/* HacknetNode.js */ function HacknetNode(name) { this.level = 1; this.ram = 1; //GB this.numCores = 1; this.name = name; this.totalMoneyGenerated = 0; this.onlineTimeSeconds = 0; this.moneyGainRatePerSecond = 0; } HacknetNode.prototype.updateMoneyGainRate = function() { //How much extra $/s is gained per level var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel; //Each CPU core doubles the speed. Every 1GB of ram adds 20% increase this.moneyGainRatePerSecond = (this.level * gainPerLevel) * Math.pow(1.2, this.ram-1) * this.numCores * Player.hacknet_node_money_mult; if (isNaN(this.moneyGainRatePerSecond)) { throw new Error("Money gain rate calculated for Hacknet Node is NaN"); } updateTotalHacknetProduction(); } HacknetNode.prototype.calculateLevelUpgradeCost = function() { //Upgrade cost = Base cost * multiplier ^ level var mult = CONSTANTS.HacknetNodeUpgradeLevelMult; return CONSTANTS.BaseCostForHacknetNode / 2 * Math.pow(mult, this.level) * Player.hacknet_node_level_cost_mult; } HacknetNode.prototype.purchaseLevelUpgrade = function() { var cost = this.calculateLevelUpgradeCost(); if (isNaN(cost)) {throw new Error("Cost is NaN"); return;} if (cost > Player.money) {return;} Player.loseMoney(cost); ++this.level; this.updateMoneyGainRate(); } HacknetNode.prototype.calculateRamUpgradeCost = function() { var numUpgrades = Math.log2(this.ram); //Calculate cost //Base cost of RAM is 50k per 1GB...but lets have this increase by 10% for every time //the RAM has been upgraded var cost = this.ram * CONSTANTS.BaseCostFor1GBOfRamHacknetNode; var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades); return cost * mult * Player.hacknet_node_ram_cost_mult; } HacknetNode.prototype.purchaseRamUpgrade = function() { var cost = this.calculateRamUpgradeCost(); if (isNaN(cost)) {throw new Error("Cost is NaN"); return;} if (cost > Player.money) {return;} Player.loseMoney(cost); this.ram *= 2; //Ram is always doubled this.updateMoneyGainRate(); } HacknetNode.prototype.calculateCoreUpgradeCost = function() { var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore; var mult = CONSTANTS.HacknetNodeUpgradeCoreMult; return coreBaseCost * Math.pow(mult, this.numCores-1) * Player.hacknet_node_core_cost_mult; } HacknetNode.prototype.purchaseCoreUpgrade = function() { var cost = this.calculateCoreUpgradeCost(); if (isNaN(cost)) {throw new Error("Cost is NaN"); return;} if (cost > Player.money) {return;} Player.loseMoney(cost); ++this.numCores; this.updateMoneyGainRate(); } /* Saving and loading HackNets */ HacknetNode.prototype.toJSON = function() { return Generic_toJSON("HacknetNode", this); } HacknetNode.fromJSON = function(value) { return Generic_fromJSON(HacknetNode, value.data); } Reviver.constructors.HacknetNode = HacknetNode; purchaseHacknet = function() { /* INTERACTIVE TUTORIAL */ if (iTutorialIsRunning) { if (currITutorialStep == iTutorialSteps.HacknetNodesIntroduction) { iTutorialNextStep(); } else { return; } } /* END INTERACTIVE TUTORIAL */ var cost = getCostOfNextHacknetNode(); if (isNaN(cost)) {throw new Error("Cost is NaN"); return;} if (cost > Player.money) { dialogBoxCreate("You cannot afford to purchase a Hacknet Node!"); return; } //Auto generate a name for the node for now...TODO var numOwned = Player.hacknetNodes.length; var name = "hacknet-node-" + numOwned; var node = new HacknetNode(name); node.updateMoneyGainRate(); Player.loseMoney(cost); Player.hacknetNodes.push(node); displayHacknetNodesContent(); updateTotalHacknetProduction(); } //Calculates the total production from all HacknetNodes updateTotalHacknetProduction = function() { var total = 0; for (var i = 0; i < Player.hacknetNodes.length; ++i) { total += Player.hacknetNodes[i].moneyGainRatePerSecond; } Player.totalHacknetNodeProduction = total; } getCostOfNextHacknetNode = function() { //Cost increases exponentially based on how many you own var numOwned = Player.hacknetNodes.length; var mult = CONSTANTS.HacknetNodePurchaseNextMult; return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult; } //Creates Hacknet Node DOM elements when the page is opened displayHacknetNodesContent = function() { //Update Hacknet Nodes button var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button"); newPurchaseButton.addEventListener("click", function() { purchaseHacknet(); return false; }); //Remove all old hacknet Node DOM elements var hacknetNodesList = document.getElementById("hacknet-nodes-list"); while (hacknetNodesList.firstChild) { hacknetNodesList.removeChild(hacknetNodesList.firstChild); } //Then re-create them for (var i = 0; i < Player.hacknetNodes.length; ++i) { createHacknetNodeDomElement(Player.hacknetNodes[i]); } updateHacknetNodesContent(); } //Update information on all Hacknet Node DOM elements updateHacknetNodesContent = function() { //Set purchase button to inactive if not enough money, and update its price display var cost = getCostOfNextHacknetNode(); var purchaseButton = document.getElementById("hacknet-nodes-purchase-button"); purchaseButton.innerHTML = "Purchase Hacknet Node - $" + formatNumber(cost, 2); if (cost > Player.money) { purchaseButton.setAttribute("class", "a-link-button-inactive"); } else { purchaseButton.setAttribute("class", "a-link-button"); } //Update player's money var moneyElem = document.getElementById("hacknet-nodes-money"); moneyElem.innerHTML = "Money: $" + formatNumber(Player.money, 2) + "
" + "Total production from all Hacknet Nodes: $" + formatNumber(Player.totalHacknetNodeProduction, 2); //Update information in each owned hacknet node for (var i = 0; i < Player.hacknetNodes.length; ++i) { updateHacknetNodeDomElement(Player.hacknetNodes[i]); } } //Creates a single Hacknet Node DOM element createHacknetNodeDomElement = function(nodeObj) { var nodeName = nodeObj.name; var listItem = document.createElement("li"); listItem.setAttribute("class", "hacknet-node"); var span = document.createElement("span"); span.style.display = "inline"; var buttonDiv = document.createElement("div"); buttonDiv.setAttribute("class", "hacknet-node-button-div"); //Text var txt = document.createElement("p"); //txt.setAttribute("id", "hacknet-node-text-" + nodeName); txt.id = "hacknet-node-text-" + nodeName; //Upgrade buttons var upgradeLevelButton = document.createElement("a"); var upgradeRamButton = document.createElement("a"); var upgradeCoreButton = document.createElement("a"); //upgradeLevelButton.setAttribute("id", "hacknet-node-upgrade-level-" + nodeName); upgradeLevelButton.id = "hacknet-node-upgrade-level-" + nodeName; upgradeLevelButton.setAttribute("class", "a-link-button-inactive"); upgradeLevelButton.addEventListener("click", function() { nodeObj.purchaseLevelUpgrade(); updateHacknetNodesContent(); return false; }); //upgradeRamButton.setAttribute("id", "hacknet-node-upgrade-ram-" + nodeName); upgradeRamButton.id = "hacknet-node-upgrade-ram-" + nodeName; upgradeRamButton.setAttribute("class", "a-link-button-inactive"); upgradeRamButton.addEventListener("click", function() { nodeObj.purchaseRamUpgrade(); updateHacknetNodesContent(); return false; }); //upgradeCoreButton.setAttribute("id", "hacknet-node-upgrade-core-" + nodeName); upgradeCoreButton.id = "hacknet-node-upgrade-core-" + nodeName; upgradeCoreButton.setAttribute("class", "a-link-button-inactive"); upgradeCoreButton.addEventListener("click", function() { nodeObj.purchaseCoreUpgrade(); updateHacknetNodesContent(); return false; }); //Put all the components together in the li element span.appendChild(txt); buttonDiv.appendChild(upgradeLevelButton); buttonDiv.appendChild(upgradeRamButton); buttonDiv.appendChild(upgradeCoreButton); span.appendChild(buttonDiv); listItem.appendChild(span); document.getElementById("hacknet-nodes-list").appendChild(listItem); //Set the text and stuff inside the DOM element updateHacknetNodeDomElement(nodeObj); } //Updates information on a single hacknet node DOM element updateHacknetNodeDomElement = function(nodeObj) { var nodeName = nodeObj.name; var txt = document.getElementById("hacknet-node-text-" + nodeName); if (txt == null) {throw new Error("Cannot find text element");} txt.innerHTML = "Node name: " + nodeName + "
" + "Production: $" + formatNumber(nodeObj.totalMoneyGenerated, 2) + " ($" + formatNumber(nodeObj.moneyGainRatePerSecond, 2) + " / second)
" + "Level: " + nodeObj.level + "
" + "RAM: " + nodeObj.ram + "GB
" + "Cores: " + nodeObj.numCores; var upgradeLevelButton = document.getElementById("hacknet-node-upgrade-level-" + nodeName); if (upgradeLevelButton == null) {throw new Error("Cannot find upgrade level button element");} var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost(); upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level - $" + formatNumber(upgradeLevelCost, 2); if (upgradeLevelCost > Player.money) { upgradeLevelButton.setAttribute("class", "a-link-button-inactive"); } else { upgradeLevelButton.setAttribute("class", "a-link-button"); } var upgradeRamButton = document.getElementById("hacknet-node-upgrade-ram-" + nodeName); if (upgradeRamButton == null) {throw new Error("Cannot find upgrade ram button element");} var upgradeRamCost = nodeObj.calculateRamUpgradeCost(); upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM -$" + formatNumber(upgradeRamCost, 2); if (upgradeRamCost > Player.money) { upgradeRamButton.setAttribute("class", "a-link-button-inactive"); } else { upgradeRamButton.setAttribute("class", "a-link-button"); } var upgradeCoreButton = document.getElementById("hacknet-node-upgrade-core-" + nodeName); if (upgradeCoreButton == null) {throw new Error("Cannot find upgrade cores button element");} var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost(); upgradeCoreButton.innerHTML = "Purchase additional CPU Core - $" + formatNumber(upgradeCoreCost, 2); if (upgradeCoreCost > Player.money) { upgradeCoreButton.setAttribute("class", "a-link-button-inactive"); } else { upgradeCoreButton.setAttribute("class", "a-link-button"); } } processAllHacknetNodeEarnings = function(numCycles) { for (var i = 0; i < Player.hacknetNodes.length; ++i) { processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]); } } processSingleHacknetNodeEarnings = function(numCycles, nodeObj) { var cyclesPerSecond = 1000 / Engine._idleSpeed; var earningPerCycle = nodeObj.moneyGainRatePerSecond / cyclesPerSecond; if (isNaN(earningPerCycle)) {throw new Error("Calculated Earnings is not a number");} var totalEarnings = numCycles * earningPerCycle; nodeObj.totalMoneyGenerated += totalEarnings; nodeObj.onlineTimeSeconds += (numCycles * (Engine._idleSpeed / 1000)); Player.gainMoney(totalEarnings); }