import { loadAliases, loadGlobalAliases, Aliases, GlobalAliases } from "./Alias"; import { Companies, loadCompanies } from "./Company/Companies"; import { CONSTANTS } from "./Constants"; import { Engine } from "./engine"; import { Factions, loadFactions } from "./Faction/Factions"; import { loadFconf } from "./Fconf/Fconf"; import { FconfSettings } from "./Fconf/FconfSettings"; import { loadAllGangs, AllGangs } from "./Gang/AllGangs"; import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers"; import { Player, loadPlayer } from "./Player"; import { AllServers, loadAllServers } from "./Server/AllServers"; import { Settings } from "./Settings/Settings"; import { loadSpecialServerIps, SpecialServerIps } from "./Server/SpecialServerIps"; import { SourceFileFlags } from "./SourceFile/SourceFileFlags"; import { loadStockMarket, StockMarket } from "./StockMarket/StockMarket"; import { createStatusText } from "./ui/createStatusText"; import { setTimeoutRef } from "./utils/SetTimeoutRef"; import * as ExportBonus from "./ExportBonus"; import { dialogBoxCreate } from "../utils/DialogBox"; import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners"; import { Reviver, Generic_toJSON, Generic_fromJSON } from "../utils/JSONReviver"; import { save } from "./db"; import Decimal from "decimal.js"; /* SaveObject.js * Defines the object used to save/load games */ let saveObject = new BitburnerSaveObject(); function BitburnerSaveObject() { this.PlayerSave = ""; this.AllServersSave = ""; this.CompaniesSave = ""; this.FactionsSave = ""; this.SpecialServerIpsSave = ""; this.AliasesSave = ""; this.GlobalAliasesSave = ""; this.MessagesSave = ""; this.StockMarketSave = ""; this.SettingsSave = ""; this.FconfSettingsSave = ""; this.VersionSave = ""; this.AllGangsSave = ""; this.LastExportBonus = ""; } BitburnerSaveObject.prototype.getSaveString = function () { this.PlayerSave = JSON.stringify(Player); // Delete all logs from all running scripts var TempAllServers = JSON.parse(JSON.stringify(AllServers), Reviver); for (var ip in TempAllServers) { var server = TempAllServers[ip]; if (server == null) { continue; } for (var i = 0; i < server.runningScripts.length; ++i) { var runningScriptObj = server.runningScripts[i]; runningScriptObj.logs.length = 0; runningScriptObj.logs = []; } } this.AllServersSave = JSON.stringify(TempAllServers); this.CompaniesSave = JSON.stringify(Companies); this.FactionsSave = JSON.stringify(Factions); this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps); this.AliasesSave = JSON.stringify(Aliases); this.GlobalAliasesSave = JSON.stringify(GlobalAliases); this.MessagesSave = JSON.stringify(Messages); this.StockMarketSave = JSON.stringify(StockMarket); this.SettingsSave = JSON.stringify(Settings); this.FconfSettingsSave = JSON.stringify(FconfSettings); this.VersionSave = JSON.stringify(CONSTANTS.Version); this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus); if (Player.inGang()) { this.AllGangsSave = JSON.stringify(AllGangs); } var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this)))); return saveString; }; BitburnerSaveObject.prototype.saveGame = function () { const saveString = this.getSaveString(); save(saveString) .then(() => createStatusText("Game saved!")) .catch((err) => console.error(err)); }; // Makes necessary changes to the loaded/imported data to ensure // the game stills works with new versions function evaluateVersionCompatibility(ver) { // This version refactored the Company/job-related code if (ver <= "0.41.2") { // Player's company position is now a string if (Player.companyPosition != null && typeof Player.companyPosition !== "string") { Player.companyPosition = Player.companyPosition.data.positionName; if (Player.companyPosition == null) { Player.companyPosition = ""; } } // The "companyName" property of all Companies is renamed to "name" for (var companyName in Companies) { const company = Companies[companyName]; if ((company.name == null || company.name === 0 || company.name === "") && company.companyName != null) { company.name = company.companyName; } if (company.companyPositions instanceof Array) { const pos = {}; for (let i = 0; i < company.companyPositions.length; ++i) { pos[company.companyPositions[i]] = true; } company.companyPositions = pos; } } } // This version allowed players to hold multiple jobs if (ver < "0.43.0") { if (Player.companyName !== "" && Player.companyPosition != null && Player.companyPosition !== "") { Player.jobs[Player.companyName] = Player.companyPosition; } delete Player.companyPosition; } } function loadGame(saveString) { saveString = decodeURIComponent(escape(atob(saveString))); const saveObj = JSON.parse(saveString, Reviver); loadPlayer(saveObj.PlayerSave); loadAllServers(saveObj.AllServersSave); loadCompanies(saveObj.CompaniesSave); loadFactions(saveObj.FactionsSave); loadSpecialServerIps(saveObj.SpecialServerIpsSave); if (saveObj.hasOwnProperty("AliasesSave")) { try { loadAliases(saveObj.AliasesSave); } catch (e) { console.warn(`Could not load Aliases from save`); loadAliases(""); } } else { console.warn(`Save file did not contain an Aliases property`); loadAliases(""); } if (saveObj.hasOwnProperty("GlobalAliasesSave")) { try { loadGlobalAliases(saveObj.GlobalAliasesSave); } catch (e) { console.warn(`Could not load GlobalAliases from save`); loadGlobalAliases(""); } } else { console.warn(`Save file did not contain a GlobalAliases property`); loadGlobalAliases(""); } if (saveObj.hasOwnProperty("MessagesSave")) { try { loadMessages(saveObj.MessagesSave); } catch (e) { console.warn(`Could not load Messages from save`); initMessages(); } } else { console.warn(`Save file did not contain a Messages property`); initMessages(); } if (saveObj.hasOwnProperty("StockMarketSave")) { try { loadStockMarket(saveObj.StockMarketSave); } catch (e) { loadStockMarket(""); } } else { loadStockMarket(""); } if (saveObj.hasOwnProperty("SettingsSave")) { try { Settings.load(saveObj.SettingsSave); } catch (e) { console.error("ERROR: Failed to parse Settings. Re-initing default values"); Settings.init(); } } else { Settings.init(); } if (saveObj.hasOwnProperty("LastExportBonus")) { try { ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus)); } catch (err) { ExportBonus.setLastExportBonus(new Date().getTime()); console.error("ERROR: Failed to parse last export bonus Settings " + err); } } if (saveObj.hasOwnProperty("VersionSave")) { try { var ver = JSON.parse(saveObj.VersionSave, Reviver); evaluateVersionCompatibility(ver); if (window.location.href.toLowerCase().includes("bitburner-beta")) { // Beta branch, always show changes createBetaUpdateText(); } else if (ver != CONSTANTS.Version) { createNewUpdateText(); } } catch (e) { createNewUpdateText(); } } else { createNewUpdateText(); } if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) { try { loadAllGangs(saveObj.AllGangsSave); } catch (e) { console.error("ERROR: Failed to parse AllGangsSave: " + e); } } return true; } BitburnerSaveObject.prototype.exportGame = function () { const saveString = this.getSaveString(); // Save file name is based on current timestamp and BitNode const epochTime = Math.round(Date.now() / 1000); const bn = Player.bitNodeN; const filename = `bitburnerSave_BN${bn}x${SourceFileFlags[bn]}_${epochTime}.json`; var file = new Blob([saveString], { type: "text/plain" }); if (window.navigator.msSaveOrOpenBlob) { // IE10+ window.navigator.msSaveOrOpenBlob(file, filename); } else { // Others var a = document.createElement("a"), url = URL.createObjectURL(file); a.href = url; a.download = filename; document.body.appendChild(a); a.click(); setTimeoutRef(function () { document.body.removeChild(a); window.URL.revokeObjectURL(url); }, 0); } }; function createNewUpdateText() { dialogBoxCreate( "New update!
" + "Please report any bugs/issues through the github repository " + "or the Bitburner subreddit (reddit.com/r/bitburner).

" + CONSTANTS.LatestUpdate, ); } function createBetaUpdateText() { dialogBoxCreate( "You are playing on the beta environment! This branch of the game " + "features the latest developments in the game. This version may be unstable.
" + "Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " + "or the Bitburner subreddit (reddit.com/r/bitburner).

" + CONSTANTS.LatestUpdate, ); } BitburnerSaveObject.prototype.toJSON = function () { return Generic_toJSON("BitburnerSaveObject", this); }; BitburnerSaveObject.fromJSON = function (value) { return Generic_fromJSON(BitburnerSaveObject, value.data); }; Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject; export { saveObject, loadGame };