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/* 0 */
/*!***********************!*\
!*** ./src/Player.js ***!
\***********************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Player", function() { return Player; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadPlayer", function() { return loadPlayer; });
/* harmony import */ var _Augmentations__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Augmentations */ 16);
/* harmony import */ var _BitNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./BitNode */ 14);
/* harmony import */ var _Company__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Company */ 10);
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _CompanyManagement__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./CompanyManagement */ 42);
/* harmony import */ var _CreateProgram__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./CreateProgram */ 18);
/* harmony import */ var _Crimes__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./Crimes */ 27);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Faction__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./Faction */ 11);
/* harmony import */ var _Gang__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./Gang */ 34);
/* harmony import */ var _Location__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./Location */ 4);
/* harmony import */ var _NetscriptFunctions__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./NetscriptFunctions */ 30);
/* harmony import */ var _Server__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./Server */ 8);
/* harmony import */ var _SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./SpecialServerIps */ 17);
/* harmony import */ var _SourceFile__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./SourceFile */ 40);
/* harmony import */ var decimal_js__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! decimal.js */ 23);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var _utils_IPAddress__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ../utils/IPAddress */ 15);
/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ../utils/JSONReviver */ 9);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! numeral/min/numeral.min */ 13);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_20___default = /*#__PURE__*/__webpack_require__.n(numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_20__);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__);
function PlayerObject() {
//Skills and stats
this.hacking_skill = 1;
//Combat stats
this.hp = 10;
this.max_hp = 10;
this.strength = 1; //Damage dealt
this.defense = 1; //Damage received
this.dexterity = 1; //Accuracy
this.agility = 1; //Dodge %
//Labor stats
this.charisma = 1;
//Special stats
this.intelligence = 0;
//Hacking multipliers
this.hacking_chance_mult = 1;
this.hacking_speed_mult = 1;
this.hacking_money_mult = 1;
this.hacking_grow_mult = 1;
//Experience and multipliers
this.hacking_exp = 0;
this.strength_exp = 0;
this.defense_exp = 0;
this.dexterity_exp = 0;
this.agility_exp = 0;
this.charisma_exp = 0;
this.intelligence_exp= 0;
this.hacking_mult = 1;
this.strength_mult = 1;
this.defense_mult = 1;
this.dexterity_mult = 1;
this.agility_mult = 1;
this.charisma_mult = 1;
this.hacking_exp_mult = 1;
this.strength_exp_mult = 1;
this.defense_exp_mult = 1;
this.dexterity_exp_mult = 1;
this.agility_exp_mult = 1;
this.charisma_exp_mult = 1;
this.company_rep_mult = 1;
this.faction_rep_mult = 1;
//Money
this.money = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](1000);
this.total_money = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](0); //Total money ever earned in this "simulation"
this.lifetime_money = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](0); //Total money ever earned
//IP Address of Starting (home) computer
this.homeComputer = "";
//Location information
this.city = _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12;
this.location = "";
//Company Information
this.companyName = ""; //Name of Company, equivalent to an object from Locations
this.companyPosition = ""; //CompanyPosition object
//Servers
this.currentServer = ""; //IP address of Server currently being accessed through terminal
this.purchasedServers = []; //IP Addresses of purchased servers
this.hacknetNodes = [];
this.hacknetNodeWrappers = [];
this.totalHacknetNodeProduction = 0;
//Factions
this.factions = []; //Names of all factions player has joined
this.factionInvitations = []; //Outstanding faction invitations
//Augmentations
this.queuedAugmentations = [];
this.augmentations = [];
this.sourceFiles = [];
//Crime statistics
this.numPeopleKilled = 0;
this.karma = 0;
this.crime_money_mult = 1;
this.crime_success_mult = 1;
//Flag to let the engine know the player is starting an action
// Current actions: hack, analyze
this.startAction = false;
this.actionTime = 0;
//Flags/variables for working (Company, Faction, Creating Program, Taking Class)
this.isWorking = false;
this.workType = "";
this.currentWorkFactionName = "";
this.currentWorkFactionDescription = "";
this.workHackExpGainRate = 0;
this.workStrExpGainRate = 0;
this.workDefExpGainRate = 0;
this.workDexExpGainRate = 0;
this.workAgiExpGainRate = 0;
this.workChaExpGainRate = 0;
this.workRepGainRate = 0;
this.workMoneyGainRate = 0;
this.workMoneyLossRate = 0;
this.workHackExpGained = 0;
this.workStrExpGained = 0;
this.workDefExpGained = 0;
this.workDexExpGained = 0;
this.workAgiExpGained = 0;
this.workChaExpGained = 0;
this.workRepGained = 0;
this.workMoneyGained = 0;
this.createProgramName = "";
this.createProgramReqLvl = 0;
this.className = "";
this.crimeType = "";
this.timeWorked = 0; //in ms
this.timeWorkedCreateProgram = 0;
this.timeNeededToCompleteWork = 0;
this.work_money_mult = 1;
//Hacknet Node multipliers
this.hacknet_node_money_mult = 1;
this.hacknet_node_purchase_cost_mult = 1;
this.hacknet_node_ram_cost_mult = 1;
this.hacknet_node_core_cost_mult = 1;
this.hacknet_node_level_cost_mult = 1;
//Stock Market
this.hasWseAccount = false;
this.hasTixApiAccess = false;
//Gang
this.gang = 0;
//Corporation
this.corporation = 0;
//Bladeburner
this.bladeburner = 0;
this.bladeburner_max_stamina_mult = 1;
this.bladeburner_stamina_gain_mult = 1;
this.bladeburner_analysis_mult = 1; //Field Analysis Only
this.bladeburner_success_chance_mult = 1;
//bitnode
this.bitNodeN = 1;
//Flags for determining whether certain "thresholds" have been achieved
this.firstFacInvRecvd = false;
this.firstAugPurchased = false;
this.firstJobRecvd = false;
this.firstTimeTraveled = false;
this.firstProgramAvailable = false;
//Used to store the last update time.
this.lastUpdate = 0;
this.totalPlaytime = 0;
this.playtimeSinceLastAug = 0;
this.playtimeSinceLastBitnode = 0;
//Production since last Augmentation installation
this.scriptProdSinceLastAug = 0;
this.stockProdSinceLastAug = 0;
this.crimeProdSinceLastAug = 0;
this.jobProdSinceLastAug = 0;
};
PlayerObject.prototype.init = function() {
/* Initialize Player's home computer */
var t_homeComp = new _Server__WEBPACK_IMPORTED_MODULE_12__["Server"]({
ip:Object(_utils_IPAddress__WEBPACK_IMPORTED_MODULE_18__["createRandomIp"])(), hostname:"home", organizationName:"Home PC",
isConnectedTo:true, adminRights:true, purchasedByPlayer:true, maxRam:8
});
this.homeComputer = t_homeComp.ip;
this.currentServer = t_homeComp.ip;
Object(_Server__WEBPACK_IMPORTED_MODULE_12__["AddToAllServers"])(t_homeComp);
this.getHomeComputer().programs.push(_CreateProgram__WEBPACK_IMPORTED_MODULE_5__["Programs"].NukeProgram.name);
}
PlayerObject.prototype.prestigeAugmentation = function() {
var homeComp = this.getHomeComputer();
this.currentServer = homeComp.ip;
this.homeComputer = homeComp.ip;
this.numPeopleKilled = 0;
this.karma = 0;
//Reset stats
this.hacking_skill = 1;
this.strength = 1;
this.defense = 1;
this.dexterity = 1;
this.agility = 1;
this.charisma = 1;
this.hacking_exp = 0;
this.strength_exp = 0;
this.defense_exp = 0;
this.dexterity_exp = 0;
this.agility_exp = 0;
this.charisma_exp = 0;
this.money = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](1000);
this.city = _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12;
this.location = "";
this.companyName = "";
this.companyPosition = "";
this.purchasedServers = [];
this.factions = [];
this.factionInvitations = [];
this.queuedAugmentations = [];
this.startAction = false;
this.actionTime = 0;
this.isWorking = false;
this.currentWorkFactionName = "";
this.currentWorkFactionDescription = "";
this.createProgramName = "";
this.className = "";
this.crimeType = "";
this.workHackExpGainRate = 0;
this.workStrExpGainRate = 0;
this.workDefExpGainRate = 0;
this.workDexExpGainRate = 0;
this.workAgiExpGainRate = 0;
this.workChaExpGainRate = 0;
this.workRepGainRate = 0;
this.workMoneyGainRate = 0;
this.workHackExpGained = 0;
this.workStrExpGained = 0;
this.workDefExpGained = 0;
this.workDexExpGained = 0;
this.workAgiExpGained = 0;
this.workChaExpGained = 0;
this.workRepGained = 0;
this.workMoneyGained = 0;
this.timeWorked = 0;
this.lastUpdate = new Date().getTime();
this.playtimeSinceLastAug = 0;
this.scriptProdSinceLastAug = 0;
this.hacknetNodes.length = 0;
this.totalHacknetNodeProduction = 0;
}
PlayerObject.prototype.prestigeSourceFile = function() {
var homeComp = this.getHomeComputer();
this.currentServer = homeComp.ip;
this.homeComputer = homeComp.ip;
this.numPeopleKilled = 0;
this.karma = 0;
//Reset stats
this.hacking_skill = 1;
this.strength = 1;
this.defense = 1;
this.dexterity = 1;
this.agility = 1;
this.charisma = 1;
this.hacking_exp = 0;
this.strength_exp = 0;
this.defense_exp = 0;
this.dexterity_exp = 0;
this.agility_exp = 0;
this.charisma_exp = 0;
this.money = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](1000);
this.city = _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12;
this.location = "";
this.companyName = "";
this.companyPosition = "";
this.purchasedServers = [];
this.factions = [];
this.factionInvitations = [];
this.queuedAugmentations = [];
this.augmentations = [];
this.startAction = false;
this.actionTime = 0;
this.isWorking = false;
this.currentWorkFactionName = "";
this.currentWorkFactionDescription = "";
this.createProgramName = "";
this.className = "";
this.crimeType = "";
this.workHackExpGainRate = 0;
this.workStrExpGainRate = 0;
this.workDefExpGainRate = 0;
this.workDexExpGainRate = 0;
this.workAgiExpGainRate = 0;
this.workChaExpGainRate = 0;
this.workRepGainRate = 0;
this.workMoneyGainRate = 0;
this.workHackExpGained = 0;
this.workStrExpGained = 0;
this.workDefExpGained = 0;
this.workDexExpGained = 0;
this.workAgiExpGained = 0;
this.workChaExpGained = 0;
this.workRepGained = 0;
this.workMoneyGained = 0;
this.timeWorked = 0;
this.lastUpdate = new Date().getTime();
this.hacknetNodes.length = 0;
this.totalHacknetNodeProduction = 0;
//Gang
this.gang = null;
Object(_Gang__WEBPACK_IMPORTED_MODULE_9__["resetGangs"])();
//Reset Stock market
this.hasWseAccount = false;
this.hasTixApiAccess = false;
//BitNode 3: Corporatocracy
if (this.bitNodeN === 3) {this.money = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](150e9);}
this.corporation = 0;
this.playtimeSinceLastAug = 0;
this.playtimeSinceLastBitnode = 0;
this.scriptProdSinceLastAug = 0;
}
PlayerObject.prototype.getCurrentServer = function() {
return _Server__WEBPACK_IMPORTED_MODULE_12__["AllServers"][this.currentServer];
}
PlayerObject.prototype.getHomeComputer = function() {
return _Server__WEBPACK_IMPORTED_MODULE_12__["AllServers"][this.homeComputer];
}
PlayerObject.prototype.getUpgradeHomeRamCost = function() {
//Calculate how many times ram has been upgraded (doubled)
const currentRam = Player.getHomeComputer().maxRam;
const numUpgrades = Math.log2(currentRam);
//Calculate cost
//Have cost increase by some percentage each time RAM has been upgraded
const mult = Math.pow(1.58, numUpgrades);
var cost = currentRam * _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].BaseCostFor1GBOfRamHome * mult;
return cost;
}
PlayerObject.prototype.receiveInvite = function(factionName) {
if(this.factionInvitations.includes(factionName) || this.factions.includes(factionName)) {
return;
}
this.firstFacInvRecvd = true;
this.factionInvitations.push(factionName);
}
//Calculates skill level based on experience. The same formula will be used for every skill
PlayerObject.prototype.calculateSkill = function(exp, mult=1) {
return Math.max(Math.floor(mult*(32 * Math.log(exp + 534.5) - 200)), 1);
}
PlayerObject.prototype.updateSkillLevels = function() {
this.hacking_skill = Math.max(1, Math.floor(this.calculateSkill(this.hacking_exp, this.hacking_mult) * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].HackingLevelMultiplier));
this.strength = this.calculateSkill(this.strength_exp, this.strength_mult);
this.defense = this.calculateSkill(this.defense_exp, this.defense_mult);
this.dexterity = this.calculateSkill(this.dexterity_exp, this.dexterity_mult);
this.agility = this.calculateSkill(this.agility_exp, this.agility_mult);
this.charisma = this.calculateSkill(this.charisma_exp, this.charisma_mult);
if (this.intelligence > 0) {
this.intelligence = Math.floor(this.calculateSkill(this.intelligence_exp));
} else {
this.intelligence = 0;
}
var ratio = this.hp / this.max_hp;
this.max_hp = Math.floor(10 + this.defense / 10);
Player.hp = Math.round(this.max_hp * ratio);
}
PlayerObject.prototype.resetMultipliers = function() {
this.hacking_chance_mult = 1;
this.hacking_speed_mult = 1;
this.hacking_money_mult = 1;
this.hacking_grow_mult = 1;
this.hacking_mult = 1;
this.strength_mult = 1;
this.defense_mult = 1;
this.dexterity_mult = 1;
this.agility_mult = 1;
this.charisma_mult = 1;
this.hacking_exp_mult = 1;
this.strength_exp_mult = 1;
this.defense_exp_mult = 1;
this.dexterity_exp_mult = 1;
this.agility_exp_mult = 1;
this.charisma_exp_mult = 1;
this.company_rep_mult = 1;
this.faction_rep_mult = 1;
this.crime_money_mult = 1;
this.crime_success_mult = 1;
this.hacknet_node_money_mult = 1;
this.hacknet_node_purchase_cost_mult = 1;
this.hacknet_node_ram_cost_mult = 1;
this.hacknet_node_core_cost_mult = 1;
this.hacknet_node_level_cost_mult = 1;
this.work_money_mult = 1;
this.bladeburner_max_stamina_mult = 1;
this.bladeburner_stamina_gain_mult = 1;
this.bladeburner_analysis_mult = 1;
this.bladeburner_success_chance_mult = 1;
}
//Calculates the chance of hacking a server
//The formula is:
// (2 * hacking_chance_multiplier * hacking_skill - requiredLevel) 100 - difficulty
// ----------------------------------------------------------- * -----------------
// (2 * hacking_chance_multiplier * hacking_skill) 100
PlayerObject.prototype.calculateHackingChance = function() {
var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
var skillMult = (1.75 * this.hacking_skill) + (0.2 * this.intelligence);
var skillChance = (skillMult - this.getCurrentServer().requiredHackingSkill) / skillMult;
var chance = skillChance * difficultyMult * this.hacking_chance_mult;
if (chance > 1) {return 1;}
if (chance < 0) {return 0;}
return chance;
}
//Calculate the time it takes to hack a server in seconds. Returns the time
//The formula is:
// (2.5 * requiredLevel * difficulty + 200)
// ----------------------------------- * hacking_speed_multiplier
// hacking_skill + 100
PlayerObject.prototype.calculateHackingTime = function() {
var difficultyMult = this.getCurrentServer().requiredHackingSkill * this.getCurrentServer().hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 200) / (this.hacking_skill + 100 + (0.1 * this.intelligence));
return 5 * skillFactor / this.hacking_speed_mult;
}
//Calculates the PERCENTAGE of a server's money that the player will hack from the server if successful
//The formula is:
// (hacking_skill - (requiredLevel-1)) 100 - difficulty
// --------------------------------------* ----------------------- * hacking_money_multiplier
// hacking_skill 100
PlayerObject.prototype.calculatePercentMoneyHacked = function() {
var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
var skillMult = (this.hacking_skill - (this.getCurrentServer().requiredHackingSkill - 1)) / this.hacking_skill;
var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 240;
console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
if (percentMoneyHacked < 0) {return 0;}
if (percentMoneyHacked > 1) {return 1;}
return percentMoneyHacked * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].ManualHackMoney;
}
//Returns how much EXP the player gains on a successful hack
//The formula is:
// difficulty * requiredLevel * hacking_multiplier
PlayerObject.prototype.calculateExpGain = function() {
var s = this.getCurrentServer();
if (s.baseDifficulty == null) {
s.baseDifficulty = s.hackDifficulty;
}
return (s.baseDifficulty * this.hacking_exp_mult * 0.3 + 3) * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].HackExpGain;
}
//Hack/Analyze a server. Return the amount of time the hack will take. This lets the Terminal object know how long to disable itself for
//This assumes that the server being hacked is not purchased by the player, that the player's hacking skill is greater than the
//required hacking skill and that the player has admin rights.
PlayerObject.prototype.hack = function() {
this.actionTime = this.calculateHackingTime();
console.log("Hacking time: " + this.actionTime);
this.startAction = true; //Set the startAction flag so the engine starts the hacking process
}
PlayerObject.prototype.analyze = function() {
this.actionTime = 1;
this.startAction = true;
}
PlayerObject.prototype.hasProgram = function(programName) {
var home = Player.getHomeComputer();
for (var i = 0; i < home.programs.length; ++i) {
if (programName.toLowerCase() == home.programs[i].toLowerCase()) {return true;}
}
return false;
}
PlayerObject.prototype.setMoney = function(money) {
if (isNaN(money)) {
console.log("ERR: NaN passed into Player.setMoney()"); return;
}
this.money = money;
}
PlayerObject.prototype.gainMoney = function(money) {
if (isNaN(money)) {
console.log("ERR: NaN passed into Player.gainMoney()"); return;
}
this.money = this.money.plus(money);
this.total_money = this.total_money.plus(money);
this.lifetime_money = this.lifetime_money.plus(money);
}
PlayerObject.prototype.loseMoney = function(money) {
if (isNaN(money)) {
console.log("ERR: NaN passed into Player.loseMoney()"); return;
}
this.money = this.money.minus(money);
}
PlayerObject.prototype.gainHackingExp = function(exp) {
if (isNaN(exp)) {
console.log("ERR: NaN passed into Player.gainHackingExp()"); return;
}
this.hacking_exp += exp;
if(this.hacking_exp < 0) {
this.hacking_exp = 0;
}
}
PlayerObject.prototype.gainStrengthExp = function(exp) {
if (isNaN(exp)) {
console.log("ERR: NaN passed into Player.gainStrengthExp()"); return;
}
this.strength_exp += exp;
if(this.strength_exp < 0) {
this.strength_exp = 0;
}
}
PlayerObject.prototype.gainDefenseExp = function(exp) {
if (isNaN(exp)) {
console.log("ERR: NaN passed into player.gainDefenseExp()"); return;
}
this.defense_exp += exp;
if(this.defense_exp < 0) {
this.defense_exp = 0;
}
}
PlayerObject.prototype.gainDexterityExp = function(exp) {
if (isNaN(exp)) {
console.log("ERR: NaN passed into Player.gainDexterityExp()"); return;
}
this.dexterity_exp += exp;
if(this.dexterity_exp < 0) {
this.dexterity_exp = 0;
}
}
PlayerObject.prototype.gainAgilityExp = function(exp) {
if (isNaN(exp)) {
console.log("ERR: NaN passed into Player.gainAgilityExp()"); return;
}
this.agility_exp += exp;
if(this.agility_exp < 0) {
this.agility_exp = 0;
}
}
PlayerObject.prototype.gainCharismaExp = function(exp) {
if (isNaN(exp)) {
console.log("ERR: NaN passed into Player.gainCharismaExp()"); return;
}
this.charisma_exp += exp;
if(this.charisma_exp < 0) {
this.charisma_exp = 0;
}
}
PlayerObject.prototype.gainIntelligenceExp = function(exp) {
if (isNaN(exp)) {
console.log("ERROR: NaN passed into Player.gainIntelligenceExp()"); return;
}
if (_NetscriptFunctions__WEBPACK_IMPORTED_MODULE_11__["hasAISF"] || this.intelligence > 0) {
this.intelligence_exp += exp;
} else {
console.log("Not gaining intelligence experience bc it hasn't been unlocked yet");
}
}
//Given a string expression like "str" or "strength", returns the given stat
PlayerObject.prototype.queryStatFromString = function(str) {
var tempStr = str.toLowerCase();
if (tempStr.includes("hack")) {return Player.hacking_skill;}
if (tempStr.includes("str")) {return Player.strength;}
if (tempStr.includes("def")) {return Player.defense;}
if (tempStr.includes("dex")) {return Player.dexterity;}
if (tempStr.includes("agi")) {return Player.agility;}
if (tempStr.includes("cha")) {return Player.charisma;}
if (tempStr.includes("int")) {return Player.intelligence;}
}
/******* Working functions *******/
PlayerObject.prototype.resetWorkStatus = function() {
this.workHackExpGainRate = 0;
this.workStrExpGainRate = 0;
this.workDefExpGainRate = 0;
this.workDexExpGainRate = 0;
this.workAgiExpGainRate = 0;
this.workChaExpGainRate = 0;
this.workRepGainRate = 0;
this.workMoneyGainRate = 0;
this.workHackExpGained = 0;
this.workStrExpGained = 0;
this.workDefExpGained = 0;
this.workDexExpGained = 0;
this.workAgiExpGained = 0;
this.workChaExpGained = 0;
this.workRepGained = 0;
this.workMoneyGained = 0;
this.timeWorked = 0;
this.timeWorkedCreateProgram = 0;
this.currentWorkFactionName = "";
this.currentWorkFactionDescription = "";
this.createProgramName = "";
this.className = "";
document.getElementById("work-in-progress-text").innerHTML = "";
}
PlayerObject.prototype.gainWorkExp = function() {
this.gainHackingExp(this.workHackExpGained);
this.gainStrengthExp(this.workStrExpGained);
this.gainDefenseExp(this.workDefExpGained);
this.gainDexterityExp(this.workDexExpGained);
this.gainAgilityExp(this.workAgiExpGained);
this.gainCharismaExp(this.workChaExpGained);
}
/* Working for Company */
PlayerObject.prototype.finishWork = function(cancelled, sing=false) {
//Since the work was cancelled early, player only gains half of what they've earned so far
if (cancelled) {
this.workRepGained /= 2;
}
this.gainWorkExp();
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
company.playerReputation += (this.workRepGained);
this.gainMoney(this.workMoneyGained);
this.updateSkillLevels();
var txt = "You earned a total of:
" +
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + "
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGained, 4) + " reputation for the company
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " hacking exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " strength exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " defense exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " dexterity exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " agility exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " charisma exp
";
if (cancelled) {
txt = "You worked a short shift of " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + "
" +
"Since you cancelled your work early, you only gained half of the reputation you earned.
" + txt;
} else {
txt = "You worked a full shift of 8 hours!
" + txt;
}
if (!sing) {Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])(txt);}
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadLocationContent();
if (sing) {
var res = "You worked a short shift of " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + " and " +
"earned $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + ", " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGained, 4) + " reputation, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " hacking exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " strength exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " defense exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " dexterity exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " agility exp, and " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " charisma exp.";
this.resetWorkStatus();
return res;
}
this.resetWorkStatus();
}
PlayerObject.prototype.startWork = function() {
this.resetWorkStatus();
this.isWorking = true;
this.workType = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeCompany;
this.workHackExpGainRate = this.getWorkHackExpGain();
this.workStrExpGainRate = this.getWorkStrExpGain();
this.workDefExpGainRate = this.getWorkDefExpGain();
this.workDexExpGainRate = this.getWorkDexExpGain();
this.workAgiExpGainRate = this.getWorkAgiExpGain();
this.workChaExpGainRate = this.getWorkChaExpGain();
this.workRepGainRate = this.getWorkRepGain();
this.workMoneyGainRate = this.getWorkMoneyGain();
this.timeNeededToCompleteWork = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MillisecondsPer8Hours;
//Remove all old event listeners from Cancel button
var newCancelButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_17__["clearEventListeners"])("work-in-progress-cancel-button");
newCancelButton.innerHTML = "Cancel Work";
newCancelButton.addEventListener("click", function() {
Player.finishWork(true);
return false;
});
//Display Work In Progress Screen
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadWorkInProgressContent();
}
PlayerObject.prototype.work = function(numCycles) {
this.workRepGainRate = this.getWorkRepGain();
this.workHackExpGained += this.workHackExpGainRate * numCycles;
this.workStrExpGained += this.workStrExpGainRate * numCycles;
this.workDefExpGained += this.workDefExpGainRate * numCycles;
this.workDexExpGained += this.workDexExpGainRate * numCycles;
this.workAgiExpGained += this.workAgiExpGainRate * numCycles;
this.workChaExpGained += this.workChaExpGainRate * numCycles;
this.workRepGained += this.workRepGainRate * numCycles;
this.workMoneyGained += this.workMoneyGainRate * numCycles;
var cyclesPerSec = 1000 / _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed;
this.timeWorked += _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed * numCycles;
//If timeWorked == 8 hours, then finish. You can only gain 8 hours worth of exp and money
if (this.timeWorked >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MillisecondsPer8Hours) {
var maxCycles = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].GameCyclesPer8Hours;
this.workHackExpGained = this.workHackExpGainRate * maxCycles;
this.workStrExpGained = this.workStrExpGainRate * maxCycles;
this.workDefExpGained = this.workDefExpGainRate * maxCycles;
this.workDexExpGained = this.workDexExpGainRate * maxCycles;
this.workAgiExpGained = this.workAgiExpGainRate * maxCycles;
this.workChaExpGained = this.workChaExpGainRate * maxCycles;
this.workRepGained = this.workRepGainRate * maxCycles;
this.workMoneyGained = this.workMoneyGainRate * maxCycles;
this.finishWork(false);
return;
}
var comp = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName], companyRep = "0";
if (comp == null || !(comp instanceof _Company__WEBPACK_IMPORTED_MODULE_2__["Company"])) {
console.log("ERROR: Could not find Company: " + this.companyName);
} else {
companyRep = comp.playerReputation;
}
var txt = document.getElementById("work-in-progress-text");
txt.innerHTML = "You are currently working as a " + this.companyPosition.positionName +
" at " + this.companyName + " (Current Company Reputation: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(companyRep, 0) + ")
" +
"You have been working for " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + "
" +
"You have earned:
" +
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + " ($" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec)
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGainRate * cyclesPerSec, 4) + " / sec) reputation for this company
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGainRate * cyclesPerSec, 4) + " / sec) hacking exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGainRate * cyclesPerSec, 4) + " / sec) strength exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGainRate * cyclesPerSec, 4) + " / sec) defense exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp
" +
"You will automatically finish after working for 8 hours. You can cancel earlier if you wish, " +
"but you will only gain half of the reputation you've earned so far."
}
PlayerObject.prototype.startWorkPartTime = function() {
this.resetWorkStatus();
this.isWorking = true;
this.workType = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeCompanyPartTime;
this.workHackExpGainRate = this.getWorkHackExpGain();
this.workStrExpGainRate = this.getWorkStrExpGain();
this.workDefExpGainRate = this.getWorkDefExpGain();
this.workDexExpGainRate = this.getWorkDexExpGain();
this.workAgiExpGainRate = this.getWorkAgiExpGain();
this.workChaExpGainRate = this.getWorkChaExpGain();
this.workRepGainRate = this.getWorkRepGain();
this.workMoneyGainRate = this.getWorkMoneyGain();
this.timeNeededToCompleteWork = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MillisecondsPer8Hours;
var newCancelButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_17__["clearEventListeners"])("work-in-progress-cancel-button");
newCancelButton.innerHTML = "Stop Working";
newCancelButton.addEventListener("click", function() {
Player.finishWorkPartTime();
return false;
});
//Display Work In Progress Screen
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadWorkInProgressContent();
}
PlayerObject.prototype.workPartTime = function(numCycles) {
this.workRepGainRate = this.getWorkRepGain();
this.workHackExpGained += this.workHackExpGainRate * numCycles;
this.workStrExpGained += this.workStrExpGainRate * numCycles;
this.workDefExpGained += this.workDefExpGainRate * numCycles;
this.workDexExpGained += this.workDexExpGainRate * numCycles;
this.workAgiExpGained += this.workAgiExpGainRate * numCycles;
this.workChaExpGained += this.workChaExpGainRate * numCycles;
this.workRepGained += this.workRepGainRate * numCycles;
this.workMoneyGained += this.workMoneyGainRate * numCycles;
var cyclesPerSec = 1000 / _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed;
this.timeWorked += _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed * numCycles;
//If timeWorked == 8 hours, then finish. You can only gain 8 hours worth of exp and money
if (this.timeWorked >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MillisecondsPer8Hours) {
var maxCycles = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].GameCyclesPer8Hours;
this.workHackExpGained = this.workHackExpGainRate * maxCycles;
this.workStrExpGained = this.workStrExpGainRate * maxCycles;
this.workDefExpGained = this.workDefExpGainRate * maxCycles;
this.workDexExpGained = this.workDexExpGainRate * maxCycles;
this.workAgiExpGained = this.workAgiExpGainRate * maxCycles;
this.workChaExpGained = this.workChaExpGainRate * maxCycles;
this.workRepGained = this.workRepGainRate * maxCycles;
this.workMoneyGained = this.workMoneyGainRate * maxCycles;
this.finishWorkPartTime();
return;
}
var txt = document.getElementById("work-in-progress-text");
txt.innerHTML = "You are currently working as a " + this.companyPosition.positionName +
" at " + Player.companyName + "
" +
"You have been working for " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + "
" +
"You have earned:
" +
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + " ($" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec)
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGainRate * cyclesPerSec, 4) + " / sec) reputation for this company
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGainRate * cyclesPerSec, 4) + " / sec) hacking exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGainRate * cyclesPerSec, 4) + " / sec) strength exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGainRate * cyclesPerSec, 4) + " / sec) defense exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp
" +
"You will automatically finish after working for 8 hours. You can cancel earlier if you wish,
" +
"and there will be no penalty because this is a part-time job.";
}
PlayerObject.prototype.finishWorkPartTime = function(sing=false) {
this.gainWorkExp();
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
company.playerReputation += (this.workRepGained);
this.gainMoney(this.workMoneyGained);
this.updateSkillLevels();
var txt = "You earned a total of:
" +
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + "
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGained, 4) + " reputation for the company
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " hacking exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " strength exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " defense exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " dexterity exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " agility exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " charisma exp
";
txt = "You worked for " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + "
" + txt;
if (!sing) {Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])(txt);}
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadLocationContent();
if (sing) {
var res = "You worked for " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + " and " +
"earned a total of " +
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + ", " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGained, 4) + " reputation, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " hacking exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " strength exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " defense exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " dexterity exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " agility exp, and " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " charisma exp";
this.resetWorkStatus();
return res;
}
this.resetWorkStatus();
}
/* Working for Faction */
PlayerObject.prototype.finishFactionWork = function(cancelled, sing=false) {
this.gainWorkExp();
var faction = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"][this.currentWorkFactionName];
faction.playerReputation += (this.workRepGained);
this.gainMoney(this.workMoneyGained);
this.updateSkillLevels();
var txt = "You worked for your faction " + faction.name + " for a total of " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + "
" +
"You earned a total of:
" +
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + "
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGained, 4) + " reputation for the faction
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " hacking exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " strength exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " defense exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " dexterity exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " agility exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " charisma exp
";
if (!sing) {Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])(txt);}
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadFactionContent();
Object(_Faction__WEBPACK_IMPORTED_MODULE_8__["displayFactionContent"])(faction.name);
if (sing) {
var res="You worked for your faction " + faction.name + " for a total of " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + ". " +
"You earned " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGained, 4) + " rep, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " hacking exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " str exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " def exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " dex exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " agi exp, and " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " cha exp.";
this.resetWorkStatus();
return res;
}
this.resetWorkStatus();
}
PlayerObject.prototype.startFactionWork = function(faction) {
//Update reputation gain rate to account for faction favor
var favorMult = 1 + (faction.favor / 100);
if (isNaN(favorMult)) {favorMult = 1;}
this.workRepGainRate *= favorMult;
this.workRepGainRate *= _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkRepGain;
this.isWorking = true;
this.workType = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeFaction;
this.currentWorkFactionName = faction.name;
this.timeNeededToCompleteWork = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MillisecondsPer20Hours;
var cancelButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_17__["clearEventListeners"])("work-in-progress-cancel-button");
cancelButton.innerHTML = "Stop Faction Work";
cancelButton.addEventListener("click", function() {
Player.finishFactionWork(true);
return false;
});
//Display Work In Progress Screen
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadWorkInProgressContent();
}
PlayerObject.prototype.startFactionHackWork = function(faction) {
this.resetWorkStatus();
this.workHackExpGainRate = .15 * this.hacking_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workRepGainRate = this.workRepGainRate = (this.hacking_skill + this.intelligence) / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel * this.faction_rep_mult;
this.factionWorkType = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].FactionWorkHacking;
this.currentWorkFactionDescription = "carrying out hacking contracts";
this.startFactionWork(faction);
}
PlayerObject.prototype.startFactionFieldWork = function(faction) {
this.resetWorkStatus();
this.workHackExpGainRate = .1 * this.hacking_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workStrExpGainRate = .1 * this.strength_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workDefExpGainRate = .1 * this.defense_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workDexExpGainRate = .1 * this.dexterity_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workAgiExpGainRate = .1 * this.agility_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workChaExpGainRate = .1 * this.charisma_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workRepGainRate = this.getFactionFieldWorkRepGain();
this.factionWorkType = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].FactionWorkField;
this.currentWorkFactionDescription = "carrying out field missions"
this.startFactionWork(faction);
}
PlayerObject.prototype.startFactionSecurityWork = function(faction) {
this.resetWorkStatus();
this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workStrExpGainRate = 0.15 * this.strength_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workDefExpGainRate = 0.15 * this.defense_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workDexExpGainRate = 0.15 * this.dexterity_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workAgiExpGainRate = 0.15 * this.agility_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workChaExpGainRate = 0.00 * this.charisma_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkExpGain;
this.workRepGainRate = this.getFactionSecurityWorkRepGain();
this.factionWorkType = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].FactionWorkSecurity;
this.currentWorkFactionDescription = "performing security detail"
this.startFactionWork(faction);
}
PlayerObject.prototype.workForFaction = function(numCycles) {
var faction = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"][this.currentWorkFactionName];
//Constantly update the rep gain rate
switch (this.factionWorkType) {
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].FactionWorkHacking:
this.workRepGainRate = (this.hacking_skill + this.intelligence) / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel * this.faction_rep_mult;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].FactionWorkField:
this.workRepGainRate = this.getFactionFieldWorkRepGain();
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].FactionWorkSecurity:
this.workRepGainRate = this.getFactionSecurityWorkRepGain();
break;
default:
break;
}
//Update reputation gain rate to account for faction favor
var favorMult = 1 + (faction.favor / 100);
if (isNaN(favorMult)) {favorMult = 1;}
this.workRepGainRate *= favorMult;
this.workRepGainRate *= _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].FactionWorkRepGain;
this.workHackExpGained += this.workHackExpGainRate * numCycles;
this.workStrExpGained += this.workStrExpGainRate * numCycles;
this.workDefExpGained += this.workDefExpGainRate * numCycles;
this.workDexExpGained += this.workDexExpGainRate * numCycles;
this.workAgiExpGained += this.workAgiExpGainRate * numCycles;
this.workChaExpGained += this.workChaExpGainRate * numCycles;
this.workRepGained += this.workRepGainRate * numCycles;
this.workMoneyGained += this.workMoneyGainRate * numCycles;
var cyclesPerSec = 1000 / _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed;
this.timeWorked += _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed * numCycles;
//If timeWorked == 20 hours, then finish. You can only work for the faction for 20 hours
if (this.timeWorked >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MillisecondsPer20Hours) {
var maxCycles = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].GameCyclesPer20Hours;
this.timeWorked = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MillisecondsPer20Hours;
this.workHackExpGained = this.workHackExpGainRate * maxCycles;
this.workStrExpGained = this.workStrExpGainRate * maxCycles;
this.workDefExpGained = this.workDefExpGainRate * maxCycles;
this.workDexExpGained = this.workDexExpGainRate * maxCycles;
this.workAgiExpGained = this.workAgiExpGainRate * maxCycles;
this.workChaExpGained = this.workChaExpGainRate * maxCycles;
this.workRepGained = this.workRepGainRate * maxCycles;
this.workMoneyGained = this.workMoneyGainRate * maxCycles;
this.finishFactionWork(false);
}
var txt = document.getElementById("work-in-progress-text");
txt.innerHTML = "You are currently " + this.currentWorkFactionDescription + " for your faction " + faction.name +
" (Current Faction Reputation: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(faction.playerReputation, 0) + "). " +
"You have been doing this for " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + "
" +
"You have earned:
" +
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGainRate * cyclesPerSec, 2) + " / sec)
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workRepGainRate * cyclesPerSec, 4) + " / sec) reputation for this faction
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGainRate * cyclesPerSec, 4) + " / sec) hacking exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGainRate * cyclesPerSec, 4) + " / sec) strength exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGainRate * cyclesPerSec, 4) + " / sec) defense exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp
" +
"You will automatically finish after working for 20 hours. You can cancel earlier if you wish.
" +
"There is no penalty for cancelling earlier.";
}
//Money gained per game cycle
PlayerObject.prototype.getWorkMoneyGain = function() {
var bn11Mult = 1;
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
if (_NetscriptFunctions__WEBPACK_IMPORTED_MODULE_11__["hasBn11SF"]) {
bn11Mult = 1 + (company.favor / 100);
}
return this.companyPosition.baseSalary * company.salaryMultiplier *
this.work_money_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CompanyWorkMoney * bn11Mult;
}
//Hack exp gained per game cycle
PlayerObject.prototype.getWorkHackExpGain = function() {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
return this.companyPosition.hackingExpGain * company.expMultiplier *
this.hacking_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CompanyWorkExpGain;
}
//Str exp gained per game cycle
PlayerObject.prototype.getWorkStrExpGain = function() {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
return this.companyPosition.strengthExpGain * company.expMultiplier *
this.strength_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CompanyWorkExpGain;
}
//Def exp gained per game cycle
PlayerObject.prototype.getWorkDefExpGain = function() {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
return this.companyPosition.defenseExpGain * company.expMultiplier *
this.defense_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CompanyWorkExpGain;
}
//Dex exp gained per game cycle
PlayerObject.prototype.getWorkDexExpGain = function() {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
return this.companyPosition.dexterityExpGain * company.expMultiplier *
this.dexterity_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CompanyWorkExpGain;
}
//Agi exp gained per game cycle
PlayerObject.prototype.getWorkAgiExpGain = function() {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
return this.companyPosition.agilityExpGain * company.expMultiplier *
this.agility_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CompanyWorkExpGain;
}
//Charisma exp gained per game cycle
PlayerObject.prototype.getWorkChaExpGain = function() {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
return this.companyPosition.charismaExpGain * company.expMultiplier *
this.charisma_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CompanyWorkExpGain;
}
//Reputation gained per game cycle
PlayerObject.prototype.getWorkRepGain = function() {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
var jobPerformance = this.companyPosition.calculateJobPerformance(this.hacking_skill, this.strength,
this.defense, this.dexterity,
this.agility, this.charisma);
//Intelligence provides a flat bonus to job performance
jobPerformance += (this.intelligence / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel);
//Update reputation gain rate to account for company favor
var favorMult = 1 + (company.favor / 100);
if (isNaN(favorMult)) {favorMult = 1;}
return jobPerformance * this.company_rep_mult * favorMult;
}
PlayerObject.prototype.getFactionSecurityWorkRepGain = function() {
var t = 0.9 * (this.hacking_skill / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.strength / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.defense / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.dexterity / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.agility / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel) / 4.5;
return t * this.faction_rep_mult;
}
PlayerObject.prototype.getFactionFieldWorkRepGain = function() {
var t = 0.9 * (this.hacking_skill / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.strength / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.defense / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.dexterity / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.agility / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.charisma / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel +
this.intelligence / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].MaxSkillLevel) / 5.5;
return t * this.faction_rep_mult;
}
/* Creating a Program */
PlayerObject.prototype.startCreateProgramWork = function(programName, time, reqLevel) {
this.resetWorkStatus();
this.isWorking = true;
this.workType = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeCreateProgram;
//Time needed to complete work affected by hacking skill (linearly based on
//ratio of (your skill - required level) to MAX skill)
//var timeMultiplier = (CONSTANTS.MaxSkillLevel - (this.hacking_skill - reqLevel)) / CONSTANTS.MaxSkillLevel;
//if (timeMultiplier > 1) {timeMultiplier = 1;}
//if (timeMultiplier < 0.01) {timeMultiplier = 0.01;}
this.createProgramReqLvl = reqLevel;
this.timeNeededToCompleteWork = time;
//Check for incomplete program
for (var i = 0; i < this.getHomeComputer().programs.length; ++i) {
var programFile = this.getHomeComputer().programs[i];
if (programFile.startsWith(programName) && programFile.endsWith("%-INC")) {
var res = programFile.split("-");
if (res.length != 3) {break;}
var percComplete = Number(res[1].slice(0, -1));
if (isNaN(percComplete) || percComplete < 0 || percComplete >= 100) {break;}
this.timeWorkedCreateProgram = percComplete / 100 * this.timeNeededToCompleteWork;
this.getHomeComputer().programs.splice(i, 1);
}
}
this.createProgramName = programName;
var cancelButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_17__["clearEventListeners"])("work-in-progress-cancel-button");
cancelButton.innerHTML = "Cancel work on creating program";
cancelButton.addEventListener("click", function() {
Player.finishCreateProgramWork(true);
return false;
});
//Display Work In Progress Screen
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadWorkInProgressContent();
}
PlayerObject.prototype.createProgramWork = function(numCycles) {
//Higher hacking skill will allow you to create programs faster
var reqLvl = this.createProgramReqLvl;
var skillMult = (this.hacking_skill / reqLvl); //This should always be greater than 1;
skillMult = 1 + ((skillMult - 1) / 5); //The divider constant can be adjusted as necessary
//Skill multiplier directly applied to "time worked"
this.timeWorked += (_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed * numCycles);
this.timeWorkedCreateProgram += (_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed * numCycles * skillMult);
var programName = this.createProgramName;
if (this.timeWorkedCreateProgram >= this.timeNeededToCompleteWork) {
this.finishCreateProgramWork(false);
}
var txt = document.getElementById("work-in-progress-text");
txt.innerHTML = "You are currently working on coding " + programName + ".
" +
"You have been working for " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + "
" +
"The program is " + (this.timeWorkedCreateProgram / this.timeNeededToCompleteWork * 100).toFixed(2) + "% complete.
" +
"If you cancel, your work will be saved and you can come back to complete the program later.";
}
PlayerObject.prototype.finishCreateProgramWork = function(cancelled, sing=false) {
var programName = this.createProgramName;
if (cancelled === false) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("You've finished creating " + programName + "!
" +
"The new program can be found on your home computer.");
this.getHomeComputer().programs.push(programName);
} else {
var perc = (Math.floor(this.timeWorkedCreateProgram / this.timeNeededToCompleteWork * 10000)/100).toString();
var incompleteName = programName + "-" + perc + "%-INC";
this.getHomeComputer().programs.push(incompleteName);
}
if (!cancelled) {
this.gainIntelligenceExp(this.createProgramReqLvl / _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].IntelligenceProgramBaseExpGain);
}
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadTerminalContent();
this.resetWorkStatus();
}
/* Studying/Taking Classes */
PlayerObject.prototype.startClass = function(costMult, expMult, className) {
this.resetWorkStatus();
this.isWorking = true;
this.workType = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeStudyClass;
this.className = className;
var gameCPS = 1000 / _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed;
//Base exp gains per second
var baseStudyComputerScienceExp = 0.5;
var baseDataStructuresExp = 1;
var baseNetworksExp = 2;
var baseAlgorithmsExp = 4;
var baseManagementExp = 2;
var baseLeadershipExp = 4;
var baseGymExp = 1;
//Find cost and exp gain per game cycle
var cost = 0;
var hackExp = 0, strExp = 0, defExp = 0, dexExp = 0, agiExp = 0, chaExp = 0;
switch (className) {
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassStudyComputerScience:
hackExp = baseStudyComputerScienceExp * expMult / gameCPS;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassDataStructures:
cost = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassDataStructuresBaseCost * costMult / gameCPS;
hackExp = baseDataStructuresExp * expMult / gameCPS;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassNetworks:
cost = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassNetworksBaseCost * costMult / gameCPS;
hackExp = baseNetworksExp * expMult / gameCPS;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassAlgorithms:
cost = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassAlgorithmsBaseCost * costMult / gameCPS;
hackExp = baseAlgorithmsExp * expMult / gameCPS;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassManagement:
cost = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassManagementBaseCost * costMult / gameCPS;
chaExp = baseManagementExp * expMult / gameCPS;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassLeadership:
cost = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassLeadershipBaseCost * costMult / gameCPS;
chaExp = baseLeadershipExp * expMult / gameCPS;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymStrength:
cost = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymBaseCost * costMult / gameCPS;
strExp = baseGymExp * expMult / gameCPS;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymDefense:
cost = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymBaseCost * costMult / gameCPS;
defExp = baseGymExp * expMult / gameCPS;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymDexterity:
cost = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymBaseCost * costMult / gameCPS;
dexExp = baseGymExp * expMult / gameCPS;
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymAgility:
cost = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymBaseCost * costMult / gameCPS;
agiExp = baseGymExp * expMult / gameCPS;
break;
default:
throw new Error("ERR: Invalid/unrecognized class name");
return;
}
this.workMoneyLossRate = cost;
this.workHackExpGainRate = hackExp * this.hacking_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].ClassGymExpGain;
this.workStrExpGainRate = strExp * this.strength_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].ClassGymExpGain;;
this.workDefExpGainRate = defExp * this.defense_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].ClassGymExpGain;;
this.workDexExpGainRate = dexExp * this.dexterity_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].ClassGymExpGain;;
this.workAgiExpGainRate = agiExp * this.agility_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].ClassGymExpGain;;
this.workChaExpGainRate = chaExp * this.charisma_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].ClassGymExpGain;;
var cancelButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_17__["clearEventListeners"])("work-in-progress-cancel-button");
if (className == _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymStrength ||
className == _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymDefense ||
className == _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymDexterity ||
className == _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].ClassGymAgility) {
cancelButton.innerHTML = "Stop training at gym";
} else {
cancelButton.innerHTML = "Stop taking course";
}
cancelButton.addEventListener("click", function() {
Player.finishClass();
return false;
});
//Display Work In Progress Screen
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadWorkInProgressContent();
}
PlayerObject.prototype.takeClass = function(numCycles) {
this.timeWorked += _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed * numCycles;
var className = this.className;
this.workHackExpGained += this.workHackExpGainRate * numCycles;
this.workStrExpGained += this.workStrExpGainRate * numCycles;
this.workDefExpGained += this.workDefExpGainRate * numCycles;
this.workDexExpGained += this.workDexExpGainRate * numCycles;
this.workAgiExpGained += this.workAgiExpGainRate * numCycles;
this.workChaExpGained += this.workChaExpGainRate * numCycles;
this.workRepGained += this.workRepGainRate * numCycles;
this.workMoneyGained += this.workMoneyGainRate * numCycles;
this.workMoneyGained -= this.workMoneyLossRate * numCycles;
var cyclesPerSec = 1000 / _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed;
var txt = document.getElementById("work-in-progress-text");
txt.innerHTML = "You have been " + className + " for " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + "
" +
"This has cost you:
" +
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + " ($" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyLossRate * cyclesPerSec, 2) + " / sec)
" +
"You have gained:
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGainRate * cyclesPerSec, 4) + " / sec) hacking exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGainRate * cyclesPerSec, 4) + " / sec) strength exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGainRate * cyclesPerSec, 4) + " / sec) defense exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGainRate * cyclesPerSec, 4) + " / sec) dexterity exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGainRate * cyclesPerSec, 4) + " / sec) agility exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGainRate * cyclesPerSec, 4) + " / sec) charisma exp
" +
"You may cancel at any time";
}
//The 'sing' argument defines whether or not this function was called
//through a Singularity Netscript function
PlayerObject.prototype.finishClass = function(sing=false) {
this.gainWorkExp();
this.gainIntelligenceExp(_Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].IntelligenceClassBaseExpGain * Math.round(this.timeWorked / 1000));
if (this.workMoneyGained > 0) {
throw new Error("ERR: Somehow gained money while taking class");
}
this.loseMoney(this.workMoneyGained * -1);
this.updateSkillLevels();
var txt = "After " + this.className + " for " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + ",
" +
"you spent a total of $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained * -1, 2) + ".
" +
"You earned a total of:
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " hacking exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " strength exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " defense exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " dexterity exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " agility exp
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " charisma exp
";
if (!sing) {Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])(txt);}
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadLocationContent();
if (sing) {
var res="After " + this.className + " for " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeWorked) + ", " +
"you spent a total of $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained * -1, 2) + ". " +
"You earned a total of: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 3) + " hacking exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 3) + " strength exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 3) + " defense exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 3) + " dexterity exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 3) + " agility exp, and " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 3) + " charisma exp";
this.resetWorkStatus();
return res;
}
this.resetWorkStatus();
}
//The EXP and $ gains are hardcoded. Time is in ms
PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, agiExp, chaExp, money, time, singParams=null) {
this.resetWorkStatus();
this.isWorking = true;
this.workType = _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeCrime;
if (singParams && singParams.workerscript) {
this.committingCrimeThruSingFn = true;
this.singFnCrimeWorkerScript = singParams.workerscript;
}
this.workHackExpGained = hackExp * this.hacking_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CrimeExpGain;
this.workStrExpGained = strExp * this.strength_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CrimeExpGain;
this.workDefExpGained = defExp * this.defense_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CrimeExpGain;
this.workDexExpGained = dexExp * this.dexterity_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CrimeExpGain;
this.workAgiExpGained = agiExp * this.agility_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CrimeExpGain;
this.workChaExpGained = chaExp * this.charisma_exp_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CrimeExpGain;
this.workMoneyGained = money * this.crime_money_mult * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].CrimeMoney;
this.timeNeededToCompleteWork = time;
//Remove all old event listeners from Cancel button
var newCancelButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_17__["clearEventListeners"])("work-in-progress-cancel-button")
newCancelButton.innerHTML = "Cancel crime"
newCancelButton.addEventListener("click", function() {
Player.finishCrime(true);
return false;
});
//Display Work In Progress Screen
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadWorkInProgressContent();
}
PlayerObject.prototype.commitCrime = function (numCycles) {
this.timeWorked += _engine__WEBPACK_IMPORTED_MODULE_7__["Engine"]._idleSpeed * numCycles;
if (this.timeWorked >= this.timeNeededToCompleteWork) {this.finishCrime(false); return;}
var percent = Math.round(this.timeWorked / this.timeNeededToCompleteWork * 100);
var numBars = Math.round(percent / 5);
if (numBars < 0) {numBars = 0;}
if (numBars > 20) {numBars = 20;}
var progressBar = "[" + Array(numBars+1).join("|") + Array(20 - numBars + 1).join(" ") + "]";
var txt = document.getElementById("work-in-progress-text");
txt.innerHTML = "You are attempting to " + this.crimeType + ".
" +
"Time remaining: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["convertTimeMsToTimeElapsedString"])(this.timeNeededToCompleteWork - this.timeWorked) + "
" +
progressBar.replace( / /g, " " );
}
PlayerObject.prototype.finishCrime = function(cancelled) {
//Determine crime success/failure
if (!cancelled) {
var statusText = ""; //TODO, unique message for each crime when you succeed
if (Object(_Crimes__WEBPACK_IMPORTED_MODULE_6__["determineCrimeSuccess"])(this.crimeType, this.workMoneyGained)) {
//Handle Karma and crime statistics
let crime = null;
for(const i in _Crimes__WEBPACK_IMPORTED_MODULE_6__["Crimes"]) {
if(_Crimes__WEBPACK_IMPORTED_MODULE_6__["Crimes"][i].type == this.crimeType) {
crime = _Crimes__WEBPACK_IMPORTED_MODULE_6__["Crimes"][i];
break;
}
}
if(crime == null) {
console.log(this.crimeType);
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
}
this.karma -= crime.karma;
this.numPeopleKilled += crime.kills;
if(crime.intelligence_exp > 0) {
this.gainIntelligenceExp(crime.intelligence_exp);
}
//On a crime success, gain 2x exp
this.workHackExpGained *= 2;
this.workStrExpGained *= 2;
this.workDefExpGained *= 2;
this.workDexExpGained *= 2;
this.workAgiExpGained *= 2;
this.workChaExpGained *= 2;
if (this.committingCrimeThruSingFn) {
if(this.singFnCrimeWorkerScript.disableLogs.ALL == null && this.singFnCrimeWorkerScript.disableLogs.commitCrime == null) {
this.singFnCrimeWorkerScript.scriptRef.log("Crime successful! Gained " +
numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_20___default()(this.workMoneyGained).format("$0.000a") + ", " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 3) + " hack exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 3) + " str exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 3) + " def exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 3) + " dex exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 3) + " agi exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 3) + " cha exp.");
}
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Crime successful!
" +
"You gained:
"+
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workMoneyGained, 2) + "
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " hacking experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " strength experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " defense experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " dexterity experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " agility experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " charisma experience");
}
} else {
//Exp halved on failure
this.workHackExpGained /= 2;
this.workStrExpGained /= 2;
this.workDefExpGained /= 2;
this.workDexExpGained /= 2;
this.workAgiExpGained /= 2;
this.workChaExpGained /= 2;
if (this.committingCrimeThruSingFn) {
if(this.singFnCrimeWorkerScript.disableLogs.ALL == null && this.singFnCrimeWorkerScript.disableLogs.commitCrime == null) {
this.singFnCrimeWorkerScript.scriptRef.log("Crime failed! Gained " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 3) + " hack exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 3) + " str exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 3) + " def exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 3) + " dex exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 3) + " agi exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 3) + " cha exp.");
}
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Crime failed!
" +
"You gained:
"+
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workHackExpGained, 4) + " hacking experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workStrExpGained, 4) + " strength experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDefExpGained, 4) + " defense experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workDexExpGained, 4) + " dexterity experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workAgiExpGained, 4) + " agility experience
" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.workChaExpGained, 4) + " charisma experience");
}
}
this.gainWorkExp();
}
this.committingCrimeThruSingFn = false;
this.singFnCrimeWorkerScript = null;
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.isWorking = false;
this.resetWorkStatus();
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadLocationContent();
}
//Cancels the player's current "work" assignment and gives the proper rewards
//Used only for Singularity functions, so no popups are created
PlayerObject.prototype.singularityStopWork = function() {
if (!this.isWorking) {return "";}
var res; //Earnings text for work
switch (this.workType) {
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeStudyClass:
res = this.finishClass(true);
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeCompany:
res = this.finishWork(true, true);
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeCompanyPartTime:
res = this.finishWorkPartTime(true);
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeFaction:
res = this.finishFactionWork(true, true);
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeCreateProgram:
res = this.finishCreateProgramWork(true, true);
break;
case _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].WorkTypeCrime:
res = this.finishCrime(true);
break;
default:
console.log("ERROR: Unrecognized work type");
return "";
}
return res;
}
//Returns true if hospitalized, false otherwise
PlayerObject.prototype.takeDamage = function(amt) {
this.hp -= amt;
if (this.hp <= 0) {
this.hospitalize();
return true;
} else {
return false;
}
}
PlayerObject.prototype.hospitalize = function() {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("You were in critical condition! You were taken to the hospital where " +
"luckily they were able to save your life. You were charged $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_21__["formatNumber"])(this.max_hp * _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].HospitalCostPerHp, 2));
this.loseMoney(this.max_hp * _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].HospitalCostPerHp);
this.hp = this.max_hp;
}
/********* Company job application **********/
//Determines the job that the Player should get (if any) at the current company
//The 'sing' argument designates whether or not this is being called from
//the applyToCompany() Netscript Singularity function
PlayerObject.prototype.applyForJob = function(entryPosType, sing=false) {
var currCompany = "";
if (this.companyName != "") {
currCompany = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
}
var currPositionName = "";
if (this.companyPosition != "") {
currPositionName = this.companyPosition.positionName;
}
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.location]; //Company being applied to
if (sing && !(company instanceof _Company__WEBPACK_IMPORTED_MODULE_2__["Company"])) {
return "ERROR: Invalid company name: " + this.location + ". applyToCompany() failed";
}
var pos = entryPosType;
if (!this.isQualified(company, pos)) {
var reqText = Object(_Company__WEBPACK_IMPORTED_MODULE_2__["getJobRequirementText"])(company, pos);
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Unforunately, you do not qualify for this position
" + reqText);
return;
}
while (true) {
if (_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].Debug) {console.log("Determining qualification for next Company Position");}
var newPos = Object(_Company__WEBPACK_IMPORTED_MODULE_2__["getNextCompanyPosition"])(pos);
if (newPos == null) {break;}
//Check if this company has this position
if (company.hasPosition(newPos)) {
if (!this.isQualified(company, newPos)) {
//If player not qualified for next job, break loop so player will be given current job
break;
}
pos = newPos;
} else {
break;
}
}
//Check if the determined job is the same as the player's current job
if (currCompany != "") {
if (currCompany.companyName == company.companyName &&
pos.positionName == currPositionName) {
var nextPos = Object(_Company__WEBPACK_IMPORTED_MODULE_2__["getNextCompanyPosition"])(pos);
if (nextPos == null) {
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("You are already at the highest position for your field! No promotion available");
} else if (company.hasPosition(nextPos)) {
if (sing) {return false;}
var reqText = Object(_Company__WEBPACK_IMPORTED_MODULE_2__["getJobRequirementText"])(company, nextPos);
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Unfortunately, you do not qualify for a promotion
" + reqText);
} else {
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("You are already at the highest position for your field! No promotion available");
}
return; //Same job, do nothing
}
}
//Lose reputation from a Company if you are leaving it for another job
var leaveCompany = false;
var oldCompanyName = "";
if (currCompany != "") {
if (currCompany.companyName != company.companyName) {
leaveCompany = true;
oldCompanyName = currCompany.companyName;
company.playerReputation -= 1000;
if (company.playerReputation < 0) {company.playerReputation = 0;}
}
}
this.companyName = company.companyName;
this.companyPosition = pos;
if (this.firstJobRecvd === false) {
this.firstJobRecvd = true;
document.getElementById("job-tab").style.display = "list-item";
document.getElementById("world-menu-header").click();
document.getElementById("world-menu-header").click();
}
if (leaveCompany) {
if (sing) {return true;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Congratulations! You were offered a new job at " + this.companyName + " as a " +
pos.positionName + "!
" +
"You lost 1000 reputation at your old company " + oldCompanyName + " because you left.");
} else {
if (sing) {return true;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Congratulations! You were offered a new job at " + this.companyName + " as a " + pos.positionName + "!");
}
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadLocationContent();
}
//Returns your next position at a company given the field (software, business, etc.)
PlayerObject.prototype.getNextCompanyPosition = function(company, entryPosType) {
var currCompany = null;
if (this.companyName != "") {
currCompany = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
}
//Not employed at this company, so return the entry position
if (currCompany == null || (currCompany.companyName != company.companyName)) {
return entryPosType;
}
//If the entry pos type and the player's current position have the same type,
//return the player's "nextCompanyPosition". Otherwise return the entryposType
//Employed at this company, so just return the next position if it exists.
if ((this.companyPosition.isSoftwareJob() && entryPosType.isSoftwareJob()) ||
(this.companyPosition.isITJob() && entryPosType.isITJob()) ||
(this.companyPosition.isBusinessJob() && entryPosType.isBusinessJob()) ||
(this.companyPosition.isSecurityEngineerJob() && entryPosType.isSecurityEngineerJob()) ||
(this.companyPosition.isNetworkEngineerJob() && entryPosType.isNetworkEngineerJob()) ||
(this.companyPosition.isSecurityJob() && entryPosType.isSecurityJob()) ||
(this.companyPosition.isAgentJob() && entryPosType.isAgentJob()) ||
(this.companyPosition.isSoftwareConsultantJob() && entryPosType.isSoftwareConsultantJob()) ||
(this.companyPosition.isBusinessConsultantJob() && entryPosType.isBusinessConsultantJob()) ||
(this.companyPosition.isPartTimeJob() && entryPosType.isPartTimeJob())) {
return Object(_Company__WEBPACK_IMPORTED_MODULE_2__["getNextCompanyPosition"])(this.companyPosition);
}
return entryPosType;
}
PlayerObject.prototype.applyForSoftwareJob = function(sing=false) {
return this.applyForJob(_Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].SoftwareIntern, sing);
}
PlayerObject.prototype.applyForSoftwareConsultantJob = function(sing=false) {
return this.applyForJob(_Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].SoftwareConsultant, sing);
}
PlayerObject.prototype.applyForItJob = function(sing=false) {
return this.applyForJob(_Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].ITIntern, sing);
}
PlayerObject.prototype.applyForSecurityEngineerJob = function(sing=false) {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.location]; //Company being applied to
if (this.isQualified(company, _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].SecurityEngineer)) {
return this.applyForJob(_Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].SecurityEngineer, sing);
} else {
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForNetworkEngineerJob = function(sing=false) {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.location]; //Company being applied to
if (this.isQualified(company, _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].NetworkEngineer)) {
return this.applyForJob(_Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].NetworkEngineer, sing);
} else {
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForBusinessJob = function(sing=false) {
return this.applyForJob(_Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].BusinessIntern, sing);
}
PlayerObject.prototype.applyForBusinessConsultantJob = function(sing=false) {
return this.applyForJob(_Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].BusinessConsultant, sing);
}
PlayerObject.prototype.applyForSecurityJob = function(sing=false) {
//TODO If case for POlice departments
return this.applyForJob(_Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].SecurityGuard, sing);
}
PlayerObject.prototype.applyForAgentJob = function(sing=false) {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.location]; //Company being applied to
if (this.isQualified(company, _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].FieldAgent)) {
return this.applyForJob(_Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].FieldAgent, sing);
} else {
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForEmployeeJob = function(sing=false) {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.location]; //Company being applied to
if (this.isQualified(company, _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].Employee)) {
if (this.firstJobRecvd === false) {
this.firstJobRecvd = true;
document.getElementById("job-tab").style.display = "list-item";
document.getElementById("world-menu-header").click();
document.getElementById("world-menu-header").click();
}
this.companyName = company.companyName;
this.companyPosition = _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].Employee;
if (sing) {return true;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Congratulations, you are now employed at " + this.companyName);
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadLocationContent();
} else {
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForPartTimeEmployeeJob = function(sing=false) {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.location]; //Company being applied to
if (this.isQualified(company, _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].PartTimeEmployee)) {
if (this.firstJobRecvd === false) {
this.firstJobRecvd = true;
document.getElementById("job-tab").style.display = "list-item";
document.getElementById("world-menu-header").click();
document.getElementById("world-menu-header").click();
}
this.companyName = company.companyName;
this.companyPosition = _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].PartTimeEmployee;
if (sing) {return true;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Congratulations, you are now employed part-time at " + this.companyName);
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadLocationContent();
} else {
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForWaiterJob = function(sing=false) {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.location]; //Company being applied to
if (this.isQualified(company, _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].Waiter)) {
if (this.firstJobRecvd === false) {
this.firstJobRecvd = true;
document.getElementById("job-tab").style.display = "list-item";
document.getElementById("world-menu-header").click();
document.getElementById("world-menu-header").click();
}
this.companyName = company.companyName;
this.companyPosition = _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].Waiter;
if (sing) {return true;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Congratulations, you are now employed as a waiter at " + this.companyName);
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadLocationContent();
} else {
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForPartTimeWaiterJob = function(sing=false) {
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.location]; //Company being applied to
if (this.isQualified(company, _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].PartTimeWaiter)) {
if (this.firstJobRecvd === false) {
this.firstJobRecvd = true;
document.getElementById("job-tab").style.display = "list-item";
document.getElementById("world-menu-header").click();
document.getElementById("world-menu-header").click();
}
this.companyName = company.companyName;
this.companyPosition = _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].PartTimeWaiter;
if (sing) {return true;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Congratulations, you are now employed as a part-time waiter at " + this.companyName);
_engine__WEBPACK_IMPORTED_MODULE_7__["Engine"].loadLocationContent();
} else {
if (sing) {return false;}
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Unforunately, you do not qualify for this position");
}
}
//Checks if the Player is qualified for a certain position
PlayerObject.prototype.isQualified = function(company, position) {
var offset = company.jobStatReqOffset;
var reqHacking = position.requiredHacking > 0 ? position.requiredHacking+offset : 0;
var reqStrength = position.requiredStrength > 0 ? position.requiredStrength+offset : 0;
var reqDefense = position.requiredDefense > 0 ? position.requiredDefense+offset : 0;
var reqDexterity = position.requiredDexterity > 0 ? position.requiredDexterity+offset : 0;
var reqAgility = position.requiredDexterity > 0 ? position.requiredDexterity+offset : 0;
var reqCharisma = position.requiredCharisma > 0 ? position.requiredCharisma+offset : 0;
if (this.hacking_skill >= reqHacking &&
this.strength >= reqStrength &&
this.defense >= reqDefense &&
this.dexterity >= reqDexterity &&
this.agility >= reqAgility &&
this.charisma >= reqCharisma &&
company.playerReputation >= position.requiredReputation) {
return true;
}
return false;
}
/********** Reapplying Augmentations and Source File ***********/
PlayerObject.prototype.reapplyAllAugmentations = function(resetMultipliers=true) {
console.log("Re-applying augmentations");
if (resetMultipliers) {
this.resetMultipliers();
}
for (let i = 0; i < this.augmentations.length; ++i) {
//Compatibility with new version
if (this.augmentations[i].name === "HacknetNode NIC Architecture Neural-Upload") {
this.augmentations[i].name = "Hacknet Node NIC Architecture Neural-Upload";
}
var augName = this.augmentations[i].name;
var aug = _Augmentations__WEBPACK_IMPORTED_MODULE_0__["Augmentations"][augName];
if (aug == null) {
console.log("WARNING: Invalid augmentation name");
continue;
}
aug.owned = true;
if (aug.name == _Augmentations__WEBPACK_IMPORTED_MODULE_0__["AugmentationNames"].NeuroFluxGovernor) {
for (let j = 0; j < aug.level; ++j) {
Object(_Augmentations__WEBPACK_IMPORTED_MODULE_0__["applyAugmentation"])(this.augmentations[i], true);
}
continue;
}
Object(_Augmentations__WEBPACK_IMPORTED_MODULE_0__["applyAugmentation"])(this.augmentations[i], true);
}
}
PlayerObject.prototype.reapplyAllSourceFiles = function() {
console.log("Re-applying source files");
//Will always be called after reapplyAllAugmentations() so multipliers do not have to be reset
//this.resetMultipliers();
for (let i = 0; i < this.sourceFiles.length; ++i) {
var srcFileKey = "SourceFile" + this.sourceFiles[i].n;
var sourceFileObject = _SourceFile__WEBPACK_IMPORTED_MODULE_14__["SourceFiles"][srcFileKey];
if (sourceFileObject == null) {
console.log("ERROR: Invalid source file number: " + this.sourceFiles[i].n);
continue;
}
Object(_SourceFile__WEBPACK_IMPORTED_MODULE_14__["applySourceFile"])(this.sourceFiles[i]);
}
}
/*************** Check for Faction Invitations *************/
//This function sets the requirements to join a Faction. It checks whether the Player meets
//those requirements and will return an array of all factions that the Player should
//receive an invitation to
PlayerObject.prototype.checkForFactionInvitations = function() {
let invitedFactions = []; //Array which will hold all Factions th eplayer should be invited to
var numAugmentations = this.augmentations.length;
var company = _Company__WEBPACK_IMPORTED_MODULE_2__["Companies"][this.companyName];
var companyRep = 0;
if (company != null) {
companyRep = company.playerReputation;
}
//Illuminati
var illuminatiFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Illuminati"];
if (!illuminatiFac.isBanned && !illuminatiFac.isMember && !illuminatiFac.alreadyInvited &&
numAugmentations >= 30 &&
this.money.gte(150000000000) &&
this.hacking_skill >= 1500 &&
this.strength >= 1200 && this.defense >= 1200 &&
this.dexterity >= 1200 && this.agility >= 1200) {
invitedFactions.push(illuminatiFac);
}
//Daedalus
var daedalusFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Daedalus"];
if (!daedalusFac.isBanned && !daedalusFac.isMember && !daedalusFac.alreadyInvited &&
numAugmentations >= 30 &&
this.money.gte(100000000000) &&
(this.hacking_skill >= 2500 ||
(this.strength >= 1500 && this.defense >= 1500 &&
this.dexterity >= 1500 && this.agility >= 1500))) {
invitedFactions.push(daedalusFac);
}
//The Covenant
var covenantFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["The Covenant"];
if (!covenantFac.isBanned && !covenantFac.isMember && !covenantFac.alreadyInvited &&
numAugmentations >= 30 &&
this.money.gte(75000000000) &&
this.hacking_skill >= 850 &&
this.strength >= 850 &&
this.defense >= 850 &&
this.dexterity >= 850 &&
this.agility >= 850) {
invitedFactions.push(covenantFac);
}
//ECorp
var ecorpFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["ECorp"];
if (!ecorpFac.isBanned && !ecorpFac.isMember && !ecorpFac.alreadyInvited &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].AevumECorp && companyRep >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].CorpFactionRepRequirement) {
invitedFactions.push(ecorpFac);
}
//MegaCorp
var megacorpFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["MegaCorp"];
if (!megacorpFac.isBanned && !megacorpFac.isMember && !megacorpFac.alreadyInvited &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12MegaCorp && companyRep >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].CorpFactionRepRequirement) {
invitedFactions.push(megacorpFac);
}
//Bachman & Associates
var bachmanandassociatesFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Bachman & Associates"];
if (!bachmanandassociatesFac.isBanned && !bachmanandassociatesFac.isMember &&
!bachmanandassociatesFac.alreadyInvited &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].AevumBachmanAndAssociates && companyRep >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].CorpFactionRepRequirement) {
invitedFactions.push(bachmanandassociatesFac);
}
//Blade Industries
var bladeindustriesFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Blade Industries"];
if (!bladeindustriesFac.isBanned && !bladeindustriesFac.isMember && !bladeindustriesFac.alreadyInvited &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12BladeIndustries && companyRep >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].CorpFactionRepRequirement) {
invitedFactions.push(bladeindustriesFac);
}
//NWO
var nwoFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["NWO"];
if (!nwoFac.isBanned && !nwoFac.isMember && !nwoFac.alreadyInvited &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].VolhavenNWO && companyRep >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].CorpFactionRepRequirement) {
invitedFactions.push(nwoFac);
}
//Clarke Incorporated
var clarkeincorporatedFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Clarke Incorporated"];
if (!clarkeincorporatedFac.isBanned && !clarkeincorporatedFac.isMember && !clarkeincorporatedFac.alreadyInvited &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].AevumClarkeIncorporated && companyRep >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].CorpFactionRepRequirement) {
invitedFactions.push(clarkeincorporatedFac);
}
//OmniTek Incorporated
var omnitekincorporatedFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["OmniTek Incorporated"];
if (!omnitekincorporatedFac.isBanned && !omnitekincorporatedFac.isMember && !omnitekincorporatedFac.alreadyInvited &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].VolhavenOmniTekIncorporated && companyRep >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].CorpFactionRepRequirement) {
invitedFactions.push(omnitekincorporatedFac);
}
//Four Sigma
var foursigmaFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Four Sigma"];
if (!foursigmaFac.isBanned && !foursigmaFac.isMember && !foursigmaFac.alreadyInvited &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12FourSigma && companyRep >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].CorpFactionRepRequirement) {
invitedFactions.push(foursigmaFac);
}
//KuaiGong International
var kuaigonginternationalFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["KuaiGong International"];
if (!kuaigonginternationalFac.isBanned && !kuaigonginternationalFac.isMember &&
!kuaigonginternationalFac.alreadyInvited &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].ChongqingKuaiGongInternational && companyRep >= _Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].CorpFactionRepRequirement) {
invitedFactions.push(kuaigonginternationalFac);
}
//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
var fulcrumsecrettechonologiesFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Fulcrum Secret Technologies"];
var fulcrumSecretServer = _Server__WEBPACK_IMPORTED_MODULE_12__["AllServers"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerIps"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerNames"].FulcrumSecretTechnologies]];
if (fulcrumSecretServer == null) {
console.log("ERROR: Could not find Fulcrum Secret Technologies Server");
} else {
if (!fulcrumsecrettechonologiesFac.isBanned && !fulcrumsecrettechonologiesFac.isMember &&
!fulcrumsecrettechonologiesFac.alreadyInvited &&
fulcrumSecretServer.manuallyHacked &&
this.companyName == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].AevumFulcrumTechnologies && companyRep >= 250000) {
invitedFactions.push(fulcrumsecrettechonologiesFac);
}
}
//BitRunners
var bitrunnersFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["BitRunners"];
var homeComp = this.getHomeComputer();
var bitrunnersServer = _Server__WEBPACK_IMPORTED_MODULE_12__["AllServers"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerIps"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerNames"].BitRunnersServer]];
if (bitrunnersServer == null) {
console.log("ERROR: Could not find BitRunners Server");
} else if (!bitrunnersFac.isBanned && !bitrunnersFac.isMember && bitrunnersServer.manuallyHacked &&
!bitrunnersFac.alreadyInvited && this.hacking_skill >= 500 && homeComp.maxRam >= 128) {
invitedFactions.push(bitrunnersFac);
}
//The Black Hand
var theblackhandFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["The Black Hand"];
var blackhandServer = _Server__WEBPACK_IMPORTED_MODULE_12__["AllServers"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerIps"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerNames"].TheBlackHandServer]];
if (blackhandServer == null) {
console.log("ERROR: Could not find The Black Hand Server");
} else if (!theblackhandFac.isBanned && !theblackhandFac.isMember && blackhandServer.manuallyHacked &&
!theblackhandFac.alreadyInvited && this.hacking_skill >= 350 && homeComp.maxRam >= 64) {
invitedFactions.push(theblackhandFac);
}
//NiteSec
var nitesecFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["NiteSec"];
var nitesecServer = _Server__WEBPACK_IMPORTED_MODULE_12__["AllServers"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerIps"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerNames"].NiteSecServer]];
if (nitesecServer == null) {
console.log("ERROR: Could not find NiteSec Server");
} else if (!nitesecFac.isBanned && !nitesecFac.isMember && nitesecServer.manuallyHacked &&
!nitesecFac.alreadyInvited && this.hacking_skill >= 200 && homeComp.maxRam >= 32) {
invitedFactions.push(nitesecFac);
}
//Chongqing
var chongqingFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Chongqing"];
if (!chongqingFac.isBanned && !chongqingFac.isMember && !chongqingFac.alreadyInvited &&
this.money.gte(20000000) && this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Chongqing) {
invitedFactions.push(chongqingFac);
}
//Sector-12
var sector12Fac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Sector-12"];
if (!sector12Fac.isBanned && !sector12Fac.isMember && !sector12Fac.alreadyInvited &&
this.money.gte(15000000) && this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12) {
invitedFactions.push(sector12Fac);
}
//New Tokyo
var newtokyoFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["New Tokyo"];
if (!newtokyoFac.isBanned && !newtokyoFac.isMember && !newtokyoFac.alreadyInvited &&
this.money.gte(20000000) && this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].NewTokyo) {
invitedFactions.push(newtokyoFac);
}
//Aevum
var aevumFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Aevum"];
if (!aevumFac.isBanned && !aevumFac.isMember && !aevumFac.alreadyInvited &&
this.money.gte(40000000) && this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Aevum) {
invitedFactions.push(aevumFac);
}
//Ishima
var ishimaFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Ishima"];
if (!ishimaFac.isBanned && !ishimaFac.isMember && !ishimaFac.alreadyInvited &&
this.money.gte(30000000) && this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Ishima) {
invitedFactions.push(ishimaFac);
}
//Volhaven
var volhavenFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Volhaven"];
if (!volhavenFac.isBanned && !volhavenFac.isMember && !volhavenFac.alreadyInvited &&
this.money.gte(50000000) && this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Volhaven) {
invitedFactions.push(volhavenFac);
}
//Speakers for the Dead
var speakersforthedeadFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Speakers for the Dead"];
if (!speakersforthedeadFac.isBanned && !speakersforthedeadFac.isMember && !speakersforthedeadFac.alreadyInvited &&
this.hacking_skill >= 100 && this.strength >= 300 && this.defense >= 300 &&
this.dexterity >= 300 && this.agility >= 300 && this.numPeopleKilled >= 30 &&
this.karma <= -45 && this.companyName != _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12CIA &&
this.companyName != _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12NSA) {
invitedFactions.push(speakersforthedeadFac);
}
//The Dark Army
var thedarkarmyFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["The Dark Army"];
if (!thedarkarmyFac.isBanned && !thedarkarmyFac.isMember && !thedarkarmyFac.alreadyInvited &&
this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 &&
this.dexterity >= 300 && this.agility >= 300 && this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Chongqing &&
this.numPeopleKilled >= 5 && this.karma <= -45 && this.companyName != _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12CIA &&
this.companyName != _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12NSA) {
invitedFactions.push(thedarkarmyFac);
}
//The Syndicate
var thesyndicateFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["The Syndicate"];
if (!thesyndicateFac.isBanned && !thesyndicateFac.isMember && !thesyndicateFac.alreadyInvited &&
this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 &&
this.dexterity >= 200 && this.agility >= 200 &&
(this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Aevum || this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12) &&
this.money.gte(10000000) && this.karma <= -90 &&
this.companyName != _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12CIA && this.companyName != _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Sector12NSA) {
invitedFactions.push(thesyndicateFac);
}
//Silhouette
var silhouetteFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Silhouette"];
if (!silhouetteFac.isBanned && !silhouetteFac.isMember && !silhouetteFac.alreadyInvited &&
(this.companyPosition.positionName == _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].CTO.positionName ||
this.companyPosition.positionName == _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].CFO.positionName ||
this.companyPosition.positionName == _Company__WEBPACK_IMPORTED_MODULE_2__["CompanyPositions"].CEO.positionName) &&
this.money.gte(15000000) && this.karma <= -22) {
invitedFactions.push(silhouetteFac);
}
//Tetrads
var tetradsFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Tetrads"];
if (!tetradsFac.isBanned && !tetradsFac.isMember && !tetradsFac.alreadyInvited &&
(this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Chongqing || this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].NewTokyo ||
this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Ishima) && this.strength >= 75 && this.defense >= 75 &&
this.dexterity >= 75 && this.agility >= 75 && this.karma <= -18) {
invitedFactions.push(tetradsFac);
}
//SlumSnakes
var slumsnakesFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Slum Snakes"];
if (!slumsnakesFac.isBanned && !slumsnakesFac.isMember && !slumsnakesFac.alreadyInvited &&
this.strength >= 30 && this.defense >= 30 && this.dexterity >= 30 &&
this.agility >= 30 && this.karma <= -9 && this.money.gte(1000000)) {
invitedFactions.push(slumsnakesFac);
}
//Netburners
var netburnersFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Netburners"];
var totalHacknetRam = 0;
var totalHacknetCores = 0;
var totalHacknetLevels = 0;
for (var i = 0; i < this.hacknetNodes.length; ++i) {
totalHacknetLevels += this.hacknetNodes[i].level;
totalHacknetRam += this.hacknetNodes[i].ram;
totalHacknetCores += this.hacknetNodes[i].cores;
}
if (!netburnersFac.isBanned && !netburnersFac.isMember && !netburnersFac.alreadyInvited &&
this.hacking_skill >= 80 && totalHacknetRam >= 8 &&
totalHacknetCores >= 4 && totalHacknetLevels >= 100) {
invitedFactions.push(netburnersFac);
}
//Tian Di Hui
var tiandihuiFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["Tian Di Hui"];
if (!tiandihuiFac.isBanned && !tiandihuiFac.isMember && !tiandihuiFac.alreadyInvited &&
this.money.gte(1000000) && this.hacking_skill >= 50 &&
(this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Chongqing || this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].NewTokyo ||
this.city == _Location__WEBPACK_IMPORTED_MODULE_10__["Locations"].Ishima)) {
invitedFactions.push(tiandihuiFac);
}
//CyberSec
var cybersecFac = _Faction__WEBPACK_IMPORTED_MODULE_8__["Factions"]["CyberSec"];
var cybersecServer = _Server__WEBPACK_IMPORTED_MODULE_12__["AllServers"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerIps"][_SpecialServerIps__WEBPACK_IMPORTED_MODULE_13__["SpecialServerNames"].CyberSecServer]];
if (cybersecServer == null) {
console.log("ERROR: Could not find CyberSec Server");
} else if (!cybersecFac.isBanned && !cybersecFac.isMember && cybersecServer.manuallyHacked &&
!cybersecFac.alreadyInvited && this.hacking_skill >= 50) {
invitedFactions.push(cybersecFac);
}
return invitedFactions;
}
/*************** Gang ****************/
//Returns true if Player is in a gang and false otherwise
PlayerObject.prototype.inGang = function() {
if (this.gang == null || this.gang == undefined) {return false;}
return (this.gang instanceof _Gang__WEBPACK_IMPORTED_MODULE_9__["Gang"]);
}
PlayerObject.prototype.startGang = function(factionName, hacking) {
this.gang = new _Gang__WEBPACK_IMPORTED_MODULE_9__["Gang"](factionName, hacking);
}
/************* BitNodes **************/
PlayerObject.prototype.setBitNodeNumber = function(n) {
this.bitNodeN = n;
}
PlayerObject.prototype.queueAugmentation = function(name) {
for(const i in this.queuedAugmentations) {
if(this.queuedAugmentations[i].name == name) {
console.log('tried to queue '+name+' twice, this may be a bug');
return;
}
}
for(const i in this.augmentations) {
if(this.augmentations[i].name == name) {
console.log('tried to queue '+name+' but we already have that aug');
return;
}
}
this.firstAugPurchased = true;
this.queuedAugmentations.push(new _Augmentations__WEBPACK_IMPORTED_MODULE_0__["PlayerOwnedAugmentation"](name));
}
/* Functions for saving and loading the Player data */
function loadPlayer(saveString) {
Player = JSON.parse(saveString, _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_19__["Reviver"]);
//Parse Decimal.js objects
Player.money = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](Player.money);
Player.total_money = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](Player.total_money);
Player.lifetime_money = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](Player.lifetime_money);
if (Player.corporation instanceof _CompanyManagement__WEBPACK_IMPORTED_MODULE_4__["Corporation"]) {
Player.corporation.funds = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](Player.corporation.funds);
Player.corporation.revenue = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](Player.corporation.revenue);
Player.corporation.expenses = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](Player.corporation.expenses);
for (var i = 0; i < Player.corporation.divisions.length; ++i) {
var ind = Player.corporation.divisions[i];
ind.lastCycleRevenue = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](ind.lastCycleRevenue);
ind.lastCycleExpenses = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](ind.lastCycleExpenses);
ind.thisCycleRevenue = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](ind.thisCycleRevenue);
ind.thisCycleExpenses = new decimal_js__WEBPACK_IMPORTED_MODULE_15__["default"](ind.thisCycleExpenses);
}
}
}
PlayerObject.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_19__["Generic_toJSON"])("PlayerObject", this);
}
PlayerObject.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_19__["Generic_fromJSON"])(PlayerObject, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_19__["Reviver"].constructors.PlayerObject = PlayerObject;
let Player = new PlayerObject();
/***/ }),
/* 1 */
/*!**********************************!*\
!*** ./utils/HelperFunctions.js ***!
\**********************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "sizeOfObject", function() { return sizeOfObject; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "clearObject", function() { return clearObject; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "addOffset", function() { return addOffset; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "clearEventListeners", function() { return clearEventListeners; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "getRandomInt", function() { return getRandomInt; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "compareArrays", function() { return compareArrays; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "printArray", function() { return printArray; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "powerOfTwo", function() { return powerOfTwo; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "clearEventListenersEl", function() { return clearEventListenersEl; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "removeElementById", function() { return removeElementById; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "removeElement", function() { return removeElement; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "createElement", function() { return createElement; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "createAccordionElement", function() { return createAccordionElement; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "appendLineBreaks", function() { return appendLineBreaks; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "removeChildrenFromElement", function() { return removeChildrenFromElement; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "createPopup", function() { return createPopup; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "clearSelector", function() { return clearSelector; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "exceptionAlert", function() { return exceptionAlert; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "createProgressBarText", function() { return createProgressBarText; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "getElementById", function() { return getElementById; });
/* harmony import */ var _StringHelperFunctions__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./StringHelperFunctions */ 2);
/* harmony import */ var _StringHelperFunctions__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_0__);
/* harmony import */ var _DialogBox__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./DialogBox */ 7);
//General helper functions
//Returns the size (number of keys) of an object
function sizeOfObject(obj) {
var size = 0, key;
for (key in obj) {
if (obj.hasOwnProperty(key)) size++;
}
return size;
}
function clearObject(obj) {
for (var key in obj) {
if (obj.hasOwnProperty(key)) {
delete obj[key];
}
}
}
//Adds a random offset to a number within a certain percentage
//e.g. addOffset(100, 5) will return anything from 95 to 105.
//The percentage argument must be between 0 and 100;
function addOffset(n, percentage) {
if (percentage < 0 || percentage > 100) {return n;}
var offset = n * (percentage / 100);
return n + ((Math.random() * (2 * offset)) - offset);
}
//Given an element by its Id(usually an 'a' element), removes all event listeners
//from that element by cloning and replacing. Then returns the new cloned element
function clearEventListeners(elemId) {
var elem = document.getElementById(elemId);
if (elem == null) {console.log("ERR: Could not find element for: " + elemId); return null;}
var newElem = elem.cloneNode(true);
elem.parentNode.replaceChild(newElem, elem);
return newElem;
}
//Same as clearEventListeners except it takes a DOM element object rather than an ID
function clearEventListenersEl(el) {
if (el == null) {console.log("ERR: element passed into clearEventListenersEl is null"); return null;}
var newElem = el.cloneNode(true);
el.parentNode.replaceChild(newElem, el);
return newElem;
}
//Given its id, this function removes an element AND its children
function removeElementById(id) {
var elem = document.getElementById(id);
if (elem == null) {return;}
while(elem.firstChild) {elem.removeChild(elem.firstChild);}
elem.parentNode.removeChild(elem);
}
function removeElement(elem) {
if (elem == null || !(elem instanceof Element)) {return;}
while(elem.firstChild) {elem.removeChild(elem.firstChild);}
elem.parentNode.removeChild(elem);
}
function removeChildrenFromElement(el) {
if (Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_0__["isString"])(el)) {
el = document.getElementById(el);
}
if (el == null) {return;}
if (el instanceof Element) {
while(el.firstChild) {
el.removeChild(el.firstChild);
}
}
}
/**
* Returns a reference to the first object with the specified value of the ID or NAME attribute, throwing an error if it is unable to find it.
* @param {string} elementId The HTML ID to retrieve the element by.
* @returns {HTMLElement} The single element.
* @throws {Error} When the 'idString' cannot be found.
*/
function getElementById(elementId) {
var el = document.getElementById(elementId);
if (el == null) {
throw new Error("Unable to find element with id '" + elementId + "'");
}
return el;
}
function createElement(type, params={}) {
var el = document.createElement(type);
if (params.id) {el.id = params.id;}
if (params.class) {el.className = params.class;}
if (params.name) {el.name = params.name;}
if (params.innerHTML) {el.innerHTML = params.innerHTML;}
if (params.innerText) {el.innerText = params.innerText;}
if (params.value) {el.value = params.value;}
if (params.text) {el.text = params.text;}
if (params.display) {el.style.display = params.display;}
if (params.visibility) {el.style.visibility = params.visibility;}
if (params.margin) {el.style.margin = params.margin;}
if (params.marginLeft) {el.style.marginLeft = params.marginLeft;}
if (params.marginTop) {el.style.marginTop = params.marginTop;}
if (params.padding) {el.style.padding = params.padding;}
if (params.color) {el.style.color = params.color;}
if (params.border) {el.style.border = params.border;}
if (params.float) {el.style.cssFloat = params.float;}
if (params.fontSize) {el.style.fontSize = params.fontSize;}
if (params.whiteSpace) {el.style.whiteSpace = params.whiteSpace;}
if (params.width) {el.style.width = params.width;}
if (params.backgroundColor) {
el.style.backgroundColor = params.backgroundColor
}
if (params.position) {el.style.position = params.position;}
if (params.type) {el.type = params.type;}
if (params.checked) {el.checked = params.checked;}
if (params.for) {el.htmlFor = params.for;}
if (params.pattern) {el.pattern = params.pattern;}
if (params.maxLength) {el.maxLength = params.maxLength;}
if (params.placeholder) {el.placeholder = params.placeholder;}
if (params.tooltip && params.tooltip !== "") {
el.className += " tooltip";
el.appendChild(createElement("span", {
class:"tooltiptext",
innerHTML:params.tooltip
}));
} else if (params.tooltipleft) {
el.className += " tooltip";
el.appendChild(createElement("span", {
class:"tooltiptextleft",
innerHTML:params.tooltipleft
}));
}
if (params.href) {el.href = params.href;}
if (params.target) {el.target = params.target;}
if (params.tabIndex) {el.tabIndex = params.tabIndex;}
if (params.clickListener) {
el.addEventListener("click", params.clickListener);
}
if (params.inputListener) {
el.addEventListener("input", params.inputListener);
}
if (params.changeListener) {
el.addEventListener("change", params.changeListener);
}
if (params.onkeyup) {
el.addEventListener("keyup", params.onkeyup);
}
if (params.onfocus) {
el.addEventListener("focus", params.onfocus);
}
return el;
}
function createPopup(id, elems) {
var container = createElement("div", {
class:"popup-box-container",
id:id,
display:"block"
}),
content = createElement("div", {
class:"popup-box-content",
id:id + "-content",
});
for (var i = 0; i < elems.length; ++i) {
content.appendChild(elems[i]);
}
container.appendChild(content);
document.getElementById("entire-game-container").appendChild(container);
return container;
}
//Creates both the header and panel element of an accordion and sets the click handler
function createAccordionElement(params) {
var li = document.createElement("li"),
hdr = document.createElement("button"),
panel = document.createElement("div");
hdr.classList.add("accordion-header");
panel.classList.add("accordion-panel");
if (params.id) {
hdr.id = params.id + "-hdr";
panel.id = params.id + "-panel";
}
if (params.hdrText) {hdr.innerHTML = params.hdrText;}
if (params.panelText) {panel.innerHTML = params.panelText;}
li.appendChild(hdr);
li.appendChild(panel);
//Click handler
hdr.onclick = function() {
this.classList.toggle("active");
var tmpPanel = this.nextElementSibling;
if (tmpPanel.style.display === "block") {
tmpPanel.style.display = "none";
} else {
tmpPanel.style.display = "block";
}
}
return [li, hdr, panel];
}
//Appends n line breaks (as children) to the Element el
function appendLineBreaks(el, n) {
for (var i = 0; i < n; ++i) {
el.appendChild(createElement("br"));
}
}
function clearSelector(selector) {
for (var i = selector.options.length - 1; i >= 0; --i) {
selector.remove(i);
}
}
function getRandomInt(min, max) {
if (min > max) {return getRandomInt(max, min);}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
//Returns true if all elements are equal, and false otherwise
//Assumes both arguments are arrays and that there are no nested arrays
function compareArrays(a1, a2) {
if (a1.length != a2.length) {
return false;
}
for (var i = 0; i < a1.length; ++i) {
if (a1[i] != a2[i]) {return false;}
}
return true;
}
function printArray(a) {
return "[" + a.join(", ") + "]";
}
//Returns bool indicating whether or not its a power of 2
function powerOfTwo(n) {
if (isNaN(n)) {return false;}
return n && (n & (n-1)) === 0;
}
function exceptionAlert(e) {
Object(_DialogBox__WEBPACK_IMPORTED_MODULE_1__["dialogBoxCreate"])("Caught an exception: " + e + "
" +
"Filename: " + e.fileName + "
" +
"Line Number: " + e.lineNumber + "
" +
"This is a bug, please report to game developer with this " +
"message as well as details about how to reproduce the bug.
" +
"If you want to be safe, I suggest refreshing the game WITHOUT saving so that your " +
"safe doesn't get corrupted");
}
/*Creates a graphical "progress bar"
* e.g.: [||||---------------]
* params:
* @totalTicks - Total number of ticks in progress bar. Preferably a factor of 100
* @progress - Current progress, taken as a decimal (i.e. 0.6 to represent 60%)
*/
function createProgressBarText(params={}) {
//Default values
var totalTicks = (params.totalTicks == null ? 20 : params.totalTicks);
var progress = (params.progress == null ? 0 : params.progress);
var percentPerTick = 1 / totalTicks;
var numTicks = Math.floor(progress / percentPerTick);
var numDashes = totalTicks - numTicks;
return "[" + Array(numTicks+1).join("|") + Array(numDashes+1).join("-") + "]";
}
/***/ }),
/* 2 */
/*!****************************************!*\
!*** ./utils/StringHelperFunctions.ts ***!
\****************************************/
/***/ (function(module, exports, __webpack_require__) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const DialogBox_1 = __webpack_require__(/*! ./DialogBox */ 7);
// Netburner String helper functions
// Replaces the character at an index with a new character
function replaceAt(base, index, character) {
return base.substr(0, index) + character + base.substr(index + character.length);
}
exports.replaceAt = replaceAt;
/*
Converts a date representing time in milliseconds to a string with the format H hours M minutes and S seconds
e.g. 10000 -> "0 hours 0 minutes and 10 seconds"
120000 -> "0 0 hours 2 minutes and 0 seconds"
*/
function convertTimeMsToTimeElapsedString(time) {
const millisecondsPerSecond = 1000;
const secondPerMinute = 60;
const minutesPerHours = 60;
const secondPerHours = secondPerMinute * minutesPerHours;
const hoursPerDays = 24;
const secondPerDay = secondPerHours * hoursPerDays;
// Convert ms to seconds, since we only have second-level precision
const totalSeconds = Math.floor(time / millisecondsPerSecond);
const days = Math.floor(totalSeconds / secondPerDay);
const secTruncDays = totalSeconds % secondPerDay;
const hours = Math.floor(secTruncDays / secondPerHours);
const secTruncHours = secTruncDays % secondPerHours;
const minutes = Math.floor(secTruncHours / secondPerMinute);
const secTruncMinutes = secTruncHours % secondPerMinute;
const seconds = secTruncMinutes;
let res = "";
if (days) {
res += `${days} days `;
}
if (hours) {
res += `${hours} hours `;
}
if (minutes) {
res += `${minutes} minutes `;
}
res += `${seconds} seconds `;
return res;
}
exports.convertTimeMsToTimeElapsedString = convertTimeMsToTimeElapsedString;
// Finds the longest common starting substring in a set of strings
function longestCommonStart(strings) {
if (!containsAllStrings(strings)) {
return "";
}
if (strings.length == 0) {
return "";
}
const A = strings.concat().sort();
const a1 = A[0];
const a2 = A[A.length - 1];
const L = a1.length;
let i = 0;
while (i < L && a1.charAt(i).toLowerCase() === a2.charAt(i).toLowerCase()) {
i++;
}
return a1.substring(0, i);
}
exports.longestCommonStart = longestCommonStart;
// Returns whether a variable is a string
function isString(str) {
return (typeof str === "string" || str instanceof String);
}
exports.isString = isString;
// Returns whether an array contains entirely of string objects
function containsAllStrings(arr) {
return arr.every(isString);
}
exports.containsAllStrings = containsAllStrings;
// Formats a number with commas and a specific number of decimal digits
function formatNumber(num, numFractionDigits) {
return num.toLocaleString(undefined, {
maximumFractionDigits: numFractionDigits,
minimumFractionDigits: numFractionDigits,
});
}
exports.formatNumber = formatNumber;
// Count the number of times a substring occurs in a string
function numOccurrences(text, subString) {
text += "";
subString += "";
if (subString.length <= 0) {
return (text.length + 1);
}
let n = 0;
let pos = 0;
const step = subString.length;
while (true) {
pos = text.indexOf(subString, pos);
if (pos >= 0) {
++n;
pos += step;
}
else {
break;
}
}
return n;
}
exports.numOccurrences = numOccurrences;
// Counters the number of Netscript operators in a string
function numNetscriptOperators(text) {
const total = numOccurrences(text, "+") +
numOccurrences(text, "-") +
numOccurrences(text, "*") +
numOccurrences(text, "/") +
numOccurrences(text, "%") +
numOccurrences(text, "&&") +
numOccurrences(text, "||") +
numOccurrences(text, "<") +
numOccurrences(text, ">") +
numOccurrences(text, "<=") +
numOccurrences(text, ">=") +
numOccurrences(text, "==") +
numOccurrences(text, "!=");
if (isNaN(total)) {
const message = "ERROR in counting number of operators in script. This is a bug, please report to game developer";
DialogBox_1.dialogBoxCreate(message, false);
return 0;
}
return total;
}
exports.numNetscriptOperators = numNetscriptOperators;
// Checks if a string contains HTML elements
function isHTML(str) {
const a = document.createElement("div");
a.innerHTML = str;
const c = a.childNodes;
for (let i = c.length; i--;) {
if (c[i].nodeType == 1) {
return true;
}
}
return false;
}
exports.isHTML = isHTML;
// Generates a random alphanumeric string with N characters
function generateRandomString(n) {
let str = "";
const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < n; i++) {
str += chars.charAt(Math.floor(Math.random() * chars.length));
}
return str;
}
exports.generateRandomString = generateRandomString;
/***/ }),
/* 3 */
/*!**************************!*\
!*** ./src/Constants.js ***!
\**************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CONSTANTS", function() { return CONSTANTS; });
let CONSTANTS = {
Version: "0.39.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
//the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
MaxSkillLevel: 975,
//How much reputation is needed to join a megacorporation's faction
CorpFactionRepRequirement: 250000,
/* Base costs */
BaseCostFor1GBOfRamHome: 32000,
BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
BaseCostFor1GBOfRamHacknetNode: 30000,
TravelCost: 200000,
BaseCostForHacknetNode: 1000,
BaseCostForHacknetNodeCore: 500000,
/* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.6,
HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.48, //Multiplier for cost when buying another core
HacknetNodeMaxLevel: 200,
HacknetNodeMaxRam: 64,
HacknetNodeMaxCores: 16,
/* Faction and Company favor */
FactionReputationToFavorBase: 500,
FactionReputationToFavorMult: 1.02,
CompanyReputationToFavorBase: 500,
CompanyReputationToFavorMult: 1.02,
/* Augmentation */
//NeuroFlux Governor cost multiplier as you level up
NeuroFluxGovernorLevelMult: 1.14,
/* Netscript Constants */
//RAM Costs for different commands
ScriptBaseRamCost: 1.6,
ScriptDomRamCost: 100,
ScriptWhileRamCost: 0,
ScriptForRamCost: 0,
ScriptIfRamCost: 0,
ScriptHackRamCost: 0.1,
ScriptGrowRamCost: 0.15,
ScriptWeakenRamCost: 0.15,
ScriptScanRamCost: 0.2,
ScriptPortProgramRamCost: 0.05,
ScriptRunRamCost: 1.0,
ScriptExecRamCost: 1.3,
ScriptSpawnRamCost: 2.0,
ScriptScpRamCost: 0.6,
ScriptKillRamCost: 0.5, //Kill and killall
ScriptHasRootAccessRamCost: 0.05,
ScriptGetHostnameRamCost: 0.05, //getHostname() and getIp()
ScriptGetHackingLevelRamCost: 0.05, //getHackingLevel()
ScriptGetMultipliersRamCost: 4.0, //getHackingMultipliers() and getBitNodeMultipliers()
ScriptGetServerRamCost: 0.1,
ScriptFileExistsRamCost: 0.1,
ScriptIsRunningRamCost: 0.1,
ScriptPurchaseHacknetRamCost: 1.5,
ScriptHacknetNodesRamCost: 4.0, //Base cost for accessing hacknet nodes array
ScriptHNUpgLevelRamCost: 0.4,
ScriptHNUpgRamRamCost: 0.6,
ScriptHNUpgCoreRamCost: 0.8,
ScriptGetStockRamCost: 2.0,
ScriptBuySellStockRamCost: 2.5,
ScriptPurchaseServerRamCost: 2.25,
ScriptRoundRamCost: 0.05,
ScriptReadWriteRamCost: 1.0,
ScriptArbScriptRamCost: 1.0, //Functions that apply to all scripts regardless of args
ScriptGetScriptRamCost: 0.1,
ScriptGetHackTimeRamCost: 0.05,
ScriptSingularityFn1RamCost: 1,
ScriptSingularityFn2RamCost: 2,
ScriptSingularityFn3RamCost: 3,
ScriptBladeburnerApiBaseRamCost: 4,
MultithreadingRAMCost: 1,
NumNetscriptPorts: 20,
//Server constants
ServerBaseGrowthRate: 1.03, //Unadjusted Growth rate
ServerMaxGrowthRate: 1.0035, //Maximum possible growth rate (max rate accounting for server security)
ServerFortifyAmount: 0.002, //Amount by which server's security increases when its hacked/grown
ServerWeakenAmount: 0.05, //Amount by which server's security decreases when weakened
PurchasedServerLimit: 25,
PurchasedServerMaxRam: 1048576, //2^20
//Augmentation Constants
AugmentationCostMultiplier: 5, //Used for balancing costs without having to readjust every Augmentation cost
AugmentationRepMultiplier: 2.5, //Used for balancing rep cost without having to readjust every value
MultipleAugMultiplier: 1.9,
//How much a TOR router costs
TorRouterCost: 200000,
//Infiltration constants
InfiltrationBribeBaseAmount: 100e3, //Amount per clearance level
InfiltrationMoneyValue: 3e3, //Convert "secret" value to money
InfiltrationRepValue: 1.4, //Convert "secret" value to faction reputation
//Stock market constants
WSEAccountCost: 200e6,
TIXAPICost: 5e9,
StockMarketCommission: 100e3,
//Hospital/Health
HospitalCostPerHp: 100e3,
//Intelligence-related constants
IntelligenceCrimeWeight: 0.05, //Weight for how much int affects crime success rates
IntelligenceInfiltrationWeight: 0.1, //Weight for how much int affects infiltration success rates
IntelligenceCrimeBaseExpGain: 0.001,
IntelligenceProgramBaseExpGain: 500, //Program required hack level divided by this to determine int exp gain
IntelligenceTerminalHackBaseExpGain: 200, //Hacking exp divided by this to determine int exp gain
IntelligenceSingFnBaseExpGain: 0.002,
IntelligenceClassBaseExpGain: 0.000001,
IntelligenceHackingMissionBaseExpGain: 0.03, //Hacking Mission difficulty multiplied by this to get exp gain
//Hacking Missions
HackingMissionRepToDiffConversion: 10000, //Faction rep is divided by this to get mission difficulty
HackingMissionRepToRewardConversion: 7, //Faction rep divided byt his to get mission rep reward
HackingMissionSpamTimeIncrease: 25000, //How much time limit increase is gained when conquering a Spam Node (ms)
HackingMissionTransferAttackIncrease: 1.05, //Multiplier by which the attack for all Core Nodes is increased when conquering a Transfer Node
HackingMissionMiscDefenseIncrease: 1.05, //The amount by which every misc node's defense is multiplied when one is conquered
HackingMissionDifficultyToHacking: 135, //Difficulty is multiplied by this to determine enemy's "hacking" level (to determine effects of scan/attack, etc)
HackingMissionHowToPlay: "Hacking missions are a minigame that, if won, will reward you with faction reputation.
" +
"In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes " +
"are colored blue, while the enemy's are red. There are also other nodes on the map colored gray " +
"that initially belong to neither you nor the enemy. The goal of the game is " +
"to capture all of the enemy's Database nodes within the time limit. " +
"If you fail to do this, you will lose.
" +
"Each Node has three stats: Attack, Defense, and HP. There are five different actions that " +
"a Node can take:
" +
"Attack - Targets an enemy Node and lowers its HP. The effectiveness is determined by the owner's Attack, the Player's " +
"hacking level, and the enemy's defense.
" +
"Scan - Targets an enemy Node and lowers its Defense. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the " +
"enemy's defense.
" +
"Weaken - Targets an enemy Node and lowers its Attack. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's " +
"defense.
" +
"Fortify - Raises the Node's Defense. The effectiveness is determined by your hacking level.
" +
"Overflow - Raises the Node's Attack but lowers its Defense. The effectiveness is determined by your hacking level.
" +
"Note that when determining the effectiveness of the above actions, the TOTAL Attack or Defense of the team is used, not just the " +
"Attack/Defense of the individual Node that is performing the action.
" +
"To capture a Node, you must lower its HP down to 0.
" +
"There are six different types of Nodes:
" +
"CPU Core - These are your main Nodes that are used to perform actions. Capable of performing every action
" +
"Firewall - Nodes with high defense. These Nodes can 'Fortify'
" +
"Database - A special type of Node. The player's objective is to conquer all of the enemy's Database Nodes within " +
"the time limit. These Nodes cannot perform any actions
" +
"Spam - Conquering one of these Nodes will slow the enemy's trace, giving the player additional time to complete " +
"the mission. These Nodes cannot perform any actions
" +
"Transfer - Conquering one of these nodes will increase the Attack of all of your CPU Cores by a small fixed percentage. " +
"These Nodes are capable of performing every action except the 'Attack' action
" +
"Shield - Nodes with high defense. These Nodes can 'Fortify'
" +
"To assign an action to a Node, you must first select one of your Nodes. This can be done by simply clicking on it. Double-clicking " +
"a node will select all of your Nodes of the same type (e.g. select all CPU Core Nodes or all Transfer Nodes). Note that only Nodes " +
"that can perform actions (CPU Core, Transfer, Shield, Firewall) can be selected. Selected Nodes will be denoted with a white highlight. After selecting a Node or multiple Nodes, " +
"select its action using the Action Buttons near the top of the screen. Every action also has a corresponding keyboard " +
"shortcut.
" +
"For certain actions such as attacking, scanning, and weakening, the Node performing the action must have a target. To target " +
"another node, simply click-and-drag from the 'source' Node to a target. A Node can only have one target, and you can target " +
"any Node that is adjacent to one of your Nodes (immediately above, below, or to the side. NOT diagonal). Furthermore, only CPU Cores and Transfer Nodes " +
"can target, since they are the only ones that can perform the related actions. To remove a target, you can simply click on the line that represents " +
"the connection between one of your Nodes and its target. Alternatively, you can select the 'source' Node and click the 'Drop Connection' button, " +
"or press 'd'.
" +
"Other Notes:
" +
"-Whenever a miscellenaous Node (not owned by the player or enemy) is conquered, the defense of all remaining miscellaneous Nodes that " +
"are not actively being targeted will increase by a fixed percentage.
" +
"-Whenever a Node is conquered, its stats are significantly reduced
" +
"-Miscellaneous Nodes slowly raise their defense over time
" +
"-Nodes slowly regenerate health over time.",
//Gang constants
GangRespectToReputationRatio: 2, //Respect is divided by this to get rep gain
MaximumGangMembers: 20,
GangRecruitCostMultiplier: 2,
GangTerritoryUpdateTimer: 150,
MillisecondsPer20Hours: 72000000,
GameCyclesPer20Hours: 72000000 / 200,
MillisecondsPer10Hours: 36000000,
GameCyclesPer10Hours: 36000000 / 200,
MillisecondsPer8Hours: 28800000,
GameCyclesPer8Hours: 28800000 / 200,
MillisecondsPer4Hours: 14400000,
GameCyclesPer4Hours: 14400000 / 200,
MillisecondsPer2Hours: 7200000,
GameCyclesPer2Hours: 7200000 / 200,
MillisecondsPerHour: 3600000,
GameCyclesPerHour: 3600000 / 200,
MillisecondsPerHalfHour: 1800000,
GameCyclesPerHalfHour: 1800000 / 200,
MillisecondsPerQuarterHour: 900000,
GameCyclesPerQuarterHour: 900000 / 200,
MillisecondsPerFiveMinutes: 300000,
GameCyclesPerFiveMinutes: 300000 / 200,
FactionWorkHacking: "Faction Hacking Work",
FactionWorkField: "Faction Field Work",
FactionWorkSecurity: "Faction Security Work",
WorkTypeCompany: "Working for Company",
WorkTypeCompanyPartTime: "Working for Company part-time",
WorkTypeFaction: "Working for Faction",
WorkTypeCreateProgram: "Working on Create a Program",
WorkTypeStudyClass: "Studying or Taking a class at university",
WorkTypeCrime: "Committing a crime",
ClassStudyComputerScience: "studying Computer Science",
ClassDataStructures: "taking a Data Structures course",
ClassNetworks: "taking a Networks course",
ClassAlgorithms: "taking an Algorithms course",
ClassManagement: "taking a Management course",
ClassLeadership: "taking a Leadership course",
ClassGymStrength: "training your strength at a gym",
ClassGymDefense: "training your defense at a gym",
ClassGymDexterity: "training your dexterity at a gym",
ClassGymAgility: "training your agility at a gym",
ClassDataStructuresBaseCost: 40,
ClassNetworksBaseCost: 80,
ClassAlgorithmsBaseCost: 320,
ClassManagementBaseCost: 160,
ClassLeadershipBaseCost: 320,
ClassGymBaseCost: 120,
CrimeSingFnDivider: 2, //Factor by which exp/profit is reduced when commiting crime through Sing Fn
CrimeShoplift: "shoplift",
CrimeRobStore: "rob a store",
CrimeMug: "mug someone",
CrimeLarceny: "commit larceny",
CrimeDrugs: "deal drugs",
CrimeBondForgery: "forge corporate bonds",
CrimeTraffickArms: "traffick illegal arms",
CrimeHomicide: "commit homicide",
CrimeGrandTheftAuto: "commit grand theft auto",
CrimeKidnap: "kidnap someone for ransom",
CrimeAssassination: "assassinate a high-profile target",
CrimeHeist: "pull off the ultimate heist",
/* Tutorial related things */
TutorialNetworkingText: "Servers are a central part of the game. You start with a single personal server (your home computer) " +
"and you can purchase additional servers as you progress through the game. Connecting to other servers " +
"and hacking them can be a major source of income and experience. Servers can also be used to run " +
"scripts which can automatically hack servers for you.
" +
"In order to navigate between machines, use the 'scan' or 'scan-analyze' Terminal command to see all servers " +
"that are reachable from your current server. Then, you can use the 'connect [hostname/ip]' " +
"command to connect to one of the available machines.
" +
"The 'hostname' and 'ifconfig' commands can be used to display the hostname/IP of the " +
"server you are currently connected to.",
TutorialHackingText: "In the year 2077, currency has become digital and decentralized. People and corporations " +
"store their money on servers. By hacking these servers, you can steal their money and gain " +
"experience.
" +
"
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" +
"This is the first BitNode that you play through. It has no special " +
"modifications or mechanics.
" +
"Destroying this BitNode will give you Source-File 1, or if you already have " +
"this Source-File it will upgrade its level up to a maximum of 3. This Source-File " +
"lets the player start with 32GB of RAM on his/her home computer when entering a " +
"new BitNode, and also increases all of the player's multipliers by:
" +
"Level 1: 16%
" +
"Level 2: 24%
" +
"Level 3: 28%");
BitNodes["BitNode2"] = new BitNode(2, "Rise of the Underworld", "From the shadows, they rose", //Gangs
"From the shadows, they rose.
Organized crime groups quickly filled the void of power " +
"left behind from the collapse of Western government in the 2050's. As society and civlization broke down, " +
"people quickly succumbed to the innate human impulse of evil and savagery. The organized crime " +
"factions quickly rose to the top of the modern world.
" +
"In this BitNode:
The maximum amount of money available on a server is significantly decreased
" +
"The amount of money gained from crimes and Infiltration is tripled
" +
"Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead, " +
"NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs " +
"will earn the player money and reputation with the corresponding Faction
" +
"Every Augmentation in the game will be available through the Factions listed above
" +
"For every Faction NOT listed above, reputation gains are halved
" +
"You will no longer gain passive reputation with Factions
" +
"Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will " +
"upgrade its level up to a maximum of 3. This Source-File increases the player's crime success rate, " +
"crime money, and charisma multipliers by:
" +
"Level 1: 20%
" +
"Level 2: 30%
" +
"Level 3: 35%");
BitNodes["BitNode3"] = new BitNode(3, "Corporatocracy", "The Price of Civilization",
"Our greatest illusion is that a healthy society can revolve around a " +
"single-minded pursuit of wealth.
" +
"Sometime in the early 21st century economic and political globalization turned " +
"the world into a corporatocracy, and it never looked back. Now, the privileged " +
"elite will happily bankrupt their own countrymen, decimate their own community, " +
"and evict their neighbors from houses in their desperate bid to increase their wealth.
" +
"In this BitNode you can create and manage your own corporation. Running a successful corporation " +
"has the potential of generating massive profits. All other forms of income are reduced by 75%. Furthermore:
" +
"The price and reputation cost of all Augmentations is tripled
" +
"The starting and maximum amount of money on servers is reduced by 75%
" +
"Server growth rate is reduced by 80%
" +
"You will start out with $150b so that you can start your corporation
" +
"You now only need 75 favour with a faction in order to donate to it, rather than 150
" +
"Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will " +
"upgrade its level up to a maximum of 3. This Source-File lets you create corporations on other BitNodes (although " +
"some BitNodes will disable this mechanic). This Source-File also increases your charisma and company salary multipliers by:
" +
"Level 1: 8%
" +
"Level 2: 12%
" +
"Level 3: 14%");
BitNodes["BitNode4"] = new BitNode(4, "The Singularity", "The Man and the Machine", "The Singularity has arrived. The human race is gone, replaced " +
"by artificially superintelligent beings that are more machine than man.
" +
"In this BitNode, progressing is significantly harder. Experience gain rates " +
"for all stats are reduced. Most methods of earning money will now give significantly less.
" +
"In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. " +
"These functions allow you to control most aspects of the game through scripts, including working for factions/companies, " +
"purchasing/installing Augmentations, and creating programs.
" +
"Destroying this BitNode will give you Source-File 4, or if you already have this Source-File it will " +
"upgrade its level up to a maximum of 3. This Source-File lets you access and use the Singularity " +
"Functions in other BitNodes. Each level of this Source-File will open up more Singularity Functions " +
"that you can use.");
BitNodes["BitNode5"] = new BitNode(5, "Artificial Intelligence", "Posthuman", "They said it couldn't be done. They said the human brain, " +
"along with its consciousness and intelligence, couldn't be replicated. They said the complexity " +
"of the brain results from unpredictable, nonlinear interactions that couldn't be modeled " +
"by 1's and 0's. They were wrong.
" +
"In this BitNode:
" +
"The base security level of servers is doubled
" +
"The starting money on servers is halved, but the maximum money remains the same
" +
"Most methods of earning money now give significantly less
" +
"Infiltration gives 50% more reputation and money
" +
"Corporations have 50% lower valuations and are therefore less profitable
" +
"Augmentations are more expensive
" +
"Hacking experience gain rates are reduced
" +
"Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will " +
"upgrade its level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. " +
"Intelligence is unique because it is permanent and persistent (it never gets reset back to 1). However " +
"gaining Intelligence experience is much slower than other stats, and it is also hidden (you won't know " +
"when you gain experience and how much). Higher Intelligence levels will boost your production for many actions " +
"in the game.
" +
"In addition, this Source-File will unlock the getBitNodeMultipliers() Netscript function, " +
"and will also raise all of your hacking-related multipliers by:
" +
"Level 1: 8%
" +
"Level 2: 12%
" +
"Level 3: 14%");
BitNodes["BitNode6"] = new BitNode(6, "Bladeburners", "Like Tears in Rain",
"In the middle of the 21st century, OmniTek Incorporated began designing and manufacturing advanced synthetic " +
"androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation " +
"of their Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was " +
"the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more intelligent " +
"than the humans that had created them.
" +
"In this BitNode you will be able to access the Bladeburner Division at the NSA, which provides a new mechanic " +
"for progression. Furthermore:
" +
"Hacking and Hacknet Nodes will be significantly less profitable
" +
"Your hacking level is reduced by 50%
" +
"Hacking experience gain from scripts is reduced by 75%
" +
"Corporations have 80% lower valuations and are therefore less profitable
" +
"Working for companies is 50% less profitable
" +
"Crimes and Infiltration are 50% less profitable
" +
"Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade " +
"its level up to a maximum of 3. This Source-File allows you to access the NSA's Bladeburner Division in other " +
"BitNodes. In addition, this Source-File will raise the experience gain rate of all your combat stats by:
" +
"Level 1: 8%
" +
"Level 2: 12%
" +
"Level 3: 14%");
BitNodes["BitNode7"] = new BitNode(7, "Bladeburners 2079", "More human than humans",
"In the middle of the 21st century, you were doing cutting-edge work at OmniTek Incorporated as part of the AI design team " +
"for advanced synthetic androids, or Synthoids for short. You helped achieve a major technological " +
"breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing a hyperintelligent AI. " +
"Many argue that this was the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, " +
"and more intelligent than the humans that had created them.
" +
"In this BitNode you will be able to access the Bladeburner API, which allows you to access Bladeburner " +
"functionality through Netscript. Furthermore:
" +
"The rank you gain from Bladeburner contracts/operations is reduced by 40%
" +
"Bladeburner skills cost twice as many skill points
" +
"Augmentations are 3x more expensive
" +
"Hacking and Hacknet Nodes will be significantly less profitable
" +
"Your hacking level is reduced by 50%
" +
"Hacking experience gain from scripts is reduced by 75%
" +
"Corporations have 80% lower valuations and are therefore less profitable
" +
"Working for companies is 50% less profitable
" +
"Crimes and Infiltration are 50% less profitable
" +
"Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade " +
"its level up to a maximum of 3. This Source-File allows you to access the Bladeburner Netscript API in other " +
"BitNodes. In addition, this Source-File will increase all of your Bladeburner multipliers by:
" +
"Level 1: 8%
" +
"Level 2: 12%
" +
"Level 3: 14%");
BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "Money never sleeps",
"You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.
" +
"In this BitNode:
" +
"You start with $100 million
" +
"The only way to earn money is by trading on the stock market
" +
"You start with a WSE membership and access to the TIX API
" +
"You are able to short stocks and place different types of orders (limit/stop)
" +
"You can immediately donate to factions to gain reputation
" +
"Destroying this BitNode will give you Source-File 8, or if you already have this Source-File it will " +
"upgrade its level up to a maximum of 3. This Source-File grants the following benefits:
" +
"Level 1: Permanent access to WSE and TIX API
" +
"Level 2: Ability to short stocks in other BitNodes
" +
"Level 3: Ability to use limit/stop orders in other BitNodes
" +
"This Source-File also increases your hacking growth multipliers by: " +
"
Level 1: 12%
Level 2: 18%
Level 3: 21%");
BitNodes["BitNode9"] = new BitNode(9, "Do Androids Dream?", "COMING SOON");
BitNodes["BitNode10"] = new BitNode(10, "MegaCorp", "COMING SOON"); //Not sure yet
BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.",
"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period " +
"of disorder that eventually lead to the governmental reformation of many global superpowers, most notably " +
"the USA and China. But just as the world was slowly beginning to recover from these dark times, financial catastrophe hit.
" +
"In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of this chaos and confusion, hackers " +
"were able to steal billions of dollars from the world's largest electronic banks, prompting an international banking crisis as " +
"governments were unable to bail out insolvent banks. Now, the world is slowly crumbling in the middle of the biggest economic crisis of all time.
" +
"In this BitNode:
" +
"The starting and maximum amount of money available on servers is significantly decreased
" +
"The growth rate of servers is halved
" +
"Weakening a server is twice as effective
" +
"Company wages are decreased by 50%
" +
"Corporation valuations are 99% lower and are therefore significantly less profitable
" +
"Hacknet Node production is significantly decreased
" +
"Crime and Infiltration are more lucrative
" +
"Augmentations are twice as expensive
" +
"Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will " +
"upgrade its level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH " +
"the player's salary and reputation gain rate at that company by 1% per favor (rather than just the reputation gain). " +
"This Source-File also increases the player's company salary and reputation gain multipliers by:
" +
"Level 1: 24%
" +
"Level 2: 36%
" +
"Level 3: 42%");
BitNodes["BitNode12"] = new BitNode(12, "The Recursion", "Repeat.",
"To iterate is human, to recurse divine.
" +
"Every time this BitNode is destroyed, it becomes slightly harder. Destroying this BitNode will give your Souce-File 12, or " +
"if you already have this Source-File it will upgrade its level. There is no maximum level for Source-File 12. Each level " +
"of Source-File 12 will increase all of your multipliers by 1%. This effect is additive with itself, NOT multiplicative. In other words, " +
"level N of this Source-File will increase all of your multipliers by N%");
//Books: Frontera, Shiner
BitNodes["BitNode13"] = new BitNode(13, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
BitNodes["BitNode14"] = new BitNode(14, "", "COMING SOON");
BitNodes["BitNode15"] = new BitNode(15, "", "COMING SOON");
BitNodes["BitNode16"] = new BitNode(16, "", "COMING SOON");
BitNodes["BitNode17"] = new BitNode(17, "", "COMING SOON");
BitNodes["BitNode18"] = new BitNode(18, "", "COMING SOON");
BitNodes["BitNode19"] = new BitNode(19, "", "COMING SOON");
BitNodes["BitNode20"] = new BitNode(20, "", "COMING SOON");
BitNodes["BitNode21"] = new BitNode(21, "", "COMING SOON");
BitNodes["BitNode22"] = new BitNode(22, "", "COMING SOON");
BitNodes["BitNode23"] = new BitNode(23, "", "COMING SOON");
BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
}
let BitNodeMultipliers = {
HackingLevelMultiplier: 1,
ServerMaxMoney: 1,
ServerStartingMoney: 1,
ServerGrowthRate: 1,
ServerWeakenRate: 1,
ServerStartingSecurity: 1,
ManualHackMoney: 1,
ScriptHackMoney: 1,
CompanyWorkMoney: 1,
CrimeMoney: 1,
HacknetNodeMoney: 1,
CompanyWorkExpGain: 1,
ClassGymExpGain: 1,
FactionWorkExpGain: 1,
HackExpGain: 1,
CrimeExpGain: 1,
FactionWorkRepGain: 1,
FactionPassiveRepGain: 1,
RepToDonateToFaction: 1,
AugmentationRepCost: 1,
AugmentationMoneyCost: 1,
InfiltrationMoney: 1,
InfiltrationRep: 1,
CorporationValuation: 1,
BladeburnerRank: 1,
BladeburnerSkillCost: 1,
}
function initBitNodeMultipliers() {
if (_Player__WEBPACK_IMPORTED_MODULE_0__["Player"].bitNodeN == null) {
_Player__WEBPACK_IMPORTED_MODULE_0__["Player"].bitNodeN = 1;
}
for (var mult in BitNodeMultipliers) {
if (BitNodeMultipliers.hasOwnProperty(mult)) {
BitNodeMultipliers[mult] = 1;
}
}
switch (_Player__WEBPACK_IMPORTED_MODULE_0__["Player"].bitNodeN) {
case 1: //Source Genesis (every multiplier is 1)
break;
case 2: //Rise of the Underworld
BitNodeMultipliers.ServerMaxMoney = 0.2;
BitNodeMultipliers.ServerStartingMoney = 0.4;
BitNodeMultipliers.CrimeMoney = 3;
BitNodeMultipliers.InfiltrationMoney = 3;
BitNodeMultipliers.FactionWorkRepGain = 0.5;
BitNodeMultipliers.FactionPassiveRepGain = 0;
break;
case 3: //Corporatocracy
BitNodeMultipliers.RepToDonateToFaction = 0.5;
BitNodeMultipliers.AugmentationRepCost = 3;
BitNodeMultipliers.AugmentationMoneyCost = 3;
BitNodeMultipliers.ServerMaxMoney = 0.2;
BitNodeMultipliers.ServerStartingMoney = 0.2;
BitNodeMultipliers.ServerGrowthRate = 0.2;
BitNodeMultipliers.ScriptHackMoney = 0.2;
BitNodeMultipliers.CompanyWorkMoney = 0.25;
BitNodeMultipliers.CrimeMoney = 0.25;
BitNodeMultipliers.HacknetNodeMoney = 0.25;
break;
case 4: //The Singularity
BitNodeMultipliers.ServerMaxMoney = 0.15;
BitNodeMultipliers.ServerStartingMoney = 0.75;
BitNodeMultipliers.ScriptHackMoney = 0.2;
BitNodeMultipliers.CompanyWorkMoney = 0.1;
BitNodeMultipliers.CrimeMoney = 0.2;
BitNodeMultipliers.HacknetNodeMoney = 0.05;
BitNodeMultipliers.CompanyWorkExpGain = 0.5;
BitNodeMultipliers.ClassGymExpGain = 0.5;
BitNodeMultipliers.FactionWorkExpGain = 0.5;
BitNodeMultipliers.HackExpGain = 0.4;
BitNodeMultipliers.CrimeExpGain = 0.5;
BitNodeMultipliers.FactionWorkRepGain = 0.75;
break;
case 5: //Artificial intelligence
BitNodeMultipliers.ServerMaxMoney = 2;
BitNodeMultipliers.ServerStartingSecurity = 2;
BitNodeMultipliers.ServerStartingMoney = 0.5;
BitNodeMultipliers.ScriptHackMoney = 0.15;
BitNodeMultipliers.HacknetNodeMoney = 0.2;
BitNodeMultipliers.CrimeMoney = 0.5;
BitNodeMultipliers.InfiltrationRep = 1.5;
BitNodeMultipliers.InfiltrationMoney = 1.5;
BitNodeMultipliers.AugmentationMoneyCost = 2;
BitNodeMultipliers.HackExpGain = 0.5;
BitNodeMultipliers.CorporationValuation = 0.5;
break;
case 6: //Bladeburner
BitNodeMultipliers.HackingLevelMultiplier = 0.5;
BitNodeMultipliers.ServerMaxMoney = 0.5;
BitNodeMultipliers.ServerStartingMoney = 0.5;
BitNodeMultipliers.ServerStartingSecurity = 1.5;
BitNodeMultipliers.ScriptHackMoney = 0.5;
BitNodeMultipliers.CompanyWorkMoney = 0.5;
BitNodeMultipliers.CrimeMoney = 0.5;
BitNodeMultipliers.InfiltrationMoney = 0.5;
BitNodeMultipliers.CorporationValuation = 0.2;
BitNodeMultipliers.HacknetNodeMoney = 0.2;
BitNodeMultipliers.FactionPassiveRepGain = 0;
BitNodeMultipliers.HackExpGain = 0.25;
break;
case 7: //Bladeburner 2079
BitNodeMultipliers.BladeburnerRank = 0.6;
BitNodeMultipliers.BladeburnerSkillCost = 2;
BitNodeMultipliers.AugmentationMoneyCost = 3;
BitNodeMultipliers.HackingLevelMultiplier = 0.5;
BitNodeMultipliers.ServerMaxMoney = 0.5;
BitNodeMultipliers.ServerStartingMoney = 0.5;
BitNodeMultipliers.ServerStartingSecurity = 1.5;
BitNodeMultipliers.ScriptHackMoney = 0.5;
BitNodeMultipliers.CompanyWorkMoney = 0.5;
BitNodeMultipliers.CrimeMoney = 0.5;
BitNodeMultipliers.InfiltrationMoney = 0.5;
BitNodeMultipliers.CorporationValuation = 0.2;
BitNodeMultipliers.HacknetNodeMoney = 0.2;
BitNodeMultipliers.FactionPassiveRepGain = 0;
BitNodeMultipliers.HackExpGain = 0.25;
break;
case 8: //Ghost of Wall Street
BitNodeMultipliers.ScriptHackMoney = 0;
BitNodeMultipliers.ManualHackMoney = 0;
BitNodeMultipliers.CompanyWorkMoney = 0;
BitNodeMultipliers.CrimeMoney = 0;
BitNodeMultipliers.HacknetNodeMoney = 0;
BitNodeMultipliers.InfiltrationMoney = 0;
BitNodeMultipliers.RepToDonateToFaction = 0;
BitNodeMultipliers.CorporationValuation = 0;
break;
case 11: //The Big Crash
BitNodeMultipliers.ServerMaxMoney = 0.1;
BitNodeMultipliers.ServerStartingMoney = 0.1;
BitNodeMultipliers.ServerGrowthRate = 0.5;
BitNodeMultipliers.ServerWeakenRate = 2;
BitNodeMultipliers.CrimeMoney = 3;
BitNodeMultipliers.CompanyWorkMoney = 0.5;
BitNodeMultipliers.HacknetNodeMoney = 0.1;
BitNodeMultipliers.AugmentationMoneyCost = 2;
BitNodeMultipliers.InfiltrationMoney = 2.5;
BitNodeMultipliers.InfiltrationRep = 2.5;
BitNodeMultipliers.CorporationValuation = 0.01;
break;
case 12: //The Recursion
let sf12Lvl = 0;
for (let i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_0__["Player"].sourceFiles.length; i++) {
if (_Player__WEBPACK_IMPORTED_MODULE_0__["Player"].sourceFiles[i].n === 12) {
sf12Lvl = _Player__WEBPACK_IMPORTED_MODULE_0__["Player"].sourceFiles[i].lvl;
}
}
const inc = Math.pow(1.01, sf12Lvl);
const dec = Math.pow(0.99, sf12Lvl);
BitNodeMultipliers.HackingLevelMultiplier = dec;
BitNodeMultipliers.ServerMaxMoney = dec;
BitNodeMultipliers.ServerStartingMoney = dec;
BitNodeMultipliers.ServerGrowthRate = dec;
BitNodeMultipliers.ServerWeakenRate = dec;
//Does not scale, otherwise security might start at 300+
BitNodeMultipliers.ServerStartingSecurity = 1.5;
BitNodeMultipliers.ManualHackMoney = dec;
BitNodeMultipliers.ScriptHackMoney = dec;
BitNodeMultipliers.CompanyWorkMoney = dec;
BitNodeMultipliers.CrimeMoney = dec;
BitNodeMultipliers.HacknetNodeMoney = dec;
BitNodeMultipliers.CompanyWorkExpGain = dec;
BitNodeMultipliers.ClassGymExpGain = dec;
BitNodeMultipliers.FactionWorkExpGain = dec;
BitNodeMultipliers.HackExpGain = dec;
BitNodeMultipliers.CrimeExpGain = dec;
BitNodeMultipliers.FactionWorkRepGain = dec;
BitNodeMultipliers.FactionPassiveRepGain = dec;
BitNodeMultipliers.RepToDonateToFaction = inc;
BitNodeMultipliers.AugmentationRepCost = inc;
BitNodeMultipliers.AugmentationMoneyCost = inc;
BitNodeMultipliers.InfiltrationMoney = dec;
BitNodeMultipliers.InfiltrationRep = dec;
BitNodeMultipliers.CorporationValuation = dec;
default:
console.log("WARNING: Player.bitNodeN invalid");
break;
}
}
/***/ }),
/* 15 */
/*!****************************!*\
!*** ./utils/IPAddress.js ***!
\****************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "createRandomIp", function() { return createRandomIp; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ipExists", function() { return ipExists; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "isValidIPAddress", function() { return isValidIPAddress; });
/* harmony import */ var _src_Server__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../src/Server */ 8);
/* Functions to deal with manipulating IP addresses*/
//Generate a random IP address
//Will not return an IP address that already exists in the AllServers array
function createRandomIp() {
var ip = createRandomByte(99) +'.' +
createRandomByte(9) +'.' +
createRandomByte(9) +'.' +
createRandomByte(9);
//If the Ip already exists, recurse to create a new one
if (ipExists(ip)) {
return createRandomIp();
}
return ip;
}
//Returns true if the IP already exists in one of the game's servers
function ipExists(ip) {
for (var property in _src_Server__WEBPACK_IMPORTED_MODULE_0__["AllServers"]) {
if (_src_Server__WEBPACK_IMPORTED_MODULE_0__["AllServers"].hasOwnProperty(property)) {
if (property == ip) {
return true;
}
}
}
return false;
}
function createRandomByte(n=9) {
return Math.round(Math.random()*n);
}
function isValidIPAddress(ipaddress) {
if (/^(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/.test(ipaddress))
{
return true;
}
return false;
}
/***/ }),
/* 16 */
/*!******************************!*\
!*** ./src/Augmentations.js ***!
\******************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AugmentationNames", function() { return AugmentationNames; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Augmentations", function() { return Augmentations; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PlayerOwnedAugmentation", function() { return PlayerOwnedAugmentation; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "installAugmentations", function() { return installAugmentations; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "initAugmentations", function() { return initAugmentations; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "applyAugmentation", function() { return applyAugmentation; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "augmentationExists", function() { return augmentationExists; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Augmentation", function() { return Augmentation; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "displayAugmentationsContent", function() { return displayAugmentationsContent; });
/* harmony import */ var _BitNode__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./BitNode */ 14);
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Faction__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Faction */ 11);
/* harmony import */ var _NetscriptFunctions__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./NetscriptFunctions */ 30);
/* harmony import */ var _NetscriptWorker__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./NetscriptWorker */ 19);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _Prestige__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./Prestige */ 56);
/* harmony import */ var _SaveObject__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./SaveObject */ 45);
/* harmony import */ var _Script__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./Script */ 25);
/* harmony import */ var _Server__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./Server */ 8);
/* harmony import */ var _SourceFile__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./SourceFile */ 40);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ../utils/JSONReviver */ 9);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__);
//Augmentations
function Augmentation(params) {
if (params.name == null || params.info == null || params.moneyCost == null || params.repCost == null) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__["dialogBoxCreate"])("ERROR Creating Augmentations. This is a bug please contact game dev");
return;
}
this.name = params.name;
this.info = params.info;
this.owned = false;
this.prereqs = params.prereqs ? params.prereqs : [];
//Price and reputation base requirements (can change based on faction multipliers)
this.baseRepRequirement = params.repCost * _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].AugmentationRepMultiplier * _BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].AugmentationRepCost;
this.baseCost = params.moneyCost * _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].AugmentationCostMultiplier * _BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].AugmentationMoneyCost;
//Level - Only applicable for some augmentations
// NeuroFlux Governor
this.level = 0;
}
//Takes in an array of faction names and adds this augmentation to all of those factions
Augmentation.prototype.addToFactions = function(factionList) {
for (var i = 0; i < factionList.length; ++i) {
var faction = _Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"][factionList[i]];
if (faction == null) {
throw new Error("In Augmentation.addToFactions(), could not find faction with this name:" + factionList[i]);
continue;
}
faction.augmentations.push(this.name);
}
}
Augmentation.prototype.addToAllFactions = function() {
for (var fac in _Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"]) {
if (_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"].hasOwnProperty(fac)) {
var facObj = _Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"][fac];
if (facObj == null) {
console.log("ERROR: Invalid faction object");
continue;
}
facObj.augmentations.push(this.name);
}
}
}
Augmentation.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Generic_toJSON"])("Augmentation", this);
}
Augmentation.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Generic_fromJSON"])(Augmentation, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Reviver"].constructors.Augmentation = Augmentation;
let Augmentations = {}
function AddToAugmentations(aug) {
var name = aug.name;
Augmentations[name] = aug;
}
let AugmentationNames = {
Targeting1: "Augmented Targeting I",
Targeting2: "Augmented Targeting II",
Targeting3: "Augmented Targeting III",
SyntheticHeart: "Synthetic Heart",
SynfibrilMuscle: "Synfibril Muscle",
CombatRib1: "Combat Rib I",
CombatRib2: "Combat Rib II",
CombatRib3: "Combat Rib III",
NanofiberWeave: "Nanofiber Weave",
SubdermalArmor: "NEMEAN Subdermal Weave",
WiredReflexes: "Wired Reflexes",
GrapheneBoneLacings: "Graphene Bone Lacings",
BionicSpine: "Bionic Spine",
GrapheneBionicSpine: "Graphene Bionic Spine Upgrade",
BionicLegs: "Bionic Legs",
GrapheneBionicLegs: "Graphene Bionic Legs Upgrade",
SpeechProcessor: "Speech Processor Implant",
TITN41Injection: "TITN-41 Gene-Modification Injection",
EnhancedSocialInteractionImplant: "Enhanced Social Interaction Implant",
BitWire: "BitWire",
ArtificialBioNeuralNetwork: "Artificial Bio-neural Network Implant",
ArtificialSynapticPotentiation: "Artificial Synaptic Potentiation",
EnhancedMyelinSheathing: "Enhanced Myelin Sheathing",
SynapticEnhancement: "Synaptic Enhancement Implant",
NeuralRetentionEnhancement: "Neural-Retention Enhancement",
DataJack: "DataJack",
ENM: "Embedded Netburner Module",
ENMCore: "Embedded Netburner Module Core Implant",
ENMCoreV2: "Embedded Netburner Module Core V2 Upgrade",
ENMCoreV3: "Embedded Netburner Module Core V3 Upgrade",
ENMAnalyzeEngine: "Embedded Netburner Module Analyze Engine",
ENMDMA: "Embedded Netburner Module Direct Memory Access Upgrade",
Neuralstimulator: "Neuralstimulator",
NeuralAccelerator: "Neural Accelerator",
CranialSignalProcessorsG1: "Cranial Signal Processors - Gen I",
CranialSignalProcessorsG2: "Cranial Signal Processors - Gen II",
CranialSignalProcessorsG3: "Cranial Signal Processors - Gen III",
CranialSignalProcessorsG4: "Cranial Signal Processors - Gen IV",
CranialSignalProcessorsG5: "Cranial Signal Processors - Gen V",
NeuronalDensification: "Neuronal Densification",
NuoptimalInjectorImplant: "Nuoptimal Nootropic Injector Implant",
SpeechEnhancement: "Speech Enhancement",
FocusWire: "FocusWire",
PCDNI: "PC Direct-Neural Interface",
PCDNIOptimizer: "PC Direct-Neural Interface Optimization Submodule",
PCDNINeuralNetwork: "PC Direct-Neural Interface NeuroNet Injector",
ADRPheromone1: "ADR-V1 Pheromone Gene",
ADRPheromone2: "ADR-V2 Pheromone Gene",
HacknetNodeCPUUpload: "Hacknet Node CPU Architecture Neural-Upload",
HacknetNodeCacheUpload: "Hacknet Node Cache Architecture Neural-Upload",
HacknetNodeNICUpload: "Hacknet Node NIC Architecture Neural-Upload",
HacknetNodeKernelDNI: "Hacknet Node Kernel Direct-Neural Interface",
HacknetNodeCoreDNI: "Hacknet Node Core Direct-Neural Interface",
NeuroFluxGovernor: "NeuroFlux Governor",
Neurotrainer1: "Neurotrainer I",
Neurotrainer2: "Neurotrainer II",
Neurotrainer3: "Neurotrainer III",
Hypersight: "HyperSight Corneal Implant",
LuminCloaking1: "LuminCloaking-V1 Skin Implant",
LuminCloaking2: "LuminCloaking-V2 Skin Implant",
HemoRecirculator: "HemoRecirculator",
SmartSonar: "SmartSonar Implant",
PowerRecirculator: "Power Recirculation Core",
QLink: "QLink",
TheRedPill: "The Red Pill",
SPTN97: "SPTN-97 Gene Modification",
HiveMind: "ECorp HVMind Implant",
CordiARCReactor: "CordiARC Fusion Reactor",
SmartJaw: "SmartJaw",
Neotra: "Neotra",
Xanipher: "Xanipher",
nextSENS: "nextSENS Gene Modification",
OmniTekInfoLoad: "OmniTek InfoLoad",
PhotosyntheticCells: "Photosynthetic Cells",
Neurolink: "BitRunners Neurolink",
TheBlackHand: "The Black Hand",
CRTX42AA: "CRTX42-AA Gene Modification",
Neuregen: "Neuregen Gene Modification",
CashRoot: "CashRoot Starter Kit",
NutriGen: "NutriGen Implant",
INFRARet: "INFRARET Enhancement",
DermaForce: "DermaForce Particle Barrier",
GrapheneBrachiBlades: "Graphene BranchiBlades Upgrade",
GrapheneBionicArms: "Graphene Bionic Arms Upgrade",
BrachiBlades: "BrachiBlades",
BionicArms: "Bionic Arms",
SNA: "Social Negotiation Assistant (S.N.A)",
EsperEyewear: "EsperTech Bladeburner Eyewear",
EMS4Recombination: "EMS-4 Recombination",
OrionShoulder: "ORION-MKIV Shoulder",
HyperionV1: "Hyperion Plasma Cannon V1",
HyperionV2: "Hyperion Plasma Cannon V2",
GolemSerum: "GOLEM Serum",
VangelisVirus: "Vangelis Virus",
VangelisVirus3: "Vangelis Virus 3.0",
INTERLINKED: "I.N.T.E.R.L.I.N.K.E.D",
BladeRunner: "Blade's Runners",
BladeArmor: "BLADE-51b Tesla Armor",
BladeArmorPowerCells: "BLADE-51b Tesla Armor: Power Cells Upgrade",
BladeArmorEnergyShielding: "BLADE-51b Tesla Armor: Energy Shielding Upgrade",
BladeArmorUnibeam: "BLADE-51b Tesla Armor: Unibeam Upgrade",
BladeArmorOmnibeam: "BLADE-51b Tesla Armor: Omnibeam Upgrade",
BladeArmorIPU: "BLADE-51b Tesla Armor: IPU Upgrade",
BladesSimulacrum: "The Blade's Simulacrum",
//Wasteland Augs
//PepBoy: "P.E.P-Boy", Plasma Energy Projection System
//PepBoyForceField Generates plasma force fields
//PepBoyBlasts Generate high density plasma concussive blasts
//PepBoyDataStorage STore more data on pep boy,
}
function initAugmentations() {
for (var name in _Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"]) {
if (_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"].hasOwnProperty(name)) {
_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"][name].augmentations = [];
}
}
//Reset Augmentations
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["clearObject"])(Augmentations);
//Combat stat augmentations
var HemoRecirculator = new Augmentation({
name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
info:"A heart implant that greatly increases the body's ability to effectively use and pump " +
"blood.
This augmentation increases all of the player's combat stats by 8%."
});
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) {
delete Augmentations[AugmentationNames.HemoRecirculator];
}
AddToAugmentations(HemoRecirculator);
var Targeting1 = new Augmentation({
name:AugmentationNames.Targeting1, moneyCost:3e6, repCost:2e3,
info:"This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies.
" +
"This augmentation increases the player's dexterity by 10%."
});
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting1)) {
delete Augmentations[AugmentationNames.Targeting1];
}
AddToAugmentations(Targeting1);
var Targeting2 = new Augmentation({
name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3,
info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination.
This upgrade increases the player's dexterity " +
"by an additional 20%.",
prereqs:[AugmentationNames.Targeting1]
});
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting2)) {
delete Augmentations[AugmentationNames.Targeting2];
}
AddToAugmentations(Targeting2);
var Targeting3 = new Augmentation({
name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3,
info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination.
This upgrade increases the player's dexterity " +
"by an additional 30%.",
prereqs:[AugmentationNames.Targeting2]
});
Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.Targeting3)) {
delete Augmentations[AugmentationNames.Targeting3];
}
AddToAugmentations(Targeting3);
var SyntheticHeart = new Augmentation({
name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3,
info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
"at much higher efficiencies than a normal human heart.
This augmentation increases the player's agility " +
"and strength by 50%"
});
SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati"]);
if (augmentationExists(AugmentationNames.SyntheticHeart)) {
delete Augmentations[AugmentationNames.SyntheticHeart];
}
AddToAugmentations(SyntheticHeart);
var SynfibrilMuscle = new Augmentation({
name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6,
info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
"Scientists have named these artificially enhanced units 'synfibrils'.
This augmentation increases the player's " +
"strength and defense by 30%."
});
SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
if (augmentationExists(AugmentationNames.SynfibrilMuscle)) {
delete Augmentations[AugmentationNames.SynfibrilMuscle];
}
AddToAugmentations(SynfibrilMuscle)
var CombatRib1 = new Augmentation({
name:AugmentationNames.CombatRib1, repCost:3e3, moneyCost:4750000,
info:"The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.
" +
"This augmentation increases the player's strength and defense by 10%."
});
CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib1)) {
delete Augmentations[AugmentationNames.CombatRib1];
}
AddToAugmentations(CombatRib1);
var CombatRib2 = new Augmentation({
name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6,
info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream.
This upgrade increases the player's strength and defense by an additional 14%.",
prereqs:[AugmentationNames.CombatRib1]
});
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib2)) {
delete Augmentations[AugmentationNames.CombatRib2];
}
AddToAugmentations(CombatRib2);
var CombatRib3 = new Augmentation({
name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream
. This upgrade increases the player's strength and defense by an additional 18%.",
prereqs:[AugmentationNames.CombatRib2],
});
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.CombatRib3)) {
delete Augmentations[AugmentationNames.CombatRib3];
}
AddToAugmentations(CombatRib3);
var NanofiberWeave = new Augmentation({
name:AugmentationNames.NanofiberWeave, repCost:15e3, moneyCost:25e6,
info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.
" +
"This augmentation increases the player's strength and defense by 20%."
});
NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.NanofiberWeave)) {
delete Augmentations[AugmentationNames.NanofiberWeave];
}
AddToAugmentations(NanofiberWeave);
var SubdermalArmor = new Augmentation({
name:AugmentationNames.SubdermalArmor, repCost:350e3, moneyCost:650e6,
info:"The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
"at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " +
"mitigate damage from any fire-related or electrical traumas.
" +
"This augmentation increases the player's defense by 120%."
});
SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
"The Covenant"]);
if (augmentationExists(AugmentationNames.SubdermalArmor)) {
delete Augmentations[AugmentationNames.SubdermalArmor];
}
AddToAugmentations(SubdermalArmor);
var WiredReflexes = new Augmentation({
name:AugmentationNames.WiredReflexes, repCost:500, moneyCost:500e3,
info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.
" +
"This augmentation increases the player's agility and dexterity by 5%."
});
WiredReflexes.addToFactions(["Tian Di Hui", "Slum Snakes", "Sector-12", "Volhaven", "Aevum", "Ishima",
"The Syndicate", "The Dark Army", "Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.WiredReflexes)) {
delete Augmentations[AugmentationNames.WiredReflexes];
}
AddToAugmentations(WiredReflexes);
var GrapheneBoneLacings = new Augmentation({
name:AugmentationNames.GrapheneBoneLacings, repCost:450e3, moneyCost:850e6,
info:"A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
"their density and tensile strength.
" +
"This augmentation increases the player's strength and defense by 70%."
});
GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
delete Augmentations[AugmentationNames.GrapheneBoneLacings];
}
AddToAugmentations(GrapheneBoneLacings);
var BionicSpine = new Augmentation({
name:AugmentationNames.BionicSpine, repCost:18e3, moneyCost:25e6,
info:"An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
"greatly improved senses and reaction speeds.
" +
"This augmentation increases all of the player's combat stats by 15%."
});
BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
if (augmentationExists(AugmentationNames.BionicSpine)) {
delete Augmentations[AugmentationNames.BionicSpine];
}
AddToAugmentations(BionicSpine);
var GrapheneBionicSpine = new Augmentation({
name:AugmentationNames.GrapheneBionicSpine, repCost:650e3, moneyCost:1200e6,
info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.
" +
"This augmentation increases all of the player's combat stats by 60%.",
prereqs:[AugmentationNames.BionicSpine],
});
GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
delete Augmentations[AugmentationNames.GrapheneBionicSpine];
}
AddToAugmentations(GrapheneBionicSpine);
var BionicLegs = new Augmentation({
name:AugmentationNames.BionicLegs, repCost:60e3, moneyCost:75e6,
info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.
" +
"This augmentation increases the player's agility by 60%."
});
BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
if (augmentationExists(AugmentationNames.BionicLegs)) {
delete Augmentations[AugmentationNames.BionicLegs];
}
AddToAugmentations(BionicLegs);
var GrapheneBionicLegs = new Augmentation({
name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6,
info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.
" +
"This augmentation increases the player's agility by an additional 150%.",
prereqs:[AugmentationNames.BionicLegs],
});
GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
delete Augmentations[AugmentationNames.GrapheneBionicLegs];
}
AddToAugmentations(GrapheneBionicLegs);
//Labor stat augmentations
var SpeechProcessor = new Augmentation({
name:AugmentationNames.SpeechProcessor, repCost:3e3, moneyCost:10e6,
info:"A cochlear implant with an embedded computer that analyzes incoming speech. " +
"The embedded computer processes characteristics of incoming speech, such as tone " +
"and inflection, to pick up on subtle cues and aid in social interactions.
" +
"This augmentation increases the player's charisma by 20%."
});
SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Silhouette"]);
if (augmentationExists(AugmentationNames.SpeechProcessor)) {
delete Augmentations[AugmentationNames.SpeechProcessor];
}
AddToAugmentations(SpeechProcessor);
let TITN41Injection = new Augmentation({
name:AugmentationNames.TITN41Injection, repCost:10e3, moneyCost:38e6,
info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
"outgoing and socialable.
" +
"This augmentation increases the player's charisma and charisma experience gain rate by 15%"
});
TITN41Injection.addToFactions(["Silhouette"]);
if (augmentationExists(AugmentationNames.TITN41Injection)) {
delete Augmentations[AugmentationNames.TITN41Injection];
}
AddToAugmentations(TITN41Injection);
var EnhancedSocialInteractionImplant = new Augmentation({
name:AugmentationNames.EnhancedSocialInteractionImplant, repCost:150e3, moneyCost:275e6,
info:"A cranial implant that greatly assists in the user's ability to analyze social situations " +
"and interactions. The system uses a wide variety of factors such as facial expression, body " +
"language, and the voice's tone/inflection to determine the best course of action during social" +
"situations. The implant also uses deep learning software to continuously learn new behavior" +
"patterns and how to best respond.
" +
"This augmentation increases the player's charisma and charisma experience gain rate by 60%."
});
EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma"]);
if (augmentationExists(AugmentationNames.EnhancedSocialInteractionImplant)) {
delete Augmentations[AugmentationNames.EnhancedSocialInteractionImplant];
}
AddToAugmentations(EnhancedSocialInteractionImplant);
//Hacking augmentations
var BitWire = new Augmentation({
name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6,
info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
"capabilities.
This augmentation increases the player's hacking skill by 5%"
});
BitWire.addToFactions(["CyberSec", "NiteSec"]);
if (augmentationExists(AugmentationNames.BitWire)) {
delete Augmentations[AugmentationNames.BitWire];
}
AddToAugmentations(BitWire);
var ArtificialBioNeuralNetwork = new Augmentation({
name:AugmentationNames.ArtificialBioNeuralNetwork, repCost:110e3, moneyCost:600e6,
info:"A network consisting of millions of nanoprocessors is embedded into the brain. " +
"The network is meant to mimick the way a biological brain solves a problem, which each " +
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
"allowing its user to solve much more complex problems at a much faster rate.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 3%
" +
"Increases the amount of money the player's gains from hacking by 15%
" +
"Increases the player's hacking skill by 12%"
});
ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
delete Augmentations[AugmentationNames.ArtificialBioNeuralNetwork];
}
AddToAugmentations(ArtificialBioNeuralNetwork);
var ArtificialSynapticPotentiation = new Augmentation({
name:AugmentationNames.ArtificialSynapticPotentiation, repCost:2500, moneyCost:16e6,
info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the player's hacking chance by 5%
" +
"Increases the player's hacking experience gain rate by 5%"
});
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
delete Augmentations[AugmentationNames.ArtificialSynapticPotentiation];
}
AddToAugmentations(ArtificialSynapticPotentiation);
var EnhancedMyelinSheathing = new Augmentation({
name:AugmentationNames.EnhancedMyelinSheathing, repCost:40e3, moneyCost:275e6,
info:"Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
"counterparts, leading to greater processing speeds and better brain function.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 3%
" +
"Increases the player's hacking skill by 8%
" +
"Increases the player's hacking experience gain rate by 10%"
});
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
delete Augmentations[AugmentationNames.EnhancedMyelinSheathing];
}
AddToAugmentations(EnhancedMyelinSheathing);
var SynapticEnhancement = new Augmentation({
name:AugmentationNames.SynapticEnhancement, repCost:800, moneyCost:1.5e6,
info:"A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
"induce stronger synaptic activity. This improves the user's cognitive abilities.
" +
"This augmentation increases the player's hacking speed by 3%."
});
SynapticEnhancement.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
delete Augmentations[AugmentationNames.SynapticEnhancement];
}
AddToAugmentations(SynapticEnhancement);
var NeuralRetentionEnhancement = new Augmentation({
name:AugmentationNames.NeuralRetentionEnhancement, repCost:8e3, moneyCost:50e6,
info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
"circuits, strengthening its ability to retain information.
" +
"This augmentation increases the player's hacking experience gain rate by 25%."
});
NeuralRetentionEnhancement.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.NeuralRetentionEnhancement)) {
delete Augmentations[AugmentationNames.NeuralRetentionEnhancement];
}
AddToAugmentations(NeuralRetentionEnhancement);
var DataJack = new Augmentation({
name:AugmentationNames.DataJack, repCost:45e3, moneyCost:90e6,
info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.
" +
"This augmentation increases the amount of money the player gains from hacking by 25%"
});
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
if (augmentationExists(AugmentationNames.DataJack)) {
delete Augmentations[AugmentationNames.DataJack];
}
AddToAugmentations(DataJack);
var ENM = new Augmentation({
name:AugmentationNames.ENM, repCost:6e3, moneyCost:50e6,
info:"A thin device embedded inside the arm containing a wireless module capable of connecting " +
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
"control the traffic on a network.
" +
"This augmentation increases the player's hacking skill by 8%"
});
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
if (augmentationExists(AugmentationNames.ENM)) {
delete Augmentations[AugmentationNames.ENM];
}
AddToAugmentations(ENM);
var ENMCore = new Augmentation({
name:AugmentationNames.ENMCore, repCost:100e3, moneyCost:500e6,
info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 3%
" +
"Increases the amount of money the player gains from hacking by 10%
" +
"Increases the player's chance of successfully performing a hack by 3%
" +
"Increases the player's hacking experience gain rate by 7%
" +
"Increases the player's hacking skill by 7%",
prereqs:[AugmentationNames.ENM]
});
ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
if (augmentationExists(AugmentationNames.ENMCore)) {
delete Augmentations[AugmentationNames.ENMCore];
}
AddToAugmentations(ENMCore);
var ENMCoreV2 = new Augmentation({
name:AugmentationNames.ENMCoreV2, repCost:400e3, moneyCost:900e6,
info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
"packets.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 5%
" +
"Increases the amount of money the player gains from hacking by 30%
" +
"Increases the player's chance of successfully performing a hack by 5%
" +
"Increases the player's hacking experience gain rate by 15%
" +
"Increases the player's hacking skill by 8%",
prereqs:[AugmentationNames.ENMCore]
});
ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.ENMCoreV2)) {
delete Augmentations[AugmentationNames.ENMCoreV2];
}
AddToAugmentations(ENMCoreV2);
var ENMCoreV3 = new Augmentation({
name:AugmentationNames.ENMCoreV3, repCost:700e3, moneyCost:1500e6,
info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
"any device on a network.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 5%
" +
"Increases the amount of money the player gains from hacking by 40%
" +
"Increases the player's chance of successfully performing a hack by 10%
" +
"Increases the player's hacking experience gain rate by 25%
" +
"Increases the player's hacking skill by 10%",
prereqs:[AugmentationNames.ENMCoreV2],
});
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMCoreV3)) {
delete Augmentations[AugmentationNames.ENMCoreV3];
}
AddToAugmentations(ENMCoreV3);
var ENMAnalyzeEngine = new Augmentation({
name:AugmentationNames.ENMAnalyzeEngine, repCost:250e3, moneyCost:1200e6,
info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
"that vastly outperforms the Netburner Module's native single-core processor.
" +
"This augmentation increases the player's hacking speed by 10%.",
prereqs:[AugmentationNames.ENM],
});
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMAnalyzeEngine)) {
delete Augmentations[AugmentationNames.ENMAnalyzeEngine];
}
AddToAugmentations(ENMAnalyzeEngine);
var ENMDMA = new Augmentation({
name:AugmentationNames.ENMDMA, repCost:400e3, moneyCost:1400e6,
info:"This implant installs a Direct Memory Access (DMA) controller into the " +
"Embedded Netburner Module. This allows the Module to send and receive data " +
"directly to and from the main memory of devices on a network.
" +
"This augmentation:
" +
"Increases the amount of money the player gains from hacking by 40%
" +
"Increases the player's chance of successfully performing a hack by 20%",
prereqs:[AugmentationNames.ENM],
});
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMDMA)) {
delete Augmentations[AugmentationNames.ENMDMA];
}
AddToAugmentations(ENMDMA);
var Neuralstimulator = new Augmentation({
name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6,
info:"A cranial implant that intelligently stimulates certain areas of the brain " +
"in order to improve cognitive functions
" +
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the player's chance of successfully performing a hack by 10%
" +
"Increases the player's hacking experience gain rate by 12%"
});
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
"Four Sigma"]);
if (augmentationExists(AugmentationNames.Neuralstimulator)) {
delete Augmentations[AugmentationNames.Neuralstimulator];
}
AddToAugmentations(Neuralstimulator);
var NeuralAccelerator = new Augmentation({
name:AugmentationNames.NeuralAccelerator, repCost:80e3, moneyCost:350e6,
info:"A microprocessor that accelerates the processing " +
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain.
" +
"This augmentation:
" +
"Increases the player's hacking skill by 10%
" +
"Increases the player's hacking experience gain rate by 15%
" +
"Increases the amount of money the player gains from hacking by 20%"
});
NeuralAccelerator.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.NeuralAccelerator)) {
delete Augmentations[AugmentationNames.NeuralAccelerator];
}
AddToAugmentations(NeuralAccelerator);
var CranialSignalProcessorsG1 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG1, repCost:4e3, moneyCost:14e6,
info:"The first generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 1%
" +
"Increases the player's hacking skill by 5%"
});
CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG1];
}
AddToAugmentations(CranialSignalProcessorsG1);
var CranialSignalProcessorsG2 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG2, repCost:7500, moneyCost:25e6,
info:"The second generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the player's chance of successfully performing a hack by 5%
" +
"Increases the player's hacking skill by 7%"
});
CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG2];
}
AddToAugmentations(CranialSignalProcessorsG2);
var CranialSignalProcessorsG3 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG3, repCost:20e3, moneyCost:110e6,
info:"The third generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the amount of money the player gains from hacking by 15%
" +
"Increases the player's hacking skill by 9%"
});
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG3];
}
AddToAugmentations(CranialSignalProcessorsG3);
var CranialSignalProcessorsG4 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG4, repCost:50e3, moneyCost:220e6,
info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 2%
" +
"Increases the amount of money the player gains from hacking by 20%
" +
"Increases the amount of money the player can inject into servers using grow() by 25%"
});
CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG4];
}
AddToAugmentations(CranialSignalProcessorsG4);
var CranialSignalProcessorsG5 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG5, repCost:100e3, moneyCost:450e6,
info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.
" +
"This augmentation:
" +
"Increases the player's hacking skill by 30%
" +
"Increases the amount of money the player gains from hacking by 25%
" +
"Increases the amount of money the player can inject into servers using grow() by 75%"
});
CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG5];
}
AddToAugmentations(CranialSignalProcessorsG5);
var NeuronalDensification = new Augmentation({
name:AugmentationNames.NeuronalDensification, repCost:75e3, moneyCost:275e6,
info:"The brain is surgically re-engineered to have increased neuronal density " +
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
"to enhance the production and capabilities of its neural stem cells.
" +
"This augmentation:
" +
"Increases the player's hacking skill by 15%
" +
"Increases the player's hacking experience gain rate by 10%
"+
"Increases the player's hacking speed by 3%"
});
NeuronalDensification.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.NeuronalDensification)) {
delete Augmentations[AugmentationNames.NeuronalDensification];
}
AddToAugmentations(NeuronalDensification);
//Work Augmentations
var NuoptimalInjectorImplant = new Augmentation({
name:AugmentationNames.NuoptimalInjectorImplant, repCost:2e3, moneyCost:4e6,
info:"This torso implant automatically injects nootropic supplements into " +
"the bloodstream to improve memory, increase focus, and provide other " +
"cognitive enhancements.
" +
"This augmentation increases the amount of reputation the player gains " +
"when working for a company by 20%."
});
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
}
AddToAugmentations(NuoptimalInjectorImplant);
var SpeechEnhancement = new Augmentation({
name:AugmentationNames.SpeechEnhancement, repCost:1e3, moneyCost:2.5e6,
info:"An advanced neural implant that improves your speaking abilities, making " +
"you more convincing and likable in conversations and overall improving your " +
"social interactions.
" +
"This augmentation:
" +
"Increases the player's charisma by 10%
" +
"Increases the amount of reputation the player gains when working for a company by 10%"
});
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SpeechEnhancement)) {
delete Augmentations[AugmentationNames.SpeechEnhancement];
}
AddToAugmentations(SpeechEnhancement);
var FocusWire = new Augmentation({
name:AugmentationNames.FocusWire, repCost:30e3, moneyCost:180e6,
info:"A cranial implant that stops procrastination by blocking specific neural pathways " +
"in the brain.
" +
"This augmentation:
" +
"Increases all experience gains by 5%
" +
"Increases the amount of money the player gains from working by 20%
" +
"Increases the amount of reputation the player gains when working for a company by 10%"
});
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.FocusWire)) {
delete Augmentations[AugmentationNames.FocusWire];
}
AddToAugmentations(FocusWire)
var PCDNI = new Augmentation({
name:AugmentationNames.PCDNI, repCost:150e3, moneyCost:750e6,
info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
"computers. Connecting to a computer through this jack allows you to interface with " +
"it using the brain's electrochemical signals.
" +
"This augmentation:
" +
"Increases the amount of reputation the player gains when working for a company by 30%
" +
"Increases the player's hacking skill by 8%"
});
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNI)) {
delete Augmentations[AugmentationNames.PCDNI];
}
AddToAugmentations(PCDNI);
var PCDNIOptimizer = new Augmentation({
name:AugmentationNames.PCDNIOptimizer, repCost:200e3, moneyCost:900e6,
info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
"improves the performance of the interface and gives the user more control options " +
"to the connected computer.
" +
"This augmentation:
" +
"Increases the amount of reputation the player gains when working for a company by 75%
" +
"Increases the player's hacking skill by 10%",
prereqs:[AugmentationNames.PCDNI],
});
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
delete Augmentations[AugmentationNames.PCDNIOptimizer];
}
AddToAugmentations(PCDNIOptimizer);
var PCDNINeuralNetwork = new Augmentation({
name:AugmentationNames.PCDNINeuralNetwork, repCost:600e3, moneyCost:1500e6,
info:"This is an additional installation that upgrades the functionality of the " +
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
"processing power to aid the computer in computational tasks.
" +
"This augmentation:
" +
"Increases the amount of reputation the player gains when working for a company by 100%
" +
"Increases the player's hacking skill by 10%
" +
"Increases the player's hacking speed by 5%",
prereqs:[AugmentationNames.PCDNI],
});
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {
delete Augmentations[AugmentationNames.PCDNINeuralNetwork];
}
AddToAugmentations(PCDNINeuralNetwork);
var ADRPheromone1 = new Augmentation({
name:AugmentationNames.ADRPheromone1, repCost:1500, moneyCost:3.5e6,
info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
"triggers feelings of admiration and approval in other people.
" +
"This augmentation:
" +
"Increases the amount of reputation the player gains when working for a company by 10%
" +
"Increases the amount of reputation the player gains for a faction by 10%"
});
ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
if (augmentationExists(AugmentationNames.ADRPheromone1)) {
delete Augmentations[AugmentationNames.ADRPheromone1];
}
AddToAugmentations(ADRPheromone1);
var ADRPheromone2 = new Augmentation({
name:AugmentationNames.ADRPheromone2, repCost:25e3, moneyCost:110e6,
info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " +
"which is similar to but more potent than ADR-V1. This pheromone, when excreted, " +
"triggers feelings of admiration, approval, and respect in others.
" +
"This augmentation:
" +
"Increases the amount of reputation the player gains for a faction and company by 20%."
});
ADRPheromone2.addToFactions(["Silhouette", "Four Sigma", "Bachman & Associates", "Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.ADRPheromone2)) {
delete Augmentations[AugmentationNames.ADRPheromone2];
}
AddToAugmentations(ADRPheromone2);
//HacknetNode Augmentations
var HacknetNodeCPUUpload = new Augmentation({
name:AugmentationNames.HacknetNodeCPUUpload, repCost:1500, moneyCost:2.2e6,
info:"Uploads the architecture and design details of a Hacknet Node's CPU into " +
"the brain. This allows the user to engineer custom hardware and software " +
"for the Hacknet Node that provides better performance.
" +
"This augmentation:
" +
"Increases the amount of money produced by Hacknet Nodes by 15%
" +
"Decreases the cost of purchasing a Hacknet Node by 15%"
});
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
delete Augmentations[AugmentationNames.HacknetNodeCPUUpload];
}
AddToAugmentations(HacknetNodeCPUUpload);
var HacknetNodeCacheUpload = new Augmentation({
name:AugmentationNames.HacknetNodeCacheUpload, repCost:1e3, moneyCost:1.1e6,
info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
"into the brain. This allows the user to engineer custom cache hardware for the " +
"Hacknet Node that offers better performance.
" +
"This augmentation:
" +
"Increases the amount of money produced by Hacknet Nodes by 10%
" +
"Decreases the cost of leveling up a Hacknet Node by 15%"
});
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
delete Augmentations[AugmentationNames.HacknetNodeCacheUpload];
}
AddToAugmentations(HacknetNodeCacheUpload);
var HacknetNodeNICUpload = new Augmentation({
name:AugmentationNames.HacknetNodeNICUpload, repCost:750, moneyCost:900e3,
info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
"offers better performance.
" +
"This augmentation:
" +
"Increases the amount of money produced by Hacknet Nodes by 10%
" +
"Decreases the cost of purchasing a Hacknet Node by 10%"
});
HacknetNodeNICUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
delete Augmentations[AugmentationNames.HacknetNodeNICUpload];
}
AddToAugmentations(HacknetNodeNICUpload);
var HacknetNodeKernelDNI = new Augmentation({
name:AugmentationNames.HacknetNodeKernelDNI, repCost:3e3, moneyCost:8e6,
info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
"electrochemical signals.
" +
"This augmentation increases the amount of money produced by Hacknet Nodes by 25%."
});
HacknetNodeKernelDNI.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeKernelDNI)) {
delete Augmentations[AugmentationNames.HacknetNodeKernelDNI];
}
AddToAugmentations(HacknetNodeKernelDNI);
var HacknetNodeCoreDNI = new Augmentation({
name:AugmentationNames.HacknetNodeCoreDNI, repCost:5e3, moneyCost:12e6,
info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
"the mind's electrochemical signals.
" +
"This augmentation increases the amount of money produced by Hacknet Nodes by 45%."
});
HacknetNodeCoreDNI.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCoreDNI)) {
delete Augmentations[AugmentationNames.HacknetNodeCoreDNI];
}
AddToAugmentations(HacknetNodeCoreDNI);
//Misc/Hybrid augmentations
var NeuroFluxGovernor = new Augmentation({
name:AugmentationNames.NeuroFluxGovernor, repCost:500, moneyCost: 750e3,
info:"A device that is embedded in the back of the neck. The NeuroFlux Governor " +
"monitors and regulates nervous impulses coming to and from the spinal column, " +
"essentially 'governing' the body. By doing so, it improves the functionality of the " +
"body's nervous system.
" +
"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
"increases ALL of the player's multipliers by 1%"
});
var nextLevel = Object(_Faction__WEBPACK_IMPORTED_MODULE_3__["getNextNeurofluxLevel"])();
NeuroFluxGovernor.level = nextLevel - 1;
mult = Math.pow(_Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
NeuroFluxGovernor.baseRepRequirement = 500 * mult * _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].AugmentationRepMultiplier * _BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].AugmentationRepCost;
NeuroFluxGovernor.baseCost = 750e3 * mult * _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].AugmentationCostMultiplier * _BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].AugmentationMoneyCost;
if (augmentationExists(AugmentationNames.NeuroFluxGovernor)) {
delete Augmentations[AugmentationNames.NeuroFluxGovernor];
}
NeuroFluxGovernor.addToAllFactions();
AddToAugmentations(NeuroFluxGovernor);
var Neurotrainer1 = new Augmentation({
name:AugmentationNames.Neurotrainer1, repCost:400, moneyCost:800e3,
info:"A decentralized cranial implant that improves the brain's ability to learn. It is " +
"installed by releasing millions of nanobots into the human brain, each of which " +
"attaches to a different neural pathway to enhance the brain's ability to retain " +
"and retrieve information.
" +
"This augmentation increases the player's experience gain rate for all stats by 10%"
});
Neurotrainer1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
delete Augmentations[AugmentationNames.Neurotrainer1];
}
AddToAugmentations(Neurotrainer1);
var Neurotrainer2 = new Augmentation({
name:AugmentationNames.Neurotrainer2, repCost:4e3, moneyCost:9e6,
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
"require Neurotrainer I to be installed as a prerequisite.
" +
"This augmentation increases the player's experience gain rate for all stats by 15%"
});
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer2)) {
delete Augmentations[AugmentationNames.Neurotrainer2];
}
AddToAugmentations(Neurotrainer2);
var Neurotrainer3 = new Augmentation({
name:AugmentationNames.Neurotrainer3, repCost:10e3, moneyCost:26e6,
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
"but it does not require either of them to be installed as a prerequisite.
" +
"This augmentation increases the player's experience gain rate for all stats by 20%"
});
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
if (augmentationExists(AugmentationNames.Neurotrainer3)) {
delete Augmentations[AugmentationNames.Neurotrainer3];
}
AddToAugmentations(Neurotrainer3);
var Hypersight = new Augmentation({
name:AugmentationNames.Hypersight, repCost:60e3, moneyCost:550e6,
info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.
" +
"This augmentation:
" +
"Increases the player's dexterity by 40%
" +
"Increases the player's hacking speed by 3%
" +
"Increases the amount of money the player gains from hacking by 10%"
});
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.Hypersight)) {
delete Augmentations[AugmentationNames.Hypersight];
}
AddToAugmentations(Hypersight);
var LuminCloaking1 = new Augmentation({
name:AugmentationNames.LuminCloaking1, repCost:600, moneyCost:1e6,
info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These " +
"cells, when powered, have a negative refractive index. As a result, they bend light " +
"around the skin, making the user much harder to see from the naked eye.
" +
"This augmentation:
" +
"Increases the player's agility by 5%
" +
"Increases the amount of money the player gains from crimes by 10%"
});
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking1)) {
delete Augmentations[AugmentationNames.LuminCloaking1];
}
AddToAugmentations(LuminCloaking1);
var LuminCloaking2 = new Augmentation({
name:AugmentationNames.LuminCloaking2, repCost:2e3, moneyCost:6e6,
info:"This is a more advanced version of the LuminCloaking-V2 augmentation. This skin implant " +
"reinforces the skin with highly-advanced synthetic cells. These " +
"cells, when powered, are capable of not only bending light but also of bending heat, " +
"making the user more resilient as well as stealthy.
" +
"This augmentation:
" +
"Increases the player's agility by 10%
" +
"Increases the player's defense by 10%
" +
"Increases the amount of money the player gains from crimes by 25%"
});
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) {
delete Augmentations[AugmentationNames.LuminCloaking2];
}
AddToAugmentations(LuminCloaking2);
var SmartSonar = new Augmentation({
name:AugmentationNames.SmartSonar, repCost:9e3, moneyCost:15e6,
info:"A cochlear implant that helps the player detect and locate enemies " +
"using sound propagation.
" +
"This augmentation:
" +
"Increases the player's dexterity by 10%
" +
"Increases the player's dexterity experience gain rate by 15%
" +
"Increases the amount of money the player gains from crimes by 25%"
});
SmartSonar.addToFactions(["Slum Snakes"]);
if (augmentationExists(AugmentationNames.SmartSonar)) {
delete Augmentations[AugmentationNames.SmartSonar];
}
AddToAugmentations(SmartSonar);
var PowerRecirculator = new Augmentation({
name:AugmentationNames.PowerRecirculator, repCost:10e3, moneyCost:36e6,
info:"The body's nerves are attached with polypyrrole nanocircuits that " +
"are capable of capturing wasted energy (in the form of heat) " +
"and converting it back into usable power.
" +
"This augmentation:
" +
"Increases all of the player's stats by 5%
" +
"Increases the player's experience gain rate for all stats by 10%"
});
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
delete Augmentations[AugmentationNames.PowerRecirculator];
}
AddToAugmentations(PowerRecirculator);
//Unique AUGS (Each Faction gets one unique augmentation)
//Factions that already have unique augs up to this point:
// Slum Snakes, CyberSec, Netburners, Fulcrum Secret Technologies,
// Silhouette
//Illuminati
var QLink = new Augmentation({
name:AugmentationNames.QLink, repCost:750e3, moneyCost:1300e6,
info:"A brain implant that wirelessly connects you to the Illuminati's " +
"quantum supercomputer, allowing you to access and use its incredible " +
"computing power.
" +
"This augmentation:
" +
"Increases the player's hacking speed by 10%
" +
"Increases the player's chance of successfully performing a hack by 30%
" +
"Increases the amount of money the player gains from hacking by 100%"
});
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {
delete Augmentations[AugmentationNames.QLink];
}
AddToAugmentations(QLink);
//Daedalus
var RedPill = new Augmentation({
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
info:"It's time to leave the cave"
});
RedPill.addToFactions(["Daedalus"]);
if (augmentationExists(AugmentationNames.TheRedPill)) {
delete Augmentations[AugmentationNames.TheRedPill];
}
AddToAugmentations(RedPill);
//Covenant
var SPTN97 = new Augmentation({
name:AugmentationNames.SPTN97, repCost:500e3, moneyCost:975e6,
info:"The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an " +
"artificially-synthesized gene that was developed by DARPA to create " +
"super-soldiers through genetic modification. The gene was outlawed in " +
"2056.
" +
"This augmentation:
" +
"Increases all of the player's combat stats by 75%
" +
"Increases the player's hacking skill by 15%"
});
SPTN97.addToFactions(["The Covenant"]);
if (augmentationExists(AugmentationNames.SPTN97)) {
delete Augmentations[AugmentationNames.SPTN97];
}
AddToAugmentations(SPTN97);
//ECorp
var HiveMind = new Augmentation({
name:AugmentationNames.HiveMind, repCost:600e3, moneyCost:1100e6,
info:"A brain implant developed by ECorp. They do not reveal what " +
"exactly the implant does, but they promise that it will greatly " +
"enhance your abilities."
});
HiveMind.addToFactions(["ECorp"]);
if (augmentationExists(AugmentationNames.HiveMind)) {
delete Augmentations[AugmentationNames.HiveMind];
}
AddToAugmentations(HiveMind);
//MegaCorp
var CordiARCReactor = new Augmentation({
name:AugmentationNames.CordiARCReactor, repCost:450e3, moneyCost:1000e6,
info:"The thoracic cavity is equipped with a small chamber designed " +
"to hold and sustain hydrogen plasma. The plasma is used to generate " +
"fusion power through nuclear fusion, providing limitless amount of clean " +
"energy for the body.
" +
"This augmentation:
" +
"Increases all of the player's combat stats by 35%
" +
"Increases all of the player's combat stat experience gain rate by 35%"
});
CordiARCReactor.addToFactions(["MegaCorp"]);
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
delete Augmentations[AugmentationNames.CordiARCReactor];
}
AddToAugmentations(CordiARCReactor);
//BachmanAndAssociates
var SmartJaw = new Augmentation({
name:AugmentationNames.SmartJaw, repCost:150e3, moneyCost:550e6,
info:"A bionic jaw that contains advanced hardware and software " +
"capable of psychoanalyzing and profiling the personality of " +
"others using optical imaging software.
" +
"This augmentation:
" +
"Increases the player's charisma by 50%.
" +
"Increases the player's charisma experience gain rate by 50%
" +
"Increases the amount of reputation the player gains for a company by 25%
" +
"Increases the amount of reputation the player gains for a faction by 25%"
});
SmartJaw.addToFactions(["Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SmartJaw)) {
delete Augmentations[AugmentationNames.SmartJaw];
}
AddToAugmentations(SmartJaw);
//BladeIndustries
var Neotra = new Augmentation({
name:AugmentationNames.Neotra, repCost:225e3, moneyCost:575e6,
info:"A highly-advanced techno-organic drug that is injected into the skeletal " +
"and integumentary system. The drug permanently modifies the DNA of the " +
"body's skin and bone cells, granting them the ability to repair " +
"and restructure themselves.
" +
"This augmentation increases the player's strength and defense by 55%"
});
Neotra.addToFactions(["Blade Industries"]);
if (augmentationExists(AugmentationNames.Neotra)) {
delete Augmentations[AugmentationNames.Neotra];
}
AddToAugmentations(Neotra);
//NWO
var Xanipher = new Augmentation({
name:AugmentationNames.Xanipher, repCost:350e3, moneyCost:850e6,
info:"A concoction of advanced nanobots that is orally ingested into the " +
"body. These nanobots induce physiological change and significantly " +
"improve the body's functionining in all aspects.
" +
"This augmentation:
" +
"Increases all of the player's stats by 20%
" +
"Increases the player's experience gain rate for all stats by 15%"
});
Xanipher.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.Xanipher)) {
delete Augmentations[AugmentationNames.Xanipher];
}
AddToAugmentations(Xanipher);
//ClarkeIncorporated
var nextSENS = new Augmentation({
name:AugmentationNames.nextSENS, repCost:175e3, moneyCost:385e6,
info:"The body is genetically re-engineered to maintain a state " +
"of negligible senescence, preventing the body from " +
"deteriorating with age.
" +
"This augmentation increases all of the player's stats by 20%"
});
nextSENS.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.nextSENS)) {
delete Augmentations[AugmentationNames.nextSENS];
}
AddToAugmentations(nextSENS);
//OmniTekIncorporated
var OmniTekInfoLoad = new Augmentation({
name:AugmentationNames.OmniTekInfoLoad, repCost:250e3, moneyCost:575e6,
info:"OmniTek's data and information repository is uploaded " +
"into your brain, enhancing your programming and " +
"hacking abilities.
" +
"This augmentation:
" +
"Increases the player's hacking skill by 20%
" +
"Increases the player's hacking experience gain rate by 25%"
});
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
delete Augmentations[AugmentationNames.OmniTekInfoLoad];
}
AddToAugmentations(OmniTekInfoLoad);
//FourSigma
//TODO Later when Intelligence is added in . Some aug that greatly increases int
//KuaiGongInternational
var PhotosyntheticCells = new Augmentation({
name:AugmentationNames.PhotosyntheticCells, repCost:225e3, moneyCost:550e6,
info:"Chloroplasts are added to epidermal stem cells and are applied " +
"to the body using a skin graft. The result is photosynthetic " +
"skin cells, allowing users to generate their own energy " +
"and nutrition using solar power.
" +
"This augmentation increases the player's strength, defense, and agility by 40%"
});
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
delete Augmentations[AugmentationNames.PhotosyntheticCells];
}
AddToAugmentations(PhotosyntheticCells);
//BitRunners
var Neurolink = new Augmentation({
name:AugmentationNames.Neurolink, repCost:350e3, moneyCost:875e6,
info:"A brain implant that provides a high-bandwidth, direct neural link between your " +
"mind and BitRunners' data servers, which reportedly contain " +
"the largest database of hacking tools and information in the world.
" +
"This augmentation:
" +
"Increases the player's hacking skill by 15%
" +
"Increases the player's hacking experience gain rate by 20%
" +
"Increases the player's chance of successfully performing a hack by 10%
" +
"Increases the player's hacking speed by 5%
" +
"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset"
});
Neurolink.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.Neurolink)) {
delete Augmentations[AugmentationNames.Neurolink];
}
AddToAugmentations(Neurolink);
//BlackHand
var TheBlackHand = new Augmentation({
name:AugmentationNames.TheBlackHand, repCost:40e3, moneyCost:110e6,
info:"A highly advanced bionic hand. This prosthetic not only " +
"enhances strength and dexterity but it is also embedded " +
"with hardware and firmware that lets the user connect to, access and hack " +
"devices and machines just by touching them.
" +
"This augmentation:
" +
"Increases the player's strength and dexterity by 15%
" +
"Increases the player's hacking skill by 10%
" +
"Increases the player's hacking speed by 2%
" +
"Increases the amount of money the player gains from hacking by 10%"
});
TheBlackHand.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.TheBlackHand)) {
delete Augmentations[AugmentationNames.TheBlackHand];
}
AddToAugmentations(TheBlackHand);
//NiteSec
var CRTX42AA = new Augmentation({
name:AugmentationNames.CRTX42AA, repCost:18e3, moneyCost:45e6,
info:"The CRTX42-AA gene is injected into the genome. " +
"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
"cortex and improves cognitive abilities.
" +
"This augmentation:
" +
"Improves the player's hacking skill by 8%
" +
"Improves the player's hacking experience gain rate by 15%"
});
CRTX42AA.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CRTX42AA)) {
delete Augmentations[AugmentationNames.CRTX42AA];
}
AddToAugmentations(CRTX42AA);
//Chongqing
var Neuregen = new Augmentation({
name:AugmentationNames.Neuregen, repCost:15e3, moneyCost:75e6,
info:"A drug that genetically modifies the neurons in the brain. " +
"The result is that these neurons never die and continuously " +
"regenerate and strengthen themselves.
" +
"This augmentation increases the player's hacking experience gain rate by 40%"
});
Neuregen.addToFactions(["Chongqing"]);
if (augmentationExists(AugmentationNames.Neuregen)) {
delete Augmentations[AugmentationNames.Neuregen];
}
AddToAugmentations(Neuregen);
//Sector12
var CashRoot = new Augmentation({
name:AugmentationNames.CashRoot, repCost:5e3, moneyCost:25e6,
info:"A collection of digital assets saved on a small chip. The chip is implanted " +
"into your wrist. A small jack in the chip allows you to connect it to a computer " +
"and upload the assets.
" +
"This augmentation:
" +
"Lets the player start with $1,000,000 after a reset
" +
"Lets the player start with the BruteSSH.exe program after a reset"
});
CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) {
delete Augmentations[AugmentationNames.CashRoot];
}
AddToAugmentations(CashRoot);
//NewTokyo
var NutriGen = new Augmentation({
name:AugmentationNames.NutriGen, repCost:2500, moneyCost:500e3,
info:"A thermo-powered artificial nutrition generator. Endogenously " +
"synthesizes glucose, amino acids, and vitamins and redistributes them " +
"across the body. The device is powered by the body's naturally wasted " +
"energy in the form of heat.
" +
"This augmentation:
" +
"Increases the player's experience gain rate for all combat stats by 20%"
});
NutriGen.addToFactions(["New Tokyo"]);
if (augmentationExists(AugmentationNames.NutriGen)) {
delete Augmentations[AugmentationNames.NutriGen];
}
AddToAugmentations(NutriGen);
//Aevum
//TODO Later Something that lets you learn advanced math...this increases int
//and profits as a trader/from trading
//Ishima
var INFRARet = new Augmentation({
name:AugmentationNames.INFRARet, repCost:3e3, moneyCost:6e6,
info:"A retina implant consisting of a tiny chip that sits behind the " +
"retina. This implant lets people visually detect infrared radiation.
" +
"This augmentation:
" +
"Increases the player's crime success rate by 25%
" +
"Increases the amount of money the player gains from crimes by 10%
" +
"Increases the player's dexterity by 10%"
});
INFRARet.addToFactions(["Ishima"]);
if (augmentationExists(AugmentationNames.INFRARet)) {
delete Augmentations[AugmentationNames.INFRARet];
}
AddToAugmentations(INFRARet);
//Volhaven
var DermaForce = new Augmentation({
name:AugmentationNames.DermaForce, repCost:6e3, moneyCost:10e6,
info:"A synthetic skin is grafted onto the body. The skin consists of " +
"millions of nanobots capable of projecting high-density muon beams, " +
"creating an energy barrier around the user.
" +
"This augmentation increases the player's defense by 40%"
});
DermaForce.addToFactions(["Volhaven"]);
if (augmentationExists(AugmentationNames.DermaForce)) {
delete Augmentations[AugmentationNames.DermaForce];
}
AddToAugmentations(DermaForce);
//SpeakersForTheDead
var GrapheneBrachiBlades = new Augmentation({
name:AugmentationNames.GrapheneBrachiBlades, repCost:90e3, moneyCost:500e6,
info:"An upgrade to the BrachiBlades augmentation. It infuses " +
"the retractable blades with an advanced graphene material " +
"to make them much stronger and lighter.
" +
"This augmentation:
" +
"Increases the player's strength and defense by 40%
" +
"Increases the player's crime success rate by 10%
" +
"Increases the amount of money the player gains from crimes by 30%",
prereqs:[AugmentationNames.BrachiBlades],
});
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
delete Augmentations[AugmentationNames.GrapheneBrachiBlades];
}
AddToAugmentations(GrapheneBrachiBlades);
//DarkArmy
var GrapheneBionicArms = new Augmentation({
name:AugmentationNames.GrapheneBionicArms, repCost:200e3, moneyCost:750e6,
info:"An upgrade to the Bionic Arms augmentation. It infuses the " +
"prosthetic arms with an advanced graphene material " +
"to make them much stronger and lighter.
" +
"This augmentation increases the player's strength and dexterity by 85%",
prereqs:[AugmentationNames.BionicArms],
});
GrapheneBionicArms.addToFactions(["The Dark Army"]);
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
delete Augmentations[AugmentationNames.GrapheneBionicArms];
}
AddToAugmentations(GrapheneBionicArms);
//TheSyndicate
var BrachiBlades = new Augmentation({
name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6,
info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin. " +
"
This augmentation:
" +
"Increases the player's strength and defense by 15%
" +
"Increases the player's crime success rate by 10%
" +
"Increases the amount of money the player gains from crimes by 15%"
});
BrachiBlades.addToFactions(["The Syndicate"]);
if (augmentationExists(AugmentationNames.BrachiBlades)) {
delete Augmentations[AugmentationNames.BrachiBlades];
}
AddToAugmentations(BrachiBlades);
//Tetrads
var BionicArms = new Augmentation({
name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6,
info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " +
"the user's organic arms.
" +
"This augmentation increases the user's strength and dexterity by 30%"
});
BionicArms.addToFactions(["Tetrads"]);
if (augmentationExists(AugmentationNames.BionicArms)) {
delete Augmentations[AugmentationNames.BionicArms];
}
AddToAugmentations(BionicArms);
//TianDiHui
var SNA = new Augmentation({
name:AugmentationNames.SNA, repCost:2500, moneyCost:6e6,
info:"A cranial implant that affects the user's personality, making them better " +
"at negotiation in social situations.
" +
"This augmentation:
" +
"Increases the amount of money the player earns at a company by 10%
" +
"Increases the amount of reputation the player gains when working for a " +
"company or faction by 15%"
});
SNA.addToFactions(["Tian Di Hui"]);
if (augmentationExists(AugmentationNames.SNA)) {
delete Augmentations[AugmentationNames.SNA];
}
AddToAugmentations(SNA);
//For BitNode-2, add all Augmentations to crime/evil factions.
//Do this before adding special Augmentations that become available in later BitNodes
if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bitNodeN === 2) {
console.log("Adding all augmentations to crime factions for Bit node 2");
_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"]["Slum Snakes"].addAllAugmentations();
_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"]["Tetrads"].addAllAugmentations();
_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"]["The Syndicate"].addAllAugmentations();
_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"]["The Dark Army"].addAllAugmentations();
_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"]["Speakers for the Dead"].addAllAugmentations();
_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"]["NiteSec"].addAllAugmentations();
_Faction__WEBPACK_IMPORTED_MODULE_3__["Factions"]["The Black Hand"].addAllAugmentations();
}
//Special Bladeburner Augmentations
var BladeburnersFactionName = "Bladeburners";
if (Object(_Faction__WEBPACK_IMPORTED_MODULE_3__["factionExists"])(BladeburnersFactionName)) {
var EsperEyewear = new Augmentation({
name:AugmentationNames.EsperEyewear, repCost:500, moneyCost:33e6,
info:"Ballistic-grade protective and retractable eyewear that was designed specially " +
"for Bladeburner units. This " +
"is implanted by installing a mechanical frame in the skull's orbit. " +
"This frame interfaces with the brain and allows the user to " +
"automatically extrude and extract the eyewear. The eyewear protects " +
"against debris, shrapnel, laser, flash, and gas. It is also " +
"embedded with a data processing chip that can be programmed to display an " +
"AR HUD and assist the user in field missions.
" +
"This augmentation:
" +
"Increases the player's success chance in Bladeburner contracts/operations by 3%
" +
"Increases the player's dexterity by 3%"
});
EsperEyewear.addToFactions([BladeburnersFactionName]);
resetAugmentation(EsperEyewear);
var EMS4Recombination = new Augmentation({
name:AugmentationNames.EMS4Recombination, repCost: 1e3, moneyCost:55e6,
info:"A DNA recombination of the EMS-4 Gene. This genetic engineering " +
"technique was originally used on Bladeburners during the Synthoid uprising " +
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
"improve reflexes and memory-recall among other things.
" +
"This augmentation:
" +
"Increases the player's sucess chance in Bladeburner contracts/operations by 3%
" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 5%
" +
"Increases the player's Bladeburner stamina gain rate by 1%"
});
EMS4Recombination.addToFactions([BladeburnersFactionName]);
resetAugmentation(EMS4Recombination);
var OrionShoulder = new Augmentation({
name:AugmentationNames.OrionShoulder, repCost:2.5e3, moneyCost:110e6,
info:"A bionic shoulder augmentation for the right shoulder. Using cybernetics, " +
"the ORION-MKIV shoulder enhances the strength and dexterity " +
"of the user's right arm. It also provides protection due to its " +
"crystallized graphene plating.
" +
"This augmentation:
" +
"Increases the player's defense by 5%.
" +
"Increases the player's strength and dexterity by 3%
" +
"Increases the player's success chance in Bladeburner contracts/operations by 4%"
});
OrionShoulder.addToFactions([BladeburnersFactionName]);
resetAugmentation(OrionShoulder);
var HyperionV1 = new Augmentation({
name:AugmentationNames.HyperionV1, repCost: 5e3, moneyCost:550e6,
info:"A pair of mini plasma cannons embedded into the hands. The Hyperion is capable " +
"of rapidly firing bolts of high-density plasma. The weapon is meant to " +
"be used against augmented enemies as the ionized " +
"nature of the plasma disrupts the electrical systems of Augmentations. However, " +
"it can also be effective against non-augmented enemies due to its high temperature " +
"and concussive force.
" +
"This augmentation:
" +
"Increases the player's success chance in Bladeburner contracts/operations by 5%"
});
HyperionV1.addToFactions([BladeburnersFactionName]);
resetAugmentation(HyperionV1);
var HyperionV2 = new Augmentation({
name:AugmentationNames.HyperionV2, repCost:10e3, moneyCost:1.1e9,
info:"A pair of mini plasma cannons embedded into the hands. This augmentation " +
"is more advanced and powerful than the original V1 model. This V2 model is " +
"more power-efficiency, more accurate, and can fire plasma bolts at a much " +
"higher velocity than the V1 model.
" +
"This augmentation:
" +
"Increases the player's success chance in Bladeburner contracts/operations by 7%",
prereqs:[AugmentationNames.HyperionV1]
});
HyperionV2.addToFactions([BladeburnersFactionName]);
resetAugmentation(HyperionV2);
var GolemSerum = new Augmentation({
name:AugmentationNames.GolemSerum, repCost:12.5e3, moneyCost:2.2e9,
info:"A serum that permanently enhances many aspects of a human's capabilities, " +
"including strength, speed, immune system performance, and mitochondrial efficiency. The " +
"serum was originally developed by the Chinese military in an attempt to " +
"create super soldiers.
" +
"This augmentation:
" +
"Increases all of the player's combat stats by 5%
" +
"Increases the player's Bladeburner stamina gain rate by 5%
"
});
GolemSerum.addToFactions([BladeburnersFactionName]);
resetAugmentation(GolemSerum);
var VangelisVirus = new Augmentation({
name:AugmentationNames.VangelisVirus, repCost:7.5e3, moneyCost:550e6,
info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " +
"heightens the senses and focus of its host, and also enhances its intuition.
" +
"This augmentation:
" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 10%
" +
"Increases the player's success chance in Bladeburner contracts/operations by 4%
" +
"Increases the player's dexterity experience gain rate by 5%"
});
VangelisVirus.addToFactions([BladeburnersFactionName]);
resetAugmentation(VangelisVirus);
var VangelisVirus3 = new Augmentation({
name:AugmentationNames.VangelisVirus3, repCost:15e3, moneyCost:2.2e9,
info:"An improved version of Vangelis, a synthetic symbiotic virus that is " +
"injected into the human brain tissue. On top of the benefits of the original " +
"virus, this also grants an accelerated healing factor and enhanced " +
"agility/reflexes.
" +
"This augmentation:
" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%
" +
"Increases the player's defense and dexterity experience gain rate by 5%
" +
"Increases the player's success chance in Bladeburner contracts/operations by 5%",
prereqs:[AugmentationNames.VangelisVirus]
});
VangelisVirus3.addToFactions([BladeburnersFactionName]);
resetAugmentation(VangelisVirus3);
var INTERLINKED = new Augmentation({
name:AugmentationNames.INTERLINKED, repCost:10e3, moneyCost:1.1e9,
info:"The DNA is genetically modified to enhance the human's body " +
"extracellular matrix (ECM). This improves the ECM's ability to " +
"structurally support the body and grants heightened strength and " +
"durability.
" +
"This augmentation:
" +
"Increases the player's experience gain rate for all combat stats by 4%
" +
"Increases the player's Bladeburner max stamina by 10%"
});
INTERLINKED.addToFactions([BladeburnersFactionName]);
resetAugmentation(INTERLINKED);
var BladeRunner = new Augmentation({
name:AugmentationNames.BladeRunner, repCost:8e3, moneyCost:1.65e9,
info:"A cybernetic foot augmentation that was specially created for Bladeburners " +
"during the Synthoid Uprising. The organic musculature of the human foot " +
"is enhanced with flexible carbon nanotube matrices that are controlled by " +
"intelligent servo-motors.
" +
"This augmentation:
" +
"Increases the player's agility by 5%
" +
"Increases the player's Bladeburner max stamina by 5%
" +
"Increases the player's Bladeburner stamina gain rate by 5%
"
});
BladeRunner.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeRunner);
var BladeArmor = new Augmentation({
name:AugmentationNames.BladeArmor, repCost:5e3, moneyCost:275e6,
info:"A powered exoskeleton suit (exosuit) designed as armor for Bladeburner units. This " +
"exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " +
"concussive, thermal, chemical, and electric trauma. It also enhances the user's " +
"strength and agility.
" +
"This augmentation:
" +
"Increases all of the player's combat stats by 2%
" +
"Increases the player's Bladeburner stamina gain rate by 2%
" +
"Increases the player's success chance in Bladeburner contracts/operations by 3%",
});
BladeArmor.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmor);
var BladeArmorPowerCells = new Augmentation({
name:AugmentationNames.BladeArmorPowerCells, repCost:7.5e3, moneyCost:550e6,
info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
"more efficiently storing and using power.
" +
"This augmentation:
" +
"Increases the player's success chance in Bladeburner contracts/operations by 5%" +
"Increases the player's Bladeburner stamina gain rate by 2%
" +
"Increases the player's Bladeburner max stamina by 5%
",
prereqs:[AugmentationNames.BladeArmor]
});
BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorPowerCells);
var BladeArmorEnergyShielding = new Augmentation({
name:AugmentationNames.BladeArmorEnergyShielding, repCost:8.5e3, moneyCost:1.1e9,
info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
"that is capable of projecting an energy shielding force field.
" +
"This augmentation:
" +
"Increases the player's defense by 5%
" +
"Increases the player's success chance in Bladeburner contracts/operations by 6%",
prereqs:[AugmentationNames.BladeArmor]
});
BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorEnergyShielding);
var BladeArmorUnibeam = new Augmentation({
name:AugmentationNames.BladeArmorUnibeam, repCost:12.5e3, moneyCost:3.3e9,
info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
"weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
"threats while keeping casualties to a minimum.
" +
"This augmentation:
" +
"Increases the player's success chance in Bladeburner contracts/operations by 8%",
prereqs:[AugmentationNames.BladeArmor]
});
BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorUnibeam);
var BladeArmorOmnibeam = new Augmentation({
name:AugmentationNames.BladeArmorOmnibeam, repCost:25e3, moneyCost:5.5e9,
info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use " +
"multiple-fiber system. The upgraded weapon uses multiple fiber laser " +
"modules that combine together to form a single, more powerful beam of up to " +
"2000MW.
" +
"This augmentation:
" +
"Increases the player's success chance in Bladeburner contracts/operations by 10%",
prereqs:[AugmentationNames.BladeArmorUnibeam]
});
BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorOmnibeam);
var BladeArmorIPU = new Augmentation({
name:AugmentationNames.BladeArmorIPU, repCost: 6e3, moneyCost:220e6,
info:"Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " +
"Unit that was specially designed to analyze Synthoid related data and " +
"information.
" +
"This augmentation:
" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%
" +
"Increases the player's success chance in Bladeburner contracts/operations by 2%",
prereqs:[AugmentationNames.BladeArmor]
});
BladeArmorIPU.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorIPU);
var BladesSimulacrum = new Augmentation({
name:AugmentationNames.BladesSimulacrum, repCost:6e3, moneyCost:75e9,
info:"A highly-advanced matter phase-shifter module that is embedded " +
"in the brainstem and cerebellum. This augmentation allows " +
"the user to project and control a holographic simulacrum within an " +
"extremely large radius. These specially-modified holograms were specially " +
"weaponized by Bladeburner units to be used against Synthoids.
" +
"This augmentation allows you to perform Bladeburner actions and other " +
"actions (such as working, commiting crimes, etc.) at the same time."
});
BladesSimulacrum.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladesSimulacrum);
}
//Update costs based on how many have been purchased
var mult = Math.pow(_Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].MultipleAugMultiplier, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queuedAugmentations.length);
for (var name in Augmentations) {
if (Augmentations.hasOwnProperty(name)) {
Augmentations[name].baseCost *= mult;
}
}
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].reapplyAllAugmentations();
}
//Resets an Augmentation during (re-initizliation)
function resetAugmentation(newAugObject) {
if (!(newAugObject instanceof Augmentation)) {
throw new Error("Invalid argument 'newAugObject' passed into resetAugmentation");
}
var name = newAugObject.name;
if (augmentationExists(name)) {
delete Augmentations[name];
}
AddToAugmentations(newAugObject);
}
function applyAugmentation(aug, reapply=false) {
Augmentations[aug.name].owned = true;
switch(aug.name) {
//Combat stat augmentations
case AugmentationNames.Targeting1:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.10;
break;
case AugmentationNames.Targeting2:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.20;
break;
case AugmentationNames.Targeting3:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.30;
break;
case AugmentationNames.SyntheticHeart: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.5;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.5;
break;
case AugmentationNames.SynfibrilMuscle: //Medium-high level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.3;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.3;
break;
case AugmentationNames.CombatRib1:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.1;
break;
case AugmentationNames.CombatRib2:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.14;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.14;
break;
case AugmentationNames.CombatRib3:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.18;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.18;
break;
case AugmentationNames.NanofiberWeave: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.2;
break;
case AugmentationNames.SubdermalArmor: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 2.2;
break;
case AugmentationNames.WiredReflexes: //Low level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.05;
break;
case AugmentationNames.GrapheneBoneLacings: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.7;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.7;
break;
case AugmentationNames.BionicSpine: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.15;
break;
case AugmentationNames.GrapheneBionicSpine: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.6;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.6;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.6;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.6;
break;
case AugmentationNames.BionicLegs: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.6;
break;
case AugmentationNames.GrapheneBionicLegs: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 2.5;
break;
//Labor stats augmentations
case AugmentationNames.EnhancedSocialInteractionImplant: //Med-high level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_mult *= 1.6;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.6;
break;
case AugmentationNames.TITN41Injection:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.15;
break;
case AugmentationNames.SpeechProcessor: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_mult *= 1.2;
break;
//Hacking augmentations
case AugmentationNames.BitWire:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.05;
break;
case AugmentationNames.ArtificialBioNeuralNetwork: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.03;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.12;
break;
case AugmentationNames.ArtificialSynapticPotentiation: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.05;
break;
case AugmentationNames.EnhancedMyelinSheathing: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.03;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.08;
break;
case AugmentationNames.SynapticEnhancement: //Low Level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.03;
break;
case AugmentationNames.NeuralRetentionEnhancement: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.25;
break;
case AugmentationNames.DataJack: //Med low level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.25;
break;
case AugmentationNames.ENM: //Medium level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.08;
break;
case AugmentationNames.ENMCore: //Medium level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.03;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.03;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.07;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.07;
break;
case AugmentationNames.ENMCoreV2: //Medium high level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.3;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.08;
break;
case AugmentationNames.ENMCoreV3: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.4;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.25;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.1;
break;
case AugmentationNames.ENMAnalyzeEngine: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.1;
break;
case AugmentationNames.ENMDMA: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.4;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.2;
break;
case AugmentationNames.Neuralstimulator: //Medium Level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.12;
break;
case AugmentationNames.NeuralAccelerator:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.2;
break;
case AugmentationNames.CranialSignalProcessorsG1:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.05;
break;
case AugmentationNames.CranialSignalProcessorsG2:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.07;
break;
case AugmentationNames.CranialSignalProcessorsG3:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.09;
break;
case AugmentationNames.CranialSignalProcessorsG4:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_grow_mult *= 1.25;
break;
case AugmentationNames.CranialSignalProcessorsG5:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.3;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.25;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_grow_mult *= 1.75;
break;
case AugmentationNames.NeuronalDensification:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.03;
break;
//Work augmentations
case AugmentationNames.NuoptimalInjectorImplant: //Low medium level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.2;
break;
case AugmentationNames.SpeechEnhancement: //Low level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_mult *= 1.1;
break;
case AugmentationNames.FocusWire: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].work_money_mult *= 1.2;
break;
case AugmentationNames.PCDNI: //Med level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.3;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.08;
break;
case AugmentationNames.PCDNIOptimizer: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.75;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.1;
break;
case AugmentationNames.PCDNINeuralNetwork: //High level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.05;
break;
case AugmentationNames.ADRPheromone1:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].faction_rep_mult *= 1.1;
break;
case AugmentationNames.ADRPheromone2:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].faction_rep_mult *= 1.2;
break;
//Hacknet Node Augmentations
case AugmentationNames.HacknetNodeCPUUpload:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_purchase_cost_mult *= 0.85;
break;
case AugmentationNames.HacknetNodeCacheUpload:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult *= 1.10;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_level_cost_mult *= 0.85;
break;
case AugmentationNames.HacknetNodeNICUpload:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_purchase_cost_mult *= 0.9;
break;
case AugmentationNames.HacknetNodeKernelDNI:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult *= 1.25;
break;
case AugmentationNames.HacknetNodeCoreDNI:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult *= 1.45;
break;
//Misc augmentations
case AugmentationNames.NeuroFluxGovernor:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_grow_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].faction_rep_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_money_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_success_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult *= 1.01;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_purchase_cost_mult *= 0.99;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_ram_cost_mult *= 0.99;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_core_cost_mult *= 0.99;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_level_cost_mult *= 0.99;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].work_money_mult *= 1.01;
if (!reapply) {
Augmentations[aug.name].level = aug.level;
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations.length; ++i) {
if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations[i].level = aug.level;
break;
}
}
}
break;
case AugmentationNames.Neurotrainer1: //Low Level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.1;
break;
case AugmentationNames.Neurotrainer2: //Medium level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.15;
break;
case AugmentationNames.Neurotrainer3: //High Level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.2;
break;
case AugmentationNames.Hypersight: //Medium high level
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.4;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.03;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.1;
break;
case AugmentationNames.LuminCloaking1:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_money_mult *= 1.1;
break;
case AugmentationNames.LuminCloaking2:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_money_mult *= 1.25;
break;
case AugmentationNames.HemoRecirculator:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.08;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.08;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.08;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.08;
break;
case AugmentationNames.SmartSonar:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_money_mult *= 1.25;
break;
case AugmentationNames.PowerRecirculator:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.1;
break;
//Unique augmentations (for factions)
case AugmentationNames.QLink:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.3;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 2;
break;
case AugmentationNames.TheRedPill:
break;
case AugmentationNames.SPTN97:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.75;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.75;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.75;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.75;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.15;
break;
case AugmentationNames.HiveMind:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_grow_mult *= 3;
break;
case AugmentationNames.CordiARCReactor:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.35;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.35;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.35;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.35;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.35;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.35;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.35;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.35;
break;
case AugmentationNames.SmartJaw:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_mult *= 1.5;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.5;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.25;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].faction_rep_mult *= 1.25;
break;
case AugmentationNames.Neotra:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.55;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.55;
break;
case AugmentationNames.Xanipher:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult *= 1.15;
break;
case AugmentationNames.nextSENS:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_mult *= 1.2;
break;
case AugmentationNames.OmniTekInfoLoad:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.25;
break;
case AugmentationNames.PhotosyntheticCells:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.4;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.4;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.4;
break;
case AugmentationNames.Neurolink:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_chance_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.05;
break;
case AugmentationNames.TheBlackHand:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_speed_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_money_mult *= 1.1;
break;
case AugmentationNames.CRTX42AA:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_mult *= 1.08;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.15;
break;
case AugmentationNames.Neuregen:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult *= 1.4;
break;
case AugmentationNames.CashRoot:
break;
case AugmentationNames.NutriGen:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.2;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.2;
break;
case AugmentationNames.INFRARet:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_success_mult *= 1.25;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_money_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.1;
break;
case AugmentationNames.DermaForce:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.4;
break;
case AugmentationNames.GrapheneBrachiBlades:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.4;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.4;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_success_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_money_mult *= 1.3;
break;
case AugmentationNames.GrapheneBionicArms:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.85;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.85;
break;
case AugmentationNames.BrachiBlades:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_success_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].crime_money_mult *= 1.15;
break;
case AugmentationNames.BionicArms:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.3;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.3;
break;
case AugmentationNames.SNA:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].work_money_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].company_rep_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].faction_rep_mult *= 1.15;
break;
//Bladeburner augmentations
case AugmentationNames.EsperEyewear:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.03;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.03;
break;
case AugmentationNames.EMS4Recombination:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.03;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_analysis_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_stamina_gain_mult *= 1.01;
break;
case AugmentationNames.OrionShoulder:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.03;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.03;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.04;
break;
case AugmentationNames.HyperionV1:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.05;
break;
case AugmentationNames.HyperionV2:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.07;
break;
case AugmentationNames.GolemSerum:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_stamina_gain_mult *= 1.05;
break;
case AugmentationNames.VangelisVirus:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_analysis_mult *= 1.1;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.04;
break;
case AugmentationNames.VangelisVirus3:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_analysis_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.05;
break;
case AugmentationNames.INTERLINKED:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult *= 1.04;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult *= 1.04;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult *= 1.04;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult *= 1.04;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_max_stamina_mult *= 1.1;
break;
case AugmentationNames.BladeRunner:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_max_stamina_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_stamina_gain_mult *= 1.05;
break;
case AugmentationNames.BladeArmor:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_stamina_gain_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.03;
break;
case AugmentationNames.BladeArmorPowerCells:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_stamina_gain_mult *= 1.02;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_max_stamina_mult *= 1.05;
break;
case AugmentationNames.BladeArmorEnergyShielding:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_mult *= 1.05;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.06;
break;
case AugmentationNames.BladeArmorUnibeam:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.08;
break;
case AugmentationNames.BladeArmorOmnibeam:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.1;
break;
case AugmentationNames.BladeArmorIPU:
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_analysis_mult *= 1.15;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult *= 1.02;
break;
case AugmentationNames.BladesSimulacrum: //No multiplier effect
break;
default:
throw new Error("ERROR: No such augmentation!");
return;
}
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations.length; ++i) {
if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
//Already have this aug, just upgrade the level
return;
}
}
}
if (!reapply) {
var ownedAug = new PlayerOwnedAugmentation(aug.name);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations.push(ownedAug);
}
}
function PlayerOwnedAugmentation(name) {
this.name = name;
this.level = 1;
}
function installAugmentations(cbScript=null) {
if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queuedAugmentations.length == 0) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__["dialogBoxCreate"])("You have not purchased any Augmentations to install!");
return false;
}
var augmentationList = "";
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queuedAugmentations.length; ++i) {
var aug = Augmentations[_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queuedAugmentations[i].name];
if (aug == null) {
console.log("ERROR. Invalid augmentation");
continue;
}
applyAugmentation(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queuedAugmentations[i]);
augmentationList += (aug.name + "
");
}
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queuedAugmentations = [];
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__["dialogBoxCreate"])("You slowly drift to sleep as scientists put you under in order " +
"to install the following Augmentations:
" + augmentationList +
"
You wake up in your home...you feel different...");
Object(_Prestige__WEBPACK_IMPORTED_MODULE_7__["prestigeAugmentation"])();
//Run a script after prestiging
if (cbScript && Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["isString"])(cbScript)) {
var home = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].getHomeComputer();
for (var i = 0; i < home.scripts.length; ++i) {
if (home.scripts[i].filename === cbScript) {
var script = home.scripts[i];
var ramUsage = script.ramUsage;
var ramAvailable = home.maxRam - home.ramUsed;
if (ramUsage > ramAvailable) {
return; //Not enough RAM
}
var runningScriptObj = new _Script__WEBPACK_IMPORTED_MODULE_9__["RunningScript"](script, []); //No args
runningScriptObj.threads = 1; //Only 1 thread
home.runningScripts.push(runningScriptObj);
Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_5__["addWorkerScript"])(runningScriptObj, home);
}
}
}
}
function augmentationExists(name) {
return Augmentations.hasOwnProperty(name);
}
//Used for testing balance
function giveAllAugmentations() {
for (var name in Augmentations) {
var aug = Augmentations[name];
if (aug == null) {continue;}
var ownedAug = new PlayerOwnedAugmentation(name);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations.push(ownedAug);
}
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].reapplyAllAugmentations();
}
function displayAugmentationsContent() {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["removeChildrenFromElement"])(_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent);
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("h1", {
innerText:"Purchased Augmentations",
}));
//Bladeburner text, once mechanic is unlocked
var bladeburnerText = "\n";
if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bitNodeN === 6 || _NetscriptFunctions__WEBPACK_IMPORTED_MODULE_4__["hasBladeburnerSF"]) {
bladeburnerText = "Bladeburner Progress\n\n";
}
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("pre", {
width:"70%", whiteSpace:"pre-wrap", display:"block",
innerText:"Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to install them.\n" +
"WARNING: Installing your Augmentations resets most of your progress, including:\n\n" +
"Stats/Skill levels and Experience\n" +
"Money\n" +
"Scripts on every computer but your home computer\n" +
"Purchased servers\n" +
"Hacknet Nodes\n" +
"Faction/Company reputation\n" +
"Stocks\n" +
bladeburnerText +
"Installing Augmentations lets you start over with the perks and benefits granted by all " +
"of the Augmentations you have ever installed. Also, you will keep any scripts and RAM/Core upgrades " +
"on your home computer (but you will lose all programs besides NUKE.exe)."
}));
//Install Augmentations button
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("a", {
class:"a-link-button", innerText:"Install Augmentations",
tooltip:"'I never asked for this'",
clickListener:()=>{
installAugmentations();
return false;
}
}));
//Backup button
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("a", {
class:"a-link-button flashing-button", innerText:"Backup Save (Export)",
tooltip:"It's always a good idea to backup/export your save!",
clickListener:()=>{
_SaveObject__WEBPACK_IMPORTED_MODULE_8__["saveObject"].exportGame();
return false;
}
}));
//Purchased/queued augmentations list
var queuedAugmentationsList = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("ul", {class:"augmentations-list"});
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queuedAugmentations.length; ++i) {
var augName = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queuedAugmentations[i].name;
var aug = Augmentations[augName];
var displayName = augName;
if (augName === AugmentationNames.NeuroFluxGovernor) {
displayName += " - Level " + (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queuedAugmentations[i].level);
}
var accordion = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createAccordionElement"])({hdrText:displayName, panelText:aug.info});
queuedAugmentationsList.appendChild(accordion[0]);
}
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(queuedAugmentationsList);
//Installed augmentations list
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("h1", {
innerText:"Installed Augmentations", marginTop:"8px",
}));
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("p", {
width:"70%", whiteSpace:"pre-wrap",
innerText:"List of all Augmentations (including Source Files) that have been " +
"installed. You have gained the effects of these Augmentations."
}));
var augmentationsList = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("ul", {class:"augmentations-list"});
//Expand/Collapse All buttons
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("a", {
class:"a-link-button", fontSize:"14px", innerText:"Expand All", display:"inline-block",
clickListener:()=>{
var allHeaders = augmentationsList.getElementsByClassName("accordion-header");
for (var i = 0; i < allHeaders.length; ++i) {
if (!allHeaders[i].classList.contains("active")) {allHeaders[i].click();}
}
}
}));
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("a", {
class:"a-link-button", fontSize:"14px", innerText:"Collapse All", display:"inline-block",
clickListener:()=>{
var allHeaders = augmentationsList.getElementsByClassName("accordion-header");
for (var i = 0; i < allHeaders.length; ++i) {
if (allHeaders[i].classList.contains("active")) {allHeaders[i].click();}
}
}
}));
//Sort Buttons
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("a", {
class:"a-link-button", fontSize:"14px", innerText:"Sort in Order",
tooltip:"Sorts the Augmentations alphabetically and Source Files in numerical order (1, 2, 3,...)",
clickListener:()=>{
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["removeChildrenFromElement"])(augmentationsList);
//Create a copy of Player's Source Files and augs array and sort them
var sourceFiles = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].sourceFiles.slice();
var augs = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations.slice();
sourceFiles.sort((sf1, sf2)=>{
return sf1.n - sf2.n;
});
augs.sort((aug1, aug2)=>{
return aug1.name <= aug2.name ? -1 : 1;
});
displaySourceFiles(augmentationsList, sourceFiles);
displayAugmentations(augmentationsList, augs);
}
}));
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createElement"])("a", {
class:"a-link-button", fontSize:"14px", innerText:"Sort by Acquirement Time",
tooltip:"Sorts the Augmentations and Source Files based on when you acquired them (same as default)",
clickListener:()=>{
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["removeChildrenFromElement"])(augmentationsList);
displaySourceFiles(augmentationsList, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].sourceFiles);
displayAugmentations(augmentationsList, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations);
}
}));
//Source Files - Temporary...Will probably put in a separate pane Later
displaySourceFiles(augmentationsList, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].sourceFiles);
displayAugmentations(augmentationsList, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].augmentations);
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].Display.augmentationsContent.appendChild(augmentationsList);
}
//Creates the accordion elements to display Augmentations
// @listElement - List DOM element to append accordion elements to
// @augs - Array of Augmentation objects
function displayAugmentations(listElement, augs) {
for (var i = 0; i < augs.length; ++i) {
var augName = augs[i].name;
var aug = Augmentations[augName];
var displayName = augName;
if (augName === AugmentationNames.NeuroFluxGovernor) {
displayName += " - Level " + (augs[i].level);
}
var accordion = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createAccordionElement"])({hdrText:displayName, panelText:aug.info});
listElement.appendChild(accordion[0]);
}
}
//Creates the accordion elements to display Source Files
// @listElement - List DOM element to append accordion elements to
// @sourceFiles - Array of Source File objects
function displaySourceFiles(listElement, sourceFiles) {
for (var i = 0; i < sourceFiles.length; ++i) {
var srcFileKey = "SourceFile" + sourceFiles[i].n;
var sourceFileObject = _SourceFile__WEBPACK_IMPORTED_MODULE_11__["SourceFiles"][srcFileKey];
if (sourceFileObject == null) {
console.log("ERROR: Invalid source file number: " + sourceFiles[i].n);
continue;
}
const maxLevel = sourceFiles[i].n == 12 ? "∞" : "3";
var accordion = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_13__["createAccordionElement"])({
hdrText:sourceFileObject.name + "
" + "Level " + (sourceFiles[i].lvl) + " / "+maxLevel,
panelText:sourceFileObject.info
});
listElement.appendChild(accordion[0]);
}
}
/***/ }),
/* 17 */
/*!*********************************!*\
!*** ./src/SpecialServerIps.js ***!
\*********************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SpecialServerNames", function() { return SpecialServerNames; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SpecialServerIps", function() { return SpecialServerIps; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SpecialServerIpsMap", function() { return SpecialServerIpsMap; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadSpecialServerIps", function() { return loadSpecialServerIps; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "prestigeSpecialServerIps", function() { return prestigeSpecialServerIps; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "initSpecialServerIps", function() { return initSpecialServerIps; });
/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils/JSONReviver */ 9);
/* Holds IP of Special Servers */
let SpecialServerNames = {
FulcrumSecretTechnologies: "Fulcrum Secret Technologies Server",
CyberSecServer: "CyberSec Server",
NiteSecServer: "NiteSec Server",
TheBlackHandServer: "The Black Hand Server",
BitRunnersServer: "BitRunners Server",
TheDarkArmyServer: "The Dark Army Server",
DaedalusServer: "Daedalus Server",
WorldDaemon: "w0r1d_d43m0n",
}
function SpecialServerIpsMap() {}
SpecialServerIpsMap.prototype.addIp = function(name, ip) {
this[name] = ip;
}
SpecialServerIpsMap.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_0__["Generic_toJSON"])("SpecialServerIpsMap", this);
}
SpecialServerIpsMap.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_0__["Generic_fromJSON"])(SpecialServerIpsMap, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_0__["Reviver"].constructors.SpecialServerIpsMap = SpecialServerIpsMap;
let SpecialServerIps = new SpecialServerIpsMap();
function prestigeSpecialServerIps() {
for (var member in SpecialServerIps) {
delete SpecialServerIps[member];
}
SpecialServerIps = null;
SpecialServerIps = new SpecialServerIpsMap();
}
function loadSpecialServerIps(saveString) {
SpecialServerIps = JSON.parse(saveString, _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_0__["Reviver"]);
}
function initSpecialServerIps() {
SpecialServerIps = new SpecialServerIpsMap();
}
/***/ }),
/* 18 */
/*!******************************!*\
!*** ./src/CreateProgram.js ***!
\******************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Programs", function() { return Programs; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "displayCreateProgramContent", function() { return displayCreateProgramContent; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "getNumAvailableCreateProgram", function() { return getNumAvailableCreateProgram; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "initCreateProgramButtons", function() { return initCreateProgramButtons; });
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
// a function that returns a requirement for a program that requires only that
// the player has at least the given skill level.
function requireLevel(lvl) {
return function() {
return _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_skill >= lvl;
}
}
function Program(name, create) {
this.name = name;
this.create = create;
}
Program.prototype.htmlID = function() {
const name = this.name.endsWith('.exe') ? this.name.slice(0, -('.exe'.length)) : this.name;
return "create-program-"+name;
}
/* Create programs */
const Programs = {
NukeProgram: new Program("NUKE.exe", {
level: 1,
tooltip:"This virus is used to gain root access to a machine if enough ports are opened.",
req: requireLevel(1),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPerFiveMinutes,
}),
BruteSSHProgram: new Program("BruteSSH.exe", {
level: 50,
tooltip:"This program executes a brute force attack that opens SSH ports",
req: requireLevel(50),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPerFiveMinutes * 2,
}),
FTPCrackProgram: new Program("FTPCrack.exe", {
level: 100,
tooltip:"This program cracks open FTP ports",
req: requireLevel(100),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPerHalfHour,
}),
RelaySMTPProgram: new Program("relaySMTP.exe", {
level: 250,
tooltip:"This program opens SMTP ports by redirecting data",
req: requireLevel(250),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPer2Hours,
}),
HTTPWormProgram: new Program("HTTPWorm.exe", {
level: 500,
tooltip:"This virus opens up HTTP ports",
req: requireLevel(500),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPer4Hours,
}),
SQLInjectProgram: new Program("SQLInject.exe", {
level: 750,
tooltip:"This virus opens SQL ports",
req: requireLevel(750),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPer8Hours,
}),
DeepscanV1: new Program("DeepscanV1.exe", {
level: 75,
tooltip:"This program allows you to use the scan-analyze command with a depth up to 5",
req: requireLevel(75),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPerQuarterHour,
}),
DeepscanV2: new Program("DeepscanV2.exe", {
level: 400,
tooltip:"This program allows you to use the scan-analyze command with a depth up to 10",
req: requireLevel(400),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPer2Hours,
}),
ServerProfiler: new Program("ServerProfiler.exe", {
level: 75,
tooltip:"This program is used to display hacking and Netscript-related information about servers",
req: requireLevel(75),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPerHalfHour,
}),
AutoLink: new Program("AutoLink.exe", {
level: 25,
tooltip:"This program allows you to directly connect to other servers through the 'scan-analyze' command",
req: requireLevel(25),
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPerQuarterHour,
}),
BitFlume: new Program("b1t_flum3.exe", {
level: 5,
tooltip:"This program creates a portal to the BitNode Nexus (allows you to restart and switch BitNodes)",
req: function() {return _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].sourceFiles.length > 0 && _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_skill >= 5},
time: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MillisecondsPerFiveMinutes / 5,
}),
// special because you can't create it.
Flight: new Program("fl1ght.exe"),
};
// this has the same key as 'Programs', not program names
const aLinks = {};
function displayCreateProgramContent() {
for(const key in aLinks) {
const p = Programs[key]
aLinks[key].style.display = "none";
if(!_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hasProgram(p.name) && p.create.req()){
aLinks[key].style.display = "inline-block";
}
}
}
//Returns the number of programs that are currently available to be created
function getNumAvailableCreateProgram() {
var count = 0;
for(const key in Programs) {
if(Programs[key].create === undefined) { // a program we can't create
continue
}
if(_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hasProgram(Programs[key].name)) { // can't create it twice
continue
}
if(!Programs[key].create.req()) { // if you don't fullfill the creation requirement
continue
}
count++;
}
if (_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].firstProgramAvailable === false && count > 0) {
_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].firstProgramAvailable = true;
document.getElementById("create-program-tab").style.display = "list-item";
document.getElementById("hacking-menu-header").click();
document.getElementById("hacking-menu-header").click();
}
return count;
}
function initCreateProgramButtons() {
var createProgramList = document.getElementById("create-program-list");
for(const key in Programs) {
if(Programs[key].create === undefined) {
continue
}
const elem = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_2__["createElement"])("a", {
class: "a-link-button", id: Programs[key].htmlID(), innerText: Programs[key].name,
tooltip: Programs[key].create.tooltip,
});
aLinks[key] = elem;
createProgramList.appendChild(elem);
}
for(const key in aLinks) {
const p = Programs[key]
aLinks[key].addEventListener("click", function() {
_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].startCreateProgramWork(p.name, p.create.time, p.create.level);
return false;
});
}
}
/***/ }),
/* 19 */
/*!********************************!*\
!*** ./src/NetscriptWorker.js ***!
\********************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WorkerScript", function() { return WorkerScript; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "workerScripts", function() { return workerScripts; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NetscriptPorts", function() { return NetscriptPorts; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "runScriptsLoop", function() { return runScriptsLoop; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "killWorkerScript", function() { return killWorkerScript; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "addWorkerScript", function() { return addWorkerScript; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "updateOnlineScriptTimes", function() { return updateOnlineScriptTimes; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "prestigeWorkerScripts", function() { return prestigeWorkerScripts; });
/* harmony import */ var _ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./ActiveScriptsUI */ 41);
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _NetscriptEnvironment__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./NetscriptEnvironment */ 67);
/* harmony import */ var _NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./NetscriptEvaluator */ 6);
/* harmony import */ var _NetscriptJSEvaluator__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./NetscriptJSEvaluator */ 84);
/* harmony import */ var _NetscriptPort__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./NetscriptPort */ 44);
/* harmony import */ var _Server__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./Server */ 8);
/* harmony import */ var _Settings__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./Settings */ 20);
/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../utils/acorn */ 35);
/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_9___default = /*#__PURE__*/__webpack_require__.n(_utils_acorn__WEBPACK_IMPORTED_MODULE_9__);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
function WorkerScript(runningScriptObj) {
this.name = runningScriptObj.filename;
this.running = false;
this.serverIp = null;
this.code = runningScriptObj.scriptRef.code;
this.env = new _NetscriptEnvironment__WEBPACK_IMPORTED_MODULE_3__["Environment"](this);
this.env.set("args", runningScriptObj.args.slice());
this.output = "";
this.ramUsage = 0;
this.scriptRef = runningScriptObj;
this.errorMessage = "";
this.args = runningScriptObj.args.slice();
this.delay = null;
this.fnWorker = null; //Workerscript for a function call
this.checkingRam = false;
this.loadedFns = {}; //Stores names of fns that are "loaded" by this script, thus using RAM. Used for static RAM evaluation
this.disableLogs = {}; //Stores names of fns that should have logs disabled
//Properties used for dynamic RAM evaluation
this.dynamicRamUsage = 1.4;
this.dynamicLoadedFns = {};
}
//Returns the server on which the workerScript is running
WorkerScript.prototype.getServer = function() {
return _Server__WEBPACK_IMPORTED_MODULE_7__["AllServers"][this.serverIp];
}
//Returns the Script object for the underlying script
WorkerScript.prototype.getScript = function() {
let server = this.getServer();
for (var i = 0; i < server.scripts.length; ++i) {
if (server.scripts[i].filename === this.name) {
return server.scripts[i];
}
}
console.log("ERROR: Failed to find underlying Script object in WorkerScript.getScript(). This probably means somethings wrong");
return null;
}
WorkerScript.prototype.shouldLog = function(fn) {
return (this.disableLogs.ALL == null && this.disableLogs[fn] == null);
}
WorkerScript.prototype.log = function(txt) {
this.scriptRef.log(txt);
}
//Array containing all scripts that are running across all servers, to easily run them all
let workerScripts = [];
var NetscriptPorts = [];
for (var i = 0; i < _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].NumNetscriptPorts; ++i) {
NetscriptPorts.push(new _NetscriptPort__WEBPACK_IMPORTED_MODULE_6__["NetscriptPort"]());
}
function prestigeWorkerScripts() {
for (var i = 0; i < workerScripts.length; ++i) {
Object(_ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__["deleteActiveScriptsItem"])(workerScripts[i]);
workerScripts[i].env.stopFlag = true;
}
Object(_ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__["updateActiveScriptsItems"])(5000); //Force UI to update
workerScripts.length = 0;
}
// JS script promises need a little massaging to have the same guarantees as netscript
// promises. This does said massaging and kicks the script off. It returns a promise
// that resolves or rejects when the corresponding worker script is done.
function startJsScript(workerScript) {
workerScript.running = true;
// The name of the currently running netscript function, to prevent concurrent
// calls to hack, grow, etc.
let runningFn = null;
// We need to go through the environment and wrap each function in such a way that it
// can be called at most once at a time. This will prevent situations where multiple
// hack promises are outstanding, for example.
function wrap(propName, f) {
// This function unfortunately cannot be an async function, because we don't
// know if the original one was, and there's no way to tell.
return function (...args) {
// Wrap every netscript function with a check for the stop flag.
// This prevents cases where we never stop because we are only calling
// netscript functions that don't check this.
// This is not a problem for legacy Netscript because it also checks the
// stop flag in the evaluator.
if (workerScript.env.stopFlag) {throw workerScript;}
if (propName === "sleep") return f(...args); // OK for multiple simultaneous calls to sleep.
const msg = "Concurrent calls to Netscript functions not allowed! " +
"Did you forget to await hack(), grow(), or some other " +
"promise-returning function? (Currently running: %s tried to run: %s)"
if (runningFn) {
workerScript.errorMessage = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__["makeRuntimeRejectMsg"])(workerScript, sprintf(msg, runningFn, propName), null)
throw workerScript;
}
runningFn = propName;
let result = f(...args);
if (result && result.finally !== undefined) {
return result.finally(function () {
runningFn = null;
});
} else {
runningFn = null;
return result;
}
}
};
for (let prop in workerScript.env.vars) {
if (typeof workerScript.env.vars[prop] !== "function") continue;
workerScript.env.vars[prop] = wrap(prop, workerScript.env.vars[prop]);
}
// Note: the environment that we pass to the JS script only needs to contain the functions visible
// to that script, which env.vars does at this point.
return Object(_NetscriptJSEvaluator__WEBPACK_IMPORTED_MODULE_5__["executeJSScript"])(workerScript.getServer().scripts,
workerScript).then(function (mainReturnValue) {
if (mainReturnValue === undefined) return workerScript;
return [mainReturnValue, workerScript];
}).catch(e => {
if (e instanceof Error) {
workerScript.errorMessage = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__["makeRuntimeRejectMsg"])(
workerScript, e.message + (e.stack && ("\nstack:\n" + e.stack.toString()) || ""));
throw workerScript;
} else if (Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__["isScriptErrorMessage"])(e)) {
workerScript.errorMessage = e;
throw workerScript;
}
throw e; // Don't know what to do with it, let's rethrow.
});
}
//Loop through workerScripts and run every script that is not currently running
function runScriptsLoop() {
var scriptDeleted = false;
//Delete any scripts that finished or have been killed. Loop backwards bc removing items screws up indexing
for (var i = workerScripts.length - 1; i >= 0; i--) {
if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == true) {
scriptDeleted = true;
//Delete script from the runningScripts array on its host serverIp
var ip = workerScripts[i].serverIp;
var name = workerScripts[i].name;
//Free RAM
_Server__WEBPACK_IMPORTED_MODULE_7__["AllServers"][ip].ramUsed -= workerScripts[i].ramUsage;
//Delete script from Active Scripts
Object(_ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__["deleteActiveScriptsItem"])(workerScripts[i]);
for (var j = 0; j < _Server__WEBPACK_IMPORTED_MODULE_7__["AllServers"][ip].runningScripts.length; j++) {
if (_Server__WEBPACK_IMPORTED_MODULE_7__["AllServers"][ip].runningScripts[j].filename == name &&
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["compareArrays"])(_Server__WEBPACK_IMPORTED_MODULE_7__["AllServers"][ip].runningScripts[j].args, workerScripts[i].args)) {
_Server__WEBPACK_IMPORTED_MODULE_7__["AllServers"][ip].runningScripts.splice(j, 1);
break;
}
}
//Delete script from workerScripts
workerScripts.splice(i, 1);
}
}
if (scriptDeleted) {Object(_ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__["updateActiveScriptsItems"])();} //Force Update
//Run any scripts that haven't been started
for (var i = 0; i < workerScripts.length; i++) {
//If it isn't running, start the script
if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
let p = null; // p is the script's result promise.
if (workerScripts[i].name.endsWith(".js") || workerScripts[i].name.endsWith(".ns")) {
p = startJsScript(workerScripts[i]);
} else {
try {
var ast = Object(_utils_acorn__WEBPACK_IMPORTED_MODULE_9__["parse"])(workerScripts[i].code, {sourceType:"module"});
//console.log(ast);
} catch (e) {
console.log("Error parsing script: " + workerScripts[i].name);
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__["dialogBoxCreate"])("Syntax ERROR in " + workerScripts[i].name + ":
" + e);
workerScripts[i].env.stopFlag = true;
continue;
}
workerScripts[i].running = true;
p = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__["evaluate"])(ast, workerScripts[i]);
}
//Once the code finishes (either resolved or rejected, doesnt matter), set its
//running status to false
p.then(function(w) {
console.log("Stopping script " + w.name + " because it finished running naturally");
w.running = false;
w.env.stopFlag = true;
w.scriptRef.log("Script finished running");
}).catch(function(w) {
if (w instanceof Error) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__["dialogBoxCreate"])("Script runtime unknown error. This is a bug please contact game developer");
console.log("ERROR: Evaluating workerscript returns an Error. THIS SHOULDN'T HAPPEN: " + w.toString());
return;
} else if (w.constructor === Array && w.length === 2 && w[0] === "RETURNSTATEMENT") {
//Script ends with a return statement
console.log("Script returning with value: " + w[1]);
//TODO maybe do something with this in the future
return;
} else if (w instanceof WorkerScript) {
if (Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__["isScriptErrorMessage"])(w.errorMessage)) {
var errorTextArray = w.errorMessage.split("|");
if (errorTextArray.length != 4) {
console.log("ERROR: Something wrong with Error text in evaluator...");
console.log("Error text: " + errorText);
return;
}
var serverIp = errorTextArray[1];
var scriptName = errorTextArray[2];
var errorMsg = errorTextArray[3];
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__["dialogBoxCreate"])("Script runtime error:
Server Ip: " + serverIp +
"
Script name: " + scriptName +
"
Args:" + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["printArray"])(w.args) + "
" + errorMsg);
w.scriptRef.log("Script crashed with runtime error");
} else {
w.scriptRef.log("Script killed");
}
w.running = false;
w.env.stopFlag = true;
} else if (Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__["isScriptErrorMessage"])(w)) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__["dialogBoxCreate"])("Script runtime unknown error. This is a bug please contact game developer");
console.log("ERROR: Evaluating workerscript returns only error message rather than WorkerScript object. THIS SHOULDN'T HAPPEN: " + w.toString());
return;
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__["dialogBoxCreate"])("An unknown script died for an unknown reason. This is a bug please contact game dev");
console.log(w);
}
});
}
}
setTimeout(runScriptsLoop, 6000);
}
//Queues a script to be killed by settings its stop flag to true. Then, the code will reject
//all of its promises recursively, and when it does so it will no longer be running.
//The runScriptsLoop() will then delete the script from worker scripts
function killWorkerScript(runningScriptObj, serverIp) {
for (var i = 0; i < workerScripts.length; i++) {
if (workerScripts[i].name == runningScriptObj.filename && workerScripts[i].serverIp == serverIp &&
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["compareArrays"])(workerScripts[i].args, runningScriptObj.args)) {
workerScripts[i].env.stopFlag = true;
Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__["killNetscriptDelay"])(workerScripts[i]);
//Recursively kill all functions
var curr = workerScripts[i];
while (curr.fnWorker) {
curr.fnWorker.env.stopFlag = true;
Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__["killNetscriptDelay"])(curr.fnWorker);
curr = curr.fnWorker;
}
return true;
}
}
return false;
}
//Queues a script to be run
function addWorkerScript(runningScriptObj, server) {
var filename = runningScriptObj.filename;
//Update server's ram usage
var threads = 1;
if (runningScriptObj.threads && !isNaN(runningScriptObj.threads)) {
threads = runningScriptObj.threads;
} else {
runningScriptObj.threads = 1;
}
var ramUsage = runningScriptObj.scriptRef.ramUsage * threads
* Math.pow(_Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].MultithreadingRAMCost, threads-1);
var ramAvailable = server.maxRam - server.ramUsed;
if (ramUsage > ramAvailable) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__["dialogBoxCreate"])("Not enough RAM to run script " + runningScriptObj.filename + " with args " +
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_11__["printArray"])(runningScriptObj.args) + ". This likely occurred because you re-loaded " +
"the game and the script's RAM usage increased (either because of an update to the game or " +
"your changes to the script.)");
return;
}
server.ramUsed += ramUsage;
//Create the WorkerScript
var s = new WorkerScript(runningScriptObj);
s.serverIp = server.ip;
s.ramUsage = ramUsage;
//Add the WorkerScript to the Active Scripts list
Object(_ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__["addActiveScriptsItem"])(s);
//Add the WorkerScript
workerScripts.push(s);
return;
}
//Updates the online running time stat of all running scripts
function updateOnlineScriptTimes(numCycles = 1) {
var time = (numCycles * _engine__WEBPACK_IMPORTED_MODULE_2__["Engine"]._idleSpeed) / 1000; //seconds
for (var i = 0; i < workerScripts.length; ++i) {
workerScripts[i].scriptRef.onlineRunningTime += time;
}
}
/***/ }),
/* 20 */
/*!*************************!*\
!*** ./src/Settings.js ***!
\*************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Settings", function() { return Settings; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "initSettings", function() { return initSettings; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "setSettingsLabels", function() { return setSettingsLabels; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadSettings", function() { return loadSettings; });
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./engine */ 5);
/* Settings.js */
let Settings = {
CodeInstructionRunTime: 50,
MaxLogCapacity: 50,
MaxPortCapacity: 50,
SuppressMessages: false,
SuppressFactionInvites: false,
SuppressTravelConfirmation: false,
SuppressBuyAugmentationConfirmation: false,
AutosaveInterval: 60,
DisableHotkeys: false,
ThemeHighlightColor: "#ffffff",
ThemeFontColor: "#66ff33",
ThemeBackgroundColor: "#000000",
EditorTheme: "Monokai",
EditorKeybinding: "ace",
}
function loadSettings(saveString) {
Settings = JSON.parse(saveString);
}
function initSettings() {
Settings.CodeInstructionRunTime = 50;
Settings.MaxLogCapacity = 50;
Settings.MaxPortCapacity = 50;
Settings.SuppressMessages = false;
Settings.SuppressFactionInvites = false;
Settings.SuppressTravelConfirmation = false,
Settings.SuppressBuyAugmentationConfirmation = false,
Settings.AutosaveInterval = 60;
Settings.DisableHotkeys = false;
}
function setSettingsLabels() {
var nsExecTime = document.getElementById("settingsNSExecTimeRangeValLabel");
var nsLogLimit = document.getElementById("settingsNSLogRangeValLabel");
var nsPortLimit = document.getElementById("settingsNSPortRangeValLabel");
var suppressMsgs = document.getElementById("settingsSuppressMessages");
var suppressFactionInv = document.getElementById("settingsSuppressFactionInvites")
var suppressTravelConfirmation = document.getElementById("settingsSuppressTravelConfirmation");
var suppressBuyAugmentationConfirmation = document.getElementById("settingsSuppressBuyAugmentationConfirmation");
var autosaveInterval = document.getElementById("settingsAutosaveIntervalValLabel");
var disableHotkeys = document.getElementById("settingsDisableHotkeys");
//Initialize values on labels
nsExecTime.innerHTML = Settings.CodeInstructionRunTime + "ms";
nsLogLimit.innerHTML = Settings.MaxLogCapacity;
nsPortLimit.innerHTML = Settings.MaxPortCapacity;
suppressMsgs.checked = Settings.SuppressMessages;
suppressFactionInv.checked = Settings.SuppressFactionInvites;
suppressTravelConfirmation.checked = Settings.SuppressTravelConfirmation;
suppressBuyAugmentationConfirmation.checked = Settings.SuppressBuyAugmentationConfirmation;
autosaveInterval.innerHTML = Settings.AutosaveInterval;
disableHotkeys.checked = Settings.DisableHotkeys;
//Set handlers for when input changes
var nsExecTimeInput = document.getElementById("settingsNSExecTimeRangeVal");
var nsLogRangeInput = document.getElementById("settingsNSLogRangeVal");
var nsPortRangeInput = document.getElementById("settingsNSPortRangeVal");
var nsAutosaveIntervalInput = document.getElementById("settingsAutosaveIntervalVal");
nsExecTimeInput.value = Settings.CodeInstructionRunTime;
nsLogRangeInput.value = Settings.MaxLogCapacity;
nsPortRangeInput.value = Settings.MaxPortCapacity;
nsAutosaveIntervalInput.value = Settings.AutosaveInterval;
nsExecTimeInput.oninput = function() {
nsExecTime.innerHTML = this.value + 'ms';
Settings.CodeInstructionRunTime = this.value;
};
nsLogRangeInput.oninput = function() {
nsLogLimit.innerHTML = this.value;
Settings.MaxLogCapacity = this.value;
};
nsPortRangeInput.oninput = function() {
nsPortLimit.innerHTML = this.value;
Settings.MaxPortCapacity = this.value;
};
nsAutosaveIntervalInput.oninput = function() {
autosaveInterval.innerHTML = this.value;
Settings.AutosaveInterval = Number(this.value);
if (Number(this.value) === 0) {
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].Counters.autoSaveCounter = Infinity;
} else {
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].Counters.autoSaveCounter = Number(this.value) * 5;
}
};
suppressMsgs.onclick = function() {
Settings.SuppressMessages = this.checked;
};
suppressFactionInv.onclick = function() {
Settings.SuppressFactionInvites = this.checked;
};
suppressTravelConfirmation.onclick = function() {
Settings.SuppressTravelConfirmation = this.checked;
};
suppressBuyAugmentationConfirmation.onclick = function() {
Settings.SuppressBuyAugmentationConfirmation = this.checked;
console.log('sup buy: '+Settings.SuppressBuyAugmentationConfirmation);
};
disableHotkeys.onclick = function() {
Settings.DisableHotkeys = this.checked;
}
//Theme
if (Settings.ThemeHighlightColor == null || Settings.ThemeFontColor == null || Settings.ThemeBackgroundColor == null) {
console.log("ERROR: Cannot find Theme Settings");
return;
}
if (/^#[0-9a-f]{3}(?:[0-9a-f]{3})?$/i.test(Settings.ThemeHighlightColor) &&
/^#[0-9a-f]{3}(?:[0-9a-f]{3})?$/i.test(Settings.ThemeFontColor) &&
/^#[0-9a-f]{3}(?:[0-9a-f]{3})?$/i.test(Settings.ThemeBackgroundColor)) {
document.body.style.setProperty('--my-highlight-color', Settings.ThemeHighlightColor);
document.body.style.setProperty('--my-font-color', Settings.ThemeFontColor);
document.body.style.setProperty('--my-background-color', Settings.ThemeBackgroundColor);
}
}
/***/ }),
/* 21 */
/*!****************************!*\
!*** ./src/StockMarket.js ***!
\****************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "StockMarket", function() { return StockMarket; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "StockSymbols", function() { return StockSymbols; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SymbolToStockMap", function() { return SymbolToStockMap; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "initStockSymbols", function() { return initStockSymbols; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "initStockMarket", function() { return initStockMarket; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "initSymbolToStockMap", function() { return initSymbolToStockMap; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "stockMarketCycle", function() { return stockMarketCycle; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "buyStock", function() { return buyStock; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "sellStock", function() { return sellStock; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shortStock", function() { return shortStock; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "sellShort", function() { return sellShort; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "updateStockPrices", function() { return updateStockPrices; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "displayStockMarketContent", function() { return displayStockMarketContent; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "updateStockTicker", function() { return updateStockTicker; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "updateStockPlayerPosition", function() { return updateStockPlayerPosition; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadStockMarket", function() { return loadStockMarket; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "setStockMarketContentCreated", function() { return setStockMarketContentCreated; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "placeOrder", function() { return placeOrder; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cancelOrder", function() { return cancelOrder; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Order", function() { return Order; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OrderTypes", function() { return OrderTypes; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PositionTypes", function() { return PositionTypes; });
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Location__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Location */ 4);
/* harmony import */ var _NetscriptFunctions__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./NetscriptFunctions */ 30);
/* harmony import */ var _NetscriptWorker__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./NetscriptWorker */ 19);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../utils/JSONReviver */ 9);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! numeral/min/numeral.min */ 13);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default = /*#__PURE__*/__webpack_require__.n(numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9__);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__);
/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ../utils/YesNoBox */ 12);
let StockPriceCap = 1e9; //Put a limit on how high a price can go
function Stock(name, symbol, mv, b, otlkMag, initPrice=10000) {
this.symbol = symbol;
this.name = name;
this.price = initPrice;
this.playerShares = 0;
this.playerAvgPx = 0;
this.playerShortShares = 0;
this.playerAvgShortPx = 0;
this.mv = mv;
this.b = b;
this.otlkMag = otlkMag;
this.posTxtEl = null;
}
Stock.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Generic_toJSON"])("Stock", this);
}
Stock.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Generic_fromJSON"])(Stock, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Reviver"].constructors.Stock = Stock;
var OrderTypes = {
LimitBuy: "Limit Buy Order",
LimitSell: "Limit Sell Order",
StopBuy: "Stop Buy Order",
StopSell: "Stop Sell Order"
}
var PositionTypes = {
Long: "L",
Short: "S"
}
function placeOrder(stock, shares, price, type, position, workerScript=null) {
var tixApi = (workerScript instanceof _NetscriptWorker__WEBPACK_IMPORTED_MODULE_4__["WorkerScript"]);
var order = new Order(stock, shares, price, type, position);
if (isNaN(shares) || isNaN(price)) {
if (tixApi) {
workerScript.scriptRef.log("ERROR: Invalid numeric value provided for either 'shares' or 'price' argument");
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("ERROR: Invalid numeric value provided for either 'shares' or 'price' argument");
}
return false;
}
if (StockMarket["Orders"] == null) {
var orders = {};
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
if (!(stock instanceof Stock)) {continue;}
orders[stock.symbol] = [];
}
}
StockMarket["Orders"] = orders;
}
StockMarket["Orders"][stock.symbol].push(order);
//Process to see if it should be executed immediately
processOrders(order.stock, order.type, order.pos);
updateStockOrderList(order.stock);
return true;
}
//Returns true if successfully cancels an order, false otherwise
function cancelOrder(params, workerScript=null) {
var tixApi = (workerScript instanceof _NetscriptWorker__WEBPACK_IMPORTED_MODULE_4__["WorkerScript"]);
if (StockMarket["Orders"] == null) {return false;}
if (params.order && params.order instanceof Order) {
var order = params.order;
//An 'Order' object is passed in
var stockOrders = StockMarket["Orders"][order.stock.symbol];
for (var i = 0; i < stockOrders.length; ++i) {
if (order == stockOrders[i]) {
stockOrders.splice(i, 1);
updateStockOrderList(order.stock);
return true;
}
}
return false;
} else if (params.stock && params.shares && params.price && params.type &&
params.pos && params.stock instanceof Stock) {
//Order properties are passed in. Need to look for the order
var stockOrders = StockMarket["Orders"][params.stock.symbol];
var orderTxt = params.stock.symbol + " - " + params.shares + " @ " +
numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(params.price).format('$0.000a');
for (var i = 0; i < stockOrders.length; ++i) {
var order = stockOrders[i];
if (params.shares === order.shares &&
params.price === order.price &&
params.type === order.type &&
params.pos === order.pos) {
stockOrders.splice(i, 1);
updateStockOrderList(order.stock);
if (tixApi) {
workerScript.scriptRef.log("Successfully cancelled order: " + orderTxt);
}
return true;
}
}
if (tixApi) {
workerScript.scriptRef.log("Failed to cancel order: " + orderTxt);
}
return false;
}
return false;
}
function executeOrder(order) {
var stock = order.stock;
var orderBook = StockMarket["Orders"];
var stockOrders = orderBook[stock.symbol];
var res = true;
console.log("Executing the following order:");
console.log(order);
switch (order.type) {
case OrderTypes.LimitBuy:
case OrderTypes.StopBuy:
if (order.pos === PositionTypes.Long) {
res = buyStock(order.stock, order.shares) && res;
} else if (order.pos === PositionTypes.Short) {
res = shortStock(order.stock, order.shares) && res;
}
break;
case OrderTypes.LimitSell:
case OrderTypes.StopSell:
if (order.pos === PositionTypes.Long) {
res = sellStock(order.stock, order.shares) && res;
} else if (order.pos === PositionTypes.Short) {
res = sellShort(order.stock, order.shares) && res;
}
break;
}
if (res) {
//Remove order from order book
for (var i = 0; i < stockOrders.length; ++i) {
if (order == stockOrders[i]) {
stockOrders.splice(i, 1);
updateStockOrderList(order.stock);
return;
}
}
console.log("ERROR: Could not find the following Order in Order Book: ");
console.log(order);
} else {
console.log("Order failed to execute");
}
}
function Order(stock, shares, price, type, position) {
this.stock = stock;
this.shares = shares;
this.price = price;
this.type = type;
this.pos = position;
}
Order.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Generic_toJSON"])("Order", this);
}
Order.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Generic_fromJSON"])(Order, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Reviver"].constructors.Order = Order;
let StockMarket = {} //Full name to stock object
let StockSymbols = {} //Full name to symbol
let SymbolToStockMap = {}; //Symbol to Stock object
function loadStockMarket(saveString) {
if (saveString === "") {
StockMarket = {};
} else {
StockMarket = JSON.parse(saveString, _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Reviver"]);
}
}
function initStockSymbols() {
//Stocks for companies at which you can work
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumECorp] = "ECP";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12MegaCorp] = "MGCP";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12BladeIndustries] = "BLD";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumClarkeIncorporated] = "CLRK";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenOmniTekIncorporated] = "OMTK";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12FourSigma] = "FSIG";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].ChongqingKuaiGongInternational] = "KGI";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumFulcrumTechnologies] = "FLCM";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].IshimaStormTechnologies] = "STM";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].NewTokyoDefComm] = "DCOMM";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenHeliosLabs] = "HLS";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].NewTokyoVitaLife] = "VITA";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12IcarusMicrosystems] = "ICRS";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12UniversalEnergy] = "UNV";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumAeroCorp] = "AERO";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenOmniaCybersystems] = "OMN";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].ChongqingSolarisSpaceSystems] = "SLRS";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].NewTokyoGlobalPharmaceuticals] = "GPH";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].IshimaNovaMedical] = "NVMD";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumWatchdogSecurity] = "WDS";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenLexoCorp] = "LXO";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumRhoConstruction] = "RHOC";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12AlphaEnterprises] = "APHE";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenSysCoreSecurities] = "SYSC";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenCompuTek] = "CTK";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumNetLinkTechnologies] = "NTLK";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].IshimaOmegaSoftware] = "OMGA";
StockSymbols[_Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12FoodNStuff] = "FNS";
//Stocks for other companies
StockSymbols["Sigma Cosmetics"] = "SGC";
StockSymbols["Joes Guns"] = "JGN";
StockSymbols["Catalyst Ventures"] = "CTYS";
StockSymbols["Microdyne Technologies"] = "MDYN";
StockSymbols["Titan Laboratories"] = "TITN";
}
function initStockMarket() {
for (var stk in StockMarket) {
if (StockMarket.hasOwnProperty(stk)) {
delete StockMarket[stk];
}
}
var ecorp = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumECorp;
var ecorpStk = new Stock(ecorp, StockSymbols[ecorp], 0.45, true, 19, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(20000, 25000));
StockMarket[ecorp] = ecorpStk;
var megacorp = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12MegaCorp;
var megacorpStk = new Stock(megacorp, StockSymbols[megacorp], 0.45, true, 19, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(25000, 33000));
StockMarket[megacorp] = megacorpStk;
var blade = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12BladeIndustries;
var bladeStk = new Stock(blade, StockSymbols[blade], 0.75, true, 13, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(15000, 22000));
StockMarket[blade] = bladeStk;
var clarke = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumClarkeIncorporated;
var clarkeStk = new Stock(clarke, StockSymbols[clarke], 0.7, true, 12, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(15000, 20000));
StockMarket[clarke] = clarkeStk;
var omnitek = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenOmniTekIncorporated;
var omnitekStk = new Stock(omnitek, StockSymbols[omnitek], 0.65, true, 12, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(35000, 40000));
StockMarket[omnitek] = omnitekStk;
var foursigma = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12FourSigma;
var foursigmaStk = new Stock(foursigma, StockSymbols[foursigma], 1.05, true, 17, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(60000, 70000));
StockMarket[foursigma] = foursigmaStk;
var kuaigong = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].ChongqingKuaiGongInternational;
var kuaigongStk = new Stock(kuaigong, StockSymbols[kuaigong], 0.8, true, 10, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(20000, 24000));
StockMarket[kuaigong] = kuaigongStk;
var fulcrum = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumFulcrumTechnologies;
var fulcrumStk = new Stock(fulcrum, StockSymbols[fulcrum], 1.25, true, 16, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(30000, 35000));
StockMarket[fulcrum] = fulcrumStk;
var storm = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].IshimaStormTechnologies;
var stormStk = new Stock(storm, StockSymbols[storm], 0.85, true, 7, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(21000, 24000));
StockMarket[storm] = stormStk;
var defcomm = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].NewTokyoDefComm;
var defcommStk = new Stock(defcomm, StockSymbols[defcomm], 0.65, true, 10, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(10000, 15000));
StockMarket[defcomm] = defcommStk;
var helios = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenHeliosLabs;
var heliosStk = new Stock(helios, StockSymbols[helios], 0.6, true, 9, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(12000, 16000));
StockMarket[helios] = heliosStk;
var vitalife = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].NewTokyoVitaLife;
var vitalifeStk = new Stock(vitalife, StockSymbols[vitalife], 0.75, true, 7, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(10000, 12000));
StockMarket[vitalife] = vitalifeStk;
var icarus = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12IcarusMicrosystems;
var icarusStk = new Stock(icarus, StockSymbols[icarus], 0.65, true, 7.5, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(16000, 20000));
StockMarket[icarus] = icarusStk;
var universalenergy = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12UniversalEnergy;
var universalenergyStk = new Stock(universalenergy, StockSymbols[universalenergy], 0.55, true, 10, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(20000, 25000));
StockMarket[universalenergy] = universalenergyStk;
var aerocorp = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumAeroCorp;
var aerocorpStk = new Stock(aerocorp, StockSymbols[aerocorp], 0.6, true, 6, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(10000, 15000));
StockMarket[aerocorp] = aerocorpStk;
var omnia = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenOmniaCybersystems;
var omniaStk = new Stock(omnia, StockSymbols[omnia], 0.7, true, 4.5, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(9000, 12000));
StockMarket[omnia] = omniaStk;
var solaris = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].ChongqingSolarisSpaceSystems;
var solarisStk = new Stock(solaris, StockSymbols[solaris], 0.75, true, 8.5, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(18000, 24000));
StockMarket[solaris] = solarisStk;
var globalpharm = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].NewTokyoGlobalPharmaceuticals;
var globalpharmStk = new Stock(globalpharm, StockSymbols[globalpharm], 0.6, true, 10.5, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(18000, 24000));
StockMarket[globalpharm] = globalpharmStk;
var nova = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].IshimaNovaMedical;
var novaStk = new Stock(nova, StockSymbols[nova], 0.75, true, 5, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(18000, 24000));
StockMarket[nova] = novaStk;
var watchdog = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumWatchdogSecurity;
var watchdogStk = new Stock(watchdog, StockSymbols[watchdog], 2.5, true, 1.5, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(5000, 7500));
StockMarket[watchdog] = watchdogStk;
var lexocorp = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenLexoCorp;
var lexocorpStk = new Stock(lexocorp, StockSymbols[lexocorp], 1.25, true, 6, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(5000, 7500));
StockMarket[lexocorp] = lexocorpStk;
var rho = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumRhoConstruction;
var rhoStk = new Stock(rho, StockSymbols[rho], 0.6, true, 1, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(3000, 6000));
StockMarket[rho] = rhoStk;
var alpha = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12AlphaEnterprises;
var alphaStk = new Stock(alpha, StockSymbols[alpha], 1.9, true, 10, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(5000, 7500));
StockMarket[alpha] = alphaStk;
var syscore = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenSysCoreSecurities;
var syscoreStk = new Stock(syscore, StockSymbols[syscore], 1.6, true, 3, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(4000, 7000))
StockMarket[syscore] = syscoreStk;
var computek = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].VolhavenCompuTek;
var computekStk = new Stock(computek, StockSymbols[computek], 0.9, true, 4, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(2000, 5000));
StockMarket[computek] = computekStk;
var netlink = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].AevumNetLinkTechnologies;
var netlinkStk = new Stock(netlink, StockSymbols[netlink], 4.2, true, 1, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(2000, 4000));
StockMarket[netlink] = netlinkStk;
var omega = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].IshimaOmegaSoftware;
var omegaStk = new Stock(omega, StockSymbols[omega], 1, true, 0.5, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(3000, 6000));
StockMarket[omega] = omegaStk;
var fns = _Location__WEBPACK_IMPORTED_MODULE_2__["Locations"].Sector12FoodNStuff;
var fnsStk = new Stock(fns, StockSymbols[fns], 0.75, false, 1, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(1000, 4000));
StockMarket[fns] = fnsStk;
var sigmacosm = "Sigma Cosmetics";
var sigmacosmStk = new Stock(sigmacosm, StockSymbols[sigmacosm], 2.8, true, 0, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(2000, 3000));
StockMarket[sigmacosm] = sigmacosmStk;
var joesguns = "Joes Guns";
var joesgunsStk = new Stock(joesguns, StockSymbols[joesguns], 3.8, true, 1, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(500, 1000));
StockMarket[joesguns] = joesgunsStk;
var catalyst = "Catalyst Ventures";
var catalystStk = new Stock(catalyst, StockSymbols[catalyst], 1.45, true, 13.5, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(500, 1000));
StockMarket[catalyst] = catalystStk;
var microdyne = "Microdyne Technologies";
var microdyneStk = new Stock(microdyne, StockSymbols[microdyne], 0.75, true, 8, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(20000, 25000));
StockMarket[microdyne] = microdyneStk;
var titanlabs = "Titan Laboratories";
var titanlabsStk = new Stock(titanlabs, StockSymbols[titanlabs], 0.6, true, 11, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["getRandomInt"])(15000, 20000));
StockMarket[titanlabs] = titanlabsStk;
var orders = {};
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
if (!(stock instanceof Stock)) {continue;}
orders[stock.symbol] = [];
}
}
StockMarket["Orders"] = orders;
}
function initSymbolToStockMap() {
for (var name in StockSymbols) {
if (StockSymbols.hasOwnProperty(name)) {
var stock = StockMarket[name];
if (stock == null) {
console.log("ERROR finding stock");
continue;
}
var symbol = StockSymbols[name];
SymbolToStockMap[symbol] = stock;
}
}
}
function stockMarketCycle() {
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
var thresh = 0.6;
if (stock.b) {thresh = 0.4;}
if (Math.random() < thresh) {
stock.b = !stock.b;
}
}
}
}
//Returns true if successful, false otherwise
function buyStock(stock, shares) {
if (stock == null || shares < 0 || isNaN(shares)) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("Failed to buy stock. This may be a bug, contact developer");
return false;
}
shares = Math.round(shares);
if (shares == 0) {return false;}
var totalPrice = stock.price * shares;
if (_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].money.lt(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission)) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("You do not have enough money to purchase this. You need $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission, 2).toString() + ".");
return false;
}
var origTotal = stock.playerShares * stock.playerAvgPx;
_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].loseMoney(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission);
var newTotal = origTotal + totalPrice;
stock.playerShares += shares;
stock.playerAvgPx = newTotal / stock.playerShares;
updateStockPlayerPosition(stock);
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("Bought " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(shares, 0) + " shares of " + stock.symbol + " at $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(stock.price, 2) + " per share. You also paid $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission, 2) + " in commission fees.");
return true;
}
//Returns true if successful and false otherwise
function sellStock(stock, shares) {
if (shares == 0) {return false;}
if (stock == null || shares < 0 || isNaN(shares)) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("Failed to sell stock. This may be a bug, contact developer");
return false;
}
shares = Math.round(shares);
if (shares > stock.playerShares) {shares = stock.playerShares;}
if (shares === 0) {return false;}
var gains = stock.price * shares - _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission;
_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].gainMoney(gains);
stock.playerShares -= shares;
if (stock.playerShares == 0) {
stock.playerAvgPx = 0;
}
updateStockPlayerPosition(stock);
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("Sold " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(shares, 0) + " shares of " + stock.symbol + " at $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(stock.price, 2) + " per share. After commissions, you gained " +
"a total of $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(gains, 2));
return true;
}
//Returns true if successful and false otherwise
function shortStock(stock, shares, workerScript=null) {
var tixApi = (workerScript instanceof _NetscriptWorker__WEBPACK_IMPORTED_MODULE_4__["WorkerScript"]);
if (stock == null || isNaN(shares) || shares < 0) {
if (tixApi) {
workerScript.scriptRef.log("ERROR: shortStock() failed because of invalid arguments.");
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("Failed to initiate a short position in a stock. This is probably " +
"due to an invalid quantity. Otherwise, this may be a bug, so contact developer");
}
return false;
}
shares = Math.round(shares);
if (shares === 0) {return false;}
var totalPrice = stock.price * shares;
if (_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].money.lt(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission)) {
if (tixApi) {
workerScript.scriptRef.log("ERROR: shortStock() failed because you do not have " +
"money to purchase this short position. You need " +
numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission).format('($0.000a)'));
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("You do not have enough money to purchase this short position. You need $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission, 2) + ".");
}
return false;
}
var origTotal = stock.playerShortShares * stock.playerAvgShortPx;
_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].loseMoney(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission);
var newTotal = origTotal + totalPrice;
stock.playerShortShares += shares;
stock.playerAvgShortPx = newTotal / stock.playerShortShares;
updateStockPlayerPosition(stock);
if (tixApi) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.shortStock == null) {
workerScript.scriptRef.log("Bought a short position of " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(shares, 0) + " shares of " + stock.symbol + " at " +
numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(stock.price).format('($0.000a)') + " per share. Paid " +
numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission).format('($0.000a)') + " in commission fees.");
}
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("Bought a short position of " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(shares, 0) + " shares of " + stock.symbol + " at $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(stock.price, 2) + " per share. You also paid $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission, 2) + " in commission fees.");
}
return true;
}
//Returns true if successful and false otherwise
function sellShort(stock, shares, workerScript=null) {
var tixApi = (workerScript instanceof _NetscriptWorker__WEBPACK_IMPORTED_MODULE_4__["WorkerScript"]);
if (stock == null || isNaN(shares) || shares < 0) {
if (tixApi) {
workerScript.scriptRef.log("ERROR: sellShort() failed because of invalid arguments.");
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("Failed to sell a short position in a stock. This is probably " +
"due to an invalid quantity. Otherwise, this may be a bug, so contact developer");
}
return false;
}
shares = Math.round(shares);
if (shares > stock.playerShortShares) {shares = stock.playerShortShares;}
if (shares === 0) {return false;}
var origCost = shares * stock.playerAvgShortPx;
var profit = ((stock.playerAvgShortPx - stock.price) * shares) - _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission;
if (isNaN(profit)) {profit = 0;}
_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].gainMoney(origCost + profit);
if (tixApi) {
workerScript.scriptRef.onlineMoneyMade += profit;
_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].scriptProdSinceLastAug += profit;
}
stock.playerShortShares -= shares;
if (stock.playerShortShares === 0) {
stock.playerAvgShortPx = 0;
}
updateStockPlayerPosition(stock);
if (tixApi) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.sellShort == null) {
workerScript.scriptRef.log("Sold your short position of " + shares + " shares of " + stock.symbol + " at " +
numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(stock.price).format('($0.000a)') + " per share. After commissions, you gained " +
"a total of " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(origCost + profit).format('($0.000a)'));
}
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])("Sold your short position of " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(shares, 0) + " shares of " + stock.symbol + " at $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(stock.price, 2) + " per share. After commissions, you gained " +
"a total of $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(origCost + profit, 2));
}
return true;
}
function updateStockPrices() {
var v = Math.random();
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
if (!(stock instanceof Stock)) {continue;}
var av = (v * stock.mv) / 100;
if (isNaN(av)) {av = .02;}
var chc = 50;
if (stock.b) {
chc = (chc + stock.otlkMag)/100;
if (isNaN(chc)) {chc = 0.5;}
} else {
chc = (chc - stock.otlkMag)/100;
if (isNaN(chc)) {chc = 0.5;}
}
if (stock.price >= StockPriceCap) {
chc = -1; //Limit on stock price
stock.b = false;
}
var c = Math.random();
if (c < chc) {
stock.price *= (1 + av);
processOrders(stock, OrderTypes.LimitBuy, PositionTypes.Short);
processOrders(stock, OrderTypes.LimitSell, PositionTypes.Long);
processOrders(stock, OrderTypes.StopBuy, PositionTypes.Long);
processOrders(stock, OrderTypes.StopSell, PositionTypes.Short);
if (_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].Page.StockMarket) {
updateStockTicker(stock, true);
}
} else {
stock.price /= (1 + av);
processOrders(stock, OrderTypes.LimitBuy, PositionTypes.Long);
processOrders(stock, OrderTypes.LimitSell, PositionTypes.Short);
processOrders(stock, OrderTypes.StopBuy, PositionTypes.Short);
processOrders(stock, OrderTypes.StopSell, PositionTypes.Long);
if (_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].Page.StockMarket) {
updateStockTicker(stock, false);
}
}
var otlkMagChange = stock.otlkMag * av;
if (stock.otlkMag <= 0.1) {
otlkMagChange = 1;
}
if (c < 0.5) {
stock.otlkMag += otlkMagChange;
} else {
stock.otlkMag -= otlkMagChange;
}
if (stock.otlkMag < 0) {
stock.otlkMag *= -1;
stock.b = !stock.b;
}
}
}
}
//Checks and triggers any orders for the specified stock
function processOrders(stock, orderType, posType) {
var orderBook = StockMarket["Orders"];
if (orderBook == null) {
var orders = {};
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
if (!(stock instanceof Stock)) {continue;}
orders[stock.symbol] = [];
}
}
StockMarket["Orders"] = orders;
return; //Newly created, so no orders to process
}
var stockOrders = orderBook[stock.symbol];
if (stockOrders == null || !(stockOrders.constructor === Array)) {
console.log("ERROR: Invalid Order book for " + stock.symbol + " in processOrders()");
stockOrders = [];
return;
}
for (var i = 0; i < stockOrders.length; ++i) {
var order = stockOrders[i];
if (order.type === orderType && order.pos === posType) {
switch(order.type) {
case OrderTypes.LimitBuy:
if (order.pos === PositionTypes.Long && stock.price <= order.price) {
executeOrder/*66*/(order);
} else if (order.pos === PositionTypes.Short && stock.price >= order.price) {
executeOrder/*66*/(order);
}
break;
case OrderTypes.LimitSell:
if (order.pos === PositionTypes.Long && stock.price >= order.price) {
executeOrder/*66*/(order);
} else if (order.pos === PositionTypes.Short && stock.price <= order.price) {
executeOrder/*66*/(order);
}
break;
case OrderTypes.StopBuy:
if (order.pos === PositionTypes.Long && stock.price >= order.price) {
executeOrder/*66*/(order);
} else if (order.pos === PositionTypes.Short && stock.price <= order.price) {
executeOrder/*66*/(order);
}
break;
case OrderTypes.StopSell:
if (order.pos === PositionTypes.Long && stock.price <= order.price) {
executeOrder/*66*/(order);
} else if (order.pos === PositionTypes.Short && stock.price >= order.price) {
executeOrder/*66*/(order);
}
break;
default:
console.log("Invalid order type: " + order.type);
return;
}
}
}
}
function setStockMarketContentCreated(b) {
stockMarketContentCreated = b;
}
var stockMarketContentCreated = false;
var stockMarketPortfolioMode = false;
var COMM = _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission;
function displayStockMarketContent() {
if (_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasWseAccount == null) {_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasWseAccount = false;}
if (_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasTixApiAccess == null) {_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasTixApiAccess = false;}
//Purchase WSE Account button
var wseAccountButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["clearEventListeners"])("stock-market-buy-account");
wseAccountButton.innerText = "Buy WSE Account - $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].WSEAccountCost, 2).toString();
if (!_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasWseAccount && _Player__WEBPACK_IMPORTED_MODULE_5__["Player"].money.gte(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].WSEAccountCost)) {
wseAccountButton.setAttribute("class", "a-link-button");
} else if (_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasWseAccount){
wseAccountButton.innerText = "WSE Account - Purchased";
wseAccountButton.setAttribute("class", "a-link-button-bought");
} else {
wseAccountButton.setAttribute("class", "a-link-button-inactive");
}
wseAccountButton.addEventListener("click", function() {
_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasWseAccount = true;
initStockMarket();
initSymbolToStockMap();
_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].loseMoney(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].WSEAccountCost);
displayStockMarketContent();
return false;
});
//Purchase TIX API Access account
var tixApiAccessButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["clearEventListeners"])("stock-market-buy-tix-api");
tixApiAccessButton.innerText = "Buy Trade Information eXchange (TIX) API Access - $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].TIXAPICost, 2).toString();
if (!_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasTixApiAccess && _Player__WEBPACK_IMPORTED_MODULE_5__["Player"].money.gte(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].TIXAPICost)) {
tixApiAccessButton.setAttribute("class", "a-link-button");
} else if(_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasTixApiAccess) {
tixApiAccessButton.innerText = "Trade Information eXchange (TIX) API Access - Purchased"
tixApiAccessButton.setAttribute("class", "a-link-button-bought");
} else {
tixApiAccessButton.setAttribute("class", "a-link-button-inactive");
}
tixApiAccessButton.addEventListener("click", function() {
_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasTixApiAccess = true;
_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].loseMoney(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].TIXAPICost);
displayStockMarketContent();
return false;
});
var stockList = document.getElementById("stock-market-list");
if (stockList == null) {return;}
if (!_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasWseAccount) {
stockMarketContentCreated = false;
while (stockList.firstChild) {
stockList.removeChild(stockList.firstChild);
}
return;
}
//Create stock market content if you have an account
if (!stockMarketContentCreated && _Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasWseAccount) {
console.log("Creating Stock Market UI");
document.getElementById("stock-market-commission").innerHTML =
"Commission Fees: Every transaction you make has a $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].StockMarketCommission, 2) + " commission fee.
" +
"WARNING: When you reset after installing Augmentations, the Stock Market is reset. " +
"This means all your positions are lost, so make sure to sell your stocks before installing " +
"Augmentations!";
var investopediaButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["clearEventListeners"])("stock-market-investopedia");
investopediaButton.addEventListener("click", function() {
var txt = "When making a transaction on the stock market, there are two " +
"types of positions: Long and Short. A Long position is the typical " +
"scenario where you buy a stock and earn a profit if the price of that " +
"stock increases. Meanwhile, a Short position is the exact opposite. " +
"In a Short position you purchase shares of a stock and earn a profit " +
"if the price of that stock decreases. This is also called 'shorting' a stock.
" +
"NOTE: Shorting stocks is not available immediately, and must be unlocked later on in the game.
" +
"There are three different types of orders you can make to buy or sell " +
"stocks on the exchange: Market Order, Limit Order, and Stop Order. " +
"Note that Limit Orders and Stop Orders are not available immediately, and must be unlocked " +
"later on in the game.
" +
"When you place a Market Order to buy or sell a stock, the order executes " +
"immediately at whatever the current price of the stock is. For example " +
"if you choose to short a stock with 5000 shares using a Market Order, " +
"you immediately purchase those 5000 shares in a Short position at whatever " +
"the current market price is for that stock.
" +
"A Limit Order is an order that only executes under certain conditions. " +
"A Limit Order is used to buy or sell a stock at a specified price or better. " +
"For example, lets say you purchased a Long position of 100 shares of some stock " +
"at a price of $10 per share. You can place a Limit Order to sell those 100 shares " +
"at $50 or better. The Limit Order will execute when the price of the stock reaches a " +
"value of $50 or higher.
" +
"A Stop Order is the opposite of a Limit Order. It is used to buy or sell a stock " +
"at a specified price (before the price gets 'worse'). For example, lets say you purchased " +
"a Short position of 100 shares of some stock at a price of $100 per share. " +
"The current price of the stock is $80 (a profit of $20 per share). You can place a " +
"Stop Order to sell the Short position if the stock's price reaches $90 or higher. " +
"This can be used to lock in your profits and limit any losses.
" +
"Here is a summary of how each order works and when they execute:
" +
"In a LONG Position:
" +
"A Limit Order to buy will execute if the stock's price <= order's price
" +
"A Limit Order to sell will execute if the stock's price >= order's price
" +
"A Stop Order to buy will execute if the stock's price >= order's price
" +
"A Stop Order to sell will execute if the stock's price <= order's price
" +
"In a SHORT Position:
" +
"A Limit Order to buy will execute if the stock's price >= order's price
" +
"A Limit Order to sell will execute if the stock's price <= order's price
" +
"A Stop Order to buy will execute if the stock's price <= order's price
" +
"A Stop Order to sell will execute if the stock's price >= order's price.";
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_6__["dialogBoxCreate"])(txt);
return false;
});
//Switch to Portfolio Mode Button
var modeBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["clearEventListeners"])("stock-market-mode");
if (modeBtn) {
modeBtn.innerHTML = "Switch to 'Portfolio' Mode" +
"Displays only the stocks for which you have shares or orders";
modeBtn.addEventListener("click", switchToPortfolioMode);
}
//Expand/Collapse tickers buttons
var expandBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["clearEventListeners"])("stock-market-expand-tickers"),
collapseBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["clearEventListeners"])("stock-market-collapse-tickers"),
stockList = document.getElementById("stock-market-list");
if (expandBtn) {
expandBtn.addEventListener("click", ()=>{
var tickerHdrs = stockList.getElementsByClassName("accordion-header");
for (var i = 0; i < tickerHdrs.length; ++i) {
if (!tickerHdrs[i].classList.contains("active")) {
tickerHdrs[i].click();
}
}
});
}
if (collapseBtn) {
collapseBtn.addEventListener("click",()=>{
var tickerHdrs = stockList.getElementsByClassName("accordion-header");
for (var i = 0; i < tickerHdrs.length; ++i) {
if (tickerHdrs[i].classList.contains("active")) {
tickerHdrs[i].click();
}
}
});
}
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
if (!(stock instanceof Stock)) {continue;} //orders property is an array
createStockTicker(stock);
}
}
setStockTickerClickHandlers(); //Clicking headers opens/closes panels
stockMarketContentCreated = true;
}
if (_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].hasWseAccount) {
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
updateStockTicker(stock, null);
updateStockOrderList(stock);
}
}
}
}
//Displays only stocks you have position/order in
function switchToPortfolioMode() {
stockMarketPortfolioMode = true;
var stockList = document.getElementById("stock-market-list");
if (stockList == null) {return;}
var modeBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["clearEventListeners"])("stock-market-mode");
if (modeBtn) {
modeBtn.innerHTML = "Switch to 'All stocks' Mode" +
"Displays all stocks on the WSE";
modeBtn.addEventListener("click", switchToDisplayAllMode);
}
while(stockList.firstChild) {stockList.removeChild(stockList.firstChild);}
//Get Order book (create it if it hasn't been created)
var orderBook = StockMarket["Orders"];
if (orderBook == null) {
var orders = {};
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
if (!(stock instanceof Stock)) {continue;}
orders[stock.symbol] = [];
}
}
StockMarket["Orders"] = orders;
}
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
if (!(stock instanceof Stock)) {continue;} //orders property is an array
var stockOrders = orderBook[stock.symbol];
if (stock.playerShares === 0 && stock.playerShortShares === 0 &&
stockOrders.length === 0) {continue;}
createStockTicker(stock);
}
}
setStockTickerClickHandlers();
}
//Displays all stocks
function switchToDisplayAllMode() {
stockMarketPortfolioMode = false;
var stockList = document.getElementById("stock-market-list");
if (stockList == null) {return;}
var modeBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["clearEventListeners"])("stock-market-mode");
if (modeBtn) {
modeBtn.innerHTML = "Switch to 'Portfolio' Mode" +
"Displays only the stocks for which you have shares or orders";
modeBtn.addEventListener("click", switchToPortfolioMode);
}
while(stockList.firstChild) {stockList.removeChild(stockList.firstChild);}
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
if (!(stock instanceof Stock)) {continue;} //orders property is an array
createStockTicker(stock);
}
}
setStockTickerClickHandlers();
}
function createStockTicker(stock) {
if (!(stock instanceof Stock)) {
console.log("Invalid stock in createStockSticker()");
return;
}
var tickerId = "stock-market-ticker-" + stock.symbol;
var li = document.createElement("li"), hdr = document.createElement("button");
hdr.classList.add("accordion-header");
hdr.setAttribute("id", tickerId + "-hdr");
hdr.innerHTML = stock.name + " - " + stock.symbol + " - $" + stock.price;
//Div for entire panel
var stockDiv = document.createElement("div");
stockDiv.classList.add("accordion-panel");
stockDiv.setAttribute("id", tickerId + "-panel");
/* Create panel DOM */
var qtyInput = document.createElement("input"),
longShortSelect = document.createElement("select"),
orderTypeSelect = document.createElement("select"),
buyButton = document.createElement("span"),
sellButton = document.createElement("span"),
buyMaxButton = document.createElement("span"),
sellAllButton = document.createElement("span"),
positionTxt = document.createElement("p"),
orderList = document.createElement("ul");
qtyInput.classList.add("stock-market-input");
qtyInput.placeholder = "Quantity (Shares)";
qtyInput.setAttribute("id", tickerId + "-qty-input");
qtyInput.setAttribute("onkeydown", "return ( event.ctrlKey || event.altKey " +
" || (47Long Position: " +
"Shares in the long position will increase " +
"in value if the price of the corresponding stock increases
" +
"
Shares: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(stock.playerShares, 0) +
"
Average Price: " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(stock.playerAvgPx).format('$0.000a') +
" (Total Cost: " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(totalCost).format('$0.000a') + ")" +
"
Profit: " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(gains).format('$0.000a') +
" (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(percentageGains*100, 2) + "%)
";
if (_Player__WEBPACK_IMPORTED_MODULE_5__["Player"].bitNodeN === 8 || (_NetscriptFunctions__WEBPACK_IMPORTED_MODULE_3__["hasWallStreetSF"] && _NetscriptFunctions__WEBPACK_IMPORTED_MODULE_3__["wallStreetSFLvl"] >= 2)) {
stock.posTxtEl.innerHTML +=
"Short Position: " +
"Shares in short position will increase " +
"in value if the price of the corresponding stock decreases
" +
"
Shares: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(stock.playerShortShares, 0) +
"
Average Price: " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(stock.playerAvgShortPx).format('$0.000a') +
" (Total Cost: " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(shortTotalCost).format('$0.000a') + ")" +
"
Profit: " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_9___default()(shortGains).format('$0.000a') +
" (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(shortPercentageGains*100, 2) + "%)" +
"Orders:
";
}
}
function updateStockOrderList(stock) {
if (_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].currentPage !== _engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].Page.StockMarket) {return;}
var tickerId = "stock-market-ticker-" + stock.symbol;
var orderList = document.getElementById(tickerId + "-order-list");
if (orderList == null) {
if (!stockMarketPortfolioMode) {console.log("ERROR: Could not find order list for " + stock.symbol);}
return;
}
var orderBook = StockMarket["Orders"];
if (orderBook == null) {
console.log("ERROR: Could not find order book in stock market");
return;
}
var stockOrders = orderBook[stock.symbol];
if (stockOrders == null) {
console.log("ERROR: Could not find orders for: " + stock.symbol);
return;
}
if (stockMarketPortfolioMode) {
if (stock.playerShares === 0 && stock.playerShortShares === 0 &&
StockMarket["Orders"] && StockMarket["Orders"][stock.symbol] &&
StockMarket["Orders"][stock.symbol].length === 0) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["removeElementById"])(tickerId + "-hdr");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_7__["removeElementById"])(tickerId + "-panel");
return;
} else {
//If the ticker hasn't been created, create it (handles updating)
//If it has been created, continue normally
if (document.getElementById(tickerId + "-hdr") == null) {
createStockTicker(stock);
setStockTickerClickHandlers();
return;
}
}
}
//Remove everything from list
while (orderList.firstChild) {
orderList.removeChild(orderList.firstChild);
}
for (var i = 0; i < stockOrders.length; ++i) {
(function() {
var order = stockOrders[i];
var li = document.createElement("li");
li.style.padding = "4px";
var posText = (order.pos === PositionTypes.Long ? "Long Position" : "Short Position");
li.style.color = "white";
li.innerText = order.type + " - " + posText + " - " +
order.shares + " @ $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(order.price, 2);
var cancelButton = document.createElement("span");
cancelButton.classList.add("stock-market-order-cancel-btn");
cancelButton.classList.add("a-link-button");
cancelButton.innerHTML = "Cancel Order";
cancelButton.addEventListener("click", function() {
cancelOrder({order: order}, null);
return false;
});
li.appendChild(cancelButton);
orderList.appendChild(li);
}());
}
}
/***/ }),
/* 22 */
/*!*************************!*\
!*** ./src/Terminal.js ***!
\*************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "postNetburnerText", function() { return postNetburnerText; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "post", function() { return post; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Terminal", function() { return Terminal; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KEY", function() { return KEY; });
/* harmony import */ var _Alias__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Alias */ 29);
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _CreateProgram__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./CreateProgram */ 18);
/* harmony import */ var _DarkWeb__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./DarkWeb */ 50);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Fconf__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./Fconf */ 32);
/* harmony import */ var _HelpText__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./HelpText */ 69);
/* harmony import */ var _HelpText__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(_HelpText__WEBPACK_IMPORTED_MODULE_6__);
/* harmony import */ var _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./InteractiveTutorial */ 24);
/* harmony import */ var _Literature__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./Literature */ 52);
/* harmony import */ var _Message__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./Message */ 28);
/* harmony import */ var _NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./NetscriptEvaluator */ 6);
/* harmony import */ var _NetscriptWorker__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./NetscriptWorker */ 19);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! numeral/min/numeral.min */ 13);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_12___default = /*#__PURE__*/__webpack_require__.n(numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_12__);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _RedPill__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./RedPill */ 37);
/* harmony import */ var _Script__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ./Script */ 25);
/* harmony import */ var _Server__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ./Server */ 8);
/* harmony import */ var _Settings__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ./Settings */ 20);
/* harmony import */ var _SpecialServerIps__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ./SpecialServerIps */ 17);
/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ./TextFile */ 43);
/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_19___default = /*#__PURE__*/__webpack_require__.n(_TextFile__WEBPACK_IMPORTED_MODULE_19__);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_20___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_20__);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var _utils_LogBox__WEBPACK_IMPORTED_MODULE_22__ = __webpack_require__(/*! ../utils/LogBox */ 49);
/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_23__ = __webpack_require__(/*! ../utils/YesNoBox */ 12);
/* harmony import */ var jszip__WEBPACK_IMPORTED_MODULE_24__ = __webpack_require__(/*! jszip */ 122);
/* harmony import */ var jszip__WEBPACK_IMPORTED_MODULE_24___default = /*#__PURE__*/__webpack_require__.n(jszip__WEBPACK_IMPORTED_MODULE_24__);
/* harmony import */ var file_saver__WEBPACK_IMPORTED_MODULE_25__ = __webpack_require__(/*! file-saver */ 121);
/* harmony import */ var file_saver__WEBPACK_IMPORTED_MODULE_25___default = /*#__PURE__*/__webpack_require__.n(file_saver__WEBPACK_IMPORTED_MODULE_25__);
/* Write text to terminal */
//If replace is true then spaces are replaced with " "
function post(input) {
$("#terminal-input").before(' ');
updateTerminalScroll();
}
//Same thing as post but the td cells have ids so they can be animated for the hack progress bar
function hackProgressBarPost(input) {
$("#terminal-input").before('' + input + ' ');
updateTerminalScroll();
}
function hackProgressPost(input) {
$("#terminal-input").before('' + input + ' ');
updateTerminalScroll();
}
//Scroll to the bottom of the terminal's 'text area'
function updateTerminalScroll() {
var element = document.getElementById("terminal-container");
element.scrollTop = element.scrollHeight;
}
function postNetburnerText() {
post("Bitburner v" + _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].Version);
}
//Key Codes
var KEY = {
TAB: 9,
ENTER: 13,
CTRL: 17,
UPARROW: 38,
DOWNARROW: 40,
A: 65,
B: 66,
C: 67,
D: 68,
E: 69,
F: 70,
H: 72,
J: 74,
K: 75,
L: 76,
M: 77,
N: 78,
O: 79,
P: 80,
R: 82,
S: 83,
U: 85,
W: 87,
}
//Defines key commands in terminal
$(document).keydown(function(event) {
//Terminal
if (_engine__WEBPACK_IMPORTED_MODULE_4__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_4__["Engine"].Page.Terminal) {
var terminalInput = document.getElementById("terminal-input-text-box");
if (terminalInput != null && !event.ctrlKey && !event.shiftKey) {terminalInput.focus();}
if (event.keyCode === KEY.ENTER) {
event.preventDefault(); //Prevent newline from being entered in Script Editor
var command = $('input[class=terminal-input]').val();
if (command.length > 0) {
post(
"[" +
(_Fconf__WEBPACK_IMPORTED_MODULE_5__["FconfSettings"].ENABLE_TIMESTAMPS ? Terminal.getTimestamp() + " " : "") +
_Player__WEBPACK_IMPORTED_MODULE_13__["Player"].getCurrentServer().hostname +
" ~]> " + command
);
Terminal.resetTerminalInput(); //Clear input first
Terminal.executeCommand(command);
}
}
if (event.keyCode === KEY.C && event.ctrlKey) {
if (_engine__WEBPACK_IMPORTED_MODULE_4__["Engine"]._actionInProgress) {
//Cancel action
post("Cancelling...");
_engine__WEBPACK_IMPORTED_MODULE_4__["Engine"]._actionInProgress = false;
Terminal.finishAction(true);
} else if (_Fconf__WEBPACK_IMPORTED_MODULE_5__["FconfSettings"].ENABLE_BASH_HOTKEYS) {
//Dont prevent default so it still copies
Terminal.resetTerminalInput(); //Clear Terminal
}
}
if (event.keyCode === KEY.L && event.ctrlKey) {
event.preventDefault();
Terminal.executeCommand("clear"); //Clear screen
}
//Ctrl p same as up arrow
//Ctrl n same as down arrow
if (event.keyCode === KEY.UPARROW ||
(_Fconf__WEBPACK_IMPORTED_MODULE_5__["FconfSettings"].ENABLE_BASH_HOTKEYS && event.keyCode === KEY.P && event.ctrlKey)) {
if (_Fconf__WEBPACK_IMPORTED_MODULE_5__["FconfSettings"].ENABLE_BASH_HOTKEYS) {event.preventDefault();}
//Cycle through past commands
if (terminalInput == null) {return;}
var i = Terminal.commandHistoryIndex;
var len = Terminal.commandHistory.length;
if (len == 0) {return;}
if (i < 0 || i > len) {
Terminal.commandHistoryIndex = len;
}
if (i != 0) {
--Terminal.commandHistoryIndex;
}
var prevCommand = Terminal.commandHistory[Terminal.commandHistoryIndex];
terminalInput.value = prevCommand;
setTimeout(function(){terminalInput.selectionStart = terminalInput.selectionEnd = 10000; }, 0);
}
if (event.keyCode === KEY.DOWNARROW ||
(_Fconf__WEBPACK_IMPORTED_MODULE_5__["FconfSettings"].ENABLE_BASH_HOTKEYS && event.keyCode === KEY.M && event.ctrlKey)) {
if (_Fconf__WEBPACK_IMPORTED_MODULE_5__["FconfSettings"].ENABLE_BASH_HOTKEYS) {event.preventDefault();}
//Cycle through past commands
if (terminalInput == null) {return;}
var i = Terminal.commandHistoryIndex;
var len = Terminal.commandHistory.length;
if (len == 0) {return;}
if (i < 0 || i > len) {
Terminal.commandHistoryIndex = len;
}
//Latest command, put nothing
if (i == len || i == len-1) {
Terminal.commandHistoryIndex = len;
terminalInput.value = "";
} else {
++Terminal.commandHistoryIndex;
var prevCommand = Terminal.commandHistory[Terminal.commandHistoryIndex];
terminalInput.value = prevCommand;
}
}
if (event.keyCode === KEY.TAB) {
//Autocomplete
if (terminalInput == null) {return;}
var input = terminalInput.value;
if (input == "") {return;}
input = input.trim();
input = input.replace(/\s\s+/g, ' ');
var commandArray = input.split(" ");
var index = commandArray.length - 2;
if (index < -1) {index = 0;}
var allPos = determineAllPossibilitiesForTabCompletion(input, index);
if (allPos.length == 0) {return;}
var arg = "";
var command = "";
if (commandArray.length == 0) {return;}
if (commandArray.length == 1) {command = commandArray[0];}
else if (commandArray.length == 2) {
command = commandArray[0];
arg = commandArray[1];
} else if (commandArray.length == 3) {
command = commandArray[0] + " " + commandArray[1];
arg = commandArray[2];
} else {
arg = commandArray.pop();
command = commandArray.join(" ");
}
tabCompletion(command, arg, allPos);
}
//Extra Bash Emulation Hotkeys, must be enabled through .fconf
if (_Fconf__WEBPACK_IMPORTED_MODULE_5__["FconfSettings"].ENABLE_BASH_HOTKEYS) {
if (event.keyCode === KEY.A && event.ctrlKey) {
event.preventDefault();
Terminal.moveTextCursor("home");
}
if (event.keyCode === KEY.E && event.ctrlKey) {
event.preventDefault();
Terminal.moveTextCursor("end");
}
if (event.keyCode === KEY.B && event.ctrlKey) {
event.preventDefault();
Terminal.moveTextCursor("prevchar");
}
if (event.keyCode === KEY.B && event.altKey) {
event.preventDefault();
Terminal.moveTextCursor("prevword");
}
if (event.keyCode === KEY.F && event.ctrlKey) {
event.preventDefault();
Terminal.moveTextCursor("nextchar");
}
if (event.keyCode === KEY.F && event.altKey) {
event.preventDefault();
Terminal.moveTextCursor("nextword");
}
if ((event.keyCode === KEY.H || event.keyCode === KEY.D) && event.ctrlKey) {
Terminal.modifyInput("backspace");
event.preventDefault();
}
//TODO AFTER THIS:
//alt + d deletes word after cursor
//^w deletes word before cursor
//^k clears line after cursor
//^u clears line before cursor
}
}
});
//Keep terminal in focus
let terminalCtrlPressed = false, shiftKeyPressed = false;
$(document).ready(function() {
if (_engine__WEBPACK_IMPORTED_MODULE_4__["Engine"].currentPage === _engine__WEBPACK_IMPORTED_MODULE_4__["Engine"].Page.Terminal) {
$('.terminal-input').focus();
}
});
$(document).keydown(function(e) {
if (_engine__WEBPACK_IMPORTED_MODULE_4__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_4__["Engine"].Page.Terminal) {
if (e.which == 17) {
terminalCtrlPressed = true;
} else if (e.shiftKey) {
shiftKeyPressed = true;
} else if (terminalCtrlPressed || shiftKeyPressed) {
//Don't focus
} else {
var inputTextBox = document.getElementById("terminal-input-text-box");
if (inputTextBox != null) {inputTextBox.focus();}
terminalCtrlPressed = false;
shiftKeyPressed = false;
}
}
})
$(document).keyup(function(e) {
if (_engine__WEBPACK_IMPORTED_MODULE_4__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_4__["Engine"].Page.Terminal) {
if (e.which == 17) {
terminalCtrlPressed = false;
}
if (e.shiftKey) {
shiftKeyPressed = false;
}
}
})
//Implements a tab completion feature for terminal
// command - Command (first arg only)
// arg - Incomplete argument string that the function will try to complete, or will display
// a series of possible options for
// allPossibilities - Array of strings containing all possibilities that the
// string can complete to
// index - index of argument that is being "tab completed". By default is 0, the first argument
function tabCompletion(command, arg, allPossibilities, index=0) {
if (!(allPossibilities.constructor === Array)) {return;}
if (!Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_20__["containsAllStrings"])(allPossibilities)) {return;}
if (!command.startsWith("./")) {
command = command.toLowerCase();
}
//Remove all options in allPossibilities that do not match the current string
//that we are attempting to autocomplete
if (arg == "") {
for (var i = allPossibilities.length-1; i >= 0; --i) {
if (!allPossibilities[i].toLowerCase().startsWith(command.toLowerCase())) {
allPossibilities.splice(i, 1);
}
}
} else {
for (var i = allPossibilities.length-1; i >= 0; --i) {
if (!allPossibilities[i].toLowerCase().startsWith(arg.toLowerCase())) {
allPossibilities.splice(i, 1);
}
}
}
var val = "";
if (allPossibilities.length == 0) {
return;
} else if (allPossibilities.length == 1) {
if (arg == "") {
//Autocomplete command
val = allPossibilities[0] + " ";
} else {
val = command + " " + allPossibilities[0];
}
document.getElementById("terminal-input-text-box").value = val;
document.getElementById("terminal-input-text-box").focus();
} else {
var longestStartSubstr = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_20__["longestCommonStart"])(allPossibilities);
//If the longest common starting substring of remaining possibilities is the same
//as whatevers already in terminal, just list all possible options. Otherwise,
//change the input in the terminal to the longest common starting substr
var allOptionsStr = "";
for (var i = 0; i < allPossibilities.length; ++i) {
allOptionsStr += allPossibilities[i];
allOptionsStr += " ";
}
if (arg == "") {
if (longestStartSubstr == command) {
post("> " + command);
post(allOptionsStr);
} else {
document.getElementById("terminal-input-text-box").value = longestStartSubstr;
document.getElementById("terminal-input-text-box").focus();
}
} else {
if (longestStartSubstr == arg) {
//List all possible options
post("> " + command + " " + arg);
post(allOptionsStr);
} else {
document.getElementById("terminal-input-text-box").value = command + " " + longestStartSubstr;
document.getElementById("terminal-input-text-box").focus();
}
}
}
}
function determineAllPossibilitiesForTabCompletion(input, index=0) {
var allPos = [];
allPos = allPos.concat(Object.keys(_Alias__WEBPACK_IMPORTED_MODULE_0__["GlobalAliases"]));
var currServ = _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].getCurrentServer();
input = input.toLowerCase();
//If the command starts with './' and the index == -1, then the user
//has input ./partialexecutablename so autocomplete the script or program
//Put './' in front of each script/executable
if (input.startsWith("./") && index == -1) {
//All programs and scripts
for (var i = 0; i < currServ.scripts.length; ++i) {
allPos.push("./" + currServ.scripts[i].filename);
}
//Programs are on home computer
var homeComputer = _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].getHomeComputer();
for(var i = 0; i < homeComputer.programs.length; ++i) {
allPos.push("./" + homeComputer.programs[i]);
}
return allPos;
}
//Autocomplete the command
if (index == -1) {
return ["alias", "analyze", "cat", "check", "clear", "cls", "connect", "download", "free",
"hack", "help", "home", "hostname", "ifconfig", "kill", "killall",
"ls", "lscpu", "mem", "nano", "ps", "rm", "run", "scan", "scan-analyze",
"scp", "sudov", "tail", "theme", "top"].concat(Object.keys(_Alias__WEBPACK_IMPORTED_MODULE_0__["Aliases"])).concat(Object.keys(_Alias__WEBPACK_IMPORTED_MODULE_0__["GlobalAliases"]));
}
if (input.startsWith ("buy ")) {
let options = [];
for(const i in _DarkWeb__WEBPACK_IMPORTED_MODULE_3__["DarkWebItems"]) {
const item = _DarkWeb__WEBPACK_IMPORTED_MODULE_3__["DarkWebItems"][i]
options.push(item.program);
}
return options.concat(Object.keys(_Alias__WEBPACK_IMPORTED_MODULE_0__["GlobalAliases"]));
}
if (input.startsWith("scp ") && index == 1) {
for (var iphostname in _Server__WEBPACK_IMPORTED_MODULE_16__["AllServers"]) {
if (_Server__WEBPACK_IMPORTED_MODULE_16__["AllServers"].hasOwnProperty(iphostname)) {
allPos.push(_Server__WEBPACK_IMPORTED_MODULE_16__["AllServers"][iphostname].ip);
allPos.push(_Server__WEBPACK_IMPORTED_MODULE_16__["AllServers"][iphostname].hostname);
}
}
}
if (input.startsWith("scp ") && index == 0) {
//All Scripts and lit files
for (var i = 0; i < currServ.scripts.length; ++i) {
allPos.push(currServ.scripts[i].filename);
}
for (var i = 0; i < currServ.messages.length; ++i) {
if (!(currServ.messages[i] instanceof _Message__WEBPACK_IMPORTED_MODULE_9__["Message"])) {
allPos.push(currServ.messages[i]);
}
}
for (var i = 0; i < currServ.textFiles.length; ++i) {
allPos.push(currServ.textFiles[i].fn);
}
}
if (input.startsWith("connect ") || input.startsWith("telnet ")) {
//All network connections
for (var i = 0; i < currServ.serversOnNetwork.length; ++i) {
var serv = _Server__WEBPACK_IMPORTED_MODULE_16__["AllServers"][currServ.serversOnNetwork[i]];
if (serv == null) {continue;}
allPos.push(serv.ip); //IP
allPos.push(serv.hostname); //Hostname
}
return allPos;
}
if (input.startsWith("kill ") || input.startsWith("tail ") ||
input.startsWith("mem ") || input.startsWith("check ")) {
//All Scripts
for (var i = 0; i < currServ.scripts.length; ++i) {
allPos.push(currServ.scripts[i].filename);
}
return allPos;
}
if (input.startsWith("nano ")) {
//Scripts and text files and .fconf
for (var i = 0; i < currServ.scripts.length; ++i) {
allPos.push(currServ.scripts[i].filename);
}
for (var i = 0; i < currServ.textFiles.length; ++i) {
allPos.push(currServ.textFiles[i].fn);
}
allPos.push(".fconf");
return allPos;
}
if (input.startsWith("rm ")) {
for (var i = 0; i < currServ.scripts.length; ++i) {
allPos.push(currServ.scripts[i].filename);
}
for (var i = 0; i < currServ.programs.length; ++i) {
allPos.push(currServ.programs[i]);
}
for (var i = 0; i < currServ.messages.length; ++i) {
if (!(currServ.messages[i] instanceof _Message__WEBPACK_IMPORTED_MODULE_9__["Message"]) && Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_20__["isString"])(currServ.messages[i]) &&
currServ.messages[i].endsWith(".lit")) {
allPos.push(currServ.messages[i]);
}
}
for (var i = 0; i < currServ.textFiles.length; ++i) {
allPos.push(currServ.textFiles[i].fn);
}
return allPos;
}
if (input.startsWith("run ")) {
//All programs and scripts
for (var i = 0; i < currServ.scripts.length; ++i) {
allPos.push(currServ.scripts[i].filename);
}
//Programs are on home computer
var homeComputer = _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].getHomeComputer();
for(var i = 0; i < homeComputer.programs.length; ++i) {
allPos.push(homeComputer.programs[i]);
}
return allPos;
}
if (input.startsWith("cat ")) {
for (var i = 0; i < currServ.messages.length; ++i) {
if (currServ.messages[i] instanceof _Message__WEBPACK_IMPORTED_MODULE_9__["Message"]) {
allPos.push(currServ.messages[i].filename);
} else {
allPos.push(currServ.messages[i]);
}
}
for (var i = 0; i < currServ.textFiles.length; ++i) {
allPos.push(currServ.textFiles[i].fn);
}
return allPos;
}
if (input.startsWith("download ")) {
for (var i = 0; i < currServ.textFiles.length; ++i) {
allPos.push(currServ.textFiles[i].fn);
}
for (var i = 0; i < currServ.scripts.length; ++i) {
allPos.push(currServ.scripts[i].filename);
}
}
return allPos;
}
let Terminal = {
//Flags to determine whether the player is currently running a hack or an analyze
hackFlag: false,
analyzeFlag: false,
commandHistory: [],
commandHistoryIndex: 0,
resetTerminalInput: function() {
document.getElementById("terminal-input-td").innerHTML =
"' + input + '
" +
"Do you want to travel to the BitNode Nexus? This allows you to reset the current BitNode " +
"and select a new one.");
break;
default:
post("Invalid executable. Cannot be run");
return;
}
},
runScript: function(scriptName) {
var server = _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].getCurrentServer();
var numThreads = 1;
var args = [];
var results = scriptName.split(" ");
if (results.length <= 0) {
post("This is a bug. Please contact developer");
}
scriptName = results[0];
if (results.length > 1) {
if (results.length >= 3 && results[1] == "-t") {
numThreads = Math.round(Number(results[2]));
if (isNaN(numThreads) || numThreads < 1) {
post("Invalid number of threads specified. Number of threads must be greater than 0");
return;
}
for (var i = 3; i < results.length; ++i) {
var arg = results[i];
//Forced string
if ((arg.startsWith("'") && arg.endsWith("'")) ||
(arg.startsWith('"') && arg.endsWith('"'))) {
args.push(arg.slice(1, -1));
continue;
}
//Number
var tempNum = Number(arg);
if (!isNaN(tempNum)) {
args.push(tempNum);
continue;
}
//Otherwise string
args.push(arg);
}
} else {
for (var i = 1; i < results.length; ++i) {
var arg = results[i];
//Forced string
if ((arg.startsWith("'") && arg.endsWith("'")) ||
(arg.startsWith('"') && arg.endsWith('"'))) {
args.push(arg.slice(1, -1));
continue;
}
//Number
var tempNum = Number(arg);
if (!isNaN(tempNum)) {
args.push(tempNum);
continue;
}
//Otherwise string
args.push(arg);
}
}
}
//Check if this script is already running
if (Object(_Script__WEBPACK_IMPORTED_MODULE_15__["findRunningScript"])(scriptName, args, server) != null) {
post("ERROR: This script is already running. Cannot run multiple instances");
return;
}
//Check if the script exists and if it does run it
for (var i = 0; i < server.scripts.length; i++) {
if (server.scripts[i].filename == scriptName) {
//Check for admin rights and that there is enough RAM availble to run
var script = server.scripts[i];
var ramUsage = script.ramUsage * numThreads * Math.pow(_Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].MultithreadingRAMCost, numThreads-1);
var ramAvailable = server.maxRam - server.ramUsed;
if (server.hasAdminRights == false) {
post("Need root access to run script");
return;
} else if (ramUsage > ramAvailable){
post("This machine does not have enough RAM to run this script with " +
numThreads + " threads. Script requires " + ramUsage + "GB of RAM");
return;
} else {
//Able to run script
post("Running script with " + numThreads + " thread(s) and args: " + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_21__["printArray"])(args) + ".");
post("May take a few seconds to start up the process...");
var runningScriptObj = new _Script__WEBPACK_IMPORTED_MODULE_15__["RunningScript"](script, args);
runningScriptObj.threads = numThreads;
server.runningScripts.push(runningScriptObj);
Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_11__["addWorkerScript"])(runningScriptObj, server);
return;
}
}
}
post("ERROR: No such script");
}
};
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 39)))
/***/ }),
/* 23 */
/*!************************************************!*\
!*** ./node_modules/decimal.js/decimal.es6.js ***!
\************************************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/*
*
* decimal.js v7.2.3
* An arbitrary-precision Decimal type for JavaScript.
* https://github.com/MikeMcl/decimal.js
* Copyright (c) 2017 Michael Mclaughlin
" +
"This tutorial will show you the basics of the game. " +
"You may skip the tutorial at any time.");
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "inline-block";
next.addEventListener("click", function() {
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.GoToCharacterPage:
iTutorialSetText("Let's start by heading to the Stats page. Click the 'Stats' tab on " +
"the main navigation menu (left-hand side of the screen)");
//No next button
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "none";
//Flash Character tab
document.getElementById("stats-menu-link").setAttribute("class", "flashing-button");
//Initialize everything necessary to open the "Character" page
var charaterMainMenuButton = document.getElementById("stats-menu-link");
charaterMainMenuButton.addEventListener("click", function() {
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadCharacterContent();
iTutorialNextStep(); //Opening the character page will go to the next step
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("stats-menu-link");
return false;
});
break;
case iTutorialSteps.CharacterPage:
iTutorialSetText("The Stats page shows a lot of important information about your progress, " +
"such as your skills, money, and bonuses/multipliers. ")
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "inline-block";
next.addEventListener("click", function() {
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.CharacterGoToTerminalPage:
iTutorialSetText("Let's head to your computer's terminal by clicking the 'Terminal' tab on the " +
"main navigation menu.");
//No next button
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "none";
document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button");
//Initialize everything necessary to open the 'Terminal' Page
var terminalMainMenuButton = document.getElementById("terminal-menu-link");
terminalMainMenuButton.addEventListener("click", function() {
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
iTutorialNextStep();
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("terminal-menu-link");
return false;
});
break;
case iTutorialSteps.TerminalIntro:
iTutorialSetText("The Terminal is used to interface with your home computer as well as " +
"all of the other machines around the world.");
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "inline-block";
next.addEventListener("click", function() {
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.TerminalHelp:
iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " +
"(Don't forget to press Enter after typing the command)");
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "none";
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalLs:
iTutorialSetText("The 'help' command displays a list of all available Terminal commands, how to use them, " +
"and a description of what they do.
Let's try another command. Enter the 'ls' command");
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalScan:
iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " +
"on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " +
"We'll get to what this does later.
Using your home computer's terminal, you can connect " +
"to other machines throughout the world. Let's do that now by first entering " +
"the 'scan' command. ");
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalScanAnalyze1:
iTutorialSetText("The 'scan' command shows all available network connections. In other words, " +
"it displays a list of all servers that can be connected to from your " +
"current machine. A server is identified by either its IP or its hostname.
" +
"That's great and all, but there's so many servers. Which one should you go to? " +
"The 'scan-analyze' command gives some more detailed information about servers on the " +
"network. Try it now");
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalScanAnalyze2:
iTutorialSetText("You just ran 'scan-analyze' with a depth of one. This command shows more detailed " +
"information about each server that you can connect to (servers that are a distance of " +
"one node away).
It is also possible to run 'scan-analyze' with " +
"a higher depth. Let's try a depth of two with the following command: 'scan-analyze 2'.")
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalConnect:
iTutorialSetText("Now you can see information about all servers that are up to two nodes away, as well " +
"as figure out how to navigate to those servers through the network. You can only connect to " +
"a server that is one node away. To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " +
"the ip or the hostname, but dont use both.
" +
"From the results of the 'scan-analyze' command, we can see that the 'foodnstuff' server is " +
"only one node away. Let's connect so it now using: 'connect foodnstuff'");
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalAnalyze:
iTutorialSetText("You are now connected to another machine! What can you do now? You can hack it!
In the year 2077, currency has " +
"become digital and decentralized. People and corporations store their money " +
"on servers and computers. Using your hacking abilities, you can hack servers " +
"to steal money and gain experience.
" +
"Before you try to hack a server, you should run diagnostics using the 'analyze' command");
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalNuke:
iTutorialSetText("When the 'analyze' command finishes running it will show useful information " +
"about hacking the server.
For this server, the required hacking skill is only 1, " +
"which means you can hack it right now. However, in order to hack a server " +
"you must first gain root access. The 'NUKE.exe' program that we saw earlier on your " +
"home computer is a virus that will grant you root access to a machine if there are enough " +
"open ports.
The 'analyze' results shows that there do not need to be any open ports " +
"on this machine for the NUKE virus to work, so go ahead and run the virus using the " +
"'run NUKE.exe' command.");
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalManualHack:
iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " +
"Try doing that now.");
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalHackingMechanics:
iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " +
"only has a certain percentage chance " +
"of success. This time and success chance is determined by a variety of factors, including " +
"your hacking skill and the server's security level.
" +
"If your attempt to hack the server is successful, you will steal a certain percentage " +
"of the server's total money. This percentage is affected by your hacking skill and " +
"the server's security level.
The amount of money on a server is not limitless. So, if " +
"you constantly hack a server and deplete its money, then you will encounter " +
"diminishing returns in your hacking.");
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "inline-block";
next.addEventListener("click", function() {
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.TerminalCreateScript:
iTutorialSetText("Hacking is the core mechanic of the game and is necessary for progressing. However, " +
"you don't want to be hacking manually the entire time. You can automate your hacking " +
"by writing scripts!
To create a new script or edit an existing one, you can use the 'nano' " +
"command. Scripts must end with the '.script' extension. Let's make a script now by " +
"entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" +
" will end a command like hack early)");
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "none";
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalTypeScript:
iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " +
"written in the Netscript language, a programming language created for " +
"this game. There are details about the Netscript language in the documentation, which " +
"can be accessed in the 'Tutorial' tab on the main navigation menu. I highly suggest you check " +
"it out after this tutorial. For now, just copy " +
"and paste the following code into the script editor:
" +
"while(true) {
" +
" hack('foodnstuff');
" +
"}
" +
"For anyone with basic programming experience, this code should be straightforward. " +
"This script will continuously hack the 'foodnstuff' server.
" +
"To save and close the script editor, press the button in the bottom left, or press ctrl + b.");
//next step triggered in saveAndCloseScriptEditor() (Script.js)
break;
case iTutorialSteps.TerminalFree:
iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " +
"run on any machine which you have root access to. Different servers have different " +
"amounts of RAM. You can also purchase more RAM for your home server.
To check how much " +
"RAM is available on this machine, enter the 'free' command.");
//next step triggered by terminal commmand
break;
case iTutorialSteps.TerminalRunScript:
iTutorialSetText("We have 16GB of free RAM on this machine, which is enough to run our " +
"script. Let's run our script using 'run foodnstuff.script'.");
//next step triggered by terminal commmand
break;
case iTutorialSteps.TerminalGoToActiveScriptsPage:
iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " +
"Your scripts will continuously run in the background and will automatically stop if " +
"the code ever completes (the 'foodnstuff.script' will never complete because it " +
"runs an infinite loop).
These scripts can passively earn you income and hacking experience. " +
"Your scripts will also earn money and experience while you are offline, although at a " +
"much slower rate.
" +
"Let's check out some statistics for our running scripts by clicking the " +
"'Active Scripts' link in the main navigation menu.");
document.getElementById("active-scripts-menu-link").setAttribute("class", "flashing-button");
var activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link");
activeScriptsMainMenuButton.addEventListener("click", function() {
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadActiveScriptsContent();
iTutorialNextStep();
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("active-scripts-menu-link");
return false;
});
break;
case iTutorialSteps.ActiveScriptsPage:
iTutorialSetText("This page displays stats/information about all of your scripts that are " +
"running across every existing server. You can use this to gauge how well " +
"your scripts are doing. Let's go back to the Terminal now using the 'Terminal'" +
"link.");
document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button");
//Initialize everything necessary to open the 'Terminal' Page
var terminalMainMenuButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("terminal-menu-link");
terminalMainMenuButton.addEventListener("click", function() {
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
iTutorialNextStep();
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("terminal-menu-link");
return false;
});
break;
case iTutorialSteps.ActiveScriptsToTerminal:
iTutorialSetText("One last thing about scripts, each active script contains logs that detail " +
"what it's doing. We can check these logs using the 'tail' command. Do that " +
"now for the script we just ran by typing 'tail foodnstuff.script'");
//next step triggered by terminal command
break;
case iTutorialSteps.TerminalTailScript:
iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " +
"just started running...but check back again in a few minutes!
" +
"This pretty much covers the basics of hacking. To learn more about writing " +
"scripts using the Netscript language, select the 'Tutorial' link in the " +
"main navigation menu to look at the documentation. For now, let's move on " +
"to something else!");
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "inline-block";
next.addEventListener("click", function() {
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.GoToHacknetNodesPage:
iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
"earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
"the 'Hacknet Nodes' page through the main navigation menu now.");
document.getElementById("hacknet-nodes-menu-link").setAttribute("class", "flashing-button");
var hacknetNodesButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("hacknet-nodes-menu-link");
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "none";
hacknetNodesButton.addEventListener("click", function() {
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadHacknetNodesContent();
iTutorialNextStep();
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("hacknet-nodes-menu-link");
return false;
});
break;
case iTutorialSteps.HacknetNodesIntroduction:
iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " +
"existing ones. Let's purchase a new one now.");
//Next step triggered by purchaseHacknet() (HacknetNode.js)
break;
case iTutorialSteps.HacknetNodesGoToWorldPage:
iTutorialSetText("You just purchased a Hacknet Node! This Hacknet Node will passively " +
"earn you money over time, both online and offline. When you get enough " +
" money, you can upgrade " +
"your newly-purchased Hacknet Node below.
" +
"Let's go to the 'City' page through the main navigation menu.");
document.getElementById("city-menu-link").setAttribute("class", "flashing-button");
var worldButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("city-menu-link");
worldButton.addEventListener("click", function() {
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadWorldContent();
iTutorialNextStep();
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("city-menu-link");
return false;
});
break;
case iTutorialSteps.WorldDescription:
iTutorialSetText("This page lists all of the different locations you can currently " +
"travel to. Each location has something that you can do. " +
"There's a lot of content out in the world, make sure " +
"you explore and discover!
" +
"Lastly, click on the 'Tutorial' link in the main navigation menu.");
document.getElementById("tutorial-menu-link").setAttribute("class", "flashing-button");
var tutorialButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("tutorial-menu-link");
tutorialButton.addEventListener("click", function() {
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTutorialContent();
iTutorialNextStep();
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("tutorial-menu-link");
return false;
});
break;
case iTutorialSteps.TutorialPageInfo:
iTutorialSetText("This page contains a lot of different documentation about the game's " +
"content and mechanics. I know it's a lot, but I highly suggest you read " +
"(or at least skim) through this before you start playing. That's the end of the tutorial. " +
"Hope you enjoy the game!");
var next = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-next");
next.style.display = "inline-block";
next.innerHTML = "Finish Tutorial";
var backButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_3__["clearEventListeners"])("interactive-tutorial-back");
backButton.style.display = "none";
next.addEventListener("click", function() {
iTutorialNextStep();
return false;
});
break;
case iTutorialSteps.End:
iTutorialEnd();
break;
default:
throw new Error("Invalid tutorial step");
}
}
//Go to the next step and evaluate it
function iTutorialNextStep() {
switch(currITutorialStep) {
case iTutorialSteps.Start:
currITutorialStep = iTutorialSteps.GoToCharacterPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.GoToCharacterPage:
document.getElementById("stats-menu-link").removeAttribute("class");
currITutorialStep = iTutorialSteps.CharacterPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.CharacterPage:
currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.CharacterGoToTerminalPage:
document.getElementById("terminal-menu-link").removeAttribute("class");
currITutorialStep = iTutorialSteps.TerminalIntro;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalIntro:
currITutorialStep = iTutorialSteps.TerminalHelp;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalHelp:
currITutorialStep = iTutorialSteps.TerminalLs;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalLs:
currITutorialStep = iTutorialSteps.TerminalScan;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalScan:
currITutorialStep = iTutorialSteps.TerminalScanAnalyze1;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalScanAnalyze1:
currITutorialStep = iTutorialSteps.TerminalScanAnalyze2;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalScanAnalyze2:
currITutorialStep = iTutorialSteps.TerminalConnect;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalConnect:
currITutorialStep = iTutorialSteps.TerminalAnalyze;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalAnalyze:
currITutorialStep = iTutorialSteps.TerminalNuke;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalNuke:
currITutorialStep = iTutorialSteps.TerminalManualHack;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalManualHack:
currITutorialStep = iTutorialSteps.TerminalHackingMechanics;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalHackingMechanics:
currITutorialStep = iTutorialSteps.TerminalCreateScript;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalCreateScript:
currITutorialStep = iTutorialSteps.TerminalTypeScript;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalTypeScript:
currITutorialStep = iTutorialSteps.TerminalFree;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalFree:
currITutorialStep = iTutorialSteps.TerminalRunScript;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalRunScript:
currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalGoToActiveScriptsPage:
document.getElementById("active-scripts-menu-link").removeAttribute("class");
currITutorialStep = iTutorialSteps.ActiveScriptsPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.ActiveScriptsPage:
document.getElementById("terminal-menu-link").removeAttribute("class");
currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal;
iTutorialEvaluateStep();
break;
case iTutorialSteps.ActiveScriptsToTerminal:
currITutorialStep = iTutorialSteps.TerminalTailScript;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalTailScript:
currITutorialStep = iTutorialSteps.GoToHacknetNodesPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.GoToHacknetNodesPage:
document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
currITutorialStep = iTutorialSteps.HacknetNodesIntroduction;
iTutorialEvaluateStep();
break;
case iTutorialSteps.HacknetNodesIntroduction:
currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.HacknetNodesGoToWorldPage:
document.getElementById("city-menu-link").removeAttribute("class");
currITutorialStep = iTutorialSteps.WorldDescription;
iTutorialEvaluateStep();
break;
case iTutorialSteps.WorldDescription:
document.getElementById("tutorial-menu-link").removeAttribute("class");
currITutorialStep = iTutorialSteps.TutorialPageInfo;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TutorialPageInfo:
currITutorialStep = iTutorialSteps.End;
iTutorialEvaluateStep();
break;
case iTutorialSteps.End:
break;
default:
throw new Error("Invalid tutorial step");
}
}
//Go to previous step and evaluate
function iTutorialPrevStep() {
switch(currITutorialStep) {
case iTutorialSteps.Start:
currITutorialStep = iTutorialSteps.Start;
iTutorialEvaluateStep();
break;
case iTutorialSteps.GoToCharacterPage:
currITutorialStep = iTutorialSteps.Start;
iTutorialEvaluateStep();
break;
case iTutorialSteps.CharacterPage:
currITutorialStep = iTutorialSteps.GoToCharacterPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.CharacterGoToTerminalPage:
currITutorialStep = iTutorialSteps.CharacterPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalIntro:
currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalHelp:
currITutorialStep = iTutorialSteps.TerminalIntro;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalLs:
currITutorialStep = iTutorialSteps.TerminalHelp;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalScan:
currITutorialStep = iTutorialSteps.TerminalLs;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalConnect:
currITutorialStep = iTutorialSteps.TerminalScan;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalAnalyze:
currITutorialStep = iTutorialSteps.TerminalConnect;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalNuke:
currITutorialStep = iTutorialSteps.TerminalAnalyze;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalManualHack:
currITutorialStep = iTutorialSteps.TerminalNuke;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalHackingMechanics:
currITutorialStep = iTutorialSteps.TerminalManualHack;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalCreateScript:
currITutorialStep = iTutorialSteps.TerminalManualHack;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalTypeScript:
currITutorialStep = iTutorialSteps.TerminalCreateScript;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalFree:
currITutorialStep = iTutorialSteps.TerminalTypeScript;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalRunScript:
currITutorialStep = iTutorialSteps.TerminalFree;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalGoToActiveScriptsPage:
currITutorialStep = iTutorialSteps.TerminalRunScript;
iTutorialEvaluateStep();
break;
case iTutorialSteps.ActiveScriptsPage:
currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.ActiveScriptsToTerminal:
currITutorialStep = iTutorialSteps.ActiveScriptsPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TerminalTailScript:
currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal;
iTutorialEvaluateStep();
break;
case iTutorialSteps.GoToHacknetNodesPage:
currITutorialStep = iTutorialSteps.TerminalTailScript;
iTutorialEvaluateStep();
break;
case iTutorialSteps.HacknetNodesIntroduction:
currITutorialStep = iTutorialSteps.GoToHacknetNodesPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.HacknetNodesGoToWorldPage:
currITutorialStep = iTutorialSteps.HacknetNodesIntroduction;
iTutorialEvaluateStep();
break;
case iTutorialSteps.WorldDescription:
currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage;
iTutorialEvaluateStep();
break;
case iTutorialSteps.TutorialPageInfo:
currITutorialStep = iTutorialSteps.WorldDescription;
iTutorialEvaluateStep();
break;
case iTutorialSteps.End:
break;
default:
throw new Error("Invalid tutorial step");
}
}
function iTutorialEnd() {
//Re-enable auto save
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].Counters.autoSaveCounter = 300;
console.log("Ending interactive tutorial");
_engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].init();
currITutorialStep = iTutorialSteps.End;
iTutorialIsRunning = false;
document.getElementById("interactive-tutorial-container").style.display = "none";
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_2__["dialogBoxCreate"])("If you are new to the game, the following links may be useful for you!
" +
"Getting Started Guide" +
"Wiki
" +
"The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
"To read it, go to Terminal and enter
cat hackers-starting-handbook.lit");
_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].getHomeComputer().messages.push("hackers-starting-handbook.lit");
}
function iTutorialSetText(txt) {
var textBox = document.getElementById("interactive-tutorial-text");
if (textBox == null) {throw new Error("Could not find text box"); return;}
textBox.innerHTML = txt;
textBox.parentElement.scrollTop = 0; // this resets scroll position
}
/***/ }),
/* 25 */
/*!***********************!*\
!*** ./src/Script.js ***!
\***********************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "updateScriptEditorContent", function() { return updateScriptEditorContent; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadAllRunningScripts", function() { return loadAllRunningScripts; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "findRunningScript", function() { return findRunningScript; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "RunningScript", function() { return RunningScript; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Script", function() { return Script; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AllServersMap", function() { return AllServersMap; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "scriptEditorInit", function() { return scriptEditorInit; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "isScriptFilename", function() { return isScriptFilename; });
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Fconf__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Fconf */ 32);
/* harmony import */ var _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./InteractiveTutorial */ 24);
/* harmony import */ var _NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./NetscriptEvaluator */ 6);
/* harmony import */ var _NetscriptFunctions__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./NetscriptFunctions */ 30);
/* harmony import */ var _NetscriptWorker__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./NetscriptWorker */ 19);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _Server__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./Server */ 8);
/* harmony import */ var _Settings__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./Settings */ 20);
/* harmony import */ var _Terminal__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./Terminal */ 22);
/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./TextFile */ 43);
/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_11___default = /*#__PURE__*/__webpack_require__.n(_TextFile__WEBPACK_IMPORTED_MODULE_11__);
/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ../utils/acorn */ 35);
/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_12___default = /*#__PURE__*/__webpack_require__.n(_utils_acorn__WEBPACK_IMPORTED_MODULE_12__);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ../utils/JSONReviver */ 9);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_16___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_16__);
var ace = __webpack_require__(/*! brace */ 200);
var beautify = __webpack_require__(/*! js-beautify */ 199).js_beautify;
__webpack_require__(/*! brace/mode/javascript */ 197);
__webpack_require__(/*! ../netscript */ 196);
__webpack_require__(/*! brace/theme/chaos */ 195);
__webpack_require__(/*! brace/theme/chrome */ 194);
__webpack_require__(/*! brace/theme/monokai */ 193);
__webpack_require__(/*! brace/theme/solarized_dark */ 192);
__webpack_require__(/*! brace/theme/solarized_light */ 191);
__webpack_require__(/*! brace/theme/terminal */ 190);
__webpack_require__(/*! brace/theme/twilight */ 189);
__webpack_require__(/*! brace/theme/xcode */ 188);
__webpack_require__(/*! brace/keybinding/vim */ 187);
__webpack_require__(/*! brace/keybinding/emacs */ 186);
__webpack_require__(/*! brace/ext/language_tools */ 185);
// Importing this doesn't work for some reason.
const walk = __webpack_require__(/*! acorn/dist/walk */ 184);
var keybindings = {
ace: null,
vim: "ace/keyboard/vim",
emacs: "ace/keyboard/emacs",
};
function isScriptFilename(f) {
return f.endsWith(".js") || f.endsWith(".script") || f.endsWith(".ns");
}
var scriptEditorRamCheck = null, scriptEditorRamText = null;
function scriptEditorInit() {
//Create buttons at the bottom of script editor
var wrapper = document.getElementById("script-editor-buttons-wrapper");
if (wrapper == null) {
console.log("Error finding 'script-editor-buttons-wrapper'");
return;
}
var beautifyButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
class:"a-link-button", display:"inline-block",
innerText:"Beautify",
clickListener:()=>{
beautifyScript();
return false;
}
});
var closeButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
class:"a-link-button", display:"inline-block",
innerText:"Save & Close (Ctrl/Cmd + b)",
clickListener:()=>{
saveAndCloseScriptEditor();
return false;
}
});
scriptEditorRamText = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {
display:"inline-block", margin:"10px", id:"script-editor-status-text"
});
var checkboxLabel = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_15__["createElement"])("label", {
for:"script-editor-ram-check", margin:"4px", marginTop: "8px",
innerText:"Dynamic RAM Usage Checker", color:"white",
tooltip:"Enable/Disable the dynamic RAM Usage display. You may " +
"want to disable it for very long scripts because there may be " +
"performance issues"
});
scriptEditorRamCheck = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_15__["createElement"])("input", {
type:"checkbox", name:"script-editor-ram-check", id:"script-editor-ram-check",
margin:"4px", marginTop: "8px",
});
scriptEditorRamCheck.checked = true;
var documentationButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
display:"inline-block", class:"a-link-button", innerText:"Netscript Documentation",
href:"https://bitburner.readthedocs.io/en/latest/index.html",
target:"_blank"
});
wrapper.appendChild(beautifyButton);
wrapper.appendChild(closeButton);
wrapper.appendChild(scriptEditorRamText);
wrapper.appendChild(scriptEditorRamCheck);
wrapper.appendChild(checkboxLabel);
wrapper.appendChild(documentationButton);
//Initialize ACE Script editor
var editor = ace.edit('javascript-editor');
editor.getSession().setMode('ace/mode/netscript');
editor.setTheme('ace/theme/monokai');
document.getElementById('javascript-editor').style.fontSize='16px';
editor.setOption("showPrintMargin", false);
/* Script editor options */
//Theme
var themeDropdown = document.getElementById("script-editor-option-theme");
if (_Settings__WEBPACK_IMPORTED_MODULE_9__["Settings"].EditorTheme) {
var initialIndex = 2;
for (var i = 0; i < themeDropdown.options.length; ++i) {
if (themeDropdown.options[i].value === _Settings__WEBPACK_IMPORTED_MODULE_9__["Settings"].EditorTheme) {
initialIndex = i;
break;
}
}
themeDropdown.selectedIndex = initialIndex;
} else {
themeDropdown.selectedIndex = 2;
}
themeDropdown.onchange = function() {
var val = themeDropdown.value;
_Settings__WEBPACK_IMPORTED_MODULE_9__["Settings"].EditorTheme = val;
var themePath = "ace/theme/" + val.toLowerCase();
editor.setTheme(themePath);
};
themeDropdown.onchange();
//Keybinding
var keybindingDropdown = document.getElementById("script-editor-option-keybinding");
if (_Settings__WEBPACK_IMPORTED_MODULE_9__["Settings"].EditorKeybinding) {
var initialIndex = 0;
for (var i = 0; i < keybindingDropdown.options.length; ++i) {
if (keybindingDropdown.options[i].value === _Settings__WEBPACK_IMPORTED_MODULE_9__["Settings"].EditorKeybinding) {
initialIndex = i;
break;
}
}
keybindingDropdown.selectedIndex = initialIndex;
} else {
keybindingDropdown.selectedIndex = 0;
}
keybindingDropdown.onchange = function() {
var val = keybindingDropdown.value;
_Settings__WEBPACK_IMPORTED_MODULE_9__["Settings"].EditorKeybinding = val;
editor.setKeyboardHandler(keybindings[val.toLowerCase()]);
};
keybindingDropdown.onchange();
//Highlight Active line
var highlightActiveChkBox = document.getElementById("script-editor-option-highlightactiveline");
highlightActiveChkBox.onchange = function() {
editor.setHighlightActiveLine(highlightActiveChkBox.checked);
};
//Show Invisibles
var showInvisiblesChkBox = document.getElementById("script-editor-option-showinvisibles");
showInvisiblesChkBox.onchange = function() {
editor.setShowInvisibles(showInvisiblesChkBox.checked);
};
//Use Soft Tab
var softTabChkBox = document.getElementById("script-editor-option-usesofttab");
softTabChkBox.onchange = function() {
editor.getSession().setUseSoftTabs(softTabChkBox.checked);
};
//Jshint Maxerr
var maxerr = document.getElementById("script-editor-option-maxerr");
var maxerrLabel = document.getElementById("script-editor-option-maxerror-value-label");
maxerrLabel.innerHTML = maxerr.value;
maxerr.onchange = function() {
editor.getSession().$worker.send("changeOptions", [{maxerr:maxerr.value}]);
maxerrLabel.innerHTML = maxerr.value;
}
//Configure some of the VIM keybindings
ace.config.loadModule('ace/keyboard/vim', function(module) {
var VimApi = module.CodeMirror.Vim;
VimApi.defineEx('write', 'w', function(cm, input) {
saveAndCloseScriptEditor();
});
VimApi.defineEx('quit', 'q', function(cm, input) {
_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].loadTerminalContent();
});
VimApi.defineEx('xwritequit', 'x', function(cm, input) {
saveAndCloseScriptEditor();
});
VimApi.defineEx('wqwritequit', 'wq', function(cm, input) {
saveAndCloseScriptEditor();
});
});
//Function autocompleter
editor.setOption("enableBasicAutocompletion", true);
var autocompleter = {
getCompletions: function(editor, session, pos, prefix, callback) {
if (prefix.length === 0) {callback(null, []); return;}
var words = [];
var fns = Object(_NetscriptFunctions__WEBPACK_IMPORTED_MODULE_5__["NetscriptFunctions"])(null);
for (var name in fns) {
if (fns.hasOwnProperty(name)) {
words.push({
name: name,
value: name,
});
}
}
callback(null, words);
},
}
editor.completers = [autocompleter];
}
//Updates RAM usage in script
function updateScriptEditorContent() {
var filename = document.getElementById("script-editor-filename").value;
if (scriptEditorRamCheck == null || !scriptEditorRamCheck.checked || !isScriptFilename(filename)) {
scriptEditorRamText.innerText = "N/A";
return;
}
var editor = ace.edit('javascript-editor');
var code = editor.getValue();
var codeCopy = code.repeat(1);
var ramUsage = calculateRamUsage(codeCopy);
if (ramUsage !== -1) {
scriptEditorRamText.innerText = "RAM: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_16__["formatNumber"])(ramUsage, 2).toString() + "GB";
} else {
scriptEditorRamText.innerText = "RAM: Syntax Error";
}
}
//Define key commands in script editor (ctrl o to save + close, etc.)
$(document).keydown(function(e) {
if (_Settings__WEBPACK_IMPORTED_MODULE_9__["Settings"].DisableHotkeys === true) {return;}
if (_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].Page.ScriptEditor) {
//Ctrl + b
if (e.keyCode == 66 && (e.ctrlKey || e.metaKey)) {
e.preventDefault();
saveAndCloseScriptEditor();
}
}
});
function beautifyScript() {
var editor = ace.edit('javascript-editor');
var code = editor.getValue();
code = beautify(code, { indent_size: 4 })
editor.setValue(code);
}
function saveAndCloseScriptEditor() {
var filename = document.getElementById("script-editor-filename").value;
var editor = ace.edit('javascript-editor');
var code = editor.getValue();
if (_InteractiveTutorial__WEBPACK_IMPORTED_MODULE_3__["iTutorialIsRunning"] && _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_3__["currITutorialStep"] == _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_3__["iTutorialSteps"].TerminalTypeScript) {
if (filename != "foodnstuff.script") {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_13__["dialogBoxCreate"])("Leave the script name as 'foodnstuff'!");
return;
}
code = code.replace(/\s/g, "");
if (code.indexOf("while(true){hack('foodnstuff');}") == -1) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_13__["dialogBoxCreate"])("Please copy and paste the code from the tutorial!");
return;
}
Object(_InteractiveTutorial__WEBPACK_IMPORTED_MODULE_3__["iTutorialNextStep"])();
}
if (filename == "") {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_13__["dialogBoxCreate"])("You must specify a filename!");
return;
}
if (checkValidFilename(filename) == false) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_13__["dialogBoxCreate"])("Script filename can contain only alphanumerics, hyphens, and underscores");
return;
}
var s = _Player__WEBPACK_IMPORTED_MODULE_7__["Player"].getCurrentServer();
if (filename === ".fconf") {
try {
Object(_Fconf__WEBPACK_IMPORTED_MODULE_2__["parseFconfSettings"])(code);
} catch(e) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_13__["dialogBoxCreate"])("Invalid .fconf file");
return;
}
} else if (isScriptFilename(filename)) {
//If the current script already exists on the server, overwrite it
for (var i = 0; i < s.scripts.length; i++) {
if (filename == s.scripts[i].filename) {
s.scripts[i].saveScript();
_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].loadTerminalContent();
return;
}
}
//If the current script does NOT exist, create a new one
var script = new Script();
script.saveScript();
s.scripts.push(script);
} else if (filename.endsWith(".txt")) {
for (var i = 0; i < s.textFiles.length; ++i) {
if (s.textFiles[i].fn === filename) {
s.textFiles[i].write(code);
_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].loadTerminalContent();
return;
}
}
var textFile = new _TextFile__WEBPACK_IMPORTED_MODULE_11__["TextFile"](filename, code);
s.textFiles.push(textFile);
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_13__["dialogBoxCreate"])("Invalid filename. Must be either a script (.script) or " +
" or text file (.txt)")
return;
}
_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].loadTerminalContent();
}
//Checks that the string contains only valid characters for a filename, which are alphanumeric,
// underscores, hyphens, and dots
function checkValidFilename(filename) {
var regex = /^[.a-zA-Z0-9_-]+$/;
if (filename.match(regex)) {
return true;
}
return false;
}
function Script() {
this.filename = "";
this.code = "";
this.ramUsage = 0;
this.server = ""; //IP of server this script is on
this.module = "";
};
//Get the script data from the Script Editor and save it to the object
Script.prototype.saveScript = function() {
if (_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].Page.ScriptEditor) {
//Update code and filename
var editor = ace.edit('javascript-editor');
var code = editor.getValue();
this.code = code.replace(/^\s+|\s+$/g, '');
var filename = document.getElementById("script-editor-filename").value;
this.filename = filename;
//Server
this.server = _Player__WEBPACK_IMPORTED_MODULE_7__["Player"].currentServer;
//Calculate/update ram usage, execution time, etc.
this.updateRamUsage();
this.module = "";
}
}
//Updates how much RAM the script uses when it is running.
Script.prototype.updateRamUsage = function() {
var codeCopy = this.code.repeat(1);
var res = calculateRamUsage(codeCopy);
if (res !== -1) {
this.ramUsage = res;
}
}
// These special strings are used to reference the presence of a given logical
// construct within a user script.
const specialReferenceIF = "__SPECIAL_referenceIf";
const specialReferenceFOR = "__SPECIAL_referenceFor";
const specialReferenceWHILE = "__SPECIAL_referenceWhile";
// The global scope of a script is registered under this key during parsing.
const memCheckGlobalKey = ".__GLOBAL__";
// Calcluates the amount of RAM a script uses. Uses parsing and AST walking only,
// rather than NetscriptEvaluator. This is useful because NetscriptJS code does
// not work under NetscriptEvaluator.
function parseOnlyRamCalculate(server, code, workerScript) {
try {
// Maps dependent identifiers to their dependencies.
//
// The initial identifier is __SPECIAL_INITIAL_MODULE__.__GLOBAL__.
// It depends on all the functions declared in the module, all the global scopes
// of its imports, and any identifiers referenced in this global scope. Each
// function depends on all the identifiers referenced internally.
// We walk the dependency graph to calculate RAM usage, given that some identifiers
// reference Netscript functions which have a RAM cost.
let dependencyMap = {};
// Scripts we've parsed.
const completedParses = new Set();
// Scripts we've discovered that need to be parsed.
const parseQueue = [];
// Parses a chunk of code with a given module name, and updates parseQueue and dependencyMap.
function parseCode(code, moduleName) {
const result = parseOnlyCalculateDeps(code, moduleName);
completedParses.add(moduleName);
// Add any additional modules to the parse queue;
for (let i = 0; i < result.additionalModules.length; ++i) {
if (!completedParses.has(result.additionalModules[i])) {
parseQueue.push(result.additionalModules[i]);
}
}
// Splice all the references in.
dependencyMap = {...dependencyMap, ...result.dependencyMap};
}
const initialModule = "__SPECIAL_INITIAL_MODULE__";
parseCode(code, initialModule);
while (parseQueue.length > 0) {
// Get the code from the server.
const nextModule = parseQueue.shift();
const script = server.getScript(nextModule);
if (!script) return -1; // No such script on the server.
// Not sure why we always take copies, but let's do that here too.
parseCode(script.code.repeat(1), nextModule);
}
// Finally, walk the reference map and generate a ram cost. The initial set of keys to scan
// are those that start with __SPECIAL_INITIAL_MODULE__.
let ram = _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptBaseRamCost;
const unresolvedRefs = Object.keys(dependencyMap).filter(s => s.startsWith(initialModule));
const resolvedRefs = new Set();
while (unresolvedRefs.length > 0) {
const ref = unresolvedRefs.shift();
resolvedRefs.add(ref);
if (ref.endsWith(".*")) {
// A prefix reference. We need to find all matching identifiers.
const prefix = ref.slice(0, ref.length - 2);
for (let ident of Object.keys(dependencyMap).filter(k => k.startsWith(prefix))) {
for (let dep of dependencyMap[ident] || []) {
if (!resolvedRefs.has(dep)) unresolvedRefs.push(dep);
}
}
} else {
// An exact reference. Add all dependencies of this ref.
for (let dep of dependencyMap[ref] || []) {
if (!resolvedRefs.has(dep)) unresolvedRefs.push(dep);
}
}
// Check if this is one of the special keys, and add the appropriate ram cost if so.
if (ref == specialReferenceIF) ram += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptIfRamCost;
if (ref == specialReferenceFOR) ram += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptForRamCost;
if (ref == specialReferenceWHILE) ram += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptWhileRamCost;
if (ref == "hacknetnodes") ram += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptHacknetNodesRamCost;
if (ref == "document" || ref == "window") ram += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptDomRamCost;
// Check if this ident is a function in the workerscript env. If it is, then we need to
// get its RAM cost. We do this by calling it, which works because the running script
// is in checkingRam mode.
//
// TODO it would be simpler to just reference a dictionary.
try {
function applyFuncRam(func) {
if (typeof func === "function") {
try {
let res = func.apply(null, []);
if (typeof res === "number") {
return res;
}
return 0;
} catch(e) {
console.log("ERROR applying function: " + e);
return 0;
}
} else {
return 0;
}
}
//Special logic for Bladeburner
var func;
if (ref in workerScript.env.vars.bladeburner) {
func = workerScript.env.vars.bladeburner[ref];
} else {
func = workerScript.env.get(ref);
}
ram += applyFuncRam(func);
} catch (error) {continue;}
}
return ram;
} catch (error) {
console.info("parse or eval error: ", error);
// This is not unexpected. The user may be editing a script, and it may be in
// a transitory invalid state.
return -1;
}
}
// Parses one script and calculates its ram usage, for the global scope and each function.
// Returns a cost map and a dependencyMap for the module. Returns a reference map to be joined
// onto the main reference map, and a list of modules that need to be parsed.
function parseOnlyCalculateDeps(code, currentModule) {
const ast = Object(_utils_acorn__WEBPACK_IMPORTED_MODULE_12__["parse"])(code, {sourceType:"module", ecmaVersion: 8});
// Everything from the global scope goes in ".". Everything else goes in ".function", where only
// the outermost layer of functions counts.
const globalKey = currentModule + memCheckGlobalKey;
const dependencyMap = {};
dependencyMap[globalKey] = new Set();
// If we reference this internal name, we're really referencing that external name.
// Filled when we import names from other modules.
let internalToExternal = {};
var additionalModules = [];
// References get added pessimistically. They are added for thisModule.name, name, and for
// any aliases.
function addRef(key, name) {
const s = dependencyMap[key] || (dependencyMap[key] = new Set());
if (name in internalToExternal) {
s.add(internalToExternal[name]);
}
s.add(currentModule + "." + name);
s.add(name); // For builtins like hack.
}
//A list of identifiers that resolve to "native Javascript code"
const objectPrototypeProperties = Object.getOwnPropertyNames(Object.prototype);
// If we discover a dependency identifier, state.key is the dependent identifier.
// walkDeeper is for doing recursive walks of expressions in composites that we handle.
function commonVisitors() {
return {
Identifier: (node, st, walkDeeper) => {
if (objectPrototypeProperties.includes(node.name)) {return;}
addRef(st.key, node.name);
},
WhileStatement: (node, st, walkDeeper) => {
addRef(st.key, specialReferenceWHILE);
node.test && walkDeeper(node.test, st);
node.body && walkDeeper(node.body, st);
},
DoWhileStatement: (node, st, walkDeeper) => {
addRef(st.key, specialReferenceWHILE);
node.test && walkDeeper(node.test, st);
node.body && walkDeeper(node.body, st);
},
ForStatement: (node, st, walkDeeper) => {
addRef(st.key, specialReferenceFOR);
node.init && walkDeeper(node.init, st);
node.test && walkDeeper(node.test, st);
node.update && walkDeeper(node.update, st);
node.body && walkDeeper(node.body, st);
},
IfStatement: (node, st, walkDeeper) => {
addRef(st.key, specialReferenceIF);
node.test && walkDeeper(node.test, st);
node.consequent && walkDeeper(node.consequent, st);
node.alternate && walkDeeper(node.alternate, st);
},
MemberExpression: (node, st, walkDeeper) => {
node.object && walkDeeper(node.object, st);
node.property && walkDeeper(node.property, st);
},
}
}
walk.recursive(ast, {key: globalKey}, {
ImportDeclaration: (node, st, walkDeeper) => {
const importModuleName = node.source.value;
additionalModules.push(importModuleName);
// This module's global scope refers to that module's global scope, no matter how we
// import it.
dependencyMap[st.key].add(importModuleName + memCheckGlobalKey);
for (let i = 0; i < node.specifiers.length; ++i) {
const spec = node.specifiers[i];
if (spec.imported !== undefined && spec.local !== undefined) {
// We depend on specific things.
internalToExternal[spec.local.name] = importModuleName + "." + spec.imported.name;
} else {
// We depend on everything.
dependencyMap[st.key].add(importModuleName + ".*");
}
}
},
FunctionDeclaration: (node, st, walkDeeper) => {
// Don't use walkDeeper, because we are changing the visitor set.
const key = currentModule + "." + node.id.name;
walk.recursive(node, {key: key}, commonVisitors());
},
...commonVisitors()
});
return {dependencyMap: dependencyMap, additionalModules: additionalModules};
}
function calculateRamUsage(codeCopy) {
//Create a temporary/mock WorkerScript and an AST from the code
var currServ = _Player__WEBPACK_IMPORTED_MODULE_7__["Player"].getCurrentServer();
var workerScript = new _NetscriptWorker__WEBPACK_IMPORTED_MODULE_6__["WorkerScript"]({
filename:"foo",
scriptRef: {code:""},
args:[]
});
workerScript.checkingRam = true; //Netscript functions will return RAM usage
workerScript.serverIp = currServ.ip;
try {
return parseOnlyRamCalculate(currServ, codeCopy, workerScript);
} catch (e) {
console.log("Failed to parse ram using new method. Falling back.", e);
}
// Try the old way.
try {
var ast = Object(_utils_acorn__WEBPACK_IMPORTED_MODULE_12__["parse"])(codeCopy, {sourceType:"module"});
} catch(e) {
return -1;
}
//Search through AST, scanning for any 'Identifier' nodes for functions, or While/For/If nodes
var queue = [], ramUsage = _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptBaseRamCost;
var whileUsed = false, forUsed = false, ifUsed = false;
queue.push(ast);
while (queue.length != 0) {
var exp = queue.shift();
switch (exp.type) {
case "ImportDeclaration":
//Gets an array of all imported functions as AST expressions
//and pushes them on the queue.
var res = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_4__["evaluateImport"])(exp, workerScript, true);
for (var i = 0; i < res.length; ++i) {
queue.push(res[i]);
}
break;
case "BlockStatement":
case "Program":
for (var i = 0; i < exp.body.length; ++i) {
if (exp.body[i] instanceof _utils_acorn__WEBPACK_IMPORTED_MODULE_12__["Node"]) {
queue.push(exp.body[i]);
}
}
break;
case "WhileStatement":
if (!whileUsed) {
ramUsage += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptWhileRamCost;
whileUsed = true;
}
break;
case "ForStatement":
if (!forUsed) {
ramUsage += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptForRamCost;
forUsed = true;
}
break;
case "IfStatement":
if (!ifUsed) {
ramUsage += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptIfRamCost;
ifUsed = true;
}
break;
case "Identifier":
if (exp.name in workerScript.env.vars) {
var func = workerScript.env.get(exp.name);
if (typeof func === "function") {
try {
var res = func.apply(null, []);
if (typeof res === "number") {
ramUsage += res;
}
} catch(e) {
console.log("ERROR applying function: " + e);
}
}
}
break;
default:
break;
}
for (var prop in exp) {
if (exp.hasOwnProperty(prop)) {
if (exp[prop] instanceof _utils_acorn__WEBPACK_IMPORTED_MODULE_12__["Node"]) {
queue.push(exp[prop]);
}
}
}
}
//Special case: hacknetnodes array
if (codeCopy.includes("hacknetnodes")) {
ramUsage += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ScriptHacknetNodesRamCost;
}
return ramUsage;
}
Script.prototype.download = function() {
var filename = this.filename + ".js";
var file = new Blob([this.code], {type: 'text/plain'});
if (window.navigator.msSaveOrOpenBlob) {// IE10+
window.navigator.msSaveOrOpenBlob(file, filename);
} else { // Others
var a = document.createElement("a"),
url = URL.createObjectURL(file);
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
setTimeout(function() {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 0);
}
}
Script.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Generic_toJSON"])("Script", this);
}
Script.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Generic_fromJSON"])(Script, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Reviver"].constructors.Script = Script;
//Called when the game is loaded. Loads all running scripts (from all servers)
//into worker scripts so that they will start running
function loadAllRunningScripts() {
var count = 0;
var total = 0;
let skipScriptLoad = (window.location.href.toLowerCase().indexOf("?noscripts") !== -1);
if (skipScriptLoad) {console.log("Skipping the load of any scripts during startup");}
for (var property in _Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"]) {
if (_Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"].hasOwnProperty(property)) {
var server = _Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"][property];
//Reset each server's RAM usage to 0
server.ramUsed = 0;
//Reset modules on all scripts
for (var i = 0; i < server.scripts.length; ++i) {
server.scripts[i].module = "";
}
if (skipScriptLoad) {
//Start game with no scripts
server.runningScripts.length = 0;
} else {
for (var j = 0; j < server.runningScripts.length; ++j) {
count++;
server.runningScripts[j].scriptRef.module = "";
Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_6__["addWorkerScript"])(server.runningScripts[j], server);
//Offline production
total += scriptCalculateOfflineProduction(server.runningScripts[j]);
}
}
}
}
return total;
console.log("Loaded " + count.toString() + " running scripts");
}
function scriptCalculateOfflineProduction(runningScriptObj) {
//The Player object stores the last update time from when we were online
var thisUpdate = new Date().getTime();
var lastUpdate = _Player__WEBPACK_IMPORTED_MODULE_7__["Player"].lastUpdate;
var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
console.log("Offline for " + timePassed + " seconds");
//Calculate the "confidence" rating of the script's true production. This is based
//entirely off of time. We will arbitrarily say that if a script has been running for
//4 hours (14400 sec) then we are completely confident in its ability
var confidence = (runningScriptObj.onlineRunningTime) / 14400;
if (confidence >= 1) {confidence = 1;}
//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
//Grow
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;}
var serv = _Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"][ip];
if (serv == null) {continue;}
var timesGrown = Math.round(0.5 * runningScriptObj.dataMap[ip][2] / runningScriptObj.onlineRunningTime * timePassed);
console.log(runningScriptObj.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
runningScriptObj.log("Called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
var growth = Object(_Server__WEBPACK_IMPORTED_MODULE_8__["processSingleServerGrowth"])(serv, timesGrown * 450);
runningScriptObj.log(serv.hostname + " grown by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_16__["formatNumber"])(growth * 100 - 100, 6) + "% from grow() calls made while offline");
}
}
var totalOfflineProduction = 0;
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][0] == 0 || runningScriptObj.dataMap[ip][0] == null) {continue;}
var serv = _Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"][ip];
if (serv == null) {continue;}
var production = 0.5 * runningScriptObj.dataMap[ip][0] / runningScriptObj.onlineRunningTime * timePassed;
production *= confidence;
if (production > serv.moneyAvailable) {
production = serv.moneyAvailable;
}
totalOfflineProduction += production;
_Player__WEBPACK_IMPORTED_MODULE_7__["Player"].gainMoney(production);
console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
serv.moneyAvailable -= production;
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
if (isNaN(serv.moneyAvailable)) {serv.moneyAvailable = 0;}
}
}
//Offline EXP gain
//A script's offline production will always be at most half of its online production.
var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
expGain *= confidence;
_Player__WEBPACK_IMPORTED_MODULE_7__["Player"].gainHackingExp(expGain);
//Update script stats
runningScriptObj.offlineMoneyMade += totalOfflineProduction;
runningScriptObj.offlineRunningTime += timePassed;
runningScriptObj.offlineExpGained += expGain;
//Fortify a server's security based on how many times it was hacked
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][1] == 0 || runningScriptObj.dataMap[ip][1] == null) {continue;}
var serv = _Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"][ip];
if (serv == null) {continue;}
var timesHacked = Math.round(0.5 * runningScriptObj.dataMap[ip][1] / runningScriptObj.onlineRunningTime * timePassed);
console.log(runningScriptObj.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
runningScriptObj.log("Hacked " + serv.hostname + " " + timesHacked + " times while offline");
serv.fortify(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ServerFortifyAmount * timesHacked);
}
}
//Weaken
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;}
var serv = _Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"][ip];
if (serv == null) {continue;}
var timesWeakened = Math.round(0.5 * runningScriptObj.dataMap[ip][3] / runningScriptObj.onlineRunningTime * timePassed);
console.log(runningScriptObj.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
runningScriptObj.log("Called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
serv.weaken(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].ServerWeakenAmount * timesWeakened);
}
}
return totalOfflineProduction;
}
//Returns a RunningScript object matching the filename and arguments on the
//designated server, and false otherwise
function findRunningScript(filename, args, server) {
for (var i = 0; i < server.runningScripts.length; ++i) {
if (server.runningScripts[i].filename == filename &&
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_15__["compareArrays"])(server.runningScripts[i].args, args)) {
return server.runningScripts[i];
}
}
return null;
}
function RunningScript(script, args) {
if (script == null || script == undefined) {return;}
this.filename = script.filename;
this.args = args;
this.scriptRef = script;
this.server = script.server; //IP Address only
this.logs = []; //Script logging. Array of strings, with each element being a log entry
this.logUpd = false;
//Stats to display on the Scripts menu, and used to determine offline progress
this.offlineRunningTime = 0.01; //Seconds
this.offlineMoneyMade = 0;
this.offlineExpGained = 0;
this.onlineRunningTime = 0.01; //Seconds
this.onlineMoneyMade = 0;
this.onlineExpGained = 0;
this.threads = 1;
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
}
RunningScript.prototype.log = function(txt) {
if (this.logs.length > _Settings__WEBPACK_IMPORTED_MODULE_9__["Settings"].MaxLogCapacity) {
//Delete first element and add new log entry to the end.
//TODO Eventually it might be better to replace this with circular array
//to improve performance
this.logs.shift();
}
let logEntry = txt;
if (_Fconf__WEBPACK_IMPORTED_MODULE_2__["FconfSettings"].ENABLE_TIMESTAMPS) {
logEntry = "[" + _Terminal__WEBPACK_IMPORTED_MODULE_10__["Terminal"].getTimestamp() + "] " + logEntry;
}
this.logs.push(logEntry);
this.logUpd = true;
}
RunningScript.prototype.displayLog = function() {
for (var i = 0; i < this.logs.length; ++i) {
Object(_Terminal__WEBPACK_IMPORTED_MODULE_10__["post"])(this.logs[i]);
}
}
RunningScript.prototype.clearLog = function() {
this.logs.length = 0;
}
//Update the moneyStolen and numTimesHack maps when hacking
RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
if (this.dataMap == null) {
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
}
this.dataMap[serverIp][0] += moneyGained;
this.dataMap[serverIp][1] += n;
}
//Update the grow map when calling grow()
RunningScript.prototype.recordGrow = function(serverIp, n=1) {
if (this.dataMap == null) {
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
}
this.dataMap[serverIp][2] += n;
}
//Update the weaken map when calling weaken() {
RunningScript.prototype.recordWeaken = function(serverIp, n=1) {
if (this.dataMap == null) {
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
this.dataMap = new AllServersMap([0, 0, 0, 0], true);
}
this.dataMap[serverIp][3] += n;
}
RunningScript.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Generic_toJSON"])("RunningScript", this);
}
RunningScript.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Generic_fromJSON"])(RunningScript, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Reviver"].constructors.RunningScript = RunningScript;
//Creates an object that creates a map/dictionary with the IP of each existing server as
//a key. Initializes every key with a specified value that can either by a number or an array
function AllServersMap(arr=false, filterOwned=false) {
for (var ip in _Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"]) {
if (_Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"].hasOwnProperty(ip)) {
if (filterOwned && (_Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"][ip].purchasedByPlayer || _Server__WEBPACK_IMPORTED_MODULE_8__["AllServers"][ip].hostname === "home")) {
continue;
}
if (arr) {
this[ip] = [0, 0, 0, 0];
} else {
this[ip] = 0;
}
}
}
}
AllServersMap.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Generic_toJSON"])("AllServersMap", this);
}
AllServersMap.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Generic_fromJSON"])(AllServersMap, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_14__["Reviver"].constructors.AllServersMap = AllServersMap;
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 39)))
/***/ }),
/* 26 */
/*!****************************!*\
!*** ./src/Bladeburner.js ***!
\****************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Bladeburner", function() { return Bladeburner; });
/* harmony import */ var _Augmentations__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Augmentations */ 16);
/* harmony import */ var _BitNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./BitNode */ 14);
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Faction__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Faction */ 11);
/* harmony import */ var _Location__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./Location */ 4);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _RedPill__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./RedPill */ 37);
/* harmony import */ var _Terminal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./Terminal */ 22);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ../utils/JSONReviver */ 9);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! numeral/min/numeral.min */ 13);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_12___default = /*#__PURE__*/__webpack_require__.n(numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_12__);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__);
var CityNames = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volhaven"];
var CyclesPerSecond = 5; //Game cycle is 200 ms
var StaminaGainPerSecond = 0.0085;
var BaseStaminaLoss = 0.285; //Base stamina loss per action. Increased based on difficulty
var MaxStaminaToGainFactor = 70000; //Max Stamina is divided by this to get bonus stamina gain
var DifficultyToTimeFactor = 10; //Action Difficulty divided by this to get base action time
//The difficulty multiplier affects stamina loss and hp loss of an action. Also affects
//experience gain. Its formula is:
//difficulty ^ exponentialFactor + difficulty / linearFactor
var DiffMultExponentialFactor = 0.28;
var DiffMultLinearFactor = 650;
var EffAgiLinearFactor = 90e3;
var EffDexLinearFactor = 90e3;
var EffAgiExponentialFactor = 0.031;
var EffDexExponentialFactor = 0.03;
var BaseRecruitmentTimeNeeded = 300; //Base time needed (s) to complete a Recruitment action
var PopulationThreshold = 1e9; //Population at which success rates start being affected
var ChaosThreshold = 50; //City chaos level after which it starts making tasks harder
var BaseStatGain = 1; //Base stat gain per second
var BaseIntGain = 0.001; //Base intelligence stat gain
var ActionCountGrowthPeriod = 300; //Time (s) it takes for action count to grow by its specified value
var RankToFactionRepFactor = 2; //Delta Faction Rep = this * Delta Rank
var RankNeededForFaction = 25;
var ContractSuccessesPerLevel = 3; //How many successes you need to level up a contract
var OperationSuccessesPerLevel = 2.5; //How many successes you need to level up an op
var RanksPerSkillPoint = 4; //How many ranks needed to get 1 Skill Point
var ContractBaseMoneyGain = 40e3; //Base Money Gained per contract
//DOM related variables
var ActiveActionCssClass = "bladeburner-active-action";
//Console related stuff
var consoleHistory = []; //Console command history
var consoleHistoryIndex = 0;
var consoleHelpText = {
helpList:"Use 'help [command]' to get more information about a particular Bladeburner console command.
" +
"automate [var] [val] [hi/low] Configure simple automation for Bladeburner tasks
" +
"clear/cls Clear the console
" +
"help [cmd] Display this help text, or help text for a specific command
" +
"log [en/dis] [type] Enable or disable logging for events and actions
" +
"skill [action] [name] Level or display info about your Bladeburner skills
" +
"start [type] [name] Start a Bladeburner action/task
" +
"stop Stops your current Bladeburner action/task
",
automate:"automate [var] [val] [hi/low]
" +
"A simple way to automate your Bladeburner actions. This console command can be used " +
"to automatically start an action when your stamina rises above a certain threshold, and " +
"automatically switch to another action when your stamina drops below another threshold.
" +
"automate status - Check the current status of your automation and get a brief description of what it'll do
" +
"automate en - Enable the automation feature
" +
"automate dis - Disable the automation feature
" +
"There are four properties that must be set for this automation to work properly. Here is how to set them:
" +
"automate stamina 100 high
" +
"automate contract Tracking high
" +
"automate stamina 50 low
" +
'automate general "Field Analysis" low
' +
"Using the four console commands above will set the automation to perform Tracking contracts " +
"if your stamina is 100 or higher, and then switch to Field Analysis if your stamina drops below " +
"50. Note that when setting the action, the name of the action is CASE-SENSITIVE. It must " +
"exactly match whatever the name is in the UI.",
clear:"clear
Clears the console",
cls:"cls
Clears the console",
help:"help [command]
" +
"Running 'help' with no arguments displays the general help text, which lists all console commands " +
"and a brief description of what they do. A command can be specified to get more specific help text " +
"about that particular command. For example:
" +
"help automate
" +
"will display specific information about using the automate console command",
log:"log [en/dis] [type]
" +
"Enable or disable logging. By default, the results of completing actions such as contracts/operations are logged " +
"in the console. There are also random events that are logged in the console as well. The five categories of " +
"things that get logged are:
" +
"[general, contracts, ops, blackops, events]
" +
"The logging for these categories can be enabled or disabled like so:
" +
"log dis contracts - Disables logging that occurs when contracts are completed
" +
"log en contracts - Enables logging that occurs when contracts are completed
" +
"log dis events - Disables logging for Bladeburner random events
" +
"Logging can be universally enabled/disabled using the 'all' keyword:
" +
"log dis all
" +
"log en all",
skill:"skill [action] [name]
" +
"Level or display information about your skills.
" +
"To display information about all of your skills and your multipliers, use:
" +
"skill list
" +
"To display information about a specific skill, specify the name of the skill afterwards. " +
"Note that the name of the skill is case-sensitive. Enter it exactly as seen in the UI. If " +
"the name of the skill has whitespace, enclose the name of the skill in double quotation marks:
" +
"skill list Reaper
" +
'skill list "Digital Observer"
' +
"This console command can also be used to level up skills:
" +
"skill level [skill name]",
start:"start [type] [name]
" +
"Start an action. An action is specified by its type and its name. The " +
"name is case-sensitive. It must appear exactly as it does in the UI. If " +
"the name of the action has whitespace, enclose it in double quotation marks. " +
"Valid action types include:
" +
"[general, contract, op, blackop]
" +
"Examples:
" +
'start contract Tracking
' +
'start op "Undercover Operation"
',
stop:"stop
" +
"Stop your current action and go idle",
}
//Keypresses for Console
$(document).keydown(function(event) {
if (_engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].currentPage === _engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].Page.Bladeburner) {
//if (DomElems.consoleInput && !event.ctrlKey && !event.shiftKey && !event.altKey) {
// DomElems.consoleInput.focus();
//}
if (!(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner instanceof Bladeburner)) {return;}
//NOTE: Keycodes imported from Terminal.js
if (event.keyCode === _Terminal__WEBPACK_IMPORTED_MODULE_8__["KEY"].ENTER) {
event.preventDefault();
var command = DomElems.consoleInput.value;
if (command.length > 0) {
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner.postToConsole("> " + command);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner.resetConsoleInput();
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner.executeConsoleCommands(command);
}
}
if (event.keyCode === _Terminal__WEBPACK_IMPORTED_MODULE_8__["KEY"].UPARROW) {
if (DomElems.consoleInput == null) {return;}
var i = consoleHistoryIndex;
var len = consoleHistory.length;
if (len === 0) {return;}
if (i < 0 || i > len) {
consoleHistoryIndex = len;
}
if (i !== 0) {
--consoleHistoryIndex;
}
var prevCommand = consoleHistory[consoleHistoryIndex];
DomElems.consoleInput.value = prevCommand;
setTimeout(function(){DomElems.consoleInput.selectionStart = DomElems.consoleInput.selectionEnd = 10000; }, 0);
}
if (event.keyCode === _Terminal__WEBPACK_IMPORTED_MODULE_8__["KEY"].DOWNARROW) {
if (DomElems.consoleInput == null) {return;}
var i = consoleHistoryIndex;
var len = consoleHistory.length;
if (len == 0) {return;}
if (i < 0 || i > len) {
consoleHistoryIndex = len;
}
//Latest command, put nothing
if (i == len || i == len-1) {
consoleHistoryIndex = len;
DomElems.consoleInput.value = "";
} else {
++consoleHistoryIndex;
var prevCommand = consoleHistory[consoleHistoryIndex];
DomElems.consoleInput.value = prevCommand;
}
}
}
});
function City(params={}) {
this.name = params.name ? params.name : _Location__WEBPACK_IMPORTED_MODULE_5__["Locations"].Sector12;
//Synthoid population and estimate
this.pop = params.pop ? params.pop : Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(800e6, 1.2*PopulationThreshold);
this.popEst = this.pop * (Math.random() + 0.5);
//Number of Synthoid communities population and estimate
this.comms = params.comms ? params.comms : Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(1, 40);
this.commsEst = this.comms + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(-2, 2);
if (this.commsEst < 0) {this.commsEst = 0;}
this.chaos = 0;
}
City.prototype.improvePopulationEstimateByCount = function(n) {
if (isNaN(n)) {throw new Error("NaN passeed into City.improvePopulationEstimateByCount()");}
if (this.popEst < this.pop) {
this.popEst += n;
if (this.popEst > this.pop) {this.popEst = this.pop;}
} else if (this.popEst > this.pop) {
this.popEst -= n;
if (this.popEst < this.pop) {this.popEst = this.pop;}
}
}
//@p is the percentage, not the multiplier. e.g. pass in p = 5 for 5%
City.prototype.improvePopulationEstimateByPercentage = function(p, skillMult=1) {
p = p*skillMult;
if (isNaN(p)) {throw new Error("NaN passed into City.improvePopulationEstimateByPercentage()");}
if (this.popEst < this.pop) {
++this.popEst; //In case estimate is 0
this.popEst *= (1 + (p/100));
if (this.popEst > this.pop) {this.popEst = this.pop;}
} else if (this.popEst > this.pop) {
this.popEst *= (1 - (p/100));
if (this.popEst < this.pop) {this.popEst = this.pop;}
}
}
City.prototype.improveCommunityEstimate = function(n=1) {
if (isNaN(n)) {throw new Error("NaN passed into City.improveCommunityEstimate()");}
if (this.commsEst < this.comms) {
this.commsEst += n;
if (this.commsEst > this.comms) {this.commsEst = this.comms;}
} else if (this.commsEst > this.comms) {
this.commsEst -= n;
if (this.commsEst < this.comms) {this.commsEst = this.comms;}
}
}
//@params options:
// estChange(int): How much the estimate should change by
// estOffset(int): Add offset to estimate (offset by percentage)
City.prototype.changePopulationByCount = function(n, params={}) {
if (isNaN(n)) {throw new Error("NaN passed into City.changePopulationByCount()");}
this.pop += n;
if (params.estChange && !isNaN(params.estChange)) {this.popEst += params.estChange;}
if (params.estOffset) {
this.popEst = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["addOffset"])(this.popEst, params.estOffset);
}
this.popEst = Math.max(this.popEst, 0);
}
//@p is the percentage, not the multiplier. e.g. pass in p = 5 for 5%
//@params options:
// changeEstEqually(bool) - Change the population estimate by an equal amount
// nonZero (bool) - Set to true to ensure that population always changes by at least 1
City.prototype.changePopulationByPercentage = function(p, params={}) {
if (isNaN(p)) {throw new Error("NaN passed into City.changePopulationByPercentage()");}
if (p === 0) {return;}
var change = Math.round(this.pop * (p/100));
//Population always changes by at least 1
if (params.nonZero && change === 0) {
p > 0 ? change = 1 : change = -1;
}
this.pop += change;
if (params.changeEstEqually) {
this.popEst += change;
if (this.popEst < 0) {this.popEst = 0;}
}
return change;
}
City.prototype.changeChaosByCount = function(n) {
if (isNaN(n)) {throw new Error("NaN passed into City.changeChaosByCount()");}
if (n === 0) {return;}
this.chaos += n;
if (this.chaos < 0) {this.chaos = 0;}
}
//@p is the percentage, not the multiplier (e.g. pass in p = 5 for 5%)
City.prototype.changeChaosByPercentage = function(p) {
if (isNaN(p)) {throw new Error("NaN passed into City.chaosChaosByPercentage()");}
if (p === 0) {return;}
var change = this.chaos * (p/100);
this.chaos += change;
if (this.chaos < 0) {this.chaos = 0;}
}
City.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_toJSON"])("City", this);
}
City.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_fromJSON"])(City, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Reviver"].constructors.City = City;
function Skill(params={name:"foo", desc:"foo"}) {
if (params.name) {
this.name = params.name;
} else {
throw new Error("Failed to initialize Bladeburner Skill. No name was specified in ctor");
}
if (params.desc) {
this.desc = params.desc;
} else {
throw new Error("Failed to initialize Bladeburner Skills. No desc was specified in ctor");
}
this.baseCost = params.baseCost ? params.baseCost : 1; //Cost is in Skill Points
this.costInc = params.costInc ? params.costInc : 1; //Additive cost increase per level
if (params.maxLvl) {this.maxLvl = params.maxLvl;}
//These benefits are additive. So total multiplier will be level (handled externally) times the
//effects below
if (params.successChanceAll) {this.successChanceAll = params.successChanceAll;}
if (params.successChanceStealth) {this.successChanceStealth = params.successChanceStealth;}
if (params.successChanceKill) {this.successChanceKill = params.successChanceKill;}
if (params.successChanceContract) {this.successChanceContract = params.successChanceContract;}
if (params.successChanceOperation) {this.successChanceOperation = params.successChanceOperation;}
//This multiplier affects everything that increases synthoid population/community estimate
//e.g. Field analysis, Investigation Op, Undercover Op
if (params.successChanceEstimate) {this.successChanceEstimate = params.successChanceEstimate;}
if (params.actionTime) {this.actionTime = params.actionTime;}
if (params.effHack) {this.effHack = params.effHack;}
if (params.effStr) {this.effStr = params.effStr;}
if (params.effDef) {this.effDef = params.effDef;}
if (params.effDex) {this.effDex = params.effDex;}
if (params.effAgi) {this.effAgi = params.effAgi;}
if (params.effCha) {this.effCha = params.effCha;}
if (params.stamina) {this.stamina = params.stamina;}
//Equipment
if (params.weaponAbility) {this.weaponAbility = params.weaponAbility;}
if (params.gunAbility) {this.gunAbility = params.gunAbility;}
}
Skill.prototype.calculateCost = function(currentLevel) {
return (this.baseCost + (currentLevel * this.costInc)) * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].BladeburnerSkillCost;
}
var Skills = {};
var SkillNames = {
BladesIntuition: "Blade's Intuition",
Reaper: "Reaper",
Cloak: "Cloak",
Marksman: "Marksman",
WeaponProficiency: "Weapon Proficiency",
Overclock: "Overclock",
EvasiveSystem: "Evasive System",
ShortCircuit: "Short-Circuit",
DigitalObserver: "Digital Observer",
Datamancer: "Datamancer",
Tracer: "Tracer",
CybersEdge: "Cyber's Edge"
}
//Base Class for Contracts, Operations, and BlackOps
function Action(params={}) {
this.name = params.name ? params.name : "";
this.desc = params.desc ? params.desc : "";
//Difficulty scales with level
//Exact formula is not set in stone
//Initial design: baseDifficulty * (difficultyFac ^ level)?
//difficulty Fac is slightly greater than 1
this.level = 1;
this.maxLevel = 1;
this.autoLevel = true;
this.baseDifficulty = params.baseDifficulty ? Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["addOffset"])(params.baseDifficulty, 10) : 100;
this.difficultyFac = params.difficultyFac ? params.difficultyFac : 1.01;
//Rank increase/decrease is affected by this exponent
this.rewardFac = params.rewardFac ? params.rewardFac : 1.02;
this.successes = 0;
this.failures = 0;
//All of these scale with level/difficulty
this.rankGain = params.rankGain ? params.rankGain : 0;
if (params.rankLoss) {this.rankLoss = params.rankLoss;}
if (params.hpLoss) {
this.hpLoss = params.hpLoss;
this.hpLost = 0;
}
//Action Category. Current categories are stealth and kill
this.isStealth = params.isStealth ? true : false;
this.isKill = params.isKill ? true : false;
//Number of this contract remaining, and its growth rate
//Growth rate is an integer and the count will increase by that integer every "cycle"
this.count = params.count ? params.count : Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(1e3, 25e3);
this.countGrowth = params.countGrowth ? params.countGrowth : Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(1, 5);
//Weighting of each stat in determining action success rate
var defaultWeights = {hack:1/7,str:1/7,def:1/7,dex:1/7,agi:1/7,cha:1/7,int:1/7};
this.weights = params.weights ? params.weights : defaultWeights;
//Check to make sure weights are summed properly
var sum = 0;
for (var weight in this.weights) {
if (this.weights.hasOwnProperty(weight)) {
sum += this.weights[weight];
}
}
if (sum - 1 >= 10 * Number.EPSILON) {
throw new Error("Invalid weights when constructing Action " + this.name +
". The weights should sum up to 1. They sum up to :" + 1);
}
//Diminishing returns of stats (stat ^ decay where 0 <= decay <= 1)
var defaultDecays = {hack:0.9,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.9,int:0.9};
this.decays = params.decays ? params.decays : defaultDecays;
for (var decay in this.decays) {
if (this.decays.hasOwnProperty(decay)) {
if (this.decays[decay] > 1) {
throw new Error("Invalid decays when constructing " +
"Action " + this.name + ". " +
"Decay value cannot be greater than 1");
}
}
}
}
Action.prototype.getDifficulty = function() {
var difficulty = this.baseDifficulty * Math.pow(this.difficultyFac, this.level-1);
if (isNaN(difficulty)) {throw new Error("Calculated NaN in Action.getDifficulty()");}
return difficulty;
}
//@inst - Bladeburner Object
//@params - options:
// est (bool): Get success chance estimate instead of real success chance
Action.prototype.getSuccessChance = function(inst, params={}) {
if (inst == null) {throw new Error("Invalid Bladeburner instance passed into Action.getSuccessChance");}
var difficulty = this.getDifficulty();
var competence = 0;
for (var stat in this.weights) {
if (this.weights.hasOwnProperty(stat)) {
var playerStatLvl = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].queryStatFromString(stat);
var key = "eff" + stat.charAt(0).toUpperCase() + stat.slice(1);
var effMultiplier = inst.skillMultipliers[key];
if (effMultiplier == null) {
console.log("ERROR: Failed to find Bladeburner Skill multiplier for: " + stat);
effMultiplier = 1;
}
competence += (this.weights[stat] * Math.pow(effMultiplier*playerStatLvl, this.decays[stat]));
}
}
competence *= inst.calculateStaminaPenalty();
//For Operations, factor in team members
if (this instanceof Operation || this instanceof BlackOperation) {
if (this.teamCount && this.teamCount > 0) {
this.teamCount = Math.min(this.teamCount, inst.teamSize);
var teamMultiplier = Math.pow(this.teamCount, 0.05);
competence *= teamMultiplier;
}
}
//Lower city population results in lower chances
if (!(this instanceof BlackOperation)) {
var city = inst.getCurrentCity();
if (params.est) {
competence *= (city.popEst / PopulationThreshold);
} else {
competence *= (city.pop / PopulationThreshold);
}
//Too high of a chaos results in lower chances
if (city.chaos > ChaosThreshold) {
var diff = 1 + (city.chaos - ChaosThreshold);
var mult = Math.pow(diff, 0.1);
difficulty *= mult;
}
//For Raid Operations, no communities = fail
if (this instanceof Operation && this.name === "Raid") {
if (city.comms <= 0) {return 0;}
}
}
//Factor skill multipliers into success chance
competence *= inst.skillMultipliers.successChanceAll;
if (this instanceof Operation || this instanceof BlackOperation) {
competence *= inst.skillMultipliers.successChanceOperation;
}
if (this instanceof Contract) {
competence *= inst.skillMultipliers.successChanceContract;
}
if (this.isStealth) {
competence *= inst.skillMultipliers.successChanceStealth;
}
if (this.isKill) {
competence *= inst.skillMultipliers.successChanceKill;
}
//Augmentation multiplier
competence *= _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult;
if (isNaN(competence)) {throw new Error("Competence calculated as NaN in Action.getSuccessChance()");}
return Math.min(1, competence / difficulty);
}
//Tests for success. Should be called when an action has completed
// @inst - Bladeburner Object
Action.prototype.attempt = function(inst) {
return (Math.random() < this.getSuccessChance(inst));
}
Action.prototype.getActionTime = function(inst) {
var difficulty = this.getDifficulty();
var baseTime = difficulty / DifficultyToTimeFactor;
var skillFac = inst.skillMultipliers.actionTime; //Always < 1
var effAgility = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility * inst.skillMultipliers.effAgi;
var effDexterity = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity * inst.skillMultipliers.effDex;
var statFac = 0.5 * (Math.pow(effAgility, EffAgiExponentialFactor) +
Math.pow(effDexterity, EffDexExponentialFactor) +
(effAgility / EffAgiLinearFactor) +
(effDexterity / EffDexLinearFactor)); //Always > 1
baseTime = Math.max(1, baseTime * skillFac / statFac);
if (this instanceof Contract) {
return Math.ceil(baseTime);
} else if (this instanceof Operation) {
return Math.ceil(baseTime);
} else if (this instanceof BlackOperation) {
return Math.ceil(baseTime * 1.5);
} else {
throw new Error("Unrecognized Action Type in Action.getActionTime(this). Must be either Contract, Operation, or BlackOperation");
}
}
Action.prototype.getSuccessesNeededForNextLevel = function(baseSuccessesPerLevel) {
return Math.ceil((0.5) * (this.maxLevel) * (2 * baseSuccessesPerLevel + (this.maxLevel-1)));
}
Action.prototype.setMaxLevel = function(baseSuccessesPerLevel) {
if (this.successes >= this.getSuccessesNeededForNextLevel(baseSuccessesPerLevel)) {
++this.maxLevel;
}
}
Action.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_toJSON"])("Action", this);
}
Action.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_fromJSON"])(Action, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Reviver"].constructors.Action = Action;
var GeneralActions = {}; //Training, Field Analysis, Recruitment, etc.
//Action Identifier
var ActionTypes = Object.freeze({
"Idle": 1,
"Contract": 2,
"Operation": 3,
"BlackOp": 4,
"BlackOperation": 4,
"Training": 5,
"Recruitment": 6,
"FieldAnalysis": 7,
"Field Analysis": 7
});
function ActionIdentifier(params={}) {
if (params.name) {this.name = params.name;}
if (params.type) {this.type = params.type;}
}
ActionIdentifier.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_toJSON"])("ActionIdentifier", this);
}
ActionIdentifier.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_fromJSON"])(ActionIdentifier, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Reviver"].constructors.ActionIdentifier = ActionIdentifier;
//Contracts
function Contract(params={}) {
Action.call(this, params);
}
Contract.prototype = Object.create(Action.prototype);
Contract.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_toJSON"])("Contract", this);
}
Contract.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_fromJSON"])(Contract, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Reviver"].constructors.Contract = Contract;
//Operations
function Operation(params={}) {
Action.call(this, params);
this.reqdRank = params.reqdRank ? params.reqdRank : 100;
this.teamCount = params.teamCount ? params.teamCount : 0; //# of team members to use
}
Operation.prototype = Object.create(Action.prototype);
Operation.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_toJSON"])("Operation", this);
}
Operation.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_fromJSON"])(Operation, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Reviver"].constructors.Operation = Operation;
//Black Operations
function BlackOperation(params={}) {
Operation.call(this, params);
//Black ops are one time missions
this.count = 1;
this.countGrowth = 0;
}
BlackOperation.prototype = Object.create(Action.prototype);
BlackOperation.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_toJSON"])("BlackOperation", this);
}
BlackOperation.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_fromJSON"])(BlackOperation, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Reviver"].constructors.BlackOperation = BlackOperation;
var BlackOperations = {};
function Bladeburner(params={}) {
this.numHosp = 0; //Number of hospitalizations
this.moneyLost = 0; //Money lost due to hospitalizations
this.rank = 0;
this.maxRank = 0; //Used to determine skill points
this.skillPoints = 0;
this.totalSkillPoints = 0;
this.teamSize = 0; //Number of team members
this.teamLost = 0; //Number of team members lost
this.storedCycles = 0;
this.randomEventCounter = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(300, 600); //5-10 minutes
//These times are in seconds
this.actionTimeToComplete = 0; //0 or -1 is an infinite running action (like training)
this.actionTimeCurrent = 0;
//ActionIdentifier Object
var idleActionType = ActionTypes["Idle"];
this.action = new ActionIdentifier({type:idleActionType});
this.cities = {};
for (var i = 0; i < CityNames.length; ++i) {
this.cities[CityNames[i]] = new City({name:CityNames[i]});
}
this.city = _Location__WEBPACK_IMPORTED_MODULE_5__["Locations"].Sector12;
//Map of SkillNames -> level
this.skills = {};
this.skillMultipliers = {};
this.updateSkillMultipliers(); //Calls resetSkillMultipliers()
//Max Stamina is based on stats and Bladeburner-specific bonuses
this.staminaBonus = 0; //Gained from training
this.maxStamina = 0;
this.calculateMaxStamina();
this.stamina = this.maxStamina;
//Contracts and Operations objects. These objects have unique
//properties because they are randomized in each instance and have stats like
//successes/failures, so they need to be saved/loaded by the game.
this.contracts = {};
this.operations = {};
//Object that contains name of all Black Operations that have been completed
this.blackops = {};
//Flags for whether these actions should be logged to console
this.logging = {
general:true,
contracts:true,
ops:true,
blackops:true,
events:true,
}
//Simple automation values
this.automateEnabled = false;
this.automateActionHigh = 0;
this.automateThreshHigh = 0; //Stamina Threshold
this.automateActionLow = 0;
this.automateThreshLow = 0; //Stamina Threshold
//Initialization
initBladeburner();
this.initializeDomElementRefs();
if (params.new) {this.create();}
}
Bladeburner.prototype.prestige = function() {
this.resetAction();
var bladeburnerFac = _Faction__WEBPACK_IMPORTED_MODULE_4__["Factions"]["Bladeburners"];
if (this.rank >= RankNeededForFaction) {
Object(_Faction__WEBPACK_IMPORTED_MODULE_4__["joinFaction"])(bladeburnerFac);
}
}
Bladeburner.prototype.create = function() {
this.contracts["Tracking"] = new Contract({
name:"Tracking",
desc:"Identify and locate Synthoids. This contract involves reconnaissance " +
"and information-gathering ONLY. Do NOT engage. Stealth is of the utmost importance.
" +
"Successfully completing Tracking contracts will slightly improve your Synthoid population estimate for " +
"whatever city you are currently in.",
baseDifficulty:125,difficultyFac:1.02,rewardFac:1.041,
rankGain:0.3, hpLoss:0.5,
count:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(300, 800), countGrowth:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(1, 5),
weights:{hack:0,str:0.05,def:0.05,dex:0.35,agi:0.35,cha:0.1, int:0.05},
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.9, int:1},
isStealth:true
});
this.contracts["Bounty Hunter"] = new Contract({
name:"Bounty Hunter",
desc:"Hunt down and capture fugitive Synthoids. These Synthoids are wanted alive.
" +
"Successfully completing a Bounty Hunter contract will lower the population in your " +
"current city, and will also increase its chaos level.",
baseDifficulty:250, difficultyFac:1.04,rewardFac:1.085,
rankGain:0.9, hpLoss:1,
count:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(200, 750), countGrowth:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(1, 3),
weights:{hack:0,str:0.15,def:0.15,dex:0.25,agi:0.25,cha:0.1, int:0.1},
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
isKill:true
});
this.contracts["Retirement"] = new Contract({
name:"Retirement",
desc:"Hunt down and retire (kill) rogue Synthoids.
" +
"Successfully copmleting a Retirement contract will lower the population in your current " +
"city, and will also increase its chaos level.",
baseDifficulty:200, difficultyFac:1.03, rewardFac:1.065,
rankGain:0.6, hpLoss:1,
count:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(300, 900), countGrowth:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(1,4),
weights:{hack:0,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0.1, int:0.1},
decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
isKill:true
});
this.operations["Investigation"] = new Operation({
name:"Investigation",
desc:"As a field agent, investigate and identify Synthoid " +
"populations, movements, and operations.
Successful " +
"Investigation ops will increase the accuracy of your " +
"synthoid data.
" +
"You will NOT lose HP from failed Investigation ops.",
baseDifficulty:400, difficultyFac:1.03,rewardFac:1.07,reqdRank:25,
rankGain:2, rankLoss:0.2,
count:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(50, 400), countGrowth:1,
weights:{hack:0.25,str:0.05,def:0.05,dex:0.2,agi:0.1,cha:0.25, int:0.1},
decays:{hack:0.85,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
isStealth:true
});
this.operations["Undercover Operation"] = new Operation({
name:"Undercover Operation",
desc:"Conduct undercover operations to identify hidden " +
"and underground Synthoid communities and organizations.
" +
"Successful Undercover ops will increase the accuracy of your synthoid " +
"data.",
baseDifficulty:500, difficultyFac:1.04, rewardFac:1.09, reqdRank:100,
rankGain:4, rankLoss:0.4, hpLoss:2,
count:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(50, 300), countGrowth:1,
weights:{hack:0.2,str:0.05,def:0.05,dex:0.2,agi:0.2,cha:0.2, int:0.1},
decays:{hack:0.8,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
isStealth:true
});
this.operations["Sting Operation"] = new Operation({
name:"Sting Operation",
desc:"Conduct a sting operation to bait and capture particularly " +
"notorious Synthoid criminals.",
baseDifficulty:650, difficultyFac:1.04, rewardFac:1.095, reqdRank:500,
rankGain:5, rankLoss:0.5, hpLoss:2.5,
count:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(25,400), countGrowth:0.75,
weights:{hack:0.25,str:0.05,def:0.05,dex:0.25,agi:0.1,cha:0.2, int:0.1},
decays:{hack:0.8,str:0.85,def:0.85,dex:0.85,agi:0.85,cha:0.7, int:0.9},
isStealth:true
});
this.operations["Raid"] = new Operation({
name:"Raid",
desc:"Lead an assault on a known Synthoid community. Note that " +
"there must be an existing Synthoid community in your current city " +
"in order for this Operation to be successful",
baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000,
rankGain:50,rankLoss:2.5,hpLoss:50,
count:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(25, 150), countGrowth:0.2,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
isKill:true
});
this.operations["Stealth Retirement Operation"] = new Operation({
name:"Stealth Retirement Operation",
desc:"Lead a covert operation to retire Synthoids. The " +
"objective is to complete the task without " +
"drawing any attention. Stealth and discretion are key.",
baseDifficulty:1000, difficultyFac:1.05, rewardFac:1.11, reqdRank:20e3,
rankGain:20, rankLoss:2, hpLoss:10,
count:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(25, 250), countGrowth:0.1,
weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
isStealth:true, isKill:true
});
this.operations["Assassination"] = new Operation({
name:"Assassination",
desc:"Assassinate Synthoids that have been identified as " +
"important, high-profile social and political leaders " +
"in the Synthoid communities.",
baseDifficulty:1500, difficultyFac:1.06, rewardFac:1.14, reqdRank:50e3,
rankGain:40, rankLoss:4, hpLoss:5,
count:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(25, 200), countGrowth:0.1,
weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.8},
isStealth:true, isKill:true
});
}
Bladeburner.prototype.storeCycles = function(numCycles=1) {
this.storedCycles += numCycles;
}
Bladeburner.prototype.process = function() {
//Extreme condition...if Operation Daedalus is complete trigger the BitNode
if (_RedPill__WEBPACK_IMPORTED_MODULE_7__["redPillFlag"] === false && this.blackops.hasOwnProperty("Operation Daedalus")) {
return Object(_RedPill__WEBPACK_IMPORTED_MODULE_7__["hackWorldDaemon"])(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bitNodeN);
}
//If the Player starts doing some other actions, set action to idle and alert
if (_Augmentations__WEBPACK_IMPORTED_MODULE_0__["Augmentations"][_Augmentations__WEBPACK_IMPORTED_MODULE_0__["AugmentationNames"].BladesSimulacrum].owned === false && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].isWorking) {
if (this.action.type !== ActionTypes["Idle"]) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_9__["dialogBoxCreate"])("Your Bladeburner action was cancelled because you started " +
"doing something else");
}
this.resetAction();
}
//A 'tick' for this mechanic is one second (= 5 game cycles)
if (this.storedCycles >= CyclesPerSecond) {
var seconds = Math.floor(this.storedCycles / CyclesPerSecond);
seconds = Math.min(seconds, 5); //Max of 5 'ticks'
this.storedCycles -= seconds * CyclesPerSecond;
//Stamina
this.calculateMaxStamina();
this.stamina += (this.calculateStaminaGainPerSecond() * seconds);
this.stamina = Math.min(this.maxStamina, this.stamina);
//Count increase for contracts/operations
for (var contractName in this.contracts) {
if (this.contracts.hasOwnProperty(contractName)) {
var contract = this.contracts[contractName];
contract.count += (seconds * contract.countGrowth/ActionCountGrowthPeriod);
}
}
for (var operationName in this.operations) {
if (this.operations.hasOwnProperty(operationName)) {
var op = this.operations[operationName];
op.count += (seconds * op.countGrowth/ActionCountGrowthPeriod);
}
}
//Chaos goes down very slowly
for (var i = 0; i < CityNames.length; ++i) {
var city = this.cities[CityNames[i]];
if (!(city instanceof City)) {throw new Error("Invalid City object when processing passive chaos reduction in Bladeburner.process");}
city.chaos -= (0.0001 * seconds);
city.chaos = Math.max(0, city.chaos);
}
//Random Events
this.randomEventCounter -= seconds;
if (this.randomEventCounter <= 0) {
this.randomEvent();
this.randomEventCounter = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(300, 600);
}
this.processAction(seconds);
//Automation
if (this.automateEnabled) {
if (this.stamina <= this.automateThreshLow) {
if (this.action.name !== this.automateActionLow.name || this.action.type !== this.automateActionLow.type) {
this.action = this.automateActionLow;
this.startAction(this.action);
}
} else if (this.stamina >= this.automateThreshHigh) {
if (this.action.name !== this.automateActionHigh.name || this.action.type !== this.automateActionHigh.type) {
this.action = this.automateActionHigh;
this.startAction(this.action);
}
}
}
if (_engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].currentPage === _engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].Page.Bladeburner) {
this.updateContent();
}
}
}
Bladeburner.prototype.calculateMaxStamina = function() {
var effAgility = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility * this.skillMultipliers.effAgi;
var maxStamina = (Math.pow(effAgility, 0.8) + this.staminaBonus);
maxStamina *= this.skillMultipliers.stamina;
maxStamina *= _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_max_stamina_mult;
if (isNaN(maxStamina)) {throw new Error("Max Stamina calculated to be NaN in Bladeburner.calculateMaxStamina()");}
this.maxStamina = maxStamina;
}
Bladeburner.prototype.calculateStaminaGainPerSecond = function() {
var effAgility = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility * this.skillMultipliers.effAgi;
var maxStaminaBonus = this.maxStamina / MaxStaminaToGainFactor;
var gain = (StaminaGainPerSecond + maxStaminaBonus) * Math.pow(effAgility, 0.17);
return gain * (this.skillMultipliers.stamina * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_stamina_gain_mult);
}
Bladeburner.prototype.calculateStaminaPenalty = function() {
return Math.min(1, this.stamina / (0.5 * this.maxStamina));
}
Bladeburner.prototype.changeRank = function(change) {
if (isNaN(change)) {throw new Error("NaN passed into Bladeburner.changeRank()");}
this.rank += change;
if (this.rank < 0) {this.rank = 0;}
this.maxRank = Math.max(this.rank, this.maxRank);
var bladeburnersFactionName = "Bladeburners";
if (Object(_Faction__WEBPACK_IMPORTED_MODULE_4__["factionExists"])(bladeburnersFactionName)) {
var bladeburnerFac = _Faction__WEBPACK_IMPORTED_MODULE_4__["Factions"][bladeburnersFactionName];
if (!(bladeburnerFac instanceof _Faction__WEBPACK_IMPORTED_MODULE_4__["Faction"])) {
throw new Error("Could not properly get Bladeburner Faction object in Bladeburner UI Overview Faction button");
}
if (bladeburnerFac.isMember) {
var favorBonus = 1 + (bladeburnerFac.favor / 100);
bladeburnerFac.playerReputation += (RankToFactionRepFactor * change * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].faction_rep_mult * favorBonus);
}
}
//Gain skill points. You get 1 every 4 ranks
var rankNeededForSp = (this.totalSkillPoints+1) * RanksPerSkillPoint;
if (this.maxRank >= rankNeededForSp) {
//Calculate how many skill points to gain
var gainedSkillPoints = Math.floor((this.maxRank - rankNeededForSp) / RanksPerSkillPoint + 1);
this.skillPoints += gainedSkillPoints;
this.totalSkillPoints += gainedSkillPoints;
}
}
Bladeburner.prototype.getCurrentCity = function() {
var city = this.cities[this.city];
if (!(city instanceof City)) {
throw new Error("Bladeburner.getCurrentCity() did not properly return a City object");
}
return city;
}
Bladeburner.prototype.resetSkillMultipliers = function() {
this.skillMultipliers = {
successChanceAll:1,
successChanceStealth:1,
successChanceKill:1,
successChanceContract:1,
successChanceOperation:1,
successChanceEstimate:1,
actionTime:1,
effHack:1,
effStr:1,
effDef:1,
effDex:1,
effAgi:1,
effCha:1,
effInt:1,
stamina:1,
weaponAbility:1,
gunAbility:1,
};
}
Bladeburner.prototype.updateSkillMultipliers = function() {
this.resetSkillMultipliers();
for (var skillName in this.skills) {
if (this.skills.hasOwnProperty(skillName)) {
var skill = Skills[skillName];
if (skill == null) {
throw new Error("Could not find Skill Object for: " + skillName);
}
var level = this.skills[skillName];
if (level == null || level <= 0) {continue;} //Not upgraded
var multiplierNames = Object.keys(this.skillMultipliers);
for (var i = 0; i < multiplierNames.length; ++i) {
var multiplierName = multiplierNames[i];
if (skill[multiplierName] != null && !isNaN(skill[multiplierName])) {
var value = skill[multiplierName] * level;
var multiplierValue = 1 + (value / 100);
if (multiplierName === "actionTime") {
multiplierValue = 1 - (value / 100);
}
this.skillMultipliers[multiplierName] *= multiplierValue;
}
}
}
}
}
Bladeburner.prototype.upgradeSkill = function(skill) {
//This does NOT handle deduction of skill points
var skillName = skill.name;
if (this.skills[skillName]) {
++this.skills[skillName];
} else {
this.skills[skillName] = 1;
}
if (isNaN(this.skills[skillName]) || this.skills[skillName] < 0) {
throw new Error("Level of Skill " + skillName + " is invalid: " + this.skills[skillName]);
}
this.updateSkillMultipliers();
}
Bladeburner.prototype.getActionObject = function(actionId) {
//Given an ActionIdentifier object, returns the corresponding
//Contract, Operation, or BlackOperation object
switch (actionId.type) {
case ActionTypes["Contract"]:
return this.contracts[actionId.name];
break;
case ActionTypes["Operation"]:
return this.operations[actionId.name];
break;
case ActionTypes["BlackOp"]:
case ActionTypes["BlackOperation"]:
return BlackOperations[actionId.name];
break;
default:
return null;
console.log("WARNING: Bladeburner.getActionObject() called with an unexpected " +
"ActionIdentifier type: " + actionId.type);
}
}
//Sets the player to the "IDLE" action
Bladeburner.prototype.resetAction = function() {
this.action = new ActionIdentifier({type:ActionTypes.Idle});
}
Bladeburner.prototype.startAction = function(actionId) {
if (actionId == null) {return;}
this.action = actionId;
this.actionTimeCurrent = 0;
switch (actionId.type) {
case ActionTypes["Idle"]:
this.actionTimeToComplete = 0;
break;
case ActionTypes["Contract"]:
try {
var action = this.getActionObject(actionId);
if (action == null) {
throw new Error("Failed to get Contract Object for: " + actionId.name);
}
if (action.count < 1) {return this.resetAction();}
this.actionTimeToComplete = action.getActionTime(this);
} catch(e) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["exceptionAlert"])(e);
}
break;
case ActionTypes["Operation"]:
try {
var action = this.getActionObject(actionId);
if (action == null) {
throw new Error ("Failed to get Operation Object for: " + actionId.name);
}
if (action.count < 1) {return this.resetAction();}
this.actionTimeToComplete = action.getActionTime(this);
} catch(e) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["exceptionAlert"])(e);
}
break;
case ActionTypes["BlackOp"]:
case ActionTypes["BlackOperation"]:
try {
var action = this.getActionObject(actionId);
if (action == null) {
throw new Error("Failed to get BlackOperation object for: " + actionId.name);
}
this.actionTimeToComplete = action.getActionTime(this);
} catch(e) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["exceptionAlert"])(e);
}
break;
case ActionTypes["Training"]:
this.actionTimeToComplete = 30;
break;
case ActionTypes["Recruitment"]:
this.actionTimeToComplete = this.getRecruitmentTime();
break;
case ActionTypes["FieldAnalysis"]:
case ActionTypes["Field Analysis"]:
this.actionTimeToComplete = 30;
break;
default:
throw new Error("Invalid Action Type in Bladeburner.startAction(): " + actionId.type);
break;
}
}
Bladeburner.prototype.processAction = function(seconds) {
if (this.action.type === ActionTypes["Idle"]) {return;}
if (this.actionTimeToComplete <= 0) {
console.log("action.type: " + this.action.type);
throw new Error("Invalid actionTimeToComplete value: " + this.actionTimeToComplete);
}
if (!(this.action instanceof ActionIdentifier)) {
throw new Error("Bladeburner.action is not an ActionIdentifier Object");
}
this.actionTimeCurrent += seconds;
if (this.actionTimeCurrent >= this.actionTimeToComplete) {
return this.completeAction();
}
}
Bladeburner.prototype.completeAction = function() {
switch (this.action.type) {
case ActionTypes["Contract"]:
case ActionTypes["Operation"]:
try {
var isOperation = (this.action.type === ActionTypes["Operation"]);
var action = this.getActionObject(this.action);
if (action == null) {
throw new Error("Failed to get Contract/Operation Object for: " + this.action.name);
}
var difficulty = action.getDifficulty();
var difficultyMultiplier = Math.pow(difficulty, DiffMultExponentialFactor) + difficulty / DiffMultLinearFactor;
var rewardMultiplier = Math.pow(action.rewardFac, action.level-1);
//Stamina loss is based on difficulty
this.stamina -= (BaseStaminaLoss * difficultyMultiplier);
if (this.stamina < 0) {this.stamina = 0;}
//Process Contract/Operation success/failure
if (action.attempt(this)) {
this.gainActionStats(action, true);
++action.successes;
--action.count;
//Earn money for contracts
var moneyGain = 0;
if (!isOperation) {
moneyGain = ContractBaseMoneyGain * rewardMultiplier;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainMoney(moneyGain);
}
if (isOperation) {
action.setMaxLevel(OperationSuccessesPerLevel);
} else {
action.setMaxLevel(ContractSuccessesPerLevel);
}
if (action.rankGain) {
var gain = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["addOffset"])(action.rankGain * rewardMultiplier * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].BladeburnerRank, 10);
this.changeRank(gain);
if (isOperation && this.logging.ops) {
this.log(action.name + " successfully completed! Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(gain, 3) + " rank");
} else if (!isOperation && this.logging.contracts) {
this.log(action.name + " contract successfully completed! Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(gain, 3) + " rank and " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_12___default()(moneyGain).format("$0.000a"));
}
}
isOperation ? this.completeOperation(true) : this.completeContract(true);
} else {
this.gainActionStats(action, false);
++action.failures;
var loss = 0, damage = 0;
if (action.rankLoss) {
loss = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["addOffset"])(action.rankLoss * rewardMultiplier, 10);
this.changeRank(-1 * loss);
}
if (action.hpLoss) {
damage = action.hpLoss * difficultyMultiplier;
damage = Math.ceil(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["addOffset"])(damage, 10));
this.hpLost += damage;
if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].takeDamage(damage)) {
++this.numHosp;
this.moneyLost += (_Constants__WEBPACK_IMPORTED_MODULE_2__["CONSTANTS"].HospitalCostPerHp * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].max_hp);
}
}
var logLossText = "";
if (loss > 0) {logLossText += "Lost " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(loss, 3) + " rank.";}
if (damage > 0) {logLossText += "Took " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(damage, 0) + " damage.";}
if (isOperation && this.logging.ops) {
this.log(action.name + " failed! " + logLossText);
} else if (!isOperation && this.logging.contracts) {
this.log(action.name + " contract failed! " + logLossText);
}
isOperation ? this.completeOperation(false) : this.completeContract(false);
}
if (action.autoLevel) {action.level = action.maxLevel;} //Autolevel
this.startAction(this.action); //Repeat action
} catch(e) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["exceptionAlert"])(e);
}
break;
case ActionTypes["BlackOp"]:
case ActionTypes["BlackOperation"]:
try {
var action = this.getActionObject(this.action);
if (action == null || !(action instanceof BlackOperation)) {
throw new Error("Failed to get BlackOperation Object for: " + this.action.name);
}
var difficulty = action.getDifficulty();
var difficultyMultiplier = Math.pow(difficulty, DiffMultExponentialFactor) + difficulty / DiffMultLinearFactor;
//Stamina loss is based on difficulty
this.stamina -= (BaseStaminaLoss * difficultyMultiplier);
if (this.stamina < 0) {this.stamina = 0;}
//Team loss variables
var teamCount = action.teamCount, teamLossMax;
if (action.attempt(this)) {
this.gainActionStats(action, true);
action.count = 0;
this.blackops[action.name] = true;
var rankGain = 0;
if (action.rankGain) {
rankGain = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["addOffset"])(action.rankGain * _BitNode__WEBPACK_IMPORTED_MODULE_1__["BitNodeMultipliers"].BladeburnerRank, 10);
this.changeRank(rankGain);
}
teamLossMax = Math.ceil(teamCount/2);
//Operation Daedalus
if (action.name === "Operation Daedalus") {
this.resetAction();
return Object(_RedPill__WEBPACK_IMPORTED_MODULE_7__["hackWorldDaemon"])(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bitNodeN);
}
if (_engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].currentPage === _engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].Page.Bladeburner) {
this.createActionAndSkillsContent();
}
if (this.logging.blackops) {
this.log(action.name + " successful! Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(rankGain, 1) + " rank");
}
} else {
this.gainActionStats(action, false);
var rankLoss = 0, damage = 0;
if (action.rankLoss) {
rankLoss = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["addOffset"])(action.rankLoss, 10);
this.changeRank(-1 * rankLoss);
}
if (action.hpLoss) {
damage = action.hpLoss * difficultyMultiplier;
damage = Math.ceil(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["addOffset"])(damage, 10));
if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].takeDamage(damage)) {
++this.numHosp;
this.moneyLost += (_Constants__WEBPACK_IMPORTED_MODULE_2__["CONSTANTS"].HospitalCostPerHp * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].max_hp);
}
}
teamLossMax = Math.floor(teamCount);
if (this.logging.blackops) {
this.log(action.name + " failed! Lost " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(rankLoss, 1) + " rank and took" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(damage, 0) + " damage");
}
}
this.resetAction(); //Stop regardless of success or fail
//Calculate team lossses
if (teamCount >= 1) {
var losses = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(1, teamLossMax);
this.teamSize -= losses;
this.teamLost += losses;
if (this.logging.blackops) {
this.log("You lost " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(losses, 0) + " team members during " + action.name);
}
}
} catch(e) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["exceptionAlert"])(e);
}
break;
case ActionTypes["Training"]:
this.stamina -= (0.5 * BaseStaminaLoss);
var strExpGain = 30 * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult,
defExpGain = 30 * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult,
dexExpGain = 30 * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult,
agiExpGain = 30 * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult,
staminaGain = 0.04 * this.skillMultipliers.stamina;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainStrengthExp(strExpGain);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainDefenseExp(defExpGain);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainDexterityExp(dexExpGain);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainAgilityExp(agiExpGain);
this.staminaBonus += (staminaGain);
if (this.logging.general) {
this.log("Training completed. Gained: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(strExpGain, 1) + " str exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(defExpGain, 1) + " def exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(dexExpGain, 1) + " dex exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(agiExpGain, 1) + " agi exp, " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(staminaGain, 3) + " max stamina");
}
this.startAction(this.action); //Repeat action
break;
case ActionTypes["FieldAnalysis"]:
case ActionTypes["Field Analysis"]:
//Does not use stamina. Effectiveness depends on hacking, int, and cha
var eff = 0.04 * Math.pow(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_skill, 0.3) +
0.04 * Math.pow(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].intelligence, 0.9) +
0.02 * Math.pow(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma, 0.3);
eff *= _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_analysis_mult;
if (isNaN(eff) || eff < 0) {
throw new Error("Field Analysis Effectiveness calculated to be NaN or negative");
}
var hackingExpGain = 20 * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult,
charismaExpGain = 20 * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainHackingExp(hackingExpGain);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainIntelligenceExp(BaseIntGain);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainCharismaExp(charismaExpGain);
this.changeRank(0.1);
console.log("DEBUG: Field Analysis effectiveness is " + (eff * this.skillMultipliers.successChanceEstimate));
this.getCurrentCity().improvePopulationEstimateByPercentage(eff * this.skillMultipliers.successChanceEstimate);
if (this.logging.general) {
this.log("Field analysis completed. Gained 0.1 rank, " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(hackingExpGain, 1) + " hacking exp, and " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(charismaExpGain, 1) + " charisma exp");
}
this.startAction(this.action); //Repeat action
break;
case ActionTypes["Recruitment"]:
var successChance = this.getRecruitmentSuccessChance();
console.log("Bladeburner recruitment success chance: " + successChance);
if (Math.random() < successChance) {
var expGain = 2 * BaseStatGain * this.actionTimeToComplete;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainCharismaExp(expGain);
++this.teamSize;
if (this.logging.general) {
this.log("Successfully recruited a team member! Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(expGain, 1) + " charisma exp");
}
} else {
var expGain = BaseStatGain * this.actionTimeToComplete;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainCharismaExp(expGain);
if (this.logging.general) {
this.log("Failed to recruit a team member. Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(expGain, 1) + " charisma exp");
}
}
this.startAction(this.action); //Repeat action
break;
default:
break;
}
}
Bladeburner.prototype.completeContract = function(success) {
if (this.action.type !== ActionTypes.Contract) {
throw new Error("completeContract() called even though current action is not a Contract");
}
var city = this.getCurrentCity();
if (success) {
switch (this.action.name) {
case "Tracking":
//Increase estimate accuracy by a relatively small amount
city.improvePopulationEstimateByCount(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(100, 1e3));
break;
case "Bounty Hunter":
city.changePopulationByCount(-1, {estChange:-1});
city.changeChaosByCount(0.02);
break;
case "Retirement":
city.changePopulationByCount(-1, {estChange:-1});
city.changeChaosByCount(0.04);
break;
default:
throw new Error("Invalid Action name in completeContract: " + this.action.name);
}
}
}
Bladeburner.prototype.completeOperation = function(success) {
if (this.action.type !== ActionTypes.Operation) {
throw new Error("completeOperation() called even though current action is not an Operation");
}
var action = this.getActionObject(this.action);
if (action == null) {
throw new Error("Failed to get Contract/Operation Object for: " + this.action.name);
}
//Calculate team losses
var teamCount = action.teamCount, max;
if (teamCount >= 1) {
if (success) {
max = Math.ceil(teamCount/2);
} else {
max = Math.floor(teamCount)
}
var losses = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(0, max);
this.teamSize -= losses;
this.teamLost += losses;
if (this.logging.ops && losses > 0) {
this.log("Lost " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(losses, 0) + " team members during this " + action.name);
}
}
var city = this.getCurrentCity();
if (this.logging.ops) {
if (success) {
this.log(action.name + " completed successfully! ")
} else {
}
}
switch (action.name) {
case "Investigation":
if (success) {
city.improvePopulationEstimateByPercentage(0.4 * this.skillMultipliers.successChanceEstimate);
if (Math.random() < (0.02 * this.skillMultipliers.successChanceEstimate)) {
city.improveCommunityEstimate(1);
}
} else {
this.triggerPotentialMigration(this.city, 0.1);
}
break;
case "Undercover Operation":
if (success) {
city.improvePopulationEstimateByPercentage(0.8 * this.skillMultipliers.successChanceEstimate);
if (Math.random() < (0.02 * this.skillMultipliers.successChanceEstimate)) {
city.improveCommunityEstimate(1);
}
} else {
this.triggerPotentialMigration(this.city, 0.15);
}
break;
case "Sting Operation":
if (success) {
city.changePopulationByPercentage(-0.1, {changeEstEqually:true, nonZero:true});
}
city.changeChaosByCount(0.1);
break;
case "Raid":
if (success) {
city.changePopulationByPercentage(-1, {changeEstEqually:true, nonZero:true});
--city.comms;
--city.commsEst;
} else {
var change = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(-3, -1);
city.changePopulationByPercentage(change, {nonZero:true});
}
city.changeChaosByPercentage(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(1, 5));
break;
case "Stealth Retirement Operation":
if (success) {
city.changePopulationByPercentage(-0.5, {changeEstEqually:true,nonZero:true});
}
city.changeChaosByPercentage(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(-3, -1));
break;
case "Assassination":
if (success) {
city.changePopulationByCount(-1, {estChange:-1});
}
city.changeChaosByPercentage(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(-5, 5));
break;
default:
throw new Error("Invalid Action name in completeOperation: " + this.action.name);
}
}
Bladeburner.prototype.getRecruitmentTime = function() {
var effCharisma = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma * this.skillMultipliers.effCha;
var charismaFactor = Math.pow(effCharisma, 0.81) + effCharisma / 90;
return Math.max(10, Math.round(BaseRecruitmentTimeNeeded - charismaFactor));
}
Bladeburner.prototype.getRecruitmentSuccessChance = function() {
return Math.pow(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma, 0.45) / (this.teamSize + 1);
}
//Process stat gains from Contracts, Operations, and Black Operations
//@action(Action obj) - Derived action class
//@success(bool) - Whether action was successful
Bladeburner.prototype.gainActionStats = function(action, success) {
var difficulty = action.getDifficulty();
//Gain multiplier based on difficulty. If this changes then the
//same variable calculated in completeAction() needs to change too
var difficultyMult = Math.pow(difficulty, DiffMultExponentialFactor) + difficulty / DiffMultLinearFactor;
var time = this.actionTimeToComplete;
var successMult = success ? 1 : 0.5;
var unweightedGain = time * BaseStatGain * successMult * difficultyMult;
var unweightedIntGain = time * BaseIntGain * successMult * difficultyMult;
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainHackingExp(unweightedGain * action.weights.hack * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_exp_mult);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainStrengthExp(unweightedGain * action.weights.str * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].strength_exp_mult);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainDefenseExp(unweightedGain * action.weights.def * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].defense_exp_mult);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainDexterityExp(unweightedGain * action.weights.dex * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].dexterity_exp_mult);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainAgilityExp(unweightedGain * action.weights.agi * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].agility_exp_mult);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainCharismaExp(unweightedGain * action.weights.cha * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].charisma_exp_mult);
_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainIntelligenceExp(unweightedIntGain * action.weights.int);
}
Bladeburner.prototype.randomEvent = function() {
var chance = Math.random();
//Choose random source/destination city for events
var sourceCityName = CityNames[Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(0, 5)];
var sourceCity = this.cities[sourceCityName];
if (!(sourceCity instanceof City)) {
throw new Error("sourceCity was not a City object in Bladeburner.randomEvent()");
}
var destCityName = CityNames[Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(0, 5)];
while (destCityName === sourceCityName) {
destCityName = CityNames[Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(0, 5)];
}
var destCity = this.cities[destCityName];
if (!(sourceCity instanceof City) || !(destCity instanceof City)) {
throw new Error("sourceCity was not a City object in Bladeburner.randomEvent()");
}
if (chance <= 0.05) {
//New Synthoid Community, 5%
++sourceCity.comms;
var percentage = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(10, 20) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop += count;
if (this.logging.events) {
this.log("Intelligence indicates that a new Synthoid community was formed in a city");
}
} else if (chance <= 0.1) {
//Synthoid Community Migration, 5%
if (sourceCity.comms <= 0) {
//If no comms in source city, then instead trigger a new Synthoid community event
++sourceCity.comms;
var percentage = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(10, 20) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop += count;
if (this.logging.events) {
this.log("Intelligence indicates that a new Synthoid community was formed in a city");
}
} else {
--sourceCity.comms;
++destCity.comms;
//Change pop
var percentage = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(10, 20) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop -= count;
destCity.pop += count;
if (this.logging.events) {
this.log("Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city");
}
}
} else if (chance <= 0.3) {
//New Synthoids (non community), 20%
var percentage = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(8, 24) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop += count;
if (this.logging.events) {
this.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
}
} else if (chance <= 0.5) {
//Synthoid migration (non community) 20%
this.triggerMigration(sourceCityName);
if (this.logging.events) {
this.log("Intelligence indicates that a large number of Synthoids migrated from " + sourceCityName + " to some other city");
}
} else if (chance <= 0.7) {
//Synthoid Riots (+chaos), 20%
sourceCity.chaos += 1;
sourceCity.chaos *= (1 + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(5, 10) / 100);
if (this.logging.events) {
this.log("Tensions between Synthoids and humans lead to riots in " + sourceCityName + "! Chaos increased");
}
} else if (chance <= 0.9) {
//Less Synthoids, 20%
var percentage = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(5, 20) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop -= count;
if (this.logging.events) {
this.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
}
}
//20% chance of nothing happening
}
Bladeburner.prototype.triggerPotentialMigration = function(sourceCityName, chance) {
if (chance == null || isNaN(chance)) {
console.log("ERROR: Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()");
}
if (chance > 1) {chance /= 100;}
if (Math.random() < chance) {this.triggerMigration(sourceCityName);}
}
Bladeburner.prototype.triggerMigration = function(sourceCityName) {
var destCityName = CityNames[Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(0, 5)];
while (destCityName === sourceCityName) {
destCityName = CityNames[Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(0, 5)];
}
var destCity = this.cities[destCityName];
var sourceCity = this.cities[sourceCityName];
if (destCity == null || sourceCity == null) {
throw new Error("Failed to find City with name: " + destCityName);
}
var rand = Math.random(), percentage = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(3, 15) / 100;
if (rand < 0.05 && sourceCity.comms > 0) { //5% chance for community migration
percentage *= Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["getRandomInt"])(2, 4); //Migration increases population change
--sourceCity.comms;
++destCity.comms;
}
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop -= count;
destCity.pop += count;
}
var DomElems = {};
Bladeburner.prototype.initializeDomElementRefs = function() {
DomElems = {
bladeburnerDiv: null,
//Main Divs
overviewConsoleParentDiv: null,
overviewDiv: null, //Overview of stats that stays fixed on left
actionAndSkillsDiv: null, //Panel for different sections (contracts, ops, skills)
currentTab: null, //Contracts, Operations, Black Ops, Skills
consoleDiv: null,
consoleTable: null,
consoleInputRow: null, //tr
consoleInputCell: null, //td
consoleInputHeader: null, //"> "
consoleInput: null, //Actual input element
//Overview Content
overviewRank: null,
overviewStamina: null,
overviewStaminaHelpTip: null,
overviewGen1: null, //Stamina Penalty, Team, Hospitalized stats, current city
overviewEstPop: null,
overviewEstPopHelpTip: null,
overviewEstComms: null,
overviewChaos: null,
overviewSkillPoints: null,
overviewAugSuccessMult: null,
overviewAugMaxStaminaMult: null,
overviewAugStaminaGainMult: null,
overviewAugAnalysisMult: null,
//Actions and Skills Content
actionsAndSkillsDesc: null,
actionsAndSkillsList: null, //ul element of all UI elements in this panel
generalActions: {},
contracts: {},
operations: {},
blackops: {},
skills: {},
skillPointsDisplay: null,
};
}
Bladeburner.prototype.createContent = function() {
DomElems.bladeburnerDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
id:"bladeburner-container", position:"fixed", class:"generic-menupage-container",
});
//Parent Div for Overview and Console
DomElems.overviewConsoleParentDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
height:"60%", display:"block", position:"relative",
});
//Overview and Action/Skill pane
DomElems.overviewDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
width:"30%", display:"inline-block", border:"1px solid white",
});
DomElems.actionAndSkillsDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
height:"60%", width:"70%", display:"block",
border:"1px solid white", margin:"6px", padding:"6px",
});
DomElems.currentTab = "general";
this.createOverviewContent();
this.createActionAndSkillsContent();
//Console
DomElems.consoleDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
class:"bladeburner-console-div",
clickListener:()=>{
if (DomElems.consoleInput instanceof Element) {
DomElems.consoleInput.focus();
}
return false;
}
});
DomElems.consoleTable = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("table", {class:"bladeburner-console-table"});
DomElems.consoleInputRow = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("tr", {class:"bladeburner-console-input-row", id:"bladeubrner-console-input-row"});
DomElems.consoleInputCell = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("td", {class:"bladeburner-console-input-cell"});
DomElems.consoleInputHeader = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("pre", {innerText:"> "});
DomElems.consoleInput = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("input", {
type:"text", class:"bladeburner-console-input", tabIndex:1,
onfocus:()=>{DomElems.consoleInput.value = DomElems.consoleInput.value}
});
DomElems.consoleInputCell.appendChild(DomElems.consoleInputHeader);
DomElems.consoleInputCell.appendChild(DomElems.consoleInput);
DomElems.consoleInputRow.appendChild(DomElems.consoleInputCell);
DomElems.consoleTable.appendChild(DomElems.consoleInputRow);
DomElems.consoleDiv.appendChild(DomElems.consoleTable);
DomElems.overviewConsoleParentDiv.appendChild(DomElems.overviewDiv);
DomElems.overviewConsoleParentDiv.appendChild(DomElems.consoleDiv);
DomElems.bladeburnerDiv.appendChild(DomElems.overviewConsoleParentDiv);
DomElems.bladeburnerDiv.appendChild(DomElems.actionAndSkillsDiv);
document.getElementById("entire-game-container").appendChild(DomElems.bladeburnerDiv);
this.postToConsole("Bladeburner Console BETA");
this.postToConsole("Type 'help' to see console commands");
DomElems.consoleInput.focus();
}
Bladeburner.prototype.clearContent = function() {
if (DomElems.bladeburnerDiv instanceof Element) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(DomElems.bladeburnerDiv);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeElement"])(DomElems.bladeburnerDiv);
}
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["clearObject"])(DomElems);
this.initializeDomElementRefs();
}
Bladeburner.prototype.createOverviewContent = function() {
if (DomElems.overviewDiv == null) {
throw new Error("Bladeburner.createOverviewContent() called with DomElems.overviewDiv = null");
}
DomElems.overviewRank = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
innerText:"Rank: ",
display:"inline-block",
tooltip:"Your rank within the Bladeburner division",
});
DomElems.overviewStamina = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"inline-block",
});
DomElems.overviewStaminaHelpTip = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
innerText:"?", class:"help-tip",
clickListener:()=>{
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_9__["dialogBoxCreate"])("Performing actions will use up your stamina.
" +
"Your max stamina is determined primarily by your agility stat.
" +
"Your stamina gain rate is determined by both your agility and your " +
"max stamina. Higher max stamina leads to a higher gain rate.
" +
"Once your " +
"stamina falls below 50% of its max value, it begins to negatively " +
"affect the success rate of your contracts/operations. This penalty " +
"is shown in the overview panel. If the penalty is 15%, then this means " +
"your success rate would be multipled by 85% (100 - 15).
" +
"Your max stamina and stamina gain rate can also be increased by " +
"training, or through skills and Augmentation upgrades.");
}
});
DomElems.overviewGen1 = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"block",
});
DomElems.overviewEstPop = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
innerText:"Est. Synthoid Population: ",
display:"inline-block",
tooltip:"This is your Bladeburner division's estimate of how many Synthoids exist " +
"in your current city."
});
DomElems.overviewEstPopHelpTip = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
innerText:"?", class:"help-tip",
clickListener:()=>{
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_9__["dialogBoxCreate"])("The success rate of your contracts/operations depends on " +
"the population of Synthoids in your current city. " +
"The success rate that is shown to you is only an estimate, " +
"and it is based on your Synthoid population estimate.
" +
"Therefore, it is important that this Synthoid population estimate " +
"is accurate so that you have a better idea of your " +
"success rate for contracts/operations. Certain " +
"actions will increase the accuracy of your population " +
"estimate.
" +
"The Synthoid populations of cities can change due to your " +
"actions or random events. If random events occur, they will " +
"be logged in the Bladeburner Console.");
}
});
DomElems.overviewEstComms = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
innerText:"Est. Synthoid Communities: ",
display:"inline-block",
tooltip:"This is your Bladeburner divison's estimate of how many Synthoid " +
"communities exist in your current city.",
});
DomElems.overviewChaos = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
innerText:"City Chaos: ",
display:"inline-block",
tooltip:"The city's chaos level due to tensions and conflicts between humans and Synthoids. " +
"Having too high of a chaos level can make contracts and operations harder."
});
DomElems.overviewSkillPoints = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {display:"block"});
DomElems.overviewAugSuccessMult = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {display:"block"});
DomElems.overviewAugMaxStaminaMult = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {display:"block"});
DomElems.overviewAugStaminaGainMult = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {display:"block"});
DomElems.overviewAugAnalysisMult = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {display:"block"});
DomElems.overviewDiv.appendChild(DomElems.overviewRank);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(DomElems.overviewDiv, 1);
DomElems.overviewDiv.appendChild(DomElems.overviewStamina);
DomElems.overviewDiv.appendChild(DomElems.overviewStaminaHelpTip);
DomElems.overviewDiv.appendChild(DomElems.overviewGen1);
DomElems.overviewDiv.appendChild(DomElems.overviewEstPop);
DomElems.overviewDiv.appendChild(DomElems.overviewEstPopHelpTip);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(DomElems.overviewDiv, 1);
DomElems.overviewDiv.appendChild(DomElems.overviewEstComms);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(DomElems.overviewDiv, 1);
DomElems.overviewDiv.appendChild(DomElems.overviewChaos);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(DomElems.overviewDiv, 2);
DomElems.overviewDiv.appendChild(DomElems.overviewSkillPoints);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(DomElems.overviewDiv, 1);
DomElems.overviewDiv.appendChild(DomElems.overviewAugSuccessMult);
DomElems.overviewDiv.appendChild(DomElems.overviewAugMaxStaminaMult);
DomElems.overviewDiv.appendChild(DomElems.overviewAugStaminaGainMult);
DomElems.overviewDiv.appendChild(DomElems.overviewAugAnalysisMult);
//Travel to new city button
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(DomElems.overviewDiv, 1);
DomElems.overviewDiv.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerHTML:"Travel", class:"a-link-button", display:"inline-block",
clickListener:()=>{
var popupId = "bladeburner-travel-popup-cancel-btn";
var popupArguments = [];
popupArguments.push(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", { //Cancel Button
innerText:"Cancel", class:"a-link-button",
clickListener:()=>{
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeElementById"])(popupId); return false;
}
}))
popupArguments.push(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", { //Info Text
innerText:"Travel to a different city for your Bladeburner " +
"activities. This does not cost any money. The city you are " +
"in for your Bladeburner duties does not affect " +
"your location in the game otherwise",
}));
for (var i = 0; i < CityNames.length; ++i) {
(function(inst, i) {
popupArguments.push(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
//Reusing this css class...it adds a border and makes it
//so that background color changes when you hover
class:"cmpy-mgmt-find-employee-option",
innerText:CityNames[i],
clickListener:()=>{
inst.city = CityNames[i];
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeElementById"])(popupId);
inst.updateOverviewContent();
return false;
}
}));
})(this, i);
}
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createPopup"])(popupId, popupArguments);
}
}));
//Faction button
const bladeburnersFactionName = "Bladeburners";
if (Object(_Faction__WEBPACK_IMPORTED_MODULE_4__["factionExists"])(bladeburnersFactionName)) {
var bladeburnerFac = _Faction__WEBPACK_IMPORTED_MODULE_4__["Factions"][bladeburnersFactionName];
if (!(bladeburnerFac instanceof _Faction__WEBPACK_IMPORTED_MODULE_4__["Faction"])) {
throw new Error("Could not properly get Bladeburner Faction object in Bladeburner UI Overview Faction button");
}
DomElems.overviewDiv.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:"Faction", class:"a-link-button", display:"inline-block",
tooltip:"Apply to the Bladeburner Faction, or go to the faction page if you are already a member",
clickListener:()=>{
if (bladeburnerFac.isMember) {
_engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].loadFactionContent();
Object(_Faction__WEBPACK_IMPORTED_MODULE_4__["displayFactionContent"])(bladeburnersFactionName);
} else {
if (this.rank >= RankNeededForFaction) {
Object(_Faction__WEBPACK_IMPORTED_MODULE_4__["joinFaction"])(bladeburnerFac);
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_9__["dialogBoxCreate"])("Congratulations! You were accepted into the Bladeburners faction");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(DomElems.overviewDiv);
this.createOverviewContent();
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_9__["dialogBoxCreate"])("You need a rank of 25 to join the Bladeburners Faction!")
}
}
return false;
}
}));
}
DomElems.overviewDiv.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("br"));
DomElems.overviewDiv.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("br"));
this.updateOverviewContent();
}
Bladeburner.prototype.createActionAndSkillsContent = function() {
if (DomElems.currentTab == null) {DomElems.currentTab = "general";}
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(DomElems.actionAndSkillsDiv);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["clearObject"])(DomElems.generalActions);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["clearObject"])(DomElems.contracts);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["clearObject"])(DomElems.operations);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["clearObject"])(DomElems.blackops);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["clearObject"])(DomElems.skills);
//Navigation buttons
var currTab = DomElems.currentTab.toLowerCase();
var buttons = ["General", "Contracts", "Operations", "BlackOps", "Skills"];
for (var i = 0; i < buttons.length; ++i) {
(function(buttons, i, inst, currTab) {
DomElems.actionAndSkillsDiv.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:buttons[i],
class:currTab === buttons[i].toLowerCase() ? "bladeburner-nav-button-inactive" : "bladeburner-nav-button",
clickListener:()=>{
DomElems.currentTab = buttons[i].toLowerCase();
inst.createActionAndSkillsContent();
return false;
}
}));
}) (buttons, i, this, currTab);
}
//General info/description for each action
DomElems.actionsAndSkillsDesc = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"block", margin:"4px", padding:"4px"
});
//List for actions/skills
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(DomElems.actionsAndSkillsList);
DomElems.actionsAndSkillsList = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("ul");
switch(currTab) {
case "general":
this.createGeneralActionsContent();
break;
case "contracts":
this.createContractsContent();
break;
case "operations":
this.createOperationsContent();
break;
case "blackops":
this.createBlackOpsContent();
break;
case "skills":
this.createSkillsContent();
break;
default:
throw new Error("Invalid value for DomElems.currentTab in Bladeburner.createActionAndSkillsContent");
}
this.updateContent();
DomElems.actionAndSkillsDiv.appendChild(DomElems.actionsAndSkillsDesc);
DomElems.actionAndSkillsDiv.appendChild(DomElems.actionsAndSkillsList);
}
Bladeburner.prototype.createGeneralActionsContent = function() {
if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
throw new Error("Bladeburner.createGeneralActionsContent called with either " +
"DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
}
DomElems.actionsAndSkillsDesc.innerText =
"These are generic actions that will assist you in your Bladeburner " +
"duties. They will not affect your Bladeburner rank in any way."
for (var actionName in GeneralActions) {
if (GeneralActions.hasOwnProperty(actionName)) {
DomElems.generalActions[actionName] = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
class:"bladeburner-action", name:actionName
});
DomElems.actionsAndSkillsList.appendChild(DomElems.generalActions[actionName]);
}
}
}
Bladeburner.prototype.createContractsContent = function() {
if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
throw new Error("Bladeburner.createContractsContent called with either " +
"DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
}
DomElems.actionsAndSkillsDesc.innerHTML =
"Complete contracts in order to increase your Bitburner rank and earn money. " +
"Failing a contract will cause you to lose HP, which can lead to hospitalization.
" +
"You can unlock higher-level contracts by successfully completing them. " +
"Higher-level contracts are more difficult, but grant more rank, experience, and money.";
for (var contractName in this.contracts) {
if (this.contracts.hasOwnProperty(contractName)) {
DomElems.contracts[contractName] = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
class:"bladeburner-action", name:contractName
});
DomElems.actionsAndSkillsList.appendChild(DomElems.contracts[contractName]);
}
}
}
Bladeburner.prototype.createOperationsContent = function() {
if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
throw new Error("Bladeburner.createOperationsContent called with either " +
"DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
}
DomElems.actionsAndSkillsDesc.innerHTML =
"Carry out operations for the Bladeburner division. " +
"Failing an operation will reduce your Bladeburner rank. It will also " +
"cause you to lose HP, which can lead to hospitalization. In general, " +
"operations are harder and more punishing than contracts, " +
"but are also more rewarding.
" +
"Operations can affect the chaos level and Synthoid population of your " +
"current city. The exact effects vary between different Operations.
" +
"For operations, you can use a team. You must first recruit team members. " +
"Having a larger team will improves your chances of success.
" +
"You can unlock higher-level operations by successfully completing them. " +
"Higher-level operations are more difficult, but grant more rank and experience.";
for (var operationName in this.operations) {
if (this.operations.hasOwnProperty(operationName)) {
DomElems.operations[operationName] = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
class:"bladeburner-action", name:operationName
});
DomElems.actionsAndSkillsList.appendChild(DomElems.operations[operationName]);
}
}
}
Bladeburner.prototype.createBlackOpsContent = function() {
if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
throw new Error("Bladeburner.createBlackOpsContent called with either " +
"DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
}
DomElems.actionsAndSkillsDesc.innerHTML =
"Black Operations (Black Ops) are special, one-time covert operations. " +
"Each Black Op must be unlocked successively by completing " +
"the one before it.
" +
"Like normal operations, you may use a team for Black Ops. Failing " +
"a black op will incur heavy HP and rank losses.";
//Put Black Operations in sequence of required rank
var blackops = [];
for (var blackopName in BlackOperations) {
if (BlackOperations.hasOwnProperty(blackopName)) {
blackops.push(BlackOperations[blackopName]);
}
}
blackops.sort(function(a, b) {
return (a.reqdRank - b.reqdRank);
});
for (var i = 0; i < blackops.length; ++i) {
DomElems.blackops[blackops[i].name] = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
class:"bladeburner-action", name:blackops[i].name
});
DomElems.actionsAndSkillsList.appendChild(DomElems.blackops[blackops[i].name]);
if (this.blackops[[blackops[i].name]] == null) {break;} //Can't be found in completed blackops
}
}
Bladeburner.prototype.createSkillsContent = function() {
if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
throw new Error("Bladeburner.createSkillsContent called with either " +
"DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
}
//Display Current multipliers
DomElems.actionsAndSkillsDesc.innerHTML =
"You will gain one skill point every " + RanksPerSkillPoint + " ranks.
" +
"Note that when upgrading a skill, the benefit for that skill is additive. " +
"However, the effects of different skills with each other is multiplicative.
"
var multKeys = Object.keys(this.skillMultipliers);
for (var i = 0; i < multKeys.length; ++i) {
var mult = this.skillMultipliers[multKeys[i]];
if (mult && mult !== 1) {
mult = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(mult, 3);
switch(multKeys[i]) {
case "successChanceAll":
DomElems.actionsAndSkillsDesc.innerHTML += "Total Success Chance: x" + mult + "
";
break;
case "successChanceStealth":
DomElems.actionsAndSkillsDesc.innerHTML += "Stealth Success Chance: x" + mult + "
";
break;
case "successChanceKill":
DomElems.actionsAndSkillsDesc.innerHTML += "Retirement Success Chance: x" + mult + "
";
break;
case "successChanceContract":
DomElems.actionsAndSkillsDesc.innerHTML += "Contract Success Chance: x" + mult + "
";
break;
case "successChanceOperation":
DomElems.actionsAndSkillsDesc.innerHTML += "Operation Success Chance: x" + mult + "
";
break;
case "successChanceEstimate":
DomElems.actionsAndSkillsDesc.innerHTML += "Synthoid Data Estimate: x" + mult + "
";
break;
case "actionTime":
DomElems.actionsAndSkillsDesc.innerHTML += "Action Time: x" + mult + "
";
break;
case "effHack":
DomElems.actionsAndSkillsDesc.innerHTML += "Hacking Skill: x" + mult + "
";
break;
case "effStr":
DomElems.actionsAndSkillsDesc.innerHTML += "Strength: x" + mult + "
";
break;
case "effDef":
DomElems.actionsAndSkillsDesc.innerHTML += "Defense: x" + mult + "
";
break;
case "effDex":
DomElems.actionsAndSkillsDesc.innerHTML += "Dexterity: x" + mult + "
";
break;
case "effAgi":
DomElems.actionsAndSkillsDesc.innerHTML += "Agility: x" + mult + "
";
break;
case "effCha":
DomElems.actionsAndSkillsDesc.innerHTML += "Charisma: x" + mult + "
";
break;
case "effInt":
DomElems.actionsAndSkillsDesc.innerHTML += "Intelligence: x" + mult + "
";
break;
case "stamina":
DomElems.actionsAndSkillsDesc.innerHTML += "Stamina: x" + mult + "
";
break;
case "weaponAbility":
//DomElems.actionsAndSkillsDesc.innerHTML +=
break;
case "gunAbility":
//DomElems.actionsAndSkillsDesc.innerHTML
break;
default:
console.log("Warning: Unrecognized SkillMult Key: " + multKeys[i]);
break;
}
}
}
//Skill Points
DomElems.skillPointsDisplay = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
innerHTML:"
Skill Points: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.skillPoints, 0) + ""
});
DomElems.actionAndSkillsDiv.appendChild(DomElems.skillPointsDisplay);
//UI Element for each skill
for (var skillName in Skills) {
if (Skills.hasOwnProperty(skillName)) {
DomElems.skills[skillName] = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("div", {
class:"bladeburner-action", name:skillName
});
DomElems.actionsAndSkillsList.appendChild(DomElems.skills[skillName]);
}
}
}
Bladeburner.prototype.updateContent = function() {
this.updateOverviewContent();
this.updateActionAndSkillsContent();
}
Bladeburner.prototype.updateOverviewContent = function() {
if (_engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].currentPage !== _engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].Page.Bladeburner) {return;}
DomElems.overviewRank.childNodes[0].nodeValue = "Rank: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.rank, 2);
DomElems.overviewStamina.innerText = "Stamina: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.stamina, 3) + " / " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.maxStamina, 3);
DomElems.overviewGen1.innerHTML =
"Stamina Penalty: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])((1-this.calculateStaminaPenalty())*100, 1) + "%
" +
"Team Size: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.teamSize, 0) + "
" +
"Team Members Lost: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.teamLost, 0) + "
" +
"Num Times Hospitalized: " + this.numHosp + "
" +
"Money Lost From Hospitalizations: " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_12___default()(this.moneyLost).format("$0.000a") + "
" +
"Current City: " + this.city + "
";
DomElems.overviewEstPop.childNodes[0].nodeValue = "Est. Synthoid Population: " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_12___default()(this.getCurrentCity().popEst).format("0.000a");
DomElems.overviewEstComms.childNodes[0].nodeValue = "Est. Synthoid Communities: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.getCurrentCity().comms, 0);
DomElems.overviewChaos.childNodes[0].nodeValue = "City Chaos: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.getCurrentCity().chaos);
DomElems.overviewSkillPoints.innerText = "Skill Points: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.skillPoints, 0);
DomElems.overviewAugSuccessMult.innerText = "Aug. Success Chance Mult: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_success_chance_mult*100, 1) + "%";
DomElems.overviewAugMaxStaminaMult.innerText = "Aug. Max Stamina Mult: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_max_stamina_mult*100, 1) + "%";
DomElems.overviewAugStaminaGainMult.innerText = "Aug. Stamina Gain Mult: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_stamina_gain_mult*100, 1) + "%";
DomElems.overviewAugAnalysisMult.innerText = "Aug. Field Analysis Mult: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner_analysis_mult*100, 1) + "%";
}
Bladeburner.prototype.updateActionAndSkillsContent = function() {
if (DomElems.currentTab == null) {DomElems.currentTab = "general";}
switch(DomElems.currentTab.toLowerCase()) {
case "general":
var actionElems = Object.keys(DomElems.generalActions);
for (var i = 0; i < actionElems.length; ++i) {
var actionElem = DomElems.generalActions[actionElems[i]];
var name = actionElem.name;
var actionObj = GeneralActions[name];
if (actionObj == null) {
throw new Error("Could not find Object " + name + " in Bladeburner.updateActionAndSkillsContent()");
}
if (this.action.type === ActionTypes[name]) {
actionElem.classList.add(ActiveActionCssClass);
} else {
actionElem.classList.remove(ActiveActionCssClass);
}
this.updateGeneralActionsUIElement(actionElem, actionObj);
}
break;
case "contracts":
var contractElems = Object.keys(DomElems.contracts);
for (var i = 0; i < contractElems.length; ++i) {
var contractElem = DomElems.contracts[contractElems[i]];
var name = contractElem.name;
if (this.action.type === ActionTypes["Contract"] && name === this.action.name) {
contractElem.classList.add(ActiveActionCssClass);
} else {
contractElem.classList.remove(ActiveActionCssClass);
}
var contract = this.contracts[name];
if (contract == null) {
throw new Error("Could not find Contract " + name + " in Bladeburner.updateActionAndSkillsContent()");
}
this.updateContractsUIElement(contractElem, contract);
}
break;
case "operations":
var operationElems = Object.keys(DomElems.operations);
for (var i = 0; i < operationElems.length; ++i) {
var operationElem = DomElems.operations[operationElems[i]];
var name = operationElem.name;
if (this.action.type === ActionTypes["Operation"] && name === this.action.name) {
operationElem.classList.add(ActiveActionCssClass);
} else {
operationElem.classList.remove(ActiveActionCssClass);
}
var operation = this.operations[name];
if (operation == null) {
throw new Error("Could not find Operation " + name + " in Bladeburner.updateActionAndSkillsContent()");
}
this.updateOperationsUIElement(operationElem, operation);
}
break;
case "blackops":
var blackopsElems = Object.keys(DomElems.blackops);
for (var i = 0; i < blackopsElems.length; ++i) {
var blackopElem = DomElems.blackops[blackopsElems[i]];
var name = blackopElem.name;
if (this.action.type === ActionTypes["BlackOperation"] && name === this.action.name) {
blackopElem.classList.add(ActiveActionCssClass);
} else {
blackopElem.classList.remove(ActiveActionCssClass);
}
var blackop = BlackOperations[name];
if (blackop == null) {
throw new Error("Could not find BlackOperation " + name + " in Bladeburner.updateActionAndSkillsContent()");
}
this.updateBlackOpsUIElement(blackopElem, blackop);
}
break;
case "skills":
DomElems.skillPointsDisplay.innerHTML = "
Skill Points: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.skillPoints, 0) + "";
var skillElems = Object.keys(DomElems.skills);
for (var i = 0; i < skillElems.length; ++i) {
var skillElem = DomElems.skills[skillElems[i]];
var name = skillElem.name;
var skill = Skills[name];
if (skill == null) {
throw new Error("Could not find Skill " + name + " in Bladeburner.updateActionAndSkillsContent()");
}
this.updateSkillsUIElement(skillElem, skill);
}
break;
default:
throw new Error("Invalid value for DomElems.currentTab in Bladeburner.createActionAndSkillsContent");
}
}
Bladeburner.prototype.updateGeneralActionsUIElement = function(el, action) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(el);
var isActive = el.classList.contains(ActiveActionCssClass);
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("h2", { //Header
innerText:isActive ? action.name + " (IN PROGRESS - " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.actionTimeCurrent, 0) + " / " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.actionTimeToComplete, 0) + ")"
: action.name,
display:"inline-block",
}));
if (isActive) { //Progress bar if its active
var progress = this.actionTimeCurrent / this.actionTimeToComplete;
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"block",
innerText:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createProgressBarText"])({progress:progress})
}));
} else {
//Start button
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:"Start", class: "a-link-button",
margin:"3px", padding:"3px",
clickListener:()=>{
this.action.type = ActionTypes[action.name];
this.action.name = action.name;
this.startAction(this.action);
this.updateActionAndSkillsContent();
return false;
}
}));
}
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(el, 2);
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("pre", { //Info
innerHTML:action.desc, display:"inline-block"
}));
}
Bladeburner.prototype.updateContractsUIElement = function(el, action) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(el);
var isActive = el.classList.contains(ActiveActionCssClass);
var estimatedSuccessChance = action.getSuccessChance(this, {est:true});
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("h2", { //Header
innerText:isActive ? action.name + " (IN PROGRESS - " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.actionTimeCurrent, 0) + " / " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.actionTimeToComplete, 0) + ")"
: action.name,
display:"inline-block"
}));
if (isActive) { //Progress bar if its active
var progress = this.actionTimeCurrent / this.actionTimeToComplete;
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"block",
innerText:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createProgressBarText"])({progress:progress})
}));
} else { //Start button
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:"Start", class: "a-link-button",
padding:"3px", margin:"3px",
clickListener:()=>{
this.action.type = ActionTypes.Contract;
this.action.name = action.name;
this.startAction(this.action);
this.updateActionAndSkillsContent();
return false;
}
}));
}
//Level and buttons to change level
var maxLevel = (action.level >= action.maxLevel);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(el, 2);
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("pre", {
display:"inline-block",
innerText:"Level: " + action.level + " / " + action.maxLevel,
tooltip:action.getSuccessesNeededForNextLevel(ContractSuccessesPerLevel) + " successes " +
"needed for next level"
}));
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
class: maxLevel ? "a-link-button-inactive" : "a-link-button", innerHTML:"↑",
padding:"2px", margin:"2px",
tooltip: isActive ? "WARNING: changing the level will restart the contract" : "",
display:"inline",
clickListener:()=>{
++action.level;
if (isActive) {this.startAction(this.action);} //Restart Action
this.updateContractsUIElement(el, action);
return false;
}
}));
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
class: (action.level <= 1) ? "a-link-button-inactive" : "a-link-button", innerHTML:"↓",
padding:"2px", margin:"2px",
tooltip: isActive ? "WARNING: changing the level will restart the contract" : "",
display:"inline",
clickListener:()=>{
--action.level;
if (isActive) {this.startAction(this.action);} //Restart Action
this.updateContractsUIElement(el, action);
return false;
}
}));
var actionTime = action.getActionTime(this);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(el, 2);
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("pre", { //Info
display:"inline-block",
innerHTML:action.desc + "\n\n" +
"Estimated success chance: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(estimatedSuccessChance*100, 1) + "%\n" +
"Time Required (s): " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(actionTime, 0) + "\n" +
"Contracts remaining: " + Math.floor(action.count) + "\n" +
"Successes: " + action.successes + "\n" +
"Failures: " + action.failures,
}));
//Autolevel Checkbox
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("br"));
var autolevelCheckboxId = "bladeburner-" + action.name + "-autolevel-checkbox";
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("label", {
for:autolevelCheckboxId, innerText:"Autolevel",color:"white",
tooltip:"Automatically increase contract level when possible"
}));
var autolevelCheckbox = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("input", {
type:"checkbox", id:autolevelCheckboxId, margin:"4px",
checked:action.autoLevel,
changeListener:()=>{
action.autoLevel = autolevelCheckbox.checked;
}
});
el.appendChild(autolevelCheckbox);
}
Bladeburner.prototype.updateOperationsUIElement = function(el, action) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(el);
var isActive = el.classList.contains(ActiveActionCssClass);
var estimatedSuccessChance = action.getSuccessChance(this, {est:true});
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("h2", { //Header
innerText:isActive ? action.name + " (IN PROGRESS - " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.actionTimeCurrent, 0) + " / " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.actionTimeToComplete, 0) + ")"
: action.name,
display:"inline-block"
}));
if (isActive) { //Progress bar if its active
var progress = this.actionTimeCurrent / this.actionTimeToComplete;
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"block",
innerText:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createProgressBarText"])({progress:progress})
}));
} else { //Start button and set Team Size button
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:"Start", class: "a-link-button",
margin:"3px", padding:"3px",
clickListener:()=>{
this.action.type = ActionTypes.Operation;
this.action.name = action.name;
this.startAction(this.action);
this.updateActionAndSkillsContent();
return false;
}
}));
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:"Set Team Size (Curr Size: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(action.teamCount, 0) + ")", class:"a-link-button",
margin:"3px", padding:"3px",
clickListener:()=>{
var popupId = "bladeburner-operation-set-team-size-popup";
var txt = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
innerText:"Enter the amount of team members you would like to take on these " +
"operations. If you do not have the specified number of team members, " +
"then as many as possible will be used. Note that team members may " +
"be lost during operations."
});
var input = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("input", {
type:"number", placeholder: "Team Members"
});
var setBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:"Confirm", class:"a-link-button",
clickListener:()=>{
var num = Math.round(parseFloat(input.value));
if (isNaN(num)) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_9__["dialogBoxCreate"])("Invalid value entered for number of Team Members (must be numeric)")
} else {
action.teamCount = num;
this.updateOperationsUIElement(el, action);
}
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeElementById"])(popupId);
return false;
}
});
var cancelBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:"Cancel", class:"a-link-button",
clickListener:()=>{
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeElementById"])(popupId);
return false;
}
});
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createPopup"])(popupId, [txt, input, setBtn, cancelBtn]);
}
}));
}
//Level and buttons to change level
var maxLevel = (action.level >= action.maxLevel);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(el, 2);
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("pre", {
display:"inline-block",
innerText:"Level: " + action.level + " / " + action.maxLevel,
tooltip:action.getSuccessesNeededForNextLevel(OperationSuccessesPerLevel) + " successes " +
"needed for next level"
}));
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
class: maxLevel ? "a-link-button-inactive" : "a-link-button", innerHTML:"↑",
padding:"2px", margin:"2px",
tooltip: isActive ? "WARNING: changing the level will restart the Operation" : "",
display:"inline",
clickListener:()=>{
++action.level;
if (isActive) {this.startAction(this.action);} //Restart Action
this.updateOperationsUIElement(el, action);
return false;
}
}));
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
class: (action.level <= 1) ? "a-link-button-inactive" : "a-link-button", innerHTML:"↓",
padding:"2px", margin:"2px",
tooltip: isActive ? "WARNING: changing the level will restart the Operation" : "",
display:"inline",
clickListener:()=>{
--action.level;
if (isActive) {this.startAction(this.action);} //Restart Action
this.updateOperationsUIElement(el, action);
return false;
}
}));
//General Info
var difficulty = action.getDifficulty();
var actionTime = action.getActionTime(this);
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(el, 2);
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("pre", {
display:"inline-block",
innerHTML:action.desc + "\n\n" +
"Estimated success chance: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(estimatedSuccessChance*100, 1) + "%\n" +
"Time Required(s): " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(actionTime, 1) + "\n" +
"Operations remaining: " + Math.floor(action.count) + "\n" +
"Successes: " + action.successes + "\n" +
"Failures: " + action.failures,
}));
//Autolevel Checkbox
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("br"));
var autolevelCheckboxId = "bladeburner-" + action.name + "-autolevel-checkbox";
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("label", {
for:autolevelCheckboxId, innerText:"Autolevel",color:"white",
tooltip:"Automatically increase operation level when possible"
}));
var autolevelCheckbox = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("input", {
type:"checkbox", id:autolevelCheckboxId, margin:"4px",
checked:action.autoLevel,
changeListener:()=>{
action.autoLevel = autolevelCheckbox.checked;
}
});
el.appendChild(autolevelCheckbox);
}
Bladeburner.prototype.updateBlackOpsUIElement = function(el, action) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(el);
var isActive = el.classList.contains(ActiveActionCssClass);
var isCompleted = (this.blackops[action.name] != null);
var estimatedSuccessChance = action.getSuccessChance(this, {est:true});
var difficulty = action.getDifficulty();
var actionTime = action.getActionTime(this);
var hasReqdRank = this.rank >= action.reqdRank;
//UI for Completed Black Op
if (isCompleted) {
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("h2", {
innerText:action.name + " (COMPLETED)", display:"block",
}));
return;
}
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("h2", { //Header
innerText:isActive ? action.name + " (IN PROGRESS - " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.actionTimeCurrent, 0) + " / " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.actionTimeToComplete, 0) + ")"
: action.name,
display:"inline-block",
}));
if (isActive) { //Progress bar if its active
var progress = this.actionTimeCurrent / this.actionTimeToComplete;
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"block",
innerText:Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createProgressBarText"])({progress:progress})
}));
} else {
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", { //Start button
innerText:"Start", margin:"3px", padding:"3px",
class:hasReqdRank ? "a-link-button" : "a-link-button-inactive",
clickListener:()=>{
this.action.type = ActionTypes.BlackOperation;
this.action.name = action.name;
this.startAction(this.action);
this.updateActionAndSkillsContent();
return false;
}
}));
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", { //Set Team Size Button
innerText:"Set Team Size (Curr Size: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(action.teamCount, 0) + ")", class:"a-link-button",
margin:"3px", padding:"3px",
clickListener:()=>{
var popupId = "bladeburner-operation-set-team-size-popup";
var txt = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
innerText:"Enter the amount of team members you would like to take on this " +
"BlackOp. If you do not have the specified number of team members, " +
"then as many as possible will be used. Note that team members may " +
"be lost during operations."
});
var input = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("input", {
type:"number", placeholder: "Team Members"
});
var setBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:"Confirm", class:"a-link-button",
clickListener:()=>{
var num = Math.round(parseFloat(input.value));
if (isNaN(num)) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_9__["dialogBoxCreate"])("Invalid value entered for number of Team Members (must be numeric)")
} else {
action.teamCount = num;
this.updateBlackOpsUIElement(el, action);
}
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeElementById"])(popupId);
return false;
}
});
var cancelBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", {
innerText:"Cancel", class:"a-link-button",
clickListener:()=>{
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeElementById"])(popupId);
return false;
}
});
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createPopup"])(popupId, [txt, input, setBtn, cancelBtn]);
}
}));
}
//Info
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(el, 2);
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"inline-block",
innerHTML:"
" + action.desc + "
",
}));
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"block", color:hasReqdRank ? "white" : "red",
innerHTML:"Required Rank: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(action.reqdRank, 0) + "
"
}));
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"inline-block",
innerHTML:"Estimated Success Chance: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(estimatedSuccessChance*100, 1) + "%\n" +
"Time Required(s): " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(actionTime, 1),
}))
}
Bladeburner.prototype.updateSkillsUIElement = function(el, skill) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(el);
var skillName = skill.name;
var currentLevel = 0;
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
currentLevel = this.skills[skillName];
}
var pointCost = skill.calculateCost(currentLevel);
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("h2", { //Header
innerText:skill.name + " (Lvl " + currentLevel + ")", display:"inline-block"
}));
var canLevel = this.skillPoints >= pointCost;
var maxLvl = skill.maxLvl ? currentLevel >= skill.maxLvl : false;
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("a", { //Level up button
innerText:"Level", display:"inline-block",
class: canLevel && !maxLvl ? "a-link-button" : "a-link-button-inactive",
margin:"3px", padding:"3px",
clickListener:()=>{
if (this.skillPoints < pointCost) {return;}
this.skillPoints -= pointCost;
this.upgradeSkill(skill);
this.createActionAndSkillsContent();
return false;
}
}));
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["appendLineBreaks"])(el, 2);
if (maxLvl) {
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
color:"red", display:"block",
innerText:"MAX LEVEL"
}));
} else {
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", {
display:"block",
innerText:"Skill Points required: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(pointCost, 0),
}));
}
el.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["createElement"])("p", { //Info/Description
innerHTML:skill.desc, display:"inline-block",
}));
}
//Bladeburner Console Window
Bladeburner.prototype.postToConsole = function(input) {
if (input == null || DomElems.consoleDiv == null) {return;}
$("#bladeubrner-console-input-row").before(' ');
if (DomElems.consoleTable.childNodes.length > 200) {
DomElems.consoleTable.removeChild(DomElems.consoleTable.firstChild);
}
this.updateConsoleScroll();
}
Bladeburner.prototype.updateConsoleScroll = function() {
DomElems.consoleDiv.scrollTop = DomElems.consoleDiv.scrollHeight;
}
Bladeburner.prototype.resetConsoleInput = function() {
DomElems.consoleInput.value = "";
}
Bladeburner.prototype.clearConsole = function() {
while (DomElems.consoleTable.childNodes.length > 1) {
DomElems.consoleTable.removeChild(DomElems.consoleTable.firstChild);
}
}
Bladeburner.prototype.log = function(input) {
//Adds a timestamp and then just calls postToConsole
var d = new Date();
var timestamp = d.getMonth() + "/" + d.getDay() + " " + d.getHours() + ":" + d.getMinutes();
this.postToConsole("[" + timestamp + "] " + input);
}
//Handles a potential series of commands (comm1; comm2; comm3;)
Bladeburner.prototype.executeConsoleCommands = function(commands) {
try {
//Console History
if (consoleHistory[consoleHistory.length-1] != commands) {
consoleHistory.push(commands);
if (consoleHistory.length > 50) {
consoleHistory.splice(0, 1);
}
}
consoleHistoryIndex = consoleHistory.length;
var arrayOfCommands = commands.split(";");
for (var i = 0; i < arrayOfCommands.length; ++i) {
this.executeConsoleCommand(arrayOfCommands[i]);
}
} catch(e) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["exceptionAlert"])(e);
}
}
//A single command
Bladeburner.prototype.executeConsoleCommand = function(command) {
command = command.trim();
command = command.replace(/\s\s+/g, ' '); //Replace all whitespace w/ a single space
var args = this.parseCommandArguments(command);
if (args.length <= 0) {return;} //Log an error?
switch(args[0].toLowerCase()) {
case "automate":
this.executeAutomateConsoleCommand(args);
break;
case "clear":
case "cls":
this.clearConsole();
break;
case "help":
this.executeHelpConsoleCommand(args);
break;
case "log":
this.executeLogConsoleCommand(args);
break;
case "skill":
this.executeSkillConsoleCommand(args);
break;
case "start":
this.executeStartConsoleCommand(args);
break;
case "stop":
this.resetAction();
break;
default:
this.postToConsole("Invalid console command");
break;
}
}
Bladeburner.prototype.parseCommandArguments = function(command) {
//Returns an array with command and its arguments in each index.
//e.g. skill "blade's intuition" foo returns [skill, blade's intuition, foo]
//The input to this fn will be trimmed and will have all whitespace replaced w/ a single space
var args = [];
var start = 0, i = 0;
while (i < command.length) {
var c = command.charAt(i);
if (c === '"') {
var endQuote = command.indexOf('"', i+1);
if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
args.push(command.substr(i+1, (endQuote - i - 1)));
if (endQuote === command.length-1) {
start = i = endQuote+1;
} else {
start = i = endQuote+2; //Skip the space
}
continue;
}
} else if (c === " ") {
args.push(command.substr(start, i-start));
start = i+1;
}
++i;
}
if (start !== i) {args.push(command.substr(start, i-start));}
console.log("Bladeburner.parseCommandArguments returned: " + args);
return args;
}
Bladeburner.prototype.executeAutomateConsoleCommand = function(args) {
if (args.length !== 2 && args.length !== 4) {
this.postToConsole("Invalid use of 'automate' command: automate [var] [val] [hi/low]. Use 'help automate' for more info");
return;
}
//Enable/Disable
if (args.length === 2) {
var flag = args[1];
if (flag.toLowerCase() === "status") {
this.postToConsole("Automation: " + (this.automateEnabled ? "enabled" : "disabled"));
if (this.automateEnabled) {
this.postToConsole("When your stamina drops to " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.automateThreshLow, 0) +
", you will automatically switch to " + this.automateActionLow.name +
". When your stamina recovers to " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.automateThreshHigh, 0) + ", you will automatically " +
"switch to " + this.automateActionHigh.name + ".");
}
} else if (flag.toLowerCase().includes("en")) {
if (!(this.automateActionLow instanceof ActionIdentifier) ||
!(this.automateActionHigh instanceof ActionIdentifier)) {
return this.log("Failed to enable automation. Actions were not set");
}
this.automateEnabled = true;
this.log("Bladeburner automation enabled");
} else if (flag.toLowerCase().includes("d")) {
this.automateEnabled = false;
this.log("Bladeburner automation disabled");
} else {
this.log("Invalid argument for 'automate' console command: " + args[1]);
}
return;
}
//Set variables
if (args.length === 4) {
var variable = args[1], val = args[2];
var highLow = false; //True for high, false for low
if (args[3].toLowerCase().includes("hi")) {highLow = true;}
switch (variable) {
case "general":
case "gen":
if (GeneralActions[val] != null) {
var action = new ActionIdentifier({
type:ActionTypes[val], name:val
});
if (highLow) {
this.automateActionHigh = action;
} else {
this.automateActionLow = action;
}
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
} else {
this.postToConsole("Invalid action name specified: " + val);
}
break;
case "contract":
case "contracts":
if (this.contracts[val] != null) {
var action = new ActionIdentifier({
type:ActionTypes.Contract, name:val
});
if (highLow) {
this.automateActionHigh = action;
} else {
this.automateActionLow = action;
}
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
} else {
this.postToConsole("Invalid contract name specified: " + val);
}
break;
case "ops":
case "op":
case "operations":
case "operation":
if (this.operations[val] != null) {
var action = new ActionIdentifier({
type:ActionTypes.Operation, name:val
});
if (highLow) {
this.automateActionHigh = action;
} else {
this.automateActionLow = action;
}
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
} else {
this.postToConsole("Invalid Operation name specified: " + val);
}
break;
case "stamina":
if (isNaN(val)) {
this.postToConsole("Invalid value specified for stamina threshold (must be numeric): " + val);
} else {
if (highLow) {
this.automateThreshHigh = Number(val);
} else {
this.automateThreshLow = Number(val);
}
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") stamina threshold set to " + val);
}
break;
default:
break;
}
return;
}
}
Bladeburner.prototype.executeHelpConsoleCommand = function(args) {
if (args.length === 1) {
this.postToConsole(consoleHelpText.helpList);
} else {
for (var i = 1; i < args.length; ++i) {
var commandText = consoleHelpText[args[i]];
if (commandText != null) {
this.postToConsole(commandText);
this.postToConsole("' + input + '
");
}
}
}
}
Bladeburner.prototype.executeLogConsoleCommand = function(args) {
if (args.length < 3) {
this.postToConsole("Invalid usage of log command: log [enable/disable] [action/event]");
this.postToConsole("Use 'help log' for more details and examples");
return;
}
var flag = true;
if (args[1].toLowerCase().includes("d")) {flag = false;} //d for disable
switch (args[2].toLowerCase()) {
case "general":
case "gen":
this.logging.general = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for general actions");
break;
case "contract":
case "contracts":
this.logging.contracts = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for Contracts");
break;
case "ops":
case "op":
case "operations":
case "operation":
this.logging.ops = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for Operations");
break;
case "blackops":
case "blackop":
case "black operations":
case "black operation":
this.logging.blackops = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for BlackOps");
break;
case "event":
case "events":
this.logging.events = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for events");
break;
case "all":
this.logging.general = flag;
this.logging.contracts = flag;
this.logging.ops = flag;
this.logging.blackops = flag;
this.logging.events = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for everything");
break;
default:
this.postToConsole("Invalid action/event type specified: " + args[2]);
this.postToConsole("Examples of valid action/event identifiers are: [general, contracts, ops, blackops, events]");
break;
}
}
Bladeburner.prototype.executeSkillConsoleCommand = function(args) {
switch (args.length) {
case 1:
//Display Skill Help Command
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
this.postToConsole("Use 'help skill' for more info");
break;
case 2:
if (args[1].toLowerCase() === "list") {
//List all skills and their level
this.postToConsole("Skills: ");
var skillNames = Object.keys(Skills);
for(var i = 0; i < skillNames.length; ++i) {
var skill = Skills[skillNames[i]];
var level = 0;
if (this.skills[skill.name] != null) {level = this.skills[skill.name];}
this.postToConsole(skill.name + ": Level " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(level, 0));
}
this.postToConsole(" ");
this.postToConsole("Effects: ");
var multKeys = Object.keys(this.skillMultipliers);
for (var i = 0; i < multKeys.length; ++i) {
var mult = this.skillMultipliers[multKeys[i]];
if (mult && mult !== 1) {
mult = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(mult, 3);
switch(multKeys[i]) {
case "successChanceAll":
this.postToConsole("Total Success Chance: x" + mult);
break;
case "successChanceStealth":
this.postToConsole("Stealth Success Chance: x" + mult);
break;
case "successChanceKill":
this.postToConsole("Retirement Success Chance: x" + mult);
break;
case "successChanceContract":
this.postToConsole("Contract Success Chance: x" + mult);
break;
case "successChanceOperation":
this.postToConsole("Operation Success Chance: x" + mult);
break;
case "successChanceEstimate":
this.postToConsole("Synthoid Data Estimate: x" + mult);
break;
case "actionTime":
this.postToConsole("Action Time: x" + mult);
break;
case "effHack":
this.postToConsole("Hacking Skill: x" + mult);
break;
case "effStr":
this.postToConsole("Strength: x" + mult);
break;
case "effDef":
this.postToConsole("Defense: x" + mult);
break;
case "effDex":
this.postToConsole("Dexterity: x" + mult);
break;
case "effAgi":
this.postToConsole("Agility: x" + mult);
break;
case "effCha":
this.postToConsole("Charisma: x" + mult);
break;
case "effInt":
this.postToConsole("Intelligence: x" + mult);
break;
case "stamina":
this.postToConsole("Stamina: x" + mult);
break;
case "weaponAbility":
//DomElems.actionsAndSkillsDesc.innerHTML +=
break;
case "gunAbility":
//DomElems.actionsAndSkillsDesc.innerHTML
break;
default:
console.log("Warning: Unrecognized SkillMult Key: " + multKeys[i]);
break;
}
}
}
} else {
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
this.postToConsole("Use 'help skill' for more info");
}
break;
case 3:
var skillName = args[2];
var skill = Skills[skillName];
if (skill == null || !(skill instanceof Skill)) {
return this.postToConsole("Invalid skill name (Note that this is case-sensitive): " + skillName);
}
if (args[1].toLowerCase() === "list") {
this.postToConsole(skill.name + ": Level " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(this.skills[skill.name]), 0);
} else if (args[1].toLowerCase() === "level") {
var currentLevel = 0;
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
currentLevel = this.skills[skillName];
}
var pointCost = skill.calculateCost(currentLevel);
if (this.skillPoints >= pointCost) {
this.skillPoints -= pointCost;
this.upgradeSkill(skill);
this.log(skill.name + " upgraded to Level " + this.skills[skillName]);
this.createActionAndSkillsContent();
} else {
this.postToConsole("You do not have enough Skill Points to upgrade this. You need " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_13__["formatNumber"])(pointCost, 0));
}
} else {
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
this.postToConsole("Use 'help skill' for more info");
}
break;
default:
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
this.postToConsole("Use 'help skill' for more info");
break;
}
}
Bladeburner.prototype.executeStartConsoleCommand = function(args) {
if (args.length !== 3) {
this.postToConsole("Invalid usage of 'start' console command: start [type] [name]");
this.postToConsole("Use 'help start' for more info");
return;
}
var name = args[2];
switch (args[1].toLowerCase()) {
case "general":
case "gen":
if (GeneralActions[name] != null) {
this.action.type = ActionTypes[name];
this.action.name = name;
this.startAction(this.action);
this.updateActionAndSkillsContent();
} else {
this.postToConsole("Invalid action name specified: " + args[2]);
}
break;
case "contract":
case "contracts":
if (this.contracts[name] != null) {
this.action.type = ActionTypes.Contract;
this.action.name = name;
this.startAction(this.action);
this.updateActionAndSkillsContent();
} else {
this.postToConsole("Invalid contract name specified: " + args[2]);
}
break;
case "ops":
case "op":
case "operations":
case "operation":
if (this.operations[name] != null) {
this.action.type = ActionTypes.Operation;
this.action.name = name;
this.startAction(this.action);
this.updateActionAndSkillsContent();
} else {
this.postToConsole("Invalid Operation name specified: " + args[2]);
}
break;
case "blackops":
case "blackop":
case "black operations":
case "black operation":
if (BlackOperations[name] != null) {
this.action.type = ActionTypes.BlackOperation;
this.action.name = name;
this.startAction(this.action);
this.updateActionAndSkillsContent();
} else {
this.postToConsole("Invalid BlackOp name specified: " + args[2]);
}
break;
default:
this.postToConsole("Invalid action/event type specified: " + args[1]);
this.postToConsole("Examples of valid action/event identifiers are: [general, contract, op, blackop]");
break;
}
}
Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
if (type === "" || name === "") {return null;}
var action = new ActionIdentifier();
var convertedType = type.toLowerCase().trim();
var convertedName = name.toLowerCase().trim();
switch (convertedType) {
case "contract":
case "contracts":
case "contr":
action.type = ActionTypes["Contract"];
if (this.contracts.hasOwnProperty(name)) {
action.name = name;
return action;
} else {
return null;
}
case "operation":
case "operations":
case "op":
case "ops":
action.type = ActionTypes["Operation"];
if (this.operations.hasOwnProperty(name)) {
action.name = name;
return action;
} else {
return null;
}
case "blackoperation":
case "black operation":
case "black operations":
case "black op":
case "black ops":
case "blackop":
case "blackops":
action.type = ActionTypes["BlackOp"];
if (BlackOperations.hasOwnProperty(name)) {
action.name = name;
return action;
} else {
return null;
}
case "general":
case "general action":
case "gen":
break;
default:
return null;
}
if (convertedType.startsWith("gen")) {
switch (convertedName) {
case "training":
action.type = ActionTypes["Training"];
break;
case "recruitment":
case "recruit":
action.type = ActionTypes["Recruitment"];
break;
case "field analysis":
case "fieldanalysis":
action.type = ActionTypes["Field Analysis"];
break;
default:
return null;
}
return action;
}
}
Bladeburner.prototype.getContractNamesNetscriptFn = function() {
return Object.keys(this.contracts);
}
Bladeburner.prototype.getOperationNamesNetscriptFn = function() {
return Object.keys(this.operations);
}
Bladeburner.prototype.getBlackOpNamesNetscriptFn = function() {
return Object.keys(BlackOperations);
}
Bladeburner.prototype.getGeneralActionNamesNetscriptFn = function() {
return Object.keys(GeneralActions);
}
Bladeburner.prototype.getSkillNamesNetscriptFn = function() {
return Object.keys(Skills);
}
Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript) {
var errorLogText = "ERROR: Bladeburner.startAction() failed due to an invalid action specified. " +
"Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
"name of the operation is case-sensitive.";
var actionId = this.getActionIdFromTypeAndName(type, name);
if (actionId == null) {
workerScript.log(errorLogText);
return false;
}
try {
this.startAction(actionId);
if (workerScript.shouldLog("startAction")) {
workerScript.scriptRef.log("Starting Bladeburner action with type " + type + " and name " + name);
}
return true;
} catch(e) {
this.resetAction();
workerScript.scriptRef.log("ERROR: Bladeburner.startAction() failed to start action of type " + type + " due to invalid name: " + name +
"Note that this name is case-sensitive and whitespace-sensitive");
return false;
}
}
Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScript) {
var errorLogText = "ERROR: Bladeburner.getActionTime() failed due to an invalid action specified. " +
"Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
"name of the operation is case-sensitive.";
var actionId = this.getActionIdFromTypeAndName(type, name);
if (actionId == null) {
workerScript.log(errorLogText);
return -1;
}
var actionObj = this.getActionObject(actionId);
if (actionObj == null) {
workerScript.log(errorLogText);
return -1;
}
switch (actionId.type) {
case ActionTypes["Contract"]:
case ActionTypes["Operation"]:
case ActionTypes["BlackOp"]:
case ActionTypes["BlackOperation"]:
return actionObj.getActionTime(this);
case ActionTypes["Training"]:
case ActionTypes["Field Analysis"]:
case ActionTypes["FieldAnalysis"]:
return 30;
case ActionTypes["Recruitment"]:
return this.getRecruitmentTime();
default:
workerScript.log(errorLogText);
return -1;
}
}
Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type, name, workerScript) {
var errorLogText = "ERROR: Bladeburner.getActionEstimatedSuccessChance() failed due to an invalid action specified. " +
"Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
"name of the operation is case-sensitive.";
var actionId = this.getActionIdFromTypeAndName(type, name);
if (actionId == null) {
workerScript.log(errorLogText);
return -1;
}
var actionObj = this.getActionObject(actionId);
if (actionObj == null) {
workerScript.log(errorLogText);
return -1;
}
switch (actionId.type) {
case ActionTypes["Contract"]:
case ActionTypes["Operation"]:
case ActionTypes["BlackOp"]:
case ActionTypes["BlackOperation"]:
return actionObj.getSuccessChance(this, {est:true});
case ActionTypes["Training"]:
case ActionTypes["Field Analysis"]:
case ActionTypes["FieldAnalysis"]:
return 1;
case ActionTypes["Recruitment"]:
return this.getRecruitmentSuccessChance();
default:
workerScript.log(errorLogText);
return -1;
}
}
Bladeburner.prototype.getActionCountRemainingNetscriptFn = function(type, name, workerScript) {
var errorLogText = "ERROR: Bladeburner.getActionCountRemaining() failed due to an invalid action specified. " +
"Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
"name of the operation is case-sensitive.";
var actionId = this.getActionIdFromTypeAndName(type, name);
if (actionId == null) {
workerScript.log(errorLogText);
return -1;
}
var actionObj = this.getActionObject(actionId);
if (actionObj == null) {
workerScript.log(errorLogText);
return -1;
}
switch (actionId.type) {
case ActionTypes["Contract"]:
case ActionTypes["Operation"]:
case ActionTypes["BlackOp"]:
case ActionTypes["BlackOperation"]:
return actionObj.count;
case ActionTypes["Training"]:
case ActionTypes["Field Analysis"]:
case ActionTypes["FieldAnalysis"]:
return Infinity;
default:
workerScript.log(errorLogText);
return -1;
}
}
Bladeburner.prototype.getSkillLevelNetscriptFn = function(skillName, workerScript) {
var errorLogText = "ERROR: Bladeburner.getSkillLevel() failed due to an invalid skill specified: " +
skillName + ". Note that the name of the skill is case-sensitive";
if (skillName === "") {
//If skill name isn't specified, return an object with all of the player's skill levels
let copy = Object.assign({}, this.Skills);
return copy;
}
if (!Skills.hasOwnProperty(skillName)) {
workerScript.log(errorLogText);
return -1;
}
if (this.skills[skillName] == null) {
return 0;
} else {
return this.skills[skillName];
}
}
Bladeburner.prototype.upgradeSkillNetscriptFn = function(skillName, workerScript) {
var errorLogText = "ERROR: Bladeburner.upgradeSkill() failed due to an invalid skill specified: " +
skillName + ". Note that the name of the skill is case-sensitive";
if (!Skills.hasOwnProperty(skillName)) {
workerScript.log(errorLogText);
return false;
}
var skill = Skills[skillName];
var currentLevel = 0;
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
currentLevel = this.skills[skillName];
}
var cost = skill.calculateCost(currentLevel);
if (this.skillPoints < cost) {
if (workerScript.shouldLog("upgradeSkill")) {
workerScript.log("Bladeburner.upgradeSkill() failed because you do not have enough " +
"skill points to upgrade " + skillName + " (You have " +
this.skillPoints + ", you need " + cost + ")");
}
return false;
}
this.skillPoints -= cost;
this.upgradeSkill(skill);
if (_engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].currentPage === _engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].Page.Bladeburner && DomElems.currentTab.toLowerCase() === "skills") {
this.createActionAndSkillsContent();
}
if (workerScript.shouldLog("upgradeSkill")) {
workerScript.log(skillName + " successfully upgraded to level " + this.skills[skillName]);
}
return true;
}
Bladeburner.prototype.getTeamSizeNetscriptFn = function(type, name, workerScript) {
if (type === "" && name === "") {
return this.teamSize;
}
var errorLogText = "ERROR: Bladeburner.getTeamSize() failed due to an invalid action specified. " +
"Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
"name of the operation is case-sensitive.";
var actionId = this.getActionIdFromTypeAndName(type, name);
if (actionId == null) {
workerScript.log(errorLogText);
return -1;
}
var actionObj = this.getActionObject(actionId);
if (actionObj == null) {
workerScript.log(errorLogText);
return -1;
}
if (actionId.type === ActionTypes["Operation"] ||
actionId.type === ActionTypes["BlackOp"] ||
actionId.type === ActionTypes["BlackOperation"]) {
return actionObj.teamCount;
} else {
return 0;
}
}
Bladeburner.prototype.setTeamSizeNetscriptFn = function(type, name, size, workerScript) {
var errorLogText = "ERROR: Bladeburner.setTeamSize() failed due to an invalid action specified. " +
"Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
"name of the operation is case-sensitive.";
var actionId = this.getActionIdFromTypeAndName(type, name);
if (actionId == null) {
workerScript.log(errorLogText);
return -1;
}
if (actionId.type !== ActionTypes["Operation"] &&
actionId.type !== ActionTypes["BlackOp"] &&
actionId.type !== ActionTypes["BlackOperation"]) {
workerScript.log("ERROR: Bladeburner.setTeamSize() failed. This function " +
"only works for Operations and BlackOps");
return -1;
}
var actionObj = this.getActionObject(actionId);
if (actionObj == null) {
workerScript.log(errorLogText);
return -1;
}
var sanitizedSize = Math.round(size);
if (isNaN(sanitizedSize)) {
workerScript.log("ERROR: Bladeburner.setTeamSize() failed due to an invalid 'size' argument: " + size);
return -1;
}
if (this.teamSize < sanitizedSize) {sanitizedSize = this.teamSize;}
actionObj.teamCount = sanitizedSize;
if (workerScript.shouldLog("setTeamSize")) {
workerScript.log("Team size for " + name + " set to " + sanitizedSize);
}
return sanitizedSize;
}
Bladeburner.prototype.getCityEstimatedPopulationNetscriptFn = function(cityName, workerScript) {
if (!this.cities.hasOwnProperty(cityName)) {
workerScript.log("ERROR: Bladeburner.getCityEstimatedPopulation() failed because the specified " +
"city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
return -1;
}
return this.cities[cityName].popEst;
}
Bladeburner.prototype.getCityEstimatedCommunitiesNetscriptFn = function(cityName, workerScript) {
if (!this.cities.hasOwnProperty(cityName)) {
workerScript.log("ERROR: Bladeburner.getCityEstimatedCommunities() failed because the specified " +
"city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
return -1;
}
return this.cities[cityName].commsEst;
}
Bladeburner.prototype.getCityChaosNetscriptFn = function(cityName, workerScript) {
if (!this.cities.hasOwnProperty(cityName)) {
workerScript.log("ERROR: Bladeburner.getCityChaos() failed because the specified " +
"city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
return -1;
}
return this.cities[cityName].chaos;
}
Bladeburner.prototype.switchCityNetscriptFn = function(cityName, workerScript) {
if (!this.cities.hasOwnProperty(cityName)) {
workerScript.log("ERROR: Bladeburner.switchCity() failed because the specified " +
"city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
return false;
}
this.city = cityName;
return true;
}
Bladeburner.prototype.joinBladeburnerFactionNetscriptFn = function(workerScript) {
var bladeburnerFac = _Faction__WEBPACK_IMPORTED_MODULE_4__["Factions"]["Bladeburners"];
if (bladeburnerFac.isMember) {
return true;
} else if (this.rank >= RankNeededForFaction) {
Object(_Faction__WEBPACK_IMPORTED_MODULE_4__["joinFaction"])(bladeburnerFac);
if (workerScript.shouldLog("joinBladeburnerFaction")) {
workerScript.log("Joined Bladeburners Faction");
}
if (_engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].currentPage === _engine__WEBPACK_IMPORTED_MODULE_3__["Engine"].Page.Bladeburner) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_10__["removeChildrenFromElement"])(DomElems.overviewDiv);
this.createOverviewContent();
}
return true;
} else {
if (workerScript.shouldLog("joinBladeburnerFaction")) {
workerScript.log("Failed to join Bladeburners Faction because " +
"you do not have the required " + RankNeededForFaction + " rank");
}
return false;
}
}
Bladeburner.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_toJSON"])("Bladeburner", this);
}
Bladeburner.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Generic_fromJSON"])(Bladeburner, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Reviver"].constructors.Bladeburner = Bladeburner;
//This initialized Bladeburner-related data that is NOT saved/loaded
// eg: Skill Objects, BLack Operations
//Any data that is saved/loaded should go in Bladeburner object
// eg: contracts, operations
function initBladeburner() {
//Skills
Skills[SkillNames.BladesIntuition] = new Skill({
name:SkillNames.BladesIntuition,
desc:"Each level of this skill increases your success chance " +
"for all contracts and operations by 3%",
baseCost:5, costInc:2,
successChanceAll:3
});
Skills[SkillNames.Reaper] = new Skill({
name:SkillNames.Reaper,
desc:"Each level of this skill increases your " +
"effective combat stats for Bladeburner actions by 3%",
baseCost:3, costInc:2,
effStr:3, effDef:3, effDex:3, effAgi:3
});
Skills[SkillNames.Cloak] = new Skill({
name:SkillNames.Cloak,
desc:"Each level of this skill increases your " +
"success chance in stealth-related contracts and operations by 5.5%",
baseCost:3, costInc:1,
successChanceStealth:5.5
});
//TODO Marksman
//TODO Weapon Proficiency
Skills[SkillNames.Overclock] = new Skill({
name:SkillNames.Overclock,
desc:"Each level of this skill decreases the time it takes " +
"to attempt a contract or operation by 1% (Max Level: 95)",
baseCost:5, costInc:1, maxLvl:95,
actionTime:1
});
Skills[SkillNames.EvasiveSystem] = new Skill({
name:SkillNames.EvasiveSystem,
desc:"Each level of this skill increases your effective " +
"dexterity and agility for Bladeburner actions by 5%",
baseCost:2, costInc: 1,
effDex:5, effAgi:5
});
Skills[SkillNames.ShortCircuit] = new Skill({
name:SkillNames.ShortCircuit,
desc:"Each level of this skill increases your success chance " +
"in contracts and operations that involve retirement by 5.5%",
baseCost:3, costInc:2,
successChanceKill:5.5
});
Skills[SkillNames.DigitalObserver] = new Skill({
name:SkillNames.DigitalObserver,
desc:"Each level of this skill increases your success chance in " +
"all operations by 4%",
baseCost:5, costInc:2,
successChanceOperation:4
});
Skills[SkillNames.Datamancer] = new Skill({
name:SkillNames.Datamancer,
desc:"Each level of this skill increases your effectiveness in " +
"synthoid population analysis and investigation by 5%. " +
"This affects all actions that can potentially increase " +
"the accuracy of your synthoid population/community estimates.",
baseCost:3,costInc:1,
successChanceEstimate:5
});
Skills[SkillNames.Tracer] = new Skill({
name:SkillNames.Tracer,
desc:"Each level of this skill increases your success chance in " +
"all contracts by 4%",
baseCost:3, costInc:2,
successChanceContract:4
});
Skills[SkillNames.CybersEdge] = new Skill({
name:SkillNames.CybersEdge,
desc:"Each level of this skill increases your max " +
"stamina by 2%",
baseCost:1, costInc:3,
stamina:2
});
//General Actions
var actionName = "Training";
GeneralActions[actionName] = new Action({
name:actionName,
desc:"Improve your abilities at the Bladeburner unit's specialized training " +
"center. Doing this gives experience for all combat stats and also " +
"increases your max stamina."
});
var actionName = "Field Analysis";
GeneralActions[actionName] = new Action({
name:actionName,
desc:"Mine and analyze Synthoid-related data. This improve the " +
"Bladeburner's unit intelligence on Synthoid locations and " +
"activities. Completing this action will improve the accuracy " +
"of your Synthoid population estimated in the current city.
" +
"Does NOT require stamina."
});
var actionName = "Recruitment";
GeneralActions[actionName] = new Action({
name:actionName,
desc:"Attempt to recruit members for your Bladeburner team. These members " +
"can help you conduct operations.
" +
"Does NOT require stamina."
});
//Black Operations
BlackOperations["Operation Typhoon"] = new BlackOperation({
name:"Operation Typhoon",
desc:"Obadiah Zenyatta is the leader of a RedWater PMC. It has long " +
"been known among the intelligence community that Zenyatta, along " +
"with the rest of the PMC, is a Synthoid.
" +
"The goal of Operation Typhoon is to find and eliminate " +
"Zenyatta and RedWater by any means necessary. After the task " +
"is completed, the actions must be covered up from the general public.",
baseDifficulty:2000, reqdRank:2.5e3,
rankGain:50, rankLoss:10, hpLoss:100,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Zero"] = new BlackOperation({
name:"Operation Zero",
desc:"AeroCorp is one of the world's largest defense contractors. " +
"It's leader, Steve Watataki, is thought to be a supporter of " +
"Synthoid rights. He must be removed.
" +
"The goal of Operation Zero is to covertly infiltrate AeroCorp and " +
"uncover any incriminating evidence or " +
"information against Watataki that will cause him to be removed " +
"from his position at AeroCorp. Incriminating evidence can be " +
"fabricated as a last resort. Be warned that AeroCorp has some of " +
"the most advanced security measures in the world.",
baseDifficulty:2500, reqdRank:5e3,
rankGain:60, rankLoss:15, hpLoss:50,
weights:{hack:0.2,str:0.15,def:0.15,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isStealth:true
});
BlackOperations["Operation X"] = new BlackOperation({
name:"Operation X",
desc:"We have recently discovered an underground publication " +
"group called Samizdat. Even though most of their publications " +
"are nonsensical conspiracy theories, the average human is " +
"gullible enough to believe them. Many of their works discuss " +
"Synthoids and pose a threat to society. The publications are spreading " +
"rapidly in China and other Eastern countries.
" +
"Samizdat has done a good job of keeping hidden and anonymous. " +
"However, we've just received intelligence that their base of " +
"operations is in Ishima's underground sewer systems. Your task is to " +
"investigate the sewer systems, and eliminate Samizdat. They must " +
"never publish anything again.",
baseDifficulty:3000, reqdRank:7.5e3,
rankGain:75, rankLoss:15, hpLoss:100,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Titan"] = new BlackOperation({
name:"Operation Titan",
desc:"Several months ago Titan Laboratories' Bioengineering department " +
"was infiltrated by Synthoids. As far as we know, Titan Laboratories' " +
"management has no knowledge about this. We don't know what the " +
"Synthoids are up to, but the research that they could " +
"be conducting using Titan Laboraties' vast resources is potentially " +
"very dangerous.
" +
"Your goal is to enter and destroy the Bioengineering department's " +
"facility in Aevum. The task is not just to retire the Synthoids there, but " +
"also to destroy any information or research at the facility that " +
"is relevant to the Synthoids and their goals.",
baseDifficulty:4000, reqdRank:10e3,
rankGain:100, rankLoss:20, hpLoss:100,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Ares"] = new BlackOperation({
name:"Operation Ares",
desc:"One of our undercover agents, Agent Carter, has informed us of a " +
"massive weapons deal going down in Dubai between rogue Russian " +
"militants and a radical Synthoid community. These weapons are next-gen " +
"plasma and energy weapons. It is critical for the safety of humanity " +
"that this deal does not happen.
" +
"Your task is to intercept the deal. Leave no survivors.",
baseDifficulty:5000, reqdRank:12.5e3,
rankGain:125, rankLoss:20, hpLoss:200,
weights:{hack:0,str:0.25,def:0.25,dex:0.25,agi:0.25,cha:0, int:0},
decays:{hack:0,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Archangel"] = new BlackOperation({
name:"Operation Archangel",
desc:"Our analysts have discovered that the popular Red Rabbit brothel in " +
"Amsterdam is run and 'staffed' by MK-VI Synthoids. Intelligence " +
"suggests that the profit from this brothel is used to fund a large " +
"black market arms trafficking operation.
" +
"The goal of this operation is to take out the leaders that are running " +
"the Red Rabbit brothel. Try to limit the number of other casualties, " +
"but do what you must to complete the mission.",
baseDifficulty:7500, reqdRank:15e3,
rankGain:200, rankLoss:20, hpLoss:25,
weights:{hack:0,str:0.2,def:0.2,dex:0.3,agi:0.3,cha:0, int:0},
decays:{hack:0,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true,
});
BlackOperations["Operation Juggernaut"] = new BlackOperation({
name:"Operation Juggernaut",
desc:"The CIA has just encountered a new security threat. A new " +
"criminal group, lead by a shadowy operative who calls himself " +
"Juggernaut, has been smuggling drugs and weapons (including " +
"suspected bioweapons) into Sector-12. We also have reason " +
"to believe the tried to break into one of Universal Energy's " +
"facilities in order to cause a city-wide blackout. The CIA " +
"suspects that Juggernaut is a heavily-augmented Synthoid, and " +
"have thus enlisted our help.
" +
"Your mission is to eradicate Juggernaut and his followers.",
baseDifficulty:10e3, reqdRank:20e3,
rankGain:300, rankLoss:40, hpLoss:300,
weights:{hack:0,str:0.25,def:0.25,dex:0.25,agi:0.25,cha:0, int:0},
decays:{hack:0,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true,
});
BlackOperations["Operation Red Dragon"] = new BlackOperation({
name:"Operation Red Dragon",
desc:"The Tetrads criminal organization is suspected of " +
"reverse-engineering the MK-VI Synthoid design. We believe " +
"they altered and possibly improved the design and began " +
"manufacturing their own Synthoid models in order to bolster " +
"their criminal activities.
" +
"Your task is to infiltrate and destroy the Tetrads' base of operations " +
"in Los Angeles. Intelligence tells us that their base houses " +
"one of their Synthoid manufacturing units.",
baseDifficulty:12.5e3, reqdRank:25e3,
rankGain:500, rankLoss:50, hpLoss:500,
weights:{hack:0.05,str:0.2,def:0.2,dex:0.25,agi:0.25,cha:0, int:0.05},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true,
});
BlackOperations["Operation K"] = new BlackOperation({
name:"Operation K",
desc:"CODE RED SITUATION. Our intelligence tells us that VitaLife " +
"has discovered a new android cloning technology. This technology " +
"is supposedly capable of cloning Synthoid, not only physically " +
"but also their advanced AI modules. We do not believe that " +
"VitaLife is trying to use this technology illegally or " +
"maliciously, but if any Synthoids were able to infiltrate the " +
"corporation and take advantage of this technology then the " +
"results would be catastrophic.
" +
"We do not have the power or jurisdiction to shutdown this down " +
"through legal or political means, so we must resort to a covert " +
"operation. Your goal is to destroy this technology and eliminate" +
"anyone who was involved in its creation.",
baseDifficulty:15e3, reqdRank:30e3,
rankGain:750, rankLoss:60, hpLoss:1000,
weights:{hack:0.05,str:0.2,def:0.2,dex:0.25,agi:0.25,cha:0, int:0.05},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Deckard"] = new BlackOperation({
name:"Operation Deckard",
desc:"Despite your success in eliminating VitaLife's new android-replicating " +
"technology in Operation K, we've discovered that a small group of " +
"MK-VI Synthoids were able to make off with the schematics and design " +
"of the technology before the Operation. It is almost a certainty that " +
"these Synthoids are some of the rogue MK-VI ones from the Synthoid Uprising." +
"The goal of Operation Deckard is to hunt down these Synthoids and retire " +
"them. I don't need to tell you how critical this mission is.",
baseDifficulty:20e3, reqdRank:40e3,
rankGain:1e3, rankLoss:75, hpLoss:200,
weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
decays:{hack:0,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true,
});
BlackOperations["Operation Tyrell"] = new BlackOperation({
name:"Operation Tyrell",
desc:"A week ago Blade Industries reported a small break-in at one " +
"of their Aevum Augmentation storage facitilities. We figured out " +
"that The Dark Army was behind the heist, and didn't think any more " +
"of it. However, we've just discovered that several known MK-VI Synthoids " +
"were part of that break-in group.
" +
"We cannot have Synthoids upgrading their already-enhanced abilities " +
"with Augmentations. Your task is to hunt down the associated Dark Army " +
"members and eliminate them.",
baseDifficulty:25e3, reqdRank:50e3,
rankGain:1.5e3, rankLoss:100, hpLoss:500,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true,
});
BlackOperations["Operation Wallace"] = new BlackOperation({
name:"Operation Wallace",
desc:"Based on information gathered from Operation Tyrell, we've discovered " +
"that The Dark Army was well aware that there were Synthoids amongst " +
"their ranks. Even worse, we believe that The Dark Army is working " +
"together with other criminal organizations such as The Syndicate and " +
"that they are planning some sort of large-scale takeover of multiple major " +
"cities, most notably Aevum. We suspect that Synthoids have infiltrated " +
"the ranks of these criminal factions and are trying to stage another " +
"Synthoid uprising.
" +
"The best way to deal with this is to prevent it before it even happens. " +
"The goal of Operation Wallace is to destroy the Dark Army and " +
"Syndicate factions in Aevum immediately. Leave no survivors.",
baseDifficulty:30e3, reqdRank:75e3,
rankGain:2e3, rankLoss:150, hpLoss:1500,
weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Shoulder of Orion"] = new BlackOperation({
name:"Operation Shoulder of Orion",
desc:"China's Solaris Space Systems is secretly launching the first " +
"manned spacecraft in over a decade using Synthoids. We believe " +
"China is trying to establish the first off-world colonies.
" +
"The mission is to prevent this launch without instigating an " +
"international conflict. When you accept this mission you will be " +
"officially disavowed by the NSA and the national government until after you " +
"successfully return. In the event of failure, all of the operation's " +
"team members must not let themselves be captured alive.",
baseDifficulty:35e3, reqdRank:100e3,
rankGain:2.5e3, rankLoss:500, hpLoss:1500,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isStealth:true
});
BlackOperations["Operation Hyron"] = new BlackOperation({
name:"Operation Hyron",
desc:"Our intelligence tells us that Fulcrum Technologies is developing " +
"a quantum supercomputer using human brains as core " +
"processors. This supercomputer " +
"is rumored to be able to store vast amounts of data and " +
"perform computations unmatched by any other supercomputer on the " +
"planet. But more importantly, the use of organic human brains " +
"means that the supercomputer may be able to reason abstractly " +
"and become self-aware.
" +
"I do not need to remind you why sentient-level AIs pose a serious " +
"thread to all of mankind.
" +
"The research for this project is being conducted at one of Fulcrum " +
"Technologies secret facilities in Aevum, codenamed 'Alpha Ranch'. " +
"Infiltrate the compound, delete and destroy the work, and then find and kill the " +
"project lead.",
baseDifficulty:40e3, reqdRank:125e3,
rankGain:3e3, rankLoss:1e3, hpLoss:500,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Morpheus"] = new BlackOperation({
name:"Operation Morpheus",
desc:"DreamSense Technologies is an advertising company that uses " +
"special technology to transmit their ads into the peoples " +
"dreams and subconcious. They do this using broadcast transmitter " +
"towers. Based on information from our agents and informants in " +
"Chonqging, we have reason to believe that one of the broadcast " +
"towers there has been compromised by Synthoids and is being used " +
"to spread pro-Synthoid propaganda.
" +
"The mission is to destroy this broadcast tower. Speed and " +
"stealth are of the upmost important for this.",
baseDifficulty:45e3, reqdRank:150e3,
rankGain:4e3, rankLoss:1e3, hpLoss:100,
weights:{hack:0.05,str:0.15,def:0.15,dex:0.3,agi:0.3,cha:0, int:0.05},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isStealth:true
});
BlackOperations["Operation Ion Storm"] = new BlackOperation({
name:"Operation Ion Storm",
desc:"Our analysts have uncovered a gathering of MK-VI Synthoids " +
"that have taken up residence in the Sector-12 Slums. We " +
"don't know if they are rogue Synthoids from the Uprising, " +
"but we do know that they have been stockpiling " +
"weapons, money, and other resources. This makes them dangerous.
" +
"This is a full-scale assault operation to find and retire all of these " +
"Synthoids in the Sector-12 Slums.",
baseDifficulty:50e3, reqdRank:175e3,
rankGain:5e3, rankLoss:1e3, hpLoss:5000,
weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Annihilus"] = new BlackOperation({
name:"Operation Annihilus",
desc:"Our superiors have ordered us to eradicate everything and everyone " +
"in an underground facility located in Aevum. They tell us " +
"that the facility houses many dangerous Synthoids and " +
"belongs to a terrorist organization called " +
"'The Covenant'. We have no prior intelligence about this " +
"organization, so you are going in blind.",
baseDifficulty:55e3, reqdRank:200e3,
rankGain:7.5e3, rankLoss:1e3, hpLoss:10e3,
weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Ultron"] = new BlackOperation({
name:"Operation Ultron",
desc:"OmniTek Incorporated, the original designer and manufacturer of Synthoids, " +
"has notified us of a malfunction in their AI design. This malfunction, " +
"when triggered, causes MK-VI Synthoids to become radicalized and seek out " +
"the destruction of humanity. They say that this bug affects all MK-VI Synthoids, " +
"not just the rogue ones from the Uprising.
" +
"OmniTek has also told us they they believe someone has triggered this " +
"malfunction in a large group of MK-VI Synthoids, and that these newly-radicalized Synthoids " +
"are now amassing in Volhaven to form a terrorist group called Ultron.
" +
"Intelligence suggests Ultron is heavily armed and that their members are " +
"augmented. We believe Ultron is making moves to take control of " +
"and weaponize DeltaOne's Tactical High-Energy Satellite Laser Array (THESLA).
" +
"Your task is to find and destroy Ultron.",
baseDifficulty:60e3, reqdRank:250e3,
rankGain:10e3, rankLoss:2e3, hpLoss:10e3,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
isKill:true
});
BlackOperations["Operation Centurion"] = new BlackOperation({
name:"Operation Centurion",
desc:"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)
" +
"Throughout all of humanity's history, we have relied on " +
"technology to survive, conquer, and progress. Its advancement became our primary goal. " +
"And at the peak of human civilization technology turned into " +
"power. Global, absolute power.
" +
"It seems that the universe is not without a sense of irony.
" +
"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",
baseDifficulty:70e3, reqdRank:300e3,
rankGain:15e3, rankLoss:5e3, hpLoss:10e3,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
});
BlackOperations["Operation Vindictus"] = new BlackOperation({
name:"Operation Vindictus",
desc:"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)
" +
"The bits are all around us. The daemons that hold the Node " +
"together can manifest themselves in many different ways.
" +
"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",
baseDifficulty:75e3, reqdRank:350e3,
rankGain:20e3, rankLoss:20e3, hpLoss:20e3,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
});
BlackOperations["Operation Daedalus"] = new BlackOperation({
name:"Operation Daedalus",
desc:"Yesterday we obeyed kings and bent our neck to emperors. " +
"Today we kneel only to truth.",
baseDifficulty:80e3, reqdRank:400e3,
rankGain:40e3, rankLoss:10e3, hpLoss:100e3,
weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
});
}
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 39)))
/***/ }),
/* 27 */
/*!***********************!*\
!*** ./src/Crimes.js ***!
\***********************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "determineCrimeSuccess", function() { return determineCrimeSuccess; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "findCrime", function() { return findCrime; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Crimes", function() { return Crimes; });
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
function Crime(name, type, time, money, difficulty, karma, params) {
this.name = name;
this.type = type;
this.time = time;
this.money = money;
this.difficulty = difficulty;
this.karma = karma;
this.hacking_success_weight = params.hacking_success_weight ? params.hacking_success_weight : 0;
this.strength_success_weight = params.strength_success_weight ? params.strength_success_weight : 0;
this.defense_success_weight = params.defense_success_weight ? params.defense_success_weight : 0;
this.dexterity_success_weight = params.dexterity_success_weight ? params.dexterity_success_weight : 0;
this.agility_success_weight = params.agility_success_weight ? params.agility_success_weight : 0;
this.charisma_success_weight = params.charisma_success_weight ? params.charisma_success_weight : 0;
this.hacking_exp = params.hacking_exp ? params.hacking_exp : 0;
this.strength_exp = params.strength_exp ? params.strength_exp : 0;
this.defense_exp = params.defense_exp ? params.defense_exp : 0;
this.dexterity_exp = params.dexterity_exp ? params.dexterity_exp : 0;
this.agility_exp = params.agility_exp ? params.agility_exp : 0;
this.charisma_exp = params.charisma_exp ? params.charisma_exp : 0;
this.intelligence_exp = params.intelligence_exp ? params.intelligence_exp : 0;
this.kills = params.kills ? params.kills : 0;
}
Crime.prototype.commit = function(div=1, singParams=null) {
if (div <= 0) {div = 1;}
_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].crimeType = this.type;
_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].startCrime(
this.hacking_exp/div,
this.strength_exp/div,
this.defense_exp/div,
this.dexterity_exp/div,
this.agility_exp/div,
this.charisma_exp/div,
this.money/div, this.time, singParams);
return this.time;
}
Crime.prototype.successRate = function() {
var chance = (this.hacking_success_weight * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_skill +
this.strength_success_weight * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].strength +
this.defense_success_weight * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].defense +
this.dexterity_success_weight * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].dexterity +
this.agility_success_weight * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].agility +
this.charisma_success_weight * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].charisma +
_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].IntelligenceCrimeWeight * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].intelligence);
chance /= _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MaxSkillLevel;
chance /= this.difficulty;
chance *= _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].crime_success_mult;
return Math.min(chance, 1);
}
const Crimes = {
Shoplift: new Crime("Shoplift", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeShoplift, 2e3, 15e3, 1/20, 0.1, {
dexterity_success_weight: 1,
agility_success_weight: 1,
dexterity_exp: 2,
agility_exp: 2,
}),
RobStore: new Crime("Rob Store", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeRobStore, 60e3, 400e3, 1/5, 0.5, {
hacking_exp: 30,
dexterity_exp: 45,
agility_exp: 45,
hacking_success_weight: 0.5 ,
dexterity_success_weight: 2,
agility_success_weight: 1,
intelligence_exp: 0.25 * _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].IntelligenceCrimeBaseExpGain,
}),
Mug: new Crime("Mug", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeMug, 4e3, 36e3, 1/5, 0.25, {
strength_exp: 3,
defense_exp: 3,
dexterity_exp: 3,
agility_exp: 3,
strength_success_weight: 1.5,
defense_success_weight: 0.5,
dexterity_success_weight: 1.5,
agility_success_weight: 0.5,
}),
Larceny: new Crime("Larceny", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeLarceny, 90e3, 800e3, 1/3, 1.5, {
hacking_exp: 45,
dexterity_exp: 60,
agility_exp: 60,
hacking_skill_success_weight: 0.5,
dexterity_success_weight: 1,
agility_success_weight: 1,
intelligence_exp: 0.5 * _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].IntelligenceCrimeBaseExpGain,
}),
DealDrugs: new Crime("Deal Drugs", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeDrugs, 10e3, 120e3, 1, 0.5, {
dexterity_exp: 5,
agility_exp: 5,
charisma_exp: 10,
charisma_success_weight: 3,
dexterity_success_weight: 2,
agility_success_weight: 1,
}),
BondForgery: new Crime("Bond Forgery", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeBondForgery, 300e3, 4.5e6, 1/2, 0.1, {
hacking_exp: 100,
dexterity_exp: 150,
charisma_exp: 15,
hacking_skill_success_weight: 0.05,
dexterity_success_weight: 1.25,
intelligence_exp: 2 * _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].IntelligenceCrimeBaseExpGain,
}),
TraffickArms: new Crime("Traffick Arms", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeTraffickArms, 40e3, 600e3, 2, 1, {
strength_exp: 20,
defense_exp: 20,
dexterity_exp: 20,
agility_exp: 20,
charisma_exp: 40,
charisma_success_weight: 1,
strength_success_weight: 1,
defense_success_weight: 1,
dexterity_success_weight: 1,
agility_success_weight: 1,
}),
Homicide: new Crime("Homicide", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeHomicide, 3e3, 45e3, 1, 3, {
strength_exp: 2,
defense_exp: 2,
dexterity_exp: 2,
agility_exp: 2,
strength_success_weight: 2,
defense_success_weight: 2,
dexterity_success_weight: 0.5,
agility_success_weight: 0.5,
kills: 1,
}),
GrandTheftAuto: new Crime("Grand Theft Auto", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeGrandTheftAuto, 80e3, 1.6e6, 8, 5, {
strength_exp: 20,
defense_exp: 20,
dexterity_exp: 20,
agility_exp: 80,
charisma_exp: 40,
hacking_skill_success_weight: 1,
strength_success_weight: 1,
dexterity_success_weight: 4,
agility_success_weight: 2,
charisma_success_weight: 2,
intelligence_exp: _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].IntelligenceCrimeBaseExpGain,
}),
Kidnap: new Crime("Kidnap", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeKidnap, 120e3, 3.6e6, 5, 6, {
strength_exp: 80,
defense_exp: 80,
dexterity_exp: 80,
agility_exp: 80,
charisma_exp: 80,
charisma_success_weight: 1,
strength_success_weight: 1,
dexterity_success_weight: 1,
agility_success_weight: 1,
intelligence_exp: 2 * _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].IntelligenceCrimeBaseExpGain,
}),
Assassination: new Crime("Assassination", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeAssassination, 300e3, 12e6, 8, 10, {
strength_exp: 300,
defense_exp: 300,
dexterity_exp: 300,
agility_exp: 300,
strength_success_weight: 1,
dexterity_success_weight: 2,
agility_success_weight: 1,
intelligence_exp: 5 * _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].IntelligenceCrimeBaseExpGain,
kills: 1,
}),
Heist: new Crime("Heist", _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].CrimeHeist, 600e3, 120e6, 18, 15, {
hacking_exp: 450,
strength_exp: 450,
defense_exp: 450,
dexterity_exp: 450,
agility_exp: 450,
charisma_exp: 450,
hacking_skill_success_weight: 1,
strength_success_weight: 1,
defense_success_weight: 1,
dexterity_success_weight: 1,
agility_success_weight: 1,
charisma_success_weight: 1,
intelligence_exp: 10 * _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].IntelligenceCrimeBaseExpGain,
}),
};
function determineCrimeSuccess(type, moneyGained) {
var chance = 0;
var found = false;
for(const i in Crimes) {
const crime = Crimes[i];
if(crime.type == type) {
chance = crime.successRate();
found = true;
break;
}
}
if(!found) {
console.log(crime);
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_2__["dialogBoxCreate"])("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
return;
}
if (Math.random() <= chance) {
//Success
_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].gainMoney(moneyGained);
return true;
} else {
//Failure
return false;
}
}
function findCrime(roughName) {
if (roughName.includes("shoplift")) {
return Crimes.Shoplift;
} else if (roughName.includes("rob") && roughName.includes("store")) {
return Crimes.RobStore;
} else if (roughName.includes("mug")) {
return Crimes.Mug;
} else if (roughName.includes("larceny")) {
return Crimes.Larceny;
} else if (roughName.includes("drugs")) {
return Crimes.DealDrugs;
} else if (roughName.includes("bond") && roughName.includes("forge")) {
return Crimes.BondForgery;
} else if (roughName.includes("traffick") && roughName.includes("arms")) {
return Crimes.TraffickArms;
} else if (roughName.includes("homicide")) {
return Crimes.Homicide;
} else if (roughName.includes("grand") && roughName.includes("auto")) {
return Crimes.GrandTheftAuto;
} else if (roughName.includes("kidnap")) {
return Crimes.Kidnap;
} else if (roughName.includes("assassinate")) {
return Crimes.Assassination;
} else if (roughName.includes("heist")) {
return Crimes.Heist;
}
return null;
}
/***/ }),
/* 28 */
/*!************************!*\
!*** ./src/Message.js ***!
\************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Messages", function() { return Messages; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "checkForMessagesToSend", function() { return checkForMessagesToSend; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "sendMessage", function() { return sendMessage; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "showMessage", function() { return showMessage; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadMessages", function() { return loadMessages; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "initMessages", function() { return initMessages; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Message", function() { return Message; });
/* harmony import */ var _Augmentations__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Augmentations */ 16);
/* harmony import */ var _CreateProgram__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./CreateProgram */ 18);
/* harmony import */ var _Missions__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Missions */ 33);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _RedPill__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./RedPill */ 37);
/* harmony import */ var _Server__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./Server */ 8);
/* harmony import */ var _Settings__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./Settings */ 20);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../utils/JSONReviver */ 9);
/* Message.js */
function Message(filename="", msg="") {
this.filename = filename;
this.msg = msg;
this.recvd = false;
}
Message.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Generic_toJSON"])("Message", this);
}
Message.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Generic_fromJSON"])(Message, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Reviver"].constructors.Message = Message;
//Sends message to player, including a pop up
function sendMessage(msg, forced=false) {
console.log("sending message: " + msg.filename);
msg.recvd = true;
if (forced || !_Settings__WEBPACK_IMPORTED_MODULE_6__["Settings"].SuppressMessages) {
showMessage(msg);
}
addMessageToServer(msg, "home");
}
function showMessage(msg) {
var txt = "Message received from unknown sender:
" +
"" + msg.msg + "
" +
"This message was saved as " + msg.filename + " onto your home computer.";
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_7__["dialogBoxCreate"])(txt);
}
//Adds a message to a server
function addMessageToServer(msg, serverHostname) {
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_5__["GetServerByHostname"])(serverHostname);
if (server == null) {
console.log("WARNING: Did not locate " + serverHostname);
return;
}
for (var i = 0; i < server.messages.length; ++i) {
if (server.messages[i].filename === msg.filename) {
return; //Already exists
}
}
server.messages.push(msg);
}
//Checks if any of the 'timed' messages should be sent
function checkForMessagesToSend() {
var jumper0 = Messages[MessageFilenames.Jumper0];
var jumper1 = Messages[MessageFilenames.Jumper1];
var jumper2 = Messages[MessageFilenames.Jumper2];
var jumper3 = Messages[MessageFilenames.Jumper3];
var jumper4 = Messages[MessageFilenames.Jumper4];
var cybersecTest = Messages[MessageFilenames.CyberSecTest];
var nitesecTest = Messages[MessageFilenames.NiteSecTest];
var bitrunnersTest = Messages[MessageFilenames.BitRunnersTest];
var redpill = Messages[MessageFilenames.RedPill];
var redpillOwned = false;
if (_Augmentations__WEBPACK_IMPORTED_MODULE_0__["Augmentations"][_Augmentations__WEBPACK_IMPORTED_MODULE_0__["AugmentationNames"].TheRedPill].owned) {
redpillOwned = true;
}
if (redpill && redpillOwned && _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].sourceFiles.length === 0 && !_RedPill__WEBPACK_IMPORTED_MODULE_4__["redPillFlag"] && !_Missions__WEBPACK_IMPORTED_MODULE_2__["inMission"]) {
if (!_utils_DialogBox__WEBPACK_IMPORTED_MODULE_7__["dialogBoxOpened"]) {
sendMessage(redpill, true);
}
} else if (redpill && redpillOwned) {
//If player has already destroyed a BitNode, message is not forced
if (!_RedPill__WEBPACK_IMPORTED_MODULE_4__["redPillFlag"] && !_Missions__WEBPACK_IMPORTED_MODULE_2__["inMission"] && !_utils_DialogBox__WEBPACK_IMPORTED_MODULE_7__["dialogBoxOpened"]) {
sendMessage(redpill);
}
} else if (jumper0 && !jumper0.recvd && _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill >= 25) {
sendMessage(jumper0);
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].getHomeComputer().programs.push(_CreateProgram__WEBPACK_IMPORTED_MODULE_1__["Programs"].Flight.name);
} else if (jumper1 && !jumper1.recvd && _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill >= 40) {
sendMessage(jumper1);
} else if (cybersecTest && !cybersecTest.recvd && _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill >= 50) {
sendMessage(cybersecTest);
} else if (jumper2 && !jumper2.recvd && _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill >= 175) {
sendMessage(jumper2);
} else if (nitesecTest && !nitesecTest.recvd && _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill >= 200) {
sendMessage(nitesecTest);
} else if (jumper3 && !jumper3.recvd && _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill >= 350) {
sendMessage(jumper3);
} else if (jumper4 && !jumper4.recvd && _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill >= 490) {
sendMessage(jumper4);
} else if (bitrunnersTest && !bitrunnersTest.recvd && _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill >= 500) {
sendMessage(bitrunnersTest);
}
}
function AddToAllMessages(msg) {
Messages[msg.filename] = msg;
}
let Messages = {}
function loadMessages(saveString) {
Messages = JSON.parse(saveString, _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_8__["Reviver"]);
}
let MessageFilenames = {
Jumper0: "j0.msg",
Jumper1: "j1.msg",
Jumper2: "j2.msg",
Jumper3: "j3.msg",
Jumper4: "j4.msg",
CyberSecTest: "csec-test.msg",
NiteSecTest: "nitesec-test.msg",
BitRunnersTest: "19dfj3l1nd.msg",
RedPill: "icarus.msg",
}
function initMessages() {
//Reset
Messages = {};
//jump3R Messages
AddToAllMessages(new Message(MessageFilenames.Jumper0,
"I know you can sense it. I know you're searching for it. " +
"It's why you spend night after " +
"night at your computer.
It's real, I've seen it. And I can " +
"help you find it. But not right now. You're not ready yet.
" +
"Use this program to track your progress
" +
"The fl1ght.exe program was added to your home computer
" +
"-jump3R"));
AddToAllMessages(new Message(MessageFilenames.Jumper1,
"Soon you will be contacted by a hacking group known as CyberSec. " +
"They can help you with your search.
" +
"You should join them, garner their favor, and " +
"exploit them for their Augmentations. But do not trust them. " +
"They are not what they seem. No one is.
" +
"-jump3R"));
AddToAllMessages(new Message(MessageFilenames.Jumper2,
"Do not try to save the world. There is no world to save. If " +
"you want to find the truth, worry only about yourself. Ethics and " +
"morals will get you killed.
Watch out for a hacking group known as NiteSec." +
"
-jump3R"));
AddToAllMessages(new Message(MessageFilenames.Jumper3,
"You must learn to walk before you can run. And you must " +
"run before you can fly. Look for the black hand.
" +
"I.I.I.I
-jump3R"));
AddToAllMessages(new Message(MessageFilenames.Jumper4,
"To find what you are searching for, you must understand the bits. " +
"The bits are all around us. The runners will help you.
" +
"-jump3R"));
//Messages from hacking factions
AddToAllMessages(new Message(MessageFilenames.CyberSecTest,
"We've been watching you. Your skills are very impressive. But you're wasting " +
"your talents. If you join us, you can put your skills to good use and change " +
"the world for the better. If you join us, we can unlock your full potential.
" +
"But first, you must pass our test. Find and hack our server using the Terminal.
" +
"-CyberSec"));
AddToAllMessages(new Message(MessageFilenames.NiteSecTest,
"People say that the corrupted governments and corporations rule the world. " +
"Yes, maybe they do. But do you know who everyone really fears? People " +
"like us. Because they can't hide from us. Because they can't fight shadows " +
"and ideas with bullets.
" +
"Join us, and people will fear you, too.
" +
"Find and hack our hidden server using the Terminal. Then, we will contact you again." +
"
-NiteSec"));
AddToAllMessages(new Message(MessageFilenames.BitRunnersTest,
"We know what you are doing. We know what drives you. We know " +
"what you are looking for.
" +
"We can help you find the answers.
" +
"run4theh111z"));
AddToAllMessages(new Message(MessageFilenames.RedPill,
"@)(#V%*N)@(#*)*C)@#%*)*V)@#(*%V@)(#VN%*)@#(*%
" +
")@B(*#%)@)M#B*%V)____FIND___#$@)#%(B*)@#(*%B)
" +
"@_#(%_@#M(BDSPOMB__THE-CAVE_#)$(*@#$)@#BNBEGB
" +
"DFLSMFVMV)#@($*)@#*$MV)@#(*$V)M#(*$)M@(#*VM$)"));
}
/***/ }),
/* 29 */
/*!**********************!*\
!*** ./src/Alias.js ***!
\**********************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Aliases", function() { return Aliases; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GlobalAliases", function() { return GlobalAliases; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "printAliases", function() { return printAliases; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "parseAliasDeclaration", function() { return parseAliasDeclaration; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "removeAlias", function() { return removeAlias; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "substituteAliases", function() { return substituteAliases; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadAliases", function() { return loadAliases; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadGlobalAliases", function() { return loadGlobalAliases; });
/* harmony import */ var _Terminal__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Terminal */ 22);
let Aliases = {};
let GlobalAliases = {};
function loadAliases(saveString) {
if (saveString === "") {
Aliases = {};
} else {
Aliases = JSON.parse(saveString);
}
}
function loadGlobalAliases(saveString) {
if (saveString === "") {
GlobalAliases = {};
} else {
GlobalAliases = JSON.parse(saveString);
}
}
//Print all aliases to terminal
function printAliases() {
for (var name in Aliases) {
if (Aliases.hasOwnProperty(name)) {
Object(_Terminal__WEBPACK_IMPORTED_MODULE_0__["post"])("alias " + name + "=" + Aliases[name]);
}
}
for (var name in GlobalAliases) {
if (GlobalAliases.hasOwnProperty(name)) {
Object(_Terminal__WEBPACK_IMPORTED_MODULE_0__["post"])("global alias " + name + "=" + GlobalAliases[name]);
}
}
}
//True if successful, false otherwise
function parseAliasDeclaration(dec,global=false) {
var re = /^([_|\w|!|%|,|@]+)="(.+)"$/;
var matches = dec.match(re);
if (matches == null || matches.length != 3) {return false;}
if (global){
addGlobalAlias(matches[1],matches[2]);
} else {
addAlias(matches[1], matches[2]);
}
return true;
}
function addAlias(name, value) {
if (name in GlobalAliases){
delete GlobalAliases[name];
}
Aliases[name] = value;
}
function addGlobalAlias(name, value) {
if (name in Aliases){
delete Aliases[name];
}
GlobalAliases[name] = value;
}
function getAlias(name) {
if (Aliases.hasOwnProperty(name)) {
return Aliases[name];
}
return null;
}
function getGlobalAlias(name) {
if (GlobalAliases.hasOwnProperty(name)) {
return GlobalAliases[name];
}
return null;
}
function removeAlias(name) {
if (Aliases.hasOwnProperty(name)) {
delete Aliases[name];
return true;
}
if (GlobalAliases.hasOwnProperty(name)) {
delete GlobalAliases[name];
return true;
}
return false;
}
//Returns the original string with any aliases substituted in
//Aliases only applied to "whole words", one level deep
function substituteAliases(origCommand) {
var commandArray = origCommand.split(" ");
if (commandArray.length>0){
var alias = getAlias(commandArray[0]);
if (alias != null) {
commandArray[0] = alias;
} else {
var alias = getGlobalAlias(commandArray[0]);
if (alias != null) {
commandArray[0] = alias;
}
}
for (var i = 0; i < commandArray.length; ++i) {
var alias = getGlobalAlias(commandArray[i]);
if (alias != null) {
commandArray[i] = alias;
}
}
}
return commandArray.join(" ");
}
/***/ }),
/* 30 */
/*!***********************************!*\
!*** ./src/NetscriptFunctions.js ***!
\***********************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NetscriptFunctions", function() { return NetscriptFunctions; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "initSingularitySFFlags", function() { return initSingularitySFFlags; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "hasSingularitySF", function() { return hasSingularitySF; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "hasBn11SF", function() { return hasBn11SF; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "hasWallStreetSF", function() { return hasWallStreetSF; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "wallStreetSFLvl", function() { return wallStreetSFLvl; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "hasCorporationSF", function() { return hasCorporationSF; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "hasAISF", function() { return hasAISF; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "hasBladeburnerSF", function() { return hasBladeburnerSF; });
/* harmony import */ var _ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./ActiveScriptsUI */ 41);
/* harmony import */ var _Augmentations__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Augmentations */ 16);
/* harmony import */ var _BitNode__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./BitNode */ 14);
/* harmony import */ var _Crimes__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Crimes */ 27);
/* harmony import */ var _Bladeburner__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Bladeburner */ 26);
/* harmony import */ var _Company__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./Company */ 10);
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _CreateProgram__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./CreateProgram */ 18);
/* harmony import */ var _DarkWeb__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./DarkWeb */ 50);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Gang__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./Gang */ 34);
/* harmony import */ var _Faction__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./Faction */ 11);
/* harmony import */ var _HacknetNode__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./HacknetNode */ 36);
/* harmony import */ var _Location__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./Location */ 4);
/* harmony import */ var _Message__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./Message */ 28);
/* harmony import */ var _Missions__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ./Missions */ 33);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _Script__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ./Script */ 25);
/* harmony import */ var _Server__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ./Server */ 8);
/* harmony import */ var _Settings__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ./Settings */ 20);
/* harmony import */ var _SpecialServerIps__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ./SpecialServerIps */ 17);
/* harmony import */ var _StockMarket__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ./StockMarket */ 21);
/* harmony import */ var _Terminal__WEBPACK_IMPORTED_MODULE_22__ = __webpack_require__(/*! ./Terminal */ 22);
/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_23__ = __webpack_require__(/*! ./TextFile */ 43);
/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_23___default = /*#__PURE__*/__webpack_require__.n(_TextFile__WEBPACK_IMPORTED_MODULE_23__);
/* harmony import */ var _NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__ = __webpack_require__(/*! ./NetscriptWorker */ 19);
/* harmony import */ var _NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__ = __webpack_require__(/*! ./NetscriptEvaluator */ 6);
/* harmony import */ var _NetscriptEnvironment__WEBPACK_IMPORTED_MODULE_26__ = __webpack_require__(/*! ./NetscriptEnvironment */ 67);
/* harmony import */ var _NetscriptPort__WEBPACK_IMPORTED_MODULE_27__ = __webpack_require__(/*! ./NetscriptPort */ 44);
/* harmony import */ var decimal_js__WEBPACK_IMPORTED_MODULE_28__ = __webpack_require__(/*! decimal.js */ 23);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_29__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_30__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var _utils_IPAddress__WEBPACK_IMPORTED_MODULE_31__ = __webpack_require__(/*! ../utils/IPAddress */ 15);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__);
/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_33__ = __webpack_require__(/*! ../utils/YesNoBox */ 12);
var sprintf = __webpack_require__(/*! sprintf-js */ 66).sprintf,
vsprintf = __webpack_require__(/*! sprintf-js */ 66).vsprintf
var hasCorporationSF = false, //Source-File 3
hasSingularitySF = false, //Source-File 4
hasAISF = false, //Source-File 5
hasBladeburnerSF = false, //Source-File 6
hasBladeburner2079SF = false, //Source-File 7
hasWallStreetSF = false, //Source-File 8
hasBn11SF = false; //Source-File 11
var singularitySFLvl=1, wallStreetSFLvl=1;
var possibleLogs = {
ALL: true,
scan: true,
hack: true,
sleep: true,
disableLog: true,
enableLog: true,
grow: true,
weaken: true,
nuke: true,
brutessh: true,
ftpcrack: true,
relaysmtp: true,
httpworm: true,
sqlinject: true,
run:true,
exec:true,
spawn: true,
kill: true,
killall: true,
scp: true,
getHackingLevel: true,
getServerMoneyAvailable: true,
getServerSecurityLevel: true,
getServerBaseSecurityLevel: true,
getServerMinSecurityLevel: true,
getServerRequiredHackingLevel: true,
getServerMaxMoney: true,
getServerGrowth: true,
getServerNumPortsRequired: true,
getServerRam: true,
buyStock: true,
sellStock: true,
purchaseServer: true,
deleteServer: true,
universityCourse: true,
gymWorkout: true,
travelToCity: true,
purchaseTor: true,
purchaseProgram: true,
stopAction: true,
upgradeHomeRam: true,
workForCompany: true,
applyToCompany: true,
joinFaction: true,
workForFaction: true,
createProgram: true,
commitCrime: true,
shortStock: true,
sellShort: true,
startAction: true,
upgradeSkill: true,
setTeamSize: true,
joinBladeburnerFaction: true,
}
//Used to check and set flags for every Source File, despite the name of the function
function initSingularitySFFlags() {
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles.length; ++i) {
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles[i].n === 3) {hasCorporationSF = true;}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles[i].n === 4) {
hasSingularitySF = true;
singularitySFLvl = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles[i].lvl;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles[i].n === 5) {hasAISF = true;}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles[i].n === 6) {hasBladeburnerSF = true;}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles[i].n === 7) {hasBladeburner2079SF = true;}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles[i].n === 8) {
hasWallStreetSF = true;
wallStreetSFLvl = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles[i].lvl;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].sourceFiles[i].n === 11) {hasBn11SF = true;}
}
}
function NetscriptFunctions(workerScript) {
var updateDynamicRam = function(fnName, ramCost) {
if (workerScript.dynamicLoadedFns[fnName]) {return;}
workerScript.dynamicLoadedFns[fnName] = true;
workerScript.dynamicRamUsage += ramCost;
if (workerScript.dynamicRamUsage > 1.01 * workerScript.ramUsage) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript,
"Dynamic RAM usage calculated to be greater than initial RAM usage on fn: " + fnName +
". This is probably because you somehow circumvented the static RAM " +
"calculation.
Please don't do that :(");
}
};
var updateStaticRam = function(fnName, ramCost) {
if (workerScript.loadedFns[fnName]) {
return 0;
} else {
workerScript.loadedFns[fnName] = true;
return ramCost;
}
};
return {
Math : Math,
Date : Date,
Number : Number,
hacknetnodes : _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacknetNodeWrappers,
sprintf : sprintf,
vsprintf: vsprintf,
scan : function(ip=workerScript.serverIp, hostnames=true){
if (workerScript.checkingRam) {
return updateStaticRam("scan", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptScanRamCost);
}
updateDynamicRam("scan", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptScanRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, 'Invalid IP or hostname passed into scan() command');
}
var out = [];
for (var i = 0; i < server.serversOnNetwork.length; i++) {
var entry;
if (hostnames) {
entry = server.getServerOnNetwork(i).hostname;
} else {
entry = server.getServerOnNetwork(i).ip;
}
if (entry == null) {
continue;
}
out.push(entry);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.scan == null) {
workerScript.scriptRef.log('scan() returned ' + server.serversOnNetwork.length + ' connections for ' + server.hostname);
}
return out;
},
hack : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("hack", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptHackRamCost);
}
updateDynamicRam("hack", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptHackRamCost);
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Hack() call has incorrect number of arguments. Takes 1 argument");
}
var threads = workerScript.scriptRef.threads;
if (isNaN(threads) || threads < 1) {threads = 1;}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("hack() error. Invalid IP or hostname passed in: " + ip + ". Stopping...");
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "hack() error. Invalid IP or hostname passed in: " + ip + ". Stopping...");
}
//Calculate the hacking time
var hackingTime = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateHackingTime"])(server); //This is in seconds
//No root access or skill level too low
if (server.hasAdminRights == false) {
workerScript.scriptRef.log("Cannot hack this server (" + server.hostname + ") because user does not have root access");
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot hack this server (" + server.hostname + ") because user does not have root access");
}
if (server.requiredHackingSkill > _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacking_skill) {
workerScript.scriptRef.log("Cannot hack this server (" + server.hostname + ") because user's hacking skill is not high enough");
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot hack this server (" + server.hostname + ") because user's hacking skill is not high enough");
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.hack == null) {
workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds (t=" + threads + ")");
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["netscriptDelay"])(hackingTime* 1000, workerScript).then(function() {
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
var hackChance = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateHackingChance"])(server);
var rand = Math.random();
var expGainedOnSuccess = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateExpGain"])(server) * threads;
var expGainedOnFailure = (expGainedOnSuccess / 4);
if (rand < hackChance) { //Success!
var moneyGained = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculatePercentMoneyHacked"])(server);
moneyGained = Math.floor(server.moneyAvailable * moneyGained) * threads;
//Over-the-top safety checks
if (moneyGained <= 0) {
moneyGained = 0;
expGainedOnSuccess = expGainedOnFailure;
}
if (moneyGained > server.moneyAvailable) {moneyGained = server.moneyAvailable;}
server.moneyAvailable -= moneyGained;
if (server.moneyAvailable < 0) {server.moneyAvailable = 0;}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainMoney(moneyGained);
workerScript.scriptRef.onlineMoneyMade += moneyGained;
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].scriptProdSinceLastAug += moneyGained;
workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.hack == null) {
workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(moneyGained, 2) + " and " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(expGainedOnSuccess, 4) + " exp (t=" + threads + ")");
}
server.fortify(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ServerFortifyAmount * threads);
return Promise.resolve(moneyGained);
} else {
//Player only gains 25% exp for failure?
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainHackingExp(expGainedOnFailure);
workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.hack == null) {
workerScript.scriptRef.log("Script FAILED to hack " + server.hostname + ". Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(expGainedOnFailure, 4) + " exp (t=" + threads + ")");
}
return Promise.resolve(0);
}
});
},
sleep : function(time){
if (workerScript.checkingRam) {return 0;}
if (time === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "sleep() call has incorrect number of arguments. Takes 1 argument");
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.sleep == null) {
workerScript.scriptRef.log("Sleeping for " + time + " milliseconds");
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["netscriptDelay"])(time, workerScript).then(function() {
return Promise.resolve(true);
});
},
grow : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("grow", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGrowRamCost);
}
updateDynamicRam("grow", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGrowRamCost);
var threads = workerScript.scriptRef.threads;
if (isNaN(threads) || threads < 1) {threads = 1;}
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "grow() call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot grow(). Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot grow(). Invalid IP or hostname passed in: " + ip);
}
//No root access or skill level too low
if (server.hasAdminRights == false) {
workerScript.scriptRef.log("Cannot grow this server (" + server.hostname + ") because user does not have root access");
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot grow this server (" + server.hostname + ") because user does not have root access");
}
var growTime = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateGrowTime"])(server);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.grow == null) {
workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(growTime/1000, 3) + " seconds (t=" + threads + ")");
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["netscriptDelay"])(growTime, workerScript).then(function() {
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
const moneyBefore = server.moneyAvailable;
server.moneyAvailable += (1 * threads); //It can be grown even if it has no money
var growthPercentage = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["processSingleServerGrowth"])(server, 450 * threads);
const moneyAfter = server.moneyAvailable;
workerScript.scriptRef.recordGrow(server.ip, threads);
var expGain = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateExpGain"])(server) * threads;
if (growthPercentage == 1) {
expGain = 0;
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.grow == null) {
workerScript.scriptRef.log("Available money on " + server.hostname + " grown by " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])((moneyAfter/moneyBefore)*100 - 100, 6) + "%. Gained " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(expGain, 4) + " hacking exp (t=" + threads +")");
}
workerScript.scriptRef.onlineExpGained += expGain;
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainHackingExp(expGain);
return Promise.resolve(moneyAfter/moneyBefore);
});
},
weaken : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("weaken", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptWeakenRamCost);
}
updateDynamicRam("weaken", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptWeakenRamCost);
var threads = workerScript.scriptRef.threads;
if (isNaN(threads) || threads < 1) {threads = 1;}
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "weaken() call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot weaken(). Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot weaken(). Invalid IP or hostname passed in: " + ip);
}
//No root access or skill level too low
if (server.hasAdminRights == false) {
workerScript.scriptRef.log("Cannot weaken this server (" + server.hostname + ") because user does not have root access");
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot weaken this server (" + server.hostname + ") because user does not have root access");
}
var weakenTime = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateWeakenTime"])(server);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.weaken == null) {
workerScript.scriptRef.log("Executing weaken() on server " + server.hostname + " in " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(weakenTime/1000, 3) + " seconds (t=" + threads + ")");
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["netscriptDelay"])(weakenTime, workerScript).then(function() {
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
server.weaken(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ServerWeakenAmount * threads);
workerScript.scriptRef.recordWeaken(server.ip, threads);
var expGain = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateExpGain"])(server) * threads;
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.weaken == null) {
workerScript.scriptRef.log("Server security level on " + server.hostname + " weakened to " + server.hackDifficulty +
". Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(expGain, 4) + " hacking exp (t=" + threads + ")");
}
workerScript.scriptRef.onlineExpGained += expGain;
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainHackingExp(expGain);
return Promise.resolve(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ServerWeakenAmount * threads);
});
},
print : function(args){
if (workerScript.checkingRam) {return 0;}
if (args === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "print() call has incorrect number of arguments. Takes 1 argument");
}
workerScript.scriptRef.log(args.toString());
},
tprint : function(args) {
if (workerScript.checkingRam) {return 0;}
if (args === undefined || args == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "tprint() call has incorrect number of arguments. Takes 1 argument");
}
var x = args.toString();
if (Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["isHTML"])(x)) {
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].takeDamage(1);
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_29__["dialogBoxCreate"])("You suddenly feel a sharp shooting pain through your body as an angry voice in your head exclaims:
" +
"DON'T USE TPRINT() TO OUTPUT HTML ELEMENTS TO YOUR TERMINAL!!!!
" +
"(You lost 1 HP)");
return;
}
Object(_Terminal__WEBPACK_IMPORTED_MODULE_22__["post"])(workerScript.scriptRef.filename + ": " + args.toString());
},
clearLog : function() {
if (workerScript.checkingRam) {return 0;}
workerScript.scriptRef.clearLog();
},
disableLog : function(fn) {
if (workerScript.checkingRam) {return 0;}
if(possibleLogs[fn]===undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument to disableLog: "+fn);
}
workerScript.disableLogs[fn] = true;
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.disableLog == null) {
workerScript.scriptRef.log("Disabled logging for " + fn);
}
},
enableLog : function(fn) {
if (workerScript.checkingRam) {return 0;}
if(possibleLogs[fn]===undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument to enableLog: "+fn);
}
delete workerScript.disableLogs[fn];
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.enableLog == null) {
workerScript.scriptRef.log("Enabled logging for " + fn);
}
},
nuke : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("nuke", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
}
updateDynamicRam("nuke", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call nuke(). Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot call nuke(). Invalid IP or hostname passed in: " + ip);
}
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasProgram(_CreateProgram__WEBPACK_IMPORTED_MODULE_7__["Programs"].NukeProgram.name)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You do not have the NUKE.exe virus!");
}
if (server.openPortCount < server.numOpenPortsRequired) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Not enough ports opened to use NUKE.exe virus");
}
if (server.hasAdminRights) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.nuke == null) {
workerScript.scriptRef.log("Already have root access to " + server.hostname);
}
} else {
server.hasAdminRights = true;
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.nuke == null) {
workerScript.scriptRef.log("Executed NUKE.exe virus on " + server.hostname + " to gain root access");
}
}
return true;
},
brutessh : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("brutessh", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
}
updateDynamicRam("brutessh", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call brutessh(). Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot call brutessh(). Invalid IP or hostname passed in: " + ip);
}
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasProgram(_CreateProgram__WEBPACK_IMPORTED_MODULE_7__["Programs"].BruteSSHProgram.name)) {
workerScript.scriptRef.log("You do not have the BruteSSH.exe program!");
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You do not have the BruteSSH.exe program!");
}
if (!server.sshPortOpen) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.brutessh == null) {
workerScript.scriptRef.log("Executed BruteSSH.exe on " + server.hostname + " to open SSH port (22)");
}
server.sshPortOpen = true;
++server.openPortCount;
} else {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.brutessh == null) {
workerScript.scriptRef.log("SSH Port (22) already opened on " + server.hostname);
}
}
return true;
},
ftpcrack : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("ftpcrack", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
}
updateDynamicRam("ftpcrack", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call ftpcrack(). Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot call ftpcrack(). Invalid IP or hostname passed in: " + ip);
}
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasProgram(_CreateProgram__WEBPACK_IMPORTED_MODULE_7__["Programs"].FTPCrackProgram.name)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You do not have the FTPCrack.exe program!");
}
if (!server.ftpPortOpen) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.ftpcrack == null) {
workerScript.scriptRef.log("Executed FTPCrack.exe on " + server.hostname + " to open FTP port (21)");
}
server.ftpPortOpen = true;
++server.openPortCount;
} else {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.ftpcrack == null) {
workerScript.scriptRef.log("FTP Port (21) already opened on " + server.hostname);
}
}
return true;
},
relaysmtp : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("relaysmtp", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
}
updateDynamicRam("relaysmtp", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call relaysmtp(). Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot call relaysmtp(). Invalid IP or hostname passed in: " + ip);
}
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasProgram(_CreateProgram__WEBPACK_IMPORTED_MODULE_7__["Programs"].RelaySMTPProgram.name)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You do not have the relaySMTP.exe program!");
}
if (!server.smtpPortOpen) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.relaysmtp == null) {
workerScript.scriptRef.log("Executed relaySMTP.exe on " + server.hostname + " to open SMTP port (25)");
}
server.smtpPortOpen = true;
++server.openPortCount;
} else {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.relaysmtp == null) {
workerScript.scriptRef.log("SMTP Port (25) already opened on " + server.hostname);
}
}
return true;
},
httpworm : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("httpworm", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
}
updateDynamicRam("httpworm", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call httpworm(). Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot call httpworm(). Invalid IP or hostname passed in: " + ip);
}
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasProgram(_CreateProgram__WEBPACK_IMPORTED_MODULE_7__["Programs"].HTTPWormProgram.name)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You do not have the HTTPWorm.exe program!");
}
if (!server.httpPortOpen) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.httpworm == null) {
workerScript.scriptRef.log("Executed HTTPWorm.exe on " + server.hostname + " to open HTTP port (80)");
}
server.httpPortOpen = true;
++server.openPortCount;
} else {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.httpworm == null) {
workerScript.scriptRef.log("HTTP Port (80) already opened on " + server.hostname);
}
}
return true;
},
sqlinject : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("sqlinject", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
}
updateDynamicRam("sqlinject", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPortProgramRamCost);
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call sqlinject(). Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot call sqlinject(). Invalid IP or hostname passed in: " + ip);
}
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasProgram(_CreateProgram__WEBPACK_IMPORTED_MODULE_7__["Programs"].SQLInjectProgram.name)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You do not have the SQLInject.exe program!");
}
if (!server.sqlPortOpen) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.sqlinject == null) {
workerScript.scriptRef.log("Executed SQLInject.exe on " + server.hostname + " to open SQL port (1433)");
}
server.sqlPortOpen = true;
++server.openPortCount;
} else {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.sqlinject == null) {
workerScript.scriptRef.log("SQL Port (1433) already opened on " + server.hostname);
}
}
return true;
},
run : function(scriptname,threads = 1){
if (workerScript.checkingRam) {
return updateStaticRam("run", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptRunRamCost);
}
updateDynamicRam("run", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptRunRamCost);
if (scriptname === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "run() call has incorrect number of arguments. Usage: run(scriptname, [numThreads], [arg1], [arg2]...)");
}
if (isNaN(threads) || threads < 1) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0");
}
var argsForNewScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var scriptServer = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (scriptServer == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["runScriptFromScript"])(scriptServer, scriptname, argsForNewScript, workerScript, threads);
},
exec : function(scriptname,ip,threads = 1) {
if (workerScript.checkingRam) {
return updateStaticRam("exec", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptExecRamCost);
}
updateDynamicRam("exec", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptExecRamCost);
if (scriptname === undefined || ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "exec() call has incorrect number of arguments. Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)");
}
if (isNaN(threads) || threads < 1) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument for thread count passed into exec(). Must be numeric and greater than 0");
}
var argsForNewScript = [];
for (var i = 3; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid hostname/ip passed into exec() command: " + ip);
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["runScriptFromScript"])(server, scriptname, argsForNewScript, workerScript, threads);
},
spawn : function(scriptname, threads) {
if (workerScript.checkingRam) {
return updateStaticRam("spawn", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSpawnRamCost);
}
updateDynamicRam("spawn", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSpawnRamCost);
if (scriptname == null || threads == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid scriptname or numThreads argument passed to spawn()");
}
setTimeout(()=>{
if (scriptname === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "spawn() call has incorrect number of arguments. Usage: spawn(scriptname, numThreads, [arg1], [arg2]...)");
}
if (isNaN(threads) || threads < 1) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0");
}
var argsForNewScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var scriptServer = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (scriptServer == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["runScriptFromScript"])(scriptServer, scriptname, argsForNewScript, workerScript, threads);
}, 20000);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.spawn == null) {
workerScript.scriptRef.log("spawn() will execute " + scriptname + " in 20 seconds");
}
NetscriptFunctions(workerScript).exit();
},
kill : function(filename,ip) {
if (workerScript.checkingRam) {
return updateStaticRam("kill", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptKillRamCost);
}
updateDynamicRam("kill", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptKillRamCost);
if (filename === undefined || ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "kill() call has incorrect number of arguments. Usage: kill(scriptname, server, [arg1], [arg2]...)");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("kill() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "kill() failed. Invalid IP or hostname passed in: " + ip);
}
var argsForKillTarget = [];
for (var i = 2; i < arguments.length; ++i) {
argsForKillTarget.push(arguments[i]);
}
var runningScriptObj = Object(_Script__WEBPACK_IMPORTED_MODULE_17__["findRunningScript"])(filename, argsForKillTarget, server);
if (runningScriptObj == null) {
workerScript.scriptRef.log("kill() failed. No such script "+ filename + " on " + server.hostname + " with args: " + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_30__["printArray"])(argsForKillTarget));
return false;
}
var res = Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["killWorkerScript"])(runningScriptObj, server.ip);
if (res) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.kill == null) {
workerScript.scriptRef.log("Killing " + filename + " on " + server.hostname + " with args: " + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_30__["printArray"])(argsForKillTarget) + ". May take up to a few minutes for the scripts to die...");
}
return true;
} else {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.kill == null) {
workerScript.scriptRef.log("kill() failed. No such script "+ filename + " on " + server.hostname + " with args: " + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_30__["printArray"])(argsForKillTarget));
}
return false;
}
},
killall : function(ip=workerScript.serverIp){
if (workerScript.checkingRam) {
return updateStaticRam("killall", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptKillRamCost);
}
updateDynamicRam("killall", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptKillRamCost);
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "killall() call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("killall() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "killall() failed. Invalid IP or hostname passed in: " + ip);
}
var scriptsRunning = (server.runningScripts.length > 0);
for (var i = server.runningScripts.length-1; i >= 0; --i) {
Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["killWorkerScript"])(server.runningScripts[i], server.ip);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.killall == null) {
workerScript.scriptRef.log("killall(): Killing all scripts on " + server.hostname + ". May take a few minutes for the scripts to die");
}
return scriptsRunning;
},
exit : function() {
if (workerScript.checkingRam) {return 0;}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (server == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Error getting Server for this script in exit(). This is a bug please contact game dev");
}
if (Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["killWorkerScript"])(workerScript.scriptRef, server.ip)) {
workerScript.scriptRef.log("Exiting...");
} else {
workerScript.scriptRef.log("Exit failed(). This is a bug please contact game developer");
}
},
scp : function(scriptname, ip1, ip2) {
if (workerScript.checkingRam) {
return updateStaticRam("scp", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptScpRamCost);
}
updateDynamicRam("scp", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptScpRamCost);
if (arguments.length !== 2 && arguments.length !== 3) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: scp() call has incorrect number of arguments. Takes 2 or 3 arguments");
}
if (scriptname && scriptname.constructor === Array) {
//Recursively call scp on all elements of array
var res = false;
scriptname.forEach(function(script) {
if (NetscriptFunctions(workerScript).scp(script, ip1, ip2)) {
res = true;
};
});
return res;
}
if (!scriptname.endsWith(".lit") && !Object(_Script__WEBPACK_IMPORTED_MODULE_17__["isScriptFilename"])(scriptname) &&
!scriptname.endsWith("txt")) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: scp() does not work with this file type. It only works for .script, .lit, and .txt files");
}
var destServer, currServ;
if (arguments.length === 3) { //scriptname, source, destination
if (scriptname === undefined || ip1 === undefined || ip2 === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: scp() call has incorrect number of arguments. Takes 2 or 3 arguments");
}
destServer = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip2);
if (destServer == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid hostname/ip passed into scp() command: " + ip);
}
currServ = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip1);
if (currServ == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Could not find server ip for this script. This is a bug please contact game developer");
}
} else if (arguments.length === 2) { //scriptname, destination
if (scriptname === undefined || ip1 === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: scp() call has incorrect number of arguments. Takes 2 or 3 arguments");
}
destServer = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip1);
if (destServer == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid hostname/ip passed into scp() command: " + ip);
}
currServ = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (currServ == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Could not find server ip for this script. This is a bug please contact game developer");
}
}
//Scp for lit files
if (scriptname.endsWith(".lit")) {
var found = false;
for (var i = 0; i < currServ.messages.length; ++i) {
if (!(currServ.messages[i] instanceof _Message__WEBPACK_IMPORTED_MODULE_14__["Message"]) && currServ.messages[i] == scriptname) {
found = true;
break;
}
}
if (!found) {
workerScript.scriptRef.log(scriptname + " does not exist. scp() failed");
return false;
}
for (var i = 0; i < destServer.messages.length; ++i) {
if (destServer.messages[i] === scriptname) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.scp == null) {
workerScript.scriptRef.log(scriptname + " copied over to " + destServer.hostname);
}
return true; //Already exists
}
}
destServer.messages.push(scriptname);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.scp == null) {
workerScript.scriptRef.log(scriptname + " copied over to " + destServer.hostname);
}
return true;
}
//Scp for text files
if (scriptname.endsWith(".txt")) {
var found = false, txtFile;
for (var i = 0; i < currServ.textFiles.length; ++i) {
if (currServ.textFiles[i].fn === scriptname) {
found = true;
txtFile = currServ.textFiles[i];
break;
}
}
if (!found) {
workerScript.scriptRef.log(scriptname + " does not exist. scp() failed");
return false;
}
for (var i = 0; i < destServer.textFiles.length; ++i) {
if (destServer.textFiles[i].fn === scriptname) {
//Overwrite
destServer.textFiles[i].text = txtFile.text;
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.scp == null) {
workerScript.scriptRef.log(scriptname + " copied over to " + destServer.hostname);
}
return true;
}
}
var newFile = new _TextFile__WEBPACK_IMPORTED_MODULE_23__["TextFile"](txtFile.fn, txtFile.text);
destServer.textFiles.push(newFile);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.scp == null) {
workerScript.scriptRef.log(scriptname + " copied over to " + destServer.hostname);
}
return true;
}
//Scp for script files
var sourceScript = null;
for (var i = 0; i < currServ.scripts.length; ++i) {
if (scriptname == currServ.scripts[i].filename) {
sourceScript = currServ.scripts[i];
break;
}
}
if (sourceScript == null) {
workerScript.scriptRef.log(scriptname + " does not exist. scp() failed");
return false;
}
//Overwrite script if it already exists
for (var i = 0; i < destServer.scripts.length; ++i) {
if (scriptname == destServer.scripts[i].filename) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.scp == null) {
workerScript.scriptRef.log("WARNING: " + scriptname + " already exists on " + destServer.hostname + " and it will be overwritten.");
workerScript.scriptRef.log(scriptname + " overwritten on " + destServer.hostname);
}
var oldScript = destServer.scripts[i];
oldScript.code = sourceScript.code;
oldScript.ramUsage = sourceScript.ramUsage;
return true;
}
}
//Create new script if it does not already exist
var newScript = new _Script__WEBPACK_IMPORTED_MODULE_17__["Script"]();
newScript.filename = scriptname;
newScript.code = sourceScript.code;
newScript.ramUsage = sourceScript.ramUsage;
newScript.server = destServer.ip;
destServer.scripts.push(newScript);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.scp == null) {
workerScript.scriptRef.log(scriptname + " copied over to " + destServer.hostname);
}
return true;
},
ls : function(ip, grep) {
if (workerScript.checkingRam) {
return updateStaticRam("ls", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptScanRamCost);
}
updateDynamicRam("ls", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptScanRamCost);
if (ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ls() failed because of invalid arguments. Usage: ls(ip/hostname, [grep filter])");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("ls() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ls() failed. Invalid IP or hostname passed in: " + ip);
}
//Get the grep filter, if one exists
var filter = false;
if (arguments.length >= 2) {
filter = grep.toString();
}
var allFiles = [];
for (var i = 0; i < server.programs.length; i++) {
if (filter) {
if (server.programs[i].includes(filter)) {
allFiles.push(server.programs[i]);
}
} else {
allFiles.push(server.programs[i]);
}
}
for (var i = 0; i < server.scripts.length; i++) {
if (filter) {
if (server.scripts[i].filename.includes(filter)) {
allFiles.push(server.scripts[i].filename);
}
} else {
allFiles.push(server.scripts[i].filename);
}
}
for (var i = 0; i < server.messages.length; i++) {
if (filter) {
if (server.messages[i] instanceof _Message__WEBPACK_IMPORTED_MODULE_14__["Message"]) {
if (server.messages[i].filename.includes(filter)) {
allFiles.push(server.messages[i].filename);
}
} else if (server.messages[i].includes(filter)) {
allFiles.push(server.messages[i]);
}
} else {
if (server.messages[i] instanceof _Message__WEBPACK_IMPORTED_MODULE_14__["Message"]) {
allFiles.push(server.messages[i].filename);
} else {
allFiles.push(server.messages[i]);
}
}
}
for (var i = 0; i < server.textFiles.length; i++) {
if (filter) {
if (server.textFiles[i].fn.includes(filter)) {
allFiles.push(server.textFiles[i].fn);
}
} else {
allFiles.push(server.textFiles[i].fn);
}
}
//Sort the files alphabetically then print each
allFiles.sort();
return allFiles;
},
ps : function(ip=workerScript.serverIp) {
if (workerScript.checkingRam) {
return updateStaticRam("ps", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptScanRamCost);
}
updateDynamicRam("ps", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptScanRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null){
workerScript.scriptRef.log("ps() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ps() failed. Invalid IP or hostname passed in: " + ip);
}
const processes = [];
for(const i in server.runningScripts) {
const script = server.runningScripts[i];
processes.push({filename:script.filename, threads: script.threads, args: script.args.slice()})
}
return processes;
},
hasRootAccess : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("hasRootAccess", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptHasRootAccessRamCost);
}
updateDynamicRam("hasRootAccess", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptHasRootAccessRamCost);
if (ip===undefined){
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "hasRootAccess() call has incorrect number of arguments. Takes 1 argument");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null){
workerScript.scriptRef.log("hasRootAccess() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "hasRootAccess() failed. Invalid IP or hostname passed in: " + ip);
}
return server.hasAdminRights;
},
getIp : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getIp", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHostnameRamCost);
}
updateDynamicRam("getIp", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHostnameRamCost);
var scriptServer = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (scriptServer == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
}
return scriptServer.ip;
},
getHostname : function(){
if (workerScript.checkingRam) {
return updateStaticRam("getHostname", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHostnameRamCost);
}
updateDynamicRam("getHostname", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHostnameRamCost);
var scriptServer = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (scriptServer == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
}
return scriptServer.hostname;
},
getHackingLevel : function(){
if (workerScript.checkingRam) {
return updateStaticRam("getHackingLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackingLevelRamCost);
}
updateDynamicRam("getHackingLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackingLevelRamCost);
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].updateSkillLevels();
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getHackingLevel == null) {
workerScript.scriptRef.log("getHackingLevel() returned " + _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacking_skill);
}
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacking_skill;
},
getHackingMultipliers : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getHackingMultipliers", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetMultipliersRamCost);
}
updateDynamicRam("getHackingMultipliers", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetMultipliersRamCost);
return {
chance: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacking_chance_mult,
speed: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacking_speed_mult,
money: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacking_money_mult,
growth: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacking_grow_mult,
};
},
getHacknetMultipliers : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getHacknetMultipliers", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetMultipliersRamCost);
}
updateDynamicRam("getHacknetMultipliers", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetMultipliersRamCost);
return {
production: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacknet_node_money_mult,
purchaseCost: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacknet_node_purchase_cost_mult,
ramCost: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacknet_node_ram_cost_mult,
coreCost: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacknet_node_core_cost_mult,
levelCost: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacknet_node_level_cost_mult,
};
},
getBitNodeMultipliers: function() {
if (workerScript.checkingRam) {
return updateStaticRam("getBitNodeMultipliers", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetMultipliersRamCost);
}
updateDynamicRam("getBitNodeMultipliers", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetMultipliersRamCost);
if (!hasAISF) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getBitNodeMultipliers(). It requires Source-File 5 to run.");
}
let copy = Object.assign({}, _BitNode__WEBPACK_IMPORTED_MODULE_2__["BitNodeMultipliers"]);
return copy;
},
getServerMoneyAvailable : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("getServerMoneyAvailable", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("getServerMoneyAvailable", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getServerMoneyAvailable() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getServerMoneyAvailable() failed. Invalid IP or hostname passed in: " + ip);
}
if (server.hostname == "home") {
//Return player's money
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerMoneyAvailable == null) {
workerScript.scriptRef.log("getServerMoneyAvailable('home') returned player's money: $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].money.toNumber(), 2));
}
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].money.toNumber();
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerMoneyAvailable == null) {
workerScript.scriptRef.log("getServerMoneyAvailable() returned " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.moneyAvailable, 2) + " for " + server.hostname);
}
return server.moneyAvailable;
},
getServerSecurityLevel : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("getServerSecurityLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("getServerSecurityLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getServerSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getServerSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerSecurityLevel == null) {
workerScript.scriptRef.log("getServerSecurityLevel() returned " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.hackDifficulty, 3) + " for " + server.hostname);
}
return server.hackDifficulty;
},
getServerBaseSecurityLevel : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("getServerBaseSecurityLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("getServerBaseSecurityLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getServerBaseSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getServerBaseSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerBaseSecurityLevel == null) {
workerScript.scriptRef.log("getServerBaseSecurityLevel() returned " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.baseDifficulty, 3) + " for " + server.hostname);
}
return server.baseDifficulty;
},
getServerMinSecurityLevel : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getServerMinSecurityLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("getServerMinSecurityLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getServerMinSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getServerMinSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerMinSecurityLevel == null) {
workerScript.scriptRef.log("getServerMinSecurityLevel() returned " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.minDifficulty, 3) + " for " + server.hostname);
}
return server.minDifficulty;
},
getServerRequiredHackingLevel : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getServerRequiredHackingLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("getServerRequiredHackingLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerRequiredHackingLevel == null) {
workerScript.scriptRef.log("getServerRequiredHackingLevel returned " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.requiredHackingSkill, 0) + " for " + server.hostname);
}
return server.requiredHackingSkill;
},
getServerMaxMoney : function(ip){
if (workerScript.checkingRam) {
return updateStaticRam("getServerMaxMoney", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("getServerMaxMoney", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getServerMaxMoney() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getServerMaxMoney() failed. Invalid IP or hostname passed in: " + ip);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerMaxMoney == null) {
workerScript.scriptRef.log("getServerMaxMoney() returned " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.moneyMax, 0) + " for " + server.hostname);
}
return server.moneyMax;
},
getServerGrowth : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getServerGrowth", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("getServerGrowth", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getServerGrowth() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getServerGrowth() failed. Invalid IP or hostname passed in: " + ip);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerGrowth == null) {
workerScript.scriptRef.log("getServerGrowth() returned " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.serverGrowth, 0) + " for " + server.hostname);
}
return server.serverGrowth;
},
getServerNumPortsRequired : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getServerNumPortsRequired", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("getServerNumPortsRequired", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getServerNumPortsRequired() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getServerNumPortsRequired() failed. Invalid IP or hostname passed in: " + ip);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerNumPortsRequired == null) {
workerScript.scriptRef.log("getServerNumPortsRequired() returned " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.numOpenPortsRequired, 0) + " for " + server.hostname);
}
return server.numOpenPortsRequired;
},
getServerRam : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getServerRam", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("getServerRam", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getServerRam() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getServerRam() failed. Invalid IP or hostname passed in: " + ip);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.getServerRam == null) {
workerScript.scriptRef.log("getServerRam() returned [" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.maxRam, 2) + "GB, " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(server.ramUsed, 2) + "GB]");
}
return [server.maxRam, server.ramUsed];
},
serverExists : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("serverExists", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
}
updateDynamicRam("serverExists", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetServerRamCost);
return (Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip) !== null);
},
fileExists : function(filename,ip=workerScript.serverIp) {
if (workerScript.checkingRam) {
return updateStaticRam("fileExists", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptFileExistsRamCost);
}
updateDynamicRam("fileExists", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptFileExistsRamCost);
if (filename === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "fileExists() call has incorrect number of arguments. Usage: fileExists(scriptname, [server])");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("fileExists() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "fileExists() failed. Invalid IP or hostname passed in: " + ip);
}
for (var i = 0; i < server.scripts.length; ++i) {
if (filename == server.scripts[i].filename) {
return true;
}
}
for (var i = 0; i < server.programs.length; ++i) {
if (filename.toLowerCase() == server.programs[i].toLowerCase()) {
return true;
}
}
for (var i = 0; i < server.messages.length; ++i) {
if (!(server.messages[i] instanceof _Message__WEBPACK_IMPORTED_MODULE_14__["Message"]) &&
filename.toLowerCase() === server.messages[i]) {
return true;
}
}
var txtFile = Object(_TextFile__WEBPACK_IMPORTED_MODULE_23__["getTextFile"])(filename, server);
if (txtFile != null) {
return true;
}
return false;
},
isRunning : function(filename,ip) {
if (workerScript.checkingRam) {
return updateStaticRam("isRunning", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptIsRunningRamCost);
}
updateDynamicRam("isRunning", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptIsRunningRamCost);
if (filename === undefined || ip === undefined) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "isRunning() call has incorrect number of arguments. Usage: isRunning(scriptname, server, [arg1], [arg2]...)");
}
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("isRunning() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "isRunning() failed. Invalid IP or hostname passed in: " + ip);
}
var argsForTargetScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForTargetScript.push(arguments[i]);
}
return (Object(_Script__WEBPACK_IMPORTED_MODULE_17__["findRunningScript"])(filename, argsForTargetScript, server) != null);
},
getNextHacknetNodeCost : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getNextHacknetNodeCost", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseHacknetRamCost);
}
updateDynamicRam("getNextHacknetNodeCost", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseHacknetRamCost);
return Object(_HacknetNode__WEBPACK_IMPORTED_MODULE_12__["getCostOfNextHacknetNode"])();
},
purchaseHacknetNode : function() {
if (workerScript.checkingRam) {
return updateStaticRam("purchaseHacknetNode", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseHacknetRamCost);
}
updateDynamicRam("purchaseHacknetNode", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseHacknetRamCost);
return Object(_HacknetNode__WEBPACK_IMPORTED_MODULE_12__["purchaseHacknet"])();
},
getStockPrice : function(symbol) {
if (workerScript.checkingRam) {
return updateStaticRam("getStockPrice", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetStockRamCost);
}
updateDynamicRam("getStockPrice", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetStockRamCost);
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasTixApiAccess) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You don't have TIX API Access! Cannot use getStockPrice()");
}
var stock = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["SymbolToStockMap"][symbol];
if (stock == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid stock symbol passed into getStockPrice()");
}
return parseFloat(stock.price.toFixed(3));
},
getStockPosition : function(symbol) {
if (workerScript.checkingRam) {
return updateStaticRam("getStockPosition", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetStockRamCost);
}
updateDynamicRam("getStockPosition", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetStockRamCost);
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasTixApiAccess) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You don't have TIX API Access! Cannot use getStockPosition()");
}
var stock = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["SymbolToStockMap"][symbol];
if (stock == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid stock symbol passed into getStockPosition()");
}
return [stock.playerShares, stock.playerAvgPx, stock.playerShortShares, stock.playerAvgShortPx];
},
buyStock : function(symbol, shares) {
if (workerScript.checkingRam) {
return updateStaticRam("buyStock", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
}
updateDynamicRam("buyStock", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasTixApiAccess) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You don't have TIX API Access! Cannot use buyStock()");
}
var stock = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["SymbolToStockMap"][symbol];
if (stock == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid stock symbol passed into buyStock()");
}
if (shares < 0 || isNaN(shares)) {
workerScript.scriptRef.log("ERROR: Invalid 'shares' argument passed to buyStock()");
return 0;
}
shares = Math.round(shares);
if (shares === 0) {return 0;}
var totalPrice = stock.price * shares;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].money.lt(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].StockMarketCommission)) {
workerScript.scriptRef.log("Not enough money to purchase " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(shares, 0) + " shares of " +
symbol + ". Need $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].StockMarketCommission, 2).toString());
return 0;
}
var origTotal = stock.playerShares * stock.playerAvgPx;
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].loseMoney(totalPrice + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].StockMarketCommission);
var newTotal = origTotal + totalPrice;
stock.playerShares += shares;
stock.playerAvgPx = newTotal / stock.playerShares;
if (_engine__WEBPACK_IMPORTED_MODULE_9__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_9__["Engine"].Page.StockMarket) {
Object(_StockMarket__WEBPACK_IMPORTED_MODULE_21__["updateStockPlayerPosition"])(stock);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.buyStock == null) {
workerScript.scriptRef.log("Bought " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(shares, 0) + " shares of " + stock.symbol + " at $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(stock.price, 2) + " per share");
}
return stock.price;
},
sellStock : function(symbol, shares) {
if (workerScript.checkingRam) {
return updateStaticRam("sellStock", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
}
updateDynamicRam("sellStock", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasTixApiAccess) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You don't have TIX API Access! Cannot use sellStock()");
}
var stock = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["SymbolToStockMap"][symbol];
if (stock == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid stock symbol passed into sellStock()");
}
if (shares < 0 || isNaN(shares)) {
workerScript.scriptRef.log("ERROR: Invalid 'shares' argument passed to sellStock()");
return 0;
}
shares = Math.round(shares);
if (shares > stock.playerShares) {shares = stock.playerShares;}
if (shares === 0) {return 0;}
var gains = stock.price * shares - _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].StockMarketCommission;
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainMoney(gains);
//Calculate net profit and add to script stats
var netProfit = ((stock.price - stock.playerAvgPx) * shares) - _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].StockMarketCommission;
if (isNaN(netProfit)) {netProfit = 0;}
workerScript.scriptRef.onlineMoneyMade += netProfit;
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].scriptProdSinceLastAug += netProfit;
stock.playerShares -= shares;
if (stock.playerShares == 0) {
stock.playerAvgPx = 0;
}
if (_engine__WEBPACK_IMPORTED_MODULE_9__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_9__["Engine"].Page.StockMarket) {
Object(_StockMarket__WEBPACK_IMPORTED_MODULE_21__["updateStockPlayerPosition"])(stock);
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.sellStock == null) {
workerScript.scriptRef.log("Sold " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(shares, 0) + " shares of " + stock.symbol + " at $" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(stock.price, 2) + " per share. Gained " +
"$" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(gains, 2));
}
return stock.price;
},
shortStock(symbol, shares) {
if (workerScript.checkingRam) {
return updateStaticRam("shortStock", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
}
updateDynamicRam("shortStock", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasTixApiAccess) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You don't have TIX API Access! Cannot use shortStock()");
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 8) {
if (!(hasWallStreetSF && wallStreetSFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Cannot use shortStock(). You must either be in BitNode-8 or you must have Level 2 of Source-File 8");
}
}
var stock = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["SymbolToStockMap"][symbol];
if (stock == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid stock symbol passed into shortStock()");
}
var res = Object(_StockMarket__WEBPACK_IMPORTED_MODULE_21__["shortStock"])(stock, shares, workerScript);
return res ? stock.price : 0;
},
sellShort(symbol, shares) {
if (workerScript.checkingRam) {
return updateStaticRam("sellShort", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
}
updateDynamicRam("sellShort", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasTixApiAccess) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You don't have TIX API Access! Cannot use sellShort()");
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 8) {
if (!(hasWallStreetSF && wallStreetSFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Cannot use sellShort(). You must either be in BitNode-8 or you must have Level 2 of Source-File 8");
}
}
var stock = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["SymbolToStockMap"][symbol];
if (stock == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid stock symbol passed into sellShort()");
}
var res = Object(_StockMarket__WEBPACK_IMPORTED_MODULE_21__["sellShort"])(stock, shares, workerScript);
return res ? stock.price : 0;
},
placeOrder(symbol, shares, price, type, pos) {
if (workerScript.checkingRam) {
return updateStaticRam("placeOrder", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
}
updateDynamicRam("placeOrder", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasTixApiAccess) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You don't have TIX API Access! Cannot use placeOrder()");
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 8) {
if (!(hasWallStreetSF && wallStreetSFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Cannot use placeOrder(). You must either be in BitNode-8 or have Level 3 of Source-File 8");
}
}
var stock = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["SymbolToStockMap"][symbol];
if (stock == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid stock symbol passed into placeOrder()");
}
var orderType, orderPos;
type = type.toLowerCase();
if (type.includes("limit") && type.includes("buy")) {
orderType = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["OrderTypes"].LimitBuy;
} else if (type.includes("limit") && type.includes("sell")) {
orderType = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["OrderTypes"].LimitSell;
} else if (type.includes("stop") && type.includes("buy")) {
orderType = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["OrderTypes"].StopBuy;
} else if (type.includes("stop") && type.includes("sell")) {
orderType = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["OrderTypes"].StopSell;
} else {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid Order Type passed into placeOrder()");
}
pos = pos.toLowerCase();
if (pos.includes("l")) {
orderPos = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["PositionTypes"].Long;
} else if (pos.includes('s')) {
orderPos = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["PositionTypes"].Short;
} else {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid Position Type passed into placeOrder()");
}
return Object(_StockMarket__WEBPACK_IMPORTED_MODULE_21__["placeOrder"])(stock, shares, price, orderType, orderPos, workerScript);
},
cancelOrder(symbol, shares, price, type, pos) {
if (workerScript.checkingRam) {
return updateStaticRam("cancelOrder", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
}
updateDynamicRam("cancelOrder", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBuySellStockRamCost);
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasTixApiAccess) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "You don't have TIX API Access! Cannot use cancelOrder()");
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 8) {
if (!(hasWallStreetSF && wallStreetSFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Cannot use cancelOrder(). You must either be in BitNode-8 or have Level 3 of Source-File 8");
}
}
var stock = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["SymbolToStockMap"][symbol];
if (stock == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid stock symbol passed into cancelOrder()");
}
if (isNaN(shares) || isNaN(price)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid shares or price argument passed into cancelOrder(). Must be numeric");
}
var orderType, orderPos;
type = type.toLowerCase();
if (type.includes("limit") && type.includes("buy")) {
orderType = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["OrderTypes"].LimitBuy;
} else if (type.includes("limit") && type.includes("sell")) {
orderType = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["OrderTypes"].LimitSell;
} else if (type.includes("stop") && type.includes("buy")) {
orderType = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["OrderTypes"].StopBuy;
} else if (type.includes("stop") && type.includes("sell")) {
orderType = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["OrderTypes"].StopSell;
} else {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid Order Type passed into placeOrder()");
}
pos = pos.toLowerCase();
if (pos.includes("l")) {
orderPos = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["PositionTypes"].Long;
} else if (pos.includes('s')) {
orderPos = _StockMarket__WEBPACK_IMPORTED_MODULE_21__["PositionTypes"].Short;
} else {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid Position Type passed into placeOrder()");
}
var params = {
stock: stock,
shares: shares,
price: price,
type: orderType,
pos: orderPos
};
return Object(_StockMarket__WEBPACK_IMPORTED_MODULE_21__["cancelOrder"])(params, workerScript);
},
purchaseServer : function(hostname, ram) {
if (workerScript.checkingRam) {
return updateStaticRam("purchaseServer", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseServerRamCost);
}
updateDynamicRam("purchaseServer", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseServerRamCost);
var hostnameStr = String(hostname);
hostnameStr = hostnameStr.replace(/\s+/g, '');
if (hostnameStr == "") {
workerScript.scriptRef.log("ERROR: Passed empty string for hostname argument of purchaseServer()");
return "";
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].purchasedServers.length >= _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].PurchasedServerLimit) {
workerScript.scriptRef.log("ERROR: You have reached the maximum limit of " + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].PurchasedServerLimit +
" servers. You cannot purchase any more.");
return "";
}
ram = Math.round(ram);
if (isNaN(ram) || !Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_30__["powerOfTwo"])(ram)) {
workerScript.scriptRef.log("ERROR: purchaseServer() failed due to invalid ram argument. Must be numeric and a power of 2");
return "";
}
if (ram > _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].PurchasedServerMaxRam) {
workerScript.scriptRef.log("ERROR: purchasedServer() failed because specified RAM was too high. Maximum RAM on a purchased server is " + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].PurchasedServerMaxRam + "GB");
return "";
}
var cost = ram * _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].BaseCostFor1GBOfRamServer;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].money.lt(cost)) {
workerScript.scriptRef.log("ERROR: Not enough money to purchase server. Need $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(cost, 2));
return "";
}
var newServ = new _Server__WEBPACK_IMPORTED_MODULE_18__["Server"]({
ip: Object(_utils_IPAddress__WEBPACK_IMPORTED_MODULE_31__["createRandomIp"])(),
hostname: hostnameStr,
organizationName: "",
isConnectedTo: false,
adminRights: true,
purchasedByPlayer: true,
maxRam: ram,
});
Object(_Server__WEBPACK_IMPORTED_MODULE_18__["AddToAllServers"])(newServ);
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].purchasedServers.push(newServ.ip);
var homeComputer = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].getHomeComputer();
homeComputer.serversOnNetwork.push(newServ.ip);
newServ.serversOnNetwork.push(homeComputer.ip);
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].loseMoney(cost);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.purchaseServer == null) {
workerScript.scriptRef.log("Purchased new server with hostname " + newServ.hostname + " for $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["formatNumber"])(cost, 2));
}
return newServ.hostname;
},
deleteServer : function(hostname) {
if (workerScript.checkingRam) {
return updateStaticRam("deleteServer", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseServerRamCost);
}
updateDynamicRam("deleteServer", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseServerRamCost);
var hostnameStr = String(hostname);
hostnameStr = hostnameStr.replace(/\s\s+/g, '');
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["GetServerByHostname"])(hostnameStr);
if (server == null) {
workerScript.scriptRef.log("ERROR: Could not find server with hostname " + hostnameStr + ". deleteServer() failed");
return false;
}
if (!server.purchasedByPlayer || server.hostname === "home") {
workerScript.scriptRef.log("ERROR: Server " + server.hostname + " is not a purchased server. " +
"Cannot be deleted. deleteServer() failed");
return false;
}
var ip = server.ip;
//Can't delete server you're currently connected to
if (server.isConnectedTo) {
workerScript.scriptRef.log("ERROR: deleteServer() failed because you are currently connected to the server you are trying to delete");
return false;
}
//A server cannot delete itself
if (ip === workerScript.serverIp) {
workerScript.scriptRef.log("ERROR: Cannot call deleteServer() on self. deleteServer() failed");
return false;
}
//Delete all scripts running on server
if (server.runningScripts.length > 0) {
workerScript.scriptRef.log("ERROR: Cannot delete server " + server.hostname + " because it still has scripts running.");
return false;
}
//Delete from player's purchasedServers array
var found = false;
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].purchasedServers.length; ++i) {
if (ip == _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].purchasedServers[i]) {
found = true;
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].purchasedServers.splice(i, 1);
break;
}
}
if (!found) {
workerScript.scriptRef.log("ERROR: Could not identify server " + server.hostname +
"as a purchased server. This is likely a bug please contact game dev");
return false;
}
//Delete from all servers
delete _Server__WEBPACK_IMPORTED_MODULE_18__["AllServers"][ip];
//Delete from home computer
found = false;
var homeComputer = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].getHomeComputer();
for (var i = 0; i < homeComputer.serversOnNetwork.length; ++i) {
if (ip == homeComputer.serversOnNetwork[i]) {
homeComputer.serversOnNetwork.splice(i, 1);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.deleteServer == null) {
workerScript.scriptRef.log("Deleted server " + hostnameStr);
}
return true;
}
}
//Wasn't found on home computer
workerScript.scriptRef.log("ERROR: Could not find server " + server.hostname +
"as a purchased server. This is likely a bug please contact game dev");
return false;
},
getPurchasedServers : function(hostname=true) {
if (workerScript.checkingRam) {
return updateStaticRam("getPurchasedServers", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseServerRamCost);
}
updateDynamicRam("getPurchasedServers", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptPurchaseServerRamCost);
var res = [];
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].purchasedServers.forEach(function(ip) {
if (hostname) {
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Could not find server in getPurchasedServers(). This is a bug please report to game dev");
}
res.push(server.hostname);
} else {
res.push(ip);
}
});
return res;
},
write : function(port, data="", mode="a") {
if (workerScript.checkingRam) {
return updateStaticRam("write", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
}
updateDynamicRam("write", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
if (!isNaN(port)) { //Write to port
//Port 1-10
port = Math.round(port);
if (port < 1 || port > _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Trying to write to invalid port: " + port + ". Only ports 1-" + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts + " are valid.");
}
var port = _NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["NetscriptPorts"][port-1];
if (port == null || !(port instanceof _NetscriptPort__WEBPACK_IMPORTED_MODULE_27__["NetscriptPort"])) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Could not find port: " + port + ". This is a bug contact the game developer");
}
return port.write(data);
} else if (Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["isString"])(port)) { //Write to text file
var fn = port;
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (server == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Error getting Server for this script in write(). This is a bug please contact game dev");
}
var txtFile = Object(_TextFile__WEBPACK_IMPORTED_MODULE_23__["getTextFile"])(fn, server);
if (txtFile == null) {
txtFile = Object(_TextFile__WEBPACK_IMPORTED_MODULE_23__["createTextFile"])(fn, data, server);
return true;
}
if (mode === "w") {
txtFile.write(data);
} else {
txtFile.append(data);
}
return true;
} else {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument passed in for write: " + port);
}
},
read : function(port) {
if (workerScript.checkingRam) {
return updateStaticRam("read", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
}
updateDynamicRam("read", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
if (!isNaN(port)) { //Read from port
//Port 1-10
port = Math.round(port);
if (port < 1 || port > _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Trying to read from invalid port: " + port + ". Only ports 1-" + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts + " are valid.");
}
var port = _NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["NetscriptPorts"][port-1];
if (port == null || !(port instanceof _NetscriptPort__WEBPACK_IMPORTED_MODULE_27__["NetscriptPort"])) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Could not find port: " + port + ". This is a bug contact the game developer");
}
return port.read();
} else if (Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["isString"])(port)) { //Read from text file
var fn = port;
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (server == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Error getting Server for this script in read(). This is a bug please contact game dev");
}
var txtFile = Object(_TextFile__WEBPACK_IMPORTED_MODULE_23__["getTextFile"])(fn, server);
if (txtFile !== null) {
return txtFile.text;
} else {
return "";
}
} else {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument passed in for read(): " + port);
}
},
peek : function(port) {
if (workerScript.checkingRam) {
return updateStaticRam("peek", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
}
updateDynamicRam("peek", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
if (isNaN(port)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: peek() called with invalid argument. Must be a port number between 1 and " + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts);
}
port = Math.round(port);
if (port < 1 || port > _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: peek() called with invalid argument. Must be a port number between 1 and " + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts);
}
var port = _NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["NetscriptPorts"][port-1];
if (port == null || !(port instanceof _NetscriptPort__WEBPACK_IMPORTED_MODULE_27__["NetscriptPort"])) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Could not find port: " + port + ". This is a bug contact the game developer");
}
return port.peek();
},
clear : function(port) {
if (workerScript.checkingRam) {
return updateStaticRam("clear", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
}
updateDynamicRam("clear", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
if (!isNaN(port)) { //Clear port
port = Math.round(port);
if (port < 1 || port > _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Trying to clear invalid port: " + port + ". Only ports 1-" + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts + " are valid");
}
var port = _NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["NetscriptPorts"][port-1];
if (port == null || !(port instanceof _NetscriptPort__WEBPACK_IMPORTED_MODULE_27__["NetscriptPort"])) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Could not find port: " + port + ". This is a bug contact the game developer");
}
return port.clear();
} else if (Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["isString"])(port)) { //Clear text file
var fn = port;
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (server == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Error getting Server for this script in clear(). This is a bug please contact game dev");
}
var txtFile = Object(_TextFile__WEBPACK_IMPORTED_MODULE_23__["getTextFile"])(fn, server);
if (txtFile != null) {
txtFile.write("");
}
} else {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid argument passed in for clear(): " + port);
}
return 0;
},
getPortHandle : function(port) {
if (workerScript.checkingRam) {
return updateStaticRam("getPortHandle", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost * 10);
}
updateDynamicRam("getPortHandle", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost * 10);
if (isNaN(port)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Invalid argument passed into getPortHandle(). Must be an integer between 1 and " + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts);
}
port = Math.round(port);
if (port < 1 || port > _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: getPortHandle() called with invalid port number: " + port + ". Only ports 1-" + _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NumNetscriptPorts + " are valid");
}
var port = _NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["NetscriptPorts"][port-1];
if (port == null || !(port instanceof _NetscriptPort__WEBPACK_IMPORTED_MODULE_27__["NetscriptPort"])) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: Could not find port: " + port + ". This is a bug contact the game developer");
}
return port;
},
rm : function(fn) {
if (workerScript.checkingRam) {
return updateStaticRam("rm", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
}
updateDynamicRam("rm", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptReadWriteRamCost);
var s = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(workerScript.serverIp);
if (s == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Error getting Server for this script in clear(). This is a bug please contact game dev");
}
if (fn.includes(".exe")) {
for (var i = 0; i < s.programs.length; ++i) {
if (s.programs[i] === fn) {
s.programs.splice(i, 1);
return true;
}
}
} else if (Object(_Script__WEBPACK_IMPORTED_MODULE_17__["isScriptFilename"])(fn)) {
for (var i = 0; i < s.scripts.length; ++i) {
if (s.scripts[i].filename === fn) {
//Check that the script isnt currently running
for (var j = 0; j < s.runningScripts.length; ++j) {
if (s.runningScripts[j].filename === fn) {
workerScript.scriptRef.log("Cannot delete a script that is currently running!");
return false;
}
}
s.scripts.splice(i, 1);
return true;
}
}
} else if (fn.endsWith(".lit")) {
for (var i = 0; i < s.messages.length; ++i) {
var f = s.messages[i];
if (!(f instanceof _Message__WEBPACK_IMPORTED_MODULE_14__["Message"]) && Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["isString"])(f) && f === fn) {
s.messages.splice(i, 1);
return true;
}
}
} else if (fn.endsWith(".txt")) {
for (var i = 0; i < s.textFiles.length; ++i) {
if (s.textFiles[i].fn === fn) {
s.textFiles.splice(i, 1);
return true;
}
}
}
return false;
},
scriptRunning : function(scriptname, ip) {
if (workerScript.checkingRam) {
return updateStaticRam("scriptRunning", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptArbScriptRamCost);
}
updateDynamicRam("scriptRunning", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptArbScriptRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("scriptRunning() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "scriptRunning() failed. Invalid IP or hostname passed in: " + ip);
}
for (var i = 0; i < server.runningScripts.length; ++i) {
if (server.runningScripts[i].filename == scriptname) {
return true;
}
}
return false;
},
scriptKill : function(scriptname, ip) {
if (workerScript.checkingRam) {
return updateStaticRam("scriptKill", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptArbScriptRamCost);
}
updateDynamicRam("scriptKill", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptArbScriptRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("scriptKill() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "scriptKill() failed. Invalid IP or hostname passed in: " + ip);
}
var suc = false;
for (var i = 0; i < server.runningScripts.length; ++i) {
if (server.runningScripts[i].filename == scriptname) {
Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["killWorkerScript"])(server.runningScripts[i], server.ip);
suc = true;
}
}
return suc;
},
getScriptName : function() {
if (workerScript.checkingRam) {return 0;}
return workerScript.name;
},
getScriptRam : function (scriptname, ip=workerScript.serverIp) {
if (workerScript.checkingRam) {
return updateStaticRam("getScriptRam", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetScriptRamCost);
}
updateDynamicRam("getScriptRam", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetScriptRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getScriptRam() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getScriptRam() failed. Invalid IP or hostname passed in: " + ip);
}
for (var i = 0; i < server.scripts.length; ++i) {
if (server.scripts[i].filename == scriptname) {
return server.scripts[i].ramUsage;
}
}
return 0;
},
getHackTime : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getHackTime", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackTimeRamCost);
}
updateDynamicRam("getHackTime", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackTimeRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getHackTime() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getHackTime() failed. Invalid IP or hostname passed in: " + ip);
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateHackingTime"])(server); //Returns seconds
},
getGrowTime : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getGrowTime", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackTimeRamCost);
}
updateDynamicRam("getGrowTime", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackTimeRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getGrowTime() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getGrowTime() failed. Invalid IP or hostname passed in: " + ip);
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateGrowTime"])(server) / 1000; //Returns seconds
},
getWeakenTime : function(ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getWeakenTime", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackTimeRamCost);
}
updateDynamicRam("getWeakenTime", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackTimeRamCost);
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getWeakenTime() failed. Invalid IP or hostname passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getWeakenTime() failed. Invalid IP or hostname passed in: " + ip);
}
return Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["scriptCalculateWeakenTime"])(server) / 1000; //Returns seconds
},
getScriptIncome : function(scriptname, ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getScriptIncome", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetScriptRamCost);
}
updateDynamicRam("getScriptIncome", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetScriptRamCost);
if (arguments.length === 0) {
//Get total script income
var res = [];
res.push(Object(_ActiveScriptsUI__WEBPACK_IMPORTED_MODULE_0__["updateActiveScriptsItems"])());
res.push(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].scriptProdSinceLastAug / (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].playtimeSinceLastAug/1000));
return res;
} else {
//Get income for a particular script
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getScriptIncome() failed. Invalid IP or hostnamed passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getScriptIncome() failed. Invalid IP or hostnamed passed in: " + ip);
}
var argsForScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForScript.push(arguments[i]);
}
var runningScriptObj = Object(_Script__WEBPACK_IMPORTED_MODULE_17__["findRunningScript"])(scriptname, argsForScript, server);
if (runningScriptObj == null) {
workerScript.scriptRef.log("getScriptIncome() failed. No such script "+ scriptname + " on " + server.hostname + " with args: " + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_30__["printArray"])(argsForScript));
return -1;
}
return runningScriptObj.onlineMoneyMade / runningScriptObj.onlineRunningTime;
}
},
getScriptExpGain : function(scriptname, ip) {
if (workerScript.checkingRam) {
return updateStaticRam("getScriptExpGain", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetScriptRamCost);
}
updateDynamicRam("getScriptExpGain", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetScriptRamCost);
if (arguments.length === 0) {
var total = 0;
for (var i = 0; i < _NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["workerScripts"].length; ++i) {
total += (_NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["workerScripts"][i].scriptRef.onlineExpGained / _NetscriptWorker__WEBPACK_IMPORTED_MODULE_24__["workerScripts"][i].scriptRef.onlineRunningTime);
}
return total;
} else {
//Get income for a particular script
var server = Object(_Server__WEBPACK_IMPORTED_MODULE_18__["getServer"])(ip);
if (server == null) {
workerScript.scriptRef.log("getScriptExpGain() failed. Invalid IP or hostnamed passed in: " + ip);
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getScriptExpGain() failed. Invalid IP or hostnamed passed in: " + ip);
}
var argsForScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForScript.push(arguments[i]);
}
var runningScriptObj = Object(_Script__WEBPACK_IMPORTED_MODULE_17__["findRunningScript"])(scriptname, argsForScript, server);
if (runningScriptObj == null) {
workerScript.scriptRef.log("getScriptExpGain() failed. No such script "+ scriptname + " on " + server.hostname + " with args: " + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_30__["printArray"])(argsForScript));
return -1;
}
return runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime;
}
},
getTimeSinceLastAug : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getTimeSinceLastAug", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackTimeRamCost);
}
updateDynamicRam("getTimeSinceLastAug", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptGetHackTimeRamCost);
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].playtimeSinceLastAug;
},
prompt : function(txt) {
if (workerScript.checkingRam) {return 0;}
if (_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_33__["yesNoBoxOpen"]) {
workerScript.scriptRef.log("ERROR: confirm() failed because a pop-up dialog box is already open");
return false;
}
if (!Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["isString"])(txt)) {txt = String(txt);}
var yesBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_33__["yesNoBoxGetYesButton"])(), noBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_33__["yesNoBoxGetNoButton"])();
yesBtn.innerHTML = "Yes";
noBtn.innerHTML = "No";
return new Promise(function(resolve, reject) {
yesBtn.addEventListener("click", ()=>{
Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_33__["yesNoBoxClose"])();
resolve(true);
});
noBtn.addEventListener("click", ()=>{
Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_33__["yesNoBoxClose"])();
resolve(false);
});
Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_33__["yesNoBoxCreate"])(txt);
});
},
/* Singularity Functions */
universityCourse : function(universityName, className) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn1RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("universityCourse", ramCost);
}
updateDynamicRam("universityCourse", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run universityCourse(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
return false;
}
}
if (_Missions__WEBPACK_IMPORTED_MODULE_15__["inMission"]) {
workerScript.scriptRef.log("ERROR: universityCourse() failed because you are in the middle of a mission.");
return;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].isWorking) {
var txt = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].singularityStopWork();
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.universityCourse == null) {
workerScript.scriptRef.log(txt);
}
}
var costMult, expMult;
switch(universityName.toLowerCase()) {
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].AevumSummitUniversity.toLowerCase():
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city != _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Aevum) {
workerScript.scriptRef.log("ERROR: You cannot study at Summit University because you are not in Aevum. universityCourse() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].AevumSummitUniversity;
costMult = 4;
expMult = 3;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12RothmanUniversity.toLowerCase():
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city != _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12) {
workerScript.scriptRef.log("ERROR: You cannot study at Rothman University because you are not in Sector-12. universityCourse() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12RothmanUniversity;
costMult = 3;
expMult = 2;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].VolhavenZBInstituteOfTechnology.toLowerCase():
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city != _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Volhaven) {
workerScript.scriptRef.log("ERROR: You cannot study at ZB Institute of Technology because you are not in Volhaven. universityCourse() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].VolhavenZBInstituteOfTechnology;
costMult = 5;
expMult = 4;
break;
default:
workerScript.scriptRef.log("Invalid university name: " + universityName + ". universityCourse() failed");
return false;
}
var task;
switch(className.toLowerCase()) {
case "Study Computer Science".toLowerCase():
task = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassStudyComputerScience;
break;
case "Data Structures".toLowerCase():
task = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassDataStructures;
break;
case "Networks".toLowerCase():
task = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassNetworks;
break;
case "Algorithms".toLowerCase():
task = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassAlgorithms;
break;
case "Management".toLowerCase():
task = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassManagement;
break;
case "Leadership".toLowerCase():
task = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassLeadership;
break;
default:
workerScript.scriptRef.log("Invalid class name: " + className + ". universityCourse() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startClass(costMult, expMult, task);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.universityCourse == null) {
workerScript.scriptRef.log("Started " + task + " at " + universityName);
}
return true;
},
gymWorkout : function(gymName, stat) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn1RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("gymWorkout", ramCost);
}
updateDynamicRam("gymWorkout", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run gymWorkout(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
return false;
}
}
if (_Missions__WEBPACK_IMPORTED_MODULE_15__["inMission"]) {
workerScript.scriptRef.log("ERROR: gymWorkout() failed because you are in the middle of a mission.");
return;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].isWorking) {
var txt = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].singularityStopWork();
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.gymWorkout == null) {
workerScript.scriptRef.log(txt);
}
}
var costMult, expMult;
switch(gymName.toLowerCase()) {
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].AevumCrushFitnessGym.toLowerCase():
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city != _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Aevum) {
workerScript.scriptRef.log("ERROR: You cannot workout at Crush Fitness because you are not in Aevum. gymWorkout() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].AevumCrushFitnessGym;
costMult = 3;
expMult = 2;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].AevumSnapFitnessGym.toLowerCase():
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city != _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Aevum) {
workerScript.scriptRef.log("ERROR: You cannot workout at Snap Fitness because you are not in Aevum. gymWorkout() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].AevumSnapFitnessGym;
costMult = 10;
expMult = 5;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12IronGym.toLowerCase():
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city != _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12) {
workerScript.scriptRef.log("ERROR: You cannot workout at Iron Gym because you are not in Sector-12. gymWorkout() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12IronGym;
costMult = 1;
expMult = 1;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12PowerhouseGym.toLowerCase():
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city != _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12) {
workerScript.scriptRef.log("ERROR: You cannot workout at Powerhouse Gym because you are not in Sector-12. gymWorkout() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12PowerhouseGym;
costMult = 20;
expMult = 10;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].VolhavenMilleniumFitnessGym:
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city != _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Volhaven) {
workerScript.scriptRef.log("ERROR: You cannot workout at Millenium Fitness Gym because you are not in Volhaven. gymWorkout() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].VolhavenMilleniumFitnessGym;
costMult = 7;
expMult = 4;
break;
default:
workerScript.scriptRef.log("Invalid gym name: " + gymName + ". gymWorkout() failed");
return false;
}
switch(stat.toLowerCase()) {
case "strength".toLowerCase():
case "str".toLowerCase():
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startClass(costMult, expMult, _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassGymStrength);
break;
case "defense".toLowerCase():
case "def".toLowerCase():
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startClass(costMult, expMult, _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassGymDefense);
break;
case "dexterity".toLowerCase():
case "dex".toLowerCase():
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startClass(costMult, expMult, _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassGymDexterity);
break;
case "agility".toLowerCase():
case "agi".toLowerCase():
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startClass(costMult, expMult, _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ClassGymAgility);
break;
default:
workerScript.scriptRef.log("Invalid stat: " + stat + ". gymWorkout() failed");
return false;
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.gymWorkout == null) {
workerScript.scriptRef.log("Started training " + stat + " at " + gymName);
}
return true;
},
travelToCity(cityname) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn1RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("travelToCity", ramCost);
}
updateDynamicRam("travelToCity", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run travelToCity(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
return false;
}
}
switch(cityname) {
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Aevum:
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Chongqing:
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12:
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].NewTokyo:
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Ishima:
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Volhaven:
if(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].money.lt(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].TravelCost)) {
workerScript.scriptRef.log("ERROR: not enough money to travel with travelToCity().");
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "ERROR: not enough money to travel with travelToCity().");
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].loseMoney(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].TravelCost);
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city = cityname;
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainIntelligenceExp(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].IntelligenceSingFnBaseExpGain);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.travelToCity == null) {
workerScript.scriptRef.log("Traveled to " + cityname);
}
return true;
default:
workerScript.scriptRef.log("ERROR: Invalid city name passed into travelToCity().");
return false;
}
},
purchaseTor() {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn1RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("purchaseTor", ramCost);
}
updateDynamicRam("purchaseTor", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run purchaseTor(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
return false;
}
}
if (_SpecialServerIps__WEBPACK_IMPORTED_MODULE_20__["SpecialServerIps"]["Darkweb Server"] != null) {
workerScript.scriptRef.log("You already have a TOR router! purchaseTor() failed");
return false;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].money.lt(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].TorRouterCost)) {
workerScript.scriptRef.log("ERROR: You cannot afford to purchase a Tor router. purchaseTor() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].loseMoney(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].TorRouterCost);
var darkweb = new _Server__WEBPACK_IMPORTED_MODULE_18__["Server"]({
ip:Object(_utils_IPAddress__WEBPACK_IMPORTED_MODULE_31__["createRandomIp"])(), hostname:"darkweb", organizationName:"",
isConnectedTo:false, adminRights:false, purchasedByPlayer:false, maxRam:1
});
Object(_Server__WEBPACK_IMPORTED_MODULE_18__["AddToAllServers"])(darkweb);
_SpecialServerIps__WEBPACK_IMPORTED_MODULE_20__["SpecialServerIps"].addIp("Darkweb Server", darkweb.ip);
const purchaseTor = document.getElementById("location-purchase-tor");
purchaseTor.setAttribute("class", "a-link-button-bought");
purchaseTor.innerHTML = "TOR Router - Purchased";
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].getHomeComputer().serversOnNetwork.push(darkweb.ip);
darkweb.serversOnNetwork.push(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].getHomeComputer().ip);
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainIntelligenceExp(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].IntelligenceSingFnBaseExpGain);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.purchaseTor == null) {
workerScript.scriptRef.log("You have purchased a Tor router!");
}
return true;
},
purchaseProgram(programName) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn1RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("purchaseProgram", ramCost);
}
updateDynamicRam("purchaseProgram", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run purchaseProgram(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
return false;
}
}
if (_SpecialServerIps__WEBPACK_IMPORTED_MODULE_20__["SpecialServerIps"]["Darkweb Server"] == null) {
workerScript.scriptRef.log("ERROR: You do not have the TOR router. purchaseProgram() failed.");
return false;
}
programName = programName.toLowerCase();
let item = null;
for(const key in _DarkWeb__WEBPACK_IMPORTED_MODULE_8__["DarkWebItems"]) {
const i = _DarkWeb__WEBPACK_IMPORTED_MODULE_8__["DarkWebItems"][key];
if(i.program.toLowerCase() == programName) {
item = i;
}
}
if(item == null) {
workerScript.scriptRef.log("ERROR: Invalid program name passed into purchaseProgram().");
return false;
}
if(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].money.lt(item.price)) {
workerScript.scriptRef.log("Not enough money to purchase " + item.program);
return false;
}
if(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasProgram(item.program)) {
workerScript.scriptRef.log('You already have the '+item.program+' program');
return true;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].loseMoney(item.price);
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].getHomeComputer().programs.push(item.program);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.purchaseProgram == null) {
workerScript.scriptRef.log("You have purchased the "+item.program+" program. The new program can be found on your home computer.");
}
return true;
},
getStats : function() {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn1RamCost / 4;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getStats", ramCost);
}
updateDynamicRam("getStats", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getStats(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
return {};
}
}
return {
hacking: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hacking_skill,
strength: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].strength,
defense: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].defense,
dexterity: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].dexterity,
agility: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].agility,
charisma: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].charisma,
intelligence: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].intelligence
}
},
getCharacterInformation : function() {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn1RamCost / 4;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getCharacterInformation", ramCost);
}
updateDynamicRam("getCharacterInformation", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getCharacterInformation(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
return {};
}
}
var companyPositionTitle = "";
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].companyPosition instanceof _Company__WEBPACK_IMPORTED_MODULE_5__["CompanyPosition"]) {
companyPositionTitle = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].companyPosition.positionName;
}
return {
bitnode: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN,
company: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].companyName,
jobTitle: companyPositionTitle,
city: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city,
factions: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].factions.slice(),
tor: _SpecialServerIps__WEBPACK_IMPORTED_MODULE_20__["SpecialServerIps"].hasOwnProperty("Darkweb Server"),
timeWorked: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].timeWorked,
workHackExpGain: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].workHackExpGained,
workStrExpGain: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].workStrExpGained,
workDefExpGain: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].workDefExpGained,
workDexExpGain: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].workDexExpGained,
workAgiExpGain: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].workAgiExpGained,
workChaExpGain: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].workChaExpGained,
workRepGain: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].workRepGained,
workMoneyGain: _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].workMoneyGained,
};
},
isBusy : function() {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn1RamCost / 4;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("isBusy", ramCost);
}
updateDynamicRam("isBusy", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run isBusy(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
return;
}
}
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].isWorking;
},
stopAction : function() {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn1RamCost / 2;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("stopAction", ramCost);
}
updateDynamicRam("stopAction", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 1)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run stopAction(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
return false;
}
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].isWorking) {
var txt = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].singularityStopWork();
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.stopAction == null) {
workerScript.scriptRef.log(txt);
}
return true;
}
return false;
},
upgradeHomeRam : function() {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("upgradeHomeRam", ramCost);
}
updateDynamicRam("upgradeHomeRam", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run upgradeHomeRam(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return false;
}
}
const cost = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].getUpgradeHomeRamCost();
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].money.lt(cost)) {
workerScript.scriptRef.log("ERROR: upgradeHomeRam() failed because you don't have enough money");
return false;
}
var homeComputer = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].getHomeComputer();
homeComputer.maxRam *= 2;
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].loseMoney(cost);
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainIntelligenceExp(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].IntelligenceSingFnBaseExpGain);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.upgradeHomeRam == null) {
workerScript.scriptRef.log("Purchased additional RAM for home computer! It now has " + homeComputer.maxRam + "GB of RAM.");
}
return true;
},
getUpgradeHomeRamCost : function() {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost / 2;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getUpgradeHomeRamCost", ramCost);
}
updateDynamicRam("getUpgradeHomeRamCost", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getUpgradeHomeRamCost(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return false;
}
}
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].getUpgradeHomeRamCost();
},
workForCompany : function() {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("workForCompany", ramCost);
}
updateDynamicRam("workForCompany", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run workForCompany(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return false;
}
}
if (_Missions__WEBPACK_IMPORTED_MODULE_15__["inMission"]) {
workerScript.scriptRef.log("ERROR: workForCompany() failed because you are in the middle of a mission.");
return;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].companyPosition == "" || !(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].companyPosition instanceof _Company__WEBPACK_IMPORTED_MODULE_5__["CompanyPosition"])) {
workerScript.scriptRef.log("ERROR: workForCompany() failed because you do not have a job");
return false;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].isWorking) {
var txt = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].singularityStopWork();
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.workForCompany == null) {
workerScript.scriptRef.log(txt);
}
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].companyPosition.isPartTimeJob()) {
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startWorkPartTime();
} else {
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startWork();
}
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.workForCompany == null) {
workerScript.scriptRef.log("Began working at " + _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].companyName + " as a " + _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].companyPosition.positionName);
}
return true;
},
applyToCompany : function(companyName, field) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("applyToCompany", ramCost);
}
updateDynamicRam("applyToCompany", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run applyToCompany(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return false;
}
}
if (!Object(_Company__WEBPACK_IMPORTED_MODULE_5__["companyExists"])(companyName)) {
workerScript.scriptRef.log("ERROR: applyToCompany() failed because specified company " + companyName + " does not exist.");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = companyName;
var res;
switch (field.toLowerCase()) {
case "software":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForSoftwareJob(true);
break;
case "software consultant":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForSoftwareConsultantJob(true);
break;
case "it":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForItJob(true);
break;
case "security engineer":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForSecurityEngineerJob(true);
break;
case "network engineer":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForNetworkEngineerJob(true);
break;
case "business":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForBusinessJob(true);
break;
case "business consultant":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForBusinessConsultantJob(true);
break;
case "security":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForSecurityJob(true);
break;
case "agent":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForAgentJob(true);
break;
case "employee":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForEmployeeJob(true);
break;
case "part-time employee":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForPartTimeEmployeeJob(true);
break;
case "waiter":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForWaiterJob(true);
break;
case "part-time waiter":
res = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].applyForPartTimeWaiterJob(true);
break;
default:
workerScript.scriptRef.log("ERROR: Invalid job passed into applyToCompany: " + field + ". applyToCompany() failed");
return false;
}
//The Player object's applyForJob function can return string with special error messages
if (Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["isString"])(res)) {
workerScript.scriptRef.log(res);
return false;
}
if (res) {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.applyToCompany == null) {
workerScript.scriptRef.log("You were offered a new job at " + companyName + " as a " + _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].companyPosition.positionName);
}
} else {
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.applyToCompany == null) {
workerScript.scriptRef.log("You failed to get a new job/promotion at " + companyName + " in the " + field + " field.");
}
}
return res;
},
getCompanyRep : function(companyName) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost / 2;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getCompanyRep", ramCost);
}
updateDynamicRam("getCompanyRep", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getCompanyRep(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return false;
}
}
var company = _Company__WEBPACK_IMPORTED_MODULE_5__["Companies"][companyName];
if (company == null || !(company instanceof _Company__WEBPACK_IMPORTED_MODULE_5__["Company"])) {
workerScript.scriptRef.log("ERROR: Invalid companyName passed into getCompanyRep(): " + companyName);
return -1;
}
return company.playerReputation;
},
getCompanyFavor : function(companyName) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost / 4;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getCompanyFavor", ramCost);
}
updateDynamicRam("getCompanyFavor", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getCompanyFavor(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return false;
}
}
var company = _Company__WEBPACK_IMPORTED_MODULE_5__["Companies"][companyName];
if (company == null || !(company instanceof _Company__WEBPACK_IMPORTED_MODULE_5__["Company"])) {
workerScript.scriptRef.log("ERROR: Invalid companyName passed into getCompanyFavor(): " + companyName);
return -1;
}
return company.favor;
},
checkFactionInvitations : function() {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("checkFactionInvitations", ramCost);
}
updateDynamicRam("checkFactionInvitations", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run checkFactionInvitations(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return false;
}
}
//Make a copy of Player.factionInvitations
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].factionInvitations.slice();
},
joinFaction : function(name) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("joinFaction", ramCost);
}
updateDynamicRam("joinFaction", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run joinFaction(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return false;
}
}
if (!Object(_Faction__WEBPACK_IMPORTED_MODULE_11__["factionExists"])(name)) {
workerScript.scriptRef.log("ERROR: Faction specified in joinFaction() does not exist.");
return false;
}
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].factionInvitations.includes(name)) {
workerScript.scriptRef.log("ERROR: Cannot join " + name + " Faction because you have not been invited. joinFaction() failed");
return false;
}
var index = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].factionInvitations.indexOf(name);
if (index === -1) {
//Redundant and should never happen...
workerScript.scriptRef.log("ERROR: Cannot join " + name + " Faction because you have not been invited. joinFaction() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].factionInvitations.splice(index, 1);
var fac = _Faction__WEBPACK_IMPORTED_MODULE_11__["Factions"][name];
Object(_Faction__WEBPACK_IMPORTED_MODULE_11__["joinFaction"])(fac);
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainIntelligenceExp(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].IntelligenceSingFnBaseExpGain);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.joinFaction == null) {
workerScript.scriptRef.log("Joined the " + name + " faction.");
}
return true;
},
workForFaction : function(name, type) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("workForFaction", ramCost);
}
updateDynamicRam("workForFaction", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run workForFaction(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return false;
}
}
// if the player is in a gang and the target faction is any of the gang faction, fail
if(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].inGang() && _Gang__WEBPACK_IMPORTED_MODULE_10__["AllGangs"][name] !== undefined) {
workerScript.scriptRef.log("ERROR: Faction specified in workForFaction() does not offer work at the moment.");
return;
}
if (_Missions__WEBPACK_IMPORTED_MODULE_15__["inMission"]) {
workerScript.scriptRef.log("ERROR: workForFaction() failed because you are in the middle of a mission.");
return;
}
if (!Object(_Faction__WEBPACK_IMPORTED_MODULE_11__["factionExists"])(name)) {
workerScript.scriptRef.log("ERROR: Faction specified in workForFaction() does not exist.");
return false;
}
if (!_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].factions.includes(name)) {
workerScript.scriptRef.log("ERROR: workForFaction() failed because you are not a member of " + name);
return false;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].isWorking) {
var txt = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].singularityStopWork();
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.workForFaction == null) {
workerScript.scriptRef.log(txt);
}
}
var fac = _Faction__WEBPACK_IMPORTED_MODULE_11__["Factions"][name];
//Arrays listing factions that allow each time of work
var hackAvailable = ["Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp",
"Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma", "KuaiGong International",
"Fulcrum Secret Technologies", "BitRunners", "The Black Hand",
"NiteSec", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army",
"The Syndicate", "Silhouette", "Netburners", "Tian Di Hui", "CyberSec"];
var fdWkAvailable = ["Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp",
"Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma", "KuaiGong International",
"The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army",
"The Syndicate", "Silhouette", "Tetrads", "Slum Snakes"];
var scWkAvailable = ["ECorp", "MegaCorp",
"Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma", "KuaiGong International",
"Fulcrum Secret Technologies", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Speakers for the Dead",
"The Syndicate", "Tetrads", "Slum Snakes", "Tian Di Hui"];
switch (type.toLowerCase()) {
case "hacking":
case "hacking contracts":
case "hackingcontracts":
if (!hackAvailable.includes(fac.name)) {
workerScript.scriptRef.log("ERROR: Cannot carry out hacking contracts for " + fac.name + ". workForFaction() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startFactionHackWork(fac);
workerScript.scriptRef.log("Started carrying out hacking contracts for " + fac.name);
return true;
case "field":
case "fieldwork":
case "field work":
if (!fdWkAvailable.includes(fac.name)) {
workerScript.scriptRef.log("ERROR: Cannot carry out field missions for " + fac.name + ". workForFaction() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startFactionFieldWork(fac);
workerScript.scriptRef.log("Started carrying out field missions for " + fac.name);
return true;
case "security":
case "securitywork":
case "security work":
if (!scWkAvailable.includes(fac.name)) {
workerScript.scriptRef.log("ERROR: Cannot serve as security detail for " + fac.name + ". workForFaction() failed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startFactionSecurityWork(fac);
workerScript.scriptRef.log("Started serving as security details for " + fac.name);
return true;
default:
workerScript.scriptRef.log("ERROR: Invalid work type passed into workForFaction(): " + type);
}
return true;
},
getFactionRep : function(name) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost / 4;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getFactionRep", ramCost);
}
updateDynamicRam("getFactionRep", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getFactionRep(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return -1;
}
}
if (!Object(_Faction__WEBPACK_IMPORTED_MODULE_11__["factionExists"])(name)) {
workerScript.scriptRef.log("ERROR: Faction specified in getFactionRep() does not exist.");
return -1;
}
return _Faction__WEBPACK_IMPORTED_MODULE_11__["Factions"][name].playerReputation;
},
getFactionFavor : function(name) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn2RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getFactionFavor", ramCost);
}
updateDynamicRam("getFactionFavor", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 2)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getFactionFavor(). It is a Singularity Function and requires SourceFile-4 (level 2) to run.");
return -1;
}
}
if (!Object(_Faction__WEBPACK_IMPORTED_MODULE_11__["factionExists"])(name)) {
workerScript.scriptRef.log("ERROR: Faction specified in getFactionFavor() does not exist.");
return -1;
}
return _Faction__WEBPACK_IMPORTED_MODULE_11__["Factions"][name].favor;
},
createProgram : function(name) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn3RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("createProgram", ramCost);
}
updateDynamicRam("createProgram", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run createProgram(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
return false;
}
}
if (_Missions__WEBPACK_IMPORTED_MODULE_15__["inMission"]) {
workerScript.scriptRef.log("ERROR: createProgram() failed because you are in the middle of a mission.");
return;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].isWorking) {
var txt = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].singularityStopWork();
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.createProgram == null) {
workerScript.scriptRef.log(txt);
}
}
name = name.toLowerCase();
let p = null;
for (const key in _CreateProgram__WEBPACK_IMPORTED_MODULE_7__["Programs"]) {
if(_CreateProgram__WEBPACK_IMPORTED_MODULE_7__["Programs"][key].name.toLowerCase() == name) {
p = _CreateProgram__WEBPACK_IMPORTED_MODULE_7__["Programs"][key];
}
}
if (p == null) {
workerScript.scriptRef.log("ERROR: createProgram() failed because the specified program does not exist: " + name);
return false;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].hasProgram(p.name)) {
workerScript.scriptRef.log('ERROR: createProgram() failed because you already have the ' + p.name + ' program');
return false;
}
if (!p.create.req()) {
workerScript.scriptRef.log("ERROR: createProgram() failed because hacking level is too low to create " + p.name + " (level " + p.create.level + " req)");
return false
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].startCreateProgramWork(p.name, p.create.time, p.create.level);
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.createProgram == null) {
workerScript.scriptRef.log("Began creating program: " + name);
}
return true;
},
commitCrime : function(crimeRoughName) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn3RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("commitCrime", ramCost);
}
updateDynamicRam("commitCrime", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run commitCrime(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
return;
}
}
if (_Missions__WEBPACK_IMPORTED_MODULE_15__["inMission"]) {
workerScript.scriptRef.log("ERROR: commitCrime() failed because you are in the middle of a mission.");
return;
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].isWorking) {
var txt = _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].singularityStopWork();
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.commitCrime == null) {
workerScript.scriptRef.log(txt);
}
}
//Set Location to slums
switch(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].city) {
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Aevum:
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].AevumSlums;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Chongqing:
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].ChongqingSlums;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12:
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Sector12Slums;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].NewTokyo:
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].NewTokyoSlums;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Ishima:
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].IshimaSlums;
break;
case _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].Volhaven:
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].location = _Location__WEBPACK_IMPORTED_MODULE_13__["Locations"].VolhavenSlums;
break;
default:
console.log("Invalid Player.city value");
}
const crime = Object(_Crimes__WEBPACK_IMPORTED_MODULE_3__["findCrime"])(crimeRoughName.toLowerCase());
if(crime == null) { // couldn't find crime
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid crime passed into commitCrime(): " + crime);
}
if(workerScript.disableLogs.ALL == null && workerScript.disableLogs.commitCrime == null) {
workerScript.scriptRef.log("Attempting to commit crime: "+crime.name+"...");
}
return crime.commit(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].CrimeSingFnDivider, {workerscript: workerScript});
},
getCrimeChance : function(crimeRoughName) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn3RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getCrimeChance", ramCost);
}
updateDynamicRam("getCrimeChance", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getCrimeChance(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
return;
}
}
const crime = Object(_Crimes__WEBPACK_IMPORTED_MODULE_3__["findCrime"])(crimeRoughName.toLowerCase());
if(crime == null) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Invalid crime passed into getCrimeChance(): " + crime);
}
return crime.successRate();
},
getOwnedAugmentations : function(purchased=false) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn3RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getOwnedAugmentations", ramCost);
}
updateDynamicRam("getOwnedAugmentations", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getOwnedAugmentations(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
return [];
}
}
var res = [];
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].augmentations.length; ++i) {
res.push(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].augmentations[i].name);
}
if (purchased) {
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].queuedAugmentations.length; ++i) {
res.push(_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].queuedAugmentations[i].name);
}
}
return res;
},
getAugmentationsFromFaction : function(facname) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn3RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getAugmentationsFromFaction", ramCost);
}
updateDynamicRam("getAugmentationsFromFaction", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getAugmentationsFromFaction(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
return [];
}
}
if (!Object(_Faction__WEBPACK_IMPORTED_MODULE_11__["factionExists"])(facname)) {
workerScript.scriptRef.log("ERROR: getAugmentationsFromFaction() failed. Invalid faction name passed in (this is case-sensitive): " + facname);
return [];
}
var fac = _Faction__WEBPACK_IMPORTED_MODULE_11__["Factions"][facname];
var res = [];
for (var i = 0; i < fac.augmentations.length; ++i) {
res.push(fac.augmentations[i]);
}
return res;
},
getAugmentationCost : function(name) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn3RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("getAugmentationCost", ramCost);
}
updateDynamicRam("getAugmentationCost", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run getAugmentationCost(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
return false;
}
}
if (!Object(_Augmentations__WEBPACK_IMPORTED_MODULE_1__["augmentationExists"])(name)) {
workerScript.scriptRef.log("ERROR: getAugmentationCost() failed. Invalid Augmentation name passed in (note: this is case-sensitive): " + name);
return [-1, -1];
}
var aug = _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][name];
return [aug.baseRepRequirement, aug.baseCost];
},
purchaseAugmentation : function(faction, name) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn3RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("purchaseAugmentation", ramCost);
}
updateDynamicRam("purchaseAugmentation", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run purchaseAugmentation(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
return false;
}
}
var fac = _Faction__WEBPACK_IMPORTED_MODULE_11__["Factions"][faction];
if (fac == null || !(fac instanceof _Faction__WEBPACK_IMPORTED_MODULE_11__["Faction"])) {
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because of invalid faction name: " + faction);
return false;
}
if (!fac.augmentations.includes(name)) {
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because the faction " + faction + " does not contain the " + name + " augmentation");
return false;
}
var aug = _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][name];
if (aug == null || !(aug instanceof _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentation"])) {
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because of invalid augmentation name: " + name);
return false;
}
var isNeuroflux = false;
if (aug.name === _Augmentations__WEBPACK_IMPORTED_MODULE_1__["AugmentationNames"].NeuroFluxGovernor) {
isNeuroflux = true;
}
if (!isNeuroflux) {
for (var j = 0; j < _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].queuedAugmentations.length; ++j) {
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].queuedAugmentations[j].name === aug.name) {
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because you already have " + name);
return false;
}
}
for (var j = 0; j < _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].augmentations.length; ++j) {
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].augmentations[j].name === aug.name) {
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because you already have " + name);
return false;
}
}
}
if (fac.playerReputation < aug.baseRepRequirement) {
workerScript.scriptRef.log("ERROR: purchaseAugmentation() failed because you do not have enough reputation with " + fac.name);
return false;
}
var res = Object(_Faction__WEBPACK_IMPORTED_MODULE_11__["purchaseAugmentation"])(aug, fac, true);
workerScript.scriptRef.log(res);
if (Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_32__["isString"])(res) && res.startsWith("You purchased")) {
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainIntelligenceExp(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].IntelligenceSingFnBaseExpGain);
return true;
} else {
return false;
}
},
installAugmentations : function(cbScript) {
var ramCost = _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptSingularityFn3RamCost;
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN !== 4) {ramCost *= 8;}
if (workerScript.checkingRam) {
return updateStaticRam("installAugmentations", ramCost);
}
updateDynamicRam("installAugmentations", ramCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN != 4) {
if (!(hasSingularitySF && singularitySFLvl >= 3)) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Cannot run installAugmentations(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
return false;
}
}
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].queuedAugmentations.length === 0) {
workerScript.scriptRef.log("ERROR: installAugmentations() failed because you do not have any Augmentations to be installed");
return false;
}
_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].gainIntelligenceExp(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].IntelligenceSingFnBaseExpGain);
workerScript.scriptRef.log("Installing Augmentations. This will cause this script to be killed");
Object(_Augmentations__WEBPACK_IMPORTED_MODULE_1__["installAugmentations"])(cbScript);
return true;
},
//Bladeburner API
bladeburner : {
getContractNames : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getContractNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
}
updateDynamicRam("getContractNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getContractNamesNetscriptFn();
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getContractNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getOperationNames : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getOperationNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
}
updateDynamicRam("getOperationNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getOperationNamesNetscriptFn();
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getOperationNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getBlackOpNames : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getBlackOpNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
}
updateDynamicRam("getBlackOpNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getBlackOpNamesNetscriptFn();
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getBlackOpNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getGeneralActionNames : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getGeneralActionNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
}
updateDynamicRam("getGeneralActionNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getGeneralActionNamesNetscriptFn();
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getGeneralActionNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getSkillNames : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getSkillNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
}
updateDynamicRam("getSkillNames", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 10);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getSkillNamesNetscriptFn();
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getSkillNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
startAction : function(type="", name="") {
if (workerScript.checkingRam) {
return updateStaticRam("startAction", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("startAction", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.startActionNetscriptFn(type, name, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.startAction() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "startAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
stopBladeburnerAction : function() {
if (workerScript.checkingRam) {
return updateStaticRam("stopBladeburnerAction", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 2);
}
updateDynamicRam("stopBladeburnerAction", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost / 2);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.resetAction();
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "stopBladeburnerAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getActionTime : function(type="", name="") {
if (workerScript.checkingRam) {
return updateStaticRam("getActionTime", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getActionTime", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getActionTimeNetscriptFn(type, name, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.getActionTime() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getActionTime() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getActionEstimatedSuccessChance : function(type="", name="") {
if (workerScript.checkingRam) {
return updateStaticRam("getActionEstimatedSuccessChance", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getActionEstimatedSuccessChance", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getActionEstimatedSuccessChanceNetscriptFn(type, name, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.getActionEstimatedSuccessChance() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getActionEstimatedSuccessChance() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getActionCountRemaining : function(type="", name="") {
if (workerScript.checkingRam) {
return updateStaticRam("getActionCountRemaining", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getActionCountRemaining", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.getActionCountRemaining() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getActionCountRemaining() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getRank : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getRank", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getRank", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.rank;
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getRank() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getSkillPoints : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getSkillPoints", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getSkillPoints", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.skillPoints;
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getSkillPoints() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getSkillLevel : function(skillName="") {
if (workerScript.checkingRam) {
return updateStaticRam("getSkillLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getSkillLevel", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getSkillLevelNetscriptFn(skillName, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.getSkillLevel() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getSkillLevel() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
upgradeSkill : function(skillName) {
if (workerScript.checkingRam) {
return updateStaticRam("upgradeSkill", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("upgradeSkill", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.upgradeSkillNetscriptFn(skillName, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.upgradeSkill() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "upgradeSkill() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getTeamSize : function(type="", name="") {
if (workerScript.checkingRam) {
return updateStaticRam("getTeamSize", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getTeamSize", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getTeamSizeNetscriptFn(type, name, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.getTeamSize() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getTeamSize() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
setTeamSize : function(type="", name="", size) {
if (workerScript.checkingRam) {
return updateStaticRam("setTeamSize", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("setTeamSize", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.setTeamSize() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "setTeamSize() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getCityEstimatedPopulation : function(cityName) {
if (workerScript.checkingRam) {
return updateStaticRam("getCityEstimatedPopulation", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getCityEstimatedPopulation", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getCityEstimatedPopulationNetscriptFn(cityName, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.getCityEstimatedPopulation() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getCityEstimatedPopulation() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getCityEstimatedCommunities : function(cityName) {
if (workerScript.checkingRam) {
return updateStaticRam("getCityEstimatedCommunities", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getCityEstimatedCommunities", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getCityEstimatedCommunitiesNetscriptFn(cityName, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.getCityEstimatedCommunities() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getCityEstimatedCommunities() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getCityChaos : function(cityName) {
if (workerScript.checkingRam) {
return updateStaticRam("getCityChaos", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getCityChaos", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.getCityChaosNetscriptFn(cityName, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.getCityChaos() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getCityChaos() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
switchCity : function(cityName) {
if (workerScript.checkingRam) {
return updateStaticRam("switchCity", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("switchCity", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
try {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.switchCityNetscriptFn(cityName, workerScript);
} catch(e) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "Bladeburner.switchCity() failed with exception: " + e);
}
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "switchCity() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
getStamina : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getStamina", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("getStamina", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return [_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.stamina, _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.maxStamina];
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "getStamina() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
joinBladeburnerFaction : function() {
if (workerScript.checkingRam) {
return updateStaticRam("joinBladeburnerFaction", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
}
updateDynamicRam("joinBladeburnerFaction", _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].ScriptBladeburnerApiBaseRamCost);
if (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_4__["Bladeburner"] && (_Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bitNodeN === 7 || hasBladeburner2079SF)) {
return _Player__WEBPACK_IMPORTED_MODULE_16__["Player"].bladeburner.joinBladeburnerFactionNetscriptFn(workerScript);
}
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_25__["makeRuntimeRejectMsg"])(workerScript, "joinBladeburnerFaction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
"at the Bladeburner division or because you do not have Source-File 7");
},
}
} //End return
} //End NetscriptFunction()
/***/ }),
/* 31 */
/*!*****************************************!*\
!*** ./node_modules/jszip/lib/utils.js ***!
\*****************************************/
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var support = __webpack_require__(/*! ./support */ 48);
var base64 = __webpack_require__(/*! ./base64 */ 107);
var nodejsUtils = __webpack_require__(/*! ./nodejsUtils */ 63);
var setImmediate = __webpack_require__(/*! core-js/library/fn/set-immediate */ 169);
var external = __webpack_require__(/*! ./external */ 57);
/**
* Convert a string that pass as a "binary string": it should represent a byte
* array but may have > 255 char codes. Be sure to take only the first byte
* and returns the byte array.
* @param {String} str the string to transform.
* @return {Array|Uint8Array} the string in a binary format.
*/
function string2binary(str) {
var result = null;
if (support.uint8array) {
result = new Uint8Array(str.length);
} else {
result = new Array(str.length);
}
return stringToArrayLike(str, result);
}
/**
* Create a new blob with the given content and the given type.
* @param {String|ArrayBuffer} part the content to put in the blob. DO NOT use
* an Uint8Array because the stock browser of android 4 won't accept it (it
* will be silently converted to a string, "[object Uint8Array]").
*
* Use only ONE part to build the blob to avoid a memory leak in IE11 / Edge:
* when a large amount of Array is used to create the Blob, the amount of
* memory consumed is nearly 100 times the original data amount.
*
* @param {String} type the mime type of the blob.
* @return {Blob} the created blob.
*/
exports.newBlob = function(part, type) {
exports.checkSupport("blob");
try {
// Blob constructor
return new Blob([part], {
type: type
});
}
catch (e) {
try {
// deprecated, browser only, old way
var Builder = self.BlobBuilder || self.WebKitBlobBuilder || self.MozBlobBuilder || self.MSBlobBuilder;
var builder = new Builder();
builder.append(part);
return builder.getBlob(type);
}
catch (e) {
// well, fuck ?!
throw new Error("Bug : can't construct the Blob.");
}
}
};
/**
* The identity function.
* @param {Object} input the input.
* @return {Object} the same input.
*/
function identity(input) {
return input;
}
/**
* Fill in an array with a string.
* @param {String} str the string to use.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to fill in (will be mutated).
* @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated array.
*/
function stringToArrayLike(str, array) {
for (var i = 0; i < str.length; ++i) {
array[i] = str.charCodeAt(i) & 0xFF;
}
return array;
}
/**
* An helper for the function arrayLikeToString.
* This contains static informations and functions that
* can be optimized by the browser JIT compiler.
*/
var arrayToStringHelper = {
/**
* Transform an array of int into a string, chunk by chunk.
* See the performances notes on arrayLikeToString.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.
* @param {String} type the type of the array.
* @param {Integer} chunk the chunk size.
* @return {String} the resulting string.
* @throws Error if the chunk is too big for the stack.
*/
stringifyByChunk: function(array, type, chunk) {
var result = [], k = 0, len = array.length;
// shortcut
if (len <= chunk) {
return String.fromCharCode.apply(null, array);
}
while (k < len) {
if (type === "array" || type === "nodebuffer") {
result.push(String.fromCharCode.apply(null, array.slice(k, Math.min(k + chunk, len))));
}
else {
result.push(String.fromCharCode.apply(null, array.subarray(k, Math.min(k + chunk, len))));
}
k += chunk;
}
return result.join("");
},
/**
* Call String.fromCharCode on every item in the array.
* This is the naive implementation, which generate A LOT of intermediate string.
* This should be used when everything else fail.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.
* @return {String} the result.
*/
stringifyByChar: function(array){
var resultStr = "";
for(var i = 0; i < array.length; i++) {
resultStr += String.fromCharCode(array[i]);
}
return resultStr;
},
applyCanBeUsed : {
/**
* true if the browser accepts to use String.fromCharCode on Uint8Array
*/
uint8array : (function () {
try {
return support.uint8array && String.fromCharCode.apply(null, new Uint8Array(1)).length === 1;
} catch (e) {
return false;
}
})(),
/**
* true if the browser accepts to use String.fromCharCode on nodejs Buffer.
*/
nodebuffer : (function () {
try {
return support.nodebuffer && String.fromCharCode.apply(null, nodejsUtils.allocBuffer(1)).length === 1;
} catch (e) {
return false;
}
})()
}
};
/**
* Transform an array-like object to a string.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} array the array to transform.
* @return {String} the result.
*/
function arrayLikeToString(array) {
// Performances notes :
// --------------------
// String.fromCharCode.apply(null, array) is the fastest, see
// see http://jsperf.com/converting-a-uint8array-to-a-string/2
// but the stack is limited (and we can get huge arrays !).
//
// result += String.fromCharCode(array[i]); generate too many strings !
//
// This code is inspired by http://jsperf.com/arraybuffer-to-string-apply-performance/2
// TODO : we now have workers that split the work. Do we still need that ?
var chunk = 65536,
type = exports.getTypeOf(array),
canUseApply = true;
if (type === "uint8array") {
canUseApply = arrayToStringHelper.applyCanBeUsed.uint8array;
} else if (type === "nodebuffer") {
canUseApply = arrayToStringHelper.applyCanBeUsed.nodebuffer;
}
if (canUseApply) {
while (chunk > 1) {
try {
return arrayToStringHelper.stringifyByChunk(array, type, chunk);
} catch (e) {
chunk = Math.floor(chunk / 2);
}
}
}
// no apply or chunk error : slow and painful algorithm
// default browser on android 4.*
return arrayToStringHelper.stringifyByChar(array);
}
exports.applyFromCharCode = arrayLikeToString;
/**
* Copy the data from an array-like to an other array-like.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayFrom the origin array.
* @param {Array|ArrayBuffer|Uint8Array|Buffer} arrayTo the destination array which will be mutated.
* @return {Array|ArrayBuffer|Uint8Array|Buffer} the updated destination array.
*/
function arrayLikeToArrayLike(arrayFrom, arrayTo) {
for (var i = 0; i < arrayFrom.length; i++) {
arrayTo[i] = arrayFrom[i];
}
return arrayTo;
}
// a matrix containing functions to transform everything into everything.
var transform = {};
// string to ?
transform["string"] = {
"string": identity,
"array": function(input) {
return stringToArrayLike(input, new Array(input.length));
},
"arraybuffer": function(input) {
return transform["string"]["uint8array"](input).buffer;
},
"uint8array": function(input) {
return stringToArrayLike(input, new Uint8Array(input.length));
},
"nodebuffer": function(input) {
return stringToArrayLike(input, nodejsUtils.allocBuffer(input.length));
}
};
// array to ?
transform["array"] = {
"string": arrayLikeToString,
"array": identity,
"arraybuffer": function(input) {
return (new Uint8Array(input)).buffer;
},
"uint8array": function(input) {
return new Uint8Array(input);
},
"nodebuffer": function(input) {
return nodejsUtils.newBufferFrom(input);
}
};
// arraybuffer to ?
transform["arraybuffer"] = {
"string": function(input) {
return arrayLikeToString(new Uint8Array(input));
},
"array": function(input) {
return arrayLikeToArrayLike(new Uint8Array(input), new Array(input.byteLength));
},
"arraybuffer": identity,
"uint8array": function(input) {
return new Uint8Array(input);
},
"nodebuffer": function(input) {
return nodejsUtils.newBufferFrom(new Uint8Array(input));
}
};
// uint8array to ?
transform["uint8array"] = {
"string": arrayLikeToString,
"array": function(input) {
return arrayLikeToArrayLike(input, new Array(input.length));
},
"arraybuffer": function(input) {
return input.buffer;
},
"uint8array": identity,
"nodebuffer": function(input) {
return nodejsUtils.newBufferFrom(input);
}
};
// nodebuffer to ?
transform["nodebuffer"] = {
"string": arrayLikeToString,
"array": function(input) {
return arrayLikeToArrayLike(input, new Array(input.length));
},
"arraybuffer": function(input) {
return transform["nodebuffer"]["uint8array"](input).buffer;
},
"uint8array": function(input) {
return arrayLikeToArrayLike(input, new Uint8Array(input.length));
},
"nodebuffer": identity
};
/**
* Transform an input into any type.
* The supported output type are : string, array, uint8array, arraybuffer, nodebuffer.
* If no output type is specified, the unmodified input will be returned.
* @param {String} outputType the output type.
* @param {String|Array|ArrayBuffer|Uint8Array|Buffer} input the input to convert.
* @throws {Error} an Error if the browser doesn't support the requested output type.
*/
exports.transformTo = function(outputType, input) {
if (!input) {
// undefined, null, etc
// an empty string won't harm.
input = "";
}
if (!outputType) {
return input;
}
exports.checkSupport(outputType);
var inputType = exports.getTypeOf(input);
var result = transform[inputType][outputType](input);
return result;
};
/**
* Return the type of the input.
* The type will be in a format valid for JSZip.utils.transformTo : string, array, uint8array, arraybuffer.
* @param {Object} input the input to identify.
* @return {String} the (lowercase) type of the input.
*/
exports.getTypeOf = function(input) {
if (typeof input === "string") {
return "string";
}
if (Object.prototype.toString.call(input) === "[object Array]") {
return "array";
}
if (support.nodebuffer && nodejsUtils.isBuffer(input)) {
return "nodebuffer";
}
if (support.uint8array && input instanceof Uint8Array) {
return "uint8array";
}
if (support.arraybuffer && input instanceof ArrayBuffer) {
return "arraybuffer";
}
};
/**
* Throw an exception if the type is not supported.
* @param {String} type the type to check.
* @throws {Error} an Error if the browser doesn't support the requested type.
*/
exports.checkSupport = function(type) {
var supported = support[type.toLowerCase()];
if (!supported) {
throw new Error(type + " is not supported by this platform");
}
};
exports.MAX_VALUE_16BITS = 65535;
exports.MAX_VALUE_32BITS = -1; // well, "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF" is parsed as -1
/**
* Prettify a string read as binary.
* @param {string} str the string to prettify.
* @return {string} a pretty string.
*/
exports.pretty = function(str) {
var res = '',
code, i;
for (i = 0; i < (str || "").length; i++) {
code = str.charCodeAt(i);
res += '\\x' + (code < 16 ? "0" : "") + code.toString(16).toUpperCase();
}
return res;
};
/**
* Defer the call of a function.
* @param {Function} callback the function to call asynchronously.
* @param {Array} args the arguments to give to the callback.
*/
exports.delay = function(callback, args, self) {
setImmediate(function () {
callback.apply(self || null, args || []);
});
};
/**
* Extends a prototype with an other, without calling a constructor with
* side effects. Inspired by nodejs' `utils.inherits`
* @param {Function} ctor the constructor to augment
* @param {Function} superCtor the parent constructor to use
*/
exports.inherits = function (ctor, superCtor) {
var Obj = function() {};
Obj.prototype = superCtor.prototype;
ctor.prototype = new Obj();
};
/**
* Merge the objects passed as parameters into a new one.
* @private
* @param {...Object} var_args All objects to merge.
* @return {Object} a new object with the data of the others.
*/
exports.extend = function() {
var result = {}, i, attr;
for (i = 0; i < arguments.length; i++) { // arguments is not enumerable in some browsers
for (attr in arguments[i]) {
if (arguments[i].hasOwnProperty(attr) && typeof result[attr] === "undefined") {
result[attr] = arguments[i][attr];
}
}
}
return result;
};
/**
* Transform arbitrary content into a Promise.
* @param {String} name a name for the content being processed.
* @param {Object} inputData the content to process.
* @param {Boolean} isBinary true if the content is not an unicode string
* @param {Boolean} isOptimizedBinaryString true if the string content only has one byte per character.
* @param {Boolean} isBase64 true if the string content is encoded with base64.
* @return {Promise} a promise in a format usable by JSZip.
*/
exports.prepareContent = function(name, inputData, isBinary, isOptimizedBinaryString, isBase64) {
// if inputData is already a promise, this flatten it.
var promise = external.Promise.resolve(inputData).then(function(data) {
var isBlob = support.blob && (data instanceof Blob || ['[object File]', '[object Blob]'].indexOf(Object.prototype.toString.call(data)) !== -1);
if (isBlob && typeof FileReader !== "undefined") {
return new external.Promise(function (resolve, reject) {
var reader = new FileReader();
reader.onload = function(e) {
resolve(e.target.result);
};
reader.onerror = function(e) {
reject(e.target.error);
};
reader.readAsArrayBuffer(data);
});
} else {
return data;
}
});
return promise.then(function(data) {
var dataType = exports.getTypeOf(data);
if (!dataType) {
return external.Promise.reject(
new Error("Can't read the data of '" + name + "'. Is it " +
"in a supported JavaScript type (String, Blob, ArrayBuffer, etc) ?")
);
}
// special case : it's way easier to work with Uint8Array than with ArrayBuffer
if (dataType === "arraybuffer") {
data = exports.transformTo("uint8array", data);
} else if (dataType === "string") {
if (isBase64) {
data = base64.decode(data);
}
else if (isBinary) {
// optimizedBinaryString === true means that the file has already been filtered with a 0xFF mask
if (isOptimizedBinaryString !== true) {
// this is a string, not in a base64 format.
// Be sure that this is a correct "binary string"
data = string2binary(data);
}
}
}
return data;
});
};
/***/ }),
/* 32 */
/*!**********************!*\
!*** ./src/Fconf.js ***!
\**********************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FconfSettings", function() { return FconfSettings; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "createFconf", function() { return createFconf; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "parseFconfSettings", function() { return parseFconfSettings; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadFconf", function() { return loadFconf; });
/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils/acorn */ 35);
/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_utils_acorn__WEBPACK_IMPORTED_MODULE_0__);
var FconfSettings = {
ENABLE_BASH_HOTKEYS: false,
ENABLE_TIMESTAMPS: false,
}
var FconfComments = {
ENABLE_BASH_HOTKEYS: "Improved Bash emulation mode. Setting this to 1 enables several\n" +
"new Terminal shortcuts and features that more closely resemble\n" +
"a real Bash-style shell. Note that when this mode is enabled,\n" +
"the default browser shortcuts are overriden by the new Bash\n" +
"shortcuts.\n\n" +
"To see a full list of the Terminal shortcuts that this enables, see:\n" +
"http://bitburner.readthedocs.io/en/latest/shortcuts.html",
ENABLE_TIMESTAMPS: "Terminal commands and log entries will be timestamped. The timestamp\n" +
"will have the format: M/D h:m",
}
//Parse Fconf settings from the config text
//Throws an exception if parsing fails
function parseFconfSettings(config) {
var ast = Object(_utils_acorn__WEBPACK_IMPORTED_MODULE_0__["parse"])(config, {sourceType:"module"});
var queue = [];
queue.push(ast);
while (queue.length != 0) {
var exp = queue.shift();
switch (exp.type) {
case "BlockStatement":
case "Program":
for (var i = 0; i < exp.body.length; ++i) {
if (exp.body[i] instanceof _utils_acorn__WEBPACK_IMPORTED_MODULE_0__["Node"]) {
queue.push(exp.body[i]);
}
}
break;
case "AssignmentExpression":
var setting, value;
if (exp.left != null && exp.left.name != null) {
setting = exp.left.name;
} else {
break;
}
if (exp.right != null && exp.right.raw != null) {
value = exp.right.raw;
} else {
break;
}
parseFconfSetting(setting, value);
break;
default:
break;
}
for (var prop in exp) {
if (exp.hasOwnProperty(prop)) {
if (exp[prop] instanceof _utils_acorn__WEBPACK_IMPORTED_MODULE_0__["Node"]) {
queue.push(exp[prop]);
}
}
}
}
}
function parseFconfSetting(setting, value) {
setting = String(setting);
value = String(value);
if (setting == null || value == null || FconfSettings[setting] == null) {
console.log("WARNING: Invalid .fconf setting: " + setting);
return;
}
//Needed to convert entered value to boolean/strings accordingly
switch(setting) {
case "ENABLE_BASH_HOTKEYS":
case "ENABLE_TIMESTAMPS":
var value = value.toLowerCase();
if (value === "1" || value === "true" || value === "y") {
value = true;
} else {
value = false;
}
FconfSettings[setting] = value;
break;
default:
break;
}
return;
}
//Create the .fconf file text from the settings
function createFconf() {
var res = "";
for (var setting in FconfSettings) {
if (FconfSettings.hasOwnProperty(setting)) {
//Setting comments (description)
var comment = FconfComments[setting];
if (comment == null) {continue;}
var comment = comment.split("\n");
for (var i = 0; i < comment.length; ++i) {
res += ("//" + comment[i] + "\n");
}
var value = 0;
if (FconfSettings[setting] === true) {
value = "1";
} else if (FconfSettings[setting] === false) {
value = "0";
} else {
value = String(FconfSettings[setting]);
}
res += (setting + "=" + value + "\n\n");
}
}
return res;
}
function loadFconf(saveString) {
let tempFconfSettings = JSON.parse(saveString);
for (var setting in tempFconfSettings) {
if (tempFconfSettings.hasOwnProperty(setting)) {
FconfSettings[setting] = tempFconfSettings[setting];
}
}
}
/***/ }),
/* 33 */
/*!*************************!*\
!*** ./src/Missions.js ***!
\*************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "HackingMission", function() { return HackingMission; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "inMission", function() { return inMission; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "setInMission", function() { return setInMission; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "currMission", function() { return currMission; });
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Faction__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Faction */ 11);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__);
/* harmony import */ var jsplumb__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! jsplumb */ 201);
/* harmony import */ var jsplumb__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(jsplumb__WEBPACK_IMPORTED_MODULE_7__);
let inMission = false; //Flag to denote whether a mission is running
let currMission = null;
function setInMission(bool, mission) {
inMission = bool;
if (bool) {
currMission = mission;
} else {
currMission = null;
}
}
//Keyboard shortcuts
$(document).keydown(function(e) {
if (inMission && currMission && currMission.selectedNode.length != 0) {
switch (e.keyCode) {
case 65: //a for Attack
currMission.actionButtons[0].click();
break;
case 83: //s for Scan
currMission.actionButtons[1].click();
break;
case 87: //w for Weaken
currMission.actionButtons[2].click();
break;
case 70: //f for Fortify
currMission.actionButtons[3].click();
break;
case 82: //r for Overflow
currMission.actionButtons[4].click();
break;
case 68: //d for Detach connection
currMission.actionButtons[5].click();
break;
default:
break;
}
}
});
let NodeTypes = {
Core: "CPU Core Node", //All actions available
Firewall: "Firewall Node", //No actions available
Database: "Database Node", //No actions available
Spam: "Spam Node", //No actions Available
Transfer: "Transfer Node", //Can Weaken, Scan, Fortify and Overflow
Shield: "Shield Node" //Can Fortify
}
let NodeActions = {
Attack: "Attacking", //Damaged based on attack stat + hacking level + opp def
Scan: "Scanning", //-Def for target, affected by attack and hacking level
Weaken: "Weakening", //-Attack for target, affected by attack and hacking level
Fortify: "Fortifying", //+Defense for Node, affected by hacking level
Overflow: "Overflowing", //+Attack but -Defense for Node, affected by hacking level
}
function Node(type, stats) {
this.type = type;
this.atk = stats.atk ? stats.atk : 0;
this.def = stats.def ? stats.def : 0;
this.hp = stats.hp ? stats.hp : 0;
this.maxhp = this.hp;
this.plyrCtrl = false;
this.enmyCtrl = false;
this.pos = [0, 0]; //x, y
this.el = null; //Holds the Node's DOM element
this.action = null;
this.targetedCount = 0; //Count of how many connections this node is the target of
//Holds the JsPlumb Connection object for this Node,
//where this Node is the Source (since each Node
//can only have 1 outgoing Connection)
this.conn = null;
}
Node.prototype.setPosition = function(x, y) {
this.pos = [x, y];
}
Node.prototype.setControlledByPlayer = function() {
this.plyrCtrl = true;
this.enmyCtrl = false;
if (this.el) {
this.el.classList.remove("hack-mission-enemy-node");
this.el.classList.add("hack-mission-player-node");
}
}
Node.prototype.setControlledByEnemy = function() {
this.plyrCtrl = false;
this.enmyCtrl = true;
if (this.el) {
this.el.classList.remove("hack-mission-player-node");
this.el.classList.add("hack-mission-enemy-node");
}
}
//Sets this node to be the active node
Node.prototype.select = function(actionButtons) {
if (this.enmyCtrl) {return;}
this.el.classList.add("hack-mission-player-node-active");
//Make all buttons inactive
for (var i = 0; i < actionButtons.length; ++i) {
actionButtons[i].classList.remove("a-link-button");
actionButtons[i].classList.add("a-link-button-inactive");
}
switch(this.type) {
case NodeTypes.Core:
//All buttons active
for (var i = 0; i < actionButtons.length; ++i) {
actionButtons[i].classList.remove("a-link-button-inactive");
actionButtons[i].classList.add("a-link-button");
}
break;
case NodeTypes.Transfer:
actionButtons[1].classList.remove("a-link-button-inactive");
actionButtons[1].classList.add("a-link-button");
actionButtons[2].classList.remove("a-link-button-inactive");
actionButtons[2].classList.add("a-link-button");
actionButtons[3].classList.remove("a-link-button-inactive");
actionButtons[3].classList.add("a-link-button");
actionButtons[4].classList.remove("a-link-button-inactive");
actionButtons[4].classList.add("a-link-button");
actionButtons[5].classList.remove("a-link-button-inactive");
actionButtons[5].classList.add("a-link-button");
break;
case NodeTypes.Shield:
case NodeTypes.Firewall:
actionButtons[3].classList.remove("a-link-button-inactive");
actionButtons[3].classList.add("a-link-button");
break;
default:
break;
}
}
Node.prototype.deselect = function(actionButtons) {
this.el.classList.remove("hack-mission-player-node-active");
for (var i = 0; i < actionButtons.length; ++i) {
actionButtons[i].classList.remove("a-link-button");
actionButtons[i].classList.add("a-link-button-inactive");
}
}
Node.prototype.untarget = function() {
if (this.targetedCount === 0) {
console.log("WARN: Node " + this.el.id + " is being 'untargeted' when it has no target count");
return;
}
--this.targetedCount;
}
//Hacking mission instance
//Takes in the reputation of the Faction for which the mission is
//being conducted
function HackingMission(rep, fac) {
this.faction = fac;
this.started = false;
this.time = 180000; //5 minutes to start, milliseconds
this.playerCores = [];
this.playerNodes = []; //Non-core nodes
this.playerAtk = 0;
this.playerDef = 0;
this.enemyCores = [];
this.enemyDatabases = [];
this.enemyNodes = []; //Non-core nodes
this.enemyAtk = 0;
this.enemyDef = 0;
this.miscNodes = [];
this.selectedNode = []; //Which of the player's nodes are currently selected
this.actionButtons = []; //DOM buttons for actions
this.availablePositions = [];
for (var r = 0; r < 8; ++r) {
for (var c = 0; c < 8; ++c) {
this.availablePositions.push([r, c]);
}
}
this.map = [];
for (var i = 0; i < 8; ++i) {
this.map.push([null, null, null, null, null, null, null, null]);
}
this.jsplumbinstance = null;
this.difficulty = rep / _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].HackingMissionRepToDiffConversion + 1;
console.log("difficulty: " + this.difficulty);
this.reward = 250 + (rep / _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].HackingMissionRepToRewardConversion);
}
HackingMission.prototype.init = function() {
//Create Header DOM
this.createPageDom();
//Create player starting nodes
var home = _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].getHomeComputer()
for (var i = 0; i < home.cpuCores; ++i) {
var stats = {
atk: (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill / 7.5) + 30,
def: (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill / 20),
hp: (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill / 4),
};
this.playerCores.push(new Node(NodeTypes.Core, stats));
this.playerCores[i].setControlledByPlayer();
this.setNodePosition(this.playerCores[i], i, 0);
this.removeAvailablePosition(i, 0);
}
//Randomly generate enemy nodes (CPU and Firewall) based on difficulty
var numNodes = Math.min(8, Math.max(1, Math.round(this.difficulty / 4)));
var numFirewalls = Math.min(20,
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(Math.round(this.difficulty/3), Math.round(this.difficulty/3) + 1));
var numDatabases = Math.min(10, Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(1, Math.round(this.difficulty / 3) + 1));
var totalNodes = numNodes + numFirewalls + numDatabases;
var xlimit = 7 - Math.floor(totalNodes / 8);
var randMult = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["addOffset"])(0.8 + (this.difficulty / 5), 10);
for (var i = 0; i < numNodes; ++i) {
var stats = {
atk: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(80, 86),
def: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(5, 10),
hp: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(210, 230)
}
this.enemyCores.push(new Node(NodeTypes.Core, stats));
this.enemyCores[i].setControlledByEnemy();
this.setNodeRandomPosition(this.enemyCores[i], xlimit);
}
for (var i = 0; i < numFirewalls; ++i) {
var stats = {
atk: 0,
def: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(10, 20),
hp: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(275, 300)
}
this.enemyNodes.push(new Node(NodeTypes.Firewall, stats));
this.enemyNodes[i].setControlledByEnemy();
this.setNodeRandomPosition(this.enemyNodes[i], xlimit);
}
for (var i = 0; i < numDatabases; ++i) {
var stats = {
atk: 0,
def: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(30, 55),
hp: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(210, 275)
}
var node = new Node(NodeTypes.Database, stats);
node.setControlledByEnemy();
this.setNodeRandomPosition(node, xlimit);
this.enemyDatabases.push(node);
}
this.calculateDefenses();
this.calculateAttacks();
this.createMap();
}
HackingMission.prototype.createPageDom = function() {
var container = document.getElementById("mission-container");
var favorMult = 1 + (this.faction.favor / 100);
var gain = this.reward * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].faction_rep_mult * favorMult;
var headerText = document.createElement("p");
headerText.innerHTML = "You are about to start a hacking mission! You will gain " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(gain, 3) + " faction reputation with " + this.faction.name +
" if you win. For more information " +
"about how hacking missions work, click one of the guide links " +
"below (one opens up an in-game guide and the other opens up " +
"the guide from the wiki). Click the 'Start' button to begin.";
headerText.style.display = "block";
headerText.classList.add("hack-mission-header-element");
headerText.style.width = "80%";
var inGameGuideBtn = document.createElement("a");
inGameGuideBtn.innerText = "How to Play";
inGameGuideBtn.classList.add("a-link-button");
inGameGuideBtn.style.display = "inline-block";
inGameGuideBtn.classList.add("hack-mission-header-element");
inGameGuideBtn.addEventListener("click", function() {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].HackingMissionHowToPlay);
return false;
});
var wikiGuideBtn = document.createElement("a");
wikiGuideBtn.innerText = "Wiki Guide";
wikiGuideBtn.classList.add("a-link-button");
wikiGuideBtn.style.display = "inline-block";
wikiGuideBtn.classList.add("hack-mission-header-element");
wikiGuideBtn.target = "_blank";
//TODO Add link to wiki page wikiGuideBtn.href =
//Start button will get replaced with forfeit when game is started
var startBtn = document.createElement("a");
startBtn.innerHTML = "Start";
startBtn.setAttribute("id", "hack-mission-start-btn");
startBtn.classList.add("a-link-button");
startBtn.classList.add("hack-mission-header-element");
startBtn.style.display = "inline-block";
startBtn.addEventListener("click", ()=>{
this.start();
return false;
});
var forfeitMission = document.createElement("a");
forfeitMission.innerHTML = "Forfeit Mission (Exit)";
forfeitMission.classList.add("a-link-button");
forfeitMission.classList.add("hack-mission-header-element");
forfeitMission.style.display = "inline-block";
forfeitMission.addEventListener("click", ()=> {
this.finishMission(false);
return false;
});
var timer = document.createElement("p");
timer.setAttribute("id", "hacking-mission-timer");
timer.style.display = "inline-block";
timer.style.margin = "6px";
//Create Action Buttons (Attack/Scan/Weaken/ etc...)
var actionsContainer = document.createElement("span");
actionsContainer.style.display = "block";
actionsContainer.classList.add("hack-mission-action-buttons-container");
for (var i = 0; i < 6; ++i) {
this.actionButtons.push(document.createElement("a"));
this.actionButtons[i].style.display = "inline-block";
this.actionButtons[i].classList.add("a-link-button-inactive"); //Disabled at start
this.actionButtons[i].classList.add("tooltip"); //Disabled at start
this.actionButtons[i].classList.add("hack-mission-header-element");
actionsContainer.appendChild(this.actionButtons[i]);
}
this.actionButtons[0].innerText = "Attack(a)";
var atkTooltip = document.createElement("span");
atkTooltip.classList.add("tooltiptexthigh");
atkTooltip.innerText = "Lowers the targeted node's HP. The effectiveness of this depends on " +
"this node's Attack level, your hacking level, and the opponent's defense level.";
this.actionButtons[0].appendChild(atkTooltip);
this.actionButtons[1].innerText = "Scan(s)";
var scanTooltip = document.createElement("span");
scanTooltip.classList.add("tooltiptexthigh");
scanTooltip.innerText = "Lowers the targeted node's defense. The effectiveness of this depends on " +
"this node's Attack level, your hacking level, and the opponent's defense level.";
this.actionButtons[1].appendChild(scanTooltip);
this.actionButtons[2].innerText = "Weaken(w)";
var WeakenTooltip = document.createElement("span");
WeakenTooltip.classList.add("tooltiptexthigh");
WeakenTooltip.innerText = "Lowers the targeted node's attack. The effectiveness of this depends on " +
"this node's Attack level, your hacking level, and the opponent's defense level.";
this.actionButtons[2].appendChild(WeakenTooltip);
this.actionButtons[3].innerText = "Fortify(f)";
var fortifyTooltip = document.createElement("span");
fortifyTooltip.classList.add("tooltiptexthigh");
fortifyTooltip.innerText = "Raises this node's Defense level. The effectiveness of this depends on " +
"your hacking level";
this.actionButtons[3].appendChild(fortifyTooltip);
this.actionButtons[4].innerText = "Overflow(r)";
var overflowTooltip = document.createElement("span");
overflowTooltip.classList.add("tooltiptexthigh");
overflowTooltip.innerText = "Raises this node's Attack level but lowers its Defense level. The effectiveness " +
"of this depends on your hacking level.";
this.actionButtons[4].appendChild(overflowTooltip);
this.actionButtons[5].innerText = "Drop Connection(d)";
var dropconnTooltip = document.createElement("span");
dropconnTooltip.classList.add("tooltiptexthigh");
dropconnTooltip.innerText = "Removes this Node's current connection to some target Node, if it has one. This can " +
"also be done by simply clicking the white connection line.";
this.actionButtons[5].appendChild(dropconnTooltip);
//Player/enemy defense displays will be in action container
var playerStats = document.createElement("p");
var enemyStats = document.createElement("p");
playerStats.style.display = "inline-block";
enemyStats.style.display = "inline-block";
playerStats.style.color = "#00ccff";
enemyStats.style.color = "red";
playerStats.style.margin = "4px";
enemyStats.style.margin = "4px";
playerStats.setAttribute("id", "hacking-mission-player-stats");
enemyStats.setAttribute("id", "hacking-mission-enemy-stats");
actionsContainer.appendChild(playerStats);
actionsContainer.appendChild(enemyStats);
//Set Action Button event listeners
this.actionButtons[0].addEventListener("click", ()=>{
if (!(this.selectedNode.length > 0)) {
console.log("ERR: Pressing Action button without selected node");
return;
}
if (this.selectedNode[0].type !== NodeTypes.Core) {return;}
this.setActionButtonsActive(this.selectedNode[0].type);
this.setActionButton(NodeActions.Attack, false); //Set attack button inactive
this.selectedNode.forEach(function(node){
node.action = NodeActions.Attack;
});
});
this.actionButtons[1].addEventListener("click", ()=>{
if (!(this.selectedNode.length > 0)) {
console.log("ERR: Pressing Action button without selected node");
return;
}
var nodeType = this.selectedNode[0].type; //In a multiselect, every Node will have the same type
if (nodeType !== NodeTypes.Core && nodeType !== NodeTypes.Transfer) {return;}
this.setActionButtonsActive(nodeType);
this.setActionButton(NodeActions.Scan, false); //Set scan button inactive
this.selectedNode.forEach(function(node){
node.action = NodeActions.Scan;
});
});
this.actionButtons[2].addEventListener("click", ()=>{
if (!(this.selectedNode.length > 0)) {
console.log("ERR: Pressing Action button without selected node");
return;
}
var nodeType = this.selectedNode[0].type; //In a multiselect, every Node will have the same type
if (nodeType !== NodeTypes.Core && nodeType !== NodeTypes.Transfer) {return;}
this.setActionButtonsActive(nodeType);
this.setActionButton(NodeActions.Weaken, false); //Set Weaken button inactive
this.selectedNode.forEach(function(node){
node.action = NodeActions.Weaken;
});
});
this.actionButtons[3].addEventListener("click", ()=>{
if (!(this.selectedNode.length > 0)) {
console.log("ERR: Pressing Action button without selected node");
return;
}
this.setActionButtonsActive(this.selectedNode[0].type);
this.setActionButton(NodeActions.Fortify, false); //Set Fortify button inactive
this.selectedNode.forEach(function(node){
node.action = NodeActions.Fortify;
});
});
this.actionButtons[4].addEventListener("click", ()=>{
if (!(this.selectedNode.length > 0)) {
console.log("ERR: Pressing Action button without selected node");
return;
}
var nodeType = this.selectedNode[0].type;
if (nodeType !== NodeTypes.Core && nodeType !== NodeTypes.Transfer) {return;}
this.setActionButtonsActive(nodeType);
this.setActionButton(NodeActions.Overflow, false); //Set Overflow button inactive
this.selectedNode.forEach(function(node){
node.action = NodeActions.Overflow;
});
});
this.actionButtons[5].addEventListener("click", ()=>{
if (!(this.selectedNode.length > 0)) {
console.log("ERR: Pressing Action button without selected node");
return;
}
this.selectedNode.forEach(function(node){
if (node.conn) {
var endpoints = node.conn.endpoints;
endpoints[0].detachFrom(endpoints[1]);
}
node.action = NodeActions.Fortify;
});
// if (this.selectedNode.conn) {
// var endpoints = this.selectedNode.conn.endpoints;
// endpoints[0].detachFrom(endpoints[1]);
// }
})
var timeDisplay = document.createElement("p");
container.appendChild(headerText);
container.appendChild(inGameGuideBtn);
container.appendChild(wikiGuideBtn);
container.appendChild(startBtn);
container.appendChild(forfeitMission);
container.appendChild(timer);
container.appendChild(actionsContainer);
container.appendChild(timeDisplay);
}
HackingMission.prototype.setActionButtonsInactive = function() {
for (var i = 0; i < this.actionButtons.length; ++i) {
this.actionButtons[i].classList.remove("a-link-button");
this.actionButtons[i].classList.add("a-link-button-inactive");
}
}
HackingMission.prototype.setActionButtonsActive = function(nodeType=null) {
for (var i = 0; i < this.actionButtons.length; ++i) {
this.actionButtons[i].classList.add("a-link-button");
this.actionButtons[i].classList.remove("a-link-button-inactive");
}
//For Transfer, FireWall and Shield Nodes, certain buttons should always be disabled
//0 = Attack, 1 = Scan, 2 = Weaken, 3 = Fortify, 4 = overflow, 5 = Drop conn
if (nodeType) {
switch (nodeType) {
case NodeTypes.Firewall:
case NodeTypes.Shield:
this.actionButtons[0].classList.remove("a-link-button");
this.actionButtons[0].classList.add("a-link-button-inactive");
this.actionButtons[1].classList.remove("a-link-button");
this.actionButtons[1].classList.add("a-link-button-inactive");
this.actionButtons[2].classList.remove("a-link-button");
this.actionButtons[2].classList.add("a-link-button-inactive");
this.actionButtons[4].classList.remove("a-link-button");
this.actionButtons[4].classList.add("a-link-button-inactive");
this.actionButtons[5].classList.remove("a-link-button");
this.actionButtons[5].classList.add("a-link-button-inactive");
break;
case NodeTypes.Transfer:
this.actionButtons[0].classList.remove("a-link-button");
this.actionButtons[0].classList.add("a-link-button-inactive");
break;
default:
break;
}
}
}
//True for active, false for inactive
HackingMission.prototype.setActionButton = function(i, active=true) {
if (Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["isString"])(i)) {
switch (i) {
case NodeActions.Attack:
i = 0;
break;
case NodeActions.Scan:
i = 1;
break;
case NodeActions.Weaken:
i = 2;
break;
case NodeActions.Fortify:
i = 3;
break;
case NodeActions.Overflow:
default:
i = 4;
break;
}
}
if (active) {
this.actionButtons[i].classList.remove("a-link-button-inactive");
this.actionButtons[i].classList.add("a-link-button");
} else {
this.actionButtons[i].classList.remove("a-link-button");
this.actionButtons[i].classList.add("a-link-button-inactive");
}
}
HackingMission.prototype.calculateAttacks = function() {
var total = 0;
for (var i = 0; i < this.playerCores.length; ++i) {
total += this.playerCores[i].atk;
}
for (var i = 0; i < this.playerNodes.length; ++i) {
total += this.playerNodes[i].atk;
}
this.playerAtk = total;
document.getElementById("hacking-mission-player-stats").innerHTML =
"Player Attack: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(this.playerAtk, 1) + "
" +
"Player Defense: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(this.playerDef, 1);
total = 0;
for (var i = 0; i < this.enemyCores.length; ++i) {
total += this.enemyCores[i].atk;
}
for (var i = 0; i < this.enemyDatabases.length; ++i) {
total += this.enemyDatabases[i].atk;
}
for (var i = 0; i < this.enemyNodes.length; ++i) {
total += this.enemyNodes[i].atk;
}
this.enemyAtk = total;
document.getElementById("hacking-mission-enemy-stats").innerHTML =
"Enemy Attack: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(this.enemyAtk, 1) + "
" +
"Enemy Defense: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(this.enemyDef, 1);
}
HackingMission.prototype.calculateDefenses = function() {
var total = 0;
for (var i = 0; i < this.playerCores.length; ++i) {
total += this.playerCores[i].def;
}
for (var i = 0; i < this.playerNodes.length; ++i) {
total += this.playerNodes[i].def;
}
this.playerDef = total;
document.getElementById("hacking-mission-player-stats").innerHTML =
"Player Attack: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(this.playerAtk, 1) + "
" +
"Player Defense: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(this.playerDef, 1);
total = 0;
for (var i = 0; i < this.enemyCores.length; ++i) {
total += this.enemyCores[i].def;
}
for (var i = 0; i < this.enemyDatabases.length; ++i) {
total += this.enemyDatabases[i].def;
}
for (var i = 0; i < this.enemyNodes.length; ++i) {
total += this.enemyNodes[i].def;
}
this.enemyDef = total;
document.getElementById("hacking-mission-enemy-stats").innerHTML =
"Enemy Attack: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(this.enemyAtk, 1) + "
" +
"Enemy Defense: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(this.enemyDef, 1);
}
HackingMission.prototype.removeAvailablePosition = function(x, y) {
for (var i = 0; i < this.availablePositions.length; ++i) {
if (this.availablePositions[i][0] === x &&
this.availablePositions[i][1] === y) {
this.availablePositions.splice(i, 1);
return;
}
}
console.log("WARNING: removeAvailablePosition() did not remove " + x + ", " + y);
}
HackingMission.prototype.setNodePosition = function(nodeObj, x, y) {
if (!(nodeObj instanceof Node)) {
console.log("WARNING: Non-Node object passed into setNodePOsition");
return;
}
if (isNaN(x) || isNaN(y)) {
console.log("ERR: Invalid values passed as x and y for setNodePosition");
console.log(x);
console.log(y);
return;
}
nodeObj.pos = [x, y];
this.map[x][y] = nodeObj;
}
HackingMission.prototype.setNodeRandomPosition = function(nodeObj, xlimit=0) {
var i = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(0, this.availablePositions.length - 1);
if (this.availablePositions[i][1] < xlimit) {
//Recurse if not within limit
return this.setNodeRandomPosition(nodeObj, xlimit);
}
var pos = this.availablePositions.splice(i, 1);
pos = pos[0];
this.setNodePosition(nodeObj, pos[0], pos[1]);
}
HackingMission.prototype.createMap = function() {
//Use a grid
var map = document.createElement("div");
map.classList.add("hack-mission-grid");
map.setAttribute("id", "hacking-mission-map");
document.getElementById("mission-container").appendChild(map);
//Create random Nodes for every space in the map that
//hasn't been filled yet. The stats of each Node will be based on
//the player/enemy attack
var averageAttack = (this.playerAtk + this.enemyAtk) / 2;
for (var x = 0; x < 8; ++x) {
for (var y = 0; y < 8; ++y) {
if (!(this.map[x][y] instanceof Node)) {
var node, type = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(0, 2);
var randMult = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["addOffset"])(0.85 + (this.difficulty / 2), 15);
switch (type) {
case 0: //Spam
var stats = {
atk: 0,
def: averageAttack * 1.1 + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(15, 45),
hp: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(200, 225)
}
node = new Node(NodeTypes.Spam, stats);
break;
case 1: //Transfer
var stats = {
atk: 0,
def: averageAttack * 1.1 + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(15, 45),
hp: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(250, 275)
}
node = new Node(NodeTypes.Transfer, stats);
break;
case 2: //Shield
default:
var stats = {
atk: 0,
def: averageAttack * 1.1 + Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(30, 70),
hp: randMult * Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(300, 320)
}
node = new Node(NodeTypes.Shield, stats);
break;
}
this.setNodePosition(node, x, y);
this.removeAvailablePosition(x, y);
this.miscNodes.push(node);
}
}
}
//Create DOM elements in order
for (var r = 0; r < 8; ++r) {
for (var c = 0; c < 8; ++c) {
this.createNodeDomElement(this.map[r][c]);
}
}
//Configure all Player CPUS
for (var i = 0; i < this.playerCores.length; ++i) {
console.log("Configuring Player Node: " + this.playerCores[i].el.id);
this.configurePlayerNodeElement(this.playerCores[i].el);
}
}
HackingMission.prototype.createNodeDomElement = function(nodeObj) {
var nodeDiv = document.createElement("a"), txtEl = document.createElement('p');
nodeObj.el = nodeDiv;
//Set the node element's id based on its coordinates
var id = "hacking-mission-node-" + nodeObj.pos[0] + "-" + nodeObj.pos[1];
nodeDiv.setAttribute("id", id);
txtEl.setAttribute("id", id + "-txt");
//Set node classes for owner
nodeDiv.classList.add("hack-mission-node");
if (nodeObj.plyrCtrl) {
nodeDiv.classList.add("hack-mission-player-node");
} else if (nodeObj.enmyCtrl) {
nodeDiv.classList.add("hack-mission-enemy-node");
}
//Set node classes based on type
var txt;
switch (nodeObj.type) {
case NodeTypes.Core:
txt = "CPU Core
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-cpu-node");
break;
case NodeTypes.Firewall:
txt = "Firewall
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-firewall-node");
break;
case NodeTypes.Database:
txt = "Database
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-database-node");
break;
case NodeTypes.Spam:
txt = "Spam
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-spam-node");
break;
case NodeTypes.Transfer:
txt = "Transfer
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-transfer-node");
break;
case NodeTypes.Shield:
default:
txt = "Shield
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
nodeDiv.classList.add("hack-mission-shield-node");
break;
}
txt += "
Atk: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.atk, 1) +
"
Def: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.def, 1);
txtEl.innerHTML = txt;
nodeDiv.appendChild(txtEl);
document.getElementById("hacking-mission-map").appendChild(nodeDiv);
}
HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
if (nodeObj.el == null) {
console.log("ERR: Calling updateNodeDomElement on a Node without an element");
return;
}
var id = "hacking-mission-node-" + nodeObj.pos[0] + "-" + nodeObj.pos[1];
var nodeDiv = document.getElementById(id), txtEl = document.getElementById(id + "-txt");
//Set node classes based on type
var txt;
switch (nodeObj.type) {
case NodeTypes.Core:
txt = "CPU Core
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
break;
case NodeTypes.Firewall:
txt = "Firewall
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
break;
case NodeTypes.Database:
txt = "Database
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
break;
case NodeTypes.Spam:
txt = "Spam
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
break;
case NodeTypes.Transfer:
txt = "Transfer
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
break;
case NodeTypes.Shield:
default:
txt = "Shield
" + "HP: " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.hp, 1);
break;
}
txt += "
Atk: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.atk, 1) +
"
Def: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(nodeObj.def, 1);
if (nodeObj.action) {
txt += "
" + nodeObj.action;
}
txtEl.innerHTML = txt;
}
//Gets a Node DOM element's corresponding Node object using its
//element id. Function accepts either the DOM element object or the ID as
//an argument
HackingMission.prototype.getNodeFromElement = function(el) {
var id;
if (Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["isString"])(el)) {
id = el;
} else {
id = el.id;
}
id = id.replace("hacking-mission-node-", "");
var res = id.split('-');
if (res.length != 2) {
console.log("ERROR Parsing Hacking Mission Node Id. Could not find coordinates");
return null;
}
var x = res[0], y = res[1];
if (isNaN(x) || isNaN(y) || x >= 8 || y >= 8 || x < 0 || y < 0) {
console.log("ERROR: Unexpected values for x and y: " + x + ", " + y);
return null;
}
return this.map[x][y];
}
function selectNode(hackMissionInst, el) {
var nodeObj = hackMissionInst.getNodeFromElement(el);
if (nodeObj == null) {console.log("Error getting Node object");}
if (!nodeObj.plyrCtrl) {return;}
clearAllSelectedNodes(hackMissionInst);
nodeObj.select(hackMissionInst.actionButtons);
hackMissionInst.selectedNode.push(nodeObj);
}
function multiselectNode(hackMissionInst, el) {
var nodeObj = hackMissionInst.getNodeFromElement(el);
if (nodeObj == null) {console.log("ERROR: Getting Node Object in multiselectNode()");}
if (!nodeObj.plyrCtrl) {return;}
clearAllSelectedNodes(hackMissionInst);
var type = nodeObj.type;
if (type === NodeTypes.Core) {
hackMissionInst.playerCores.forEach(function(node) {
node.select(hackMissionInst.actionButtons);
hackMissionInst.selectedNode.push(node);
});
} else {
hackMissionInst.playerNodes.forEach(function(node) {
if (node.type === type) {
node.select(hackMissionInst.actionButtons);
hackMissionInst.selectedNode.push(node);
}
});
}
}
function clearAllSelectedNodes(hackMissionInst) {
if (hackMissionInst.selectedNode.length > 0) {
hackMissionInst.selectedNode.forEach(function(node){
node.deselect(hackMissionInst.actionButtons);
});
hackMissionInst.selectedNode.length = 0;
}
}
//Configures a DOM element representing a player-owned node to
//be selectable and actionable
//Note: Does NOT change its css class. This is handled by Node.setControlledBy...
HackingMission.prototype.configurePlayerNodeElement = function(el) {
var nodeObj = this.getNodeFromElement(el);
if (nodeObj == null) {console.log("Error getting Node object");}
//Add event listener
var self = this;
function selectNodeWrapper() {
selectNode(self, el);
}
el.addEventListener("click", selectNodeWrapper);
function multiselectNodeWrapper() {
multiselectNode(self, el);
}
el.addEventListener("dblclick", multiselectNodeWrapper);
if (el.firstChild) {
el.firstChild.addEventListener("click", selectNodeWrapper);
}
}
//Configures a DOM element representing an enemy-node by removing
//any event listeners
HackingMission.prototype.configureEnemyNodeElement = function(el) {
//Deselect node if it was the selected node
var nodeObj = this.getNodeFromElement(el);
for (var i = 0; i < this.selectedNode.length; ++i) {
if (this.selectedNode[i] == nodeObj) {
nodeObj.deselect(this.actionButtons);
this.selectedNode.splice(i, 1);
break;
}
}
}
//Returns bool indicating whether a node is reachable by player
//by checking if any of the adjacent nodes are owned by the player
HackingMission.prototype.nodeReachable = function(node) {
var x = node.pos[0], y = node.pos[1];
if (x > 0 && this.map[x-1][y].plyrCtrl) {return true;}
if (x < 7 && this.map[x+1][y].plyrCtrl) {return true;}
if (y > 0 && this.map[x][y-1].plyrCtrl) {return true;}
if (y < 7 && this.map[x][y+1].plyrCtrl) {return true;}
return false;
}
HackingMission.prototype.nodeReachableByEnemy = function(node) {
if (node == null) {return false;}
var x = node.pos[0], y = node.pos[1];
if (x > 0 && this.map[x-1][y].enmyCtrl) {return true;}
if (x < 7 && this.map[x+1][y].enmyCtrl) {return true;}
if (y > 0 && this.map[x][y-1].enmyCtrl) {return true;}
if (y < 7 && this.map[x][y+1].enmyCtrl) {return true;}
return false;
}
HackingMission.prototype.start = function() {
this.started = true;
this.initJsPlumb();
var startBtn = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("hack-mission-start-btn");
startBtn.classList.remove("a-link-button");
startBtn.classList.add("a-link-button-inactive");
}
HackingMission.prototype.initJsPlumb = function() {
var instance = jsPlumb.getInstance({
DragOptions:{cursor:"pointer", zIndex:2000},
PaintStyle: {
gradient: { stops: [
[ 0, "#FFFFFF" ],
[ 1, "#FFFFFF" ]
] },
stroke: "#FFFFFF",
strokeWidth: 8
},
});
this.jsplumbinstance = instance;
//All player cores are sources
for (var i = 0; i < this.playerCores.length; ++i) {
instance.makeSource(this.playerCores[i].el, {
deleteEndpointsOnEmpty:true,
maxConnections:1,
anchor:"Continuous",
connector:"Flowchart"
});
}
//Everything else is a target
for (var i = 0; i < this.enemyCores.length; ++i) {
instance.makeTarget(this.enemyCores[i].el, {
maxConnections:-1,
anchor:"Continuous",
connector:"Flowchart"
});
}
for (var i = 0; i < this.enemyDatabases.length; ++i) {
instance.makeTarget(this.enemyDatabases[i].el, {
maxConnections:-1,
anchor:"Continuous",
connector:["Flowchart"]
});
}
for (var i = 0; i < this.enemyNodes.length; ++i) {
instance.makeTarget(this.enemyNodes[i].el, {
maxConnections:-1,
anchor:"Continuous",
connector:"Flowchart"
});
}
for (var i = 0; i < this.miscNodes.length; ++i) {
instance.makeTarget(this.miscNodes[i].el, {
maxConnections:-1,
anchor:"Continuous",
connector:"Flowchart"
});
}
//Clicking a connection drops it
instance.bind("click", function(conn, originalEvent) {
var endpoints = conn.endpoints;
endpoints[0].detachFrom(endpoints[1]);
});
//Connection events
instance.bind("connection", (info)=>{
var targetNode = this.getNodeFromElement(info.target);
//Do not detach for enemy nodes
var thisNode = this.getNodeFromElement(info.source);
if (thisNode.enmyCtrl) {return;}
//If the node is not reachable, drop the connection
if (!this.nodeReachable(targetNode)) {
info.sourceEndpoint.detachFrom(info.targetEndpoint);
return;
}
var sourceNode = this.getNodeFromElement(info.source);
sourceNode.conn = info.connection;
var targetNode = this.getNodeFromElement(info.target);
++targetNode.targetedCount;
});
//Detach Connection events
instance.bind("connectionDetached", (info, originalEvent)=>{
var sourceNode = this.getNodeFromElement(info.source);
sourceNode.conn = null;
var targetNode = this.getNodeFromElement(info.target);
targetNode.untarget();
});
}
//Drops all connections where the specified node is the source
HackingMission.prototype.dropAllConnectionsFromNode = function(node) {
var allConns = this.jsplumbinstance.getAllConnections();
for (var i = allConns.length-1; i >= 0; --i) {
if (allConns[i].source == node.el) {
allConns[i].endpoints[0].detachFrom(allConns[i].endpoints[1]);
}
}
}
//Drops all connections where the specified node is the target
HackingMission.prototype.dropAllConnectionsToNode = function(node) {
var allConns = this.jsplumbinstance.getAllConnections();
for (var i = allConns.length-1; i >= 0; --i) {
if (allConns[i].target == node.el) {
allConns[i].endpoints[0].detachFrom(allConns[i].endpoints[1]);
}
}
node.beingTargeted = false;
}
var storedCycles = 0;
HackingMission.prototype.process = function(numCycles=1) {
if (!this.started) {return;}
storedCycles += numCycles;
if (storedCycles < 2) {return;} //Only process every 3 cycles minimum
var res = false;
//Process actions of all player nodes
this.playerCores.forEach((node)=>{
res |= this.processNode(node, storedCycles);
});
this.playerNodes.forEach((node)=>{
if (node.type === NodeTypes.Transfer ||
node.type === NodeTypes.Shield ||
node.type === NodeTypes.Firewall) {
res |= this.processNode(node, storedCycles);
}
});
//Process actions of all enemy nodes
this.enemyCores.forEach((node)=>{
this.enemyAISelectAction(node);
res |= this.processNode(node, storedCycles);
});
this.enemyNodes.forEach((node)=>{
if (node.type === NodeTypes.Transfer ||
node.type === NodeTypes.Shield ||
node.type === NodeTypes.Firewall) {
this.enemyAISelectAction(node);
res |= this.processNode(node, storedCycles);
}
});
//The hp of enemy databases increases slowly
this.enemyDatabases.forEach((node)=>{
node.maxhp += (0.1 * storedCycles);
node.hp += (0.1 * storedCycles);
});
if (res) {
this.calculateAttacks();
this.calculateDefenses();
}
//Win if all enemy databases are conquered
if (this.enemyDatabases.length === 0) {
this.finishMission(true);
return;
}
//Lose if all your cores are gone
if (this.playerCores.length === 0) {
this.finishMission(false);
return;
}
//Defense/hp of misc nodes increases slowly over time
this.miscNodes.forEach((node)=>{
node.def += (0.1 * storedCycles);
node.maxhp += (0.05 * storedCycles);
node.hp += (0.1 * storedCycles);
if (node.hp > node.maxhp) {node.hp = node.maxhp;}
this.updateNodeDomElement(node);
});
//Update timer and check if player lost
this.time -= (storedCycles * _engine__WEBPACK_IMPORTED_MODULE_1__["Engine"]._idleSpeed);
if (this.time <= 0) {
this.finishMission(false);
return;
}
this.updateTimer();
storedCycles = 0;
}
//Returns a bool representing whether defenses need to be re-calculated
HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
if (nodeObj.action == null) {
return;
}
var targetNode = null, def, atk;
if (nodeObj.conn) {
if (nodeObj.conn.target != null) {
targetNode = this.getNodeFromElement(nodeObj.conn.target);
} else {
targetNode = this.getNodeFromElement(nodeObj.conn.targetId);
}
if (targetNode == null) {
//Player is in the middle of dragging the connection,
//so the target node is null. Do nothing here
} else if (targetNode.plyrCtrl) {
def = this.playerDef;
atk = this.enemyAtk;
} else if (targetNode.enmyCtrl) {
def = this.enemyDef;
atk = this.playerAtk;
} else { //Misc Node
def = targetNode.def;
nodeObj.plyrCtrl ? atk = this.playerAtk : atk = this.enemyAtk;
}
}
//Calculations are per second, so divide everything by 5
var calcStats = false, plyr = nodeObj.plyrCtrl;
var enmyHacking = this.difficulty * _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].HackingMissionDifficultyToHacking;
switch(nodeObj.action) {
case NodeActions.Attack:
if (targetNode == null) {break;}
if (nodeObj.conn == null) {break;}
var dmg = this.calculateAttackDamage(atk, def, plyr ? _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill : enmyHacking);
targetNode.hp -= (dmg/5 * numCycles);
break;
case NodeActions.Scan:
if (targetNode == null) {break;}
if (nodeObj.conn == null) {break;}
var eff = this.calculateScanEffect(atk, def, plyr ? _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill : enmyHacking);
targetNode.def -= (eff/5 * numCycles);
calcStats = true;
break;
case NodeActions.Weaken:
if (targetNode == null) {break;}
if (nodeObj.conn == null) {break;}
var eff = this.calculateWeakenEffect(atk, def, plyr ? _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill : enmyHacking);
targetNode.atk -= (eff/5 * numCycles);
calcStats = true;
break;
case NodeActions.Fortify:
var eff = this.calculateFortifyEffect(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill);
nodeObj.def += (eff/5 * numCycles);
calcStats = true;
break;
case NodeActions.Overflow:
var eff = this.calculateOverflowEffect(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill);
if (nodeObj.def < eff) {break;}
nodeObj.def -= (eff/5 * numCycles);
nodeObj.atk += (eff/5 * numCycles);
calcStats = true;
break;
default:
console.log("ERR: Invalid Node Action: " + nodeObj.action);
break;
}
//Stats can't go below 0
if (nodeObj.atk < 0) {nodeObj.atk = 0;}
if (nodeObj.def < 0) {nodeObj.def = 0;}
if (targetNode && targetNode.atk < 0) {targetNode.atk = 0;}
if (targetNode && targetNode.def < 0) {targetNode.def = 0;}
//Conquering a node
if (targetNode && targetNode.hp <= 0) {
var conqueredByPlayer = nodeObj.plyrCtrl;
targetNode.hp = targetNode.maxhp;
targetNode.action = null;
targetNode.conn = null;
if (this.selectedNode == targetNode) {
targetNode.deselect(this.actionButtons);
}
//The conquered node has its stats reduced
targetNode.atk /= 2;
targetNode.def /= 3.5;
//Flag for whether the target node was a misc node
var isMiscNode = !targetNode.plyrCtrl && !targetNode.enmyCtrl;
//Remove all connections from Node
this.dropAllConnectionsToNode(targetNode);
this.dropAllConnectionsFromNode(targetNode);
//Changes the css class and turn the node into a JsPlumb Source/Target
if (conqueredByPlayer) {
targetNode.setControlledByPlayer();
this.jsplumbinstance.unmakeTarget(targetNode.el);
this.jsplumbinstance.makeSource(targetNode.el, {
deleteEndpointsOnEmpty:true,
maxConnections:1,
anchor:"Continuous",
connector:"Flowchart"
});
} else {
targetNode.setControlledByEnemy();
nodeObj.conn = null; //Clear connection
this.jsplumbinstance.unmakeSource(targetNode.el);
this.jsplumbinstance.makeTarget(targetNode.el, {
maxConnections:-1,
anchor:"Continuous",
connector:["Flowchart"]
});
}
calcStats = true;
//Helper function to swap nodes between the respective enemyNodes/playerNodes arrays
function swapNodes(orig, dest, targetNode) {
for (var i = 0; i < orig.length; ++i) {
if (orig[i] == targetNode) {
var node = orig.splice(i, 1);
node = node[0];
dest.push(node);
break;
}
}
}
switch(targetNode.type) {
case NodeTypes.Core:
if (conqueredByPlayer) {
swapNodes(this.enemyCores, this.playerCores, targetNode);
this.configurePlayerNodeElement(targetNode.el);
} else {
swapNodes(this.playerCores, this.enemyCores, targetNode);
this.configureEnemyNodeElement(targetNode.el);
}
break;
case NodeTypes.Firewall:
if (conqueredByPlayer) {
swapNodes(this.enemyNodes, this.playerNodes, targetNode);
} else {
swapNodes(this.playerNodes, this.enemyNodes, targetNode);
this.configureEnemyNodeElement(targetNode.el);
}
break;
case NodeTypes.Database:
if (conqueredByPlayer) {
swapNodes(this.enemyDatabases, this.playerNodes, targetNode);
} else {
swapNodes(this.playerNodes, this.enemyDatabases, targetNode);
}
break;
case NodeTypes.Spam:
if (conqueredByPlayer) {
swapNodes(isMiscNode ? this.miscNodes : this.enemyNodes, this.playerNodes, targetNode);
//Conquering spam node increases time limit
this.time += _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].HackingMissionSpamTimeIncrease;
} else {
swapNodes(isMiscNode ? this.miscNodes : this.playerNodes, this.enemyNodes, targetNode);
}
break;
case NodeTypes.Transfer:
//Conquering a Transfer node increases the attack of all cores by some percentages
if (conqueredByPlayer) {
swapNodes(isMiscNode ? this.miscNodes : this.enemyNodes, this.playerNodes, targetNode);
this.playerCores.forEach(function(node) {
node.atk *= _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].HackingMissionTransferAttackIncrease;
});
this.configurePlayerNodeElement(targetNode.el);
} else {
swapNodes(isMiscNode ? this.miscNodes : this.playerNodes, this.enemyNodes, targetNode);
this.enemyCores.forEach(function(node) {
node.atk *= _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].HackingMissionTransferAttackIncrease;
});
this.configureEnemyNodeElement(targetNode.el);
}
break;
case NodeTypes.Shield:
if (conqueredByPlayer) {
swapNodes(isMiscNode ? this.miscNodes : this.enemyNodes, this.playerNodes, targetNode);
this.configurePlayerNodeElement(targetNode.el);
} else {
swapNodes(isMiscNode ? this.miscNodes : this.playerNodes, this.enemyNodes, targetNode);
this.configureEnemyNodeElement(targetNode.el);
}
break;
}
//If a misc node was conquered, the defense for all misc nodes increases by some fixed amount
if (isMiscNode) { //&& conqueredByPlayer) {
this.miscNodes.forEach((node)=>{
if (node.targetedCount === 0) {
node.def *= _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].HackingMissionMiscDefenseIncrease;
}
});
}
}
//Update node DOMs
this.updateNodeDomElement(nodeObj);
if (targetNode) {this.updateNodeDomElement(targetNode);}
return calcStats;
}
//Enemy "AI" for CPU Core and Transfer Nodes
HackingMission.prototype.enemyAISelectAction = function(nodeObj) {
if (nodeObj == null) {return;}
switch(nodeObj.type) {
case NodeTypes.Core:
//Select a single RANDOM target from miscNodes and player's Nodes
//If it is reachable, it will target it. If not, no target will
//be selected for now, and the next time process() gets called this will repeat
if (nodeObj.conn == null) {
if (this.miscNodes.length === 0) {
//Randomly pick a player node and attack it if its reachable
var rand = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(0, this.playerNodes.length-1);
var node;
if (this.playerNodes.length === 0) {
node = null;
} else {
node = this.playerNodes[rand];
}
if (this.nodeReachableByEnemy(node)) {
//Create connection
nodeObj.conn = this.jsplumbinstance.connect({
source:nodeObj.el,
target:node.el
});
++node.targetedCount;
} else {
//Randomly pick a player core and attack it if its reachable
rand = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(0, this.playerCores.length-1);
if (this.playerCores.length === 0) {
return; //No Misc Nodes, no player Nodes, no Player cores. Player lost
} else {
node = this.playerCores[rand];
}
if (this.nodeReachableByEnemy(node)) {
//Create connection
nodeObj.conn = this.jsplumbinstance.connect({
source:nodeObj.el,
target:node.el
});
++node.targetedCount;
}
}
} else {
//Randomly pick a misc node and attack it if its reachable
var rand = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(0, this.miscNodes.length-1);
var node = this.miscNodes[rand];
if (this.nodeReachableByEnemy(node)) {
nodeObj.conn = this.jsplumbinstance.connect({
source:nodeObj.el,
target:node.el,
});
++node.targetedCount;
}
}
//If no connection was made, set the Core to Fortify
nodeObj.action = NodeActions.Fortify;
} else {
//If this node has a selected target
var targetNode;
if (nodeObj.conn.target) {
targetNode = this.getNodeFromElement(nodeObj.conn.target);
} else {
targetNode = this.getNodeFromElement(nodeObj.conn.targetId);
}
if (targetNode == null) {
console.log("Error getting Target node Object in enemyAISelectAction()");
}
if (targetNode.def > this.enemyAtk + 15) {
if (nodeObj.def < 50) {
nodeObj.action = NodeActions.Fortify;
} else {
nodeObj.action = NodeActions.Overflow;
}
} else if (Math.abs(targetNode.def - this.enemyAtk) <= 15) {
nodeObj.action = NodeActions.Scan;
} else {
nodeObj.action = NodeActions.Attack;
}
}
break;
case NodeTypes.Transfer:
//Switch between fortifying and overflowing as necessary
if (nodeObj.def < 125) {
nodeObj.action = NodeActions.Fortify;
} else {
nodeObj.action = NodeActions.Overflow;
}
break;
case NodeTypes.Firewall:
case NodeTypes.Shield:
nodeObj.action = NodeActions.Fortify;
break;
default:
break;
}
}
var hackEffWeightSelf = 130; //Weight for Node actions on self
var hackEffWeightTarget = 25; //Weight for Node Actions against Target
var hackEffWeightAttack = 80; //Weight for Attack action
//Returns damage per cycle based on stats
HackingMission.prototype.calculateAttackDamage = function(atk, def, hacking = 0) {
return Math.max(0.55 * (atk + (hacking / hackEffWeightAttack) - def), 1);
}
HackingMission.prototype.calculateScanEffect = function(atk, def, hacking=0) {
return Math.max(0.6 * ((atk) + hacking / hackEffWeightTarget - (def * 0.95)), 2);
}
HackingMission.prototype.calculateWeakenEffect = function(atk, def, hacking=0) {
return Math.max((atk) + hacking / hackEffWeightTarget - (def * 0.95), 2);
}
HackingMission.prototype.calculateFortifyEffect = function(hacking=0) {
return 0.9 * hacking / hackEffWeightSelf;
}
HackingMission.prototype.calculateOverflowEffect = function(hacking=0) {
return 0.95 * hacking / hackEffWeightSelf;
}
//Updates timer display
HackingMission.prototype.updateTimer = function() {
var timer = document.getElementById("hacking-mission-timer");
//Convert time remaining to a string of the form mm:ss
var seconds = Math.round(this.time / 1000);
var minutes = Math.trunc(seconds / 60);
seconds %= 60;
var str = ("0" + minutes).slice(-2) + ":" + ("0" + seconds).slice(-2);
timer.innerText = "Time left: " + str;
}
//The 'win' argument is a bool for whether or not the player won
HackingMission.prototype.finishMission = function(win) {
inMission = false;
currMission = null;
if (win) {
var favorMult = 1 + (this.faction.favor / 100);
console.log("Hacking mission base reward: " + this.reward);
console.log("favorMult: " + favorMult);
console.log("rep mult: " + _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].faction_rep_mult);
var gain = this.reward * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].faction_rep_mult * favorMult;
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("Mission won! You earned " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(gain, 3) + " reputation with " + this.faction.name);
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gainIntelligenceExp(this.difficulty * _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].IntelligenceHackingMissionBaseExpGain);
this.faction.playerReputation += gain;
} else {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("Mission lost/forfeited! You did not gain any faction reputation.");
}
//Clear mission container
var container = document.getElementById("mission-container");
while(container.firstChild) {
container.removeChild(container.firstChild);
}
//Return to Faction page
document.getElementById("mainmenu-container").style.visibility = "visible";
document.getElementById("character-overview-wrapper").style.visibility = "visible";
_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].loadFactionContent();
Object(_Faction__WEBPACK_IMPORTED_MODULE_2__["displayFactionContent"])(this.faction.name);
}
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 39)))
/***/ }),
/* 34 */
/*!*********************!*\
!*** ./src/Gang.js ***!
\*********************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Gang", function() { return Gang; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "displayGangContent", function() { return displayGangContent; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "updateGangContent", function() { return updateGangContent; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadAllGangs", function() { return loadAllGangs; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AllGangs", function() { return AllGangs; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "resetGangs", function() { return resetGangs; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "deleteGangDisplayContent", function() { return deleteGangDisplayContent; });
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Faction__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Faction */ 11);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../utils/JSONReviver */ 9);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! numeral/min/numeral.min */ 13);
/* harmony import */ var numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7__);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__);
/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../utils/YesNoBox */ 12);
/* Gang.js */
//Switch between territory and management screen with 1 and 2
$(document).keydown(function(event) {
if (_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].currentPage == _engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].Page.Gang && !_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_9__["yesNoBoxOpen"]) {
if (gangMemberFilter != null && gangMemberFilter === document.activeElement) {return;}
if (event.keyCode === 49) {
if(gangTerritorySubpage.style.display === "block") {
managementButton.click();
}
} else if (event.keyCode === 50) {
if (gangManagementSubpage.style.display === "block") {
territoryButton.click();
}
}
}
});
//Delete upgrade box when clicking outside
$(document).mousedown(function(event) {
var boxId = "gang-member-upgrade-popup-box";
var contentId = "gang-member-upgrade-popup-box-content";
if (gangMemberUpgradeBoxOpened) {
if ( $(event.target).closest("#" + contentId).get(0) == null ) {
//Delete the box
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["removeElement"])(gangMemberUpgradeBox);
gangMemberUpgradeBox = null;
gangMemberUpgradeBoxContent = null;
gangMemberUpgradeBoxOpened = false;
gangMemberUpgradeBoxElements = null;
}
}
});
let GangNames = ["Slum Snakes", "Tetrads", "The Syndicate", "The Dark Army", "Speakers for the Dead",
"NiteSec", "The Black Hand"];
let AllGangs = {
"Slum Snakes" : {
power: 1,
territory: 1/7,
},
"Tetrads" : {
power: 1,
territory: 1/7,
},
"The Syndicate" : {
power: 1,
territory: 1/7,
},
"The Dark Army" : {
power: 1,
territory: 1/7,
},
"Speakers for the Dead" : {
power: 1,
territory: 1/7,
},
"NiteSec" : {
power: 1,
territory: 1/7,
},
"The Black Hand" : {
power: 1,
territory: 1/7,
},
}
function resetGangs() {
AllGangs = {
"Slum Snakes" : {
power: 1,
territory: 1/7,
},
"Tetrads" : {
power: 1,
territory: 1/7,
},
"The Syndicate" : {
power: 1,
territory: 1/7,
},
"The Dark Army" : {
power: 1,
territory: 1/7,
},
"Speakers for the Dead" : {
power: 1,
territory: 1/7,
},
"NiteSec" : {
power: 1,
territory: 1/7,
},
"The Black Hand" : {
power: 1,
territory: 1/7,
},
}
}
function loadAllGangs(saveString) {
AllGangs = JSON.parse(saveString, _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Reviver"]);
}
//Power is an estimate of a gang's ability to gain/defend territory
let gangStoredPowerCycles = 0;
function processAllGangPowerGains(numCycles=1) {
if (!_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].inGang()) {return;}
gangStoredPowerCycles += numCycles;
if (gangStoredPowerCycles < 150) {return;}
var playerGangName = _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.facName;
for (var name in AllGangs) {
if (AllGangs.hasOwnProperty(name)) {
if (name == playerGangName) {
AllGangs[name].power += _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.calculatePower();
} else {
var gain = Math.random() * 0.02; //TODO Adjust as necessary
AllGangs[name].power += (gain);
}
}
}
gangStoredPowerCycles -= 150;
}
let gangStoredTerritoryCycles = 0;
function processAllGangTerritory(numCycles=1) {
if (!_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].inGang()) {return;}
gangStoredTerritoryCycles += numCycles;
if (gangStoredTerritoryCycles < _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].GangTerritoryUpdateTimer) {return;}
for (var i = 0; i < GangNames.length; ++i) {
var other = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["getRandomInt"])(0, GangNames.length-1);
while(other == i) {
other = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["getRandomInt"])(0, GangNames.length-1);
}
var thisPwr = AllGangs[GangNames[i]].power;
var otherPwr = AllGangs[GangNames[other]].power;
var thisChance = thisPwr / (thisPwr + otherPwr);
if (Math.random() < thisChance) {
if (AllGangs[GangNames[other]].territory <= 0) {
return;
}
AllGangs[GangNames[i]].territory += 0.0001;
AllGangs[GangNames[other]].territory -= 0.0001;
} else {
if (AllGangs[GangNames[i]].territory <= 0) {
return;
}
AllGangs[GangNames[i]].territory -= 0.0001;
AllGangs[GangNames[other]].territory += 0.0001;
}
}
gangStoredTerritoryCycles -= _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].GangTerritoryUpdateTimer;
}
/* faction - Name of corresponding faction
hacking - Boolean indicating whether its a hacking gang or not
*/
function Gang(facName, hacking=false) {
this.facName = facName;
this.members = []; //Array of GangMembers
this.wanted = 1;
this.respect = 1;
this.power = 0;
this.isHackingGang = hacking;
this.respectGainRate = 0;
this.wantedGainRate = 0;
this.moneyGainRate = 0;
//When processing gains, this stores the number of cycles until some
//limit is reached, and then calculates and applies the gains only at that limit
this.storedCycles = 0;
}
Gang.prototype.process = function(numCycles=1) {
this.processGains(numCycles);
this.processExperienceGains(numCycles);
processAllGangPowerGains(numCycles);
processAllGangTerritory(numCycles);
}
Gang.prototype.processGains = function(numCycles=1) {
this.storedCycles += numCycles;
if (isNaN(this.storedCycles)) {
console.log("ERROR: Gang's storedCylces is NaN");
this.storedCycles = 0;
}
if (this.storedCycles < 25) {return;} //Only process every 5 seconds at least
//Get gains per cycle
var moneyGains = 0, respectGains = 0, wantedLevelGains = 0;
for (var i = 0; i < this.members.length; ++i) {
respectGains += (this.members[i].calculateRespectGain());
wantedLevelGains += (this.members[i].calculateWantedLevelGain());
moneyGains += (this.members[i].calculateMoneyGain());
}
this.respectGainRate = respectGains;
this.wantedGainRate = wantedLevelGains;
this.moneyGainRate = moneyGains;
if (!isNaN(respectGains)) {
var gain = respectGains * this.storedCycles;
this.respect += (gain);
//Faction reputation gains is respect gain divided by some constant
var fac = _Faction__WEBPACK_IMPORTED_MODULE_2__["Factions"][this.facName];
if (!(fac instanceof _Faction__WEBPACK_IMPORTED_MODULE_2__["Faction"])) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("ERROR: Could not get Faction associates with your gang. This is a bug, please report to game dev");
} else {
var favorMult = 1 + (fac.favor / 100);
fac.playerReputation += ((_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].faction_rep_mult * gain * favorMult) / _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].GangRespectToReputationRatio);
}
} else {
console.log("ERROR: respectGains is NaN");
}
if (!isNaN(wantedLevelGains)) {
if (this.wanted === 1 && wantedLevelGains < 0) {
//Do nothing
} else {
this.wanted += (wantedLevelGains * this.storedCycles);
if (this.wanted < 1) {this.wanted = 1;}
}
} else {
console.log("ERROR: wantedLevelGains is NaN");
}
if (!isNaN(moneyGains)) {
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gainMoney(moneyGains * this.storedCycles);
} else {
console.log("ERROR: respectGains is NaN");
}
this.storedCycles = 0;
}
Gang.prototype.processExperienceGains = function(numCycles=1) {
for (var i = 0; i < this.members.length; ++i) {
this.members[i].gainExperience(numCycles);
this.members[i].updateSkillLevels();
}
}
//Calculates power GAIN, which is added onto the Gang's existing power
Gang.prototype.calculatePower = function() {
var memberTotal = 0;
for (var i = 0; i < this.members.length; ++i) {
if (this.members[i].task instanceof GangMemberTask &&
this.members[i].task.name == "Territory Warfare") {
memberTotal += this.members[i].calculatePower();
}
}
return (0.0005 * memberTotal);
}
Gang.prototype.autoAssignMemberToTask = function(taskName) {
for (var i = 0; i < this.members.length; ++i) {
if (this.members[i].task.name === taskName) {
this.members[i].assignToTask(taskName);
return true;
}
}
return false;
}
Gang.prototype.autoUnassignMemberFromTask = function(taskName) {
for (var i = 0; i < this.members.length; ++i) {
if (this.members[i].task.name === taskName) {
this.members[i].unassignFromTask();
return true;
}
}
return false;
}
Gang.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Generic_toJSON"])("Gang", this);
}
Gang.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Generic_fromJSON"])(Gang, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Reviver"].constructors.Gang = Gang;
/*** Gang Member object ***/
function GangMember(name) {
this.name = name;
this.task = GangMemberTasks["Unassigned"]; //GangMemberTask object
this.city = _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].city;
this.hack = 1;
this.str = 1;
this.def = 1;
this.dex = 1;
this.agi = 1;
this.cha = 1;
this.hack_exp = 0;
this.str_exp = 0;
this.def_exp = 0;
this.dex_exp = 0;
this.agi_exp = 0;
this.cha_exp = 0;
this.hack_mult = 1;
this.str_mult = 1;
this.def_mult = 1;
this.dex_mult = 1;
this.agi_mult = 1;
this.cha_mult = 1;
this.upgrades = []; //Names of upgrades
}
//Same formula for Player
GangMember.prototype.calculateSkill = function(exp, mult=1) {
return Math.max(Math.floor(mult*(32 * Math.log(exp + 534.5) - 200)), 1);
}
GangMember.prototype.updateSkillLevels = function() {
this.hack = this.calculateSkill(this.hack_exp, this.hack_mult);
this.str = this.calculateSkill(this.str_exp, this.str_mult);
this.def = this.calculateSkill(this.def_exp, this.def_mult);
this.dex = this.calculateSkill(this.dex_exp, this.dex_mult);
this.agi = this.calculateSkill(this.agi_exp, this.agi_mult);
this.cha = this.calculateSkill(this.cha_exp, this.cha_mult);
}
GangMember.prototype.calculatePower = function() {
return (this.hack + this.str + this.def +
this.dex + this.agi + this.cha) / 100;
}
GangMember.prototype.assignToTask = function(taskName) {
if (GangMemberTasks.hasOwnProperty(taskName)) {
this.task = GangMemberTasks[taskName];
} else {
this.task = GangMemberTasks["Unassigned"];
}
}
GangMember.prototype.unassignFromTask = function() {
if (GangMemberTasks.hasOwnProperty("Unassigned")) {
this.task = GangMemberTasks["Unassigned"];
} else {
console.log("ERROR: Can't find Unassigned Gang member task");
this.task = null;
}
}
//Gains are per cycle
GangMember.prototype.calculateRespectGain = function() {
var task = this.task;
if (task == null || !(task instanceof GangMemberTask) || task.baseRespect === 0) {return 0;}
var statWeight = (task.hackWeight/100) * this.hack +
(task.strWeight/100) * this.str +
(task.defWeight/100) * this.def +
(task.dexWeight/100) * this.dex +
(task.agiWeight/100) * this.agi +
(task.chaWeight/100) * this.cha;
statWeight -= (3.5 * task.difficulty);
if (statWeight <= 0) {return 0;}
var territoryMult = AllGangs[_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.facName].territory;
if (territoryMult <= 0) {return 0;}
var respectMult = (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.respect) / (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.respect + _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.wanted);
return 12 * task.baseRespect * statWeight * territoryMult * respectMult;
}
GangMember.prototype.calculateWantedLevelGain = function() {
var task = this.task;
if (task == null || !(task instanceof GangMemberTask) || task.baseWanted === 0) {return 0;}
var statWeight = (task.hackWeight/100) * this.hack +
(task.strWeight/100) * this.str +
(task.defWeight/100) * this.def +
(task.dexWeight/100) * this.dex +
(task.agiWeight/100) * this.agi +
(task.chaWeight/100) * this.cha;
statWeight -= (3.5 * task.difficulty);
if (statWeight <= 0) {return 0;}
var territoryMult = AllGangs[_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.facName].territory;
if (territoryMult <= 0) {return 0;}
if (task.baseWanted < 0) {
return task.baseWanted * statWeight * territoryMult;
} else {
return 6 * task.baseWanted / (3 * statWeight * territoryMult);
}
}
GangMember.prototype.calculateMoneyGain = function() {
var task = this.task;
if (task == null || !(task instanceof GangMemberTask) || task.baseMoney === 0) {return 0;}
var statWeight = (task.hackWeight/100) * this.hack +
(task.strWeight/100) * this.str +
(task.defWeight/100) * this.def +
(task.dexWeight/100) * this.dex +
(task.agiWeight/100) * this.agi +
(task.chaWeight/100) * this.cha;
statWeight -= (3.5 * task.difficulty);
if (statWeight <= 0) {return 0;}
var territoryMult = AllGangs[_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.facName].territory;
if (territoryMult <= 0) {return 0;}
var respectMult = (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.respect) / (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.respect + _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.wanted);
return 5 * task.baseMoney * statWeight * territoryMult * respectMult;
}
GangMember.prototype.gainExperience = function(numCycles=1) {
var task = this.task;
if (task == null || !(task instanceof GangMemberTask)) {return;}
this.hack_exp += (task.hackWeight / 1500) * task.difficulty * numCycles;
this.str_exp += (task.strWeight / 1500) * task.difficulty * numCycles;
this.def_exp += (task.defWeight / 1500) * task.difficulty * numCycles;
this.dex_exp += (task.dexWeight / 1500) * task.difficulty * numCycles;
this.agi_exp += (task.agiWeight / 1500) * task.difficulty * numCycles;
this.cha_exp += (task.chaWeight / 1500) * task.difficulty * numCycles;
}
GangMember.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Generic_toJSON"])("GangMember", this);
}
GangMember.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Generic_fromJSON"])(GangMember, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Reviver"].constructors.GangMember = GangMember;
//Defines tasks that Gang Members can work on
function GangMemberTask(name="", desc="",
params={baseRespect: 0, baseWanted: 0, baseMoney: 0,
hackWeight: 0, strWeight: 0, defWeight: 0,
dexWeight: 0, agiWeight: 0, chaWeight: 0,
difficulty: 0}) {
this.name = name;
this.desc = desc;
this.baseRespect = params.baseRespect ? params.baseRespect : 0;
this.baseWanted = params.baseWanted ? params.baseWanted : 0;
this.baseMoney = params.baseMoney ? params.baseMoney : 0;
//Weights must add up to 100
this.hackWeight = params.hackWeight ? params.hackWeight : 0;
this.strWeight = params.strWeight ? params.strWeight : 0;
this.defWeight = params.defWeight ? params.defWeight : 0;
this.dexWeight = params.dexWeight ? params.dexWeight : 0;
this.agiWeight = params.agiWeight ? params.agiWeight : 0;
this.chaWeight = params.chaWeight ? params.chaWeight : 0;
//1 - 100
this.difficulty = params.difficulty ? params.difficulty : 1;
}
GangMemberTask.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Generic_toJSON"])("GangMemberTask", this);
}
GangMemberTask.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Generic_fromJSON"])(GangMemberTask, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Reviver"].constructors.GangMemberTask = GangMemberTask;
//TODO Human trafficking and an equivalent hacking crime
let GangMemberTasks = {
"Unassigned" : new GangMemberTask(
"Unassigned",
"This gang member is currently idle"),
"Ransomware" : new GangMemberTask(
"Ransomware",
"Assign this gang member to create and distribute ransomware
" +
"Earns money - Slightly increases respect - Slightly increases wanted level",
{baseRespect: 0.00005, baseWanted: 0.00001, baseMoney: 1,
hackWeight: 100, difficulty: 1}),
"Phishing" : new GangMemberTask(
"Phishing",
"Assign this gang member to attempt phishing scams and attacks
" +
"Earns money - Slightly increases respect - Slightly increases wanted level",
{baseRespect: 0.00008, baseWanted: 0.001, baseMoney: 2.5,
hackWeight: 85, chaWeight: 15, difficulty: 3}),
"Identity Theft" : new GangMemberTask(
"Identity Theft",
"Assign this gang member to attempt identity theft
" +
"Earns money - Increases respect - Increases wanted level",
{baseRespect: 0.0001, baseWanted: 0.01, baseMoney: 6,
hackWeight: 80, chaWeight: 20, difficulty: 4}),
"DDoS Attacks" : new GangMemberTask(
"DDoS Attacks",
"Assign this gang member to carry out DDoS attacks
" +
"Increases respect - Increases wanted level",
{baseRespect: 0.0004, baseWanted: 0.05,
hackWeight: 100, difficulty: 7}),
"Plant Virus" : new GangMemberTask(
"Plant Virus",
"Assign this gang member to create and distribute malicious viruses
" +
"Increases respect - Increases wanted level",
{baseRespect: 0.0006, baseWanted: 0.05,
hackWeight: 100, difficulty: 10}),
"Fraud & Counterfeiting" : new GangMemberTask(
"Fraud & Counterfeiting",
"Assign this gang member to commit financial fraud and digital counterfeiting
" +
"Earns money - Slightly increases respect - Slightly increases wanted level",
{baseRespect: 0.0005, baseWanted: 0.1, baseMoney: 15,
hackWeight: 80, chaWeight: 20, difficulty: 17}),
"Money Laundering" : new GangMemberTask(
"Money Laundering",
"Assign this gang member to launder money
" +
"Earns money - Increases respect - Increases wanted level",
{baseRespect: 0.0006, baseWanted:0.2, baseMoney: 40,
hackWeight: 75, chaWeight: 25, difficulty: 20}),
"Cyberterrorism" : new GangMemberTask(
"Cyberterrorism",
"Assign this gang member to commit acts of cyberterrorism
" +
"Greatly increases respect - Greatly increases wanted level",
{baseRespect: 0.001, baseWanted: 0.5,
hackWeight: 80, chaWeight: 20, difficulty: 33}),
"Ethical Hacking" : new GangMemberTask(
"Ethical Hacking",
"Assign this gang member to be an ethical hacker for corporations
" +
"Earns money - Lowers wanted level",
{baseWanted: -0.001, baseMoney: 1,
hackWeight: 90, chaWeight: 10, difficulty: 1}),
"Mug People" : new GangMemberTask(
"Mug People",
"Assign this gang member to mug random people on the streets
" +
"Earns money - Slightly increases respect - Very slightly increases wanted level",
{baseRespect: 0.00005, baseWanted: 0.00001, baseMoney: 1,
strWeight: 25, defWeight: 25, dexWeight: 25, agiWeight: 10, chaWeight: 15, difficulty: 1}),
"Deal Drugs" : new GangMemberTask(
"Deal Drugs",
"Assign this gang member to sell drugs.
" +
"Earns money - Slightly increases respect - Slightly increases wanted level",
{baseRespect: 0.00008, baseWanted: 0.001, baseMoney: 4,
agiWeight: 20, dexWeight: 20, chaWeight: 60, difficulty: 3}),
"Run a Con" : new GangMemberTask(
"Run a Con",
"Assign this gang member to run cons
" +
"Earns money - Increases respect - Increases wanted level",
{baseRespect: 0.00015, baseWanted: 0.01, baseMoney: 10,
strWeight: 5, defWeight: 5, agiWeight: 25, dexWeight: 25, chaWeight: 40, difficulty: 10}),
"Armed Robbery" : new GangMemberTask(
"Armed Robbery",
"Assign this gang member to commit armed robbery on stores, banks and armored cars
" +
"Earns money - Increases respect - Increases wanted level",
{baseRespect: 0.00015, baseWanted: 0.05, baseMoney: 25,
hackWeight: 20, strWeight: 15, defWeight: 15, agiWeight: 10, dexWeight: 20, chaWeight: 20,
difficulty: 17}),
"Traffick Illegal Arms" : new GangMemberTask(
"Traffick Illegal Arms",
"Assign this gang member to traffick illegal arms
" +
"Earns money - Increases respect - Increases wanted level",
{baseRespect: 0.0003, baseWanted: 0.1, baseMoney: 40,
hackWeight: 15, strWeight: 20, defWeight: 20, dexWeight: 20, chaWeight: 75,
difficulty: 25}),
"Threaten & Blackmail" : new GangMemberTask(
"Threaten & Blackmail",
"Assign this gang member to threaten and black mail high-profile targets
" +
"Earns money - Slightly increases respect - Slightly increases wanted level",
{baseRespect: 0.0002, baseWanted: 0.05, baseMoney: 15,
hackWeight: 25, strWeight: 25, dexWeight: 25, chaWeight: 25, difficulty: 28}),
"Terrorism" : new GangMemberTask(
"Terrorism",
"Assign this gang member to commit acts of terrorism
" +
"Greatly increases respect - Greatly increases wanted level",
{baseRespect: 0.001, baseWanted: 1,
hackWeight: 20, strWeight: 20, defWeight: 20,dexWeight: 20, chaWeight: 20,
difficulty: 33}),
"Vigilante Justice" : new GangMemberTask(
"Vigilante Justice",
"Assign this gang member to be a vigilante and protect the city from criminals
" +
"Decreases wanted level",
{baseWanted: -0.001,
hackWeight: 20, strWeight: 20, defWeight: 20, dexWeight: 20, agiWeight:20,
difficulty: 1}),
"Train Combat" : new GangMemberTask(
"Train Combat",
"Assign this gang member to increase their combat stats (str, def, dex, agi)",
{strWeight: 25, defWeight: 25, dexWeight: 25, agiWeight: 25, difficulty: 5}),
"Train Hacking" : new GangMemberTask(
"Train Hacking",
"Assign this gang member to train their hacking skills",
{hackWeight: 100, difficulty: 8}),
"Territory Warfare" : new GangMemberTask(
"Territory Warfare",
"Assign this gang member to engage in territorial warfare with other gangs. " +
"Members assigned to this task will help increase your gang's territory " +
"and will defend your territory from being taken.",
{hackWeight: 15, strWeight: 20, defWeight: 20, dexWeight: 20, agiWeight: 20,
chaWeight: 5, difficulty: 3}),
}
function GangMemberUpgrade(name="", desc="", cost=0, type="w") {
this.name = name;
this.desc = desc;
this.cost = cost;
this.type = type; //w, a, v, r
}
//Passes in a GangMember object
GangMemberUpgrade.prototype.apply = function(member) {
switch(this.name) {
case "Baseball Bat":
member.str_mult *= 1.05;
member.def_mult *= 1.05;
break;
case "Katana":
member.str_mult *= 1.1;
member.def_mult *= 1.1;
member.dex_mult *= 1.1;
break;
case "Glock 18C":
member.str_mult *= 1.15;
member.def_mult *= 1.15;
member.dex_mult *= 1.15;
member.agi_mult *= 1.15;
break;
case "P90C":
member.str_mult *= 1.2;
member.def_mult *= 1.2;
member.agi_mult *= 1.1;
break;
case "Steyr AUG":
member.str_mult *= 1.25;
member.def_mult *= 1.25;
break;
case "AK-47":
member.str_mult *= 1.5;
member.def_mult *= 1.5;
break;
case "M15A10 Assault Rifle":
member.str_mult *= 1.6;
member.def_mult *= 1.6;
break;
case "AWM Sniper Rifle":
member.str_mult *= 1.5;
member.dex_mult *= 1.5;
member.agi_mult *= 1.5;
break;
case "Bulletproof Vest":
member.def_mult *= 1.05;
break;
case "Full Body Armor":
member.def_mult *= 1.1;
break;
case "Liquid Body Armor":
member.def_mult *= 1.25;
member.agi_mult *= 1.25;
break;
case "Graphene Plating Armor":
member.def_mult *= 1.5;
break;
case "Ford Flex V20":
member.agi_mult *= 1.1;
member.cha_mult *= 1.1;
break;
case "ATX1070 Superbike":
member.agi_mult *= 1.15;
member.cha_mult *= 1.15;
break;
case "Mercedes-Benz S9001":
member.agi_mult *= 1.2;
member.cha_mult *= 1.2;
break;
case "White Ferrari":
member.agi_mult *= 1.25;
member.cha_mult *= 1.25;
break;
case "NUKE Rootkit":
member.hack_mult *= 1.1;
break;
case "Soulstealer Rootkit":
member.hack_mult *= 1.2;
break;
case "Demon Rootkit":
member.hack_mult *= 1.3;
break;
default:
console.log("ERROR: Could not find this upgrade: " + this.name);
break;
}
}
GangMemberUpgrade.prototype.toJSON = function() {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Generic_toJSON"])("GangMemberUpgrade", this);
}
GangMemberUpgrade.fromJSON = function(value) {
return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Generic_fromJSON"])(GangMemberUpgrade, value.data);
}
_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_5__["Reviver"].constructors.GangMemberUpgrade = GangMemberUpgrade;
let GangMemberUpgrades = {
"Baseball Bat" : new GangMemberUpgrade("Baseball Bat",
"Increases strength and defense by 5%", 1e6, "w"),
"Katana" : new GangMemberUpgrade("Katana",
"Increases strength, defense, and dexterity by 10%", 12e6, "w"),
"Glock 18C" : new GangMemberUpgrade("Glock 18C",
"Increases strength, defense, dexterity, and agility by 15%", 25e6, "w"),
"P90C" : new GangMemberUpgrade("P90C",
"Increases strength and defense by 20%. Increases agility by 10%", 50e6, "w"),
"Steyr AUG" : new GangMemberUpgrade("Steyr AUG",
"Increases strength and defense by 25%", 60e6, "w"),
"AK-47" : new GangMemberUpgrade("AK-47",
"Increases strength and defense by 50%", 100e6, "w"),
"M15A10 Assault Rifle" : new GangMemberUpgrade("M15A10 Assault Rifle",
"Increases strength and defense by 60%", 150e6, "w"),
"AWM Sniper Rifle" : new GangMemberUpgrade("AWM Sniper Rifle",
"Increases strength, dexterity, and agility by 50%", 225e6, "w"),
"Bulletproof Vest" : new GangMemberUpgrade("Bulletproof Vest",
"Increases defense by 5%", 2e6, "a"),
"Full Body Armor" : new GangMemberUpgrade("Full Body Armor",
"Increases defense by 10%", 5e6, "a"),
"Liquid Body Armor" : new GangMemberUpgrade("Liquid Body Armor",
"Increases defense and agility by 25%", 25e6, "a"),
"Graphene Plating Armor" : new GangMemberUpgrade("Graphene Plating Armor",
"Increases defense by 50%", 40e6, "a"),
"Ford Flex V20" : new GangMemberUpgrade("Ford Flex V20",
"Increases agility and charisma by 10%", 3e6, "v"),
"ATX1070 Superbike" : new GangMemberUpgrade("ATX1070 Superbike",
"Increases agility and charisma by 15%", 9e6, "v"),
"Mercedes-Benz S9001" : new GangMemberUpgrade("Mercedes-Benz S9001",
"Increases agility and charisma by 20%", 18e6, "v"),
"White Ferrari" : new GangMemberUpgrade("White Ferrari",
"Increases agility and charisma by 25%", 30e6, "v"),
"NUKE Rootkit" : new GangMemberUpgrade("NUKE Rootkit",
"Increases hacking by 10%", 5e6, "r"),
"Soulstealer Rootkit" : new GangMemberUpgrade("Soulstealer Rootkit",
"Increases hacking by 20%", 15e6, "r"),
"Demon Rootkit" : new GangMemberUpgrade("Demon Rootkit",
"Increases hacking by 30%", 50e6, "r"),
}
//Create a pop-up box that lets player purchase upgrades
let gangMemberUpgradeBoxOpened = false;
function createGangMemberUpgradeBox(initialFilter="") {
var boxId = "gang-member-upgrade-popup-box";
if (gangMemberUpgradeBoxOpened) {
//Already opened, refreshing
if (gangMemberUpgradeBoxElements == null || gangMemberUpgradeBox == null || gangMemberUpgradeBoxContent == null) {
console.log("ERROR: Refreshing Gang member upgrade box throws error because required elements are null");
return;
}
for (var i = 1; i < gangMemberUpgradeBoxElements.length; ++i) {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["removeElement"])(gangMemberUpgradeBoxElements[i]);
}
gangMemberUpgradeBoxElements = [gangMemberUpgradeBoxFilter];
var filter = gangMemberUpgradeBoxFilter.value.toString();
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members.length; ++i) {
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members[i].name.indexOf(filter) > -1 || _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members[i].task.name.indexOf(filter) > -1) {
var newPanel = createGangMemberUpgradePanel(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members[i]);
gangMemberUpgradeBoxContent.appendChild(newPanel);
gangMemberUpgradeBoxElements.push(newPanel);
}
}
} else {
//New popup
gangMemberUpgradeBoxFilter = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("input", {
type:"text", placeholder:"Filter gang members",
value:initialFilter,
onkeyup:()=>{
var filterValue = gangMemberUpgradeBoxFilter.value.toString();
createGangMemberUpgradeBox(filterValue);
}
});
gangMemberUpgradeBoxElements = [gangMemberUpgradeBoxFilter];
var filter = gangMemberUpgradeBoxFilter.value.toString();
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members.length; ++i) {
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members[i].name.indexOf(filter) > -1 || _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members[i].task.name.indexOf(filter) > -1) {
gangMemberUpgradeBoxElements.push(createGangMemberUpgradePanel(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members[i]));
}
}
gangMemberUpgradeBox = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createPopup"])(boxId, gangMemberUpgradeBoxElements);
gangMemberUpgradeBoxContent = document.getElementById(boxId + "-content");
gangMemberUpgradeBoxOpened = true;
}
}
//Create upgrade panels for each individual Gang Member
function createGangMemberUpgradePanel(memberObj) {
var container = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {
border:"1px solid white",
});
var header = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("h1", {
innerText:memberObj.name + " (" + memberObj.task.name + ")"
});
container.appendChild(header);
var text = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("pre", {
fontSize:"14px", display: "inline-block", width:"20%",
innerText:
"Hack: " + memberObj.hack + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.hack_mult, 2) + ")\n" +
"Str: " + memberObj.str + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.str_mult, 2) + ")\n" +
"Def: " + memberObj.def + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.def_mult, 2) + ")\n" +
"Dex: " + memberObj.dex + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.dex_mult, 2) + ")\n" +
"Agi: " + memberObj.agi + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.agi_mult, 2) + ")\n" +
"Cha: " + memberObj.cha + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.cha_mult, 2) + ")\n",
});
//Already purchased upgrades
var ownedUpgradesElements = [];
for (var i = 0; i < memberObj.upgrades.length; ++i) {
var upg = GangMemberUpgrades[memberObj.upgrades[i]];
if (upg == null) {
console.log("ERR: Could not find this upgrade: " + memberObj.upgrades[i]);
continue;
}
var e = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {
border:"1px solid white", innerText:memberObj.upgrades[i],
margin:"1px", padding:"1px", tooltip:upg.desc, fontSize:"12px",
});
ownedUpgradesElements.push(e);
}
var ownedUpgrades = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {
display:"inline-block", marginLeft:"6px", width:"75%", innerText:"Purchased Upgrades:",
});
for (var i = 0; i < ownedUpgradesElements.length; ++i) {
ownedUpgrades.appendChild(ownedUpgradesElements[i]);
}
container.appendChild(text);
container.appendChild(ownedUpgrades);
container.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("br", {}));
//Upgrade buttons. Only show upgrades that can be afforded
var weaponUpgrades = [], armorUpgrades = [], vehicleUpgrades = [], rootkitUpgrades = [];
for (var upgName in GangMemberUpgrades) {
if (GangMemberUpgrades.hasOwnProperty(upgName)) {
var upg = GangMemberUpgrades[upgName];
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].money.lt(upg.cost) || memberObj.upgrades.includes(upgName)) {continue;}
switch (upg.type) {
case "w":
weaponUpgrades.push(upg);
break;
case "a":
armorUpgrades.push(upg);
break;
case "v":
vehicleUpgrades.push(upg);
break;
case "r":
rootkitUpgrades.push(upg);
break;
default:
console.log("ERROR: Invalid Gang Member Upgrade Type: " + upg.type);
}
}
}
var weaponDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {width:"20%", display:"inline-block",});
var armorDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {width:"20%", display:"inline-block",});
var vehicleDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {width:"20%", display:"inline-block",});
var rootkitDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {width:"20%", display:"inline-block",});
var upgrades = [weaponUpgrades, armorUpgrades, vehicleUpgrades, rootkitUpgrades];
var divs = [weaponDiv, armorDiv, vehicleDiv, rootkitDiv];
for (var i = 0; i < upgrades.length; ++i) {
var upgradeArray = upgrades[i];
var div = divs[i];
for (var j = 0; j < upgradeArray.length; ++j) {
var upg = upgradeArray[j];
(function (upg, div, memberObj) {
div.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("a", {
innerText:upg.name + " - " + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7___default()(upg.cost).format("$0.000a"),
class:"a-link-button", margin:"2px", padding:"2px", display:"block",
fontSize:"12px",
tooltip:upg.desc,
clickListener:()=>{
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].money.lt(upg.cost)) {return false;}
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].loseMoney(upg.cost);
memberObj.upgrades.push(upg.name);
upg.apply(memberObj);
var initFilterValue = gangMemberUpgradeBoxFilter.value.toString();
createGangMemberUpgradeBox(initFilterValue);
return false;
}
}));
})(upg, div, memberObj);
}
}
container.appendChild(weaponDiv);
container.appendChild(armorDiv);
container.appendChild(vehicleDiv);
container.appendChild(rootkitDiv);
return container;
}
//Gang DOM elements
let gangContentCreated = false,
gangContainer = null, managementButton = null, territoryButton = null;
//Subpages
let gangManagementSubpage = null, gangTerritorySubpage = null;
//Gang Management Elements
let gangDesc = null, gangInfo = null,
gangRecruitMemberButton = null, gangRecruitRequirementText = null,
gangExpandAllButton = null, gangCollapseAllButton, gangMemberFilter = null,
gangManageEquipmentButton = null,
gangMemberList = null;
//Gang Equipment Upgrade Elements
let gangMemberUpgradeBox = null, gangMemberUpgradeBoxContent = null,
gangMemberUpgradeBoxFilter = null, gangMemberUpgradeBoxElements = null;
//Gang Territory Elements
let gangTerritoryDescText = null, gangTerritoryInfoText = null;
function displayGangContent() {
if (!gangContentCreated || gangContainer == null) {
gangContentCreated = true;
//Create gang container
gangContainer = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {
id:"gang-container", class:"generic-menupage-container",
});
//Get variables
var facName = _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.facName,
members = _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members,
wanted = _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.wanted,
respect = _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.respect;
//Back button
gangContainer.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("a", {
class:"a-link-button", display:"inline-block", innerText:"Back",
clickListener:()=>{
_engine__WEBPACK_IMPORTED_MODULE_1__["Engine"].loadFactionContent();
Object(_Faction__WEBPACK_IMPORTED_MODULE_2__["displayFactionContent"])(facName);
return false;
}
}));
//Buttons to switch between panels
managementButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("a", {
id:"gang-management-subpage-button", class:"a-link-button-inactive",
display:"inline-block", innerHTML: "Gang Management (1)",
clickListener:()=>{
gangManagementSubpage.style.display = "block";
gangTerritorySubpage.style.display = "none";
managementButton.classList.toggle("a-link-button-inactive");
managementButton.classList.toggle("a-link-button");
territoryButton.classList.toggle("a-link-button-inactive");
territoryButton.classList.toggle("a-link-button");
updateGangContent();
return false;
}
})
territoryButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("a", {
id:"gang-territory-subpage-button", class:"a-link-button",
display:"inline-block", innerHTML:"Gang Territory (2)",
clickListener:()=>{
gangManagementSubpage.style.display = "none";
gangTerritorySubpage.style.display = "block";
managementButton.classList.toggle("a-link-button-inactive");
managementButton.classList.toggle("a-link-button");
territoryButton.classList.toggle("a-link-button-inactive");
territoryButton.classList.toggle("a-link-button");
updateGangContent();
return false;
}
});
gangContainer.appendChild(managementButton);
gangContainer.appendChild(territoryButton);
//Subpage for managing gang members
gangManagementSubpage = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {
display:"block", id:"gang-management-subpage",
});
var lowerWantedTask = "";
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.isHackingGang) {
lowerWantedTask = "Ethical Hacking";
} else {
lowerWantedTask = "Vigilante Justice";
}
gangDesc = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", {width:"70%",
innerHTML:
"This page is used to manage your gang members and get an overview of your " +
"gang's stats.
" +
"If a gang member is not earning much money or respect, the task that you " +
"have assigned to that member might be too difficult. Consider training that " +
"member's stats or choosing an easier task. The tasks closer to the " +
"top of the dropdown list are generally easier. Alternatively, the gang member's " +
"low production might be due to the fact that your wanted level is too high. " +
"Consider assigning a few members to the '" + lowerWantedTask + "' " +
"task to lower your wanted level.
" +
"Installing Augmentations does NOT reset your progress with your Gang. " +
"Furthermore, after installing Augmentations, you will " +
"automatically be a member of whatever Faction you created your gang with.
"
});
gangManagementSubpage.appendChild(gangDesc);
gangInfo = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", {id:"gang-info", width:"70%"});
gangManagementSubpage.appendChild(gangInfo);
gangRecruitMemberButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("a", {
id:"gang-management-recruit-member-btn", class:"a-link-button-inactive",
innerHTML:"Recruit Gang Member", display:"inline-block", margin:"10px",
clickListener:()=>{
var yesBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_9__["yesNoTxtInpBoxGetYesButton"])(), noBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_9__["yesNoTxtInpBoxGetNoButton"])();
yesBtn.innerHTML = "Recruit Gang Member";
noBtn.innerHTML = "Cancel";
yesBtn.addEventListener("click", ()=>{
var name = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_9__["yesNoTxtInpBoxGetInput"])();
if (name === "") {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("You must enter a name for your Gang member!");
} else {
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members.length; ++i) {
if (name == _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members[i].name) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("You already have a gang member with this name!");
return false;
}
}
var member = new GangMember(name);
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members.push(member);
createGangMemberDisplayElement(member);
updateGangContent();
}
Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_9__["yesNoTxtInpBoxClose"])();
});
noBtn.addEventListener("click", ()=>{
Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_9__["yesNoTxtInpBoxClose"])();
});
Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_9__["yesNoTxtInpBoxCreate"])("Please enter a name for your new Gang member:");
return false;
}
});
gangManagementSubpage.appendChild(gangRecruitMemberButton);
//Text for how much reputation is required for recruiting next memberList
gangRecruitRequirementText = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", {color:"red", id:"gang-recruit-requirement-text"});
gangManagementSubpage.appendChild(gangRecruitRequirementText);
//Gang Member List management buttons (Expand/Collapse All, select a single member)
gangManagementSubpage.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("br", {}));
gangExpandAllButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("a", {
class:"a-link-button", display:"inline-block",
innerHTML:"Expand All",
clickListener:()=>{
var allHeaders = gangManagementSubpage.getElementsByClassName("accordion-header");
for (var i = 0; i < allHeaders.length; ++i) {
var hdr = allHeaders[i];
if (!hdr.classList.contains("active")) {
hdr.click();
}
}
return false;
}
});
gangCollapseAllButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("a", {
class:"a-link-button", display:"inline-block",
innerHTML:"Collapse All",
clickListener:()=>{
var allHeaders = gangManagementSubpage.getElementsByClassName("accordion-header");
for (var i = 0; i < allHeaders.length; ++i) {
var hdr = allHeaders[i];
if (hdr.classList.contains("active")) {
hdr.click();
}
}
return false;
}
});
gangMemberFilter = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("input", {
type:"text", placeholder:"Filter gang members", margin:"5px", padding:"5px",
onkeyup:()=>{
displayGangMemberList();
}
});
gangManageEquipmentButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("a", {
class:"a-link-button", display:"inline-block",
innerHTML:"Manage Equipment",
clickListener:()=>{
createGangMemberUpgradeBox();
}
});
gangManagementSubpage.appendChild(gangExpandAllButton);
gangManagementSubpage.appendChild(gangCollapseAllButton);
gangManagementSubpage.appendChild(gangMemberFilter);
gangManagementSubpage.appendChild(gangManageEquipmentButton);
//Gang Member list
gangMemberList = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("ul", {id:"gang-member-list"});
displayGangMemberList();
gangManagementSubpage.appendChild(gangMemberList);
//Subpage for seeing gang territory information
gangTerritorySubpage = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {
id:"gang-territory-subpage", display:"none"
});
//Info text for territory page
gangTerritoryDescText = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", {
width:"70%",
innerHTML:"This page shows how much territory your Gang controls. This statistic is listed as a percentage, " +
"which represents how much of the total territory you control.
" +
"Territory gain and loss is processed automatically and is updated every ~30 seconds. Your chances " +
"to gain and lose territory depend on your Gang's power, which is listed in the display below. " +
"Your gang's power is determined by the stats of all Gang members you have assigned to the " +
"'Territory Warfare' task. Gang members that are not assigned to this task do not contribute to " +
"your Gang's power.
" +
"The amount of territory you have affects all aspects of your Gang members' production, including " +
"money, respect, and wanted level. It is very beneficial to have high territory control.
"
});
gangTerritorySubpage.appendChild(gangTerritoryDescText);
var territoryBorder = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("fieldset", {width:"50%", display:"inline-block"});
gangTerritoryInfoText = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", {id:"gang-territory-info"});
territoryBorder.appendChild(gangTerritoryInfoText);
gangTerritorySubpage.appendChild(territoryBorder);
gangContainer.appendChild(gangTerritorySubpage);
gangContainer.appendChild(gangManagementSubpage);
document.getElementById("entire-game-container").appendChild(gangContainer);
}
gangContainer.style.display = "block";
updateGangContent();
}
function displayGangMemberList() {
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["removeChildrenFromElement"])(gangMemberList);
var members = _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members;
var filter = gangMemberFilter.value.toString();
for (var i = 0; i < members.length; ++i) {
if (members[i].name.indexOf(filter) > -1 || members[i].task.name.indexOf(filter) > -1) {
createGangMemberDisplayElement(members[i]);
}
}
//setGangMemberClickHandlers(); //Set buttons to toggle the gang member info panels
}
function updateGangContent() {
if (!gangContentCreated || !_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].inGang()) {return;}
if(gangTerritorySubpage.style.display === "block") {
//Update territory information
gangTerritoryInfoText.innerHTML = "";
for (var gangname in AllGangs) {
if (AllGangs.hasOwnProperty(gangname)) {
var gangTerritoryInfo = AllGangs[gangname];
let territory = gangTerritoryInfo.territory*100;
//Fix some rounding issues graphically
let displayNumber;
if (territory <= 0) {
displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(0, 2);
} else if (territory >= 100) {
displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(100, 2);
} else {
displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(territory, 2);
}
if (gangname == _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.facName) {
gangTerritoryInfoText.innerHTML += ("" + gangname + "
(Power: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(gangTerritoryInfo.power, 6) + "): " +
displayNumber + "%
");
} else {
gangTerritoryInfoText.innerHTML += (gangname + "
(Power: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(gangTerritoryInfo.power, 6) + "): " +
displayNumber + "%
");
}
}
}
} else {
//Update information for overall gang
if (gangInfo instanceof Element) {
var faction = _Faction__WEBPACK_IMPORTED_MODULE_2__["Factions"][_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.facName];
var rep;
if (!(faction instanceof _Faction__WEBPACK_IMPORTED_MODULE_2__["Faction"])) {
rep = "ERROR";
} else {
rep = faction.playerReputation;
}
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["removeChildrenFromElement"])(gangInfo);
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", { //Respect
display:"inline-block",
innerText:"Respect: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.respect, 6) +
" (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(5*_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.respectGainRate, 6) + " / sec)",
tooltip:"Represents the amount of respect your gang has from other gangs and criminal " +
"organizations. Your respect affects the amount of money " +
"your gang members will earn, and also determines how much " +
"reputation you are earning with your gang's corresponding Faction."
}));
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("br", {}));
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", { //Wanted level
display:"inline-block",
innerText:"Wanted Level: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.wanted, 6) +
" (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(5*_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.wantedGainRate, 6) + " / sec)",
tooltip:"Represents how much the gang is wanted by law enforcement. The higher " +
"your gang's wanted level, the harder it will be for your gang members " +
"to make money and earn respect. Note that the minimum wanted level is 1."
}));
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("br", {}));
var wantedPenalty = (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.respect) / (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.respect + _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.wanted);
wantedPenalty = (1 - wantedPenalty) * 100;
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", { //Wanted Level multiplier
display:"inline-block",
innerText:"Wanted Level Penalty: -" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(wantedPenalty, 2) + "%",
tooltip:"Penalty for respect and money gain rates due to Wanted Level"
}));
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("br", {}));
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", { //Money gain rate
display:"inline-block",
innerText:"Money gain rate: $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(5*_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.moneyGainRate, 2) +
" / sec",
}));
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("br", {}));
//Fix some rounding issues graphically
var territoryMult = AllGangs[_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.facName].territory * 100;
let displayNumber;
if (territoryMult <= 0) {
displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(0, 2);
} else if (territoryMult >= 100) {
displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(100, 2);
} else {
displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(territoryMult, 2);
}
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", { //Territory multiplier
display:"inline-block",
innerText:"Territory: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(displayNumber, 3) + "%",
tooltip:"The percentage of total territory your Gang controls"
}));
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("br", {}));
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", { //Faction reputation
display:"inline-block",
innerText:"Faction reputation: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(rep, 3)
}));
gangInfo.appendChild(Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("br", {}));
} else {
console.log("ERROR: gang-info DOM element DNE");
}
//Toggle the 'Recruit member button' if valid
var numMembers = _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members.length;
var repCost = 0;
if (numMembers > 0) {
var repCost = Math.pow(_Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].GangRecruitCostMultiplier, numMembers);
}
var faction = _Faction__WEBPACK_IMPORTED_MODULE_2__["Factions"][_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.facName];
if (faction == null) {
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("Could not find your gang's faction. This is probably a bug please report to dev");
return;
}
var btn = gangRecruitMemberButton;
if (numMembers >= _Constants__WEBPACK_IMPORTED_MODULE_0__["CONSTANTS"].MaximumGangMembers) {
btn.className = "a-link-button-inactive";
gangRecruitRequirementText.style.display = "block";
gangRecruitRequirementText.innerHTML =
"You have reached the maximum amount of gang members";
} else if (faction.playerReputation >= repCost) {
btn.className = "a-link-button";
gangRecruitRequirementText.style.display = "none";
} else {
btn.className = "a-link-button-inactive";
gangRecruitRequirementText.style.display = "block";
gangRecruitRequirementText.innerHTML =
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(repCost, 2) + " Faction reputation needed to recruit next member";
}
//Update information for each gang member
for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members.length; ++i) {
updateGangMemberDisplayElement(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.members[i]);
}
}
}
//Takes in a GangMember object
function createGangMemberDisplayElement(memberObj) {
if (!gangContentCreated || !_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].inGang()) {return;}
var name = memberObj.name;
var accordion = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createAccordionElement"])({
id:name + "gang-member",
hdrText:name,
});
var li = accordion[0];
var hdr = accordion[1];
var gangMemberDiv = accordion[2];
//Gang member content divided into 3 panels:
//Stats Panel
var statsDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {
id: name + "gang-member-stats", class: "gang-member-info-div",
width:"30%", display:"inline"
});
var statsP = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", {
id:name + "gang-member-stats-text", display:"inline"
});
statsDiv.appendChild(statsP);
//statsDiv.appendChild(upgradeButton);
//Panel for Selecting task and show respect/wanted gain
var taskDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {
id: name + "gang-member-task", class:"gang-member-info-div",
width:"30%", display:"inline"
});
var taskSelector = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("select", {
color:"white", backgroundColor:"black",
id:name + "gang-member-task-selector"
});
var tasks = null;
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gang.isHackingGang) {
tasks = ["---", "Ransomware", "Phishing", "Identity Theft", "DDoS Attacks",
"Plant Virus", "Fraud & Counterfeiting","Money Laundering",
"Cyberterrorism", "Ethical Hacking", "Train Combat",
"Train Hacking", "Territory Warfare"];
} else {
tasks = ["---", "Mug People", "Deal Drugs", "Run a Con", "Armed Robbery",
"Traffick Illegal Arms", "Threaten & Blackmail",
"Terrorism", "Vigilante Justice", "Train Combat",
"Train Hacking", "Territory Warfare"];
}
for (var i = 0; i < tasks.length; ++i) {
var option = document.createElement("option");
option.text = tasks[i];
taskSelector.add(option);
}
taskSelector.addEventListener("change", function() {
var task = taskSelector.options[taskSelector.selectedIndex].text;
memberObj.assignToTask(task);
setGangMemberTaskDescription(memberObj, task);
updateGangContent();
});
//Set initial task in selector element
if (memberObj.task instanceof GangMemberTask) {
var taskName = memberObj.task.name;
var taskIndex = 0;
for (let i = 0; i < tasks.length; ++i) {
if (taskName == tasks[i]) {
taskIndex = i;
break;
}
}
taskSelector.selectedIndex = taskIndex;
}
var gainInfo = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", {id:name + "gang-member-gain-info"});
taskDiv.appendChild(taskSelector);
taskDiv.appendChild(gainInfo);
//Panel for Description of task
var taskDescDiv = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("div", {
id:name + "gang-member-task-desc", class:"gang-member-info-div",
width:"30%", display:"inline"
});
var taskDescP = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", {id: name + "gang-member-task-description", display:"inline"});
taskDescDiv.appendChild(taskDescP);
statsDiv.style.width = "30%";
taskDiv.style.width = "30%";
taskDescDiv.style.width = "30%";
statsDiv.style.display = "inline";
taskDiv.style.display = "inline";
taskDescDiv.style.display = "inline";
gangMemberDiv.appendChild(statsDiv);
gangMemberDiv.appendChild(taskDiv);
gangMemberDiv.appendChild(taskDescDiv);
gangMemberList.appendChild(li);
setGangMemberTaskDescription(memberObj, taskName); //Initialize description
updateGangMemberDisplayElement(memberObj);
}
function updateGangMemberDisplayElement(memberObj) {
if (!gangContentCreated || !_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].inGang()) {return;}
var name = memberObj.name;
//TODO Add upgrade information
var stats = document.getElementById(name + "gang-member-stats-text");
if (stats) {
stats.innerHTML =
"Hacking: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.hack, 0) + " (" + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7___default()(memberObj.hack_exp).format('(0.00a)') + " exp)
" +
"Strength: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.str, 0) + " (" + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7___default()(memberObj.str_exp).format('(0.00a)') + " exp)
" +
"Defense: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.def, 0) + " (" + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7___default()(memberObj.def_exp).format('(0.00a)') + " exp)
" +
"Dexterity: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.dex, 0) + " (" + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7___default()(memberObj.dex_exp).format('(0.00a)') + " exp)
" +
"Agility: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.agi, 0) + " (" + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7___default()(memberObj.agi_exp).format('(0.00a)') + " exp)
" +
"Charisma: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(memberObj.cha, 0) + " (" + numeral_min_numeral_min__WEBPACK_IMPORTED_MODULE_7___default()(memberObj.cha_exp).format('(0.00a)') + " exp)
";
}
var gainInfo = document.getElementById(name + "gang-member-gain-info");
if (gainInfo) {
gainInfo.innerHTML =
"Money: $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(5*memberObj.calculateMoneyGain(), 2) + " / sec
" +
"Respect: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(5*memberObj.calculateRespectGain(), 6) + " / sec
" +
"Wanted Level: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_8__["formatNumber"])(5*memberObj.calculateWantedLevelGain(), 6) + " / sec
";
}
}
function setGangMemberTaskDescription(memberObj, taskName) {
var name = memberObj.name;
var taskDesc = document.getElementById(name + "gang-member-task-description");
if (taskDesc) {
var task = GangMemberTasks[taskName];
if (task == null) {return;}
var desc = task.desc;
taskDesc.innerHTML = desc;
}
}
function deleteGangDisplayContent() {
if (gangContainer != null) {Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_6__["removeElementById"])(gangContainer.id);}
gangContentCreated = false;
gangContainer = null;
managementButton = null;
territoryButton = null;
//Subpages
gangManagementSubpage = null;
gangTerritorySubpage = null;
//Gang Management Elements
gangDesc = null;
gangInfo = null;
gangRecruitMemberButton = null;
gangRecruitRequirementText = null;
gangExpandAllButton = null;
gangCollapseAllButton = null;
gangMemberFilter = null;
gangManageEquipmentButton = null;
gangMemberList = null;
//Gang Equipment Upgrade Elements
gangMemberUpgradeBox = null;
gangMemberUpgradeBoxContent = null;
gangMemberUpgradeBoxFilter = null;
gangMemberUpgradeBoxElements = null;
}
/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 39)))
/***/ }),
/* 35 */
/*!************************!*\
!*** ./utils/acorn.js ***!
\************************/
/***/ (function(module, exports, __webpack_require__) {
/*
acorn.js
https://github.com/ternjs/acorn
Copyright (C) 2012-2017 by various contributors (see AUTHORS)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
(function (global, factory) {
true ? factory(exports) :
undefined;
}(this, (function (exports) { 'use strict';
// Reserved word lists for various dialects of the language
var reservedWords = {
3: "abstract boolean byte char class double enum export extends final float goto implements import int interface long native package private protected public short static super synchronized throws transient volatile",
5: "class enum extends super const export import",
6: "enum",
strict: "implements interface let package private protected public static yield",
strictBind: "eval arguments"
}
// And the keywords
var ecma5AndLessKeywords = "break case catch continue debugger default do else finally for function if return switch throw try var while with null true false instanceof typeof void delete new in this"
var keywords = {
5: ecma5AndLessKeywords,
6: ecma5AndLessKeywords + " const class extends export import super"
}
// ## Character categories
// Big ugly regular expressions that match characters in the
// whitespace, identifier, and identifier-start categories. These
// are only applied when a character is found to actually have a
// code point above 128.
// Generated by `bin/generate-identifier-regex.js`.
var nonASCIIidentifierStartChars = "\xaa\xb5\xba\xc0-\xd6\xd8-\xf6\xf8-\u02c1\u02c6-\u02d1\u02e0-\u02e4\u02ec\u02ee\u0370-\u0374\u0376\u0377\u037a-\u037d\u037f\u0386\u0388-\u038a\u038c\u038e-\u03a1\u03a3-\u03f5\u03f7-\u0481\u048a-\u052f\u0531-\u0556\u0559\u0561-\u0587\u05d0-\u05ea\u05f0-\u05f2\u0620-\u064a\u066e\u066f\u0671-\u06d3\u06d5\u06e5\u06e6\u06ee\u06ef\u06fa-\u06fc\u06ff\u0710\u0712-\u072f\u074d-\u07a5\u07b1\u07ca-\u07ea\u07f4\u07f5\u07fa\u0800-\u0815\u081a\u0824\u0828\u0840-\u0858\u08a0-\u08b4\u08b6-\u08bd\u0904-\u0939\u093d\u0950\u0958-\u0961\u0971-\u0980\u0985-\u098c\u098f\u0990\u0993-\u09a8\u09aa-\u09b0\u09b2\u09b6-\u09b9\u09bd\u09ce\u09dc\u09dd\u09df-\u09e1\u09f0\u09f1\u0a05-\u0a0a\u0a0f\u0a10\u0a13-\u0a28\u0a2a-\u0a30\u0a32\u0a33\u0a35\u0a36\u0a38\u0a39\u0a59-\u0a5c\u0a5e\u0a72-\u0a74\u0a85-\u0a8d\u0a8f-\u0a91\u0a93-\u0aa8\u0aaa-\u0ab0\u0ab2\u0ab3\u0ab5-\u0ab9\u0abd\u0ad0\u0ae0\u0ae1\u0af9\u0b05-\u0b0c\u0b0f\u0b10\u0b13-\u0b28\u0b2a-\u0b30\u0b32\u0b33\u0b35-\u0b39\u0b3d\u0b5c\u0b5d\u0b5f-\u0b61\u0b71\u0b83\u0b85-\u0b8a\u0b8e-\u0b90\u0b92-\u0b95\u0b99\u0b9a\u0b9c\u0b9e\u0b9f\u0ba3\u0ba4\u0ba8-\u0baa\u0bae-\u0bb9\u0bd0\u0c05-\u0c0c\u0c0e-\u0c10\u0c12-\u0c28\u0c2a-\u0c39\u0c3d\u0c58-\u0c5a\u0c60\u0c61\u0c80\u0c85-\u0c8c\u0c8e-\u0c90\u0c92-\u0ca8\u0caa-\u0cb3\u0cb5-\u0cb9\u0cbd\u0cde\u0ce0\u0ce1\u0cf1\u0cf2\u0d05-\u0d0c\u0d0e-\u0d10\u0d12-\u0d3a\u0d3d\u0d4e\u0d54-\u0d56\u0d5f-\u0d61\u0d7a-\u0d7f\u0d85-\u0d96\u0d9a-\u0db1\u0db3-\u0dbb\u0dbd\u0dc0-\u0dc6\u0e01-\u0e30\u0e32\u0e33\u0e40-\u0e46\u0e81\u0e82\u0e84\u0e87\u0e88\u0e8a\u0e8d\u0e94-\u0e97\u0e99-\u0e9f\u0ea1-\u0ea3\u0ea5\u0ea7\u0eaa\u0eab\u0ead-\u0eb0\u0eb2\u0eb3\u0ebd\u0ec0-\u0ec4\u0ec6\u0edc-\u0edf\u0f00\u0f40-\u0f47\u0f49-\u0f6c\u0f88-\u0f8c\u1000-\u102a\u103f\u1050-\u1055\u105a-\u105d\u1061\u1065\u1066\u106e-\u1070\u1075-\u1081\u108e\u10a0-\u10c5\u10c7\u10cd\u10d0-\u10fa\u10fc-\u1248\u124a-\u124d\u1250-\u1256\u1258\u125a-\u125d\u1260-\u1288\u128a-\u128d\u1290-\u12b0\u12b2-\u12b5\u12b8-\u12be\u12c0\u12c2-\u12c5\u12c8-\u12d6\u12d8-\u1310\u1312-\u1315\u1318-\u135a\u1380-\u138f\u13a0-\u13f5\u13f8-\u13fd\u1401-\u166c\u166f-\u167f\u1681-\u169a\u16a0-\u16ea\u16ee-\u16f8\u1700-\u170c\u170e-\u1711\u1720-\u1731\u1740-\u1751\u1760-\u176c\u176e-\u1770\u1780-\u17b3\u17d7\u17dc\u1820-\u1877\u1880-\u18a8\u18aa\u18b0-\u18f5\u1900-\u191e\u1950-\u196d\u1970-\u1974\u1980-\u19ab\u19b0-\u19c9\u1a00-\u1a16\u1a20-\u1a54\u1aa7\u1b05-\u1b33\u1b45-\u1b4b\u1b83-\u1ba0\u1bae\u1baf\u1bba-\u1be5\u1c00-\u1c23\u1c4d-\u1c4f\u1c5a-\u1c7d\u1c80-\u1c88\u1ce9-\u1cec\u1cee-\u1cf1\u1cf5\u1cf6\u1d00-\u1dbf\u1e00-\u1f15\u1f18-\u1f1d\u1f20-\u1f45\u1f48-\u1f4d\u1f50-\u1f57\u1f59\u1f5b\u1f5d\u1f5f-\u1f7d\u1f80-\u1fb4\u1fb6-\u1fbc\u1fbe\u1fc2-\u1fc4\u1fc6-\u1fcc\u1fd0-\u1fd3\u1fd6-\u1fdb\u1fe0-\u1fec\u1ff2-\u1ff4\u1ff6-\u1ffc\u2071\u207f\u2090-\u209c\u2102\u2107\u210a-\u2113\u2115\u2118-\u211d\u2124\u2126\u2128\u212a-\u2139\u213c-\u213f\u2145-\u2149\u214e\u2160-\u2188\u2c00-\u2c2e\u2c30-\u2c5e\u2c60-\u2ce4\u2ceb-\u2cee\u2cf2\u2cf3\u2d00-\u2d25\u2d27\u2d2d\u2d30-\u2d67\u2d6f\u2d80-\u2d96\u2da0-\u2da6\u2da8-\u2dae\u2db0-\u2db6\u2db8-\u2dbe\u2dc0-\u2dc6\u2dc8-\u2dce\u2dd0-\u2dd6\u2dd8-\u2dde\u3005-\u3007\u3021-\u3029\u3031-\u3035\u3038-\u303c\u3041-\u3096\u309b-\u309f\u30a1-\u30fa\u30fc-\u30ff\u3105-\u312d\u3131-\u318e\u31a0-\u31ba\u31f0-\u31ff\u3400-\u4db5\u4e00-\u9fd5\ua000-\ua48c\ua4d0-\ua4fd\ua500-\ua60c\ua610-\ua61f\ua62a\ua62b\ua640-\ua66e\ua67f-\ua69d\ua6a0-\ua6ef\ua717-\ua71f\ua722-\ua788\ua78b-\ua7ae\ua7b0-\ua7b7\ua7f7-\ua801\ua803-\ua805\ua807-\ua80a\ua80c-\ua822\ua840-\ua873\ua882-\ua8b3\ua8f2-\ua8f7\ua8fb\ua8fd\ua90a-\ua925\ua930-\ua946\ua960-\ua97c\ua984-\ua9b2\ua9cf\ua9e0-\ua9e4\ua9e6-\ua9ef\ua9fa-\ua9fe\uaa00-\uaa28\uaa40-\uaa42\uaa44-\uaa4b\uaa60-\uaa76\uaa7a\uaa7e-\uaaaf\uaab1\uaab5\uaab6\uaab9-\uaabd\uaac0\uaac2\uaadb-\uaadd\uaae0-\uaaea\uaaf2-\uaaf4\uab01-\uab06\uab09-\uab0e\uab11-\uab16\uab20-\uab26\uab28-\uab2e\uab30-\uab5a\uab5c-\uab65\uab70-\uabe2\uac00-\ud7a3\ud7b0-\ud7c6\ud7cb-\ud7fb\uf900-\ufa6d\ufa70-\ufad9\ufb00-\ufb06\ufb13-\ufb17\ufb1d\ufb1f-\ufb28\ufb2a-\ufb36\ufb38-\ufb3c\ufb3e\ufb40\ufb41\ufb43\ufb44\ufb46-\ufbb1\ufbd3-\ufd3d\ufd50-\ufd8f\ufd92-\ufdc7\ufdf0-\ufdfb\ufe70-\ufe74\ufe76-\ufefc\uff21-\uff3a\uff41-\uff5a\uff66-\uffbe\uffc2-\uffc7\uffca-\uffcf\uffd2-\uffd7\uffda-\uffdc"
var nonASCIIidentifierChars = "\u200c\u200d\xb7\u0300-\u036f\u0387\u0483-\u0487\u0591-\u05bd\u05bf\u05c1\u05c2\u05c4\u05c5\u05c7\u0610-\u061a\u064b-\u0669\u0670\u06d6-\u06dc\u06df-\u06e4\u06e7\u06e8\u06ea-\u06ed\u06f0-\u06f9\u0711\u0730-\u074a\u07a6-\u07b0\u07c0-\u07c9\u07eb-\u07f3\u0816-\u0819\u081b-\u0823\u0825-\u0827\u0829-\u082d\u0859-\u085b\u08d4-\u08e1\u08e3-\u0903\u093a-\u093c\u093e-\u094f\u0951-\u0957\u0962\u0963\u0966-\u096f\u0981-\u0983\u09bc\u09be-\u09c4\u09c7\u09c8\u09cb-\u09cd\u09d7\u09e2\u09e3\u09e6-\u09ef\u0a01-\u0a03\u0a3c\u0a3e-\u0a42\u0a47\u0a48\u0a4b-\u0a4d\u0a51\u0a66-\u0a71\u0a75\u0a81-\u0a83\u0abc\u0abe-\u0ac5\u0ac7-\u0ac9\u0acb-\u0acd\u0ae2\u0ae3\u0ae6-\u0aef\u0b01-\u0b03\u0b3c\u0b3e-\u0b44\u0b47\u0b48\u0b4b-\u0b4d\u0b56\u0b57\u0b62\u0b63\u0b66-\u0b6f\u0b82\u0bbe-\u0bc2\u0bc6-\u0bc8\u0bca-\u0bcd\u0bd7\u0be6-\u0bef\u0c00-\u0c03\u0c3e-\u0c44\u0c46-\u0c48\u0c4a-\u0c4d\u0c55\u0c56\u0c62\u0c63\u0c66-\u0c6f\u0c81-\u0c83\u0cbc\u0cbe-\u0cc4\u0cc6-\u0cc8\u0cca-\u0ccd\u0cd5\u0cd6\u0ce2\u0ce3\u0ce6-\u0cef\u0d01-\u0d03\u0d3e-\u0d44\u0d46-\u0d48\u0d4a-\u0d4d\u0d57\u0d62\u0d63\u0d66-\u0d6f\u0d82\u0d83\u0dca\u0dcf-\u0dd4\u0dd6\u0dd8-\u0ddf\u0de6-\u0def\u0df2\u0df3\u0e31\u0e34-\u0e3a\u0e47-\u0e4e\u0e50-\u0e59\u0eb1\u0eb4-\u0eb9\u0ebb\u0ebc\u0ec8-\u0ecd\u0ed0-\u0ed9\u0f18\u0f19\u0f20-\u0f29\u0f35\u0f37\u0f39\u0f3e\u0f3f\u0f71-\u0f84\u0f86\u0f87\u0f8d-\u0f97\u0f99-\u0fbc\u0fc6\u102b-\u103e\u1040-\u1049\u1056-\u1059\u105e-\u1060\u1062-\u1064\u1067-\u106d\u1071-\u1074\u1082-\u108d\u108f-\u109d\u135d-\u135f\u1369-\u1371\u1712-\u1714\u1732-\u1734\u1752\u1753\u1772\u1773\u17b4-\u17d3\u17dd\u17e0-\u17e9\u180b-\u180d\u1810-\u1819\u18a9\u1920-\u192b\u1930-\u193b\u1946-\u194f\u19d0-\u19da\u1a17-\u1a1b\u1a55-\u1a5e\u1a60-\u1a7c\u1a7f-\u1a89\u1a90-\u1a99\u1ab0-\u1abd\u1b00-\u1b04\u1b34-\u1b44\u1b50-\u1b59\u1b6b-\u1b73\u1b80-\u1b82\u1ba1-\u1bad\u1bb0-\u1bb9\u1be6-\u1bf3\u1c24-\u1c37\u1c40-\u1c49\u1c50-\u1c59\u1cd0-\u1cd2\u1cd4-\u1ce8\u1ced\u1cf2-\u1cf4\u1cf8\u1cf9\u1dc0-\u1df5\u1dfb-\u1dff\u203f\u2040\u2054\u20d0-\u20dc\u20e1\u20e5-\u20f0\u2cef-\u2cf1\u2d7f\u2de0-\u2dff\u302a-\u302f\u3099\u309a\ua620-\ua629\ua66f\ua674-\ua67d\ua69e\ua69f\ua6f0\ua6f1\ua802\ua806\ua80b\ua823-\ua827\ua880\ua881\ua8b4-\ua8c5\ua8d0-\ua8d9\ua8e0-\ua8f1\ua900-\ua909\ua926-\ua92d\ua947-\ua953\ua980-\ua983\ua9b3-\ua9c0\ua9d0-\ua9d9\ua9e5\ua9f0-\ua9f9\uaa29-\uaa36\uaa43\uaa4c\uaa4d\uaa50-\uaa59\uaa7b-\uaa7d\uaab0\uaab2-\uaab4\uaab7\uaab8\uaabe\uaabf\uaac1\uaaeb-\uaaef\uaaf5\uaaf6\uabe3-\uabea\uabec\uabed\uabf0-\uabf9\ufb1e\ufe00-\ufe0f\ufe20-\ufe2f\ufe33\ufe34\ufe4d-\ufe4f\uff10-\uff19\uff3f"
var nonASCIIidentifierStart = new RegExp("[" + nonASCIIidentifierStartChars + "]")
var nonASCIIidentifier = new RegExp("[" + nonASCIIidentifierStartChars + nonASCIIidentifierChars + "]")
nonASCIIidentifierStartChars = nonASCIIidentifierChars = null
// These are a run-length and offset encoded representation of the
// >0xffff code points that are a valid part of identifiers. The
// offset starts at 0x10000, and each pair of numbers represents an
// offset to the next range, and then a size of the range. They were
// generated by bin/generate-identifier-regex.js
// eslint-disable-next-line comma-spacing
var astralIdentifierStartCodes = [0,11,2,25,2,18,2,1,2,14,3,13,35,122,70,52,268,28,4,48,48,31,17,26,6,37,11,29,3,35,5,7,2,4,43,157,19,35,5,35,5,39,9,51,157,310,10,21,11,7,153,5,3,0,2,43,2,1,4,0,3,22,11,22,10,30,66,18,2,1,11,21,11,25,71,55,7,1,65,0,16,3,2,2,2,26,45,28,4,28,36,7,2,27,28,53,11,21,11,18,14,17,111,72,56,50,14,50,785,52,76,44,33,24,27,35,42,34,4,0,13,47,15,3,22,0,2,0,36,17,2,24,85,6,2,0,2,3,2,14,2,9,8,46,39,7,3,1,3,21,2,6,2,1,2,4,4,0,19,0,13,4,159,52,19,3,54,47,21,1,2,0,185,46,42,3,37,47,21,0,60,42,86,25,391,63,32,0,449,56,264,8,2,36,18,0,50,29,881,921,103,110,18,195,2749,1070,4050,582,8634,568,8,30,114,29,19,47,17,3,32,20,6,18,881,68,12,0,67,12,65,0,32,6124,20,754,9486,1,3071,106,6,12,4,8,8,9,5991,84,2,70,2,1,3,0,3,1,3,3,2,11,2,0,2,6,2,64,2,3,3,7,2,6,2,27,2,3,2,4,2,0,4,6,2,339,3,24,2,24,2,30,2,24,2,30,2,24,2,30,2,24,2,30,2,24,2,7,4149,196,60,67,1213,3,2,26,2,1,2,0,3,0,2,9,2,3,2,0,2,0,7,0,5,0,2,0,2,0,2,2,2,1,2,0,3,0,2,0,2,0,2,0,2,0,2,1,2,0,3,3,2,6,2,3,2,3,2,0,2,9,2,16,6,2,2,4,2,16,4421,42710,42,4148,12,221,3,5761,10591,541]
// eslint-disable-next-line comma-spacing
var astralIdentifierCodes = [509,0,227,0,150,4,294,9,1368,2,2,1,6,3,41,2,5,0,166,1,1306,2,54,14,32,9,16,3,46,10,54,9,7,2,37,13,2,9,52,0,13,2,49,13,10,2,4,9,83,11,7,0,161,11,6,9,7,3,57,0,2,6,3,1,3,2,10,0,11,1,3,6,4,4,193,17,10,9,87,19,13,9,214,6,3,8,28,1,83,16,16,9,82,12,9,9,84,14,5,9,423,9,838,7,2,7,17,9,57,21,2,13,19882,9,135,4,60,6,26,9,1016,45,17,3,19723,1,5319,4,4,5,9,7,3,6,31,3,149,2,1418,49,513,54,5,49,9,0,15,0,23,4,2,14,1361,6,2,16,3,6,2,1,2,4,2214,6,110,6,6,9,792487,239]
// This has a complexity linear to the value of the code. The
// assumption is that looking up astral identifier characters is
// rare.
function isInAstralSet(code, set) {
var pos = 0x10000
for (var i = 0; i < set.length; i += 2) {
pos += set[i]
if (pos > code) return false
pos += set[i + 1]
if (pos >= code) return true
}
}
// Test whether a given character code starts an identifier.
function isIdentifierStart(code, astral) {
if (code < 65) return code === 36
if (code < 91) return true
if (code < 97) return code === 95
if (code < 123) return true
if (code <= 0xffff) return code >= 0xaa && nonASCIIidentifierStart.test(String.fromCharCode(code))
if (astral === false) return false
return isInAstralSet(code, astralIdentifierStartCodes)
}
// Test whether a given character is part of an identifier.
function isIdentifierChar(code, astral) {
if (code < 48) return code === 36
if (code < 58) return true
if (code < 65) return false
if (code < 91) return true
if (code < 97) return code === 95
if (code < 123) return true
if (code <= 0xffff) return code >= 0xaa && nonASCIIidentifier.test(String.fromCharCode(code))
if (astral === false) return false
return isInAstralSet(code, astralIdentifierStartCodes) || isInAstralSet(code, astralIdentifierCodes)
}
// ## Token types
// The assignment of fine-grained, information-carrying type objects
// allows the tokenizer to store the information it has about a
// token in a way that is very cheap for the parser to look up.
// All token type variables start with an underscore, to make them
// easy to recognize.
// The `beforeExpr` property is used to disambiguate between regular
// expressions and divisions. It is set on all token types that can
// be followed by an expression (thus, a slash after them would be a
// regular expression).
//
// The `startsExpr` property is used to check if the token ends a
// `yield` expression. It is set on all token types that either can
// directly start an expression (like a quotation mark) or can
// continue an expression (like the body of a string).
//
// `isLoop` marks a keyword as starting a loop, which is important
// to know when parsing a label, in order to allow or disallow
// continue jumps to that label.
var TokenType = function TokenType(label, conf) {
if ( conf === void 0 ) conf = {};
this.label = label
this.keyword = conf.keyword
this.beforeExpr = !!conf.beforeExpr
this.startsExpr = !!conf.startsExpr
this.isLoop = !!conf.isLoop
this.isAssign = !!conf.isAssign
this.prefix = !!conf.prefix
this.postfix = !!conf.postfix
this.binop = conf.binop || null
this.updateContext = null
};
function binop(name, prec) {
return new TokenType(name, {beforeExpr: true, binop: prec})
}
var beforeExpr = {beforeExpr: true};
var startsExpr = {startsExpr: true};
// Map keyword names to token types.
var keywordTypes = {}
// Succinct definitions of keyword token types
function kw(name, options) {
if ( options === void 0 ) options = {};
options.keyword = name
return keywordTypes[name] = new TokenType(name, options)
}
var tt = {
num: new TokenType("num", startsExpr),
regexp: new TokenType("regexp", startsExpr),
string: new TokenType("string", startsExpr),
name: new TokenType("name", startsExpr),
eof: new TokenType("eof"),
// Punctuation token types.
bracketL: new TokenType("[", {beforeExpr: true, startsExpr: true}),
bracketR: new TokenType("]"),
braceL: new TokenType("{", {beforeExpr: true, startsExpr: true}),
braceR: new TokenType("}"),
parenL: new TokenType("(", {beforeExpr: true, startsExpr: true}),
parenR: new TokenType(")"),
comma: new TokenType(",", beforeExpr),
semi: new TokenType(";", beforeExpr),
colon: new TokenType(":", beforeExpr),
dot: new TokenType("."),
question: new TokenType("?", beforeExpr),
arrow: new TokenType("=>", beforeExpr),
template: new TokenType("template"),
ellipsis: new TokenType("...", beforeExpr),
backQuote: new TokenType("`", startsExpr),
dollarBraceL: new TokenType("${", {beforeExpr: true, startsExpr: true}),
// Operators. These carry several kinds of properties to help the
// parser use them properly (the presence of these properties is
// what categorizes them as operators).
//
// `binop`, when present, specifies that this operator is a binary
// operator, and will refer to its precedence.
//
// `prefix` and `postfix` mark the operator as a prefix or postfix
// unary operator.
//
// `isAssign` marks all of `=`, `+=`, `-=` etcetera, which act as
// binary operators with a very low precedence, that should result
// in AssignmentExpression nodes.
eq: new TokenType("=", {beforeExpr: true, isAssign: true}),
assign: new TokenType("_=", {beforeExpr: true, isAssign: true}),
incDec: new TokenType("++/--", {prefix: true, postfix: true, startsExpr: true}),
prefix: new TokenType("prefix", {beforeExpr: true, prefix: true, startsExpr: true}),
logicalOR: binop("||", 1),
logicalAND: binop("&&", 2),
bitwiseOR: binop("|", 3),
bitwiseXOR: binop("^", 4),
bitwiseAND: binop("&", 5),
equality: binop("==/!=", 6),
relational: binop(">", 7),
bitShift: binop("<>>", 8),
plusMin: new TokenType("+/-", {beforeExpr: true, binop: 9, prefix: true, startsExpr: true}),
modulo: binop("%", 10),
star: binop("*", 10),
slash: binop("/", 10),
starstar: new TokenType("**", {beforeExpr: true}),
// Keyword token types.
_break: kw("break"),
_case: kw("case", beforeExpr),
_catch: kw("catch"),
_continue: kw("continue"),
_debugger: kw("debugger"),
_default: kw("default", beforeExpr),
_do: kw("do", {isLoop: true, beforeExpr: true}),
_else: kw("else", beforeExpr),
_finally: kw("finally"),
_for: kw("for", {isLoop: true}),
_function: kw("function", startsExpr),
_if: kw("if"),
_return: kw("return", beforeExpr),
_switch: kw("switch"),
_throw: kw("throw", beforeExpr),
_try: kw("try"),
_var: kw("var"),
_const: kw("const"),
_while: kw("while", {isLoop: true}),
_with: kw("with"),
_new: kw("new", {beforeExpr: true, startsExpr: true}),
_this: kw("this", startsExpr),
_super: kw("super", startsExpr),
_class: kw("class"),
_extends: kw("extends", beforeExpr),
_export: kw("export"),
_import: kw("import"),
_null: kw("null", startsExpr),
_true: kw("true", startsExpr),
_false: kw("false", startsExpr),
_in: kw("in", {beforeExpr: true, binop: 7}),
_instanceof: kw("instanceof", {beforeExpr: true, binop: 7}),
_typeof: kw("typeof", {beforeExpr: true, prefix: true, startsExpr: true}),
_void: kw("void", {beforeExpr: true, prefix: true, startsExpr: true}),
_delete: kw("delete", {beforeExpr: true, prefix: true, startsExpr: true})
}
// Matches a whole line break (where CRLF is considered a single
// line break). Used to count lines.
var lineBreak = /\r\n?|\n|\u2028|\u2029/
var lineBreakG = new RegExp(lineBreak.source, "g")
function isNewLine(code) {
return code === 10 || code === 13 || code === 0x2028 || code === 0x2029
}
var nonASCIIwhitespace = /[\u1680\u180e\u2000-\u200a\u202f\u205f\u3000\ufeff]/
var skipWhiteSpace = /(?:\s|\/\/.*|\/\*[^]*?\*\/)*/g
var ref = Object.prototype;
var hasOwnProperty = ref.hasOwnProperty;
var toString = ref.toString;
// Checks if an object has a property.
function has(obj, propName) {
return hasOwnProperty.call(obj, propName)
}
var isArray = Array.isArray || (function (obj) { return (
toString.call(obj) === "[object Array]"
); })
// These are used when `options.locations` is on, for the
// `startLoc` and `endLoc` properties.
var Position = function Position(line, col) {
this.line = line
this.column = col
};
Position.prototype.offset = function offset (n) {
return new Position(this.line, this.column + n)
};
var SourceLocation = function SourceLocation(p, start, end) {
this.start = start
this.end = end
if (p.sourceFile !== null) this.source = p.sourceFile
};
// The `getLineInfo` function is mostly useful when the
// `locations` option is off (for performance reasons) and you
// want to find the line/column position for a given character
// offset. `input` should be the code string that the offset refers
// into.
function getLineInfo(input, offset) {
for (var line = 1, cur = 0;;) {
lineBreakG.lastIndex = cur
var match = lineBreakG.exec(input)
if (match && match.index < offset) {
++line
cur = match.index + match[0].length
} else {
return new Position(line, offset - cur)
}
}
}
// A second optional argument can be given to further configure
// the parser process. These options are recognized:
var defaultOptions = {
// `ecmaVersion` indicates the ECMAScript version to parse. Must
// be either 3, 5, 6 (2015), 7 (2016), or 8 (2017). This influences support
// for strict mode, the set of reserved words, and support for
// new syntax features. The default is 7.
ecmaVersion: 7,
// `sourceType` indicates the mode the code should be parsed in.
// Can be either `"script"` or `"module"`. This influences global
// strict mode and parsing of `import` and `export` declarations.
sourceType: "script",
// `onInsertedSemicolon` can be a callback that will be called
// when a semicolon is automatically inserted. It will be passed
// th position of the comma as an offset, and if `locations` is
// enabled, it is given the location as a `{line, column}` object
// as second argument.
onInsertedSemicolon: null,
// `onTrailingComma` is similar to `onInsertedSemicolon`, but for
// trailing commas.
onTrailingComma: null,
// By default, reserved words are only enforced if ecmaVersion >= 5.
// Set `allowReserved` to a boolean value to explicitly turn this on
// an off. When this option has the value "never", reserved words
// and keywords can also not be used as property names.
allowReserved: null,
// When enabled, a return at the top level is not considered an
// error.
allowReturnOutsideFunction: false,
// When enabled, import/export statements are not constrained to
// appearing at the top of the program.
allowImportExportEverywhere: false,
// When enabled, hashbang directive in the beginning of file
// is allowed and treated as a line comment.
allowHashBang: false,
// When `locations` is on, `loc` properties holding objects with
// `start` and `end` properties in `{line, column}` form (with
// line being 1-based and column 0-based) will be attached to the
// nodes.
locations: false,
// A function can be passed as `onToken` option, which will
// cause Acorn to call that function with object in the same
// format as tokens returned from `tokenizer().getToken()`. Note
// that you are not allowed to call the parser from the
// callback—that will corrupt its internal state.
onToken: null,
// A function can be passed as `onComment` option, which will
// cause Acorn to call that function with `(block, text, start,
// end)` parameters whenever a comment is skipped. `block` is a
// boolean indicating whether this is a block (`/* */`) comment,
// `text` is the content of the comment, and `start` and `end` are
// character offsets that denote the start and end of the comment.
// When the `locations` option is on, two more parameters are
// passed, the full `{line, column}` locations of the start and
// end of the comments. Note that you are not allowed to call the
// parser from the callback—that will corrupt its internal state.
onComment: null,
// Nodes have their start and end characters offsets recorded in
// `start` and `end` properties (directly on the node, rather than
// the `loc` object, which holds line/column data. To also add a
// [semi-standardized][range] `range` property holding a `[start,
// end]` array with the same numbers, set the `ranges` option to
// `true`.
//
// [range]: https://bugzilla.mozilla.org/show_bug.cgi?id=745678
ranges: false,
// It is possible to parse multiple files into a single AST by
// passing the tree produced by parsing the first file as
// `program` option in subsequent parses. This will add the
// toplevel forms of the parsed file to the `Program` (top) node
// of an existing parse tree.
program: null,
// When `locations` is on, you can pass this to record the source
// file in every node's `loc` object.
sourceFile: null,
// This value, if given, is stored in every node, whether
// `locations` is on or off.
directSourceFile: null,
// When enabled, parenthesized expressions are represented by
// (non-standard) ParenthesizedExpression nodes
preserveParens: false,
plugins: {}
}
// Interpret and default an options object
function getOptions(opts) {
var options = {}
for (var opt in defaultOptions)
options[opt] = opts && has(opts, opt) ? opts[opt] : defaultOptions[opt]
if (options.ecmaVersion >= 2015)
options.ecmaVersion -= 2009
if (options.allowReserved == null)
options.allowReserved = options.ecmaVersion < 5
if (isArray(options.onToken)) {
var tokens = options.onToken
options.onToken = function (token) { return tokens.push(token); }
}
if (isArray(options.onComment))
options.onComment = pushComment(options, options.onComment)
return options
}
function pushComment(options, array) {
return function(block, text, start, end, startLoc, endLoc) {
var comment = {
type: block ? "Block" : "Line",
value: text,
start: start,
end: end
}
if (options.locations)
comment.loc = new SourceLocation(this, startLoc, endLoc)
if (options.ranges)
comment.range = [start, end]
array.push(comment)
}
}
// Registered plugins
var plugins = {}
function keywordRegexp(words) {
return new RegExp("^(" + words.replace(/ /g, "|") + ")$")
}
var Parser = function Parser(options, input, startPos) {
this.options = options = getOptions(options)
this.sourceFile = options.sourceFile
this.keywords = keywordRegexp(keywords[options.ecmaVersion >= 6 ? 6 : 5])
var reserved = ""
if (!options.allowReserved) {
for (var v = options.ecmaVersion;; v--)
if (reserved = reservedWords[v]) break
if (options.sourceType == "module") reserved += " await"
}
this.reservedWords = keywordRegexp(reserved)
var reservedStrict = (reserved ? reserved + " " : "") + reservedWords.strict
this.reservedWordsStrict = keywordRegexp(reservedStrict)
this.reservedWordsStrictBind = keywordRegexp(reservedStrict + " " + reservedWords.strictBind)
this.input = String(input)
// Used to signal to callers of `readWord1` whether the word
// contained any escape sequences. This is needed because words with
// escape sequences must not be interpreted as keywords.
this.containsEsc = false
// Load plugins
this.loadPlugins(options.plugins)
// Set up token state
// The current position of the tokenizer in the input.
if (startPos) {
this.pos = startPos
this.lineStart = this.input.lastIndexOf("\n", startPos - 1) + 1
this.curLine = this.input.slice(0, this.lineStart).split(lineBreak).length
} else {
this.pos = this.lineStart = 0
this.curLine = 1
}
// Properties of the current token:
// Its type
this.type = tt.eof
// For tokens that include more information than their type, the value
this.value = null
// Its start and end offset
this.start = this.end = this.pos
// And, if locations are used, the {line, column} object
// corresponding to those offsets
this.startLoc = this.endLoc = this.curPosition()
// Position information for the previous token
this.lastTokEndLoc = this.lastTokStartLoc = null
this.lastTokStart = this.lastTokEnd = this.pos
// The context stack is used to superficially track syntactic
// context to predict whether a regular expression is allowed in a
// given position.
this.context = this.initialContext()
this.exprAllowed = true
// Figure out if it's a module code.
this.inModule = options.sourceType === "module"
this.strict = this.inModule || this.strictDirective(this.pos)
// Used to signify the start of a potential arrow function
this.potentialArrowAt = -1
// Flags to track whether we are in a function, a generator, an async function.
this.inFunction = this.inGenerator = this.inAsync = false
// Positions to delayed-check that yield/await does not exist in default parameters.
this.yieldPos = this.awaitPos = 0
// Labels in scope.
this.labels = []
// If enabled, skip leading hashbang line.
if (this.pos === 0 && options.allowHashBang && this.input.slice(0, 2) === "#!")
this.skipLineComment(2)
// Scope tracking for duplicate variable names (see scope.js)
this.scopeStack = []
this.enterFunctionScope()
};
// DEPRECATED Kept for backwards compatibility until 3.0 in case a plugin uses them
Parser.prototype.isKeyword = function isKeyword (word) { return this.keywords.test(word) };
Parser.prototype.isReservedWord = function isReservedWord (word) { return this.reservedWords.test(word) };
Parser.prototype.extend = function extend (name, f) {
this[name] = f(this[name])
};
Parser.prototype.loadPlugins = function loadPlugins (pluginConfigs) {
var this$1 = this;
for (var name in pluginConfigs) {
var plugin = plugins[name]
if (!plugin) throw new Error("Plugin '" + name + "' not found")
plugin(this$1, pluginConfigs[name])
}
};
Parser.prototype.parse = function parse () {
var node = this.options.program || this.startNode()
this.nextToken()
return this.parseTopLevel(node)
};
var pp = Parser.prototype
// ## Parser utilities
var literal = /^(?:'((?:[^']|\.)*)'|"((?:[^"]|\.)*)"|;)/
pp.strictDirective = function(start) {
var this$1 = this;
for (;;) {
skipWhiteSpace.lastIndex = start
start += skipWhiteSpace.exec(this$1.input)[0].length
var match = literal.exec(this$1.input.slice(start))
if (!match) return false
if ((match[1] || match[2]) == "use strict") return true
start += match[0].length
}
}
// Predicate that tests whether the next token is of the given
// type, and if yes, consumes it as a side effect.
pp.eat = function(type) {
if (this.type === type) {
this.next()
return true
} else {
return false
}
}
// Tests whether parsed token is a contextual keyword.
pp.isContextual = function(name) {
return this.type === tt.name && this.value === name
}
// Consumes contextual keyword if possible.
pp.eatContextual = function(name) {
return this.value === name && this.eat(tt.name)
}
// Asserts that following token is given contextual keyword.
pp.expectContextual = function(name) {
if (!this.eatContextual(name)) this.unexpected()
}
// Test whether a semicolon can be inserted at the current position.
pp.canInsertSemicolon = function() {
return this.type === tt.eof ||
this.type === tt.braceR ||
lineBreak.test(this.input.slice(this.lastTokEnd, this.start))
}
pp.insertSemicolon = function() {
if (this.canInsertSemicolon()) {
if (this.options.onInsertedSemicolon)
this.options.onInsertedSemicolon(this.lastTokEnd, this.lastTokEndLoc)
return true
}
}
// Consume a semicolon, or, failing that, see if we are allowed to
// pretend that there is a semicolon at this position.
pp.semicolon = function() {
if (!this.eat(tt.semi) && !this.insertSemicolon()) this.unexpected()
}
pp.afterTrailingComma = function(tokType, notNext) {
if (this.type == tokType) {
if (this.options.onTrailingComma)
this.options.onTrailingComma(this.lastTokStart, this.lastTokStartLoc)
if (!notNext)
this.next()
return true
}
}
// Expect a token of a given type. If found, consume it, otherwise,
// raise an unexpected token error.
pp.expect = function(type) {
this.eat(type) || this.unexpected()
}
// Raise an unexpected token error.
pp.unexpected = function(pos) {
this.raise(pos != null ? pos : this.start, "Unexpected token")
}
var DestructuringErrors = function DestructuringErrors() {
this.shorthandAssign = this.trailingComma = this.parenthesizedAssign = this.parenthesizedBind = -1
};
pp.checkPatternErrors = function(refDestructuringErrors, isAssign) {
if (!refDestructuringErrors) return
if (refDestructuringErrors.trailingComma > -1)
this.raiseRecoverable(refDestructuringErrors.trailingComma, "Comma is not permitted after the rest element")
var parens = isAssign ? refDestructuringErrors.parenthesizedAssign : refDestructuringErrors.parenthesizedBind
if (parens > -1) this.raiseRecoverable(parens, "Parenthesized pattern")
}
pp.checkExpressionErrors = function(refDestructuringErrors, andThrow) {
var pos = refDestructuringErrors ? refDestructuringErrors.shorthandAssign : -1
if (!andThrow) return pos >= 0
if (pos > -1) this.raise(pos, "Shorthand property assignments are valid only in destructuring patterns")
}
pp.checkYieldAwaitInDefaultParams = function() {
if (this.yieldPos && (!this.awaitPos || this.yieldPos < this.awaitPos))
this.raise(this.yieldPos, "Yield expression cannot be a default value")
if (this.awaitPos)
this.raise(this.awaitPos, "Await expression cannot be a default value")
}
pp.isSimpleAssignTarget = function(expr) {
if (expr.type === "ParenthesizedExpression")
return this.isSimpleAssignTarget(expr.expression)
return expr.type === "Identifier" || expr.type === "MemberExpression"
}
var pp$1 = Parser.prototype
// ### Statement parsing
// Parse a program. Initializes the parser, reads any number of
// statements, and wraps them in a Program node. Optionally takes a
// `program` argument. If present, the statements will be appended
// to its body instead of creating a new node.
pp$1.parseTopLevel = function(node) {
var this$1 = this;
var exports = {}
if (!node.body) node.body = []
while (this.type !== tt.eof) {
var stmt = this$1.parseStatement(true, true, exports)
node.body.push(stmt)
}
this.next()
if (this.options.ecmaVersion >= 6) {
node.sourceType = this.options.sourceType
}
return this.finishNode(node, "Program")
}
var loopLabel = {kind: "loop"};
var switchLabel = {kind: "switch"};
pp$1.isLet = function() {
if (this.type !== tt.name || this.options.ecmaVersion < 6 || this.value != "let") return false
skipWhiteSpace.lastIndex = this.pos
var skip = skipWhiteSpace.exec(this.input)
var next = this.pos + skip[0].length, nextCh = this.input.charCodeAt(next)
if (nextCh === 91 || nextCh == 123) return true // '{' and '['
if (isIdentifierStart(nextCh, true)) {
var pos = next + 1
while (isIdentifierChar(this.input.charCodeAt(pos), true)) ++pos
var ident = this.input.slice(next, pos)
if (!this.isKeyword(ident)) return true
}
return false
}
// check 'async [no LineTerminator here] function'
// - 'async /*foo*/ function' is OK.
// - 'async /*\n*/ function' is invalid.
pp$1.isAsyncFunction = function() {
if (this.type !== tt.name || this.options.ecmaVersion < 8 || this.value != "async")
return false
skipWhiteSpace.lastIndex = this.pos
var skip = skipWhiteSpace.exec(this.input)
var next = this.pos + skip[0].length
return !lineBreak.test(this.input.slice(this.pos, next)) &&
this.input.slice(next, next + 8) === "function" &&
(next + 8 == this.input.length || !isIdentifierChar(this.input.charAt(next + 8)))
}
// Parse a single statement.
//
// If expecting a statement and finding a slash operator, parse a
// regular expression literal. This is to handle cases like
// `if (foo) /blah/.exec(foo)`, where looking at the previous token
// does not help.
pp$1.parseStatement = function(declaration, topLevel, exports) {
var starttype = this.type, node = this.startNode(), kind
if (this.isLet()) {
starttype = tt._var
kind = "let"
}
// Most types of statements are recognized by the keyword they
// start with. Many are trivial to parse, some require a bit of
// complexity.
switch (starttype) {
case tt._break: case tt._continue: return this.parseBreakContinueStatement(node, starttype.keyword)
case tt._debugger: return this.parseDebuggerStatement(node)
case tt._do: return this.parseDoStatement(node)
case tt._for: return this.parseForStatement(node)
case tt._function:
if (!declaration && this.options.ecmaVersion >= 6) this.unexpected()
return this.parseFunctionStatement(node, false)
case tt._class:
if (!declaration) this.unexpected()
return this.parseClass(node, true)
case tt._if: return this.parseIfStatement(node)
case tt._return: return this.parseReturnStatement(node)
case tt._switch: return this.parseSwitchStatement(node)
case tt._throw: return this.parseThrowStatement(node)
case tt._try: return this.parseTryStatement(node)
case tt._const: case tt._var:
kind = kind || this.value
if (!declaration && kind != "var") this.unexpected()
return this.parseVarStatement(node, kind)
case tt._while: return this.parseWhileStatement(node)
case tt._with: return this.parseWithStatement(node)
case tt.braceL: return this.parseBlock()
case tt.semi: return this.parseEmptyStatement(node)
case tt._export:
case tt._import:
if (!this.options.allowImportExportEverywhere) {
if (!topLevel)
this.raise(this.start, "'import' and 'export' may only appear at the top level")
if (!this.inModule)
this.raise(this.start, "'import' and 'export' may appear only with 'sourceType: module'")
}
return starttype === tt._import ? this.parseImport(node) : this.parseExport(node, exports)
// If the statement does not start with a statement keyword or a
// brace, it's an ExpressionStatement or LabeledStatement. We
// simply start parsing an expression, and afterwards, if the
// next token is a colon and the expression was a simple
// Identifier node, we switch to interpreting it as a label.
default:
if (this.isAsyncFunction() && declaration) {
this.next()
return this.parseFunctionStatement(node, true)
}
var maybeName = this.value, expr = this.parseExpression()
if (starttype === tt.name && expr.type === "Identifier" && this.eat(tt.colon))
return this.parseLabeledStatement(node, maybeName, expr)
else return this.parseExpressionStatement(node, expr)
}
}
pp$1.parseBreakContinueStatement = function(node, keyword) {
var this$1 = this;
var isBreak = keyword == "break"
this.next()
if (this.eat(tt.semi) || this.insertSemicolon()) node.label = null
else if (this.type !== tt.name) this.unexpected()
else {
node.label = this.parseIdent()
this.semicolon()
}
// Verify that there is an actual destination to break or
// continue to.
var i = 0
for (; i < this.labels.length; ++i) {
var lab = this$1.labels[i]
if (node.label == null || lab.name === node.label.name) {
if (lab.kind != null && (isBreak || lab.kind === "loop")) break
if (node.label && isBreak) break
}
}
if (i === this.labels.length) this.raise(node.start, "Unsyntactic " + keyword)
return this.finishNode(node, isBreak ? "BreakStatement" : "ContinueStatement")
}
pp$1.parseDebuggerStatement = function(node) {
this.next()
this.semicolon()
return this.finishNode(node, "DebuggerStatement")
}
pp$1.parseDoStatement = function(node) {
this.next()
this.labels.push(loopLabel)
node.body = this.parseStatement(false)
this.labels.pop()
this.expect(tt._while)
node.test = this.parseParenExpression()
if (this.options.ecmaVersion >= 6)
this.eat(tt.semi)
else
this.semicolon()
return this.finishNode(node, "DoWhileStatement")
}
// Disambiguating between a `for` and a `for`/`in` or `for`/`of`
// loop is non-trivial. Basically, we have to parse the init `var`
// statement or expression, disallowing the `in` operator (see
// the second parameter to `parseExpression`), and then check
// whether the next token is `in` or `of`. When there is no init
// part (semicolon immediately after the opening parenthesis), it
// is a regular `for` loop.
pp$1.parseForStatement = function(node) {
this.next()
this.labels.push(loopLabel)
this.enterLexicalScope()
this.expect(tt.parenL)
if (this.type === tt.semi) return this.parseFor(node, null)
var isLet = this.isLet()
if (this.type === tt._var || this.type === tt._const || isLet) {
var init$1 = this.startNode(), kind = isLet ? "let" : this.value
this.next()
this.parseVar(init$1, true, kind)
this.finishNode(init$1, "VariableDeclaration")
if ((this.type === tt._in || (this.options.ecmaVersion >= 6 && this.isContextual("of"))) && init$1.declarations.length === 1 &&
!(kind !== "var" && init$1.declarations[0].init))
return this.parseForIn(node, init$1)
return this.parseFor(node, init$1)
}
var refDestructuringErrors = new DestructuringErrors
var init = this.parseExpression(true, refDestructuringErrors)
if (this.type === tt._in || (this.options.ecmaVersion >= 6 && this.isContextual("of"))) {
this.toAssignable(init)
this.checkLVal(init)
this.checkPatternErrors(refDestructuringErrors, true)
return this.parseForIn(node, init)
} else {
this.checkExpressionErrors(refDestructuringErrors, true)
}
return this.parseFor(node, init)
}
pp$1.parseFunctionStatement = function(node, isAsync) {
this.next()
return this.parseFunction(node, true, false, isAsync)
}
pp$1.isFunction = function() {
return this.type === tt._function || this.isAsyncFunction()
}
pp$1.parseIfStatement = function(node) {
this.next()
node.test = this.parseParenExpression()
// allow function declarations in branches, but only in non-strict mode
node.consequent = this.parseStatement(!this.strict && this.isFunction())
node.alternate = this.eat(tt._else) ? this.parseStatement(!this.strict && this.isFunction()) : null
return this.finishNode(node, "IfStatement")
}
pp$1.parseReturnStatement = function(node) {
if (!this.inFunction && !this.options.allowReturnOutsideFunction)
this.raise(this.start, "'return' outside of function")
this.next()
// In `return` (and `break`/`continue`), the keywords with
// optional arguments, we eagerly look for a semicolon or the
// possibility to insert one.
if (this.eat(tt.semi) || this.insertSemicolon()) node.argument = null
else { node.argument = this.parseExpression(); this.semicolon() }
return this.finishNode(node, "ReturnStatement")
}
pp$1.parseSwitchStatement = function(node) {
var this$1 = this;
this.next()
node.discriminant = this.parseParenExpression()
node.cases = []
this.expect(tt.braceL)
this.labels.push(switchLabel)
this.enterLexicalScope()
// Statements under must be grouped (by label) in SwitchCase
// nodes. `cur` is used to keep the node that we are currently
// adding statements to.
var cur
for (var sawDefault = false; this.type != tt.braceR;) {
if (this$1.type === tt._case || this$1.type === tt._default) {
var isCase = this$1.type === tt._case
if (cur) this$1.finishNode(cur, "SwitchCase")
node.cases.push(cur = this$1.startNode())
cur.consequent = []
this$1.next()
if (isCase) {
cur.test = this$1.parseExpression()
} else {
if (sawDefault) this$1.raiseRecoverable(this$1.lastTokStart, "Multiple default clauses")
sawDefault = true
cur.test = null
}
this$1.expect(tt.colon)
} else {
if (!cur) this$1.unexpected()
cur.consequent.push(this$1.parseStatement(true))
}
}
this.exitLexicalScope()
if (cur) this.finishNode(cur, "SwitchCase")
this.next() // Closing brace
this.labels.pop()
return this.finishNode(node, "SwitchStatement")
}
pp$1.parseThrowStatement = function(node) {
this.next()
if (lineBreak.test(this.input.slice(this.lastTokEnd, this.start)))
this.raise(this.lastTokEnd, "Illegal newline after throw")
node.argument = this.parseExpression()
this.semicolon()
return this.finishNode(node, "ThrowStatement")
}
// Reused empty array added for node fields that are always empty.
var empty = []
pp$1.parseTryStatement = function(node) {
this.next()
node.block = this.parseBlock()
node.handler = null
if (this.type === tt._catch) {
var clause = this.startNode()
this.next()
this.expect(tt.parenL)
clause.param = this.parseBindingAtom()
this.enterLexicalScope()
this.checkLVal(clause.param, "let")
this.expect(tt.parenR)
clause.body = this.parseBlock(false)
this.exitLexicalScope()
node.handler = this.finishNode(clause, "CatchClause")
}
node.finalizer = this.eat(tt._finally) ? this.parseBlock() : null
if (!node.handler && !node.finalizer)
this.raise(node.start, "Missing catch or finally clause")
return this.finishNode(node, "TryStatement")
}
pp$1.parseVarStatement = function(node, kind) {
this.next()
this.parseVar(node, false, kind)
this.semicolon()
return this.finishNode(node, "VariableDeclaration")
}
pp$1.parseWhileStatement = function(node) {
this.next()
node.test = this.parseParenExpression()
this.labels.push(loopLabel)
node.body = this.parseStatement(false)
this.labels.pop()
return this.finishNode(node, "WhileStatement")
}
pp$1.parseWithStatement = function(node) {
if (this.strict) this.raise(this.start, "'with' in strict mode")
this.next()
node.object = this.parseParenExpression()
node.body = this.parseStatement(false)
return this.finishNode(node, "WithStatement")
}
pp$1.parseEmptyStatement = function(node) {
this.next()
return this.finishNode(node, "EmptyStatement")
}
pp$1.parseLabeledStatement = function(node, maybeName, expr) {
var this$1 = this;
for (var i = 0; i < this.labels.length; ++i)
if (this$1.labels[i].name === maybeName) this$1.raise(expr.start, "Label '" + maybeName + "' is already declared")
var kind = this.type.isLoop ? "loop" : this.type === tt._switch ? "switch" : null
for (var i$1 = this.labels.length - 1; i$1 >= 0; i$1--) {
var label = this$1.labels[i$1]
if (label.statementStart == node.start) {
label.statementStart = this$1.start
label.kind = kind
} else break
}
this.labels.push({name: maybeName, kind: kind, statementStart: this.start})
node.body = this.parseStatement(true)
if (node.body.type == "ClassDeclaration" ||
node.body.type == "VariableDeclaration" && node.body.kind != "var" ||
node.body.type == "FunctionDeclaration" && (this.strict || node.body.generator))
this.raiseRecoverable(node.body.start, "Invalid labeled declaration")
this.labels.pop()
node.label = expr
return this.finishNode(node, "LabeledStatement")
}
pp$1.parseExpressionStatement = function(node, expr) {
node.expression = expr
this.semicolon()
return this.finishNode(node, "ExpressionStatement")
}
// Parse a semicolon-enclosed block of statements, handling `"use
// strict"` declarations when `allowStrict` is true (used for
// function bodies).
pp$1.parseBlock = function(createNewLexicalScope) {
var this$1 = this;
if ( createNewLexicalScope === void 0 ) createNewLexicalScope = true;
var node = this.startNode()
node.body = []
this.expect(tt.braceL)
if (createNewLexicalScope) {
this.enterLexicalScope()
}
while (!this.eat(tt.braceR)) {
var stmt = this$1.parseStatement(true)
node.body.push(stmt)
}
if (createNewLexicalScope) {
this.exitLexicalScope()
}
return this.finishNode(node, "BlockStatement")
}
// Parse a regular `for` loop. The disambiguation code in
// `parseStatement` will already have parsed the init statement or
// expression.
pp$1.parseFor = function(node, init) {
node.init = init
this.expect(tt.semi)
node.test = this.type === tt.semi ? null : this.parseExpression()
this.expect(tt.semi)
node.update = this.type === tt.parenR ? null : this.parseExpression()
this.expect(tt.parenR)
this.exitLexicalScope()
node.body = this.parseStatement(false)
this.labels.pop()
return this.finishNode(node, "ForStatement")
}
// Parse a `for`/`in` and `for`/`of` loop, which are almost
// same from parser's perspective.
pp$1.parseForIn = function(node, init) {
var type = this.type === tt._in ? "ForInStatement" : "ForOfStatement"
this.next()
node.left = init
node.right = this.parseExpression()
this.expect(tt.parenR)
this.exitLexicalScope()
node.body = this.parseStatement(false)
this.labels.pop()
return this.finishNode(node, type)
}
// Parse a list of variable declarations.
pp$1.parseVar = function(node, isFor, kind) {
var this$1 = this;
node.declarations = []
node.kind = kind
for (;;) {
var decl = this$1.startNode()
this$1.parseVarId(decl, kind)
if (this$1.eat(tt.eq)) {
decl.init = this$1.parseMaybeAssign(isFor)
} else if (kind === "const" && !(this$1.type === tt._in || (this$1.options.ecmaVersion >= 6 && this$1.isContextual("of")))) {
this$1.unexpected()
} else if (decl.id.type != "Identifier" && !(isFor && (this$1.type === tt._in || this$1.isContextual("of")))) {
this$1.raise(this$1.lastTokEnd, "Complex binding patterns require an initialization value")
} else {
decl.init = null
}
node.declarations.push(this$1.finishNode(decl, "VariableDeclarator"))
if (!this$1.eat(tt.comma)) break
}
return node
}
pp$1.parseVarId = function(decl, kind) {
decl.id = this.parseBindingAtom(kind)
this.checkLVal(decl.id, kind, false)
}
// Parse a function declaration or literal (depending on the
// `isStatement` parameter).
pp$1.parseFunction = function(node, isStatement, allowExpressionBody, isAsync) {
this.initFunction(node)
if (this.options.ecmaVersion >= 6 && !isAsync)
node.generator = this.eat(tt.star)
if (this.options.ecmaVersion >= 8)
node.async = !!isAsync
if (isStatement) {
node.id = isStatement === "nullableID" && this.type != tt.name ? null : this.parseIdent()
if (node.id) {
this.checkLVal(node.id, "var")
}
}
var oldInGen = this.inGenerator, oldInAsync = this.inAsync,
oldYieldPos = this.yieldPos, oldAwaitPos = this.awaitPos, oldInFunc = this.inFunction
this.inGenerator = node.generator
this.inAsync = node.async
this.yieldPos = 0
this.awaitPos = 0
this.inFunction = true
this.enterFunctionScope()
if (!isStatement)
node.id = this.type == tt.name ? this.parseIdent() : null
this.parseFunctionParams(node)
this.parseFunctionBody(node, allowExpressionBody)
this.inGenerator = oldInGen
this.inAsync = oldInAsync
this.yieldPos = oldYieldPos
this.awaitPos = oldAwaitPos
this.inFunction = oldInFunc
return this.finishNode(node, isStatement ? "FunctionDeclaration" : "FunctionExpression")
}
pp$1.parseFunctionParams = function(node) {
this.expect(tt.parenL)
node.params = this.parseBindingList(tt.parenR, false, this.options.ecmaVersion >= 8, true)
this.checkYieldAwaitInDefaultParams()
}
// Parse a class declaration or literal (depending on the
// `isStatement` parameter).
pp$1.parseClass = function(node, isStatement) {
var this$1 = this;
this.next()
this.parseClassId(node, isStatement)
this.parseClassSuper(node)
var classBody = this.startNode()
var hadConstructor = false
classBody.body = []
this.expect(tt.braceL)
while (!this.eat(tt.braceR)) {
if (this$1.eat(tt.semi)) continue
var method = this$1.startNode()
var isGenerator = this$1.eat(tt.star)
var isAsync = false
var isMaybeStatic = this$1.type === tt.name && this$1.value === "static"
this$1.parsePropertyName(method)
method.static = isMaybeStatic && this$1.type !== tt.parenL
if (method.static) {
if (isGenerator) this$1.unexpected()
isGenerator = this$1.eat(tt.star)
this$1.parsePropertyName(method)
}
if (this$1.options.ecmaVersion >= 8 && !isGenerator && !method.computed &&
method.key.type === "Identifier" && method.key.name === "async" && this$1.type !== tt.parenL &&
!this$1.canInsertSemicolon()) {
isAsync = true
this$1.parsePropertyName(method)
}
method.kind = "method"
var isGetSet = false
if (!method.computed) {
var key = method.key;
if (!isGenerator && !isAsync && key.type === "Identifier" && this$1.type !== tt.parenL && (key.name === "get" || key.name === "set")) {
isGetSet = true
method.kind = key.name
key = this$1.parsePropertyName(method)
}
if (!method.static && (key.type === "Identifier" && key.name === "constructor" ||
key.type === "Literal" && key.value === "constructor")) {
if (hadConstructor) this$1.raise(key.start, "Duplicate constructor in the same class")
if (isGetSet) this$1.raise(key.start, "Constructor can't have get/set modifier")
if (isGenerator) this$1.raise(key.start, "Constructor can't be a generator")
if (isAsync) this$1.raise(key.start, "Constructor can't be an async method")
method.kind = "constructor"
hadConstructor = true
}
}
this$1.parseClassMethod(classBody, method, isGenerator, isAsync)
if (isGetSet) {
var paramCount = method.kind === "get" ? 0 : 1
if (method.value.params.length !== paramCount) {
var start = method.value.start
if (method.kind === "get")
this$1.raiseRecoverable(start, "getter should have no params")
else
this$1.raiseRecoverable(start, "setter should have exactly one param")
} else {
if (method.kind === "set" && method.value.params[0].type === "RestElement")
this$1.raiseRecoverable(method.value.params[0].start, "Setter cannot use rest params")
}
}
}
node.body = this.finishNode(classBody, "ClassBody")
return this.finishNode(node, isStatement ? "ClassDeclaration" : "ClassExpression")
}
pp$1.parseClassMethod = function(classBody, method, isGenerator, isAsync) {
method.value = this.parseMethod(isGenerator, isAsync)
classBody.body.push(this.finishNode(method, "MethodDefinition"))
}
pp$1.parseClassId = function(node, isStatement) {
node.id = this.type === tt.name ? this.parseIdent() : isStatement === true ? this.unexpected() : null
}
pp$1.parseClassSuper = function(node) {
node.superClass = this.eat(tt._extends) ? this.parseExprSubscripts() : null
}
// Parses module export declaration.
pp$1.parseExport = function(node, exports) {
var this$1 = this;
this.next()
// export * from '...'
if (this.eat(tt.star)) {
this.expectContextual("from")
node.source = this.type === tt.string ? this.parseExprAtom() : this.unexpected()
this.semicolon()
return this.finishNode(node, "ExportAllDeclaration")
}
if (this.eat(tt._default)) { // export default ...
this.checkExport(exports, "default", this.lastTokStart)
var isAsync
if (this.type === tt._function || (isAsync = this.isAsyncFunction())) {
var fNode = this.startNode()
this.next()
if (isAsync) this.next()
node.declaration = this.parseFunction(fNode, "nullableID", false, isAsync)
} else if (this.type === tt._class) {
var cNode = this.startNode()
node.declaration = this.parseClass(cNode, "nullableID")
} else {
node.declaration = this.parseMaybeAssign()
this.semicolon()
}
return this.finishNode(node, "ExportDefaultDeclaration")
}
// export var|const|let|function|class ...
if (this.shouldParseExportStatement()) {
node.declaration = this.parseStatement(true)
if (node.declaration.type === "VariableDeclaration")
this.checkVariableExport(exports, node.declaration.declarations)
else
this.checkExport(exports, node.declaration.id.name, node.declaration.id.start)
node.specifiers = []
node.source = null
} else { // export { x, y as z } [from '...']
node.declaration = null
node.specifiers = this.parseExportSpecifiers(exports)
if (this.eatContextual("from")) {
node.source = this.type === tt.string ? this.parseExprAtom() : this.unexpected()
} else {
// check for keywords used as local names
for (var i = 0; i < node.specifiers.length; i++) {
if (this$1.keywords.test(node.specifiers[i].local.name) || this$1.reservedWords.test(node.specifiers[i].local.name)) {
this$1.unexpected(node.specifiers[i].local.start)
}
}
node.source = null
}
this.semicolon()
}
return this.finishNode(node, "ExportNamedDeclaration")
}
pp$1.checkExport = function(exports, name, pos) {
if (!exports) return
if (has(exports, name))
this.raiseRecoverable(pos, "Duplicate export '" + name + "'")
exports[name] = true
}
pp$1.checkPatternExport = function(exports, pat) {
var this$1 = this;
var type = pat.type
if (type == "Identifier")
this.checkExport(exports, pat.name, pat.start)
else if (type == "ObjectPattern")
for (var i = 0; i < pat.properties.length; ++i)
this$1.checkPatternExport(exports, pat.properties[i].value)
else if (type == "ArrayPattern")
for (var i$1 = 0; i$1 < pat.elements.length; ++i$1) {
var elt = pat.elements[i$1]
if (elt) this$1.checkPatternExport(exports, elt)
}
else if (type == "AssignmentPattern")
this.checkPatternExport(exports, pat.left)
else if (type == "ParenthesizedExpression")
this.checkPatternExport(exports, pat.expression)
}
pp$1.checkVariableExport = function(exports, decls) {
var this$1 = this;
if (!exports) return
for (var i = 0; i < decls.length; i++)
this$1.checkPatternExport(exports, decls[i].id)
}
pp$1.shouldParseExportStatement = function() {
return this.type.keyword === "var" ||
this.type.keyword === "const" ||
this.type.keyword === "class" ||
this.type.keyword === "function" ||
this.isLet() ||
this.isAsyncFunction()
}
// Parses a comma-separated list of module exports.
pp$1.parseExportSpecifiers = function(exports) {
var this$1 = this;
var nodes = [], first = true
// export { x, y as z } [from '...']
this.expect(tt.braceL)
while (!this.eat(tt.braceR)) {
if (!first) {
this$1.expect(tt.comma)
if (this$1.afterTrailingComma(tt.braceR)) break
} else first = false
var node = this$1.startNode()
node.local = this$1.parseIdent(true)
node.exported = this$1.eatContextual("as") ? this$1.parseIdent(true) : node.local
this$1.checkExport(exports, node.exported.name, node.exported.start)
nodes.push(this$1.finishNode(node, "ExportSpecifier"))
}
return nodes
}
// Parses import declaration.
pp$1.parseImport = function(node) {
this.next()
// import '...'
if (this.type === tt.string) {
node.specifiers = empty
node.source = this.parseExprAtom()
} else {
node.specifiers = this.parseImportSpecifiers()
this.expectContextual("from")
node.source = this.type === tt.string ? this.parseExprAtom() : this.unexpected()
}
this.semicolon()
return this.finishNode(node, "ImportDeclaration")
}
// Parses a comma-separated list of module imports.
pp$1.parseImportSpecifiers = function() {
var this$1 = this;
var nodes = [], first = true
if (this.type === tt.name) {
// import defaultObj, { x, y as z } from '...'
var node = this.startNode()
node.local = this.parseIdent()
this.checkLVal(node.local, "let")
nodes.push(this.finishNode(node, "ImportDefaultSpecifier"))
if (!this.eat(tt.comma)) return nodes
}
if (this.type === tt.star) {
var node$1 = this.startNode()
this.next()
this.expectContextual("as")
node$1.local = this.parseIdent()
this.checkLVal(node$1.local, "let")
nodes.push(this.finishNode(node$1, "ImportNamespaceSpecifier"))
return nodes
}
this.expect(tt.braceL)
while (!this.eat(tt.braceR)) {
if (!first) {
this$1.expect(tt.comma)
if (this$1.afterTrailingComma(tt.braceR)) break
} else first = false
var node$2 = this$1.startNode()
node$2.imported = this$1.parseIdent(true)
if (this$1.eatContextual("as")) {
node$2.local = this$1.parseIdent()
} else {
node$2.local = node$2.imported
if (this$1.isKeyword(node$2.local.name)) this$1.unexpected(node$2.local.start)
if (this$1.reservedWordsStrict.test(node$2.local.name)) this$1.raiseRecoverable(node$2.local.start, "The keyword '" + node$2.local.name + "' is reserved")
}
this$1.checkLVal(node$2.local, "let")
nodes.push(this$1.finishNode(node$2, "ImportSpecifier"))
}
return nodes
}
var pp$2 = Parser.prototype
// Convert existing expression atom to assignable pattern
// if possible.
pp$2.toAssignable = function(node, isBinding) {
var this$1 = this;
if (this.options.ecmaVersion >= 6 && node) {
switch (node.type) {
case "Identifier":
if (this.inAsync && node.name === "await")
this.raise(node.start, "Can not use 'await' as identifier inside an async function")
break
case "ObjectPattern":
case "ArrayPattern":
break
case "ObjectExpression":
node.type = "ObjectPattern"
for (var i = 0; i < node.properties.length; i++) {
var prop = node.properties[i]
if (prop.kind !== "init") this$1.raise(prop.key.start, "Object pattern can't contain getter or setter")
this$1.toAssignable(prop.value, isBinding)
}
break
case "ArrayExpression":
node.type = "ArrayPattern"
this.toAssignableList(node.elements, isBinding)
break
case "AssignmentExpression":
if (node.operator === "=") {
node.type = "AssignmentPattern"
delete node.operator
this.toAssignable(node.left, isBinding)
// falls through to AssignmentPattern
} else {
this.raise(node.left.end, "Only '=' operator can be used for specifying default value.")
break
}
case "AssignmentPattern":
break
case "ParenthesizedExpression":
node.expression = this.toAssignable(node.expression, isBinding)
break
case "MemberExpression":
if (!isBinding) break
default:
this.raise(node.start, "Assigning to rvalue")
}
}
return node
}
// Convert list of expression atoms to binding list.
pp$2.toAssignableList = function(exprList, isBinding) {
var this$1 = this;
var end = exprList.length
if (end) {
var last = exprList[end - 1]
if (last && last.type == "RestElement") {
--end
} else if (last && last.type == "SpreadElement") {
last.type = "RestElement"
var arg = last.argument
this.toAssignable(arg, isBinding)
if (arg.type !== "Identifier" && arg.type !== "MemberExpression" && arg.type !== "ArrayPattern")
this.unexpected(arg.start)
--end
}
if (isBinding && last && last.type === "RestElement" && last.argument.type !== "Identifier")
this.unexpected(last.argument.start)
}
for (var i = 0; i < end; i++) {
var elt = exprList[i]
if (elt) this$1.toAssignable(elt, isBinding)
}
return exprList
}
// Parses spread element.
pp$2.parseSpread = function(refDestructuringErrors) {
var node = this.startNode()
this.next()
node.argument = this.parseMaybeAssign(false, refDestructuringErrors)
return this.finishNode(node, "SpreadElement")
}
pp$2.parseRest = function(allowNonIdent) {
var node = this.startNode()
this.next()
// RestElement inside of a function parameter must be an identifier
if (allowNonIdent) node.argument = this.type === tt.name ? this.parseIdent() : this.unexpected()
else node.argument = this.type === tt.name || this.type === tt.bracketL ? this.parseBindingAtom() : this.unexpected()
return this.finishNode(node, "RestElement")
}
// Parses lvalue (assignable) atom.
pp$2.parseBindingAtom = function() {
if (this.options.ecmaVersion < 6) return this.parseIdent()
switch (this.type) {
case tt.name:
return this.parseIdent()
case tt.bracketL:
var node = this.startNode()
this.next()
node.elements = this.parseBindingList(tt.bracketR, true, true)
return this.finishNode(node, "ArrayPattern")
case tt.braceL:
return this.parseObj(true)
default:
this.unexpected()
}
}
pp$2.parseBindingList = function(close, allowEmpty, allowTrailingComma, allowNonIdent) {
var this$1 = this;
var elts = [], first = true
while (!this.eat(close)) {
if (first) first = false
else this$1.expect(tt.comma)
if (allowEmpty && this$1.type === tt.comma) {
elts.push(null)
} else if (allowTrailingComma && this$1.afterTrailingComma(close)) {
break
} else if (this$1.type === tt.ellipsis) {
var rest = this$1.parseRest(allowNonIdent)
this$1.parseBindingListItem(rest)
elts.push(rest)
if (this$1.type === tt.comma) this$1.raise(this$1.start, "Comma is not permitted after the rest element")
this$1.expect(close)
break
} else {
var elem = this$1.parseMaybeDefault(this$1.start, this$1.startLoc)
this$1.parseBindingListItem(elem)
elts.push(elem)
}
}
return elts
}
pp$2.parseBindingListItem = function(param) {
return param
}
// Parses assignment pattern around given atom if possible.
pp$2.parseMaybeDefault = function(startPos, startLoc, left) {
left = left || this.parseBindingAtom()
if (this.options.ecmaVersion < 6 || !this.eat(tt.eq)) return left
var node = this.startNodeAt(startPos, startLoc)
node.left = left
node.right = this.parseMaybeAssign()
return this.finishNode(node, "AssignmentPattern")
}
// Verify that a node is an lval — something that can be assigned
// to.
// bindingType can be either:
// 'var' indicating that the lval creates a 'var' binding
// 'let' indicating that the lval creates a lexical ('let' or 'const') binding
// 'none' indicating that the binding should be checked for illegal identifiers, but not for duplicate references
pp$2.checkLVal = function(expr, bindingType, checkClashes) {
var this$1 = this;
switch (expr.type) {
case "Identifier":
if (this.strict && this.reservedWordsStrictBind.test(expr.name))
this.raiseRecoverable(expr.start, (bindingType ? "Binding " : "Assigning to ") + expr.name + " in strict mode")
if (checkClashes) {
if (has(checkClashes, expr.name))
this.raiseRecoverable(expr.start, "Argument name clash")
checkClashes[expr.name] = true
}
if (bindingType && bindingType !== "none") {
if (
bindingType === "var" && !this.canDeclareVarName(expr.name) ||
bindingType !== "var" && !this.canDeclareLexicalName(expr.name)
) {
this.raiseRecoverable(expr.start, ("Identifier '" + (expr.name) + "' has already been declared"))
}
if (bindingType === "var") {
this.declareVarName(expr.name)
} else {
this.declareLexicalName(expr.name)
}
}
break
case "MemberExpression":
if (bindingType) this.raiseRecoverable(expr.start, (bindingType ? "Binding" : "Assigning to") + " member expression")
break
case "ObjectPattern":
for (var i = 0; i < expr.properties.length; i++)
this$1.checkLVal(expr.properties[i].value, bindingType, checkClashes)
break
case "ArrayPattern":
for (var i$1 = 0; i$1 < expr.elements.length; i$1++) {
var elem = expr.elements[i$1]
if (elem) this$1.checkLVal(elem, bindingType, checkClashes)
}
break
case "AssignmentPattern":
this.checkLVal(expr.left, bindingType, checkClashes)
break
case "RestElement":
this.checkLVal(expr.argument, bindingType, checkClashes)
break
case "ParenthesizedExpression":
this.checkLVal(expr.expression, bindingType, checkClashes)
break
default:
this.raise(expr.start, (bindingType ? "Binding" : "Assigning to") + " rvalue")
}
}
// A recursive descent parser operates by defining functions for all
// syntactic elements, and recursively calling those, each function
// advancing the input stream and returning an AST node. Precedence
// of constructs (for example, the fact that `!x[1]` means `!(x[1])`
// instead of `(!x)[1]` is handled by the fact that the parser
// function that parses unary prefix operators is called first, and
// in turn calls the function that parses `[]` subscripts — that
// way, it'll receive the node for `x[1]` already parsed, and wraps
// *that* in the unary operator node.
//
// Acorn uses an [operator precedence parser][opp] to handle binary
// operator precedence, because it is much more compact than using
// the technique outlined above, which uses different, nesting
// functions to specify precedence, for all of the ten binary
// precedence levels that JavaScript defines.
//
// [opp]: http://en.wikipedia.org/wiki/Operator-precedence_parser
var pp$3 = Parser.prototype
// Check if property name clashes with already added.
// Object/class getters and setters are not allowed to clash —
// either with each other or with an init property — and in
// strict mode, init properties are also not allowed to be repeated.
pp$3.checkPropClash = function(prop, propHash) {
if (this.options.ecmaVersion >= 6 && (prop.computed || prop.method || prop.shorthand))
return
var key = prop.key;
var name
switch (key.type) {
case "Identifier": name = key.name; break
case "Literal": name = String(key.value); break
default: return
}
var kind = prop.kind;
if (this.options.ecmaVersion >= 6) {
if (name === "__proto__" && kind === "init") {
if (propHash.proto) this.raiseRecoverable(key.start, "Redefinition of __proto__ property")
propHash.proto = true
}
return
}
name = "$" + name
var other = propHash[name]
if (other) {
var redefinition
if (kind === "init") {
redefinition = this.strict && other.init || other.get || other.set
} else {
redefinition = other.init || other[kind]
}
if (redefinition)
this.raiseRecoverable(key.start, "Redefinition of property")
} else {
other = propHash[name] = {
init: false,
get: false,
set: false
}
}
other[kind] = true
}
// ### Expression parsing
// These nest, from the most general expression type at the top to
// 'atomic', nondivisible expression types at the bottom. Most of
// the functions will simply let the function(s) below them parse,
// and, *if* the syntactic construct they handle is present, wrap
// the AST node that the inner parser gave them in another node.
// Parse a full expression. The optional arguments are used to
// forbid the `in` operator (in for loops initalization expressions)
// and provide reference for storing '=' operator inside shorthand
// property assignment in contexts where both object expression
// and object pattern might appear (so it's possible to raise
// delayed syntax error at correct position).
pp$3.parseExpression = function(noIn, refDestructuringErrors) {
var this$1 = this;
var startPos = this.start, startLoc = this.startLoc
var expr = this.parseMaybeAssign(noIn, refDestructuringErrors)
if (this.type === tt.comma) {
var node = this.startNodeAt(startPos, startLoc)
node.expressions = [expr]
while (this.eat(tt.comma)) node.expressions.push(this$1.parseMaybeAssign(noIn, refDestructuringErrors))
return this.finishNode(node, "SequenceExpression")
}
return expr
}
// Parse an assignment expression. This includes applications of
// operators like `+=`.
pp$3.parseMaybeAssign = function(noIn, refDestructuringErrors, afterLeftParse) {
if (this.inGenerator && this.isContextual("yield")) return this.parseYield()
var ownDestructuringErrors = false, oldParenAssign = -1, oldTrailingComma = -1
if (refDestructuringErrors) {
oldParenAssign = refDestructuringErrors.parenthesizedAssign
oldTrailingComma = refDestructuringErrors.trailingComma
refDestructuringErrors.parenthesizedAssign = refDestructuringErrors.trailingComma = -1
} else {
refDestructuringErrors = new DestructuringErrors
ownDestructuringErrors = true
}
var startPos = this.start, startLoc = this.startLoc
if (this.type == tt.parenL || this.type == tt.name)
this.potentialArrowAt = this.start
var left = this.parseMaybeConditional(noIn, refDestructuringErrors)
if (afterLeftParse) left = afterLeftParse.call(this, left, startPos, startLoc)
if (this.type.isAssign) {
this.checkPatternErrors(refDestructuringErrors, true)
if (!ownDestructuringErrors) DestructuringErrors.call(refDestructuringErrors)
var node = this.startNodeAt(startPos, startLoc)
node.operator = this.value
node.left = this.type === tt.eq ? this.toAssignable(left) : left
refDestructuringErrors.shorthandAssign = -1 // reset because shorthand default was used correctly
this.checkLVal(left)
this.next()
node.right = this.parseMaybeAssign(noIn)
return this.finishNode(node, "AssignmentExpression")
} else {
if (ownDestructuringErrors) this.checkExpressionErrors(refDestructuringErrors, true)
}
if (oldParenAssign > -1) refDestructuringErrors.parenthesizedAssign = oldParenAssign
if (oldTrailingComma > -1) refDestructuringErrors.trailingComma = oldTrailingComma
return left
}
// Parse a ternary conditional (`?:`) operator.
pp$3.parseMaybeConditional = function(noIn, refDestructuringErrors) {
var startPos = this.start, startLoc = this.startLoc
var expr = this.parseExprOps(noIn, refDestructuringErrors)
if (this.checkExpressionErrors(refDestructuringErrors)) return expr
if (this.eat(tt.question)) {
var node = this.startNodeAt(startPos, startLoc)
node.test = expr
node.consequent = this.parseMaybeAssign()
this.expect(tt.colon)
node.alternate = this.parseMaybeAssign(noIn)
return this.finishNode(node, "ConditionalExpression")
}
return expr
}
// Start the precedence parser.
pp$3.parseExprOps = function(noIn, refDestructuringErrors) {
var startPos = this.start, startLoc = this.startLoc
var expr = this.parseMaybeUnary(refDestructuringErrors, false)
if (this.checkExpressionErrors(refDestructuringErrors)) return expr
return expr.start == startPos && expr.type === "ArrowFunctionExpression" ? expr : this.parseExprOp(expr, startPos, startLoc, -1, noIn)
}
// Parse binary operators with the operator precedence parsing
// algorithm. `left` is the left-hand side of the operator.
// `minPrec` provides context that allows the function to stop and
// defer further parser to one of its callers when it encounters an
// operator that has a lower precedence than the set it is parsing.
pp$3.parseExprOp = function(left, leftStartPos, leftStartLoc, minPrec, noIn) {
var prec = this.type.binop
if (prec != null && (!noIn || this.type !== tt._in)) {
if (prec > minPrec) {
var logical = this.type === tt.logicalOR || this.type === tt.logicalAND
var op = this.value
this.next()
var startPos = this.start, startLoc = this.startLoc
var right = this.parseExprOp(this.parseMaybeUnary(null, false), startPos, startLoc, prec, noIn)
var node = this.buildBinary(leftStartPos, leftStartLoc, left, right, op, logical)
return this.parseExprOp(node, leftStartPos, leftStartLoc, minPrec, noIn)
}
}
return left
}
pp$3.buildBinary = function(startPos, startLoc, left, right, op, logical) {
var node = this.startNodeAt(startPos, startLoc)
node.left = left
node.operator = op
node.right = right
return this.finishNode(node, logical ? "LogicalExpression" : "BinaryExpression")
}
// Parse unary operators, both prefix and postfix.
pp$3.parseMaybeUnary = function(refDestructuringErrors, sawUnary) {
var this$1 = this;
var startPos = this.start, startLoc = this.startLoc, expr
if (this.inAsync && this.isContextual("await")) {
expr = this.parseAwait(refDestructuringErrors)
sawUnary = true
} else if (this.type.prefix) {
var node = this.startNode(), update = this.type === tt.incDec
node.operator = this.value
node.prefix = true
this.next()
node.argument = this.parseMaybeUnary(null, true)
this.checkExpressionErrors(refDestructuringErrors, true)
if (update) this.checkLVal(node.argument)
else if (this.strict && node.operator === "delete" &&
node.argument.type === "Identifier")
this.raiseRecoverable(node.start, "Deleting local variable in strict mode")
else sawUnary = true
expr = this.finishNode(node, update ? "UpdateExpression" : "UnaryExpression")
} else {
expr = this.parseExprSubscripts(refDestructuringErrors)
if (this.checkExpressionErrors(refDestructuringErrors)) return expr
while (this.type.postfix && !this.canInsertSemicolon()) {
var node$1 = this$1.startNodeAt(startPos, startLoc)
node$1.operator = this$1.value
node$1.prefix = false
node$1.argument = expr
this$1.checkLVal(expr)
this$1.next()
expr = this$1.finishNode(node$1, "UpdateExpression")
}
}
if (!sawUnary && this.eat(tt.starstar))
return this.buildBinary(startPos, startLoc, expr, this.parseMaybeUnary(null, false), "**", false)
else
return expr
}
// Parse call, dot, and `[]`-subscript expressions.
pp$3.parseExprSubscripts = function(refDestructuringErrors) {
var startPos = this.start, startLoc = this.startLoc
var expr = this.parseExprAtom(refDestructuringErrors)
var skipArrowSubscripts = expr.type === "ArrowFunctionExpression" && this.input.slice(this.lastTokStart, this.lastTokEnd) !== ")"
if (this.checkExpressionErrors(refDestructuringErrors) || skipArrowSubscripts) return expr
var result = this.parseSubscripts(expr, startPos, startLoc)
if (refDestructuringErrors && result.type === "MemberExpression") {
if (refDestructuringErrors.parenthesizedAssign >= result.start) refDestructuringErrors.parenthesizedAssign = -1
if (refDestructuringErrors.parenthesizedBind >= result.start) refDestructuringErrors.parenthesizedBind = -1
}
return result
}
pp$3.parseSubscripts = function(base, startPos, startLoc, noCalls) {
var this$1 = this;
var maybeAsyncArrow = this.options.ecmaVersion >= 8 && base.type === "Identifier" && base.name === "async" &&
this.lastTokEnd == base.end && !this.canInsertSemicolon()
for (var computed;;) {
if ((computed = this$1.eat(tt.bracketL)) || this$1.eat(tt.dot)) {
var node = this$1.startNodeAt(startPos, startLoc)
node.object = base
node.property = computed ? this$1.parseExpression() : this$1.parseIdent(true)
node.computed = !!computed
if (computed) this$1.expect(tt.bracketR)
base = this$1.finishNode(node, "MemberExpression")
} else if (!noCalls && this$1.eat(tt.parenL)) {
var refDestructuringErrors = new DestructuringErrors, oldYieldPos = this$1.yieldPos, oldAwaitPos = this$1.awaitPos
this$1.yieldPos = 0
this$1.awaitPos = 0
var exprList = this$1.parseExprList(tt.parenR, this$1.options.ecmaVersion >= 8, false, refDestructuringErrors)
if (maybeAsyncArrow && !this$1.canInsertSemicolon() && this$1.eat(tt.arrow)) {
this$1.checkPatternErrors(refDestructuringErrors, false)
this$1.checkYieldAwaitInDefaultParams()
this$1.yieldPos = oldYieldPos
this$1.awaitPos = oldAwaitPos
return this$1.parseArrowExpression(this$1.startNodeAt(startPos, startLoc), exprList, true)
}
this$1.checkExpressionErrors(refDestructuringErrors, true)
this$1.yieldPos = oldYieldPos || this$1.yieldPos
this$1.awaitPos = oldAwaitPos || this$1.awaitPos
var node$1 = this$1.startNodeAt(startPos, startLoc)
node$1.callee = base
node$1.arguments = exprList
base = this$1.finishNode(node$1, "CallExpression")
} else if (this$1.type === tt.backQuote) {
var node$2 = this$1.startNodeAt(startPos, startLoc)
node$2.tag = base
node$2.quasi = this$1.parseTemplate()
base = this$1.finishNode(node$2, "TaggedTemplateExpression")
} else {
return base
}
}
}
// Parse an atomic expression — either a single token that is an
// expression, an expression started by a keyword like `function` or
// `new`, or an expression wrapped in punctuation like `()`, `[]`,
// or `{}`.
pp$3.parseExprAtom = function(refDestructuringErrors) {
var node, canBeArrow = this.potentialArrowAt == this.start
switch (this.type) {
case tt._super:
if (!this.inFunction)
this.raise(this.start, "'super' outside of function or class")
case tt._this:
var type = this.type === tt._this ? "ThisExpression" : "Super"
node = this.startNode()
this.next()
return this.finishNode(node, type)
case tt.name:
var startPos = this.start, startLoc = this.startLoc
var id = this.parseIdent(this.type !== tt.name)
if (this.options.ecmaVersion >= 8 && id.name === "async" && !this.canInsertSemicolon() && this.eat(tt._function))
return this.parseFunction(this.startNodeAt(startPos, startLoc), false, false, true)
if (canBeArrow && !this.canInsertSemicolon()) {
if (this.eat(tt.arrow))
return this.parseArrowExpression(this.startNodeAt(startPos, startLoc), [id], false)
if (this.options.ecmaVersion >= 8 && id.name === "async" && this.type === tt.name) {
id = this.parseIdent()
if (this.canInsertSemicolon() || !this.eat(tt.arrow))
this.unexpected()
return this.parseArrowExpression(this.startNodeAt(startPos, startLoc), [id], true)
}
}
return id
case tt.regexp:
var value = this.value
node = this.parseLiteral(value.value)
node.regex = {pattern: value.pattern, flags: value.flags}
return node
case tt.num: case tt.string:
return this.parseLiteral(this.value)
case tt._null: case tt._true: case tt._false:
node = this.startNode()
node.value = this.type === tt._null ? null : this.type === tt._true
node.raw = this.type.keyword
this.next()
return this.finishNode(node, "Literal")
case tt.parenL:
var start = this.start, expr = this.parseParenAndDistinguishExpression(canBeArrow)
if (refDestructuringErrors) {
if (refDestructuringErrors.parenthesizedAssign < 0 && !this.isSimpleAssignTarget(expr))
refDestructuringErrors.parenthesizedAssign = start
if (refDestructuringErrors.parenthesizedBind < 0)
refDestructuringErrors.parenthesizedBind = start
}
return expr
case tt.bracketL:
node = this.startNode()
this.next()
node.elements = this.parseExprList(tt.bracketR, true, true, refDestructuringErrors)
return this.finishNode(node, "ArrayExpression")
case tt.braceL:
return this.parseObj(false, refDestructuringErrors)
case tt._function:
node = this.startNode()
this.next()
return this.parseFunction(node, false)
case tt._class:
return this.parseClass(this.startNode(), false)
case tt._new:
return this.parseNew()
case tt.backQuote:
return this.parseTemplate()
default:
this.unexpected()
}
}
pp$3.parseLiteral = function(value) {
var node = this.startNode()
node.value = value
node.raw = this.input.slice(this.start, this.end)
this.next()
return this.finishNode(node, "Literal")
}
pp$3.parseParenExpression = function() {
this.expect(tt.parenL)
var val = this.parseExpression()
this.expect(tt.parenR)
return val
}
pp$3.parseParenAndDistinguishExpression = function(canBeArrow) {
var this$1 = this;
var startPos = this.start, startLoc = this.startLoc, val, allowTrailingComma = this.options.ecmaVersion >= 8
if (this.options.ecmaVersion >= 6) {
this.next()
var innerStartPos = this.start, innerStartLoc = this.startLoc
var exprList = [], first = true, lastIsComma = false
var refDestructuringErrors = new DestructuringErrors, oldYieldPos = this.yieldPos, oldAwaitPos = this.awaitPos, spreadStart, innerParenStart
this.yieldPos = 0
this.awaitPos = 0
while (this.type !== tt.parenR) {
first ? first = false : this$1.expect(tt.comma)
if (allowTrailingComma && this$1.afterTrailingComma(tt.parenR, true)) {
lastIsComma = true
break
} else if (this$1.type === tt.ellipsis) {
spreadStart = this$1.start
exprList.push(this$1.parseParenItem(this$1.parseRest()))
if (this$1.type === tt.comma) this$1.raise(this$1.start, "Comma is not permitted after the rest element")
break
} else {
if (this$1.type === tt.parenL && !innerParenStart) {
innerParenStart = this$1.start
}
exprList.push(this$1.parseMaybeAssign(false, refDestructuringErrors, this$1.parseParenItem))
}
}
var innerEndPos = this.start, innerEndLoc = this.startLoc
this.expect(tt.parenR)
if (canBeArrow && !this.canInsertSemicolon() && this.eat(tt.arrow)) {
this.checkPatternErrors(refDestructuringErrors, false)
this.checkYieldAwaitInDefaultParams()
if (innerParenStart) this.unexpected(innerParenStart)
this.yieldPos = oldYieldPos
this.awaitPos = oldAwaitPos
return this.parseParenArrowList(startPos, startLoc, exprList)
}
if (!exprList.length || lastIsComma) this.unexpected(this.lastTokStart)
if (spreadStart) this.unexpected(spreadStart)
this.checkExpressionErrors(refDestructuringErrors, true)
this.yieldPos = oldYieldPos || this.yieldPos
this.awaitPos = oldAwaitPos || this.awaitPos
if (exprList.length > 1) {
val = this.startNodeAt(innerStartPos, innerStartLoc)
val.expressions = exprList
this.finishNodeAt(val, "SequenceExpression", innerEndPos, innerEndLoc)
} else {
val = exprList[0]
}
} else {
val = this.parseParenExpression()
}
if (this.options.preserveParens) {
var par = this.startNodeAt(startPos, startLoc)
par.expression = val
return this.finishNode(par, "ParenthesizedExpression")
} else {
return val
}
}
pp$3.parseParenItem = function(item) {
return item
}
pp$3.parseParenArrowList = function(startPos, startLoc, exprList) {
return this.parseArrowExpression(this.startNodeAt(startPos, startLoc), exprList)
}
// New's precedence is slightly tricky. It must allow its argument to
// be a `[]` or dot subscript expression, but not a call — at least,
// not without wrapping it in parentheses. Thus, it uses the noCalls
// argument to parseSubscripts to prevent it from consuming the
// argument list.
var empty$1 = []
pp$3.parseNew = function() {
var node = this.startNode()
var meta = this.parseIdent(true)
if (this.options.ecmaVersion >= 6 && this.eat(tt.dot)) {
node.meta = meta
node.property = this.parseIdent(true)
if (node.property.name !== "target")
this.raiseRecoverable(node.property.start, "The only valid meta property for new is new.target")
if (!this.inFunction)
this.raiseRecoverable(node.start, "new.target can only be used in functions")
return this.finishNode(node, "MetaProperty")
}
var startPos = this.start, startLoc = this.startLoc
node.callee = this.parseSubscripts(this.parseExprAtom(), startPos, startLoc, true)
if (this.eat(tt.parenL)) node.arguments = this.parseExprList(tt.parenR, this.options.ecmaVersion >= 8, false)
else node.arguments = empty$1
return this.finishNode(node, "NewExpression")
}
// Parse template expression.
pp$3.parseTemplateElement = function() {
var elem = this.startNode()
elem.value = {
raw: this.input.slice(this.start, this.end).replace(/\r\n?/g, "\n"),
cooked: this.value
}
this.next()
elem.tail = this.type === tt.backQuote
return this.finishNode(elem, "TemplateElement")
}
pp$3.parseTemplate = function() {
var this$1 = this;
var node = this.startNode()
this.next()
node.expressions = []
var curElt = this.parseTemplateElement()
node.quasis = [curElt]
while (!curElt.tail) {
this$1.expect(tt.dollarBraceL)
node.expressions.push(this$1.parseExpression())
this$1.expect(tt.braceR)
node.quasis.push(curElt = this$1.parseTemplateElement())
}
this.next()
return this.finishNode(node, "TemplateLiteral")
}
// Parse an object literal or binding pattern.
pp$3.parseObj = function(isPattern, refDestructuringErrors) {
var this$1 = this;
var node = this.startNode(), first = true, propHash = {}
node.properties = []
this.next()
while (!this.eat(tt.braceR)) {
if (!first) {
this$1.expect(tt.comma)
if (this$1.afterTrailingComma(tt.braceR)) break
} else first = false
var prop = this$1.startNode(), isGenerator, isAsync, startPos, startLoc
if (this$1.options.ecmaVersion >= 6) {
prop.method = false
prop.shorthand = false
if (isPattern || refDestructuringErrors) {
startPos = this$1.start
startLoc = this$1.startLoc
}
if (!isPattern)
isGenerator = this$1.eat(tt.star)
}
this$1.parsePropertyName(prop)
if (!isPattern && this$1.options.ecmaVersion >= 8 && !isGenerator && !prop.computed &&
prop.key.type === "Identifier" && prop.key.name === "async" && this$1.type !== tt.parenL &&
this$1.type !== tt.colon && !this$1.canInsertSemicolon()) {
isAsync = true
this$1.parsePropertyName(prop, refDestructuringErrors)
} else {
isAsync = false
}
this$1.parsePropertyValue(prop, isPattern, isGenerator, isAsync, startPos, startLoc, refDestructuringErrors)
this$1.checkPropClash(prop, propHash)
node.properties.push(this$1.finishNode(prop, "Property"))
}
return this.finishNode(node, isPattern ? "ObjectPattern" : "ObjectExpression")
}
pp$3.parsePropertyValue = function(prop, isPattern, isGenerator, isAsync, startPos, startLoc, refDestructuringErrors) {
if ((isGenerator || isAsync) && this.type === tt.colon)
this.unexpected()
if (this.eat(tt.colon)) {
prop.value = isPattern ? this.parseMaybeDefault(this.start, this.startLoc) : this.parseMaybeAssign(false, refDestructuringErrors)
prop.kind = "init"
} else if (this.options.ecmaVersion >= 6 && this.type === tt.parenL) {
if (isPattern) this.unexpected()
prop.kind = "init"
prop.method = true
prop.value = this.parseMethod(isGenerator, isAsync)
} else if (this.options.ecmaVersion >= 5 && !prop.computed && prop.key.type === "Identifier" &&
(prop.key.name === "get" || prop.key.name === "set") &&
(this.type != tt.comma && this.type != tt.braceR)) {
if (isGenerator || isAsync || isPattern) this.unexpected()
prop.kind = prop.key.name
this.parsePropertyName(prop)
prop.value = this.parseMethod(false)
var paramCount = prop.kind === "get" ? 0 : 1
if (prop.value.params.length !== paramCount) {
var start = prop.value.start
if (prop.kind === "get")
this.raiseRecoverable(start, "getter should have no params")
else
this.raiseRecoverable(start, "setter should have exactly one param")
} else {
if (prop.kind === "set" && prop.value.params[0].type === "RestElement")
this.raiseRecoverable(prop.value.params[0].start, "Setter cannot use rest params")
}
} else if (this.options.ecmaVersion >= 6 && !prop.computed && prop.key.type === "Identifier") {
if (this.keywords.test(prop.key.name) ||
(this.strict ? this.reservedWordsStrict : this.reservedWords).test(prop.key.name) ||
(this.inGenerator && prop.key.name == "yield") ||
(this.inAsync && prop.key.name == "await"))
this.raiseRecoverable(prop.key.start, "'" + prop.key.name + "' can not be used as shorthand property")
prop.kind = "init"
if (isPattern) {
prop.value = this.parseMaybeDefault(startPos, startLoc, prop.key)
} else if (this.type === tt.eq && refDestructuringErrors) {
if (refDestructuringErrors.shorthandAssign < 0)
refDestructuringErrors.shorthandAssign = this.start
prop.value = this.parseMaybeDefault(startPos, startLoc, prop.key)
} else {
prop.value = prop.key
}
prop.shorthand = true
} else this.unexpected()
}
pp$3.parsePropertyName = function(prop) {
if (this.options.ecmaVersion >= 6) {
if (this.eat(tt.bracketL)) {
prop.computed = true
prop.key = this.parseMaybeAssign()
this.expect(tt.bracketR)
return prop.key
} else {
prop.computed = false
}
}
return prop.key = this.type === tt.num || this.type === tt.string ? this.parseExprAtom() : this.parseIdent(true)
}
// Initialize empty function node.
pp$3.initFunction = function(node) {
node.id = null
if (this.options.ecmaVersion >= 6) {
node.generator = false
node.expression = false
}
if (this.options.ecmaVersion >= 8)
node.async = false
}
// Parse object or class method.
pp$3.parseMethod = function(isGenerator, isAsync) {
var node = this.startNode(), oldInGen = this.inGenerator, oldInAsync = this.inAsync,
oldYieldPos = this.yieldPos, oldAwaitPos = this.awaitPos, oldInFunc = this.inFunction
this.initFunction(node)
if (this.options.ecmaVersion >= 6)
node.generator = isGenerator
if (this.options.ecmaVersion >= 8)
node.async = !!isAsync
this.inGenerator = node.generator
this.inAsync = node.async
this.yieldPos = 0
this.awaitPos = 0
this.inFunction = true
this.enterFunctionScope()
this.expect(tt.parenL)
node.params = this.parseBindingList(tt.parenR, false, this.options.ecmaVersion >= 8)
this.checkYieldAwaitInDefaultParams()
this.parseFunctionBody(node, false)
this.inGenerator = oldInGen
this.inAsync = oldInAsync
this.yieldPos = oldYieldPos
this.awaitPos = oldAwaitPos
this.inFunction = oldInFunc
return this.finishNode(node, "FunctionExpression")
}
// Parse arrow function expression with given parameters.
pp$3.parseArrowExpression = function(node, params, isAsync) {
var oldInGen = this.inGenerator, oldInAsync = this.inAsync,
oldYieldPos = this.yieldPos, oldAwaitPos = this.awaitPos, oldInFunc = this.inFunction
this.enterFunctionScope()
this.initFunction(node)
if (this.options.ecmaVersion >= 8)
node.async = !!isAsync
this.inGenerator = false
this.inAsync = node.async
this.yieldPos = 0
this.awaitPos = 0
this.inFunction = true
node.params = this.toAssignableList(params, true)
this.parseFunctionBody(node, true)
this.inGenerator = oldInGen
this.inAsync = oldInAsync
this.yieldPos = oldYieldPos
this.awaitPos = oldAwaitPos
this.inFunction = oldInFunc
return this.finishNode(node, "ArrowFunctionExpression")
}
// Parse function body and check parameters.
pp$3.parseFunctionBody = function(node, isArrowFunction) {
var isExpression = isArrowFunction && this.type !== tt.braceL
var oldStrict = this.strict, useStrict = false
if (isExpression) {
node.body = this.parseMaybeAssign()
node.expression = true
this.checkParams(node, false)
} else {
var nonSimple = this.options.ecmaVersion >= 7 && !this.isSimpleParamList(node.params)
if (!oldStrict || nonSimple) {
useStrict = this.strictDirective(this.end)
// If this is a strict mode function, verify that argument names
// are not repeated, and it does not try to bind the words `eval`
// or `arguments`.
if (useStrict && nonSimple)
this.raiseRecoverable(node.start, "Illegal 'use strict' directive in function with non-simple parameter list")
}
// Start a new scope with regard to labels and the `inFunction`
// flag (restore them to their old value afterwards).
var oldLabels = this.labels
this.labels = []
if (useStrict) this.strict = true
// Add the params to varDeclaredNames to ensure that an error is thrown
// if a let/const declaration in the function clashes with one of the params.
this.checkParams(node, !oldStrict && !useStrict && !isArrowFunction && this.isSimpleParamList(node.params))
node.body = this.parseBlock(false)
node.expression = false
this.labels = oldLabels
}
this.exitFunctionScope()
if (this.strict && node.id) {
// Ensure the function name isn't a forbidden identifier in strict mode, e.g. 'eval'
this.checkLVal(node.id, "none")
}
this.strict = oldStrict
}
pp$3.isSimpleParamList = function(params) {
for (var i = 0; i < params.length; i++)
if (params[i].type !== "Identifier") return false
return true
}
// Checks function params for various disallowed patterns such as using "eval"
// or "arguments" and duplicate parameters.
pp$3.checkParams = function(node, allowDuplicates) {
var this$1 = this;
var nameHash = {}
for (var i = 0; i < node.params.length; i++) this$1.checkLVal(node.params[i], "var", allowDuplicates ? null : nameHash)
}
// Parses a comma-separated list of expressions, and returns them as
// an array. `close` is the token type that ends the list, and
// `allowEmpty` can be turned on to allow subsequent commas with
// nothing in between them to be parsed as `null` (which is needed
// for array literals).
pp$3.parseExprList = function(close, allowTrailingComma, allowEmpty, refDestructuringErrors) {
var this$1 = this;
var elts = [], first = true
while (!this.eat(close)) {
if (!first) {
this$1.expect(tt.comma)
if (allowTrailingComma && this$1.afterTrailingComma(close)) break
} else first = false
var elt
if (allowEmpty && this$1.type === tt.comma)
elt = null
else if (this$1.type === tt.ellipsis) {
elt = this$1.parseSpread(refDestructuringErrors)
if (refDestructuringErrors && this$1.type === tt.comma && refDestructuringErrors.trailingComma < 0)
refDestructuringErrors.trailingComma = this$1.start
} else {
elt = this$1.parseMaybeAssign(false, refDestructuringErrors)
}
elts.push(elt)
}
return elts
}
// Parse the next token as an identifier. If `liberal` is true (used
// when parsing properties), it will also convert keywords into
// identifiers.
pp$3.parseIdent = function(liberal) {
var node = this.startNode()
if (liberal && this.options.allowReserved == "never") liberal = false
if (this.type === tt.name) {
if (!liberal && (this.strict ? this.reservedWordsStrict : this.reservedWords).test(this.value) &&
(this.options.ecmaVersion >= 6 ||
this.input.slice(this.start, this.end).indexOf("\\") == -1))
this.raiseRecoverable(this.start, "The keyword '" + this.value + "' is reserved")
if (this.inGenerator && this.value === "yield")
this.raiseRecoverable(this.start, "Can not use 'yield' as identifier inside a generator")
if (this.inAsync && this.value === "await")
this.raiseRecoverable(this.start, "Can not use 'await' as identifier inside an async function")
node.name = this.value
} else if (liberal && this.type.keyword) {
node.name = this.type.keyword
} else {
this.unexpected()
}
this.next()
return this.finishNode(node, "Identifier")
}
// Parses yield expression inside generator.
pp$3.parseYield = function() {
if (!this.yieldPos) this.yieldPos = this.start
var node = this.startNode()
this.next()
if (this.type == tt.semi || this.canInsertSemicolon() || (this.type != tt.star && !this.type.startsExpr)) {
node.delegate = false
node.argument = null
} else {
node.delegate = this.eat(tt.star)
node.argument = this.parseMaybeAssign()
}
return this.finishNode(node, "YieldExpression")
}
pp$3.parseAwait = function() {
if (!this.awaitPos) this.awaitPos = this.start
var node = this.startNode()
this.next()
node.argument = this.parseMaybeUnary(null, true)
return this.finishNode(node, "AwaitExpression")
}
var pp$4 = Parser.prototype
// This function is used to raise exceptions on parse errors. It
// takes an offset integer (into the current `input`) to indicate
// the location of the error, attaches the position to the end
// of the error message, and then raises a `SyntaxError` with that
// message.
pp$4.raise = function(pos, message) {
var loc = getLineInfo(this.input, pos)
message += " (" + loc.line + ":" + loc.column + ")"
var err = new SyntaxError(message)
err.pos = pos; err.loc = loc; err.raisedAt = this.pos
throw err
}
pp$4.raiseRecoverable = pp$4.raise
pp$4.curPosition = function() {
if (this.options.locations) {
return new Position(this.curLine, this.pos - this.lineStart)
}
}
var pp$5 = Parser.prototype
// Object.assign polyfill
var assign = Object.assign || function(target) {
var sources = [], len = arguments.length - 1;
while ( len-- > 0 ) sources[ len ] = arguments[ len + 1 ];
for (var i = 0; i < sources.length; i++) {
var source = sources[i]
for (var key in source) {
if (has(source, key)) {
target[key] = source[key]
}
}
}
return target
}
// The functions in this module keep track of declared variables in the current scope in order to detect duplicate variable names.
pp$5.enterFunctionScope = function() {
// var: a hash of var-declared names in the current lexical scope
// lexical: a hash of lexically-declared names in the current lexical scope
// childVar: a hash of var-declared names in all child lexical scopes of the current lexical scope (within the current function scope)
// parentLexical: a hash of lexically-declared names in all parent lexical scopes of the current lexical scope (within the current function scope)
this.scopeStack.push({var: {}, lexical: {}, childVar: {}, parentLexical: {}})
}
pp$5.exitFunctionScope = function() {
this.scopeStack.pop()
}
pp$5.enterLexicalScope = function() {
var parentScope = this.scopeStack[this.scopeStack.length - 1]
var childScope = {var: {}, lexical: {}, childVar: {}, parentLexical: {}}
this.scopeStack.push(childScope)
assign(childScope.parentLexical, parentScope.lexical, parentScope.parentLexical)
}
pp$5.exitLexicalScope = function() {
var childScope = this.scopeStack.pop()
var parentScope = this.scopeStack[this.scopeStack.length - 1]
assign(parentScope.childVar, childScope.var, childScope.childVar)
}
/**
* A name can be declared with `var` if there are no variables with the same name declared with `let`/`const`
* in the current lexical scope or any of the parent lexical scopes in this function.
*/
pp$5.canDeclareVarName = function(name) {
var currentScope = this.scopeStack[this.scopeStack.length - 1]
return !has(currentScope.lexical, name) && !has(currentScope.parentLexical, name)
}
/**
* A name can be declared with `let`/`const` if there are no variables with the same name declared with `let`/`const`
* in the current scope, and there are no variables with the same name declared with `var` in the current scope or in
* any child lexical scopes in this function.
*/
pp$5.canDeclareLexicalName = function(name) {
var currentScope = this.scopeStack[this.scopeStack.length - 1]
return !has(currentScope.lexical, name) && !has(currentScope.var, name) && !has(currentScope.childVar, name)
}
pp$5.declareVarName = function(name) {
this.scopeStack[this.scopeStack.length - 1].var[name] = true
}
pp$5.declareLexicalName = function(name) {
this.scopeStack[this.scopeStack.length - 1].lexical[name] = true
}
var Node = function Node(parser, pos, loc) {
this.type = ""
this.start = pos
this.end = 0
if (parser.options.locations)
this.loc = new SourceLocation(parser, loc)
if (parser.options.directSourceFile)
this.sourceFile = parser.options.directSourceFile
if (parser.options.ranges)
this.range = [pos, 0]
};
// Start an AST node, attaching a start offset.
var pp$6 = Parser.prototype
pp$6.startNode = function() {
return new Node(this, this.start, this.startLoc)
}
pp$6.startNodeAt = function(pos, loc) {
return new Node(this, pos, loc)
}
// Finish an AST node, adding `type` and `end` properties.
function finishNodeAt(node, type, pos, loc) {
node.type = type
node.end = pos
if (this.options.locations)
node.loc.end = loc
if (this.options.ranges)
node.range[1] = pos
return node
}
pp$6.finishNode = function(node, type) {
return finishNodeAt.call(this, node, type, this.lastTokEnd, this.lastTokEndLoc)
}
// Finish node at given position
pp$6.finishNodeAt = function(node, type, pos, loc) {
return finishNodeAt.call(this, node, type, pos, loc)
}
// The algorithm used to determine whether a regexp can appear at a
// given point in the program is loosely based on sweet.js' approach.
// See https://github.com/mozilla/sweet.js/wiki/design
var TokContext = function TokContext(token, isExpr, preserveSpace, override, generator) {
this.token = token
this.isExpr = !!isExpr
this.preserveSpace = !!preserveSpace
this.override = override
this.generator = !!generator
};
var types = {
b_stat: new TokContext("{", false),
b_expr: new TokContext("{", true),
b_tmpl: new TokContext("${", true),
p_stat: new TokContext("(", false),
p_expr: new TokContext("(", true),
q_tmpl: new TokContext("`", true, true, function (p) { return p.readTmplToken(); }),
f_expr: new TokContext("function", true),
f_expr_gen: new TokContext("function", true, false, null, true),
f_gen: new TokContext("function", false, false, null, true)
}
var pp$7 = Parser.prototype
pp$7.initialContext = function() {
return [types.b_stat]
}
pp$7.braceIsBlock = function(prevType) {
if (prevType === tt.colon) {
var parent = this.curContext()
if (parent === types.b_stat || parent === types.b_expr)
return !parent.isExpr
}
if (prevType === tt._return)
return lineBreak.test(this.input.slice(this.lastTokEnd, this.start))
if (prevType === tt._else || prevType === tt.semi || prevType === tt.eof || prevType === tt.parenR || prevType == tt.arrow)
return true
if (prevType == tt.braceL)
return this.curContext() === types.b_stat
return !this.exprAllowed
}
pp$7.inGeneratorContext = function() {
var this$1 = this;
for (var i = this.context.length - 1; i >= 0; i--)
if (this$1.context[i].generator) return true
return false
}
pp$7.updateContext = function(prevType) {
var update, type = this.type
if (type.keyword && prevType == tt.dot)
this.exprAllowed = false
else if (update = type.updateContext)
update.call(this, prevType)
else
this.exprAllowed = type.beforeExpr
}
// Token-specific context update code
tt.parenR.updateContext = tt.braceR.updateContext = function() {
if (this.context.length == 1) {
this.exprAllowed = true
return
}
var out = this.context.pop(), cur
if (out === types.b_stat && (cur = this.curContext()) && cur.token === "function") {
this.context.pop()
this.exprAllowed = false
} else if (out === types.b_tmpl) {
this.exprAllowed = true
} else {
this.exprAllowed = !out.isExpr
}
}
tt.braceL.updateContext = function(prevType) {
this.context.push(this.braceIsBlock(prevType) ? types.b_stat : types.b_expr)
this.exprAllowed = true
}
tt.dollarBraceL.updateContext = function() {
this.context.push(types.b_tmpl)
this.exprAllowed = true
}
tt.parenL.updateContext = function(prevType) {
var statementParens = prevType === tt._if || prevType === tt._for || prevType === tt._with || prevType === tt._while
this.context.push(statementParens ? types.p_stat : types.p_expr)
this.exprAllowed = true
}
tt.incDec.updateContext = function() {
// tokExprAllowed stays unchanged
}
tt._function.updateContext = function(prevType) {
if (prevType.beforeExpr && prevType !== tt.semi && prevType !== tt._else &&
!((prevType === tt.colon || prevType === tt.braceL) && this.curContext() === types.b_stat))
this.context.push(types.f_expr)
this.exprAllowed = false
}
tt.backQuote.updateContext = function() {
if (this.curContext() === types.q_tmpl)
this.context.pop()
else
this.context.push(types.q_tmpl)
this.exprAllowed = false
}
tt.star.updateContext = function(prevType) {
if (prevType == tt._function) {
if (this.curContext() === types.f_expr)
this.context[this.context.length - 1] = types.f_expr_gen
else
this.context.push(types.f_gen)
}
this.exprAllowed = true
}
tt.name.updateContext = function(prevType) {
var allowed = false
if (this.options.ecmaVersion >= 6) {
if (this.value == "of" && !this.exprAllowed ||
this.value == "yield" && this.inGeneratorContext())
allowed = true
}
this.exprAllowed = allowed
}
// Object type used to represent tokens. Note that normally, tokens
// simply exist as properties on the parser object. This is only
// used for the onToken callback and the external tokenizer.
var Token = function Token(p) {
this.type = p.type
this.value = p.value
this.start = p.start
this.end = p.end
if (p.options.locations)
this.loc = new SourceLocation(p, p.startLoc, p.endLoc)
if (p.options.ranges)
this.range = [p.start, p.end]
};
// ## Tokenizer
var pp$8 = Parser.prototype
// Are we running under Rhino?
var isRhino = typeof Packages == "object" && Object.prototype.toString.call(Packages) == "[object JavaPackage]"
// Move to the next token
pp$8.next = function() {
if (this.options.onToken)
this.options.onToken(new Token(this))
this.lastTokEnd = this.end
this.lastTokStart = this.start
this.lastTokEndLoc = this.endLoc
this.lastTokStartLoc = this.startLoc
this.nextToken()
}
pp$8.getToken = function() {
this.next()
return new Token(this)
}
// If we're in an ES6 environment, make parsers iterable
if (typeof Symbol !== "undefined")
pp$8[Symbol.iterator] = function() {
var this$1 = this;
return {
next: function () {
var token = this$1.getToken()
return {
done: token.type === tt.eof,
value: token
}
}
}
}
// Toggle strict mode. Re-reads the next number or string to please
// pedantic tests (`"use strict"; 010;` should fail).
pp$8.curContext = function() {
return this.context[this.context.length - 1]
}
// Read a single token, updating the parser object's token-related
// properties.
pp$8.nextToken = function() {
var curContext = this.curContext()
if (!curContext || !curContext.preserveSpace) this.skipSpace()
this.start = this.pos
if (this.options.locations) this.startLoc = this.curPosition()
if (this.pos >= this.input.length) return this.finishToken(tt.eof)
if (curContext.override) return curContext.override(this)
else this.readToken(this.fullCharCodeAtPos())
}
pp$8.readToken = function(code) {
// Identifier or keyword. '\uXXXX' sequences are allowed in
// identifiers, so '\' also dispatches to that.
if (isIdentifierStart(code, this.options.ecmaVersion >= 6) || code === 92 /* '\' */)
return this.readWord()
return this.getTokenFromCode(code)
}
pp$8.fullCharCodeAtPos = function() {
var code = this.input.charCodeAt(this.pos)
if (code <= 0xd7ff || code >= 0xe000) return code
var next = this.input.charCodeAt(this.pos + 1)
return (code << 10) + next - 0x35fdc00
}
pp$8.skipBlockComment = function() {
var this$1 = this;
var startLoc = this.options.onComment && this.curPosition()
var start = this.pos, end = this.input.indexOf("*/", this.pos += 2)
if (end === -1) this.raise(this.pos - 2, "Unterminated comment")
this.pos = end + 2
if (this.options.locations) {
lineBreakG.lastIndex = start
var match
while ((match = lineBreakG.exec(this.input)) && match.index < this.pos) {
++this$1.curLine
this$1.lineStart = match.index + match[0].length
}
}
if (this.options.onComment)
this.options.onComment(true, this.input.slice(start + 2, end), start, this.pos,
startLoc, this.curPosition())
}
pp$8.skipLineComment = function(startSkip) {
var this$1 = this;
var start = this.pos
var startLoc = this.options.onComment && this.curPosition()
var ch = this.input.charCodeAt(this.pos += startSkip)
while (this.pos < this.input.length && ch !== 10 && ch !== 13 && ch !== 8232 && ch !== 8233) {
++this$1.pos
ch = this$1.input.charCodeAt(this$1.pos)
}
if (this.options.onComment)
this.options.onComment(false, this.input.slice(start + startSkip, this.pos), start, this.pos,
startLoc, this.curPosition())
}
// Called at the start of the parse and after every token. Skips
// whitespace and comments, and.
pp$8.skipSpace = function() {
var this$1 = this;
loop: while (this.pos < this.input.length) {
var ch = this$1.input.charCodeAt(this$1.pos)
switch (ch) {
case 32: case 160: // ' '
++this$1.pos
break
case 13:
if (this$1.input.charCodeAt(this$1.pos + 1) === 10) {
++this$1.pos
}
case 10: case 8232: case 8233:
++this$1.pos
if (this$1.options.locations) {
++this$1.curLine
this$1.lineStart = this$1.pos
}
break
case 47: // '/'
switch (this$1.input.charCodeAt(this$1.pos + 1)) {
case 42: // '*'
this$1.skipBlockComment()
break
case 47:
this$1.skipLineComment(2)
break
default:
break loop
}
break
default:
if (ch > 8 && ch < 14 || ch >= 5760 && nonASCIIwhitespace.test(String.fromCharCode(ch))) {
++this$1.pos
} else {
break loop
}
}
}
}
// Called at the end of every token. Sets `end`, `val`, and
// maintains `context` and `exprAllowed`, and skips the space after
// the token, so that the next one's `start` will point at the
// right position.
pp$8.finishToken = function(type, val) {
this.end = this.pos
if (this.options.locations) this.endLoc = this.curPosition()
var prevType = this.type
this.type = type
this.value = val
this.updateContext(prevType)
}
// ### Token reading
// This is the function that is called to fetch the next token. It
// is somewhat obscure, because it works in character codes rather
// than characters, and because operator parsing has been inlined
// into it.
//
// All in the name of speed.
//
pp$8.readToken_dot = function() {
var next = this.input.charCodeAt(this.pos + 1)
if (next >= 48 && next <= 57) return this.readNumber(true)
var next2 = this.input.charCodeAt(this.pos + 2)
if (this.options.ecmaVersion >= 6 && next === 46 && next2 === 46) { // 46 = dot '.'
this.pos += 3
return this.finishToken(tt.ellipsis)
} else {
++this.pos
return this.finishToken(tt.dot)
}
}
pp$8.readToken_slash = function() { // '/'
var next = this.input.charCodeAt(this.pos + 1)
if (this.exprAllowed) { ++this.pos; return this.readRegexp() }
if (next === 61) return this.finishOp(tt.assign, 2)
return this.finishOp(tt.slash, 1)
}
pp$8.readToken_mult_modulo_exp = function(code) { // '%*'
var next = this.input.charCodeAt(this.pos + 1)
var size = 1
var tokentype = code === 42 ? tt.star : tt.modulo
// exponentiation operator ** and **=
if (this.options.ecmaVersion >= 7 && next === 42) {
++size
tokentype = tt.starstar
next = this.input.charCodeAt(this.pos + 2)
}
if (next === 61) return this.finishOp(tt.assign, size + 1)
return this.finishOp(tokentype, size)
}
pp$8.readToken_pipe_amp = function(code) { // '|&'
var next = this.input.charCodeAt(this.pos + 1)
if (next === code) return this.finishOp(code === 124 ? tt.logicalOR : tt.logicalAND, 2)
if (next === 61) return this.finishOp(tt.assign, 2)
return this.finishOp(code === 124 ? tt.bitwiseOR : tt.bitwiseAND, 1)
}
pp$8.readToken_caret = function() { // '^'
var next = this.input.charCodeAt(this.pos + 1)
if (next === 61) return this.finishOp(tt.assign, 2)
return this.finishOp(tt.bitwiseXOR, 1)
}
pp$8.readToken_plus_min = function(code) { // '+-'
var next = this.input.charCodeAt(this.pos + 1)
if (next === code) {
if (next == 45 && this.input.charCodeAt(this.pos + 2) == 62 &&
lineBreak.test(this.input.slice(this.lastTokEnd, this.pos))) {
// A `-->` line comment
this.skipLineComment(3)
this.skipSpace()
return this.nextToken()
}
return this.finishOp(tt.incDec, 2)
}
if (next === 61) return this.finishOp(tt.assign, 2)
return this.finishOp(tt.plusMin, 1)
}
pp$8.readToken_lt_gt = function(code) { // '<>'
var next = this.input.charCodeAt(this.pos + 1)
var size = 1
if (next === code) {
size = code === 62 && this.input.charCodeAt(this.pos + 2) === 62 ? 3 : 2
if (this.input.charCodeAt(this.pos + size) === 61) return this.finishOp(tt.assign, size + 1)
return this.finishOp(tt.bitShift, size)
}
if (next == 33 && code == 60 && this.input.charCodeAt(this.pos + 2) == 45 &&
this.input.charCodeAt(this.pos + 3) == 45) {
if (this.inModule) this.unexpected()
// `', 'TK_COMMENT'];
}
if (c === '.') {
if (input.peek() === '.' && input.peek(1) === '.') {
c += input.next() + input.next();
return [c, 'TK_OPERATOR'];
}
return [c, 'TK_DOT'];
}
if (in_array(c, punct)) {
while (input.hasNext() && in_array(c + input.peek(), punct)) {
c += input.next();
if (!input.hasNext()) {
break;
}
}
if (c === ',') {
return [c, 'TK_COMMA'];
} else if (c === '=') {
return [c, 'TK_EQUALS'];
} else {
return [c, 'TK_OPERATOR'];
}
}
return [c, 'TK_UNKNOWN'];
}
function unescape_string(s) {
// You think that a regex would work for this
// return s.replace(/\\x([0-9a-f]{2})/gi, function(match, val) {
// return String.fromCharCode(parseInt(val, 16));
// })
// However, dealing with '\xff', '\\xff', '\\\xff' makes this more fun.
var out = '',
escaped = 0;
var input_scan = new InputScanner(s);
var matched = null;
while (input_scan.hasNext()) {
// Keep any whitespace, non-slash characters
// also keep slash pairs.
matched = input_scan.match(/([\s]|[^\\]|\\\\)+/g);
if (matched) {
out += matched[0];
}
if (input_scan.peek() === '\\') {
input_scan.next();
if (input_scan.peek() === 'x') {
matched = input_scan.match(/x([0-9A-Fa-f]{2})/g);
} else if (input_scan.peek() === 'u') {
matched = input_scan.match(/u([0-9A-Fa-f]{4})/g);
} else {
out += '\\';
if (input_scan.hasNext()) {
out += input_scan.next();
}
continue;
}
// If there's some error decoding, return the original string
if (!matched) {
return s;
}
escaped = parseInt(matched[1], 16);
if (escaped > 0x7e && escaped <= 0xff && matched[0].indexOf('x') === 0) {
// we bail out on \x7f..\xff,
// leaving whole string escaped,
// as it's probably completely binary
return s;
} else if (escaped >= 0x00 && escaped < 0x20) {
// leave 0x00...0x1f escaped
out += '\\' + matched[0];
continue;
} else if (escaped === 0x22 || escaped === 0x27 || escaped === 0x5c) {
// single-quote, apostrophe, backslash - escape these
out += '\\' + String.fromCharCode(escaped);
} else {
out += String.fromCharCode(escaped);
}
}
}
return out;
}
}
module.exports.Tokenizer = Tokenizer;
/***/ })
/******/ ]);
var js_beautify = legacy_beautify_js;
/* Footer */
if (true) {
// Add support for AMD ( https://github.com/amdjs/amdjs-api/wiki/AMD#defineamd-property- )
!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function() {
return { js_beautify: js_beautify };
}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__),
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
} else {}
}());
/***/ }),
/* 83 */
/*!***************************************!*\
!*** (webpack)/buildin/amd-define.js ***!
\***************************************/
/***/ (function(module, exports) {
module.exports = function() {
throw new Error("define cannot be used indirect");
};
/***/ }),
/* 84 */
/*!*************************************!*\
!*** ./src/NetscriptJSEvaluator.js ***!
\*************************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "makeScriptBlob", function() { return makeScriptBlob; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "executeJSScript", function() { return executeJSScript; });
/* harmony import */ var _NetscriptJSPreamble__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./NetscriptJSPreamble */ 130);
/* harmony import */ var _NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./NetscriptEvaluator */ 6);
// Makes a blob that contains the code of a given script.
function makeScriptBlob(code) {
return new Blob([code], {type: "text/javascript"});
}
// Begin executing a user JS script, and return a promise that resolves
// or rejects when the script finishes.
// - script is a script to execute (see Script.js). We depend only on .filename and .code.
// scripts is an array of other scripts on the server.
// env is the global environment that should be visible to all the scripts
// (i.e. hack, grow, etc.).
// When the promise returned by this resolves, we'll have finished
// running the main function of the script.
async function executeJSScript(scripts = [], workerScript) {
let loadedModule;
let urlStack = null;
let script = workerScript.getScript();
if (script.module === "") {
// The URL at the top is the one we want to import. It will
// recursively import all the other modules in the urlStack.
//
// Webpack likes to turn the import into a require, which sort of
// but not really behaves like import. Particularly, it cannot
// load fully dynamic content. So we hide the import from webpack
// by placing it inside an eval call.
urlStack = _getScriptUrls(script, scripts, []);
script.module = await eval('import(urlStack[urlStack.length - 1])');
}
loadedModule = script.module;
let ns = workerScript.env.vars;
//ns.threads = workerScript.threads;
//ns.args = workerScript.args;
try {
// TODO: putting await in a non-async function yields unhelpful
// "SyntaxError: unexpected reserved word" with no line number information.
if (!loadedModule.main) {
throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_1__["makeRuntimeRejectMsg"])(script.filename +
" did not have a main function, cannot run it.");
}
return loadedModule.main(ns);
} finally {
// Revoke the generated URLs
if (urlStack != null) {
for (const url in urlStack) URL.revokeObjectURL(url);
}
};
}
// Gets a stack of blob urls, the top/right-most element being
// the blob url for the named script on the named server.
//
// - script -- the script for whom we are getting a URL.
// - scripts -- all the scripts available on this server
// - envHeader -- the preamble that goes at the start of every NSJS script.
// - seen -- The modules above this one -- to prevent mutual dependency.
//
// TODO We don't make any effort to cache a given module when it is imported at
// different parts of the tree. That hasn't presented any problem with during
// testing, but it might be an idea for the future. Would require a topo-sort
// then url-izing from leaf-most to root-most.
function _getScriptUrls(script, scripts, seen) {
// Inspired by: https://stackoverflow.com/a/43834063/91401
const urlStack = [];
seen.push(script);
try {
// Replace every import statement with an import to a blob url containing
// the corresponding script. E.g.
//
// import {foo} from "bar.js";
//
// becomes
//
// import {foo} from "blob://
Only then can you discover immortality.", [], true, true, true, false),
// Megacorporations, each forms its own faction
ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow." +
"With our wide range of Internet-related software and commercial hardware, ECorp makes" +
"the world's information universally accessible.", [], true, true, true, true),
MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build" +
"things that others have never even dreamed of. Our work fills the world's needs for" +
"food, water, power, and transporation on an unprecendented scale, in ways that no" +
"other company can.
In our labs and factories and on the ground with customers," +
"MegaCorp is ushering in a new era for the world.", [], true, true, true, true),
"Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are.
" +
"Legal Insight - Business Instinct - Experience Innovation", [], true, true, true, true),
"Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true),
NWO: new FactionInfo("The human being does not truly desire freedom. It wants " +
"to be observed, understood, and judged. It wants to be given purpose and " +
"direction in its life. That is why humans created God. " +
"And that is why humans created civilization - " +
"not because of willingness, " +
"but because of a need to be incorporated into higher orders of structure and meaning.", [], true, true, true, true),
"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome", [], true, true, true, true),
"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a" +
"difference", [], true, true, true, true),
"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed" +
"up with big data. Driven by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.", [], true, true, true, true),
"KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.", [], true, true, true, true),
// Other Corporations
"Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " +
"That is why they created gods. If there were no gods, " +
"it would be necessary to create them. And now we can.", [], true, true, false, true),
// Hacker groups
BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our" +
"personal information. It's all transformed into bits, stored in bits, communicated through bits." +
"It’s impossible for any person to move, to live, to operate at any level without the use of" +
"bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of" +
"seemingly meaningless fragments of information. But these bits can be reconstructed." +
"Transformed. Used.
Those who run the bits, run the world", [], true, true, false, false),
"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government." +
"Only power - Digital power. Financial power. Technological power. And those at the top rule with" +
"an invisible hand. They built a society where the rich get richer, and everyone else suffers." +
"
So much pain. So many lives. Their darkness must end.", [], true, true, true, false),
NiteSec: new FactionInfo(" __..__
" +
" _.nITESECNIt.
" +
" .-'NITESECNITESEc.
" +
" .' NITESECNITESECn
" +
" / NITESECNITESEC;
" +
" : :NITESECNITESEC;
" +
" ; $ NITESECNITESECN
" +
" : _, ,N'ITESECNITESEC
" +
" : .+^^`, : `NITESECNIT
" +
" ) /), `-,-=,NITESECNI
" +
" / ^ ,-;|NITESECN;
" +
" / _.' '-';NITESECN
" +
" ( , ,-''`^NITE'
" +
" )` :`. .'
" +
" )-- ; `- /
" +
" \' _.-' :
" +
" ( _.-' \. \
" +
" \------. \ \
" +
" \. \ \
" +
" \ _.nIt
" +
" \ _.nITESECNi
" +
" nITESECNIT^' \
" +
" NITE^' ___ \
" +
" / .gP''''Tp. \
" +
" : d' . `b \
" +
" ; d' o `b ;
" +
" / d; `b|
" +
" /, $; @ `:
" +
" /' $$ ;
" +
" .' $$b o |
" +
" .' d$$$; :
" +
" / .d$$$$; , ;
" +
" d .dNITESEC $ |
" +
" :bp.__.gNITESEC$$ :$ ;
" +
" NITESECNITESECNIT $$b :
", [], true, true, false, false),
// City factions, essentially governments
Aevum: new FactionInfo("The Silicon City", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
Chongqing: new FactionInfo("Serve the people", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
Ishima: new FactionInfo("The East Asian Order of the Future", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
"New Tokyo": new FactionInfo("Asia's World City", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
"Sector-12": new FactionInfo("The City of the Future", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
Volhaven: new FactionInfo("Benefit, Honour, and Glory", ["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
// Criminal Organizations/Gangs
"Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.", [], true, true, true, true),
"The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.", [], true, true, true, false),
"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western" +
"government. The issue is they've become so big that you don't know who they're working for. And" +
"if you're employed at one of these corporations, you don't even know who you're working for.\n\n" +
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the" +
"system.", [], true, true, true, false),
Tetrads: new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true),
"Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true),
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
Netburners: new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t" +
"understand, the largest experiment in anarchy that we have ever had. And as the world becomes" +
"increasingly dominated by the internet, society approaches the brink of total chaos. We serve only" +
"to protect society, to protect humanity, to protect the world from its imminent collapse.", [], true, true, false, false),
// Special Factions
Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?
Note that for this" +
"faction, reputation can only be gained through Bladeburner actions. Completing " +
"Bladeburner contracts/operations will increase your reputation.", [], false, false, false, false),
};
exports.FactionInfos = FactionInfos;
/***/ }),
/* 87 */
/*!***********************************************************!*\
!*** ./node_modules/jszip/lib/reader/Uint8ArrayReader.js ***!
\***********************************************************/
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var ArrayReader = __webpack_require__(/*! ./ArrayReader */ 89);
var utils = __webpack_require__(/*! ../utils */ 31);
function Uint8ArrayReader(data) {
ArrayReader.call(this, data);
}
utils.inherits(Uint8ArrayReader, ArrayReader);
/**
* @see DataReader.readData
*/
Uint8ArrayReader.prototype.readData = function(size) {
this.checkOffset(size);
if(size === 0) {
// in IE10, when using subarray(idx, idx), we get the array [0x00] instead of [].
return new Uint8Array(0);
}
var result = this.data.subarray(this.zero + this.index, this.zero + this.index + size);
this.index += size;
return result;
};
module.exports = Uint8ArrayReader;
/***/ }),
/* 88 */
/*!*****************************************************!*\
!*** ./node_modules/jszip/lib/reader/DataReader.js ***!
\*****************************************************/
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var utils = __webpack_require__(/*! ../utils */ 31);
function DataReader(data) {
this.data = data; // type : see implementation
this.length = data.length;
this.index = 0;
this.zero = 0;
}
DataReader.prototype = {
/**
* Check that the offset will not go too far.
* @param {string} offset the additional offset to check.
* @throws {Error} an Error if the offset is out of bounds.
*/
checkOffset: function(offset) {
this.checkIndex(this.index + offset);
},
/**
* Check that the specified index will not be too far.
* @param {string} newIndex the index to check.
* @throws {Error} an Error if the index is out of bounds.
*/
checkIndex: function(newIndex) {
if (this.length < this.zero + newIndex || newIndex < 0) {
throw new Error("End of data reached (data length = " + this.length + ", asked index = " + (newIndex) + "). Corrupted zip ?");
}
},
/**
* Change the index.
* @param {number} newIndex The new index.
* @throws {Error} if the new index is out of the data.
*/
setIndex: function(newIndex) {
this.checkIndex(newIndex);
this.index = newIndex;
},
/**
* Skip the next n bytes.
* @param {number} n the number of bytes to skip.
* @throws {Error} if the new index is out of the data.
*/
skip: function(n) {
this.setIndex(this.index + n);
},
/**
* Get the byte at the specified index.
* @param {number} i the index to use.
* @return {number} a byte.
*/
byteAt: function(i) {
// see implementations
},
/**
* Get the next number with a given byte size.
* @param {number} size the number of bytes to read.
* @return {number} the corresponding number.
*/
readInt: function(size) {
var result = 0,
i;
this.checkOffset(size);
for (i = this.index + size - 1; i >= this.index; i--) {
result = (result << 8) + this.byteAt(i);
}
this.index += size;
return result;
},
/**
* Get the next string with a given byte size.
* @param {number} size the number of bytes to read.
* @return {string} the corresponding string.
*/
readString: function(size) {
return utils.transformTo("string", this.readData(size));
},
/**
* Get raw data without conversion,
" +
"You gained:
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.hackingExpGained, 3) + " hacking exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.strExpGained, 3) + " str exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.defExpGained, 3) + " def exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.dexExpGained, 3) + " dex exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.agiExpGained, 3) + " agi exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.chaExpGained, 3) + " cha exp
");
return;
}
var facValue = totalValue * _src_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].faction_rep_mult *
_src_Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].InfiltrationRepValue * _src_BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].InfiltrationRep;
var moneyValue = totalValue * _src_Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].InfiltrationMoneyValue * _src_BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].InfiltrationMoney;
infiltrationSetText("You can sell the classified documents and secrets " +
"you stole from " + inst.companyName + " for $" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(moneyValue, 2) + " on the black market or you can give it " +
"to a faction to gain " + Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(facValue, 3) + " reputation with " +
"that faction.");
var selector = document.getElementById("infiltration-faction-select");
selector.innerHTML = "";
for (var i = 0; i < _src_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].factions.length; ++i) {
if (_src_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].factions[i] === "Bladeburners") {continue;}
selector.innerHTML += "";
}
var sellButton = Object(_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-box-sell");
setTimeout(function() {
sellButton.addEventListener("click", function() {
_src_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].gainMoney(moneyValue);
Object(_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("You sold the classified information you stole from " + inst.companyName +
" for $" + moneyValue + " on the black market!
" +
"You gained:
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.hackingExpGained, 3) + " hacking exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.strExpGained, 3) + " str exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.defExpGained, 3) + " def exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.dexExpGained, 3) + " dex exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.agiExpGained, 3) + " agi exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.chaExpGained, 3) + " cha exp
");
infiltrationBoxClose();
return false;
});
}, 750);
var factionButton = Object(_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-box-faction");
setTimeout(function() {
factionButton.addEventListener("click", function() {
var facName = selector.options[selector.selectedIndex].value;
var faction = _src_Faction__WEBPACK_IMPORTED_MODULE_2__["Factions"][facName];
if (faction == null) {
Object(_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("Error finding faction. This is a bug please report to developer");
return false;
}
faction.playerReputation += facValue;
Object(_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("You gave the classified information you stole from " + inst.companyName +
" to " + facName + " and gained " + Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(facValue, 3) + " reputation with the faction.
" +
"You gained:
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.hackingExpGained, 3) + " hacking exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.strExpGained, 3) + " str exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.defExpGained, 3) + " def exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.dexExpGained, 3) + " dex exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.agiExpGained, 3) + " agi exp
" +
Object(_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_6__["formatNumber"])(inst.chaExpGained, 3) + " cha exp
");
infiltrationBoxClose();
return false;
});
}, 750);
infiltrationBoxOpen();
}
/***/ }),
/* 120 */
/*!*****************************!*\
!*** ./src/Infiltration.js ***!
\*****************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "beginInfiltration", function() { return beginInfiltration; });
/* harmony import */ var _BitNode__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./BitNode */ 14);
/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Constants */ 3);
/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./engine */ 5);
/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Player */ 0);
/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../utils/DialogBox */ 7);
/* harmony import */ var _utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../utils/HelperFunctions */ 1);
/* harmony import */ var _utils_InfiltrationBox__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../utils/InfiltrationBox */ 119);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 2);
/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__);
/* Infiltration.js
*
* Kill
* Knockout (nonlethal)
* Stealth Knockout (nonlethal)
* Assassinate
*
* Hack Security
* Destroy Security
* Sneak past Security
*
* Pick the locked door
*
* Bribe security
*
* Escape
*/
let InfiltrationScenarios = {
Guards: "You see an armed security guard patrolling the area.",
TechOnly: "The area is equipped with a state-of-the-art security system: cameras, laser tripwires, and sentry turrets.",
TechOrLockedDoor: "The area is equipped with a state-of-the-art security system. There is a locked door on the side of the " +
"room that can be used to bypass security.",
Bots: "You see a few security bots patrolling the area.",
}
function InfiltrationInstance(companyName, startLevel, val, maxClearance, diff) {
this.companyName = companyName;
this.clearanceLevel = 0;
this.maxClearanceLevel = maxClearance;
this.securityLevel = startLevel;
this.difficulty = diff; //Affects how much security level increases. Represents a percentage
this.baseValue = val; //Base value of company secrets
this.secretsStolen = []; //Numbers representing value of stolen secrets
this.hackingExpGained = 0;
this.strExpGained = 0;
this.defExpGained = 0;
this.dexExpGained = 0;
this.agiExpGained = 0;
this.chaExpGained = 0;
this.intExpGained = 0;
}
InfiltrationInstance.prototype.gainHackingExp = function(amt) {
if (isNaN(amt)) {return;}
this.hackingExpGained += amt;
}
InfiltrationInstance.prototype.gainStrengthExp = function(amt) {
if (isNaN(amt)) {return;}
this.strExpGained += amt;
}
InfiltrationInstance.prototype.gainDefenseExp = function(amt) {
if (isNaN(amt)) {return;}
this.defExpGained += amt;
}
InfiltrationInstance.prototype.gainDexterityExp = function(amt) {
if (isNaN(amt)) {return;}
this.dexExpGained += amt;
}
InfiltrationInstance.prototype.gainAgilityExp = function(amt) {
if (isNaN(amt)) {return;}
this.agiExpGained += amt;
}
InfiltrationInstance.prototype.gainCharismaExp = function(amt) {
if (isNaN(amt)) {return;}
this.chaExpGained += amt;
}
InfiltrationInstance.prototype.gainIntelligenceExp = function(amt) {
if (isNaN(amt)) {return;}
this.intExpGained += amt;
}
function beginInfiltration(companyName, startLevel, val, maxClearance, diff) {
var inst = new InfiltrationInstance(companyName, startLevel, val, maxClearance, diff);
clearInfiltrationStatusText();
nextInfiltrationLevel(inst);
}
function endInfiltration(inst, success) {
if (success) {Object(_utils_InfiltrationBox__WEBPACK_IMPORTED_MODULE_6__["infiltrationBoxCreate"])(inst);}
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-kill");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-knockout");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-stealthknockout");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-assassinate");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-hacksecurity");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-destroysecurity");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-sneak");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-pickdoor");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-bribe");
Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-escape");
_engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].loadWorldContent();
}
function nextInfiltrationLevel(inst) {
++inst.clearanceLevel;
updateInfiltrationLevelText(inst);
//Buttons
var killButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-kill");
var knockoutButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-knockout");
var stealthKnockoutButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-stealthknockout");
var assassinateButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-assassinate");
var hackSecurityButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-hacksecurity");
var destroySecurityButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-destroysecurity");
var sneakButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-sneak");
var pickdoorButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-pickdoor");
var bribeButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-bribe");
var escapeButton = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("infiltration-escape");
killButton.style.display = "none";
knockoutButton.style.display = "none";
stealthKnockoutButton.style.display = "none";
assassinateButton.style.display = "none";
hackSecurityButton.style.display = "none";
destroySecurityButton.style.display = "none";
sneakButton.style.display = "none";
pickdoorButton.style.display = "none";
bribeButton.style.display = "none";
escapeButton.style.display = "none";
var rand = Object(_utils_HelperFunctions__WEBPACK_IMPORTED_MODULE_5__["getRandomInt"])(0, 5); //This needs to change if more scenarios are added
var scenario = null;
switch (rand) {
case 1:
scenario = InfiltrationScenarios.TechOnly;
hackSecurityButton.style.display = "block";
destroySecurityButton.style.display = "block";
sneakButton.style.display = "block";
escapeButton.style.display = "block";
break;
case 2:
scenario = InfiltrationScenarios.TechOrLockedDoor;
hackSecurityButton.style.display = "block";
destroySecurityButton.style.display = "block";
sneakButton.style.display = "block";
pickdoorButton.style.display = "block";
escapeButton.style.display = "block";
break;
case 3:
scenario = InfiltrationScenarios.Bots;
killButton.style.display = "block";
killButton.addEventListener("click", function() {
var res = attemptInfiltrationKill(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
"rest of the facility's security. The facility's security " +
"level increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].karma -= 1;
endInfiltrationLevel(inst);
return false;
} else {
var dmgTaken = Math.max(1, Math.round(1.5 * inst.securityLevel / _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].defense));
writeInfiltrationStatusText("You FAILED to kill the security bots. The bots fight back " +
"and raise the alarm! You take " + dmgTaken + " damage and " +
"the facility's security level increases by " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].takeDamage(dmgTaken)) {
endInfiltration(inst, false);
}
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
});
assassinateButton.style.display = "block";
assassinateButton.addEventListener("click", function() {
var res = attemptInfiltrationAssassinate(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security bots without being detected!");
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].karma -= 1;
endInfiltrationLevel(inst);
return false;
} else {
writeInfiltrationStatusText("You FAILED to assassinate the security bots. The bots have not detected " +
"you but are now more alert for an intruder. The facility's security level " +
"has increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
});
hackSecurityButton.style.display = "block";
sneakButton.style.display = "block";
escapeButton.style.display = "block";
break;
default: //0, 4-5
scenario = InfiltrationScenarios.Guards;
killButton.style.display = "block";
killButton.addEventListener("click", function() {
var res = attemptInfiltrationKill(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
"rest of the facility's security. The facility's security " +
"level has increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].karma -= 3;
++_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].numPeopleKilled;
endInfiltrationLevel(inst);
return false;
} else {
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].defense));
writeInfiltrationStatusText("You FAILED to kill the security guard. The guard fights back " +
"and raises the alarm! You take " + dmgTaken + " damage and " +
"the facility's security level has increased by " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].takeDamage(dmgTaken)) {
endInfiltration(inst, false);
}
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
});
knockoutButton.style.display = "block";
stealthKnockoutButton.style.display = "block";
assassinateButton.style.display = "block";
assassinateButton.addEventListener("click", function() {
var res = attemptInfiltrationAssassinate(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security guard without being detected!");
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].karma -= 3;
++_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].numPeopleKilled;
endInfiltrationLevel(inst);
return false;
} else {
writeInfiltrationStatusText("You FAILED to assassinate the security guard. The guard has not detected " +
"you but is now more alert for an intruder. The facility's security level " +
"has increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
});
sneakButton.style.display = "block";
bribeButton.style.display = "block";
escapeButton.style.display = "block";
break;
}
knockoutButton.addEventListener("click", function() {
var res = attemptInfiltrationKnockout(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
"Unfortunately you made a lot of noise and alerted other security.");
writeInfiltrationStatusText("The facility's security level increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
endInfiltrationLevel(inst);
return false;
} else {
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].defense));
writeInfiltrationStatusText("You FAILED to knockout the security guard. The guard " +
"raises the alarm and fights back! You take " + dmgTaken + " damage and " +
"the facility's security level increases by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].takeDamage(dmgTaken)) {
endInfiltration(inst, false);
}
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
stealthKnockoutButton.addEventListener("click", function() {
var res = attemptInfiltrationStealthKnockout(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
"any noise!");
endInfiltrationLevel(inst);
return false;
} else {
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].defense));
writeInfiltrationStatusText("You FAILED to stealthily knockout the security guard. The guard " +
"raises the alarm and fights back! You take " + dmgTaken + " damage and " +
"the facility's security level increases by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].takeDamage(dmgTaken)) {
endInfiltration(inst, false);
}
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
hackSecurityButton.addEventListener("click", function() {
var res = attemptInfiltrationHack(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY hacked and disabled the security system!");
writeInfiltrationStatusText("The facility's security level increased by " + ((res[1]*100) - 100).toString() + "%");
endInfiltrationLevel(inst);
return false;
} else {
writeInfiltrationStatusText("You FAILED to hack the security system. The facility's " +
"security level increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
destroySecurityButton.addEventListener("click", function() {
var res = attemptInfiltrationDestroySecurity(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY and violently destroy the security system!");
writeInfiltrationStatusText("The facility's security level increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
endInfiltrationLevel(inst);
return false;
} else {
writeInfiltrationStatusText("You FAILED to destroy the security system. The facility's " +
"security level increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
sneakButton.addEventListener("click", function() {
var res = attemptInfiltrationSneak(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY sneak past the security undetected!");
endInfiltrationLevel(inst);
return false;
} else {
writeInfiltrationStatusText("You FAILED and were detected while trying to sneak past security! The facility's " +
"security level increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
pickdoorButton.addEventListener("click", function() {
var res = attemptInfiltrationPickLockedDoor(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY pick the locked door!");
writeInfiltrationStatusText("The facility's security level increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
endInfiltrationLevel(inst);
return false;
} else {
writeInfiltrationStatusText("You FAILED to pick the locked door. The facility's security level " +
"increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
bribeButton.addEventListener("click", function() {
var bribeAmt = _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].InfiltrationBribeBaseAmount * inst.clearanceLevel;
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].money.lt(bribeAmt)) {
writeInfiltrationStatusText("You do not have enough money to bribe the guard. " +
"You need $" + bribeAmt);
return false;
}
var res = attemptInfiltrationBribe(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY bribed a guard to let you through " +
"to the next clearance level for $" + bribeAmt);
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].loseMoney(bribeAmt);
endInfiltrationLevel(inst);
return false;
} else {
writeInfiltrationStatusText("You FAILED to bribe a guard! The guard is alerting " +
"other security guards about your presence! The facility's " +
"security level increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
escapeButton.addEventListener("click", function() {
var res = attemptInfiltrationEscape(inst);
if (res[0]) {
writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
"documents and company secrets!");
endInfiltration(inst, true);
return false;
} else {
writeInfiltrationStatusText("You FAILED to escape from the facility. You took 1 damage. The facility's " +
"security level increased by " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])((res[1]*100)-100, 2).toString() + "%");
if (_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].takeDamage(1)) {
endInfiltration(inst, false);
}
}
updateInfiltrationButtons(inst, scenario);
updateInfiltrationLevelText(inst);
return false;
});
updateInfiltrationButtons(inst, scenario);
writeInfiltrationStatusText("");
writeInfiltrationStatusText("You are now on clearance level " + inst.clearanceLevel + ".
" +
scenario);
}
function endInfiltrationLevel(inst) {
//Check if you gained any secrets
if (inst.clearanceLevel % 5 == 0) {
var baseSecretValue = inst.baseValue * inst.clearanceLevel / 2;
var secretValue = baseSecretValue * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].faction_rep_mult *
_Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].InfiltrationRepValue * _BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].InfiltrationRep;
var secretMoneyValue = baseSecretValue * _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].InfiltrationMoneyValue *
_BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].InfiltrationMoney;
inst.secretsStolen.push(baseSecretValue);
Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_4__["dialogBoxCreate"])("You found and stole a set of classified documents from the company. " +
"These classified secrets could probably be sold for money ($" +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(secretMoneyValue, 2) + "), or they " +
"could be given to factions for reputation (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(secretValue, 3) + " rep)");
}
//Increase security level based on difficulty
inst.securityLevel *= (1 + (inst.difficulty / 100));
writeInfiltrationStatusText("You move on to the facility's next clearance level. This " +
"clearance level has " + inst.difficulty + "% higher security");
//If this is max level, force endInfiltration
if (inst.clearanceLevel >= inst.maxClearanceLevel) {
endInfiltration(inst, true);
} else {
nextInfiltrationLevel(inst);
}
}
function writeInfiltrationStatusText(txt) {
var statusTxt = document.getElementById("infiltration-status-text");
statusTxt.innerHTML += (txt + "
");
statusTxt.parentElement.scrollTop = statusTxt.scrollHeight;
}
function clearInfiltrationStatusText() {
document.getElementById("infiltration-status-text").innerHTML = "";
}
function updateInfiltrationLevelText(inst) {
var totalValue = 0;
var totalMoneyValue = 0;
for (var i = 0; i < inst.secretsStolen.length; ++i) {
totalValue += (inst.secretsStolen[i] * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].faction_rep_mult *
_Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].InfiltrationRepValue * _BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].InfiltrationRep);
totalMoneyValue += inst.secretsStolen[i] * _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].InfiltrationMoneyValue *
_BitNode__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].InfiltrationMoney;
}
var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel;
document.getElementById("infiltration-level-text").innerHTML =
"Facility name: " + inst.companyName + "
" +
"Clearance Level: " + inst.clearanceLevel + "
" +
"Security Level: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(inst.securityLevel, 3) + "
" +
"Total reputation value of secrets stolen: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(totalValue, 3) + "
" +
"Total monetary value of secrets stolen: $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(totalMoneyValue, 2) + "
" +
"Hack exp gained: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(inst.hackingExpGained * expMultiplier, 3) + "
" +
"Str exp gained: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(inst.strExpGained * expMultiplier, 3) + "
" +
"Def exp gained: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(inst.defExpGained * expMultiplier, 3) + "
" +
"Dex exp gained: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(inst.dexExpGained * expMultiplier, 3) + "
" +
"Agi exp gained: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(inst.agiExpGained * expMultiplier, 3) + "
" +
"Cha exp gained: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(inst.chaExpGained * expMultiplier, 3);
}
function updateInfiltrationButtons(inst, scenario) {
var killChance = getInfiltrationKillChance(inst);
var knockoutChance = getInfiltrationKnockoutChance(inst);
var stealthKnockoutChance = getInfiltrationStealthKnockoutChance(inst);
var assassinateChance = getInfiltrationAssassinateChance(inst);
var destroySecurityChance = getInfiltrationDestroySecurityChance(inst);
var hackChance = getInfiltrationHackChance(inst);
var sneakChance = getInfiltrationSneakChance(inst);
var lockpickChance = getInfiltrationPickLockedDoorChance(inst);
var bribeChance = getInfiltrationBribeChance(inst);
var escapeChance = getInfiltrationEscapeChance(inst);
document.getElementById("infiltration-escape").innerHTML = "Escape" +
"" +
"Attempt to escape the facility with the classified secrets and " +
"documents you have stolen. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(escapeChance*100, 2) + "% chance of success. If you fail, " +
"the security level will increase by 5%.";
switch(scenario) {
case InfiltrationScenarios.TechOrLockedDoor:
document.getElementById("infiltration-pickdoor").innerHTML = "Lockpick" +
"" +
"Attempt to pick the locked door. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(lockpickChance*100, 2) + "% chance of success. " +
"If you succeed, the security level will increased by 1%. If you fail, the " +
"security level will increase by 3%.";
case InfiltrationScenarios.TechOnly:
document.getElementById("infiltration-hacksecurity").innerHTML = "Hack" +
"" +
"Attempt to hack and disable the security system. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(hackChance*100, 2) + "% chance of success. " +
"If you succeed, the security level will increase by 3%. If you fail, " +
"the security level will increase by 5%.";
document.getElementById("infiltration-destroysecurity").innerHTML = "Destroy security" +
"" +
"Attempt to violently destroy the security system. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(destroySecurityChance*100, 2) + "% chance of success. " +
"If you succeed, the security level will increase by 5%. If you fail, the " +
"security level will increase by 10%. ";
document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
"" +
"Attempt to sneak past the security system. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(sneakChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 8%. ";
break;
case InfiltrationScenarios.Bots:
document.getElementById("infiltration-kill").innerHTML = "Destroy bots" +
"" +
"Attempt to destroy the security bots through combat. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(killChance*100, 2) + "% chance of success. " +
"If you succeed, the security level will increase by 5%. If you fail, " +
"the security level will increase by 10%. ";
document.getElementById("infiltration-assassinate").innerHTML = "Assassinate bots" +
"" +
"Attempt to stealthily destroy the security bots through assassination. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(assassinateChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 10%. ";
document.getElementById("infiltration-hacksecurity").innerHTML = "Hack bots" +
"" +
"Attempt to disable the security bots by hacking them. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(hackChance*100, 2) + "% chance of success. " +
"If you succeed, the security level will increase by 3%. If you fail, " +
"the security level will increase by 5%. ";
document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
"" +
"Attempt to sneak past the security bots. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(sneakChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 8%. ";
break;
case InfiltrationScenarios.Guards:
default:
document.getElementById("infiltration-kill").innerHTML = "Kill" +
"" +
"Attempt to kill the security guard. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(killChance*100, 2) + "% chance of success. " +
"If you succeed, the security level will increase by 5%. If you fail, " +
"the security level will decrease by 10%. ";
document.getElementById("infiltration-knockout").innerHTML = "Knockout" +
"" +
"Attempt to knockout the security guard. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(knockoutChance*100, 2) + "% chance of success. " +
"If you succeed, the security level will increase by 3%. If you fail, the " +
"security level will increase by 10%. ";
document.getElementById("infiltration-stealthknockout").innerHTML = "Stealth Knockout" +
"" +
"Attempt to stealthily knockout the security guard. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(stealthKnockoutChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 10%. ";
document.getElementById("infiltration-assassinate").innerHTML = "Assassinate" +
"" +
"Attempt to assassinate the security guard. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(assassinateChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 5%. ";
document.getElementById("infiltration-sneak").innerHTML = "Sneak" +
"" +
"Attempt to sneak past the security guard. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(sneakChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 8%. ";
document.getElementById("infiltration-bribe").innerHTML = "Bribe" +
"" +
"Attempt to bribe the security guard. You have a " +
Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_7__["formatNumber"])(bribeChance*100, 2) + "% chance of success. " +
"If you fail, the security level will increase by 15%. ";
break;
}
}
let intWgt = _Constants__WEBPACK_IMPORTED_MODULE_1__["CONSTANTS"].IntelligenceInfiltrationWeight;
//Kill
//Success: 5%, Failure 10%, -Karma
function attemptInfiltrationKill(inst) {
var chance = getInfiltrationKillChance(inst);
inst.gainStrengthExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
inst.gainDefenseExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].defense_exp_mult;
inst.gainDexterityExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
inst.gainAgilityExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
if (Math.random() <= chance) {
inst.securityLevel *= 1.05;
return [true, 1.05];
} else {
inst.securityLevel *= 1.1;
return [false, 1.1];
}
}
function getInfiltrationKillChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].strength +
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity +
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility) / (1.45 * lvl));
}
//Knockout
//Success: 3%, Failure: 10%
function attemptInfiltrationKnockout(inst) {
var chance = getInfiltrationKnockoutChance(inst);
inst.gainStrengthExp(inst.securityLevel / 70) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
inst.gainDefenseExp(inst.securityLevel / 70) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].defense_exp_mult;
inst.gainDexterityExp(inst.securityLevel / 70) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
inst.gainAgilityExp(inst.securityLevel / 70) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
if (Math.random() <= chance) {
inst.securityLevel *= 1.03;
return [true, 1.03];
} else {
inst.securityLevel *= 1.1;
return [false, 1.1];
}
}
function getInfiltrationKnockoutChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].strength +
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity +
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility) / (1.7 * lvl));
}
//Stealth knockout
//Success: 0%, Failure: 10%
function attemptInfiltrationStealthKnockout(inst) {
var chance = getInfiltrationStealthKnockoutChance(inst);
inst.gainStrengthExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
inst.gainDexterityExp(inst.securityLevel / 60) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
inst.gainAgilityExp(inst.securityLevel / 60) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
if (Math.random() <= chance) {
return [true, 1];
} else {
inst.securityLevel *= 1.1;
return [false, 1.1];
}
}
function getInfiltrationStealthKnockoutChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(0.55 * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].strength +
2 * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity +
2 * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility +
intWgt * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].intelligence) / (3 * lvl));
}
//Assassination
//Success: 0%, Failure: 5%, -Karma
function attemptInfiltrationAssassinate(inst) {
var chance = getInfiltrationAssassinateChance(inst);
inst.gainStrengthExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
inst.gainDexterityExp(inst.securityLevel / 55) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
inst.gainAgilityExp(inst.securityLevel / 55) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
if (Math.random() <= chance) {
return [true, 1];
} else {
inst.securityLevel *= 1.05;
return [false, 1.05];
}
}
function getInfiltrationAssassinateChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity +
0.5 * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility +
intWgt * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].intelligence) / (2 * lvl));
}
//Destroy security
//Success: 5%, Failure: 10%
function attemptInfiltrationDestroySecurity(inst) {
var chance = getInfiltrationDestroySecurityChance(inst);
inst.gainStrengthExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].strength_exp_mult;
inst.gainDefenseExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].defense_exp_mult;
inst.gainDexterityExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
inst.gainAgilityExp(inst.securityLevel / 75) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
if (Math.random() <= chance) {
inst.securityLevel *= 1.05;
return [true, 1.05];
} else {
inst.securityLevel *= 1.1;
return [false, 1.1];
}
}
function getInfiltrationDestroySecurityChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].strength +
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity +
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility) / (2 * lvl));
}
//Hack security
//Success: 3%, Failure: 5%
function attemptInfiltrationHack(inst) {
var chance = getInfiltrationHackChance(inst);
inst.gainHackingExp(inst.securityLevel / 30) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_exp_mult;
inst.gainIntelligenceExp(inst.securityLevel / 680);
if (Math.random() <= chance) {
inst.securityLevel *= 1.03;
return [true, 1.03];
} else {
inst.securityLevel *= 1.05;
return [false, 1.05];
}
}
function getInfiltrationHackChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].hacking_skill +
(intWgt * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].intelligence)) / lvl);
}
//Sneak past security
//Success: 0%, Failure: 8%
function attemptInfiltrationSneak(inst) {
var chance = getInfiltrationSneakChance(inst);
inst.gainAgilityExp(inst.securityLevel / 30) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
if (Math.random() <= chance) {
return [true, 1];
} else {
inst.securityLevel *= 1.08;
return [false, 1.08];
}
}
function getInfiltrationSneakChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility +
0.5 * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity +
intWgt * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].intelligence) / (2 * lvl));
}
//Pick locked door
//Success: 1%, Failure: 3%
function attemptInfiltrationPickLockedDoor(inst) {
var chance = getInfiltrationPickLockedDoorChance(inst);
inst.gainDexterityExp(inst.securityLevel / 25) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
if (Math.random() <= chance) {
inst.securityLevel *= 1.01;
return [true, 1.01];
} else {
inst.securityLevel *= 1.03;
return [false, 1.03];
}
}
function getInfiltrationPickLockedDoorChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity +
intWgt * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].intelligence) / lvl);
}
//Bribe
//Success: 0%, Failure: 15%,
function attemptInfiltrationBribe(inst) {
var chance = getInfiltrationBribeChance(inst);
inst.gainCharismaExp(inst.securityLevel / 8) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].charisma_exp_mult;
if (Math.random() <= chance) {
return [true, 1];
} else {
inst.securityLevel *= 1.15;
return [false, 1.15];
}
}
function getInfiltrationBribeChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].charisma) / lvl);
}
//Escape
//Failure: 5%
function attemptInfiltrationEscape(inst) {
var chance = getInfiltrationEscapeChance(inst);
inst.gainAgilityExp(inst.securityLevel / 30) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility_exp_mult;
inst.gainDexterityExp(inst.securityLevel / 30) * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity_exp_mult;
if (Math.random() <= chance) {
return [true, 1];
} else {
inst.securityLevel *= 1.05;
return [false, 1.05];
}
}
function getInfiltrationEscapeChance(inst) {
var lvl = inst.securityLevel;
return Math.min(0.95,
(2 * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].agility +
_Player__WEBPACK_IMPORTED_MODULE_3__["Player"].dexterity +
intWgt * _Player__WEBPACK_IMPORTED_MODULE_3__["Player"].intelligence) / lvl);
}
/***/ }),
/* 121 */
/*!**********************************************!*\
!*** ./node_modules/file-saver/FileSaver.js ***!
\**********************************************/
/***/ (function(module, exports, __webpack_require__) {
var __WEBPACK_AMD_DEFINE_RESULT__;/* FileSaver.js
* A saveAs() FileSaver implementation.
* 1.3.2
* 2016-06-16 18:25:19
*
* By Eli Grey, http://eligrey.com
* License: MIT
* See https://github.com/eligrey/FileSaver.js/blob/master/LICENSE.md
*/
/*global self */
/*jslint bitwise: true, indent: 4, laxbreak: true, laxcomma: true, smarttabs: true, plusplus: true */
/*! @source http://purl.eligrey.com/github/FileSaver.js/blob/master/FileSaver.js */
var saveAs = saveAs || (function(view) {
"use strict";
// IE <10 is explicitly unsupported
if (typeof view === "undefined" || typeof navigator !== "undefined" && /MSIE [1-9]\./.test(navigator.userAgent)) {
return;
}
var
doc = view.document
// only get URL when necessary in case Blob.js hasn't overridden it yet
, get_URL = function() {
return view.URL || view.webkitURL || view;
}
, save_link = doc.createElementNS("http://www.w3.org/1999/xhtml", "a")
, can_use_save_link = "download" in save_link
, click = function(node) {
var event = new MouseEvent("click");
node.dispatchEvent(event);
}
, is_safari = /constructor/i.test(view.HTMLElement) || view.safari
, is_chrome_ios =/CriOS\/[\d]+/.test(navigator.userAgent)
, throw_outside = function(ex) {
(view.setImmediate || view.setTimeout)(function() {
throw ex;
}, 0);
}
, force_saveable_type = "application/octet-stream"
// the Blob API is fundamentally broken as there is no "downloadfinished" event to subscribe to
, arbitrary_revoke_timeout = 1000 * 40 // in ms
, revoke = function(file) {
var revoker = function() {
if (typeof file === "string") { // file is an object URL
get_URL().revokeObjectURL(file);
} else { // file is a File
file.remove();
}
};
setTimeout(revoker, arbitrary_revoke_timeout);
}
, dispatch = function(filesaver, event_types, event) {
event_types = [].concat(event_types);
var i = event_types.length;
while (i--) {
var listener = filesaver["on" + event_types[i]];
if (typeof listener === "function") {
try {
listener.call(filesaver, event || filesaver);
} catch (ex) {
throw_outside(ex);
}
}
}
}
, auto_bom = function(blob) {
// prepend BOM for UTF-8 XML and text/* types (including HTML)
// note: your browser will automatically convert UTF-16 U+FEFF to EF BB BF
if (/^\s*(?:text\/\S*|application\/xml|\S*\/\S*\+xml)\s*;.*charset\s*=\s*utf-8/i.test(blob.type)) {
return new Blob([String.fromCharCode(0xFEFF), blob], {type: blob.type});
}
return blob;
}
, FileSaver = function(blob, name, no_auto_bom) {
if (!no_auto_bom) {
blob = auto_bom(blob);
}
// First try a.download, then web filesystem, then object URLs
var
filesaver = this
, type = blob.type
, force = type === force_saveable_type
, object_url
, dispatch_all = function() {
dispatch(filesaver, "writestart progress write writeend".split(" "));
}
// on any filesys errors revert to saving with object URLs
, fs_error = function() {
if ((is_chrome_ios || (force && is_safari)) && view.FileReader) {
// Safari doesn't allow downloading of blob urls
var reader = new FileReader();
reader.onloadend = function() {
var url = is_chrome_ios ? reader.result : reader.result.replace(/^data:[^;]*;/, 'data:attachment/file;');
var popup = view.open(url, '_blank');
if(!popup) view.location.href = url;
url=undefined; // release reference before dispatching
filesaver.readyState = filesaver.DONE;
dispatch_all();
};
reader.readAsDataURL(blob);
filesaver.readyState = filesaver.INIT;
return;
}
// don't create more object URLs than needed
if (!object_url) {
object_url = get_URL().createObjectURL(blob);
}
if (force) {
view.location.href = object_url;
} else {
var opened = view.open(object_url, "_blank");
if (!opened) {
// Apple does not allow window.open, see https://developer.apple.com/library/safari/documentation/Tools/Conceptual/SafariExtensionGuide/WorkingwithWindowsandTabs/WorkingwithWindowsandTabs.html
view.location.href = object_url;
}
}
filesaver.readyState = filesaver.DONE;
dispatch_all();
revoke(object_url);
}
;
filesaver.readyState = filesaver.INIT;
if (can_use_save_link) {
object_url = get_URL().createObjectURL(blob);
setTimeout(function() {
save_link.href = object_url;
save_link.download = name;
click(save_link);
dispatch_all();
revoke(object_url);
filesaver.readyState = filesaver.DONE;
});
return;
}
fs_error();
}
, FS_proto = FileSaver.prototype
, saveAs = function(blob, name, no_auto_bom) {
return new FileSaver(blob, name || blob.name || "download", no_auto_bom);
}
;
// IE 10+ (native saveAs)
if (typeof navigator !== "undefined" && navigator.msSaveOrOpenBlob) {
return function(blob, name, no_auto_bom) {
name = name || blob.name || "download";
if (!no_auto_bom) {
blob = auto_bom(blob);
}
return navigator.msSaveOrOpenBlob(blob, name);
};
}
FS_proto.abort = function(){};
FS_proto.readyState = FS_proto.INIT = 0;
FS_proto.WRITING = 1;
FS_proto.DONE = 2;
FS_proto.error =
FS_proto.onwritestart =
FS_proto.onprogress =
FS_proto.onwrite =
FS_proto.onabort =
FS_proto.onerror =
FS_proto.onwriteend =
null;
return saveAs;
}(
typeof self !== "undefined" && self
|| typeof window !== "undefined" && window
|| this.content
));
// `self` is undefined in Firefox for Android content script context
// while `this` is nsIContentFrameMessageManager
// with an attribute `content` that corresponds to the window
if (typeof module !== "undefined" && module.exports) {
module.exports.saveAs = saveAs;
} else if (("function" !== "undefined" && __webpack_require__(/*! !webpack amd define */ 83) !== null) && (__webpack_require__(/*! !webpack amd options */ 132) !== null)) {
!(__WEBPACK_AMD_DEFINE_RESULT__ = (function() {
return saveAs;
}).call(exports, __webpack_require__, exports, module),
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
}
/***/ }),
/* 122 */
/*!*****************************************!*\
!*** ./node_modules/jszip/lib/index.js ***!
\*****************************************/
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/**
* Representation a of zip file in js
* @constructor
*/
function JSZip() {
// if this constructor is used without `new`, it adds `new` before itself:
if(!(this instanceof JSZip)) {
return new JSZip();
}
if(arguments.length) {
throw new Error("The constructor with parameters has been removed in JSZip 3.0, please check the upgrade guide.");
}
// object containing the files :
// {
// "folder/" : {...},
// "folder/data.txt" : {...}
// }
this.files = {};
this.comment = null;
// Where we are in the hierarchy
this.root = "";
this.clone = function() {
var newObj = new JSZip();
for (var i in this) {
if (typeof this[i] !== "function") {
newObj[i] = this[i];
}
}
return newObj;
};
}
JSZip.prototype = __webpack_require__(/*! ./object */ 183);
JSZip.prototype.loadAsync = __webpack_require__(/*! ./load */ 137);
JSZip.support = __webpack_require__(/*! ./support */ 48);
JSZip.defaults = __webpack_require__(/*! ./defaults */ 101);
// TODO find a better way to handle this version,
// a require('package.json').version doesn't work with webpack, see #327
JSZip.version = "3.1.5";
JSZip.loadAsync = function (content, options) {
return new JSZip().loadAsync(content, options);
};
JSZip.external = __webpack_require__(/*! ./external */ 57);
module.exports = JSZip;
/***/ }),
/* 123 */,
/* 124 */,
/* 125 */,
/* 126 */,
/* 127 */,
/* 128 */
/*!**********************************************!*\
!*** ./node_modules/uuid/lib/bytesToUuid.js ***!
\**********************************************/
/***/ (function(module, exports) {
/**
* Convert array of 16 byte values to UUID string format of the form:
* XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
*/
var byteToHex = [];
for (var i = 0; i < 256; ++i) {
byteToHex[i] = (i + 0x100).toString(16).substr(1);
}
function bytesToUuid(buf, offset) {
var i = offset || 0;
var bth = byteToHex;
return bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] + '-' +
bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]] +
bth[buf[i++]] + bth[buf[i++]];
}
module.exports = bytesToUuid;
/***/ }),
/* 129 */
/*!**********************************************!*\
!*** ./node_modules/uuid/lib/rng-browser.js ***!
\**********************************************/
/***/ (function(module, exports) {
// Unique ID creation requires a high quality random # generator. In the
// browser this is a little complicated due to unknown quality of Math.random()
// and inconsistent support for the `crypto` API. We do the best we can via
// feature-detection
// getRandomValues needs to be invoked in a context where "this" is a Crypto implementation.
var getRandomValues = (typeof(crypto) != 'undefined' && crypto.getRandomValues.bind(crypto)) ||
(typeof(msCrypto) != 'undefined' && msCrypto.getRandomValues.bind(msCrypto));
if (getRandomValues) {
// WHATWG crypto RNG - http://wiki.whatwg.org/wiki/Crypto
var rnds8 = new Uint8Array(16); // eslint-disable-line no-undef
module.exports = function whatwgRNG() {
getRandomValues(rnds8);
return rnds8;
};
} else {
// Math.random()-based (RNG)
//
// If all else fails, use Math.random(). It's fast, but is of unspecified
// quality.
var rnds = new Array(16);
module.exports = function mathRNG() {
for (var i = 0, r; i < 16; i++) {
if ((i & 0x03) === 0) r = Math.random() * 0x100000000;
rnds[i] = r >>> ((i & 0x03) << 3) & 0xff;
}
return rnds;
};
}
/***/ }),
/* 130 */
/*!************************************!*\
!*** ./src/NetscriptJSPreamble.js ***!
\************************************/
/***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "registerEnv", function() { return registerEnv; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "unregisterEnv", function() { return unregisterEnv; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "makeEnvHeader", function() { return makeEnvHeader; });
/* harmony import */ var uuid_v4__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! uuid/v4 */ 117);
/* harmony import */ var uuid_v4__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(uuid_v4__WEBPACK_IMPORTED_MODULE_0__);
/* harmony import */ var sprintf_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! sprintf-js */ 66);
/* harmony import */ var sprintf_js__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(sprintf_js__WEBPACK_IMPORTED_MODULE_1__);
// A utility function that adds a preamble to each Netscript JS
// script. This preamble will set all the global functions and
// variables appropriately for the module.
//
// One caveat is that we don't allow the variables in the preable
// to change. Unlike in normal Javascript, this would not change
// properties of self. It would instead just change the variable
// within the given module -- not good! Users should not really
// need to do this anyway.
window.__NSJS__environments = {};
// Returns the UUID for the env.
function registerEnv(env) {
const uuid = uuid_v4__WEBPACK_IMPORTED_MODULE_0___default()();
window.__NSJS__environments[uuid] = env;
return uuid;
}
function unregisterEnv(uuid) {
delete window.__NSJS__environments[uuid];
}
function makeEnvHeader(uuid) {
if (!(uuid in window.__NSJS__environments)) throw new Error("uuid is not in the environment" + uuid);
const env = window.__NSJS__environments[uuid];
var envLines = [];
for (const prop in env) {
envLines.push("const ", prop, " = ", "__NSJS_ENV[\"", prop, "\"];\n");
}
return Object(sprintf_js__WEBPACK_IMPORTED_MODULE_1__["sprintf"])(`
'use strict';
const __NSJS_ENV = window.__NSJS__environments['%s'];
// The global variable assignments (hack, weaken, etc.).
%s
`, uuid, envLines.join(""));
}
/***/ }),
/* 131 */
/*!******************************************************!*\
!*** ./node_modules/bluebird/js/browser/bluebird.js ***!
\******************************************************/
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(process, global, setImmediate) {/* @preserve
* The MIT License (MIT)
*
* Copyright (c) 2013-2017 Petka Antonov
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
/**
* bluebird build version 3.5.1
* Features enabled: core, race, call_get, generators, map, nodeify, promisify, props, reduce, settle, some, using, timers, filter, any, each
*/
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