/** * Augmentation-related methods for the Player class (PlayerObject) */ import { IPlayer } from "../IPlayer"; import { Augmentation } from "../../Augmentation/Augmentation"; import { calculateEntropy } from "../Grafting/EntropyAccumulation"; export function hasAugmentation(this: IPlayer, aug: string | Augmentation, ignoreQueued = false): boolean { const augName: string = aug instanceof Augmentation ? aug.name : aug; for (const owned of this.augmentations) { if (owned.name === augName) { return true; } } if (!ignoreQueued) { for (const owned of this.queuedAugmentations) { if (owned.name === augName) { return true; } } } return false; } export function applyEntropy(this: IPlayer, stacks = 1): void { // Re-apply all multipliers this.reapplyAllAugmentations(); this.reapplyAllSourceFiles(); this.mults = calculateEntropy(this, stacks); }