//Terminal var post = function(input) { $("#terminal-input").before('' + input + ''); window.scrollTo(0, document.body.scrollHeight); } var postNetburnerText = function() { post("Netburner v1.0"); } //command is checked on enter key press $(document).keyup(function(event) { if (event.keyCode == 13) { var command = $('input[class=terminal-input]').val(); if (command.length > 0) { post("> " + command); //TODO Do i have to switch the order of these two? Terminal.executeCommand(command); $('input[class=terminal-input]').val(""); } } }); var Terminal = { executeCommand: function(command) { var commandArray = command.split(); if (commandArray.length == 0) { return; } switch (commandArray[0]) { case "analyze": //TODO Analyze the system for ports break; case "clear": case "cls": console.log("cls/clear terminal command called"); $("#terminal tr:not(:last)").remove(); postNetburnerText(); break; case "connect": case "telnet": //Disconnect from current server in terminal and connect to new one..maybe rename this to telnet? if (commandArray.length != 2) { post("Incorrect usage of connect/telnet command. Usage: connect/telnet [ip]"); return; } var ip = commandArray[1]; for (var i = 0; i < Player.currentServer.serversOnNetwork.length; i++) { if (Player.currentServer.serversOnNetwork[i].ip == ip) { Player.currentServer.isConnectedTo = false; Player.currentServer = Player.currentServer.serversOnNetwork[i]; post("Connect to " + ip); return; } } post("IP not found"); break; case "df": console.log("df terminal command called"); post("Total: " + Player.currentServer.maxRam.toString() + " GB"); post("Used: " + Player.currentServer.ramUsed.toString() + " GB"); post("Available: " + (Player.currentServer.maxRam - Player.currentServer.ramUsed).toString() + " GB"); break; case "hack": //TODO Hack the current PC (usually for money) //You can't hack your home pc or servers you purchased if (Player.currentServer.purchasedByPlayer) { post("Cannot hack your own machines! You are currently connected to your home PC or one of your purchased servers"); } else if (Player.currentServer.hasAdminRights == false ) { post("You do not have admin rights for this machine! Cannot hack"); } else if (Player.currentServer.requiredHackingSkill > Player.hacking_skill) { post("Your hacking skill is not high enough to attempt hacking this machine"); } else { var hackResult = Player.currentServer.hack(); } break; case "help": //TODO break; case "hostname": //Print the hostname of current system post(Player.currentServer.hostname); break; case "ifconfig": //Print the IP address of the current system post(Player.currentServer.ip); break; case "kill": //TODO break; case "ls": //TODO break; case "netstat": case "scan": if (commandArray.length != 1) { post("Incorrect usage of netstat/scan command. Usage: netstat/scan"); return; } //Displays available network connections using TCP console.log("netstat/scan terminal command called"); post("Hostname IP"); for (var i = 0; i < Player.currentServer.serversOnNetwork.length; i++) { post(Player.currentServer.serversOnNetwork[i].hostname + " " + Player.currentServer.serversOnNetwork[i].ip); } case "ps": //TODO break; case "rm": //TODO break; case "run": //TODO break; case "scp": //TODO break; default: post("Command not found"); } }, runProgram: function(programName) { } };