// Interface that represents either the player (PlayerObject) or // a Sleeve. Used for functions that need to take in both. import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation"; import { ITaskTracker } from "./ITaskTracker"; import { Multipliers } from "./Multipliers"; export interface IPerson { // Stats hacking: number; strength: number; defense: number; dexterity: number; agility: number; charisma: number; intelligence: number; hp: number; max_hp: number; // Experience hacking_exp: number; strength_exp: number; defense_exp: number; dexterity_exp: number; agility_exp: number; charisma_exp: number; intelligence_exp: number; mults: Multipliers; augmentations: IPlayerOwnedAugmentation[]; getIntelligenceBonus(weight: number): number; gainHackingExp(exp: number): void; gainStrengthExp(exp: number): void; gainDefenseExp(exp: number): void; gainDexterityExp(exp: number): void; gainAgilityExp(exp: number): void; gainCharismaExp(exp: number): void; gainIntelligenceExp(exp: number): void; gainStats(retValue: ITaskTracker): void; calculateSkill(exp: number, mult?: number): number; takeDamage(amt: number): boolean; regenerateHp: (amt: number) => void; queryStatFromString: (str: string) => number; whoAmI: () => string; }