import { Reviver, Generic_toJSON, Generic_fromJSON } from "../utils/JSONReviver"; import { CityName } from "../Locations/data/CityNames"; import { Industries, IndustryStartingCosts, IndustryResearchTrees } from "./IndustryData"; import { CorporationConstants } from "./data/Constants"; import { EmployeePositions } from "./EmployeePositions"; import { Material } from "./Material"; import { getRandomInt } from "../utils/helpers/getRandomInt"; import { calculateEffectWithFactors } from "../utils/calculateEffectWithFactors"; import { OfficeSpace } from "./OfficeSpace"; import { Product } from "./Product"; import { dialogBoxCreate } from "../ui/React/DialogBox"; import { isString } from "../utils/helpers/isString"; import { MaterialSizes } from "./MaterialSizes"; import { Warehouse } from "./Warehouse"; import { ICorporation } from "./ICorporation"; import { IIndustry } from "./IIndustry"; import { IndustryUpgrade, IndustryUpgrades } from "./IndustryUpgrades"; interface IParams { name?: string; corp?: ICorporation; type?: string; } export class Industry implements IIndustry { name = ""; type = Industries.Agriculture; sciResearch = new Material({ name: "Scientific Research" }); researched: { [key: string]: boolean | undefined } = {}; reqMats: { [key: string]: number | undefined } = {}; //An array of the name of materials being produced prodMats: string[] = []; products: { [key: string]: Product | undefined } = {}; makesProducts = false; awareness = 0; popularity = 0; //Should always be less than awareness startingCost = 0; /* The following are factors for how much production/other things are increased by different factors. The production increase always has diminishing returns, and they are all reprsented by exponentials of < 1 (e.g x ^ 0.5, x ^ 0.8) The number for these represent the exponential. A lower number means more diminishing returns */ reFac = 0; //Real estate Factor sciFac = 0; //Scientific Research Factor, affects quality hwFac = 0; //Hardware factor robFac = 0; //Robotics Factor aiFac = 0; //AI Cores factor; advFac = 0; //Advertising factor, affects sales prodMult = 0; //Production multiplier //Financials lastCycleRevenue: number; lastCycleExpenses: number; thisCycleRevenue: number; thisCycleExpenses: number; //Upgrades upgrades: number[] = Array(Object.keys(IndustryUpgrades).length).fill(0); state = "START"; newInd = true; //Maps locations to warehouses. 0 if no warehouse at that location warehouses: { [key: string]: Warehouse | 0 }; //Maps locations to offices. 0 if no office at that location offices: { [key: string]: OfficeSpace | 0 } = { [CityName.Aevum]: 0, [CityName.Chongqing]: 0, [CityName.Sector12]: new OfficeSpace({ loc: CityName.Sector12, size: CorporationConstants.OfficeInitialSize, }), [CityName.NewTokyo]: 0, [CityName.Ishima]: 0, [CityName.Volhaven]: 0, }; constructor(params: IParams = {}) { this.name = params.name ? params.name : ""; this.type = params.type ? params.type : Industries.Agriculture; //Financials this.lastCycleRevenue = 0; this.lastCycleExpenses = 0; this.thisCycleRevenue = 0; this.thisCycleExpenses = 0; this.warehouses = { [CityName.Aevum]: 0, [CityName.Chongqing]: 0, [CityName.Sector12]: new Warehouse({ corp: params.corp, industry: this, loc: CityName.Sector12, size: CorporationConstants.WarehouseInitialSize, }), [CityName.NewTokyo]: 0, [CityName.Ishima]: 0, [CityName.Volhaven]: 0, }; this.init(); } init(): void { //Set the unique properties of an industry (how much its affected by real estate/scientific research, etc.) const startingCost = IndustryStartingCosts[this.type]; if (startingCost === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.startingCost = startingCost; switch (this.type) { case Industries.Energy: this.reFac = 0.65; this.sciFac = 0.7; this.robFac = 0.05; this.aiFac = 0.3; this.advFac = 0.08; this.reqMats = { Hardware: 0.1, Metal: 0.2, }; this.prodMats = ["Energy"]; break; case Industries.Utilities: case "Utilities": this.reFac = 0.5; this.sciFac = 0.6; this.robFac = 0.4; this.aiFac = 0.4; this.advFac = 0.08; this.reqMats = { Hardware: 0.1, Metal: 0.1, }; this.prodMats = ["Water"]; break; case Industries.Agriculture: this.reFac = 0.72; this.sciFac = 0.5; this.hwFac = 0.2; this.robFac = 0.3; this.aiFac = 0.3; this.advFac = 0.04; this.reqMats = { Water: 0.5, Energy: 0.5, }; this.prodMats = ["Plants", "Food"]; break; case Industries.Fishing: this.reFac = 0.15; this.sciFac = 0.35; this.hwFac = 0.35; this.robFac = 0.5; this.aiFac = 0.2; this.advFac = 0.08; this.reqMats = { Energy: 0.5, }; this.prodMats = ["Food"]; break; case Industries.Mining: this.reFac = 0.3; this.sciFac = 0.26; this.hwFac = 0.4; this.robFac = 0.45; this.aiFac = 0.45; this.advFac = 0.06; this.reqMats = { Energy: 0.8, }; this.prodMats = ["Metal"]; break; case Industries.Food: //reFac is unique for this bc it diminishes greatly per city. Handle this separately in code? this.sciFac = 0.12; this.hwFac = 0.15; this.robFac = 0.3; this.aiFac = 0.25; this.advFac = 0.25; this.reFac = 0.05; this.reqMats = { Food: 0.5, Water: 0.5, Energy: 0.2, }; this.makesProducts = true; break; case Industries.Tobacco: this.reFac = 0.15; this.sciFac = 0.75; this.hwFac = 0.15; this.robFac = 0.2; this.aiFac = 0.15; this.advFac = 0.2; this.reqMats = { Plants: 1, Water: 0.2, }; this.makesProducts = true; break; case Industries.Chemical: this.reFac = 0.25; this.sciFac = 0.75; this.hwFac = 0.2; this.robFac = 0.25; this.aiFac = 0.2; this.advFac = 0.07; this.reqMats = { Plants: 1, Energy: 0.5, Water: 0.5, }; this.prodMats = ["Chemicals"]; break; case Industries.Pharmaceutical: this.reFac = 0.05; this.sciFac = 0.8; this.hwFac = 0.15; this.robFac = 0.25; this.aiFac = 0.2; this.advFac = 0.16; this.reqMats = { Chemicals: 2, Energy: 1, Water: 0.5, }; this.prodMats = ["Drugs"]; this.makesProducts = true; break; case Industries.Computer: case "Computer": this.reFac = 0.2; this.sciFac = 0.62; this.robFac = 0.36; this.aiFac = 0.19; this.advFac = 0.17; this.reqMats = { Metal: 2, Energy: 1, }; this.prodMats = ["Hardware"]; this.makesProducts = true; break; case Industries.Robotics: this.reFac = 0.32; this.sciFac = 0.65; this.aiFac = 0.36; this.advFac = 0.18; this.hwFac = 0.19; this.reqMats = { Hardware: 5, Energy: 3, }; this.prodMats = ["Robots"]; this.makesProducts = true; break; case Industries.Software: this.sciFac = 0.62; this.advFac = 0.16; this.hwFac = 0.25; this.reFac = 0.15; this.aiFac = 0.18; this.robFac = 0.05; this.reqMats = { Hardware: 0.5, Energy: 0.5, }; this.prodMats = ["AICores"]; this.makesProducts = true; break; case Industries.Healthcare: this.reFac = 0.1; this.sciFac = 0.75; this.advFac = 0.11; this.hwFac = 0.1; this.robFac = 0.1; this.aiFac = 0.1; this.reqMats = { Robots: 10, AICores: 5, Energy: 5, Water: 5, }; this.makesProducts = true; break; case Industries.RealEstate: this.robFac = 0.6; this.aiFac = 0.6; this.advFac = 0.25; this.sciFac = 0.05; this.hwFac = 0.05; this.reqMats = { Metal: 5, Energy: 5, Water: 2, Hardware: 4, }; this.prodMats = ["RealEstate"]; this.makesProducts = true; break; default: console.error(`Invalid Industry Type passed into Industry.init(): ${this.type}`); return; } } getProductDescriptionText(): string { if (!this.makesProducts) return ""; switch (this.type) { case Industries.Food: return "create and manage restaurants"; case Industries.Tobacco: return "create tobacco and tobacco-related products"; case Industries.Pharmaceutical: return "develop new pharmaceutical drugs"; case Industries.Computer: case "Computer": return "create new computer hardware and networking infrastructures"; case Industries.Robotics: return "build specialized robots and robot-related products"; case Industries.Software: return "develop computer software"; case Industries.Healthcare: return "build and manage hospitals"; case Industries.RealEstate: return "develop and manage real estate properties"; default: console.error("Invalid industry type in Industry.getProductDescriptionText"); return ""; } } getMaximumNumberProducts(): number { if (!this.makesProducts) return 0; // Calculate additional number of allowed Products from Research/Upgrades let additional = 0; if (this.hasResearch("uPgrade: Capacity.I")) ++additional; if (this.hasResearch("uPgrade: Capacity.II")) ++additional; return CorporationConstants.BaseMaxProducts + additional; } hasMaximumNumberProducts(): boolean { return Object.keys(this.products).length >= this.getMaximumNumberProducts(); } //Calculates the values that factor into the production and properties of //materials/products (such as quality, etc.) calculateProductionFactors(): void { let multSum = 0; for (let i = 0; i < CorporationConstants.Cities.length; ++i) { const city = CorporationConstants.Cities[i]; const warehouse = this.warehouses[city]; if (!(warehouse instanceof Warehouse)) { continue; } const materials = warehouse.materials; const cityMult = Math.pow(0.002 * materials.RealEstate.qty + 1, this.reFac) * Math.pow(0.002 * materials.Hardware.qty + 1, this.hwFac) * Math.pow(0.002 * materials.Robots.qty + 1, this.robFac) * Math.pow(0.002 * materials.AICores.qty + 1, this.aiFac); multSum += Math.pow(cityMult, 0.73); } multSum < 1 ? (this.prodMult = 1) : (this.prodMult = multSum); } updateWarehouseSizeUsed(warehouse: Warehouse): void { warehouse.updateMaterialSizeUsed(); for (const prodName of Object.keys(this.products)) { if (this.products.hasOwnProperty(prodName)) { const prod = this.products[prodName]; if (prod === undefined) continue; warehouse.sizeUsed += prod.data[warehouse.loc][0] * prod.siz; } } } process(marketCycles = 1, state: string, corporation: ICorporation): void { this.state = state; //At the start of a cycle, store and reset revenue/expenses //Then calculate salaries and processs the markets if (state === "START") { if (isNaN(this.thisCycleRevenue) || isNaN(this.thisCycleExpenses)) { console.error("NaN in Corporation's computed revenue/expenses"); dialogBoxCreate( "Something went wrong when compting Corporation's revenue/expenses. This is a bug. Please report to game developer", ); this.thisCycleRevenue = 0; this.thisCycleExpenses = 0; } this.lastCycleRevenue = this.thisCycleRevenue / (marketCycles * CorporationConstants.SecsPerMarketCycle); this.lastCycleExpenses = this.thisCycleExpenses / (marketCycles * CorporationConstants.SecsPerMarketCycle); this.thisCycleRevenue = 0; this.thisCycleExpenses = 0; // Once you start making revenue, the player should no longer be // considered new, and therefore no longer needs the 'tutorial' UI elements if (this.lastCycleRevenue > 0) { this.newInd = false; } // Process offices (and the employees in them) let employeeSalary = 0; for (const officeLoc of Object.keys(this.offices)) { const office = this.offices[officeLoc]; if (office === 0) continue; if (office instanceof OfficeSpace) { employeeSalary += office.process(marketCycles, corporation, this); } } this.thisCycleExpenses = this.thisCycleExpenses + employeeSalary; // Process change in demand/competition of materials/products this.processMaterialMarket(); this.processProductMarket(marketCycles); // Process loss of popularity this.popularity -= marketCycles * 0.0001; this.popularity = Math.max(0, this.popularity); // Process Dreamsense gains const popularityGain = corporation.getDreamSenseGain(), awarenessGain = popularityGain * 4; if (popularityGain > 0) { const awareness = this.awareness + awarenessGain * marketCycles; this.awareness = Math.min(awareness, Number.MAX_VALUE); const popularity = this.popularity + popularityGain * marketCycles; this.popularity = Math.min(popularity, Number.MAX_VALUE); } return; } // Process production, purchase, and import/export of materials let res = this.processMaterials(marketCycles, corporation); if (Array.isArray(res)) { this.thisCycleRevenue = this.thisCycleRevenue + res[0]; this.thisCycleExpenses = this.thisCycleExpenses + res[1]; } // Process creation, production & sale of products res = this.processProducts(marketCycles, corporation); if (Array.isArray(res)) { this.thisCycleRevenue = this.thisCycleRevenue + res[0]; this.thisCycleExpenses = this.thisCycleExpenses + res[1]; } } // Process change in demand and competition for this industry's materials processMaterialMarket(): void { //References to prodMats and reqMats const reqMats = this.reqMats, prodMats = this.prodMats; //Only 'process the market' for materials that this industry deals with for (let i = 0; i < CorporationConstants.Cities.length; ++i) { //If this industry has a warehouse in this city, process the market //for every material this industry requires or produces if (this.warehouses[CorporationConstants.Cities[i]] instanceof Warehouse) { const wh = this.warehouses[CorporationConstants.Cities[i]]; if (wh === 0) continue; for (const name of Object.keys(reqMats)) { if (reqMats.hasOwnProperty(name)) { wh.materials[name].processMarket(); } } //Produced materials are stored in an array for (let foo = 0; foo < prodMats.length; ++foo) { wh.materials[prodMats[foo]].processMarket(); } //Process these twice because these boost production wh.materials["Hardware"].processMarket(); wh.materials["Robots"].processMarket(); wh.materials["AICores"].processMarket(); wh.materials["RealEstate"].processMarket(); } } } // Process change in demand and competition for this industry's products processProductMarket(marketCycles = 1): void { // Demand gradually decreases, and competition gradually increases for (const name of Object.keys(this.products)) { if (this.products.hasOwnProperty(name)) { const product = this.products[name]; if (product === undefined) continue; let change = getRandomInt(0, 3) * 0.0004; if (change === 0) continue; if ( this.type === Industries.Pharmaceutical || this.type === Industries.Software || this.type === Industries.Robotics ) { change *= 3; } change *= marketCycles; product.dmd -= change; product.cmp += change; product.cmp = Math.min(product.cmp, 99.99); product.dmd = Math.max(product.dmd, 0.001); } } } //Process production, purchase, and import/export of materials processMaterials(marketCycles = 1, corporation: ICorporation): [number, number] { let revenue = 0, expenses = 0; this.calculateProductionFactors(); //At the start of the export state, set the imports of everything to 0 if (this.state === "EXPORT") { for (let i = 0; i < CorporationConstants.Cities.length; ++i) { const city = CorporationConstants.Cities[i]; if (!(this.warehouses[city] instanceof Warehouse)) { continue; } const warehouse = this.warehouses[city]; if (warehouse === 0) continue; for (const matName of Object.keys(warehouse.materials)) { if (warehouse.materials.hasOwnProperty(matName)) { const mat = warehouse.materials[matName]; mat.imp = 0; } } } } for (let i = 0; i < CorporationConstants.Cities.length; ++i) { const city = CorporationConstants.Cities[i]; const office = this.offices[city]; if (office === 0) continue; if (this.warehouses[city] instanceof Warehouse) { const warehouse = this.warehouses[city]; if (warehouse === 0) continue; switch (this.state) { case "PURCHASE": { /* Process purchase of materials */ for (const matName of Object.keys(warehouse.materials)) { if (!warehouse.materials.hasOwnProperty(matName)) continue; const mat = warehouse.materials[matName]; let buyAmt = 0; let maxAmt = 0; if (warehouse.smartSupplyEnabled && Object.keys(this.reqMats).includes(matName)) { continue; } buyAmt = mat.buy * CorporationConstants.SecsPerMarketCycle * marketCycles; maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / MaterialSizes[matName]); buyAmt = Math.min(buyAmt, maxAmt); if (buyAmt > 0) { mat.qty += buyAmt; expenses += buyAmt * mat.bCost; } this.updateWarehouseSizeUsed(warehouse); } //End process purchase of materials // smart supply const smartBuy: { [key: string]: number | undefined } = {}; for (const matName of Object.keys(warehouse.materials)) { if (!warehouse.materials.hasOwnProperty(matName)) continue; if (!warehouse.smartSupplyEnabled || !Object.keys(this.reqMats).includes(matName)) continue; const mat = warehouse.materials[matName]; //Smart supply tracker is stored as per second rate const reqMat = this.reqMats[matName]; if (reqMat === undefined) throw new Error(`reqMat "${matName}" is undefined`); mat.buy = reqMat * warehouse.smartSupplyStore; let buyAmt = mat.buy * CorporationConstants.SecsPerMarketCycle * marketCycles; const maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / MaterialSizes[matName]); buyAmt = Math.min(buyAmt, maxAmt); if (buyAmt > 0) smartBuy[matName] = buyAmt; } // Find which material were trying to create the least amount of product with. let worseAmt = 1e99; for (const matName of Object.keys(smartBuy)) { const buyAmt = smartBuy[matName]; if (buyAmt === undefined) throw new Error(`Somehow smartbuy matname is undefined`); const reqMat = this.reqMats[matName]; if (reqMat === undefined) throw new Error(`reqMat "${matName}" is undefined`); const amt = buyAmt / reqMat; if (amt < worseAmt) worseAmt = amt; } // Align all the materials to the smallest amount. for (const matName of Object.keys(smartBuy)) { const reqMat = this.reqMats[matName]; if (reqMat === undefined) throw new Error(`reqMat "${matName}" is undefined`); smartBuy[matName] = worseAmt * reqMat; } // Calculate the total size of all things were trying to buy let totalSize = 0; for (const matName of Object.keys(smartBuy)) { const buyAmt = smartBuy[matName]; if (buyAmt === undefined) throw new Error(`Somehow smartbuy matname is undefined`); totalSize += buyAmt * MaterialSizes[matName]; } // Shrink to the size of available space. const freeSpace = warehouse.size - warehouse.sizeUsed; if (totalSize > freeSpace) { for (const matName of Object.keys(smartBuy)) { const buyAmt = smartBuy[matName]; if (buyAmt === undefined) throw new Error(`Somehow smartbuy matname is undefined`); smartBuy[matName] = Math.floor((buyAmt * freeSpace) / totalSize); } } // Use the materials already in the warehouse if the option is on. for (const matName of Object.keys(smartBuy)) { if (!warehouse.smartSupplyUseLeftovers[matName]) continue; const mat = warehouse.materials[matName]; const buyAmt = smartBuy[matName]; if (buyAmt === undefined) throw new Error(`Somehow smartbuy matname is undefined`); smartBuy[matName] = Math.max(0, buyAmt - mat.qty); } // buy them for (const matName of Object.keys(smartBuy)) { const mat = warehouse.materials[matName]; const buyAmt = smartBuy[matName]; if (buyAmt === undefined) throw new Error(`Somehow smartbuy matname is undefined`); mat.qty += buyAmt; expenses += buyAmt * mat.bCost; } break; } case "PRODUCTION": warehouse.smartSupplyStore = 0; //Reset smart supply amount /* Process production of materials */ if (this.prodMats.length > 0) { const mat = warehouse.materials[this.prodMats[0]]; //Calculate the maximum production of this material based //on the office's productivity const maxProd = this.getOfficeProductivity(office) * this.prodMult * // Multiplier from materials corporation.getProductionMultiplier() * this.getProductionMultiplier(); // Multiplier from Research let prod; if (mat.prdman[0]) { //Production is manually limited prod = Math.min(maxProd, mat.prdman[1]); } else { prod = maxProd; } prod *= CorporationConstants.SecsPerMarketCycle * marketCycles; //Convert production from per second to per market cycle // Calculate net change in warehouse storage making the produced materials will cost let totalMatSize = 0; for (let tmp = 0; tmp < this.prodMats.length; ++tmp) { totalMatSize += MaterialSizes[this.prodMats[tmp]]; } for (const reqMatName of Object.keys(this.reqMats)) { const normQty = this.reqMats[reqMatName]; if (normQty === undefined) continue; totalMatSize -= MaterialSizes[reqMatName] * normQty; } // If not enough space in warehouse, limit the amount of produced materials if (totalMatSize > 0) { const maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / totalMatSize); prod = Math.min(maxAmt, prod); } if (prod < 0) { prod = 0; } // Keep track of production for smart supply (/s) warehouse.smartSupplyStore += prod / (CorporationConstants.SecsPerMarketCycle * marketCycles); // Make sure we have enough resource to make our materials let producableFrac = 1; for (const reqMatName of Object.keys(this.reqMats)) { if (this.reqMats.hasOwnProperty(reqMatName)) { const reqMat = this.reqMats[reqMatName]; if (reqMat === undefined) continue; const req = reqMat * prod; if (warehouse.materials[reqMatName].qty < req) { producableFrac = Math.min(producableFrac, warehouse.materials[reqMatName].qty / req); } } } if (producableFrac <= 0) { producableFrac = 0; prod = 0; } // Make our materials if they are producable if (producableFrac > 0 && prod > 0) { for (const reqMatName of Object.keys(this.reqMats)) { const reqMat = this.reqMats[reqMatName]; if (reqMat === undefined) continue; const reqMatQtyNeeded = reqMat * prod * producableFrac; warehouse.materials[reqMatName].qty -= reqMatQtyNeeded; warehouse.materials[reqMatName].prd = 0; warehouse.materials[reqMatName].prd -= reqMatQtyNeeded / (CorporationConstants.SecsPerMarketCycle * marketCycles); } for (let j = 0; j < this.prodMats.length; ++j) { warehouse.materials[this.prodMats[j]].qty += prod * producableFrac; warehouse.materials[this.prodMats[j]].qlt = office.employeeProd[EmployeePositions.Engineer] / 90 + Math.pow(this.sciResearch.qty, this.sciFac) + Math.pow(warehouse.materials["AICores"].qty, this.aiFac) / 10e3; } } else { for (const reqMatName of Object.keys(this.reqMats)) { if (this.reqMats.hasOwnProperty(reqMatName)) { warehouse.materials[reqMatName].prd = 0; } } } //Per second const fooProd = (prod * producableFrac) / (CorporationConstants.SecsPerMarketCycle * marketCycles); for (let fooI = 0; fooI < this.prodMats.length; ++fooI) { warehouse.materials[this.prodMats[fooI]].prd = fooProd; } } else { //If this doesn't produce any materials, then it only creates //Products. Creating products will consume materials. The //Production of all consumed materials must be set to 0 for (const reqMatName of Object.keys(this.reqMats)) { warehouse.materials[reqMatName].prd = 0; } } break; case "SALE": /* Process sale of materials */ for (const matName of Object.keys(warehouse.materials)) { if (warehouse.materials.hasOwnProperty(matName)) { const mat = warehouse.materials[matName]; if (mat.sCost < 0 || mat.sllman[0] === false) { mat.sll = 0; continue; } // Sale multipliers const businessFactor = this.getBusinessFactor(office); //Business employee productivity const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity const marketFactor = this.getMarketFactor(mat); //Competition + demand // Determine the cost that the material will be sold at const markupLimit = mat.getMarkupLimit(); let sCost; if (mat.marketTa2) { const prod = mat.prd; // Reverse engineer the 'maxSell' formula // 1. Set 'maxSell' = prod // 2. Substitute formula for 'markup' // 3. Solve for 'sCost' const numerator = markupLimit; const sqrtNumerator = prod; const sqrtDenominator = (mat.qlt + 0.001) * marketFactor * businessFactor * corporation.getSalesMultiplier() * advertisingFactor * this.getSalesMultiplier(); const denominator = Math.sqrt(sqrtNumerator / sqrtDenominator); let optimalPrice; if (sqrtDenominator === 0 || denominator === 0) { if (sqrtNumerator === 0) { optimalPrice = 0; // No production } else { optimalPrice = mat.bCost + markupLimit; console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`); } } else { optimalPrice = numerator / denominator + mat.bCost; } // We'll store this "Optimal Price" in a property so that we don't have // to re-calculate it for the UI mat.marketTa2Price = optimalPrice; sCost = optimalPrice; } else if (mat.marketTa1) { sCost = mat.bCost + markupLimit; } else if (isString(mat.sCost)) { sCost = (mat.sCost as string).replace(/MP/g, mat.bCost + ""); sCost = eval(sCost); } else { sCost = mat.sCost; } // Calculate how much of the material sells (per second) let markup = 1; if (sCost > mat.bCost) { //Penalty if difference between sCost and bCost is greater than markup limit if (sCost - mat.bCost > markupLimit) { markup = Math.pow(markupLimit / (sCost - mat.bCost), 2); } } else if (sCost < mat.bCost) { if (sCost <= 0) { markup = 1e12; //Sell everything, essentially discard } else { //Lower prices than market increases sales markup = mat.bCost / sCost; } } mat.maxsll = (mat.qlt + 0.001) * marketFactor * markup * businessFactor * corporation.getSalesMultiplier() * advertisingFactor * this.getSalesMultiplier(); let sellAmt; if (isString(mat.sllman[1])) { //Dynamically evaluated let tmp = (mat.sllman[1] as string).replace(/MAX/g, (mat.maxsll + "").toUpperCase()); tmp = tmp.replace(/PROD/g, mat.prd + ""); try { sellAmt = eval(tmp); } catch (e) { dialogBoxCreate( "Error evaluating your sell amount for material " + mat.name + " in " + this.name + "'s " + city + " office. The sell amount " + "is being set to zero", ); sellAmt = 0; } sellAmt = Math.min(mat.maxsll, sellAmt); } else if (mat.sllman[1] === -1) { //Backwards compatibility, -1 = MAX sellAmt = mat.maxsll; } else { //Player's input value is just a number sellAmt = Math.min(mat.maxsll, mat.sllman[1] as number); } sellAmt = sellAmt * CorporationConstants.SecsPerMarketCycle * marketCycles; sellAmt = Math.min(mat.qty, sellAmt); if (sellAmt < 0) { console.warn(`sellAmt calculated to be negative for ${matName} in ${city}`); mat.sll = 0; continue; } if (sellAmt && sCost >= 0) { mat.qty -= sellAmt; revenue += sellAmt * sCost; mat.sll = sellAmt / (CorporationConstants.SecsPerMarketCycle * marketCycles); } else { mat.sll = 0; } } } //End processing of sale of materials break; case "EXPORT": for (const matName of Object.keys(warehouse.materials)) { if (warehouse.materials.hasOwnProperty(matName)) { const mat = warehouse.materials[matName]; mat.totalExp = 0; //Reset export for (let expI = 0; expI < mat.exp.length; ++expI) { const exp = mat.exp[expI]; const amtStr = exp.amt.replace( /MAX/g, (mat.qty / (CorporationConstants.SecsPerMarketCycle * marketCycles) + "").toUpperCase(), ); let amt = 0; try { amt = eval(amtStr); } catch (e) { dialogBoxCreate( "Calculating export for " + mat.name + " in " + this.name + "'s " + city + " division failed with " + "error: " + e, ); continue; } if (isNaN(amt)) { dialogBoxCreate( "Error calculating export amount for " + mat.name + " in " + this.name + "'s " + city + " division.", ); continue; } amt = amt * CorporationConstants.SecsPerMarketCycle * marketCycles; if (mat.qty < amt) { amt = mat.qty; } if (amt === 0) { break; //None left } for (let foo = 0; foo < corporation.divisions.length; ++foo) { if (corporation.divisions[foo].name === exp.ind) { const expIndustry = corporation.divisions[foo]; const expWarehouse = expIndustry.warehouses[exp.city]; if (!(expWarehouse instanceof Warehouse)) { console.error(`Invalid export! ${expIndustry.name} ${exp.city}`); break; } // Make sure theres enough space in warehouse if (expWarehouse.sizeUsed >= expWarehouse.size) { // Warehouse at capacity. Exporting doesnt // affect revenue so just return 0's return [0, 0]; } else { const maxAmt = Math.floor((expWarehouse.size - expWarehouse.sizeUsed) / MaterialSizes[matName]); amt = Math.min(maxAmt, amt); } expWarehouse.materials[matName].imp += amt / (CorporationConstants.SecsPerMarketCycle * marketCycles); expWarehouse.materials[matName].qty += amt; expWarehouse.materials[matName].qlt = mat.qlt; mat.qty -= amt; mat.totalExp += amt; expIndustry.updateWarehouseSizeUsed(expWarehouse); break; } } } //totalExp should be per second mat.totalExp /= CorporationConstants.SecsPerMarketCycle * marketCycles; } } break; case "START": break; default: console.error(`Invalid state: ${this.state}`); break; } //End switch(this.state) this.updateWarehouseSizeUsed(warehouse); } // End warehouse //Produce Scientific Research based on R&D employees //Scientific Research can be produced without a warehouse if (office instanceof OfficeSpace) { this.sciResearch.qty += 0.004 * Math.pow(office.employeeProd[EmployeePositions.RandD], 0.5) * corporation.getScientificResearchMultiplier() * this.getScientificResearchMultiplier(); } } return [revenue, expenses]; } //Process production & sale of this industry's FINISHED products (including all of their stats) processProducts(marketCycles = 1, corporation: ICorporation): [number, number] { let revenue = 0; const expenses = 0; //Create products if (this.state === "PRODUCTION") { for (const prodName of Object.keys(this.products)) { const prod = this.products[prodName]; if (prod === undefined) continue; if (!prod.fin) { const city = prod.createCity; const office = this.offices[city]; if (office === 0) continue; // Designing/Creating a Product is based mostly off Engineers const engrProd = office.employeeProd[EmployeePositions.Engineer]; const mgmtProd = office.employeeProd[EmployeePositions.Management]; const opProd = office.employeeProd[EmployeePositions.Operations]; const total = engrProd + mgmtProd + opProd; if (total <= 0) { break; } // Management is a multiplier for the production from Engineers const mgmtFactor = 1 + mgmtProd / (1.2 * total); const progress = (Math.pow(engrProd, 0.34) + Math.pow(opProd, 0.2)) * mgmtFactor; prod.createProduct(marketCycles, progress); if (prod.prog >= 100) { prod.finishProduct(office.employeeProd, this); } break; } } } //Produce Products for (const prodName of Object.keys(this.products)) { if (this.products.hasOwnProperty(prodName)) { const prod = this.products[prodName]; if (prod instanceof Product && prod.fin) { revenue += this.processProduct(marketCycles, prod, corporation); } } } return [revenue, expenses]; } //Processes FINISHED products processProduct(marketCycles = 1, product: Product, corporation: ICorporation): number { let totalProfit = 0; for (let i = 0; i < CorporationConstants.Cities.length; ++i) { const city = CorporationConstants.Cities[i]; const office = this.offices[city]; if (office === 0) continue; const warehouse = this.warehouses[city]; if (warehouse instanceof Warehouse) { switch (this.state) { case "PRODUCTION": { //Calculate the maximum production of this material based //on the office's productivity const maxProd = this.getOfficeProductivity(office, { forProduct: true }) * corporation.getProductionMultiplier() * this.prodMult * // Multiplier from materials this.getProductionMultiplier() * // Multiplier from research this.getProductProductionMultiplier(); // Multiplier from research let prod; //Account for whether production is manually limited if (product.prdman[city][0]) { prod = Math.min(maxProd, product.prdman[city][1]); } else { prod = maxProd; } prod *= CorporationConstants.SecsPerMarketCycle * marketCycles; //Calculate net change in warehouse storage making the Products will cost let netStorageSize = product.siz; for (const reqMatName of Object.keys(product.reqMats)) { if (product.reqMats.hasOwnProperty(reqMatName)) { const normQty = product.reqMats[reqMatName]; netStorageSize -= MaterialSizes[reqMatName] * normQty; } } //If there's not enough space in warehouse, limit the amount of Product if (netStorageSize > 0) { const maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / netStorageSize); prod = Math.min(maxAmt, prod); } warehouse.smartSupplyStore += prod / (CorporationConstants.SecsPerMarketCycle * marketCycles); //Make sure we have enough resources to make our Products let producableFrac = 1; for (const reqMatName of Object.keys(product.reqMats)) { if (product.reqMats.hasOwnProperty(reqMatName)) { const req = product.reqMats[reqMatName] * prod; if (warehouse.materials[reqMatName].qty < req) { producableFrac = Math.min(producableFrac, warehouse.materials[reqMatName].qty / req); } } } //Make our Products if they are producable if (producableFrac > 0 && prod > 0) { for (const reqMatName of Object.keys(product.reqMats)) { if (product.reqMats.hasOwnProperty(reqMatName)) { const reqMatQtyNeeded = product.reqMats[reqMatName] * prod * producableFrac; warehouse.materials[reqMatName].qty -= reqMatQtyNeeded; warehouse.materials[reqMatName].prd -= reqMatQtyNeeded / (CorporationConstants.SecsPerMarketCycle * marketCycles); } } //Quantity product.data[city][0] += prod * producableFrac; } //Keep track of production Per second product.data[city][1] = (prod * producableFrac) / (CorporationConstants.SecsPerMarketCycle * marketCycles); break; } case "SALE": { //Process sale of Products product.pCost = 0; //Estimated production cost for (const reqMatName of Object.keys(product.reqMats)) { if (product.reqMats.hasOwnProperty(reqMatName)) { product.pCost += product.reqMats[reqMatName] * warehouse.materials[reqMatName].bCost; } } // Since its a product, its production cost is increased for labor product.pCost *= CorporationConstants.ProductProductionCostRatio; // Sale multipliers const businessFactor = this.getBusinessFactor(office); //Business employee productivity const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity const marketFactor = this.getMarketFactor(product); //Competition + demand // Calculate Sale Cost (sCost), which could be dynamically evaluated const markupLimit = product.rat / product.mku; let sCost; if (product.marketTa2) { const prod = product.data[city][1]; // Reverse engineer the 'maxSell' formula // 1. Set 'maxSell' = prod // 2. Substitute formula for 'markup' // 3. Solve for 'sCost'roduct.pCost = sCost const numerator = markupLimit; const sqrtNumerator = prod; const sqrtDenominator = 0.5 * Math.pow(product.rat, 0.65) * marketFactor * corporation.getSalesMultiplier() * businessFactor * advertisingFactor * this.getSalesMultiplier(); const denominator = Math.sqrt(sqrtNumerator / sqrtDenominator); let optimalPrice; if (sqrtDenominator === 0 || denominator === 0) { if (sqrtNumerator === 0) { optimalPrice = 0; // No production } else { optimalPrice = product.pCost + markupLimit; console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`); } } else { optimalPrice = numerator / denominator + product.pCost; } // Store this "optimal Price" in a property so we don't have to re-calculate for UI product.marketTa2Price[city] = optimalPrice; sCost = optimalPrice; } else if (product.marketTa1) { sCost = product.pCost + markupLimit; } else if (isString(product.sCost)) { const sCostString = product.sCost as string; if (product.mku === 0) { console.error(`mku is zero, reverting to 1 to avoid Infinity`); product.mku = 1; } sCost = sCostString.replace(/MP/g, product.pCost + product.rat / product.mku + ""); sCost = eval(sCost); } else { sCost = product.sCost; } let markup = 1; if (sCost > product.pCost) { if (sCost - product.pCost > markupLimit) { markup = markupLimit / (sCost - product.pCost); } } product.maxsll = 0.5 * Math.pow(product.rat, 0.65) * marketFactor * corporation.getSalesMultiplier() * Math.pow(markup, 2) * businessFactor * advertisingFactor * this.getSalesMultiplier(); let sellAmt; if (product.sllman[city][0] && isString(product.sllman[city][1])) { //Sell amount is dynamically evaluated let tmp = product.sllman[city][1].replace(/MAX/g, (product.maxsll + "").toUpperCase()); tmp = tmp.replace(/PROD/g, product.data[city][1]); try { tmp = eval(tmp); } catch (e) { dialogBoxCreate( "Error evaluating your sell price expression for " + product.name + " in " + this.name + "'s " + city + " office. Sell price is being set to MAX", ); tmp = product.maxsll; } sellAmt = Math.min(product.maxsll, tmp); } else if (product.sllman[city][0] && product.sllman[city][1] > 0) { //Sell amount is manually limited sellAmt = Math.min(product.maxsll, product.sllman[city][1]); } else if (product.sllman[city][0] === false) { sellAmt = 0; } else { sellAmt = product.maxsll; } if (sellAmt < 0) { sellAmt = 0; } sellAmt = sellAmt * CorporationConstants.SecsPerMarketCycle * marketCycles; sellAmt = Math.min(product.data[city][0], sellAmt); //data[0] is qty if (sellAmt && sCost) { product.data[city][0] -= sellAmt; //data[0] is qty totalProfit += sellAmt * sCost; product.data[city][2] = sellAmt / (CorporationConstants.SecsPerMarketCycle * marketCycles); //data[2] is sell property } else { product.data[city][2] = 0; //data[2] is sell property } break; } case "START": case "PURCHASE": case "EXPORT": break; default: console.error(`Invalid State: ${this.state}`); break; } //End switch(this.state) } } return totalProfit; } discontinueProduct(product: Product): void { for (const productName of Object.keys(this.products)) { if (this.products.hasOwnProperty(productName)) { if (product === this.products[productName]) { delete this.products[productName]; } } } } upgrade(upgrade: IndustryUpgrade, refs: { corporation: ICorporation; office: OfficeSpace }): void { const corporation = refs.corporation; const office = refs.office; const upgN = upgrade[0]; while (this.upgrades.length <= upgN) { this.upgrades.push(0); } ++this.upgrades[upgN]; switch (upgN) { case 0: { //Coffee, 5% energy per employee for (let i = 0; i < office.employees.length; ++i) { office.employees[i].ene = Math.min(office.employees[i].ene * 1.05, office.maxEne); } break; } case 1: { //AdVert.Inc, const advMult = corporation.getAdvertisingMultiplier() * this.getAdvertisingMultiplier(); const awareness = (this.awareness + 3 * advMult) * (1.01 * advMult); this.awareness = Math.min(awareness, Number.MAX_VALUE); const popularity = (this.popularity + 1 * advMult) * ((1 + getRandomInt(1, 3) / 100) * advMult); this.popularity = Math.min(popularity, Number.MAX_VALUE); break; } default: { console.error(`Un-implemented function index: ${upgN}`); break; } } } // Returns how much of a material can be produced based of office productivity (employee stats) getOfficeProductivity(office: OfficeSpace, params: { forProduct?: boolean } = {}): number { const opProd = office.employeeProd[EmployeePositions.Operations]; const engrProd = office.employeeProd[EmployeePositions.Engineer]; const mgmtProd = office.employeeProd[EmployeePositions.Management]; const total = opProd + engrProd + mgmtProd; if (total <= 0) return 0; // Management is a multiplier for the production from Operations and Engineers const mgmtFactor = 1 + mgmtProd / (1.2 * total); // For production, Operations is slightly more important than engineering // Both Engineering and Operations have diminishing returns const prod = (Math.pow(opProd, 0.4) + Math.pow(engrProd, 0.3)) * mgmtFactor; // Generic multiplier for the production. Used for game-balancing purposes const balancingMult = 0.05; if (params && params.forProduct) { // Products are harder to create and therefore have less production return 0.5 * balancingMult * prod; } else { return balancingMult * prod; } } // Returns a multiplier based on the office' 'Business' employees that affects sales getBusinessFactor(office: OfficeSpace): number { const businessProd = 1 + office.employeeProd[EmployeePositions.Business]; return calculateEffectWithFactors(businessProd, 0.26, 10e3); } //Returns a set of multipliers based on the Industry's awareness, popularity, and advFac. This //multiplier affects sales. The result is: // [Total sales mult, total awareness mult, total pop mult, awareness/pop ratio mult] getAdvertisingFactors(): [number, number, number, number] { const awarenessFac = Math.pow(this.awareness + 1, this.advFac); const popularityFac = Math.pow(this.popularity + 1, this.advFac); const ratioFac = this.awareness === 0 ? 0.01 : Math.max((this.popularity + 0.001) / this.awareness, 0.01); const totalFac = Math.pow(awarenessFac * popularityFac * ratioFac, 0.85); return [totalFac, awarenessFac, popularityFac, ratioFac]; } //Returns a multiplier based on a materials demand and competition that affects sales getMarketFactor(mat: { dmd: number; cmp: number }): number { return Math.max(0.1, (mat.dmd * (100 - mat.cmp)) / 100); } // Returns a boolean indicating whether this Industry has the specified Research hasResearch(name: string): boolean { return this.researched[name] === true; } updateResearchTree(): void { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry "${this.type}"`); // Since ResearchTree data isnt saved, we'll update the Research Tree data // based on the stored 'researched' property in the Industry object if (Object.keys(researchTree.researched).length !== Object.keys(this.researched).length) { for (const research of Object.keys(this.researched)) { researchTree.research(research); } } } // Get multipliers from Research getAdvertisingMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getAdvertisingMultiplier(); } getEmployeeChaMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getEmployeeChaMultiplier(); } getEmployeeCreMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getEmployeeCreMultiplier(); } getEmployeeEffMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getEmployeeEffMultiplier(); } getEmployeeIntMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getEmployeeIntMultiplier(); } getProductionMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getProductionMultiplier(); } getProductProductionMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getProductProductionMultiplier(); } getSalesMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getSalesMultiplier(); } getScientificResearchMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getScientificResearchMultiplier(); } getStorageMultiplier(): number { const researchTree = IndustryResearchTrees[this.type]; if (researchTree === undefined) throw new Error(`Invalid industry: "${this.type}"`); this.updateResearchTree(); return researchTree.getStorageMultiplier(); } /** * Serialize the current object to a JSON save state. */ toJSON(): any { return Generic_toJSON("Industry", this); } /** * Initiatizes a Industry object from a JSON save state. */ // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types static fromJSON(value: any): Industry { return Generic_fromJSON(Industry, value.data); } } Reviver.constructors.Industry = Industry;