import { INetscriptHelper } from "./INetscriptHelper"; import { WorkerScript } from "../Netscript/WorkerScript"; import { IPlayer } from "../PersonObjects/IPlayer"; import { getRamCost } from "../Netscript/RamCostGenerator"; import { GameInfo, IStyleSettings, UserInterface as IUserInterface, UserInterfaceTheme, } from "../ScriptEditor/NetscriptDefinitions"; import { Settings } from "../Settings/Settings"; import { ThemeEvents } from "../Themes/ui/Theme"; import { defaultTheme } from "../Themes/Themes"; import { defaultStyles } from "../Themes/Styles"; import { CONSTANTS } from "../Constants"; import { hash } from "../hash/hash"; import { Terminal } from "../../src/Terminal"; export function NetscriptUserInterface( player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper, ): IUserInterface { const updateRam = (funcName: string): void => helper.updateDynamicRam(funcName, getRamCost(player, "ui", funcName)); return { getTheme: function (): UserInterfaceTheme { updateRam("getTheme"); return { ...Settings.theme }; }, getStyles: function (): IStyleSettings { updateRam("getStyles"); return { ...Settings.styles }; }, setTheme: function (newTheme: UserInterfaceTheme): void { updateRam("setTheme"); const hex = /^(#)((?:[A-Fa-f0-9]{2}){3,4}|(?:[A-Fa-f0-9]{3}))$/; const currentTheme = { ...Settings.theme }; const errors: string[] = []; for (const key of Object.keys(newTheme)) { if (!currentTheme[key]) { // Invalid key errors.push(`Invalid key "${key}"`); } else if (!hex.test(newTheme[key] ?? "")) { errors.push(`Invalid color "${key}": ${newTheme[key]}`); } else { currentTheme[key] = newTheme[key]; } } if (errors.length === 0) { Object.assign(Settings.theme, currentTheme); ThemeEvents.emit(); workerScript.log("ui.setTheme", () => `Successfully set theme`); } else { workerScript.log("ui.setTheme", () => `Failed to set theme. Errors: ${errors.join(", ")}`); } }, setStyles: function (newStyles: IStyleSettings): void { updateRam("setStyles"); const currentStyles = { ...Settings.styles }; const errors: string[] = []; for (const key of Object.keys(newStyles)) { if (!(currentStyles as any)[key]) { // Invalid key errors.push(`Invalid key "${key}"`); } else { (currentStyles as any)[key] = (newStyles as any)[key]; } } if (errors.length === 0) { Object.assign(Settings.styles, currentStyles); ThemeEvents.emit(); workerScript.log("ui.setStyles", () => `Successfully set styles`); } else { workerScript.log("ui.setStyles", () => `Failed to set styles. Errors: ${errors.join(", ")}`); } }, resetTheme: function (): void { updateRam("resetTheme"); Settings.theme = { ...defaultTheme }; ThemeEvents.emit(); workerScript.log("ui.resetTheme", () => `Reinitialized theme to default`); }, resetStyles: function (): void { updateRam("resetStyles"); Settings.styles = { ...defaultStyles }; ThemeEvents.emit(); workerScript.log("ui.resetStyles", () => `Reinitialized styles to default`); }, getGameInfo: function (): GameInfo { updateRam("getGameInfo"); const version = CONSTANTS.VersionString; const commit = hash(); const platform = navigator.userAgent.toLowerCase().indexOf(" electron/") > -1 ? "Steam" : "Browser"; const gameInfo = { version, commit, platform, }; return gameInfo; }, clearTerminal: function (): void { updateRam("clearTerminal"); Terminal.clear(); }, }; }