/** * TypeScript interface for the game engine (engine.js), which can't be converted * to TypeScript at the moment */ export interface IEngine { _lastUpdate: number; updateGame: (numCycles?: number) => void; Counters: { [key: string]: number | undefined; autoSaveCounter: number; updateSkillLevelsCounter: number; updateDisplays: number; updateDisplaysLong: number; updateActiveScriptsDisplay: number; createProgramNotifications: number; augmentationsNotifications: number; checkFactionInvitations: number; passiveFactionGrowth: number; messages: number; mechanicProcess: number; contractGeneration: number; }; decrementAllCounters: (numCycles?: number) => void; checkCounters: () => void; load: (saveString: string) => void; start: () => void; }