# Stats The player has several stats that can be increased in order to progress in the game. ## Hacking Represents the player's ability to code and hack. Affects: - Time it takes to hack a server - Time it takes to execute the `grow()` and `weaken()` function - Chance to successfully hack a server - Percent of money stolen when hacking a server - Success rate of certain [crimes](crimes.md) - Time it takes to create a program - [Faction](factions.md) [Reputation](reputation.md) gain when carrying out Hacking Contracts or Field Work - [Company](companies.md) [Reputation](reputation.md) gain for certain jobs Gain experience by: - Manually hacking servers through [Terminal](terminal.md) - Executing `hack()`, `grow()`, or `weaken()` through a script - Committing certain [crimes](crimes.md) - Carrying out Hacking Contracts or doing Field work for [Factions](factions.md) - Working certain jobs at a [Company](companies.md) - Studying at a university ## Strength Represents the player's physical offensive power Affects: - Success rate of certain [crimes](crimes.md) - [Faction](factions.md) [Reputation](reputation.md) gain for Security and Field Work - [Company](companies.md) [Reputation](reputation.md) gain for certain jobs Gain experience by: - Committing certain [crimes](crimes.md) - Working out at a gym - Doing Security/Field Work for a [Faction](factions.md) - Working certain jobs at a [Company](companies.md) ## Defense Represents the player's ability to withstand damage Affects: - Success rate of certain [crimes](crimes.md) - The player's HP - [Faction](factions.md) [Reputation](reputation.md) gain for Security and Field Work - [Company](companies.md) [Reputation](reputation.md) gain for certain jobs Gain experience by: - Committing certain [crimes](crimes.md) - Working out at a gym - Doing Security/Field Work for a [Faction](factions.md) - Working certain jobs at a [Company](companies.md) ## Dexterity Represents the player's skill and adeptness in performing certain tasks Affects: - Success rate of certain [crimes](crimes.md) - [Faction](factions.md) [Reputation](reputation.md) gain for Security and Field Work - [Company](companies.md) [Reputation](reputation.md) gain for certain jobs Gain experience by: - Committing certain [crimes](crimes.md) - Working out at a gym - Doing Security/Field Work for a [Faction](factions.md) - Working certain jobs at a [Company](companies.md) ## Agility Represents the player's speed and ability to move Affects: - Success rate of certain [crimes](crimes.md) - [Faction](factions.md) [Reputation](reputation.md) gain for Security and Field Work - [Company](companies.md) [Reputation](reputation.md) gain for certain jobs Gain experience by: - Committing certain [crimes](crimes.md) - Working out at a gym - Doing Security/Field Work for a [Faction](factions.md) - Working certain jobs at a [Company](companies.md) ## Charisma Represents the player's social abilities Affects: - Success rate of certain [crimes](crimes.md) - [Faction](factions.md) [Reputation](reputation.md) gain for Field Work - [Company](companies.md) [Reputation](reputation.md) gain for most jobs Gain experience by: - Committing certain [crimes](crimes.md) - Studying at a university - Working a relevant job at a [Company](companies.md) - Doing Field work for a [Faction](factions.md)