import React, { useState } from 'react'; import Grid from '@material-ui/core/Grid'; import { IMinigameProps } from "./IMinigameProps"; import { KeyHandler } from "./KeyHandler"; import { GameTimer } from "./GameTimer"; import { random, getArrow } from "../utils"; import { interpolate } from "./Difficulty"; interface Difficulty { [key: string]: number; timer: number; min: number; max: number; } const difficulties: { Trivial: Difficulty; Normal: Difficulty; Hard: Difficulty; Impossible: Difficulty; } = { Trivial: {timer: 13000, min: 6, max: 8}, Normal: {timer: 7000, min: 7, max: 8}, Hard: {timer: 5000, min: 8, max: 9}, Impossible: {timer: 3000, min: 9, max: 9}, } export function CheatCodeGame(props: IMinigameProps): React.ReactElement { const difficulty: Difficulty = {timer: 0, min: 0, max: 0}; interpolate(difficulties, props.difficulty, difficulty); const timer = difficulty.timer; const [code] = useState(generateCode(difficulty)); const [index, setIndex] = useState(0); function press(event: React.KeyboardEvent): void { event.preventDefault(); if(code[index] !== getArrow(event)) { props.onFailure(); return; } setIndex(index+1); if(index+1 >= code.length) props.onSuccess(); } return (

Enter the Code!

{code[index]}

) } function generateCode(difficulty: Difficulty): string { const arrows = ['←', '→', '↑', '↓']; let code = ''; for(let i = 0; i < random(difficulty.min, difficulty.max); i++) { let arrow = arrows[Math.floor(4*Math.random())]; while(arrow === code[code.length-1]) arrow = arrows[Math.floor(4*Math.random())]; code += arrow; } return code; }