# Contributing to Bitburner ## In General The game is made better because the community as a whole speaks up about ways to improve the game. Here's some of the ways you can make your voice heard: - [Discord](https://discord.gg/XKEGvHqVr3) There is a dedicated Discord instance set up for more free-form chats between all members of the community. Regular players, heavy scripters, Bitburner contributors, and everyone in between can be found on the server. - [Github Issues](https://github.com/danielyxie/bitburner/issues) Although the term "issues" can have a negative connotation, they are a means of communicating with the community. A new Issue can be a interesting new feature that you feel would improve the game. It could be an unexpected behavior within the game. Or because the game is about scripting perhaps there is something that is conflicting with the browser's Javascript interaction. So please do not be afraid to open a [new issue](https://github.com/danielyxie/bitburner/issues/new). ## Reporting Bugs The recommended method for reporting a bug is by opening a [Github Issue](https://github.com/danielyxie/bitburner/issues). Alternatively, you can post a bug by creating a post on the [game's subreddit](https://www.reddit.com/r/Bitburner/). Before submitting a bug report, please check to make sure the bug has not already been reported as an [Issue](https://github.com/danielyxie/bitburner/issues). #### How to Submit a Good Bug Report - **Use a clear and descriptive title** for the issue. - **State your browser, your browser's version, and your computer's OS.** - **Attach your save file**, if you think it would help solve the issue. - **Provide instructions on how to reproduce the bug** in as much detail as possible. If you cannot reliably reproduce the bug, then just try your best to explain what was happening when the bug occurred. - **Provide any scripts** that triggered the bug if the issue is Netscript-related. - **Open your browser's Dev Console and report any error-related output** that may be printed there. The Dev Console can be opened on most modern browsers by pressing F12. ## As a Developer Anyone is welcome to contribute to Bitburner code. However, please read the [license](https://github.com/danielyxie/bitburner/blob/dev/license.txt) and the [readme](https://github.com/danielyxie/bitburner/blob/dev/README.md) before doing so. To contribute to Bitburner code, you will need to have [NodeJS](https://nodejs.org) installed. When installing NodeJS, a utility called `npm` is installed as well. #### What are you Allowed to Contribute? Not all code contributions will be accepted. The safest way to ensure that you don't waste time working on something that gets rejected is to run your idea(s)/plan(s) past [danielyxie](https://github.com/danielyxie) first. You can contact him through: - Github - Discord - [Reddit](https://www.reddit.com/user/chapt3r/) Otherwise, here are some general guidelines for determining what types of changes are okay to contribute: ##### Contributions that Will Most Likely Be Accepted - Bug Fixes - Quality-of-Life Changes - Adding a new, commonly-requested Netscript function - Fixing or improving UI elements - Adding game settings/options - Adding a new Terminal command - Code Refactors that conform to good/standard practices ##### Contributions that will not be Accepted without prior approval - Changes that directly affect the game's balance - New gameplay mechanics --- ## How to setup fork properly Fork and clone the repo ``` # This will add the game original code as a repo in your local copy $ git remote add danielyxie git@github.com:danielyxie/bitburner.git # You can verify you did this right by doing the following command $ git remote show danielyxie origin # Then download all the branches from the game. (there might be more branches) $ git fetch danielyxie From github.com:danielyxie/bitburner * [new branch] dev -> danielyxie/dev * [new branch] master -> danielyxie/master # Makes sure you always start from `danielyxie/dev` to avoid merge conflicts. ``` ## Development Workflow Best Practices - Work in a new branch forked from the `dev` branch to isolate your new code. - Keep code-changes on a branch as small as possible. This makes it easier for code review. Each branch should be its own independent feature. - Regularly rebase your branch against `dev` to make sure you have the latest updates pulled. - When merging, always merge your branch into `dev`. When releasing a new update, then merge `dev` into `master`. ## Running locally. Install - `npm` (maybe via `nvm`) - Github Desktop (windows only) - Visual Studio code (optional) Inside the root of the repo run `npm install` to install all the dependencies `npm run start:dev` to launch the game in dev mode. After that you can open any browser and navigate to `localhost:8000` and play the game. Saving a file will reload the game automatically. ### How to build the electron app Tested on Node v16.13.1 (LTS) on Windows. These steps only work in a bash-like environment, like MinGW for Windows. ```sh # Install the main game dependencies & build the app in debug mode. npm install npm run build:dev # Use electron-packager to build the app to the .build/ folder. npm run electron # When launching the .exe directly, you'll need the steam_appid.txt file in the root. # If not using windows, change this line accordingly. cp .build/bitburner-win32-x64/resources/app/steam_appid.txt .build/bitburner-win32-x64/steam_appid.txt # And run the game... .build/bitburner-win32-x64/bitburner.exe ``` ### Submitting a Pull Request When submitting a pull request with your code contributions, please abide by the following rules: - Work in a branch forked from `dev` to isolate the new code. - Ensure you have latest from the [game's main repository](../../../tree/dev). - Rebase your branch if necessary. - Run the game locally to test out your changes. - When submitting the pull request, make sure that the base fork is _danielyxie/bitburner_ and the base is _dev_. - If your changes affect the game's UI, attach some screenshots or GIFs showing the changes to the UI. - If your changes affect Netscript, provide some scripts that can be used to test the Netscript changes. - Ensure you have run `npm run lint` to make sure your changes conform to the rules enforced across the code base. The command will fail if any of the linters find a violation. - Do not check in any bundled files (`dist\*.bundle.js`) or the `index.html` in the root of the repository. These will be updated as part of official releases. ## As a Documentor To contribute to and view your changes to the BitBurner documentation on [Read The Docs](http://bitburner.readthedocs.io/), you will need to have Python installed, along with [Sphinx](http://www.sphinx-doc.org). To make change to the [in-game documentation](../markdown/bitburner.md), you will need to modify the [TypeScript definitions](../src/ScriptEditor/NetscriptDefinitions.d.ts), not the markdown files. We are using [API Extractor](https://api-extractor.com/pages/tsdoc/doc_comment_syntax/) (tsdoc hints) to generate the markdown doc. Make your changes to the TypeScript definitions and then run `npm run doc`. Before submitting your code for a pull request, please try to follow these rules: - Work in a branch forked from `dev` to isolate the new code. - Ensure you have latest from the [game's main repository](../../../tree/dev). - Rebase your branch if necessary. - When submitting the pull request, make sure that the base fork is _danielyxie/bitburner_ and the base is _dev_. - Do not check in any generated files under `doc\`. The documentation is built automatically by ReadTheDocs. ## Deploying a new version Update the following - `src/Constants.ts` `Version` and `LatestUpdate` - `package.json` `version` - `doc/source/conf.py` `version` and `release` - `doc/source/changelog.rst` - post to discord - post to reddit.com/r/Bitburner