//Augmentations
function Augmentation(name) {
this.name = name;
this.info = "";
this.owned = false; //Whether the player has it (you can only have each augmentation once)
this.factionInstalledBy = ""; //Which faction the Player got this from
//Price and reputation base requirements (can change based on faction multipliers)
this.baseRepRequirement = 0;
this.baseCost = 0;
}
Augmentation.prototype.setInfo = function(inf) {
this.info = inf;
}
Augmentation.prototype.setRequirements = function(rep, cost) {
this.baseRepRequirement = rep;
this.baseCost = cost;
}
//Takes in an array of faction names and adds this augmentation to all of those factions
Augmentation.prototype.addToFactions = function(factionList) {
for (var i = 0; i < factionList.length; ++i) {
var faction = Factions[factionList[i]];
if (faction == null) {
console.log("Error: Could not find faction with this name:" + factionList[i]);
continue;
}
faction.augmentations.push(this.name);
}
}
Augmentation.prototype.toJSON = function() {
return Generic_toJSON("Augmentation", this);
}
Augmentation.fromJSON = function(value) {
return Generic_fromJSON(Augmentation, value.data);
}
Reviver.constructors.Augmentation = Augmentation;
Augmentations = {}
AddToAugmentations = function(aug) {
var name = aug.name;
Augmentations[name] = aug;
}
//TODO Something that decreases RAM usage of scripts
initAugmentations = function() {
//Combat stat augmentations
var Targeting1 = new Augmentation("Augmented Targeting I");
Targeting1.setRequirements(8000, 10000000);
Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies.
" +
"This augmentation increases the player's dexterity by 10%.");
Targeting1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
AddToAugmentations(Targeting1);
var Targeting2 = new Augmentation("Augmented Targeting II");
Targeting2.setRequirements(30000, 20000000);
Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination.
This upgrade increases the player's dexterity " +
"by an additional 20%.");
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
AddToAugmentations(Targeting2);
var Targeting3 = new Augmentation("Augmented Targeting III");
Targeting3.setRequirements(80000, 50000000);
Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination.
This upgrade increases the player's dexterity " +
"by an additional 50%.");
Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
AddToAugmentations(Targeting3);
var SyntheticHeart = new Augmentation("Synthetic Heart");
SyntheticHeart.setRequirements(400000, 500000000);
SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
"at much higher efficiencies than a normal human heart.
This augmentation increases the player's agility " +
"and strength by 100%");
SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati"]);
AddToAugmentations(SyntheticHeart);
var SynfibrilMuscle = new Augmentation("Synfibril Muscle");
SynfibrilMuscle.setRequirements(300000, 400000000);
SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
"Scientists have named these artificially enhanced units 'synfibrils'.
This augmentation increases the player's " +
"strength and defense by 50%.");
SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
AddToAugmentations(SynfibrilMuscle)
var CombatRib1 = new Augmentation("Combat Rib I");
CombatRib1.setRequirements(12000, 15000000);
CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.
" +
"This augmentation increases the player's strength and defense by 10%.");
CombatRib1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
AddToAugmentations(CombatRib1);
var CombatRib2 = new Augmentation("Combat Rib II");
CombatRib2.setRequirements(40000, 40000000);
CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream
. This upgrade increases the player's strength and defense by an additional 20%.")
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
AddToAugmentations(CombatRib2);
var CombatRib3 = new Augmentation("Combat Rib III");
CombatRib3.setRequirements(120000, 100000000);
CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream
. This upgrade increases the player's strength and defense by an additional 30%.");
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
AddToAugmentations(CombatRib3);
var NanofiberWeave = new Augmentation("Nanofiber Weave");
NanofiberWeave.setRequirements(150000, 250000000);
NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.
" +
"This augmentation increases the player's strength and defense by 30%.");
NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"]);
AddToAugmentations(NanofiberWeave);
var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave");
SubdermalArmor.setRequirements(600000, 750000000);
SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
"at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " +
"mitigate damage from any fire-related or electrical traumas.
" +
"This augmentation increases the player's defense by 150%.");
SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
"The Covenant"]);
AddToAugmentations(SubdermalArmor);
var WiredReflexes = new Augmentation("Wired Reflexes");
WiredReflexes.setRequirements(3000, 6000000);
WiredReflexes.setInfo("Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.
" +
"This augmentation increases the player's agility by 5%.");
WiredReflexes.addToFactions(["Tian Di Hui", "Sector-12", "Volhaven", "Aevum", "Ishima",
"The Syndicate", "The Dark Army", "Speakers for the Dead"]);
AddToAugmentations(WiredReflexes);
var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings");
GrapheneBoneLacings.setRequirements(750000, 1000000000);
GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
"their density and tensile strength.
" +
"This augmentation increases the player's strength and defense by 100%.");
GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
AddToAugmentations(GrapheneBoneLacings);
var BionicSpine = new Augmentation("Bionic Spine");
BionicSpine.setRequirements(150000, 75000000);
BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
"greatly improved senses and reaction speeds.
" +
"This augmentation increases all of the player's combat stats by 20%.");
BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
AddToAugmentations(BionicSpine);
var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade");
GrapheneBionicSpine.setRequirements(650000, 1000000000);
GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.
" +
"This augmentation increases all of the player's combat stats by 100%.");
GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
AddToAugmentations(GrapheneBionicSpine);
var BionicLegs = new Augmentation("Bionic Legs");
BionicLegs.setRequirements(100000, 60000000);
BionicLegs.setInfo("Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.
" +
"This augmentation increases the player's agility by 50%.");
BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
AddToAugmentations(BionicLegs);
var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade");
GrapheneBionicLegs.setRequirements(400000, 900000000);
GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.
" +
"This augmentation increases the player's agility by an additional 150%.");
GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
AddToAugmentations(GrapheneBionicLegs);
//Labor stat augmentations
var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant?
SpeechProcessor.setRequirements(25000, 15000000);
SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech. " +
"The embedded computer processes characteristics of incoming speech, such as tone " +
"and inflection, to pick up on subtle cues and aid in social interaction.
" +
"This augmentation increases the player's charisma by 20%.");
SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven"]);
AddToAugmentations(SpeechProcessor);
TITN41Injection = new Augmentation("TITN-41 Gene-Modification Injection");
TITN41Injection.setRequirements(40000, 75000000);
TITN41Injection.setInfo("TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
"outgoing and socialable.
" +
"This augmentation increases the player's charisma and charisma experience gain rate by 15%");
TITN41Injection.addToFactions(["Silhouette"]);
var EnhancedSocialInteractionImplant = new Augmentation("Enhanced Social Interaction Implant");
EnhancedSocialInteractionImplant.setRequirements(500000, 500000000);
EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations " +
"and interactions. The system uses a wide variety of factors such as facial expression, body " +
"language, and the voice's tone/inflection to determine the best course of action during social" +
"situations. The implant also uses deep learning software to continuously learn new behavior" +
"patterns and how to best respond.
" +
"This augmentation increases the player's charisma and charisma experience gain rate by 50%.");
EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma"]);
AddToAugmentations(EnhancedSocialInteractionImplant);
//Hacking augmentations
var BitWire = new Augmentation("BitWire");
BitWire.setRequirements(4000, 3000000);
BitWire.setInfo("A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
"capabilities.
This augmentation increases the player's hacking skill by 5%");
BitWire.addToFactions(["CyberSec", "BitRunners", "NiteSec"]);
AddToAugmentations(BitWire);
var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant");
ArtificialBioNeuralNetwork.setRequirements(150000, 600000000);
ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. " +
"The network is meant to mimick the way a biological brain solves a problem, which each " +
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
"allowing its user to solve much more complex problems at a much faster rate.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the amount of money the player's gains from hacking by 10%
" +
"Inreases the player's hacking skill by 10%");
ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
AddToAugmentations(ArtificialBioNeuralNetwork);
var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation");
ArtificialSynapticPotentiation.setRequirements(20000, 80000000);
ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation, " +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.
" +
"This augmentation increases the player's hacking speed and hacking chance by 1%.");
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
AddToAugmentations(ArtificialSynapticPotentiation);
var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheathing");
EnhancedMyelinSheathing.setRequirements(300000, 850000000);
EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
"counterparts, leading to greater processing speeds and better brain function.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 1%
" +
"Increases the player's hacking skill by 5%
" +
"Increases the player's hacking experience gain rate by 5%");
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
AddToAugmentations(EnhancedMyelinSheathing);
var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant");
SynapticEnhancement.setRequirements(4000, 2000000);
SynapticEnhancement.setInfo("A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
"induce stronger synaptic activity. This improves the the user's cognitive abilities.
" +
"This augmentation increases the player's hacking speed by 1%.");
SynapticEnhancement.addToFactions(["CyberSec"]);
AddToAugmentations(SynapticEnhancement);
var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement");
NeuralRetentionEnhancement.setRequirements(80000, 100000000);
NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
"circuits, strengthening its ability to retain information.
" +
"This augmentation increases the player's hacking experience gain rate by 40%.");
NeuralRetentionEnhancement.addToFactions(["CyberSec", "NiteSec"]);
AddToAugmentations(NeuralRetentionEnhancement);
var DataJack = new Augmentation("DataJack");
DataJack.setRequirements(200000, 75000000);
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.
" +
"This augmentation increases the amount of money the player gains from hacking by 20%");
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
AddToAugmentations(DataJack);
var ENM = new Augmentation("Embedded Netburner Module");
ENM.setRequirements(20000, 100000000);
ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting " +
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
"control the traffic on a network.
" +
"This augmentation increases the player's hacking skill by 2%");
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
AddToAugmentations(ENM);
var ENMCore = new Augmentation("Embedded Netburner Module Core Implant");
ENMCore.setRequirements(250000, 500000000);
ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the amount of money the player gains from hacking by 10%
" +
"Increases the player's chance of successfully performing a hack by 2%
" +
"Increases the player's hacking experience gain rate by 10%
" +
"Increases the player's hacking skill by 1%");
ENMCore.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
AddToAugmentations(ENMCore);
var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade");
ENMCoreV2.setRequirements(500000, 1000000000);
ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
"packets.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 5%
" +
"Increases the amount of money the player gains from hacking by 50%
" +
"Increases the player's chance of successfully performing a hack by 5%
" +
"Increases the player's hacking experience gain rate by 50%
" +
"Increases the player's hacking skill by 5%");
ENMCoreV2.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
AddToAugmentations(ENMCoreV2);
var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade");
ENMCoreV3.setRequirements(750000, 1250000000);
ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
"any device on a network.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 5%
" +
"Increases the amount of money the player gains from hacking by 50%
" +
"Increases the player's chance of successfully performing a hack by 10%
" +
"Increases the player's hacking experience gain rate by 100%
" +
"Increases the player's hacking skill by 10%");
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
AddToAugmentations(ENMCoreV3);
var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine");
ENMAnalyzeEngine.setRequirements(700000, 1000000000);
ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
"that vastly outperforms the Netburner Module's native single-core processor.
" +
"This augmentation increases the player's hacking speed by 10%.");
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
AddToAugmentations(ENMAnalyzeEngine);
var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade");
ENMDMA.setRequirements(750000, 1100000000);
ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the " +
"Embedded Netburner Module. This allows the Module to send and receive data " +
"directly to and from the main memory of devices on a network.
" +
"This augmentation:
" +
"Increases the amount of money the player gains from hacking by 50%
" +
"Increases the player's chance of successfully performing a hack by 20%");
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
AddToAugmentations(ENMDMA);
var Neuralstimulator = new Augmentation("Neuralstimulator");
Neuralstimulator.setRequirements(120000, 600000000);
Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain " +
"in order to improve cognitive functions
" +
"This augmentation:
" +
"Increases the player's hacking speed by 1%
" +
"Increases the player's chance of successfully performing a hack by 10%
" +
"Increases the player's hacking experience gain rate by 20%");
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
"Four Sigma"]);
AddToAugmentations(Neuralstimulator);
//Work Augmentations
var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant");
NuoptimalInjectorImplant.setRequirements(12000, 30000000);
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into " +
"the bloodstream to improve memory, increase focus, and provide other " +
"cognitive enhancements.
" +
"This augmentation increases the amount of reputation the player gains " +
"when working for a company by 10%.");
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
AddToAugmentations(NuoptimalInjectorImplant);
var SpeechEnhancement = new Augmentation("Speech Enhancement");
SpeechEnhancement.setRequirements(5000, 4000000);
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making " +
"you more convincing and likable in conversations and overall improving your " +
"social interactions.
" +
"This augmentation:
" +
"Increases the player's charisma by 5%
" +
"Increases the amount of reputation the player gains when working for a company by 5%");
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
AddToAugmentations(SpeechEnhancement);
var FocusWire = new Augmentation("FocusWire"); //Stops procrastination
FocusWire.setRequirements(100000, 200000000);
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
"in the brain.
" +
"This augmentation:
" +
"Increases all experience gains by 10%
" +
"Increases the amount of money the player gains from working by 5%
" +
"Increases the amount of reputation the player gains when working for a company by 5%");
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
AddToAugmentations(FocusWire)
var PCDNI = new Augmentation("PC Direct-Neural Interface");
PCDNI.setRequirements(400000, 650000000);
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
"computers. Connecting to a computer through this jack allows you to interface with " +
"it using the brain's electrochemical signals.
" +
"This augmentation:
" +
"Increases the amount of reputation the player gains when working for a company by 10%
" +
"Increases the player's hacking skill by 10%");
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
AddToAugmentations(PCDNI);
var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule");
PCDNIOptimizer.setRequirements(500000, 875000000);
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
"improves the performance of the interface and gives the user more control options " +
"to the connected computer.
" +
"This augmentation:
" +
"Increases the amount of reputation the player gains when working for a company by 20%
" +
"Increases the player's hacking skill by 20%");
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
AddToAugmentations(PCDNIOptimizer);
var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector");
PCDNINeuralNetwork.setRequirements(600000, 1100000000);
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the " +
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
"processing power to aid the computer in computational tasks.
" +
"This augmentation:
" +
"Increases the amount of reputation the player gains when working for a company by 10%
" +
"Increases the player's hacking skill by 10%
" +
"Increases the player's hacking speed by 2%");
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
AddToAugmentations(PCDNINeuralNetwork);
//HacknetNode Augmentations
var HacknetNodeCPUUpload = new Augmentation("Hacknet Node CPU Architecture Neural-Upload");
HacknetNodeCPUUpload.setRequirements(15000, 12000000);
HacknetNodeCPUUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's CPU into " +
"the brain. This allows the user to engineer custom hardware and software " +
"for the Hacknet Node that provides better performance.
" +
"This augmentation:
" +
"Increases the amount of money produced by Hacknet Nodes by 15%
" +
"Decreases the cost of purchasing a Hacknet Node Core by 10%");
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
AddToAugmentations(HacknetNodeCPUUpload);
var HacknetNodeCacheUpload = new Augmentation("Hacknet Node Cache Architecture Neural-Upload");
HacknetNodeCacheUpload.setRequirements(6000, 6000000);
HacknetNodeCacheUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
"into the brain. This allows the user to engineer custom cache hardware for the " +
"Hacknet Node that offers better performance.
" +
"This augmentation:
" +
"Increases the amount of money produced by Hacknet Nodes by 10%
" +
"Decreases the cost of leveling up a Hacknet Node by 10%");
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
AddToAugmentations(HacknetNodeCacheUpload);
var HacknetNodeNICUpload = new Augmentation("HacknetNode NIC Architecture Neural-Upload");
HacknetNodeNICUpload.setRequirements(2000, 2000000);
HacknetNodeNICUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
"offers better performance.
" +
"This augmentation:
" +
"Increases the amount of money produced by Hacknet Nodes by 5%
" +
"Decreases the cost of purchasing a Hacknet Node by 5%");
HacknetNodeNICUpload.addToFactions(["Netburners"]);
AddToAugmentations(HacknetNodeNICUpload);
var HacknetNodeKernelDNI = new Augmentation("Hacknet Node Kernel Direct-Neural Interface");
HacknetNodeKernelDNI.setRequirements(25000, 30000000);
HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
"electrochemical signals.
" +
"This augmentation increases the amount of money produced by Hacknet Nodes by 50%.");
HacknetNodeKernelDNI.addToFactions(["Netburners"]);
AddToAugmentations(HacknetNodeKernelDNI);
var HacknetNodeCoreDNI = new Augmentation("Hacknet Node Core Direct-Neural Interface");
HacknetNodeCoreDNI.setRequirements(40000, 50000000);
HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
"the mind's electrochemical signals.
" +
"This augmentation increases the amount of money produced by Hacknet Nodes by 75%.");
HacknetNodeCoreDNI.addToFactions(["Netburners"]);
AddToAugmentations(HacknetNodeCoreDNI);
//Misc augmentations
var Neurotrainer1 = new Augmentation("Neurotrainer I");
Neurotrainer1.setRequirements(3000, 3000000);
Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is " +
"installed by releasing millions of nanobots into the human brain, each of which " +
"attaches to a different neural pathway to enhance the brain's ability to retain " +
"and retrieve information.
" +
"This augmentation increases the player's experience gain rate for all stats by 5%");
Neurotrainer1.addToFactions(["CyberSec"]);
AddToAugmentations(Neurotrainer1);
var Neurotrainer2 = new Augmentation("Neurotrainer II");
Neurotrainer2.setRequirements(16000, 20000000);
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
"require Neurotrainer I to be installed as a prerequisite.
" +
"This augmentation increases the player's experience gain rate for all stats by 10%");
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
AddToAugmentations(Neurotrainer2);
var Neurotrainer3 = new Augmentation("Neurotrainer III");
Neurotrainer3.setRequirements(40000, 100000000);
Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
"but it does not require either of them to be installed as a prerequisite.
" +
"This augmentation increases the player's experience gain rate for all stats by 20%");
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
AddToAugmentations(Neurotrainer3);
var Hypersight = new Augmentation("HyperSight Corneal Implant");
Hypersight.setInfo("A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.
" +
"This augmentation:
" +
"Increases the player's dexterity by 50%
" +
"Increases the player's hacking speed by 1%
" +
"Increases the amount of money the player gains from hacking by 10%");
Hypersight.setRequirements(120000, 650000000);
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
AddToAugmentations(Hypersight);
}
applyAugmentation = function(aug, faction) {
if (aug.owned) {
throw new Error("This Augmentation is already owned/applied...somethings wrong");
return;
}
switch(aug.name) {
//Combat stat augmentations
case "Augmented Targeting I":
Player.dexterity_mult *= 1.1;
break;
case "Augmented Targeting II":
Player.dexterity_mult *= 1.2;
break;
case "Augmented Targeting III":
Player.dexterity_mult *= 1.5;
break;
case "Synthetic Heart": //High level
Player.agility_mult *= 2.0;
Player.strength_mult *= 2.0;
break;
case "Synfibril Muscle": //Medium-high level
Player.strength_mult *= 1.5;
Player.defense_mult *= 1.5;
break;
case "Combat Rib I":
//Str and Defense 5%
Player.strength_mult *= 1.1;
Player.defense_mult *= 1.1;
break;
case "Combat Rib II":
Player.strength_mult *= 1.2;
Player.defense_mult *= 1.2;
break;
case "Combat Rib III":
Player.strength_mult *= 1.3;
Player.defense_mult *= 1.3;
break;
case "Nanofiber Weave": //Med level
Player.strength_mult *= 1.3;
Player.defense_mult *= 1.3;
break;
case "NEMEAN Subdermal Weave": //High level
Player.defense_mult *= 2.5;
break;
case "Wired Reflexes": //Low level
Player.agility_mult *= 1.05;
break;
case "Graphene Bone Lacings": //High level
Player.strength_mult *= 2;
Player.defense_mult *= 2;
break;
case "Bionic Spine": //Med level
Player.strength_mult *= 1.2;
Player.defense_mult *= 1.2;
Player.agility_mult *= 1.2;
Player.dexterity_mult *= 1.2;
break;
case "Graphene Bionic Spine Upgrade": //High level
Player.strength_mult *= 2;
Player.defense_mult *= 2;
Player.agility_mult *= 2;
Player.dexterity_mult *= 2;
break;
case "Bionic Legs": //Med level
Player.agility_mult *= 1.5;
break;
case "Graphene Bionic Legs Upgrade": //High level
player.agility_mult *= 3.0;
break;
//Labor stats augmentations
case "Enhanced Social Interaction Implant": //Med-high level
Player.charisma_mult *= 1.5;
Player.charisma_exp_mult *= 1.5;
break;
case "Speech Processor Implant": //Med level
Player.charisma_mult *= 1.2;
break;
//Hacking augmentations
case "BitWire":
Player.hacking_mult *= 1.05;
break;
case "Artificial Bio-neural Network Implant": //Med level
Player.hacking_speed_mult *= .98;
Player.hacking_money_mult *= 1.1;
Player.hacking_mult *= 1.1;
break;
case "Artificial Synaptic Potentiation": //Med level
Player.hacking_speed_mult *= .99;
Player.hacking_chance_mult *= 1.01;
break;
case "Enhanced Myelin Sheathing": //Med level
Player.hacking_speed_mult *= .99;
Player.hacking_exp_mult *= 1.05;
Player.hacking_mult *= 1.05;
break;
case "Synaptic Enhancement Implant": //Low Level
Player.hacking_speed_mult *= .99;
break;
case "Neural-Retention Enhancement": //Med level
Player.hacking_exp_mult *= 1.4;
break;
case "DataJack": //Med low level
Player.hacking_money_mult *= 1.2;
break;
case "Embedded Netburner Module": //Medium level
Player.hacking_mult *= 1.01;
break;
case "Embedded Netburner Module Core Implant": //Medium level
Player.hacking_speed_mult *= .98;
Player.hacking_money_mult *= 1.1;
Player.hacking_chance_mult *= 1.02;
Player.hacking_exp_mult *= 1.1;
Player.hacking_mult *= 1.01;
break;
case "Embedded Netburner Module Core V2 Upgrade": //Medium high level
Player.hacking_speed_mult *= .95;
Player.hacking_money_mult *= 1.5;
Player.hacking_chance_mult *= 1.05;
Player.hacking_exp_mult *= 1.5;
Player.hacking_mult *= 1.05;
break;
case "Embedded Netburner Module Core V3 Upgrade": //High level
Player.hacking_speed_mult *= .95;
Player.hacking_money_mult *= 1.5;
Player.hacking_chance_mult *= 1.1;
Player.hacking_exp_mult *= 2.0;
Player.hacking_mult *= 1.1;
break;
case "Embedded Netburner Module Analyze Engine": //High level
//Hacking speed 20% - High level
Player.hacking_speed_mult *= 0.9;
break;
case "Embedded Netburner Module Direct Memory Access Upgrade": //High level
//Money hacked 20% - High level
Player.hacking_money_mult *= 1.5;
Player.hacking_chance_mult *= 1.2;
break;
case "Neuralstimulator": //Medium Level
Player.hacking_speed_mult *= .99;
Player.hacking_chance_mult *= 1.1;
Player.hacking_exp_mult *= 1.2;
break;
//Work augmentations
case "Nuoptimal Nootropic Injector Implant": //Low medium level
Player.company_rep_mult *= 1.1;
break;
case "Speech Enhancement": //Low level
Player.company_rep_mult *= 1.05;
Player.charisma_mult *= 1.05;
break;
case "FocusWire": //Med level
Player.hacking_exp_mult *= 1.1;
Player.strength_exp_mult *= 1.1;
Player.defense_exp_mult *= 1.1;
Player.dexterity_exp_mult *= 1.1;
Player.agility_exp_mult *= 1.1;
Player.charisma_exp_mult *= 1.1;
Player.company_rep_mult *= 1.05;
Player.work_money_mult *= 1.05;
break;
case "PC Direct-Neural Interface": //Med level
Player.company_rep_mult *= 1.1;
Player.hacking_mult *= 1.1;
break;
case "PC Direct-Neural Interface Optimization Submodule": //High level
//Allows u to better optimize code/pc when connecting with PC DNI..helps with software/IT jobs
Player.company_rep_mult *= 1.2;
Player.hacking_mult *= 1.2;
break;
case "PC Direct-Neural Interface NeuroNet Injector": //High level
Player.company_rep_mult *= 1.1;
Player.hacking_mult *= 1.1;
Player.hacking_speed_mult *= .98;
break;
//Hacknet Node Augmentations
case "Hacknet Node CPU Architecture Neural-Upload":
Player.hacknet_node_money_mult *= 1.15;
Player.hacknet_node_purchase_cost_mult *= 0.90;
break;
case "Hacknet Node Cache Architecture Neural-Upload":
Player.hacknet_node_money_mult *= 1.10;
Player.hacknet_node_level_cost_mult *= 0.90;
break;
case "HacknetNode NIC Architecture Neural-Upload":
Player.hacknet_node_money_mult *= 1.05;
Player.hacknet_node_purchase_cost_mult *= 0.95;
break;
case "Hacknet Node Kernel Direct-Neural Interface":
Player.hacknet_node_money_mult *= 1.50;
break;
case "Hacknet Node Core Direct-Neural Interface":
Player.hacknet_node_money_mult *= 1.75;
break;
//Misc augmentations
case "Neurotrainer I": //Low Level
Player.hacking_exp_mult *= 1.05;
Player.strength_exp_mult *= 1.05;
Player.defense_exp_mult *= 1.05;
Player.dexterity_exp_mult *= 1.05;
Player.agility_exp_mult *= 1.05;
Player.charisma_exp_mult *= 1.05;
break;
case "Neurotrainer II": //Medium level
Player.hacking_exp_mult *= 1.1;
Player.strength_exp_mult *= 1.1;
Player.defense_exp_mult *= 1.1;
Player.dexterity_exp_mult *= 1.1;
Player.agility_exp_mult *= 1.1;
Player.charisma_exp_mult *= 1.1;
break;
case "Neurotrainer III": //High Level
Player.hacking_exp_mult *= 1.2;
Player.strength_exp_mult *= 1.2;
Player.defense_exp_mult *= 1.2;
Player.dexterity_exp_mult *= 1.2;
Player.agility_exp_mult *= 1.2;
Player.charisma_exp_mult *= 1.2;
break;
case "HyperSight Corneal Implant": //Medium high level
Player.dexterity_mult *= 1.5;
Player.hacking_speed_mult *= .99;
Player.hacking_money_mult *= 1.1;
break;
default:
console.log("ERROR: No such augmentation!");
return;
}
aug.owned = true;
aug.factionInstalledBy = faction.name;
Player.augmentations.push(aug.name);
++Player.numAugmentations;
}