/* Prestige functions */ //Prestige by purchasing augmentation function prestigeAugmentation() { //Sum up lifetime/total statistics Player.total_hacking += Player.hacking_skill; Player.lifetime_hacking += Player.hacking_skill; Player.total_strength += Player.strength; Player.lifetime_strength += Player.strength; Player.total_defense += Player.defense; Player.lifetime_defense += Player.defense; Player.total_dexterity += Player.dexterity; Player.lifetime_dexterity += Player.dexterity; Player.total_agility += Player.agility; Player.lifetime_agility += Player.agility; Player.total_charisma += Player.charisma; Player.lifetime_charisma += Player.charisma; //Crime statistics Player.numTimesShopliftedTotal += Player.numTimesShoplifted; Player.numTimesShopliftedLifetime += Player.numTimesShoplifted; Player.numTimesShoplifted = 0; Player.numPeopleMuggedTotal += Player.numPeopleMugged; Player.numPeopleMuggedLifetime += Player.numPeopleMugged; Player.numPeopleMugged = 0; Player.numTimesDealtDrugsTotal += Player.numTimesDealtDrugs; Player.numTimesDealtDrugsLifetime += Player.numTimesDealtDrugs; Player.numTimesDealtDrugs = 0; Player.numTimesTraffickArmsTotal += Player.numTimesTraffickArms; Player.numTimesTraffickArmsLifetime += Player.numTimesTraffickArms; Player.numTimesTraffickArms = 0; Player.numPeopleKilledTotal += Player.numPeopleKilled; Player.numPeopleKilledLifetime += Player.numPeopleKilled; Player.numPeopleKilled = 0; Player.numTimesKidnappedTotal += Player.numTimesKidnapped; Player.numTimesKidnappedLifetime += Player.numTimesKidnapped; Player.numTimesKidnapped = 0; //Reset stats Player.hacking_skill = 1; Player.strength = 1; Player.defense = 1; Player.dexterity = 1; Player.agility = 1; Player.charisma = 1; Player.hacking_exp = 0; Player.strength_exp = 0; Player.defense_exp = 0; Player.dexterity_exp = 0; Player.agility_exp = 0; Player.charisma_exp = 0; Player.money = 0; Player.homeComputer = ""; Player.city = Locations.Sector12; Player.location = ""; Player.companyName = ""; Player.companyPosition = ""; Player.currentServer = ""; Player.discoveredServers = []; Player.purchasedServers = []; Player.factions = []; Player.startAction = false; Player.actionTime = 0; Player.isWorking = false; Player.currentWorkFactionName = ""; Player.currentWorkFactionDescription = ""; this.createProgramName = ""; this.className = ""; this.crimeType = ""; Player.workHackExpGainRate = 0; Player.workStrExpGainRate = 0; Player.workDefExpGainRate = 0; Player.workDexExpGainRate = 0; Player.workAgiExpGainRate = 0; Player.workChaExpGainRate = 0; Player.workRepGainRate = 0; Player.workMoneyGainRate = 0; Player.workHackExpGained = 0; Player.workStrExpGained = 0; Player.workDefExpGained = 0; Player.workDexExpGained = 0; Player.workAgiExpGained = 0; Player.workChaExpGained = 0; Player.workRepGained = 0; Player.workMoneyGained = 0; Player.timeWorked = 0; Player.lastUpdate = new Date().getTime(); //Delete all servers for (var member in AllServers) { delete AllServers[member]; } AllServers = {}; //Delete all running scripts objects for (var i = 0; i < workerScripts.length; ++i) { workerScripts[i].env.stopFlag = true; } //Delete active scripts display elements var list = Engine.ActiveScriptsList.querySelectorAll('#active-scripts-list li'); for (var i = list.length-1; i >= 0; --i) { Engine.deleteActiveScriptsItem(i); } workerScripts.length = 0; //Delete Hacknet Nodes Player.hacknetNodes.length = 0; //Delete Special Server IPs for (var member in SpecialServerIps) { delete SpecialServerIps[member]; } SpecialServersIps = null; //Delete Companies for (var member in Companies) { delete Companies[member]; } Companies = {}; //Delete Factions for (var member in Factions) { delete Factions[member]; } Factions = {}; //Inititialization SpecialServerIps = new SpecialServerIpsMap(); Player.init(); initForeignServers(); initCompanies(); initFactions(); CompanyPositions.init(); Engine.loadTerminalContent(); }