/* Pop up Purchase Augmentation Box */ function purchaseAugmentationBoxInit() { var cancelButton = document.getElementById("purchase-augmentation-box-cancel"); //Close Dialog box cancelButton.addEventListener("click", function() { purchaseAugmentationBoxClose(); return false; }); }; document.addEventListener("DOMContentLoaded", purchaseAugmentationBoxInit, false); purchaseAugmentationBoxClose = function() { var purchaseAugmentationBox = document.getElementById("purchase-augmentation-box-container"); purchaseAugmentationBox.style.display = "none"; } purchaseAugmentationBoxOpen = function() { var purchaseAugmentationBox = document.getElementById("purchase-augmentation-box-container"); purchaseAugmentationBox.style.display = "block"; } purchaseAugmentationBoxSetText = function(txt) { var purchaseAugmentationBox = document.getElementById("purchase-augmentation-box-text"); purchaseAugmentationBox.innerHTML = txt; } //ram argument is in GB purchaseAugmentationBoxCreate = function(aug, fac) { document.getElementById("purchase-augmentation-box-aug-name").innerHTML = aug.name; document.getElementById("purchase-augmentation-box-aug-info").innerHTML = aug.info; purchaseAugmentationBoxSetText("
Would you like to purchase the " + aug.name + " Augmentation for $" + formatNumber(aug.baseCost * fac.augmentationPriceMult, 2) + "?"); //Clear old event listeners from Confirm button var newConfirmButton = clearEventListeners("purchase-augmentation-box-confirm"); newConfirmButton.addEventListener("click", function() { //TODO Requirements for specific augmentations (e.g Embedded Netburner Module b4 its upgrades) if (aug.name == AugmentationNames.Targeting2 && Augmentations[AugmentationNames.Targeting1].owned == false) { dialogBoxCreate("You must first install Augmented Targeting I before you can upgrade it to Augmented Targeting II"); } else if (aug.name == AugmentationNames.Targeting3 && Augmentations[AugmentationNames.Targeting2].owned == false) { dialogBoxCreate("You must first install Augmented Targeting II before you can upgrade it to Augmented Targeting III"); } else if (aug.name == AugmentationNames.CombatRib2 && Augmentations[AugmentationNames.CombatRib1].owned == false) { dialogBoxCreate("You must first install Combat Rib I before you can upgrade it to Combat Rib II"); } else if (aug.name == AugmentationNames.CombatRib3 && Augmentations[AugmentationNames.CombatRib2].owned == false) { dialogBoxCreate("You must first install Combat Rib II before you can upgrade it to Combat Rib III"); } else if (aug.name == AugmentationNames.GrapheneBionicSpine && Augmentations[AugmentationNames.BionicSpine].owned == false) { dialogBoxCreate("You must first install a Bionic Spine before you can upgrade it to a Graphene Bionic Spine"); } else if (aug.name == AugmentationNames.GrapheneBionicLegs && Augmentations[AugmentationNames.BionicLegs].owned == false) { dialogBoxCreate("You must first install Bionic Legs before you can upgrade it to Graphene Bionic Legs"); } else if (aug.name == AugmentationNames.ENMCoreV2 && Augmentations[AugmentationNames.ENMCore].owned == false) { dialogBoxCreate("You must first install Embedded Netburner Module Core Implant before you can upgrade it to V2"); } else if (aug.name == AugmentationNames.ENMCoreV3 && Augmentations[AugmentationNames.ENMCoreV2].owned == false) { dialogBoxCreate("You must first install Embedded Netburner Module Core V2 Upgrade before you can upgrade it to V3"); } else if ((aug.name == AugmentationNames.ENMCore || aug.name == AugmentationNames.ENMAnalyzeEngine || aug.name == AugmentationNames.ENMDMA) && Augmentations[AugmentationNames.ENM].owned == false) { dialogBoxCreate("You must first install the Embedded Netburner Module before installing any upgrades to it"); } else if ((aug.name == AugmentationNames.PCDNIOptimizer || aug.name == AugmentationNames.PCDNINeuralNetwork) && Augmentations[AugmentationNames.PCDNI].owned == false) { dialogBoxCreate("You must first install the Pc Direct-Neural Interface before installing this upgrade"); } else if (aug.name == AugmentationNames.GrapheneBrachiBlades && Augmentations[AugmentationNames.BrachiBlades].owned == false) { dialogBoxCreate("You must first install the Brachi Blades augmentation before installing this upgrade"); } else if (aug.name == AugmentationNames.GrapheneBionicArms && Augmentations[AugmentationNames.BionicArms].owned == false) { dialogBoxCreate("You must first install the Bionic Arms augmentation before installing this upgrade"); } else if (Player.money >= (aug.baseCost * fac.augmentationPriceMult)) { var queuedAugmentation = new PlayerOwnedAugmentation(aug.name); if (aug.name == AugmentationNames.NeuroFluxGovernor) { queuedAugmentation.level = getNextNeurofluxLevel(); } Player.queuedAugmentations.push(queuedAugmentation); Player.loseMoney((aug.baseCost * fac.augmentationPriceMult)); dialogBoxCreate("You purchased " + aug.name + ". It's enhancements will not take " + "effect until they are installed. To install your augmentations, go to the " + "'Augmentations' tab on the left-hand navigation menu. Purchasing additional " + "augmentations will now be more expensive."); //If you just purchased Neuroflux Governor, recalculate the cost if (aug.name == AugmentationNames.NeuroFluxGovernor) { var nextLevel = getNextNeurofluxLevel(); --nextLevel; var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel); aug.setRequirements(500 * mult, 750000 * mult); for (var i = 0; i < Player.queuedAugmentations.length-1; ++i) { aug.baseCost *= CONSTANTS.MultipleAugMultiplier; } } for (var name in Augmentations) { if (Augmentations.hasOwnProperty(name)) { Augmentations[name].baseCost *= CONSTANTS.MultipleAugMultiplier; } } displayFactionAugmentations(fac.name); } else { dialogBoxCreate("You don't have enough money to purchase this Augmentation!"); } purchaseAugmentationBoxClose(); return false; }); purchaseAugmentationBoxOpen(); } function getNextNeurofluxLevel() { var aug = Augmentations[AugmentationNames.NeuroFluxGovernor]; if (aug == null) { for (var i = 0; i < Player.augmentations.length; ++i) { if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) { aug = Player.augmentations[i]; } } if (aug == null) { console.log("ERROR, Could not find NeuroFlux Governor aug"); return 1; } } var nextLevel = aug.level + 1; for (var i = 0; i < Player.queuedAugmentations.length; ++i) { if (Player.queuedAugmentations[i].name == AugmentationNames.NeuroFluxGovernor) { ++nextLevel; } } return nextLevel; }