import React, { useEffect, useState } from "react"; import Accordion from "@mui/material/Accordion"; import AccordionSummary from "@mui/material/AccordionSummary"; import AccordionDetails from "@mui/material/AccordionDetails"; import ExpandMoreIcon from "@mui/icons-material/ExpandMore"; import Typography from "@mui/material/Typography"; import Button from "@mui/material/Button"; import { Money } from "../../ui/React/Money"; import { Player } from "@player"; import { Router } from "../../ui/GameRoot"; import { MenuItem, SelectChangeEvent, TextField, Select } from "@mui/material"; import { Bladeburner } from "../../Bladeburner/Bladeburner"; import { GangConstants } from "../../Gang/data/Constants"; import { FactionNames } from "../../Faction/data/FactionNames"; import { checkForMessagesToSend } from "../../Message/MessageHelpers"; export function General(): React.ReactElement { const [error, setError] = useState(false); const [corporationName, setCorporationName] = useState(""); const [gangFaction, setGangFaction] = useState(""); function addMoney(n: number) { return function () { Player.gainMoney(n, "other"); }; } function upgradeRam(): void { Player.getHomeComputer().maxRam *= 2; } function quickB1tFlum3(): void { Router.toBitVerse(true, true); } function b1tflum3(): void { Router.toBitVerse(true, false); } function quickHackW0r1dD43m0n(): void { Router.toBitVerse(false, true); } function hackW0r1dD43m0n(): void { Router.toBitVerse(false, false); } function createCorporation(): void { Player.startCorporation(corporationName); } function joinBladeburner(): void { Player.bladeburner = new Bladeburner(); } function startGang(): void { const isHacking = gangFaction === FactionNames.NiteSec || gangFaction === FactionNames.TheBlackHand; Player.startGang(gangFaction, isHacking); } function setGangFactionDropdown(event: SelectChangeEvent): void { setGangFaction(event.target.value); } function checkMessages(): void { checkForMessagesToSend(); } useEffect(() => { if (error) throw new ReferenceError("Manually thrown error"); }, [error]); return ( }> General
Corporation Name: setCorporationName(x.target.value)} />
Gang Faction:

); }