import {CONSTANTS} from "./Constants.js"; import {Player} from "./Player.js"; import {Server, AllServers, AddToAllServers} from "./Server.js"; import {dialogBoxCreate} from "../utils/DialogBox.js"; import {createRandomIp} from "../utils/IPAddress.js"; import {yesNoTxtInpBoxGetInput} from "../utils/YesNoBox.js"; /* Functions to handle any server-related purchasing: * Purchasing new servers * Purchasing more RAM for home computer */ function purchaseServer(ram, cost) { //Check if player has enough money if (Player.money.lt(cost)) { dialogBoxCreate("You don't have enough money to purchase this server!"); return; } //Maximum server limit if (Player.purchasedServers.length >= CONSTANTS.PurchasedServerLimit) { dialogBoxCreate("You have reached the maximum limit of " + CONSTANTS.PurchasedServerLimit + " servers. " + "You cannot purchase any more. You can " + "delete some of your purchased servers using the deleteServer() Netscript function in a script"); return; } var hostname = yesNoTxtInpBoxGetInput(); if (hostname == "") { dialogBoxCreate("You must enter a hostname for your new server!"); return; } //Create server var newServ = new Server(createRandomIp(), hostname, "", false, true, true, ram); AddToAllServers(newServ); //Add to Player's purchasedServers array Player.purchasedServers.push(newServ.ip); //Connect new server to home computer var homeComputer = Player.getHomeComputer(); homeComputer.serversOnNetwork.push(newServ.ip); newServ.serversOnNetwork.push(homeComputer.ip); Player.loseMoney(cost); dialogBoxCreate("Server successfully purchased with hostname " + hostname); } function purchaseRamForHomeComputer(cost) { if (Player.money.lt(cost)) { dialogBoxCreate("You do not have enough money to purchase additional RAM for your home computer"); return; } var homeComputer = Player.getHomeComputer(); homeComputer.maxRam *= 2; Player.loseMoney(cost); dialogBoxCreate("Purchased additional RAM for home computer! It now has " + homeComputer.maxRam + "GB of RAM."); } export {purchaseServer, purchaseRamForHomeComputer};