import {BitNodeMultipliers} from "./BitNode"; import {CONSTANTS} from "./Constants"; import {Engine} from "./engine"; import {iTutorialSteps, iTutorialNextStep, iTutorialIsRunning, currITutorialStep} from "./InteractiveTutorial"; import {Player} from "./Player"; import {dialogBoxCreate} from "../utils/DialogBox"; import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners"; import {Reviver, Generic_toJSON, Generic_fromJSON} from "../utils/JSONReviver"; import {createElement} from "../utils/uiHelpers/createElement"; import {formatNumber} from "../utils/StringHelperFunctions"; import {getElementById} from "../utils/uiHelpers/getElementById"; /** * Overwrites the inner text of the specified HTML element if it is different from what currently exists. * @param {string} elementId The HTML ID to find the first instance of. * @param {string} text The inner text that should be set. */ function updateText(elementId, text) { var el = getElementById(elementId); if (el.innerText != text) { el.innerText = text; } }; /* HacknetNode.js */ function hacknetNodesInit() { var performMapping = function(x) { getElementById("hacknet-nodes-" + x.id + "-multiplier") .addEventListener("click", function() { hacknetNodePurchaseMultiplier = x.multiplier; updateHacknetNodesMultiplierButtons(); updateHacknetNodesContent(); return false; }); }; var mappings = [ { id: "1x", multiplier: 1 }, { id: "5x", multiplier: 5 }, { id: "10x", multiplier: 10 }, { id: "max", multiplier: 0 } ]; for (var elem of mappings) { // Encapsulate in a function so that the appropriate scope is kept in the click handler. performMapping(elem); } } document.addEventListener("DOMContentLoaded", hacknetNodesInit, false); function HacknetNode(name) { this.level = 1; this.ram = 1; //GB this.cores = 1; this.name = name; this.totalMoneyGenerated = 0; this.onlineTimeSeconds = 0; this.moneyGainRatePerSecond = 0; } HacknetNode.prototype.updateMoneyGainRate = function() { //How much extra $/s is gained per level var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel; this.moneyGainRatePerSecond = (this.level * gainPerLevel) * Math.pow(1.035, this.ram-1) * ((this.cores + 5) / 6) * Player.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney; if (isNaN(this.moneyGainRatePerSecond)) { this.moneyGainRatePerSecond = 0; dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer"); } updateTotalHacknetProduction(); } HacknetNode.prototype.calculateLevelUpgradeCost = function(levels=1) { levels = Math.round(levels); if (isNaN(levels) || levels < 1) { return 0; } var mult = CONSTANTS.HacknetNodeUpgradeLevelMult; var totalMultiplier = 0; //Summed var currLevel = this.level; for (var i = 0; i < levels; ++i) { totalMultiplier += Math.pow(mult, currLevel); ++currLevel; } return CONSTANTS.BaseCostForHacknetNode / 2 * totalMultiplier * Player.hacknet_node_level_cost_mult; } //Wrapper function for Netscript HacknetNode.prototype.getLevelUpgradeCost = function(levels=1) { return this.calculateLevelUpgradeCost(levels); } HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) { levels = Math.round(levels); var cost = this.calculateLevelUpgradeCost(levels); if (isNaN(cost) || levels < 0) { return false; } if (this.level + levels > CONSTANTS.HacknetNodeMaxLevel) { var diff = Math.max(0, CONSTANTS.HacknetNodeMaxLevel - this.level); return this.purchaseLevelUpgrade(diff); } if (Player.money.lt(cost)) { return false; } Player.loseMoney(cost); this.level += levels; this.updateMoneyGainRate(); return true; } //Wrapper function for Netscript HacknetNode.prototype.upgradeLevel = function(levels=1) { let res = this.purchaseLevelUpgrade(levels); createPlayerHacknetNodeWrappers(); return res; } HacknetNode.prototype.calculateRamUpgradeCost = function() { var numUpgrades = Math.log2(this.ram); //Calculate cost //Base cost of RAM is 50k per 1GB, increased by some multiplier for each time RAM is upgraded var baseCost = this.ram * CONSTANTS.BaseCostFor1GBOfRamHacknetNode; var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades); return baseCost * mult * Player.hacknet_node_ram_cost_mult; } //Wrapper function for Netscript HacknetNode.prototype.getRamUpgradeCost = function() { return this.calculateRamUpgradeCost(); } HacknetNode.prototype.purchaseRamUpgrade = function() { var cost = this.calculateRamUpgradeCost(); if (isNaN(cost)) { return false; } if (Player.money.lt(cost)) { return false; } if (this.ram >= CONSTANTS.HacknetNodeMaxRam) { return false; } Player.loseMoney(cost); this.ram *= 2; //Ram is always doubled this.updateMoneyGainRate(); return true; } //Wrapper function for Netscript HacknetNode.prototype.upgradeRam = function() { let res = this.purchaseRamUpgrade(); createPlayerHacknetNodeWrappers(); return res; } HacknetNode.prototype.calculateCoreUpgradeCost = function() { var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore; var mult = CONSTANTS.HacknetNodeUpgradeCoreMult; return coreBaseCost * Math.pow(mult, this.cores - 1) * Player.hacknet_node_core_cost_mult; } //Wrapper function for Netscript HacknetNode.prototype.getCoreUpgradeCost = function() { let res = this.calculateCoreUpgradeCost(); createPlayerHacknetNodeWrappers(); return res; } HacknetNode.prototype.purchaseCoreUpgrade = function() { var cost = this.calculateCoreUpgradeCost(); if (isNaN(cost)) { return false; } if (Player.money.lt(cost)) { return false; } if (this.cores >= CONSTANTS.HacknetNodeMaxCores) { return false; } Player.loseMoney(cost); ++this.cores; this.updateMoneyGainRate(); return true; } //Wrapper function for Netscript HacknetNode.prototype.upgradeCore = function() { return this.purchaseCoreUpgrade(); } /* Saving and loading HackNets */ HacknetNode.prototype.toJSON = function() { return Generic_toJSON("HacknetNode", this); } HacknetNode.fromJSON = function(value) { return Generic_fromJSON(HacknetNode, value.data); } Reviver.constructors.HacknetNode = HacknetNode; var HacknetNodeWrapper = function(hacknetNodeObj) { var _node = hacknetNodeObj; return { name : _node.name, level : _node.level, ram : _node.ram, cores : _node.cores, totalMoneyGenerated : _node.totalMoneyGenerated, onlineTimeSeconds : _node.onlineTimeSeconds, moneyGainRatePerSecond : _node.moneyGainRatePerSecond, upgradeLevel : function(n) { return _node.upgradeLevel(n); }, upgradeRam : function() { return _node.upgradeRam(); }, upgradeCore : function() { return _node.upgradeCore(); }, getLevelUpgradeCost : function(n) { return _node.getLevelUpgradeCost(n); }, getRamUpgradeCost : function() { return _node.getRamUpgradeCost(); }, getCoreUpgradeCost : function() { return _node.getCoreUpgradeCost(); } } } function purchaseHacknet() { /* INTERACTIVE TUTORIAL */ if (iTutorialIsRunning) { if (currITutorialStep == iTutorialSteps.HacknetNodesIntroduction) { iTutorialNextStep(); } else { return; } } /* END INTERACTIVE TUTORIAL */ var cost = getCostOfNextHacknetNode(); if (isNaN(cost)) { throw new Error("Cost is NaN"); } if (Player.money.lt(cost)) { //dialogBoxCreate("You cannot afford to purchase a Hacknet Node!"); return false; } //Auto generate a name for the node for now...TODO var numOwned = Player.hacknetNodes.length; var name = "hacknet-node-" + numOwned; var node = new HacknetNode(name); node.updateMoneyGainRate(); Player.loseMoney(cost); Player.hacknetNodes.push(node); if (Engine.currentPage === Engine.Page.HacknetNodes) { displayHacknetNodesContent(); } createPlayerHacknetNodeWrappers(); updateTotalHacknetProduction(); return numOwned; } //Calculates the total production from all HacknetNodes function updateTotalHacknetProduction() { var total = 0; for (var i = 0; i < Player.hacknetNodes.length; ++i) { total += Player.hacknetNodes[i].moneyGainRatePerSecond; } Player.totalHacknetNodeProduction = total; } function getCostOfNextHacknetNode() { //Cost increases exponentially based on how many you own var numOwned = Player.hacknetNodes.length; var mult = CONSTANTS.HacknetNodePurchaseNextMult; return CONSTANTS.BaseCostForHacknetNode * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult; } var hacknetNodePurchaseMultiplier = 1; function updateHacknetNodesMultiplierButtons() { var mult1x = document.getElementById("hacknet-nodes-1x-multiplier"); var mult5x = document.getElementById("hacknet-nodes-5x-multiplier"); var mult10x = document.getElementById("hacknet-nodes-10x-multiplier"); var multMax = document.getElementById("hacknet-nodes-max-multiplier"); mult1x.setAttribute("class", "a-link-button"); mult5x.setAttribute("class", "a-link-button"); mult10x.setAttribute("class", "a-link-button"); multMax.setAttribute("class", "a-link-button"); if (Player.hacknetNodes.length == 0) { mult1x.setAttribute("class", "a-link-button-inactive"); mult5x.setAttribute("class", "a-link-button-inactive"); mult10x.setAttribute("class", "a-link-button-inactive"); multMax.setAttribute("class", "a-link-button-inactive"); } else if (hacknetNodePurchaseMultiplier == 1) { mult1x.setAttribute("class", "a-link-button-inactive"); } else if (hacknetNodePurchaseMultiplier == 5) { mult5x.setAttribute("class", "a-link-button-inactive"); } else if (hacknetNodePurchaseMultiplier == 10) { mult10x.setAttribute("class", "a-link-button-inactive"); } else { multMax.setAttribute("class", "a-link-button-inactive"); } } //Calculate the maximum number of times the Player can afford to upgrade //a Hacknet Node's level" function getMaxNumberLevelUpgrades(nodeObj) { if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1))) { return 0; } var min = 1; var max = CONSTANTS.HacknetNodeMaxLevel - 1; var levelsToMax = CONSTANTS.HacknetNodeMaxLevel - nodeObj.level; if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax))) { return levelsToMax; } while (min <= max) { var curr = (min + max) / 2 | 0; if (curr != CONSTANTS.HacknetNodeMaxLevel && Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr)) && Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1))) { return Math.min(levelsToMax, curr); } else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr))) { max = curr - 1; } else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr))) { min = curr + 1; } else { return Math.min(levelsToMax, curr); } } } //Creates Hacknet Node DOM elements when the page is opened function displayHacknetNodesContent() { //Update Hacknet Nodes button var newPurchaseButton = clearEventListeners("hacknet-nodes-purchase-button"); newPurchaseButton.addEventListener("click", function() { purchaseHacknet(); return false; }); //Handle Purchase multiplier buttons updateHacknetNodesMultiplierButtons(); //Remove all old hacknet Node DOM elements var hacknetNodesList = document.getElementById("hacknet-nodes-list"); while (hacknetNodesList.firstChild) { hacknetNodesList.removeChild(hacknetNodesList.firstChild); } //Then re-create them for (var i = 0; i < Player.hacknetNodes.length; ++i) { createHacknetNodeDomElement(Player.hacknetNodes[i]); } updateHacknetNodesContent(); } //Update information on all Hacknet Node DOM elements function updateHacknetNodesContent() { //Set purchase button to inactive if not enough money, and update its price display var cost = getCostOfNextHacknetNode(); var purchaseButton = getElementById("hacknet-nodes-purchase-button"); var formattedCost = formatNumber(cost, 2); updateText("hacknet-nodes-purchase-button", "Purchase Hacknet Node - $" + formattedCost); if (Player.money.lt(cost)) { purchaseButton.setAttribute("class", "a-link-button-inactive"); } else { purchaseButton.setAttribute("class", "a-link-button"); } //Update player's money updateText("hacknet-nodes-player-money", "$" + formatNumber(Player.money.toNumber(), 2)); updateText("hacknet-nodes-total-production", "$" + formatNumber(Player.totalHacknetNodeProduction, 2) + " / second"); //Update information in each owned hacknet node for (var i = 0; i < Player.hacknetNodes.length; ++i) { updateHacknetNodeDomElement(Player.hacknetNodes[i]); } } //Creates a single Hacknet Node DOM element function createHacknetNodeDomElement(nodeObj) { var nodeName = nodeObj.name; var nodeLevelContainer = createElement("div", { class: "hacknet-node-level-container row", innerHTML: "
Level:
" }); var nodeRamContainer = createElement("div", { class: "hacknet-node-ram-container row", innerHTML: "RAM:
" }); var nodeCoresContainer = createElement("div", { class: "hacknet-node-cores-container row", innerHTML: "Cores:
" }) var containingDiv = createElement("div", { class: "hacknet-node-container", innerHTML: "Node name:
" + "" + "Production:
" + "" + "" + "