import { EmployeePositions } from "./EmployeePositions"; import { CorporationConstants } from "./data/Constants"; import { getRandomInt } from "../../utils/helpers/getRandomInt"; import { generateRandomString } from "../../utils/StringHelperFunctions"; import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver"; import { Employee } from "./Employee"; import { IIndustry } from "./IIndustry"; import { ICorporation } from './ICorporation'; interface IParams { loc?: string; cost?: number; size?: number; comfort?: number; beauty?: number; } export class OfficeSpace { loc: string; cost: number; size: number; comf: number; beau: number; tier = "Basic"; minEne = 0; maxEne = 100; minHap = 0; maxHap = 100; maxMor = 100; employees: Employee[] = []; employeeProd: {[key: string]: number} = { [EmployeePositions.Operations]: 0, [EmployeePositions.Engineer]: 0, [EmployeePositions.Business]: 0, [EmployeePositions.Management]: 0, [EmployeePositions.RandD]: 0, total: 0, }; constructor(params: IParams = {}) { this.loc = params.loc ? params.loc : ""; this.cost = params.cost ? params.cost : 1; this.size = params.size ? params.size : 1; this.comf = params.comfort ? params.comfort : 1; this.beau = params.beauty ? params.beauty : 1; } atCapacity(): boolean { return (this.employees.length) >= this.size; } process(marketCycles = 1, corporation: ICorporation, industry: IIndustry): number { // HRBuddy AutoRecruitment and training if (industry.hasResearch("HRBuddy-Recruitment") && !this.atCapacity()) { const emp = this.hireRandomEmployee(); if (industry.hasResearch("HRBuddy-Training") && emp !== undefined) { emp.pos = EmployeePositions.Training; } } // Process Office properties this.maxEne = 100; this.maxHap = 100; this.maxMor = 100; if (industry.hasResearch("Go-Juice")) { this.maxEne += 10; } if (industry.hasResearch("JoyWire")) { this.maxHap += 10; } if (industry.hasResearch("Sti.mu")) { this.maxMor += 10; } // Calculate changes in Morale/Happiness/Energy for Employees let perfMult=1; //Multiplier for employee morale/happiness/energy based on company performance if (corporation.funds < 0 && industry.lastCycleRevenue < 0) { perfMult = Math.pow(0.99, marketCycles); } else if (corporation.funds > 0 && industry.lastCycleRevenue > 0) { perfMult = Math.pow(1.01, marketCycles); } const hasAutobrew = industry.hasResearch("AutoBrew"); const hasAutoparty = industry.hasResearch("AutoPartyManager"); let salaryPaid = 0; for (let i = 0; i < this.employees.length; ++i) { const emp = this.employees[i]; if (hasAutoparty) { emp.mor = this.maxMor; emp.hap = this.maxHap; } else { emp.mor *= perfMult; emp.hap *= perfMult; emp.mor = Math.min(emp.mor, this.maxMor); emp.hap = Math.min(emp.hap, this.maxHap); } if (hasAutobrew) { emp.ene = this.maxEne; } else { emp.ene *= perfMult; emp.ene = Math.min(emp.ene, this.maxEne); } const salary = emp.process(marketCycles, this); salaryPaid += salary; } this.calculateEmployeeProductivity(corporation, industry); return salaryPaid; } calculateEmployeeProductivity(corporation: ICorporation, industry: IIndustry): void { //Reset for (const name in this.employeeProd) { this.employeeProd[name] = 0; } let total = 0; for (let i = 0; i < this.employees.length; ++i) { const employee = this.employees[i]; const prod = employee.calculateProductivity(corporation, industry); this.employeeProd[employee.pos] += prod; total += prod; } this.employeeProd.total = total; } hireRandomEmployee(): Employee | undefined { if (this.atCapacity()) return; if (document.getElementById("cmpy-mgmt-hire-employee-popup") != null) return; //Generate three random employees (meh, decent, amazing) const mult = getRandomInt(76, 100)/100; const int = getRandomInt(50, 100), cha = getRandomInt(50, 100), exp = getRandomInt(50, 100), cre = getRandomInt(50, 100), eff = getRandomInt(50, 100), sal = CorporationConstants.EmployeeSalaryMultiplier * (int + cha + exp + cre + eff); const emp = new Employee({ intelligence: int * mult, charisma: cha * mult, experience: exp * mult, creativity: cre * mult, efficiency: eff * mult, salary: sal * mult, }); const name = generateRandomString(7); for (let i = 0; i < this.employees.length; ++i) { if (this.employees[i].name === name) { return this.hireRandomEmployee(); } } emp.name = name; this.employees.push(emp); return emp; } //Finds the first unassigned employee and assigns its to the specified job assignEmployeeToJob(job: string): boolean { for (let i = 0; i < this.employees.length; ++i) { if (this.employees[i].pos === EmployeePositions.Unassigned) { this.employees[i].pos = job; return true; } } return false; } //Finds the first employee with the given job and unassigns it unassignEmployeeFromJob(job: string): boolean { for (let i = 0; i < this.employees.length; ++i) { if (this.employees[i].pos === job) { this.employees[i].pos = EmployeePositions.Unassigned; return true; } } return false; } toJSON(): any { return Generic_toJSON("OfficeSpace", this); } // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types static fromJSON(value: any): OfficeSpace { return Generic_fromJSON(OfficeSpace, value.data); } } Reviver.constructors.OfficeSpace = OfficeSpace;