//General helper functions import {isString} from "./StringHelperFunctions"; import {dialogBoxCreate} from "./DialogBox"; //Returns the size (number of keys) of an object function sizeOfObject(obj) { var size = 0, key; for (key in obj) { if (obj.hasOwnProperty(key)) size++; } return size; } function clearObject(obj) { for (var key in obj) { if (obj.hasOwnProperty(key)) { delete obj[key]; } } } //Adds a random offset to a number within a certain percentage //e.g. addOffset(100, 5) will return anything from 95 to 105. //The percentage argument must be between 0 and 100; function addOffset(n, percentage) { if (percentage < 0 || percentage > 100) {return n;} var offset = n * (percentage / 100); return n + ((Math.random() * (2 * offset)) - offset); } //Given an element by its Id(usually an 'a' element), removes all event listeners //from that element by cloning and replacing. Then returns the new cloned element function clearEventListeners(elemId) { var elem = document.getElementById(elemId); if (elem == null) {console.log("ERR: Could not find element for: " + elemId); return null;} var newElem = elem.cloneNode(true); elem.parentNode.replaceChild(newElem, elem); return newElem; } //Same as clearEventListeners except it takes a DOM element object rather than an ID function clearEventListenersEl(el) { if (el == null) {console.log("ERR: element passed into clearEventListenersEl is null"); return null;} var newElem = el.cloneNode(true); el.parentNode.replaceChild(newElem, el); return newElem; } //Given its id, this function removes an element AND its children function removeElementById(id) { var elem = document.getElementById(id); if (elem == null) {return;} while(elem.firstChild) {elem.removeChild(elem.firstChild);} elem.parentNode.removeChild(elem); } function removeElement(elem) { if (elem == null || !(elem instanceof Element)) {return;} while(elem.firstChild) {elem.removeChild(elem.firstChild);} elem.parentNode.removeChild(elem); } function removeChildrenFromElement(el) { if (isString(el)) { el = document.getElementById(el); } if (el == null) {return;} if (el instanceof Element) { while(el.firstChild) { el.removeChild(el.firstChild); } } } /** * Returns a reference to the first object with the specified value of the ID or NAME attribute, throwing an error if it is unable to find it. * @param {string} elementId The HTML ID to retrieve the element by. * @returns {HTMLElement} The single element. * @throws {Error} When the 'idString' cannot be found. */ function getElementById(elementId) { var el = document.getElementById(elementId); if (el == null) { throw new Error("Unable to find element with id '" + elementId + "'"); } return el; } function createElement(type, params={}) { var el = document.createElement(type); if (params.id) {el.id = params.id;} if (params.class) {el.className = params.class;} if (params.name) {el.name = params.name;} if (params.innerHTML) {el.innerHTML = params.innerHTML;} if (params.innerText) {el.innerText = params.innerText;} if (params.value) {el.value = params.value;} if (params.text) {el.text = params.text;} if (params.display) {el.style.display = params.display;} if (params.visibility) {el.style.visibility = params.visibility;} if (params.margin) {el.style.margin = params.margin;} if (params.marginLeft) {el.style.marginLeft = params.marginLeft;} if (params.marginTop) {el.style.marginTop = params.marginTop;} if (params.padding) {el.style.padding = params.padding;} if (params.color) {el.style.color = params.color;} if (params.border) {el.style.border = params.border;} if (params.float) {el.style.cssFloat = params.float;} if (params.fontSize) {el.style.fontSize = params.fontSize;} if (params.whiteSpace) {el.style.whiteSpace = params.whiteSpace;} if (params.width) {el.style.width = params.width;} if (params.backgroundColor) { el.style.backgroundColor = params.backgroundColor } if (params.position) {el.style.position = params.position;} if (params.type) {el.type = params.type;} if (params.checked) {el.checked = params.checked;} if (params.for) {el.htmlFor = params.for;} if (params.pattern) {el.pattern = params.pattern;} if (params.maxLength) {el.maxLength = params.maxLength;} if (params.placeholder) {el.placeholder = params.placeholder;} if (params.tooltip && params.tooltip !== "") { el.className += " tooltip"; el.appendChild(createElement("span", { class:"tooltiptext", innerHTML:params.tooltip })); } else if (params.tooltipleft) { el.className += " tooltip"; el.appendChild(createElement("span", { class:"tooltiptextleft", innerHTML:params.tooltipleft })); } if (params.href) {el.href = params.href;} if (params.target) {el.target = params.target;} if (params.tabIndex) {el.tabIndex = params.tabIndex;} if (params.clickListener) { el.addEventListener("click", params.clickListener); } if (params.inputListener) { el.addEventListener("input", params.inputListener); } if (params.changeListener) { el.addEventListener("change", params.changeListener); } if (params.onkeyup) { el.addEventListener("keyup", params.onkeyup); } if (params.onfocus) { el.addEventListener("focus", params.onfocus); } return el; } function createPopup(id, elems) { var container = createElement("div", { class:"popup-box-container", id:id, display:"block" }), content = createElement("div", { class:"popup-box-content", id:id + "-content", }); for (var i = 0; i < elems.length; ++i) { content.appendChild(elems[i]); } container.appendChild(content); document.getElementById("entire-game-container").appendChild(container); return container; } //Creates both the header and panel element of an accordion and sets the click handler function createAccordionElement(params) { var li = document.createElement("li"), hdr = document.createElement("button"), panel = document.createElement("div"); hdr.classList.add("accordion-header"); panel.classList.add("accordion-panel"); if (params.id) { hdr.id = params.id + "-hdr"; panel.id = params.id + "-panel"; } if (params.hdrText) {hdr.innerHTML = params.hdrText;} if (params.panelText) {panel.innerHTML = params.panelText;} li.appendChild(hdr); li.appendChild(panel); //Click handler hdr.onclick = function() { this.classList.toggle("active"); var tmpPanel = this.nextElementSibling; if (tmpPanel.style.display === "block") { tmpPanel.style.display = "none"; } else { tmpPanel.style.display = "block"; } } return [li, hdr, panel]; } //Appends n line breaks (as children) to the Element el function appendLineBreaks(el, n) { for (var i = 0; i < n; ++i) { el.appendChild(createElement("br")); } } function clearSelector(selector) { for (var i = selector.options.length - 1; i >= 0; --i) { selector.remove(i); } } function getRandomInt(min, max) { if (min > max) {return getRandomInt(max, min);} return Math.floor(Math.random() * (max - min + 1)) + min; } //Returns true if all elements are equal, and false otherwise //Assumes both arguments are arrays and that there are no nested arrays function compareArrays(a1, a2) { if (a1.length != a2.length) { return false; } for (var i = 0; i < a1.length; ++i) { if (a1[i] != a2[i]) {return false;} } return true; } function printArray(a) { return "[" + a.join(", ") + "]"; } //Returns bool indicating whether or not its a power of 2 function powerOfTwo(n) { if (isNaN(n)) {return false;} return n && (n & (n-1)) === 0; } function exceptionAlert(e) { dialogBoxCreate("Caught an exception: " + e + "

" + "Filename: " + e.fileName + "

" + "Line Number: " + e.lineNumber + "

" + "This is a bug, please report to game developer with this " + "message as well as details about how to reproduce the bug.

" + "If you want to be safe, I suggest refreshing the game WITHOUT saving so that your " + "safe doesn't get corrupted"); } /*Creates a graphical "progress bar" * e.g.: [||||---------------] * params: * @totalTicks - Total number of ticks in progress bar. Preferably a factor of 100 * @progress - Current progress, taken as a decimal (i.e. 0.6 to represent 60%) */ function createProgressBarText(params={}) { //Default values var totalTicks = (params.totalTicks == null ? 20 : params.totalTicks); var progress = (params.progress == null ? 0 : params.progress); var percentPerTick = 1 / totalTicks; var numTicks = Math.floor(progress / percentPerTick); var numDashes = totalTicks - numTicks; return "[" + Array(numTicks+1).join("|") + Array(numDashes+1).join("-") + "]"; } export {sizeOfObject, clearObject, addOffset, clearEventListeners, getRandomInt, compareArrays, printArray, powerOfTwo, clearEventListenersEl, removeElementById, removeElement, createElement, createAccordionElement, appendLineBreaks, removeChildrenFromElement, createPopup, clearSelector, exceptionAlert, createProgressBarText, getElementById};