import { ITaskParams, ITerritory } from "./ITaskParams"; export class GangMemberTask { name: string; desc: string; isHacking: boolean; isCombat: boolean; baseRespect: number; baseWanted: number; baseMoney: number; hackWeight: number; strWeight: number; defWeight: number; dexWeight: number; agiWeight: number; chaWeight: number; difficulty: number; territory: ITerritory; // Defines tasks that Gang Members can work on constructor(name: string, desc: string, isHacking: boolean, isCombat: boolean, params: ITaskParams) { this.name = name; this.desc = desc; // Flags that describe whether this Task is applicable for Hacking/Combat gangs this.isHacking = isHacking; this.isCombat = isCombat; // Base gain rates for respect/wanted/money this.baseRespect = params.baseRespect ? params.baseRespect : 0; this.baseWanted = params.baseWanted ? params.baseWanted : 0; this.baseMoney = params.baseMoney ? params.baseMoney : 0; // Weighting for the effect that each stat has on the tasks effectiveness. // Weights must add up to 100 this.hackWeight = params.hackWeight ? params.hackWeight : 0; this.strWeight = params.strWeight ? params.strWeight : 0; this.defWeight = params.defWeight ? params.defWeight : 0; this.dexWeight = params.dexWeight ? params.dexWeight : 0; this.agiWeight = params.agiWeight ? params.agiWeight : 0; this.chaWeight = params.chaWeight ? params.chaWeight : 0; if (Math.round(this.hackWeight + this.strWeight + this.defWeight + this.dexWeight + this.agiWeight + this.chaWeight) != 100) { console.error(`GangMemberTask ${this.name} weights do not add up to 100`); } // 1 - 100 this.difficulty = params.difficulty ? params.difficulty : 1; // Territory Factors. Exponential factors that dictate how territory affects gains // Formula: Territory Mutiplier = (Territory * 100) ^ factor / 100 // So factor should be > 1 if something should scale exponentially with territory // and should be < 1 if it should have diminshing returns this.territory = params.territory ? params.territory : {money: 1, respect: 1, wanted: 1}; } }