/* Prestige functions */ //Prestige by purchasing augmentation function prestigeAugmentation() { //Sum up lifetime/total statistics Player.total_hacking += Player.hacking_skill; Player.lifetime_hacking += Player.hacking_skill; Player.total_strength += Player.strength; Player.lifetime_strength += Player.strength; Player.total_defense += Player.defense; Player.lifetime_defense += Player.defense; Player.total_dexterity += Player.dexterity; Player.lifetime_dexterity += Player.dexterity; Player.total_agility += Player.agility; Player.lifetime_agility += Player.agility; Player.total_charisma += Player.charisma; Player.lifetime_charisma += Player.charisma; //Crime statistics Player.numTimesShopliftedTotal += Player.numTimesShoplifted; Player.numTimesShopliftedLifetime += Player.numTimesShoplifted; Player.numTimesShoplifted = 0; Player.numPeopleMuggedTotal += Player.numPeopleMugged; Player.numPeopleMuggedLifetime += Player.numPeopleMugged; Player.numPeopleMugged = 0; Player.numTimesDealtDrugsTotal += Player.numTimesDealtDrugs; Player.numTimesDealtDrugsLifetime += Player.numTimesDealtDrugs; Player.numTimesDealtDrugs = 0; Player.numTimesTraffickArmsTotal += Player.numTimesTraffickArms; Player.numTimesTraffickArmsLifetime += Player.numTimesTraffickArms; Player.numTimesTraffickArms = 0; Player.numPeopleKilledTotal += Player.numPeopleKilled; Player.numPeopleKilledLifetime += Player.numPeopleKilled; Player.numPeopleKilled = 0; Player.numTimesGrandTheftAutoTotal += Player.numTimesGrandTheftAuto; Player.numTimesGrandTheftAutoLifetime += Player.numTimesGrandTheftAuto; Player.numTimesGrandTheftAuto = 0; Player.numTimesKidnappedTotal += Player.numTimesKidnapped; Player.numTimesKidnappedLifetime += Player.numTimesKidnapped; Player.numTimesKidnapped = 0; Player.numTimesHeistTotal += Player.numTimesHeist; Player.numTimesHeistLifetime += Player.numTimesHeist; Player.numTimesHeist = 0; Player.karma = 0; //Reset stats Player.hacking_skill = 1; Player.strength = 1; Player.defense = 1; Player.dexterity = 1; Player.agility = 1; Player.charisma = 1; Player.hacking_exp = 0; Player.strength_exp = 0; Player.defense_exp = 0; Player.dexterity_exp = 0; Player.agility_exp = 0; Player.charisma_exp = 0; Player.money = 1000; Player.city = Locations.Sector12; Player.location = ""; Player.companyName = ""; Player.companyPosition = ""; Player.currentServer = ""; Player.discoveredServers = []; Player.purchasedServers = []; Player.factions = []; Player.startAction = false; Player.actionTime = 0; Player.isWorking = false; Player.currentWorkFactionName = ""; Player.currentWorkFactionDescription = ""; this.createProgramName = ""; this.className = ""; this.crimeType = ""; Player.workHackExpGainRate = 0; Player.workStrExpGainRate = 0; Player.workDefExpGainRate = 0; Player.workDexExpGainRate = 0; Player.workAgiExpGainRate = 0; Player.workChaExpGainRate = 0; Player.workRepGainRate = 0; Player.workMoneyGainRate = 0; Player.workHackExpGained = 0; Player.workStrExpGained = 0; Player.workDefExpGained = 0; Player.workDexExpGained = 0; Player.workAgiExpGained = 0; Player.workChaExpGained = 0; Player.workRepGained = 0; Player.workMoneyGained = 0; Player.timeWorked = 0; Player.lastUpdate = new Date().getTime(); var homeComp = Player.getHomeComputer(); //Delete all servers except home computer for (var member in AllServers) { delete AllServers[member]; } AllServers = {}; //Delete Special Server IPs for (var member in SpecialServerIps) { delete SpecialServerIps[member]; } SpecialServersIps = null; //Reset home computer (only the programs) and add to AllServers homeComp.programs.length = 0; homeComp.runningScripts = []; homeComp.serversOnNetwork = []; homeComp.isConnectedTo = true; homeComp.isOnline = true; homeComp.ramUsed = 0; homeComp.programs.push(Programs.NukeProgram); if (augmentationExists(AugmentationNames.Neurolink) && Augmentations[AugmentationNames.Neurolink].owned) { homeComp.programs.push(Programs.FTPCrackProgram); homeComp.programs.push(Programs.RelaySMTPProgram); } if (augmentationExists(AugmentationNames.CashRoot) && Augmentations[AugmentationNames.CashRoot].owned) { Player.money = 1000000; homeComp.programs.push(Programs.BruteSSHProgram); } Player.currentServer = homeComp.ip; Player.homeComputer = homeComp.ip; AddToAllServers(homeComp); //Re-create foreign servers SpecialServerIps = new SpecialServerIpsMap(); //Must be done before initForeignServers() initForeignServers(); //Darkweb is purchase-able document.getElementById("location-purchase-tor").setAttribute("class", "a-link-button"); //Reset statistics of all scripts on home computer for (var i = 0; i < homeComp.scripts.length; ++i) { var s = homeComp.scripts[i]; s.reset(); delete s.moneyStolenMap; s.moneyStolenMap = new AllServersToMoneyMap(); s.moneyStolenMap.printConsole(); } //Delete all running scripts objects for (var i = 0; i < workerScripts.length; ++i) { workerScripts[i].env.stopFlag = true; } //Delete active scripts display elements var list = Engine.ActiveScriptsList.querySelectorAll('#active-scripts-list li'); for (var i = list.length-1; i >= 0; --i) { Engine.deleteActiveScriptsItem(i); } workerScripts.length = 0; //Delete Hacknet Nodes Player.hacknetNodes.length = 0; Player.totalHacknetNodeProduction = 0; //Delete Companies for (var member in Companies) { if (Companies.hasOwnProperty(member)) { delete Companies[member]; } } Companies = {}; //Reset Factions for (var member in Factions) { if (Factions.hasOwnProperty(member)) { delete Factions[member]; } } Factions = {}; //Stop a Terminal action if there is onerror if (Engine._actionInProgress) { Engine._actionInProgress = false; Terminal.finishAction(true); } //Re-initialize things - This will update any changes initFactions(); initAugmentations(); initCompanies(); //Clear terminal $("#terminal tr:not(:last)").remove(); postNetburnerText(); Engine.loadTerminalContent(); }