<!-- Do not edit this file. It is automatically generated by API Documenter. --> [Home](./index.md) > [bitburner](./bitburner.md) > [Go](./bitburner.go.md) > [opponentNextTurn](./bitburner.go.opponentnextturn.md) ## Go.opponentNextTurn() method Returns a promise that resolves with the success or failure state of your last move, and the AI's response, if applicable. x:0 y:0 represents the bottom-left corner of the board in the UI. **Signature:** ```typescript opponentNextTurn(logOpponentMove?: boolean): Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>; ``` ## Parameters | Parameter | Type | Description | | --- | --- | --- | | logOpponentMove | boolean | _(Optional)_ optional, defaults to true. if false prevents logging opponent move | **Returns:** Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }> a promise that contains if your last move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended ## Remarks RAM cost: 0 GB