import { setPlayer } from "@player"; import { GoOpponent, GoColor, GoPlayType } from "@enums"; import { Go } from "../../../src/Go/Go"; import { boardStateFromSimpleBoard, simpleBoardFromBoard } from "../../../src/Go/boardAnalysis/boardAnalysis"; import { cheatPlayTwoMoves, cheatRemoveRouter, cheatRepairOfflineNode, getChains, getControlledEmptyNodes, getLiberties, getValidMoves, handlePassTurn, invalidMoveResponse, makePlayerMove, resetBoardState, } from "../../../src/Go/effects/netscriptGoImplementation"; import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject"; import "../../../src/Faction/Factions"; import { getNewBoardState } from "../../../src/Go/boardState/boardState"; jest.mock("../../../src/Faction/Factions", () => ({ Factions: {}, })); setPlayer(new PlayerObject()); describe("Netscript Go API unit tests", () => { describe("makeMove() tests", () => { it("should handle invalid moves", async () => { const board = ["XOO..", ".....", ".....", ".....", "....."]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const mockLogger = jest.fn(); const result = await makePlayerMove(mockLogger, 0, 0); expect(result).toEqual(invalidMoveResponse); expect(mockLogger).toHaveBeenCalledWith("ERROR: Invalid move: That node is already occupied by a piece"); }); it("should update the board with valid player moves", async () => { const board = ["OXX..", ".....", ".....", ".....", "....."]; const boardState = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); Go.currentGame = boardState; const mockLogger = jest.fn(); const result = await makePlayerMove(mockLogger, 1, 0); expect(result.success).toEqual(true); expect(mockLogger).toHaveBeenCalledWith("Go move played: 1, 0"); expect(boardState.board[1]?.[0]?.color).toEqual(GoColor.black); expect(boardState.board[0]?.[0]?.color).toEqual(GoColor.empty); }); }); describe("passTurn() tests", () => { it("should handle pass attempts", async () => { Go.currentGame = getNewBoardState(7); const mockLogger = jest.fn(); const result = await handlePassTurn(mockLogger); expect(result.success).toEqual(true); expect(result.type).toEqual(GoPlayType.move); }); }); describe("getBoardState() tests", () => { it("should correctly return a string version of the bard state", () => { const board = ["OXX..", ".....", ".....", ".....", "..###"]; const boardState = boardStateFromSimpleBoard(board); const result = simpleBoardFromBoard(boardState.board); expect(result).toEqual(board); }); }); describe("resetBoardState() tests", () => { it("should set the player's board to the requested size and opponent", () => { const board = ["OXX..", ".....", ".....", ".....", "..###"]; Go.currentGame = boardStateFromSimpleBoard(board); const mockError = jest.fn(); const newBoard = resetBoardState(mockError, GoOpponent.SlumSnakes, 9); expect(newBoard?.[0].length).toEqual(9); expect(Go.currentGame.board.length).toEqual(9); expect(Go.currentGame.ai).toEqual(GoOpponent.SlumSnakes); }); /* This typechecking is now done prior to calling resetBoardState (it's checked in the ns function via getEnumHelper("GoOpponent".nsGetMember())) it("should throw an error if an invalid opponent is requested", () => { const board = ["OXX..", ".....", ".....", ".....", "..###"]; Go.boardState = getBoardFromSimplifiedBoardState(board); const mockError = jest.fn(); resetBoardState(mockError, "fake opponent", 9); expect(mockError).toHaveBeenCalledWith( "Invalid opponent requested (fake opponent), valid options are Netburners, Slum Snakes, The Black Hand, Tetrads, Daedalus, Illuminati", ); }); */ it("should throw an error if an invalid size is requested", () => { const board = ["OXX..", ".....", ".....", ".....", "..###"]; Go.currentGame = boardStateFromSimpleBoard(board); const mockError = jest.fn(); resetBoardState(mockError, GoOpponent.TheBlackHand, 31337); expect(mockError).toHaveBeenCalledWith("Invalid subnet size requested (31337, size must be 5, 7, 9, or 13"); }); }); describe("getValidMoves() unit tests", () => { it("should return all valid and invalid moves on the board", () => { const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const result = getValidMoves(); expect(result).toEqual([ [false, false, false, false, false], [false, false, false, false, false], [true, false, false, false, false], [false, false, false, false, false], [false, true, false, true, false], ]); }); }); describe("getChains() unit tests", () => { it("should assign an ID to all contiguous chains on the board", () => { const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const result = getChains(); expect(result[4][0]).toEqual(result[3][4]); expect(result[2][1]).toEqual(result[1][3]); expect(result[0][0]).toEqual(result[1][0]); expect(result[0][4]).toEqual(null); }); }); describe("getLiberties() unit tests", () => { it("should display the number of connected empty nodes for each chain on the board", () => { const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const result = getLiberties(); expect(result).toEqual([ [1, 1, 2, -1, -1], [1, 4, -1, 4, -1], [-1, 4, 4, 4, 4], [3, 3, 3, 3, 3], [3, -1, 3, -1, 3], ]); }); }); describe("getControlledEmptyNodes() unit tests", () => { it("should show the owner of each empty node, if a single player has fully encircled it", () => { const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const result = getControlledEmptyNodes(); expect(result).toEqual(["...O#", "..O.O", "?....", ".....", ".X.X."]); }); }); describe("cheatPlayTwoMoves() tests", () => { it("should handle invalid moves", async () => { const board = ["XOO..", ".....", ".....", ".....", "....."]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const mockLogger = jest.fn(); const result = await cheatPlayTwoMoves(mockLogger, 0, 0, 1, 0, 0, 0); expect(result).toEqual(invalidMoveResponse); expect(mockLogger).toHaveBeenCalledWith("The point 0,0 is not empty, so you cannot place a router there."); }); it("should update the board with both player moves if nodes are unoccupied and cheat is successful", async () => { const board = ["OXX..", ".....", ".....", ".....", "....O"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const mockLogger = jest.fn(); const result = await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 0, 0); expect(mockLogger).toHaveBeenCalledWith("Cheat successful. Two go moves played: 4,3 and 3,4"); expect(result.success).toEqual(true); expect(Go.currentGame.board[4]?.[3]?.color).toEqual(GoColor.black); expect(Go.currentGame.board[3]?.[4]?.color).toEqual(GoColor.black); expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.empty); }); it("should pass player turn to AI if the cheat is unsuccessful but player is not ejected", async () => { const board = ["OXX..", ".....", ".....", ".....", "....O"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const mockLogger = jest.fn(); const result = await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 2, 1); console.log(result); expect(mockLogger).toHaveBeenCalledWith("Cheat failed. Your turn has been skipped."); expect(result.success).toEqual(false); expect(Go.currentGame.board[4]?.[3]?.color).toEqual(GoColor.empty); expect(Go.currentGame.board[3]?.[4]?.color).toEqual(GoColor.empty); expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.white); }); it("should reset the board if the cheat is unsuccessful and the player is ejected", async () => { const board = ["OXX..", ".....", ".....", ".....", "....O"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); Go.currentGame.cheatCount = 1; const mockLogger = jest.fn(); const result = await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 1, 0); console.log(result); expect(mockLogger).toHaveBeenCalledWith("Cheat failed! You have been ejected from the subnet."); expect(result.success).toEqual(false); expect(Go.currentGame.previousBoard).toEqual(null); }); }); describe("cheatRemoveRouter() tests", () => { it("should handle invalid moves", async () => { const board = ["XOO..", ".....", ".....", ".....", "....."]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const mockLogger = jest.fn(); const result = await cheatRemoveRouter(mockLogger, 1, 0, 0, 0); expect(result).toEqual(invalidMoveResponse); expect(mockLogger).toHaveBeenCalledWith( "The point 1,0 does not have a router on it, so you cannot clear this point with removeRouter().", ); }); it("should remove the router if the move is valid", async () => { const board = ["XOO..", ".....", ".....", ".....", "....."]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const mockLogger = jest.fn(); const result = await cheatRemoveRouter(mockLogger, 0, 0, 0, 0); expect(result.success).toEqual(true); expect(mockLogger).toHaveBeenCalledWith("Cheat successful. The point 0,0 was cleared."); expect(Go.currentGame.board[0][0]?.color).toEqual(GoColor.empty); }); it("should reset the board if the cheat is unsuccessful and the player is ejected", async () => { const board = ["OXX..", ".....", ".....", ".....", "....O"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); Go.currentGame.cheatCount = 1; const mockLogger = jest.fn(); const result = await cheatRemoveRouter(mockLogger, 0, 0, 1, 0); console.log(result); expect(mockLogger).toHaveBeenCalledWith("Cheat failed! You have been ejected from the subnet."); expect(result.success).toEqual(false); expect(Go.currentGame.previousBoard).toEqual(null); }); }); describe("cheatRepairOfflineNode() tests", () => { it("should handle invalid moves", async () => { const board = ["XOO..", ".....", ".....", ".....", "....#"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const mockLogger = jest.fn(); const result = await cheatRepairOfflineNode(mockLogger, 0, 0); expect(result).toEqual(invalidMoveResponse); expect(mockLogger).toHaveBeenCalledWith("The node 0,0 is not offline, so you cannot repair the node."); }); it("should update the board with the repaired node if the cheat is successful", async () => { const board = ["OXX..", ".....", ".....", ".....", "....#"]; Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white); const mockLogger = jest.fn(); const result = await cheatRepairOfflineNode(mockLogger, 4, 4, 0, 0); expect(mockLogger).toHaveBeenCalledWith("Cheat successful. The point 4,4 was repaired."); expect(result.success).toEqual(true); expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.empty); }); }); });