeN === 5) { homeComp.programs.push(CompletedProgramName.formulas); } // BitNode 3: Corporatocracy if (Player.bitNodeN === 3) { // Easiest way to comply with type constraint, instead of revalidating the enum member's file path homeComp.messages.push(LiteratureName.CorporationManagementHandbook); delayedDialog( "You received a copy of the Corporation Management Handbook on your home computer. " + "Read it if you need help getting started with Corporations!", ); } // BitNode 6: Bladeburners and BitNode 7: Bladeburners 2079 if (Player.bitNodeN === 6 || Player.bitNodeN === 7) { delayedDialog("NSA would like to have a word with you once you're ready."); } // BitNode 8: Ghost of Wall Street if (Player.bitNodeN === 8) { Player.money = BitNode8StartingMoney; } if (Player.bitNodeN === 8 || Player.sourceFileLvl(8) > 0) { Player.hasWseAccount = true; Player.hasTixApiAccess = true; } // BitNode 10: Digital Carbon if (Player.bitNodeN === 10) { delayedDialog( "Seek out The Covenant if you'd like to purchase a new sleeve or two! And see what VitaLife in New Tokyo has to offer for you", ); } // BitNode 12: Digital Carbon if (Player.bitNodeN === 12 && Player.sourceFileLvl(10) > 100) { delayedDialog("Saynt_Garmo is watching you"); } if (Player.bitNodeN === 13) { delayedDialog(`Trouble is brewing in ${CityName.Chongqing}`); } // Reset Stock market, gang, and corporation if (Player.hasWseAccount) { initStockMarket(); } else { deleteStockMarket(); } resetIndustryResearchTrees(); // Source-File 9 (level 3) effect // also now applies when entering bn9 until install if (Player.sourceFileLvl(9) >= 3 || Player.bitNodeN === 9) { const hserver = Player.createHacknetServer(); hserver.level = 100; hserver.cores = 10; hserver.cache = 5; hserver.updateHashRate(Player.mults.hacknet_node_money); hserver.updateHashCapacity(); updateHashManagerCapacity(); } if (Player.bitNodeN === 13) { Player.money = CONSTANTS.TravelCost; } staneksGift.prestigeSourceFile(); // Gain int exp if (Player.sourceFileLvl(5) !== 0 && !isFlume) Player.gainIntelligenceExp(300); // Clear recent scripts recentScripts.splice(0, recentScripts.length); resetPidCounter(); }