import {formatNumber, convertTimeMsToTimeElapsedString, replaceAt} from "../utils/StringHelperFunctions"; import {loxBoxCreate, logBoxUpdateText, logBoxOpened} from "../utils/LogBox"; import {updateActiveScriptsItems} from "./ActiveScriptsUI"; import { Augmentations } from "./Augmentation/Augmentations"; import { installAugmentations, initAugmentations, displayAugmentationsContent, PlayerOwnedAugmentation } from "./Augmentation/AugmentationHelpers"; import { AugmentationNames } from "./Augmentation/data/AugmentationNames"; import {BitNodes, initBitNodes, initBitNodeMultipliers} from "./BitNode/BitNode"; import {Bladeburner} from "./Bladeburner"; import { CharacterOverviewComponent } from "./ui/React/CharacterOverview"; import {cinematicTextFlag} from "./CinematicText"; import {generateRandomContract} from "./CodingContractGenerator"; import {CompanyPositions} from "./Company/CompanyPositions"; import {initCompanies} from "./Company/Companies"; import { Corporation } from "./Corporation/Corporation"; import {CONSTANTS} from "./Constants"; import {createDevMenu, closeDevMenu} from "./DevMenu"; import { Factions, initFactions } from "./Faction/Factions"; import { displayFactionContent, joinFaction, processPassiveFactionRepGain, inviteToFaction } from "./Faction/FactionHelpers"; import { FconfSettings } from "./Fconf/FconfSettings"; import { hasHacknetServers, renderHacknetNodesUI, clearHacknetNodesUI, processHacknetEarnings } from "./Hacknet/HacknetHelpers"; import {iTutorialStart} from "./InteractiveTutorial"; import {initLiterature} from "./Literature"; import { LocationName } from "./Locations/data/LocationNames"; import { LocationRoot } from "./Locations/ui/Root"; import { checkForMessagesToSend, initMessages } from "./Message/MessageHelpers"; import {inMission, currMission} from "./Missions"; import {initSingularitySFFlags, hasSingularitySF, hasCorporationSF} from "./NetscriptFunctions"; import {updateOnlineScriptTimes, runScriptsLoop} from "./NetscriptWorker"; import {Player} from "./Player"; import {prestigeAugmentation, prestigeSourceFile} from "./Prestige"; import { Programs } from "./Programs/Programs"; import { displayCreateProgramContent, getNumAvailableCreateProgram, initCreateProgramButtons } from "./Programs/ProgramHelpers"; import {redPillFlag, hackWorldDaemon} from "./RedPill"; import {saveObject, loadGame} from "./SaveObject"; import { getCurrentEditor, loadAllRunningScripts, scriptEditorInit, updateScriptEditorContent } from "./Script/ScriptHelpers"; import { AllServers, initForeignServers } from "./Server/AllServers"; import { Server } from "./Server/Server"; import {Settings} from "./Settings/Settings"; import { initSourceFiles, SourceFiles } from "./SourceFile"; import { updateSourceFileFlags } from "./SourceFile/SourceFileFlags"; import {SpecialServerIps, initSpecialServerIps} from "./Server/SpecialServerIps"; import {StockMarket, StockSymbols, SymbolToStockMap, initStockSymbols, initSymbolToStockMap, stockMarketCycle, processStockPrices, displayStockMarketContent} from "./StockMarket/StockMarket"; import {Terminal, postNetburnerText} from "./Terminal"; import { Sleeve } from "./PersonObjects/Sleeve/Sleeve"; import { clearSleevesPage, createSleevesPage, updateSleevesPage } from "./PersonObjects/Sleeve/SleeveUI"; import { clearResleevesPage, createResleevesPage } from "./PersonObjects/Resleeving/ResleevingUI"; import { createStatusText } from "./ui/createStatusText"; import { displayCharacterInfo } from "./ui/displayCharacterInfo"; import {Page, routing} from "./ui/navigationTracking"; import {numeralWrapper} from "./ui/numeralFormat"; import {setSettingsLabels} from "./ui/setSettingsLabels"; import { initializeMainMenuHeaders } from "./ui/MainMenu/Headers"; import { initializeMainMenuLinks, MainMenuLinks } from "./ui/MainMenu/Links"; import { dialogBoxCreate} from "../utils/DialogBox"; import { gameOptionsBoxClose, gameOptionsBoxOpen } from "../utils/GameOptions"; import { getRandomInt } from "../utils/helpers/getRandomInt"; import { removeChildrenFromElement } from "../utils/uiHelpers/removeChildrenFromElement"; import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners"; import { createElement } from "../utils/uiHelpers/createElement"; import { exceptionAlert } from "../utils/helpers/exceptionAlert"; import { removeLoadingScreen } from "../utils/uiHelpers/removeLoadingScreen"; import {KEY} from "../utils/helpers/keyCodes"; import React from "react"; import ReactDOM from "react-dom"; // These should really be imported with the module that is presenting that UI, but because they very much depend on the // cascade order, we'll pull them all in here. import 'normalize.css'; import "../css/styles.scss"; import "../css/tooltips.scss"; import "../css/buttons.scss"; import "../css/mainmenu.scss"; import "../css/characteroverview.scss"; import "../css/terminal.scss"; import "../css/scripteditor.scss"; import "../css/hacknetnodes.scss"; import "../css/menupages.scss"; import "../css/redpill.scss"; import "../css/stockmarket.scss"; import "../css/workinprogress.scss"; import "../css/popupboxes.scss"; import "../css/gameoptions.scss"; import "../css/interactivetutorial.scss"; import "../css/loader.scss"; import "../css/missions.scss"; import "../css/companymanagement.scss"; import "../css/bladeburner.scss"; import "../css/gang.scss"; import "../css/sleeves.scss"; import "../css/resleeving.scss"; import "../css/treant.css"; import "../css/grid.min.css"; import "../css/dev-menu.css"; /* Shortcuts to navigate through the game * Alt-t - Terminal * Alt-c - Character * Alt-e - Script editor * Alt-s - Active scripts * Alt-h - Hacknet Nodes * Alt-w - City * Alt-j - Job * Alt-r - Travel Agency of current city * Alt-p - Create program * Alt-f - Factions * Alt-a - Augmentations * Alt-u - Tutorial * Alt-o - Options */ $(document).keydown(function(e) { if (Settings.DisableHotkeys === true) {return;} // These hotkeys should be disabled if the player is writing scripts try { if (getCurrentEditor().isFocused()) { return; } } catch(e) {} if (!Player.isWorking && !redPillFlag && !inMission && !cinematicTextFlag) { if (e.keyCode == 84 && e.altKey) { e.preventDefault(); Engine.loadTerminalContent(); } else if (e.keyCode === KEY.C && e.altKey) { e.preventDefault(); Engine.loadCharacterContent(); } else if (e.keyCode === KEY.E && e.altKey) { e.preventDefault(); Engine.loadScriptEditorContent(); } else if (e.keyCode === KEY.S && e.altKey) { e.preventDefault(); Engine.loadActiveScriptsContent(); } else if (e.keyCode === KEY.H && e.altKey) { e.preventDefault(); Engine.loadHacknetNodesContent(); } else if (e.keyCode === KEY.W && e.altKey) { e.preventDefault(); Engine.loadLocationContent(); } else if (e.keyCode === KEY.J && e.altKey) { e.preventDefault(); Engine.loadJobContent(); } else if (e.keyCode === KEY.R && e.altKey) { e.preventDefault(); Engine.loadTravelContent(); } else if (e.keyCode === KEY.P && e.altKey) { e.preventDefault(); Engine.loadCreateProgramContent(); } else if (e.keyCode === KEY.F && e.altKey) { //Overriden by Fconf if (routing.isOn(Page.Terminal) && FconfSettings.ENABLE_BASH_HOTKEYS) { return; } e.preventDefault(); Engine.loadFactionsContent(); } else if (e.keyCode === KEY.A && e.altKey) { e.preventDefault(); Engine.loadAugmentationsContent(); } else if (e.keyCode === KEY.U && e.altKey) { e.preventDefault(); Engine.loadTutorialContent(); } } if (e.keyCode === KEY.O && e.altKey) { e.preventDefault(); gameOptionsBoxOpen(); } }); const Engine = { version: "", Debug: true, //Clickable objects Clickables: { //Main menu buttons saveMainMenuButton: null, deleteMainMenuButton: null, }, //Display objects Display: { //Progress bar progress: null, //Display for status text (such as "Saved" or "Loaded") statusText: null, hacking_skill: null, //Main menu content terminalContent: null, characterContent: null, scriptEditorContent: null, activeScriptsContent: null, hacknetNodesContent: null, createProgramContent: null, factionsContent: null, factionContent: null, factionAugmentationsContent: null, augmentationsContent: null, tutorialContent: null, infiltrationContent: null, stockMarketContent: null, locationContent: null, workInProgressContent: null, redPillContent: null, cinematicTextContent: null, missionContent: null, //Character info characterInfo: null, }, //Time variables (milliseconds unix epoch time) _lastUpdate: new Date().getTime(), _idleSpeed: 200, //Speed (in ms) at which the main loop is updated /* Load content when a main menu button is clicked */ loadTerminalContent: function() { Engine.hideAllContent(); Engine.Display.terminalContent.style.display = "block"; routing.navigateTo(Page.Terminal); MainMenuLinks.Terminal.classList.add("active"); }, loadCharacterContent: function() { Engine.hideAllContent(); Engine.Display.characterContent.style.display = "block"; Engine.updateCharacterInfo(); routing.navigateTo(Page.CharacterInfo); MainMenuLinks.Stats.classList.add("active"); }, loadScriptEditorContent: function(filename = "", code = "") { Engine.hideAllContent(); Engine.Display.scriptEditorContent.style.display = "block"; try { getCurrentEditor().openScript(filename, code); } catch(e) { exceptionAlert(e); } updateScriptEditorContent(); routing.navigateTo(Page.ScriptEditor); MainMenuLinks.ScriptEditor.classList.add("active"); }, loadActiveScriptsContent: function() { Engine.hideAllContent(); Engine.Display.activeScriptsContent.style.display = "block"; updateActiveScriptsItems(); routing.navigateTo(Page.ActiveScripts); MainMenuLinks.ActiveScripts.classList.add("active"); }, loadHacknetNodesContent: function() { Engine.hideAllContent(); Engine.Display.hacknetNodesContent.style.display = "block"; routing.navigateTo(Page.HacknetNodes); renderHacknetNodesUI(); MainMenuLinks.HacknetNodes.classList.add("active"); }, loadCreateProgramContent: function() { Engine.hideAllContent(); Engine.Display.createProgramContent.style.display = "block"; displayCreateProgramContent(); routing.navigateTo(Page.CreateProgram); MainMenuLinks.CreateProgram.classList.add("active"); }, loadFactionsContent: function() { Engine.hideAllContent(); Engine.Display.factionsContent.style.display = "block"; Engine.displayFactionsInfo(); routing.navigateTo(Page.Factions); MainMenuLinks.Factions.classList.add("active"); }, loadFactionContent: function() { Engine.hideAllContent(); Engine.Display.factionContent.style.display = "block"; routing.navigateTo(Page.Faction); }, loadAugmentationsContent: function() { Engine.hideAllContent(); Engine.Display.augmentationsContent.style.display = "block"; displayAugmentationsContent(Engine.Display.augmentationsContent); routing.navigateTo(Page.Augmentations); MainMenuLinks.Augmentations.classList.add("active"); }, loadTutorialContent: function() { Engine.hideAllContent(); Engine.Display.tutorialContent.style.display = "block"; routing.navigateTo(Page.Tutorial); MainMenuLinks.Tutorial.classList.add("active"); }, loadDevMenuContent: function() { Engine.hideAllContent(); createDevMenu(); routing.navigateTo(Page.DevMenu); MainMenuLinks.DevMenu.classList.add("active"); }, loadLocationContent: function(initiallyInCity=true) { Engine.hideAllContent(); Engine.Display.locationContent.style.display = "block"; MainMenuLinks.City.classList.add("active"); routing.navigateTo(Page.Location); const rootComponent = ReactDOM.render(rootComponent, Engine.Display.locationContent); }, loadTravelContent: function() { // Same as loadLocationContent() except first set the location to the travel agency, // and make sure that the 'City' main menu link doesnt become 'active' Engine.hideAllContent(); Player.gotoLocation(LocationName.TravelAgency); Engine.Display.locationContent.style.display = "block"; MainMenuLinks.Travel.classList.add("active"); routing.navigateTo(Page.Location); const rootComponent = ReactDOM.render(rootComponent, Engine.Display.locationContent); }, loadJobContent: function() { // Same as loadLocationContent(), except first set the location to the job. // Make sure that the 'City' main menu link doesnt become 'active' if (Player.companyName == "") { dialogBoxCreate("You do not currently have a job! You can visit various companies " + "in the city and try to find a job."); return; } Engine.hideAllContent(); Player.gotoLocation(Player.companyName); Engine.Display.locationContent.style.display = "block"; MainMenuLinks.Job.classList.add("active"); routing.navigateTo(Page.Location); const rootComponent = ReactDOM.render(rootComponent, Engine.Display.locationContent); }, loadWorkInProgressContent: function() { Engine.hideAllContent(); var mainMenu = document.getElementById("mainmenu-container"); //mainMenu.style.visibility = "hidden"; mainMenu.style.visibility = "hidden"; Engine.Display.workInProgressContent.style.display = "block"; routing.navigateTo(Page.WorkInProgress); }, loadRedPillContent: function() { Engine.hideAllContent(); var mainMenu = document.getElementById("mainmenu-container"); mainMenu.style.visibility = "hidden"; Engine.Display.redPillContent.style.display = "block"; routing.navigateTo(Page.RedPill); }, loadCinematicTextContent: function() { Engine.hideAllContent(); var mainMenu = document.getElementById("mainmenu-container"); mainMenu.style.visibility = "hidden"; Engine.Display.cinematicTextContent.style.display = "block"; routing.navigateTo(Page.CinematicText); }, loadInfiltrationContent: function() { Engine.hideAllContent(); Engine.Display.infiltrationContent.style.display = "block"; routing.navigateTo(Page.Infiltration); }, loadStockMarketContent: function() { Engine.hideAllContent(); Engine.Display.stockMarketContent.style.display = "block"; routing.navigateTo(Page.StockMarket); displayStockMarketContent(); }, loadGangContent: function() { Engine.hideAllContent(); if (document.getElementById("gang-container") || Player.inGang()) { Player.gang.displayGangContent(Player); routing.navigateTo(Page.Gang); } else { Engine.loadTerminalContent(); routing.navigateTo(Page.Terminal); } }, loadMissionContent: function() { Engine.hideAllContent(); document.getElementById("mainmenu-container").style.visibility = "hidden"; document.getElementById("character-overview-wrapper").style.visibility = "hidden"; Engine.Display.missionContent.style.display = "block"; routing.navigateTo(Page.Mission); }, loadCorporationContent: function() { if (Player.corporation instanceof Corporation) { Engine.hideAllContent(); document.getElementById("character-overview-wrapper").style.visibility = "hidden"; routing.navigateTo(Page.Corporation); Player.corporation.createUI(); } }, loadBladeburnerContent: function() { if (Player.bladeburner instanceof Bladeburner) { try { Engine.hideAllContent(); routing.navigateTo(Page.Bladeburner); Player.bladeburner.createContent(); } catch(e) { exceptionAlert(e); } } }, loadSleevesContent: function() { // This is for Duplicate Sleeves page, not Re-sleeving @ Vita Life try { Engine.hideAllContent(); routing.navigateTo(Page.Sleeves); createSleevesPage(Player); } catch(e) { exceptionAlert(e); } }, loadResleevingContent: function() { try { Engine.hideAllContent(); routing.navigateTo(Page.Resleeves); createResleevesPage(Player); } catch(e) { exceptionAlert(e); } }, // Helper function that hides all content hideAllContent: function() { Engine.Display.terminalContent.style.display = "none"; Engine.Display.characterContent.style.display = "none"; Engine.Display.scriptEditorContent.style.display = "none"; Engine.Display.activeScriptsContent.style.display = "none"; clearHacknetNodesUI(); Engine.Display.createProgramContent.style.display = "none"; Engine.Display.factionsContent.style.display = "none"; Engine.Display.factionContent.style.display = "none"; Engine.Display.factionAugmentationsContent.style.display = "none"; Engine.Display.augmentationsContent.style.display = "none"; Engine.Display.tutorialContent.style.display = "none"; Engine.Display.locationContent.style.display = "none"; ReactDOM.unmountComponentAtNode(Engine.Display.locationContent); Engine.Display.workInProgressContent.style.display = "none"; Engine.Display.redPillContent.style.display = "none"; Engine.Display.cinematicTextContent.style.display = "none"; Engine.Display.infiltrationContent.style.display = "none"; Engine.Display.stockMarketContent.style.display = "none"; Engine.Display.missionContent.style.display = "none"; if (document.getElementById("gang-container")) { document.getElementById("gang-container").style.display = "none"; } if (Player.inGang()) { Player.gang.clearUI(); } if (Player.corporation instanceof Corporation) { Player.corporation.clearUI(); } if (Player.bladeburner instanceof Bladeburner) { Player.bladeburner.clearContent(); } clearResleevesPage(); clearSleevesPage(); // Make nav menu tabs inactive Engine.inactivateMainMenuLinks(); // Close dev menu closeDevMenu(); }, // Remove 'active' css class from all main menu links inactivateMainMenuLinks: function() { MainMenuLinks.Terminal.classList.remove("active"); MainMenuLinks.ScriptEditor.classList.remove("active"); MainMenuLinks.ActiveScripts.classList.remove("active"); MainMenuLinks.CreateProgram.classList.remove("active"); MainMenuLinks.Stats.classList.remove("active"); MainMenuLinks.Factions.classList.remove("active"); MainMenuLinks.Augmentations.classList.remove("active"); MainMenuLinks.HacknetNodes.classList.remove("active"); MainMenuLinks.Sleeves.classList.remove("active"); MainMenuLinks.City.classList.remove("active"); MainMenuLinks.Travel.classList.remove("active"); MainMenuLinks.Job.classList.remove("active"); MainMenuLinks.StockMarket.classList.remove("active"); MainMenuLinks.Bladeburner.classList.remove("active"); MainMenuLinks.Corporation.classList.remove("active"); MainMenuLinks.Gang.classList.remove("active"); MainMenuLinks.Tutorial.classList.remove("active"); MainMenuLinks.Options.classList.remove("active"); MainMenuLinks.DevMenu.classList.remove("active"); }, displayCharacterOverviewInfo: function() { ReactDOM.render(, document.getElementById('character-overview-text')); const save = document.getElementById("character-overview-save-button"); const flashClass = "flashing-button"; if(!Settings.AutosaveInterval) { save.classList.add(flashClass); } else { save.classList.remove(flashClass); } }, /* Display character info */ updateCharacterInfo: function() { displayCharacterInfo(Engine.Display.characterInfo, Player); }, displayFactionsInfo: function() { removeChildrenFromElement(Engine.Display.factionsContent); //Factions Engine.Display.factionsContent.appendChild(createElement("h1", { innerText:"Factions" })); Engine.Display.factionsContent.appendChild(createElement("p", { innerText:"Lists all factions you have joined" })); var factionsList = createElement("ul"); Engine.Display.factionsContent.appendChild(createElement("br")); //Add a button for each faction you are a member of for (var i = 0; i < Player.factions.length; ++i) { (function () { var factionName = Player.factions[i]; factionsList.appendChild(createElement("a", { class:"a-link-button", innerText:factionName, padding:"4px", margin:"4px", display:"inline-block", clickListener:()=>{ Engine.loadFactionContent(); displayFactionContent(factionName); return false; } })); factionsList.appendChild(createElement("br")); }()); //Immediate invocation } Engine.Display.factionsContent.appendChild(factionsList); Engine.Display.factionsContent.appendChild(createElement("br")); //Invited Factions Engine.Display.factionsContent.appendChild(createElement("h1", { innerText:"Outstanding Faction Invitations" })); Engine.Display.factionsContent.appendChild(createElement("p", { width:"70%", innerText:"Lists factions you have been invited to, as well as " + "factions you have previously rejected. You can accept " + "these faction invitations at any time." })); var invitationsList = createElement("ul"); //Add a button to accept for each faction you have invitiations for for (var i = 0; i < Player.factionInvitations.length; ++i) { (function () { var factionName = Player.factionInvitations[i]; var item = createElement("li", {padding:"6px", margin:"6px"}); item.appendChild(createElement("p", { innerText:factionName, display:"inline", margin:"4px", padding:"4px" })); item.appendChild(createElement("a", { innerText:"Accept Faction Invitation", class:"a-link-button", display:"inline", margin:"4px", padding:"4px", clickListener: (e) => { if (!e.isTrusted) { return false; } joinFaction(Factions[factionName]); for (var i = 0; i < Player.factionInvitations.length; ++i) { if (Player.factionInvitations[i] == factionName || Factions[Player.factionInvitations[i]].isBanned) { Player.factionInvitations.splice(i, 1); i--; } } Engine.displayFactionsInfo(); return false; } })); invitationsList.appendChild(item); }()); } Engine.Display.factionsContent.appendChild(invitationsList); }, /* Main Event Loop */ idleTimer: function() { //Get time difference var _thisUpdate = new Date().getTime(); var diff = _thisUpdate - Engine._lastUpdate; var offset = diff % Engine._idleSpeed; //Divide this by cycle time to determine how many cycles have elapsed since last update diff = Math.floor(diff / Engine._idleSpeed); if (diff > 0) { //Update the game engine by the calculated number of cycles Engine._lastUpdate = _thisUpdate - offset; Player.lastUpdate = _thisUpdate - offset; Engine.updateGame(diff); } window.requestAnimationFrame(Engine.idleTimer); }, updateGame: function(numCycles = 1) { var time = numCycles * Engine._idleSpeed; if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;} if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;} if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;} Player.totalPlaytime += time; Player.playtimeSinceLastAug += time; Player.playtimeSinceLastBitnode += time; //Start Manual hack if (Terminal.actionStarted === true) { Engine._totalActionTime = Terminal.actionTime; Engine._actionTimeLeft = Terminal.actionTime; Engine._actionInProgress = true; Engine._actionProgressBarCount = 1; Engine._actionProgressStr = "[ ]"; Engine._actionTimeStr = "Time left: "; Terminal.actionStarted = false; } //Working if (Player.isWorking) { if (Player.workType == CONSTANTS.WorkTypeFaction) { Player.workForFaction(numCycles); } else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) { Player.createProgramWork(numCycles); } else if (Player.workType == CONSTANTS.WorkTypeStudyClass) { Player.takeClass(numCycles); } else if (Player.workType == CONSTANTS.WorkTypeCrime) { Player.commitCrime(numCycles); } else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) { Player.workPartTime(numCycles); } else { Player.work(numCycles); } } // Update stock prices if (Player.hasWseAccount) { processStockPrices(numCycles); } //Gang, if applicable if (Player.bitNodeN == 2 && Player.inGang()) { Player.gang.process(numCycles, Player); } //Mission if (inMission && currMission) { currMission.process(numCycles); } //Corporation if (Player.corporation instanceof Corporation) { //Stores cycles in a "buffer". Processed separately using Engine Counters //This is to avoid constant DOM redraws when Corporation is catching up Player.corporation.storeCycles(numCycles); } if (Player.bladeburner instanceof Bladeburner) { Player.bladeburner.storeCycles(numCycles); } // Sleeves for (let i = 0; i < Player.sleeves.length; ++i) { if (Player.sleeves[i] instanceof Sleeve) { const expForOtherSleeves = Player.sleeves[i].process(Player, numCycles); // This sleeve earns experience for other sleeves if (expForOtherSleeves == null) { continue; } for (let j = 0; j < Player.sleeves.length; ++j) { if (j === i) { continue; } Player.sleeves[j].gainExperience(Player, expForOtherSleeves, numCycles, true); } } } //Counters Engine.decrementAllCounters(numCycles); Engine.checkCounters(); //Manual hacks if (Engine._actionInProgress == true) { Engine.updateHackProgress(numCycles); } //Update the running time of all active scripts updateOnlineScriptTimes(numCycles); //Hacknet Nodes processHacknetEarnings(numCycles); }, //Counters for the main event loop. Represent the number of game cycles are required //for something to happen. Counters: { autoSaveCounter: 300, //Autosave every minute updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance updateDisplays: 3, updateDisplaysMed: 9, updateDisplaysLong: 15, updateActiveScriptsDisplay: 5, createProgramNotifications: 10, //Checks whether any programs can be created and notifies checkFactionInvitations: 100, //Check whether you qualify for any faction invitations passiveFactionGrowth: 600, messages: 150, sCr: 1500, mechanicProcess: 5, //Processes certain mechanics (Corporation, Bladeburner) contractGeneration: 3000 //Generate Coding Contracts }, decrementAllCounters: function(numCycles = 1) { for (var counter in Engine.Counters) { if (Engine.Counters.hasOwnProperty(counter)) { Engine.Counters[counter] = Engine.Counters[counter] - numCycles; } } }, //Checks if any counters are 0 and if they are, executes whatever //is necessary and then resets the counter checkCounters: function() { if (Engine.Counters.autoSaveCounter <= 0) { if (Settings.AutosaveInterval == null) { Settings.AutosaveInterval = 60; } if (Settings.AutosaveInterval === 0) { Engine.Counters.autoSaveCounter = Infinity; } else { Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5; saveObject.saveGame(indexedDb); } } if (Engine.Counters.updateSkillLevelsCounter <= 0) { Player.updateSkillLevels(); Engine.Counters.updateSkillLevelsCounter = 10; } if (Engine.Counters.updateActiveScriptsDisplay <= 0) { //Always update, but make the interval longer if the page isn't active updateActiveScriptsItems(); if (routing.isOn(Page.ActiveScripts)) { Engine.Counters.updateActiveScriptsDisplay = 5; } else { Engine.Counters.updateActiveScriptsDisplay = 10; } } if (Engine.Counters.updateDisplays <= 0) { Engine.displayCharacterOverviewInfo(); if (routing.isOn(Page.HacknetNodes)) { renderHacknetNodesUI(); } else if (routing.isOn(Page.CreateProgram)) { displayCreateProgramContent(); } else if (routing.isOn(Page.Sleeves)) { updateSleevesPage(); } if (logBoxOpened) { logBoxUpdateText(); } Engine.Counters.updateDisplays = 3; } if (Engine.Counters.updateDisplaysMed <= 0) { if (routing.isOn(Page.CharacterInfo)) { Engine.updateCharacterInfo(); } Engine.Counters.updateDisplaysMed = 9; } if (Engine.Counters.updateDisplaysLong <= 0) { if (routing.isOn(Page.Gang) && Player.inGang()) { Player.gang.updateGangContent(); } else if (routing.isOn(Page.ScriptEditor)) { updateScriptEditorContent(); } Engine.Counters.updateDisplaysLong = 15; } if (Engine.Counters.createProgramNotifications <= 0) { var num = getNumAvailableCreateProgram(); var elem = document.getElementById("create-program-notification"); if (num > 0) { elem.innerHTML = num; elem.setAttribute("class", "notification-on"); } else { elem.innerHTML = ""; elem.setAttribute("class", "notification-off"); } Engine.Counters.createProgramNotifications = 10; } if (Engine.Counters.checkFactionInvitations <= 0) { var invitedFactions = Player.checkForFactionInvitations(); if (invitedFactions.length > 0) { if (Player.firstFacInvRecvd === false) { Player.firstFacInvRecvd = true; document.getElementById("factions-tab").style.display = "list-item"; document.getElementById("character-menu-header").click(); document.getElementById("character-menu-header").click(); } var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)]; inviteToFaction(randFaction); } Engine.Counters.checkFactionInvitations = 100; } if (Engine.Counters.passiveFactionGrowth <= 0) { var adjustedCycles = Math.floor((600 - Engine.Counters.passiveFactionGrowth)); processPassiveFactionRepGain(adjustedCycles); Engine.Counters.passiveFactionGrowth = 600; } if (Engine.Counters.messages <= 0) { checkForMessagesToSend(); if (Augmentations[AugmentationNames.TheRedPill].owned) { Engine.Counters.messages = 4500; //15 minutes for Red pill message } else { Engine.Counters.messages = 150; } } if (Engine.Counters.sCr <= 0) { if (Player.hasWseAccount) { stockMarketCycle(); } Engine.Counters.sCr = 1500; } if (Engine.Counters.mechanicProcess <= 0) { if (Player.corporation instanceof Corporation) { Player.corporation.process(); } if (Player.bladeburner instanceof Bladeburner) { try { Player.bladeburner.process(); } catch(e) { exceptionAlert("Exception caught in Bladeburner.process(): " + e); } } Engine.Counters.mechanicProcess = 5; } if (Engine.Counters.contractGeneration <= 0) { // X% chance of a contract being generated if (Math.random() <= 0.25) { generateRandomContract(); } Engine.Counters.contractGeneration = 3000; } }, /* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */ _totalActionTime: 0, _actionTimeLeft: 0, _actionTimeStr: "Time left: ", _actionProgressStr: "[ ]", _actionProgressBarCount: 1, _actionInProgress: false, updateHackProgress: function(numCycles = 1) { var timeElapsedMilli = numCycles * Engine._idleSpeed; Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms) Engine._actionTimeLeft = Math.max(Engine._actionTimeLeft, 0); //Calculate percent filled var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100); //Update progress bar while (Engine._actionProgressBarCount * 2 <= percent) { Engine._actionProgressStr = replaceAt(Engine._actionProgressStr, Engine._actionProgressBarCount, "|"); Engine._actionProgressBarCount += 1; } //Update hack time remaining Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s"; document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr; //Dynamically update progress bar document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, " " ); //Once percent is 100, the hack is completed if (percent >= 100) { Engine._actionInProgress = false; Terminal.finishAction(); } }, //Used when initializing a game //elems should be an array of all DOM elements under the header closeMainMenuHeader: function(elems) { for (var i = 0; i < elems.length; ++i) { elems[i].style.maxHeight = null; elems[i].style.opacity = 0; elems[i].style.pointerEvents = "none"; } }, //Used when initializing the game //elems should be an array of all DOM elements under the header openMainMenuHeader: function(elems) { for (var i = 0; i < elems.length; ++i) { elems[i].style.maxHeight = elems[i].scrollHeight + "px"; elems[i].style.display = "block"; } }, //Used in game when clicking on a main menu header (NOT FOR INITIALIZATION) //open is a boolean specifying whether its being opened or closed //elems is an array of DOM elements for main menu tabs (li) //links is an array of DOM elements for main menu links (a) toggleMainMenuHeader: function(open, elems, links) { for (var i = 0; i < elems.length; ++i) { if (open) { elems[i].style.opacity = 1; elems[i].style.maxHeight = elems[i].scrollHeight + "px"; } else { elems[i].style.opacity = 0; elems[i].style.maxHeight = null; } } for (var i = 0; i < links.length; ++i) { if (open) { links[i].style.opacity = 1; links[i].style.maxHeight = links[i].scrollHeight + "px"; links[i].style.pointerEvents = "auto"; } else { links[i].style.opacity = 0; links[i].style.maxHeight = null; links[i].style.pointerEvents = "none"; } } }, load: function(saveString) { //Initialize main menu accordion panels to all start as "open" var terminal = document.getElementById("terminal-tab"); var createScript = document.getElementById("create-script-tab"); var activeScripts = document.getElementById("active-scripts-tab"); var createProgram = document.getElementById("create-program-tab"); var stats = document.getElementById("stats-tab"); var factions = document.getElementById("factions-tab"); var augmentations = document.getElementById("augmentations-tab"); var hacknetnodes = document.getElementById("hacknet-nodes-tab"); var city = document.getElementById("city-tab"); var travel = document.getElementById("travel-tab"); var job = document.getElementById("job-tab"); var stockmarket = document.getElementById("stock-market-tab"); var bladeburner = document.getElementById("bladeburner-tab"); var corp = document.getElementById("corporation-tab"); var gang = document.getElementById("gang-tab"); var tutorial = document.getElementById("tutorial-tab"); var options = document.getElementById("options-tab"); var dev = document.getElementById("dev-tab"); //Load game from save or create new game if (loadGame(saveString)) { console.log("Loaded game from save"); initBitNodes(); initBitNodeMultipliers(Player); initSourceFiles(); Engine.setDisplayElements(); //Sets variables for important DOM elements Engine.init(); //Initialize buttons, work, etc. initAugmentations(); //Also calls Player.reapplyAllAugmentations() Player.reapplyAllSourceFiles(); initStockSymbols(); if (Player.hasWseAccount) { initSymbolToStockMap(); } initLiterature(); initSingularitySFFlags(); updateSourceFileFlags(Player); //Calculate the number of cycles have elapsed while offline Engine._lastUpdate = new Date().getTime(); var lastUpdate = Player.lastUpdate; var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed); /* Process offline progress */ var offlineProductionFromScripts = loadAllRunningScripts(); //This also takes care of offline production for those scripts if (Player.isWorking) { console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds"); if (Player.workType == CONSTANTS.WorkTypeFaction) { Player.workForFaction(numCyclesOffline); } else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) { Player.createProgramWork(numCyclesOffline); } else if (Player.workType == CONSTANTS.WorkTypeStudyClass) { Player.takeClass(numCyclesOffline); } else if (Player.workType == CONSTANTS.WorkTypeCrime) { Player.commitCrime(numCyclesOffline); } else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) { Player.workPartTime(numCyclesOffline); } else { Player.work(numCyclesOffline); } } //Hacknet Nodes offline progress var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline); const hacknetProdInfo = hasHacknetServers() ? `${numeralWrapper.format(offlineProductionFromHacknetNodes, "0.000a")} hashes` : `${numeralWrapper.formatMoney(offlineProductionFromHacknetNodes)}`; //Passive faction rep gain offline processPassiveFactionRepGain(numCyclesOffline); // Stock Market offline progress if (Player.hasWseAccount) { processStockPrices(numCyclesOffline); } // Gang progress for BitNode 2 if (Player.bitNodeN != null && Player.bitNodeN === 2 && Player.inGang()) { Player.gang.process(numCyclesOffline, Player); } // Corporation offline progress if (Player.corporation instanceof Corporation) { Player.corporation.storeCycles(numCyclesOffline); } // Bladeburner offline progress if (Player.bladeburner instanceof Bladeburner) { Player.bladeburner.storeCycles(numCyclesOffline); } // Sleeves offline progress for (let i = 0; i < Player.sleeves.length; ++i) { if (Player.sleeves[i] instanceof Sleeve) { const expForOtherSleeves = Player.sleeves[i].process(Player, numCyclesOffline); // This sleeve earns experience for other sleeves if (expForOtherSleeves == null) { continue; } for (let j = 0; j < Player.sleeves.length; ++j) { if (j === i) { continue; } Player.sleeves[j].gainExperience(Player, expForOtherSleeves, numCyclesOffline, true); } } } //Update total playtime var time = numCyclesOffline * Engine._idleSpeed; if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;} if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;} if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;} Player.totalPlaytime += time; Player.playtimeSinceLastAug += time; Player.playtimeSinceLastBitnode += time; Player.lastUpdate = Engine._lastUpdate; Engine.start(); //Run main game loop and Scripts loop removeLoadingScreen(); const timeOfflineString = convertTimeMsToTimeElapsedString(time); dialogBoxCreate(`Offline for ${timeOfflineString}. While you were offline, your scripts ` + "generated " + numeralWrapper.formatMoney(offlineProductionFromScripts) + " " + "and your Hacknet Nodes generated " + hacknetProdInfo + ""); //Close main menu accordions for loaded game var visibleMenuTabs = [terminal, createScript, activeScripts, stats, hacknetnodes, city, tutorial, options, dev]; if (Player.firstFacInvRecvd) {visibleMenuTabs.push(factions);} else {factions.style.display = "none";} if (Player.firstAugPurchased) {visibleMenuTabs.push(augmentations);} else {augmentations.style.display = "none";} if (Player.companyName !== "") {visibleMenuTabs.push(job);} else {job.style.display = "none";} if (Player.firstTimeTraveled) {visibleMenuTabs.push(travel);} else {travel.style.display = "none";} if (Player.firstProgramAvailable) {visibleMenuTabs.push(createProgram);} else {createProgram.style.display = "none";} if (Player.hasWseAccount) {visibleMenuTabs.push(stockmarket);} else {stockmarket.style.display = "none";} if(Player.bladeburner instanceof Bladeburner) {visibleMenuTabs.push(bladeburner);} else {bladeburner.style.display = "none";} if(Player.corporation instanceof Corporation) {visibleMenuTabs.push(corp);} else {corp.style.display = "none";} if(Player.inGang()) {visibleMenuTabs.push(gang);} else {gang.style.display = "none";} Engine.closeMainMenuHeader(visibleMenuTabs); } else { //No save found, start new game console.log("Initializing new game"); initBitNodes(); initBitNodeMultipliers(Player); initSourceFiles(); initSpecialServerIps(); Engine.setDisplayElements(); //Sets variables for important DOM elements Engine.start(); //Run main game loop and Scripts loop Player.init(); initForeignServers(Player.getHomeComputer()); initCompanies(); initFactions(); initAugmentations(); initMessages(); initStockSymbols(); initLiterature(); initSingularitySFFlags(); //Open main menu accordions for new game //Main menu accordions var hackingHdr = document.getElementById("hacking-menu-header"); hackingHdr.classList.toggle("opened"); var characterHdr = document.getElementById("character-menu-header"); characterHdr.classList.toggle("opened"); var worldHdr = document.getElementById("world-menu-header"); worldHdr.classList.toggle("opened"); var helpHdr = document.getElementById("help-menu-header"); helpHdr.classList.toggle("opened"); //Hide tabs that wont be revealed until later factions.style.display = "none"; augmentations.style.display = "none"; job.style.display = "none"; stockmarket.style.display = "none"; travel.style.display = "none"; createProgram.style.display = "none"; bladeburner.style.display = "none"; corp.style.display = "none"; gang.style.display = "none"; dev.style.display = "none"; Engine.openMainMenuHeader( [terminal, createScript, activeScripts, stats, hacknetnodes, city, tutorial, options] ); //Start interactive tutorial iTutorialStart(); removeLoadingScreen(); } //Initialize labels on game settings setSettingsLabels(); scriptEditorInit(); Terminal.resetTerminalInput(); }, setDisplayElements: function() { //Content elements Engine.Display.terminalContent = document.getElementById("terminal-container"); routing.navigateTo(Page.Terminal); Engine.Display.characterContent = document.getElementById("character-container"); Engine.Display.characterContent.style.display = "none"; Engine.Display.scriptEditorContent = document.getElementById("script-editor-container"); Engine.Display.scriptEditorContent.style.display = "none"; Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container"); Engine.Display.activeScriptsContent.style.display = "none"; Engine.Display.hacknetNodesContent = document.getElementById("hacknet-nodes-container"); Engine.Display.hacknetNodesContent.style.display = "none"; Engine.Display.createProgramContent = document.getElementById("create-program-container"); Engine.Display.createProgramContent.style.display = "none"; Engine.Display.factionsContent = document.getElementById("factions-container"); Engine.Display.factionsContent.style.display = "none"; Engine.Display.factionContent = document.getElementById("faction-container"); Engine.Display.factionContent.style.display = "none"; Engine.Display.factionAugmentationsContent = document.getElementById("faction-augmentations-container"); Engine.Display.factionAugmentationsContent.style.display = "none"; Engine.Display.augmentationsContent = document.getElementById("augmentations-container"); Engine.Display.augmentationsContent.style.display = "none"; Engine.Display.tutorialContent = document.getElementById("tutorial-container"); Engine.Display.tutorialContent.style.display = "none"; Engine.Display.infiltrationContent = document.getElementById("infiltration-container"); Engine.Display.infiltrationContent.style.display = "none"; Engine.Display.stockMarketContent = document.getElementById("stock-market-container"); Engine.Display.stockMarketContent.style.display = "none"; Engine.Display.missionContent = document.getElementById("mission-container"); Engine.Display.missionContent.style.display = "none"; //Character info Engine.Display.characterInfo = document.getElementById("character-content"); //Location page (page that shows up when you visit a specific location in World) Engine.Display.locationContent = document.getElementById("location-container"); Engine.Display.locationContent.style.display = "none"; //Work In Progress Engine.Display.workInProgressContent = document.getElementById("work-in-progress-container"); Engine.Display.workInProgressContent.style.display = "none"; //Red Pill / Hack World Daemon Engine.Display.redPillContent = document.getElementById("red-pill-container"); Engine.Display.redPillContent.style.display = "none"; //Cinematic Text Engine.Display.cinematicTextContent = document.getElementById("cinematic-text-container"); Engine.Display.cinematicTextContent.style.display = "none"; // Initialize references to main menu links if (!initializeMainMenuLinks()) { const errorMsg = "Failed to initialize Main Menu Links. Please try refreshing the page. " + "If that doesn't work, report the issue to the developer"; exceptionAlert(new Error(errorMsg)); console.error(errorMsg); return; } }, /* Initialization */ init: function() { //Import game link document.getElementById("import-game-link").onclick = function() { saveObject.importGame(); }; // Initialize Main Menu Headers (this must be done after initializing the links) if (!initializeMainMenuHeaders(Player, process.env.NODE_ENV === "development")) { const errorMsg = "Failed to initialize Main Menu Headers. Please try refreshing the page. " + "If that doesn't work, report the issue to the developer"; exceptionAlert(new Error(errorMsg)); console.error(errorMsg); return; } MainMenuLinks.Terminal.addEventListener("click", function() { Engine.loadTerminalContent(); return false; }); MainMenuLinks.ScriptEditor.addEventListener("click", function() { Engine.loadScriptEditorContent(); return false; }); MainMenuLinks.ActiveScripts.addEventListener("click", function() { Engine.loadActiveScriptsContent(); return false; }); MainMenuLinks.CreateProgram.addEventListener("click", function() { Engine.loadCreateProgramContent(); return false; }); MainMenuLinks.Stats.addEventListener("click", function() { Engine.loadCharacterContent(); return false; }); MainMenuLinks.Factions.addEventListener("click", function() { Engine.loadFactionsContent(); return false; }); MainMenuLinks.Augmentations.addEventListener("click", function() { Engine.loadAugmentationsContent(); return false; }); MainMenuLinks.HacknetNodes.addEventListener("click", function() { Engine.loadHacknetNodesContent(); return false; }); MainMenuLinks.Sleeves.addEventListener("click", function() { Engine.loadSleevesContent(); MainMenuLinks.Sleeves.classList.add("active"); return false; }); MainMenuLinks.City.addEventListener("click", function() { Engine.loadLocationContent(); return false; }); MainMenuLinks.Travel.addEventListener("click", function() { Engine.loadTravelContent(); return false; }); MainMenuLinks.Job.addEventListener("click", function() { Engine.loadJobContent(); return false; }); MainMenuLinks.StockMarket.addEventListener("click", function() { Engine.loadStockMarketContent(); MainMenuLinks.StockMarket.classList.add("active"); return false; }); MainMenuLinks.Bladeburner.addEventListener("click", function() { Engine.loadBladeburnerContent(); return false; }); MainMenuLinks.Corporation.addEventListener("click", function() { Engine.loadCorporationContent(); MainMenuLinks.Corporation.classList.add("active"); return false; }); MainMenuLinks.Gang.addEventListener("click", function() { Engine.loadGangContent(); return false; }); MainMenuLinks.Tutorial.addEventListener("click", function() { Engine.loadTutorialContent(); return false; }); MainMenuLinks.DevMenu.addEventListener("click", function() { if (process.env.NODE_ENV === "development") { Engine.loadDevMenuContent(); } return false; }); //Active scripts list Engine.ActiveScriptsList = document.getElementById("active-scripts-list"); //Save, Delete, Import/Export buttons Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link"); Engine.Clickables.saveMainMenuButton.addEventListener("click", function() { saveObject.saveGame(indexedDb); return false; }); Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link"); Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() { saveObject.deleteGame(indexedDb); return false; }); document.getElementById("export-game-link").addEventListener("click", function() { saveObject.exportGame(); return false; }); //Character Overview buttons document.getElementById("character-overview-save-button").addEventListener("click", function() { saveObject.saveGame(indexedDb); return false; }); document.getElementById("character-overview-options-button").addEventListener("click", function() { gameOptionsBoxOpen(); return false; }); //Create Program buttons initCreateProgramButtons(); //Message at the top of terminal postNetburnerText(); //Player was working cancel button if (Player.isWorking) { var cancelButton = document.getElementById("work-in-progress-cancel-button"); cancelButton.addEventListener("click", function() { if (Player.workType == CONSTANTS.WorkTypeFaction) { var fac = Factions[Player.currentWorkFactionName]; Player.finishFactionWork(true); } else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) { Player.finishCreateProgramWork(true); } else if (Player.workType == CONSTANTS.WorkTypeStudyClass) { Player.finishClass(); } else if (Player.workType == CONSTANTS.WorkTypeCrime) { Player.finishCrime(true); } else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) { Player.finishWorkPartTime(); } else { Player.finishWork(true); } }); Engine.loadWorkInProgressContent(); } //character overview screen document.getElementById("character-overview-container").style.display = "block"; //Remove classes from links (they might be set from tutorial) document.getElementById("terminal-menu-link").removeAttribute("class"); document.getElementById("stats-menu-link").removeAttribute("class"); document.getElementById("create-script-menu-link").removeAttribute("class"); document.getElementById("active-scripts-menu-link").removeAttribute("class"); document.getElementById("hacknet-nodes-menu-link").removeAttribute("class"); document.getElementById("city-menu-link").removeAttribute("class"); document.getElementById("tutorial-menu-link").removeAttribute("class"); // Copy Save Data to Clipboard document.getElementById("copy-save-to-clipboard-link").addEventListener("click", function() { const saveString = saveObject.getSaveString(); if (!navigator.clipboard) { // Async Clipboard API not supported, so we'll use this using the // textarea and document.execCommand('copy') trick const textArea = document.createElement("textarea"); textArea.value = saveString; textArea.setAttribute("readonly", ''); textArea.style.position = 'absolute'; textArea.left = '-9999px'; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { const successful = document.execCommand("copy"); if (successful) { createStatusText("Copied save to clipboard"); } else { createStatusText("Failed to copy save"); } } catch(e) { console.error("Unable to copy save data to clipboard using document.execCommand('copy')"); createStatusText("Failed to copy save"); } document.body.removeChild(textArea); } else { // Use the Async Clipboard API navigator.clipboard.writeText(saveString).then(function() { createStatusText("Copied save to clipboard"); }, function(e) { console.error("Unable to copy save data to clipboard using Async API"); createStatusText("Failed to copy save"); }) } }); //DEBUG Delete active Scripts on home document.getElementById("debug-delete-scripts-link").addEventListener("click", function() { console.log("Deleting running scripts on home computer"); Player.getHomeComputer().runningScripts = []; dialogBoxCreate("Forcefully deleted all running scripts on home computer. Please save and refresh page"); gameOptionsBoxClose(); return false; }); //DEBUG Soft Reset document.getElementById("debug-soft-reset").addEventListener("click", function() { dialogBoxCreate("Soft Reset!"); prestigeAugmentation(); gameOptionsBoxClose(); return false; }); }, start: function() { //Run main loop Engine.idleTimer(); //Scripts runScriptsLoop(); } }; var indexedDb, indexedDbRequest; window.onload = function() { if (!window.indexedDB) { return Engine.load(null); //Will try to load from localstorage } //DB is called bitburnerSave //Object store is called savestring //key for the Object store is called save indexedDbRequest = window.indexedDB.open("bitburnerSave", 1); indexedDbRequest.onerror = function(e) { console.log("Error opening indexedDB: "); console.log(e); return Engine.load(null); //Try to load from localstorage }; indexedDbRequest.onsuccess = function(e) { console.log("Opening bitburnerSave database successful!"); indexedDb = e.target.result; var transaction = indexedDb.transaction(["savestring"]); var objectStore = transaction.objectStore("savestring"); var request = objectStore.get("save"); request.onerror = function(e) { console.log("Error in Database request to get savestring: " + e); return Engine.load(null); //Try to load from localstorage } request.onsuccess = function(e) { Engine.load(request.result); //Is this right? } }; indexedDbRequest.onupgradeneeded = function(e) { var db = e.target.result; var objectStore = db.createObjectStore("savestring"); } }; export {Engine};