import { IMap } from "../types"; /** * Contains the "information" property for all the Factions, which is just a description of each faction */ export class FactionInfo { /** * The multiplier to apply to augmentation base purchase price. */ augmentationPriceMult: number; /** * The multiplier to apply to augmentation reputation base requirement. */ augmentationRepRequirementMult: number; /** * The names of all other factions considered to be enemies to this faction. */ enemies: string[]; /** * The descriptive text to show on the faction's page. */ infoText: string; /** * A flag indicating if the faction supports field work to earn reputation. */ offerFieldWork: boolean; /** * A flag indicating if the faction supports hacking missions to earn reputation. */ offerHackingMission: boolean; /** * A flag indicating if the faction supports hacking work to earn reputation. */ offerHackingWork: boolean; /** * A flag indicating if the faction supports security work to earn reputation. */ offerSecurityWork: boolean; constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean, offerFieldWork: boolean, offerSecurityWork: boolean) { this.infoText = infoText; this.enemies = enemies; this.offerHackingMission = offerHackingMission; this.offerHackingWork = offerHackingWork; this.offerFieldWork = offerFieldWork; this.offerSecurityWork = offerSecurityWork; // These are always all 1 for now. this.augmentationPriceMult = 1; this.augmentationRepRequirementMult = 1; } offersWork(): boolean { return this.offerFieldWork || this.offerHackingMission || this.offerHackingWork || this.offerSecurityWork; } } /** * A map of all factions and associated info to them. */ // tslint:disable-next-line:variable-name export const FactionInfos: IMap = { // Endgame Illuminati: new FactionInfo( "Humanity never changes. No matter how civilized society becomes, it will eventually fall back into chaos. " + "And from this chaos, we are the invisible hand that guides them to order. ", [], true, true, true, false), Daedalus: new FactionInfo( "Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.", [], true, true, true, false), "The Covenant": new FactionInfo( "Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " + "Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.
" + "
" + "Only then can you discover immortality.", [], true, true, true, false), // Megacorporations, each forms its own faction ECorp: new FactionInfo( "ECorp's mission is simple: to connect the world of today with the technology of tomorrow. With our wide " + "range of Internet-related software and commercial hardware, ECorp makes the world's information " + "universally accessible.", [], true, true, true, true), MegaCorp: new FactionInfo( "MegaCorp does what no other dares to do. We imagine. We create. We invent. We create what others have " + "never even dreamed of. Our work fills the world's needs for food, water, power, and transporation on an " + "unprecendented scale, in ways that no other company can.
" + "
" + "In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.", [], true, true, true, true), "Bachman & Associates": new FactionInfo( "Where Law and Business meet - thats where we are.
" + "
" + "Legal Insight - Business Instinct - Innovative Experience.", [], true, true, true, true), "Blade Industries": new FactionInfo( "Augmentation is Salvation.", [], true, true, true, true), NWO: new FactionInfo( "Humans don't truly desire freedom. They want to be observed, understood, and judged. They want to " + "be given purpose and direction in life. That is why they created God. And that is why they created " + "civilization - not because of willingness, but because of a need to be incorporated into higher orders of " + "structure and meaning.", [], true, true, true, true), "Clarke Incorporated": new FactionInfo( "The Power of the Genome - Unlocked.", [], true, true, true, true), "OmniTek Incorporated": new FactionInfo( "Simply put, our mission is to design and build robots that make a difference.", [], true, true, true, true), "Four Sigma": new FactionInfo( "The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven " + "by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.", [], true, true, true, true), "KuaiGong International": new FactionInfo( "Dream big. Work hard. Make history.", [], true, true, true, true), // Other Corporations "Fulcrum Secret Technologies": new FactionInfo( "The human organism has an innate desire to worship. That is why they created gods. If there were no gods, it " + "would be necessary to create them. And now we can.", [], true, true, false, true), // Hacker groups BitRunners: new FactionInfo( "Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. It's " + "all transformed into bits, stored in bits, communicated through bits. It’s impossible for any person to move, " + "to live, to operate at any level without the use of bits. And when a person moves, lives, and operates, they " + "leave behind their bits, mere traces of seemingly meaningless fragments of information. But these bits can be " + "reconstructed. Transformed. Used.
" + "
" + "Those who run the bits, run the world.", [], true, true, false, false), "The Black Hand": new FactionInfo( "The world, so afraid of strong government, now has no government. Only power - Digital power. Financial " + "power. Technological power. And those at the top rule with an invisible hand. They built a society where the " + "rich get richer, and everyone else suffers.
" + "
" + "So much pain. So many lives. Their darkness must end.", [], true, true, true, false), NiteSec: new FactionInfo( " __..__
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", [], true, true, false, false), // City factions, essentially governments Aevum: new FactionInfo( "The Silicon City.", [ "Chongqing", "New Tokyo", "Ishima", "Volhaven", ], true, true, true, true), Chongqing: new FactionInfo( "Serve the People.", [ "Sector-12", "Aevum", "Volhaven", ], true, true, true, true), Ishima: new FactionInfo( "The East Asian Order of the Future.", [ "Sector-12", "Aevum", "Volhaven", ], true, true, true, true), "New Tokyo": new FactionInfo( "Asia's World City.", [ "Sector-12", "Aevum", "Volhaven", ], true, true, true, true), "Sector-12": new FactionInfo( "The City of the Future.", [ "Chongqing", "New Tokyo", "Ishima", "Volhaven", ], true, true, true, true), Volhaven: new FactionInfo( "Benefit, Honor, and Glory.", [ "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", ], true, true, true, true), // Criminal Organizations/Gangs "Speakers for the Dead": new FactionInfo( "It is better to reign in Hell than to serve in Heaven.", [], true, true, true, true), "The Dark Army": new FactionInfo( "The World doesn't care about right or wrong. It only cares about power.", [], true, true, true, false), "The Syndicate": new FactionInfo( "Honor holds you back.", [], true, true, true, true), Silhouette: new FactionInfo( "Corporations have filled the void of power left behind by the collapse of Western government. The issue is " + "they've become so big that you don't know who they're working for. And if you're employed at one of these " + "corporations, you don't even know who you're working for.
" + "
" + "That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.", [], true, true, true, false), Tetrads: new FactionInfo( "Following the mandate of Heaven and carrying out the way.", [], false, false, true, true), "Slum Snakes": new FactionInfo( "Slum Snakes rule!", [], false, false, true, true), // Earlygame factions - factions the player will prestige with early on that don't belong in other categories. Netburners: new FactionInfo( "~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false), "Tian Di Hui": new FactionInfo( "Obey Heaven and work righteously.", [], true, true, false, true), CyberSec: new FactionInfo( "The Internet is the first thing that was built that we don't fully understand, the largest " + "experiment in anarchy that we have ever had. And as the world becomes increasingly dominated by it, " + "society approaches the brink of total chaos. We serve only to protect society, to protect humanity, to " + "protect the world from imminent collapse.", [], true, true, false, false), // Special Factions Bladeburners: new FactionInfo( "It's too bad they won't live. But then again, who does?

Note that for this faction, reputation can " + "only be gained through Bladeburner actions. Completing Bladeburner contracts/operations will increase your " + "reputation.", [], false, false, false, false), };