/** * Interface for an object that represents the player (PlayerObject) * Used because at the time of implementation, the PlayerObject * cant be converted to TypeScript. */ import { Sleeve } from "./Sleeve/Sleeve"; import { IMap } from "../types"; import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation"; import { Augmentation } from "../Augmentation/Augmentation"; import { Company } from "../Company/Company"; import { CompanyPosition } from "../Company/CompanyPosition"; import { CityName } from "../Locations/data/CityNames"; import { Faction } from "../Faction/Faction"; import { HashManager } from "../Hacknet/HashManager"; import { HacknetNode } from "../Hacknet/HacknetNode"; import { LocationName } from "../Locations/data/LocationNames"; import { Server } from "../Server/Server"; import { BaseServer } from "../Server/BaseServer"; import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile"; import { MoneySourceTracker } from "../utils/MoneySourceTracker"; import { Exploit } from "../Exploits/Exploit"; import { ICorporation } from "../Corporation/ICorporation"; import { IGang } from "../Gang/IGang"; import { IBladeburner } from "../Bladeburner/IBladeburner"; import { ICodingContractReward } from "../CodingContracts"; import { HacknetServer } from "../Hacknet/HacknetServer"; import { ISkillProgress } from "./formulas/skill"; import { PlayerAchievement } from "../Achievements/Achievements"; import { IPerson } from "./IPerson"; import { Work } from "../Work/Work"; import { Multipliers } from "./Multipliers"; import { Skills } from "./Skills"; import { HP } from "./HP"; export interface IPlayer extends IPerson { bitNodeN: number; city: CityName; corporation: ICorporation | null; gang: IGang | null; bladeburner: IBladeburner | null; currentServer: string; factions: string[]; factionInvitations: string[]; hacknetNodes: (HacknetNode | string)[]; // HacknetNode object or IP of Hacknet Server has4SData: boolean; has4SDataTixApi: boolean; hashManager: HashManager; hasTixApiAccess: boolean; hasWseAccount: boolean; jobs: IMap; karma: number; numPeopleKilled: number; location: LocationName; readonly money: number; moneySourceA: MoneySourceTracker; moneySourceB: MoneySourceTracker; playtimeSinceLastAug: number; playtimeSinceLastBitnode: number; purchasedServers: string[]; queuedAugmentations: IPlayerOwnedAugmentation[]; scriptProdSinceLastAug: number; sleeves: Sleeve[]; sleevesFromCovenant: number; sourceFiles: IPlayerOwnedSourceFile[]; exploits: Exploit[]; achievements: PlayerAchievement[]; terminalCommandHistory: string[]; lastUpdate: number; totalPlaytime: number; hp: HP; skills: Skills; exp: Skills; mults: Multipliers; currentWork: Work | null; focus: boolean; entropy: number; // Methods init: () => void; startWork(w: Work): void; processWork(cycles: number): void; finishWork(cancelled: boolean): void; applyForAgentJob(sing?: boolean): boolean; applyForBusinessConsultantJob(sing?: boolean): boolean; applyForBusinessJob(sing?: boolean): boolean; applyForEmployeeJob(sing?: boolean): boolean; applyForItJob(sing?: boolean): boolean; applyForJob(entryPosType: CompanyPosition, sing?: boolean): boolean; applyForNetworkEngineerJob(sing?: boolean): boolean; applyForPartTimeEmployeeJob(sing?: boolean): boolean; applyForPartTimeWaiterJob(sing?: boolean): boolean; applyForSecurityEngineerJob(sing?: boolean): boolean; applyForSecurityJob(sing?: boolean): boolean; applyForSoftwareConsultantJob(sing?: boolean): boolean; applyForSoftwareJob(sing?: boolean): boolean; applyForWaiterJob(sing?: boolean): boolean; canAccessBladeburner(): boolean; canAccessCorporation(): boolean; canAccessGang(): boolean; canAccessGrafting(): boolean; canAfford(cost: number): boolean; gainMoney(money: number, source: string): void; getCurrentServer(): BaseServer; getGangFaction(): Faction; getGangName(): string; getHomeComputer(): Server; getNextCompanyPosition(company: Company, entryPosType: CompanyPosition): CompanyPosition | null; getUpgradeHomeRamCost(): number; getUpgradeHomeCoresCost(): number; gotoLocation(to: LocationName): boolean; hasAugmentation(aug: string | Augmentation, installed?: boolean): boolean; hasCorporation(): boolean; hasGangWith(facName: string): boolean; hasTorRouter(): boolean; hasProgram(program: string): boolean; inBladeburner(): boolean; inGang(): boolean; isAwareOfGang(): boolean; isQualified(company: Company, position: CompanyPosition): boolean; loseMoney(money: number, source: string): void; reapplyAllAugmentations(resetMultipliers?: boolean): void; reapplyAllSourceFiles(): void; setMoney(amt: number): void; startBladeburner(): void; startCorporation(corpName: string, additionalShares?: number): void; startFocusing(): void; startGang(facName: string, isHacking: boolean): void; travel(to: CityName): boolean; giveExploit(exploit: Exploit): void; giveAchievement(achievementId: string): void; getCasinoWinnings(): number; quitJob(company: string, sing?: boolean): void; hasJob(): boolean; createHacknetServer(): HacknetServer; queueAugmentation(augmentationName: string): void; receiveInvite(factionName: string): void; updateSkillLevels(): void; gainCodingContractReward(reward: ICodingContractReward, difficulty?: number): string; stopFocusing(): void; resetMultipliers(): void; prestigeAugmentation(): void; prestigeSourceFile(): void; calculateSkillProgress(exp: number, mult?: number): ISkillProgress; hospitalize(): void; checkForFactionInvitations(): Faction[]; setBitNodeNumber(n: number): void; canAccessCotMG(): boolean; sourceFileLvl(n: number): number; applyEntropy(stacks?: number): void; focusPenalty(): number; }