/** * Functions used to determine whether the target can be hacked (or grown/weakened). * Meant to be used for Netscript implementation * * The returned status object's message should be used for logging in Netscript */ import { IReturnStatus } from "../types"; import { IPlayer } from "../PersonObjects/IPlayer"; import { Server } from "../Server/Server"; function baseCheck(server: Server, fnName: string): IReturnStatus { const hostname = server.hostname; if (!("requiredHackingSkill" in server)) { return { res: false, msg: `Cannot ${fnName} ${hostname} server because it is a Hacknet Node`, } } if (server.hasAdminRights === false) { return { res: false, msg: `Cannot ${fnName} ${hostname} server because you do not have root access`, } } return { res: true } } export function netscriptCanHack(server: Server, p: IPlayer): IReturnStatus { const initialCheck = baseCheck(server, "hack"); if (!initialCheck.res) { return initialCheck; } const s = server; if (s.requiredHackingSkill > p.hacking_skill) { return { res: false, msg: `Cannot hack ${server.hostname} server because your hacking skill is not high enough`, } } return { res: true } } export function netscriptCanGrow(server: Server): IReturnStatus { return baseCheck(server, "grow"); } export function netscriptCanWeaken(server: Server): IReturnStatus { return baseCheck(server, "weaken"); }