import {AugmentationNames} from "./Augmentations"; import {generateRandomContract} from "./CodingContractGenerator"; import {Programs} from "./CreateProgram"; import {Factions} from "./Faction"; import {Player} from "./Player"; import {AllServers} from "./Server"; import {hackWorldDaemon} from "./RedPill"; import {Terminal} from "./Terminal"; import {exceptionAlert} from "../utils/helpers/exceptionAlert"; import {createElement} from "../utils/uiHelpers/createElement"; import {removeElementById} from "../utils/uiHelpers/removeElementById"; const devMenuContainerId = "dev-menu-container"; export function createDevMenu() { if (process.env.NODE_ENV !== "development") { throw new Error("Cannot create Dev Menu because you are not in a dev build"); } const devMenuText = createElement("h1", { display: "block", innerText: "Development Menu - Only meant to be used for testing/debugging", }); // Generic const genericHeader = createElement("h2", { display: "block", innerText: "Generic" }); const addMoney = createElement("button", { class: "std-button", clickListener: () => { Player.gainMoney(1e15); }, display: "block", innerText: "Add $1000t", }); const addRam = createElement("button", { class: "std-button", clickListener: () => { Player.getHomeComputer().maxRam *= 2; }, display: "block", innerText: "Double Home Computer RAM", }); const triggerBitflume = createElement("button", { class: "std-button", clickListener: () => { hackWorldDaemon(Player.bitNodeN, true); }, innerText: "Trigger BitFlume", }); const destroyCurrentBitnode = createElement("button", { class: "std-button", clickListener: () => { hackWorldDaemon(Player.bitNodeN); }, innerText: "Destroy Current BitNode", tooltip: "Will grant Source-File for the BitNode", }); // Experience / stats const statsHeader = createElement("h2", { display: "block", innerText: "Experience/Stats" }); const statsHackingExpInput = createElement("input", { class: "text-input", margin: "5px", placeholder: "+/- hacking exp", type: "number", }); const statsHackingExpButton = createElement("button", { class: "std-button", clickListener: () => { const exp = parseInt(statsHackingExpInput.value); Player.gainHackingExp(exp); Player.updateSkillLevels(); }, innerText: "Add Hacking Exp", }); const statsStrengthExpInput = createElement("input", { class: "text-input", margin: "5px", placeholder: "+/- strength exp", type: "number", }); const statsStrengthExpButton = createElement("button", { class: "std-button", clickListener: () => { const exp = parseInt(statsStrengthExpInput.value); Player.gainStrengthExp(exp); Player.updateSkillLevels(); }, innerText: "Add Strength Exp", }); const statsDefenseExpInput = createElement("input", { class: "text-input", margin: "5px", placeholder: "+/- defense exp", type: "number", }); const statsDefenseExpButton = createElement("button", { class: "std-button", clickListener: () => { const exp = parseInt(statsDefenseExpInput.value); Player.gainDefenseExp(exp); Player.updateSkillLevels(); }, innerText: "Add Defense Exp", }); const statsDexterityExpInput = createElement("input", { class: "text-input", margin: "5px", placeholder: "+/- dexterity exp", type: "number", }); const statsDexterityExpButton = createElement("button", { class: "std-button", clickListener: () => { const exp = parseInt(statsDexterityExpInput.value); Player.gainDexterityExp(exp); Player.updateSkillLevels(); }, innerText: "Add Dexterity Exp", }); const statsAgilityExpInput = createElement("input", { class: "text-input", margin: "5px", placeholder: "+/- agility exp", type: "number", }); const statsAgilityExpButton = createElement("button", { class: "std-button", clickListener: () => { const exp = parseInt(statsAgilityExpInput.value); Player.gainAgilityExp(exp); Player.updateSkillLevels(); }, innerText: "Add Agility Exp", }); const statsCharismaExpInput = createElement("input", { class: "text-input", margin: "5px", placeholder: "+/- charisma exp", type: "number", }); const statsCharismaExpButton = createElement("button", { class: "std-button", clickListener: () => { const exp = parseInt(statsCharismaExpInput.value); Player.gainCharismaExp(exp); Player.updateSkillLevels(); }, innerText: "Add Charisma Exp", }); const statsIntelligenceExpInput = createElement("input", { class: "text-input", margin: "5px", placeholder: "+/- intelligence exp", type: "number", }); const statsIntelligenceExpButton = createElement("button", { class: "std-button", clickListener: () => { const exp = parseInt(statsIntelligenceExpInput.value); Player.gainIntelligenceExp(exp); Player.updateSkillLevels(); }, innerText: "Add Intelligence Exp", }); const statsEnableIntelligenceButton = createElement("button", { class: "std-button", clickListener: () => { Player.intelligence = 1; }, innerText: "Enable Intelligence" }); const statsDisableIntelligenceButton = createElement("button", { class: "std-button", clickListener: () => { Player.intelligence = 0; }, innerText: "Disable Intelligence" }); // Factions const factionsHeader = createElement("h2", {innerText: "Factions"}); const factionsDropdown = createElement("select", { class: "dropdown", margin: "5px", }); for (const i in Factions) { factionsDropdown.options[factionsDropdown.options.length] = new Option(Factions[i].name, Factions[i].name); } const factionsAddButton = createElement("button", { class: "std-button", clickListener: () => { const facName = factionsDropdown.options[factionsDropdown.selectedIndex].value; Player.receiveInvite(facName); }, innerText: "Receive Invite to Faction", }); // Augmentations / Source Files const augmentationsHeader = createElement("h2", {innerText: "Augmentations"}); const augmentationsDropdown = createElement("select", { class: "dropdown", margin: "5px", }); for (const i in AugmentationNames) { const augName = AugmentationNames[i]; augmentationsDropdown.options[augmentationsDropdown.options.length] = new Option(augName, augName); } const augmentationsQueueButton = createElement("button", { class: "std-button", clickListener: () => { Player.queueAugmentation(augmentationsDropdown.options[augmentationsDropdown.selectedIndex].value); }, innerText: "Queue Augmentation", }) // Programs const programsHeader = createElement("h2", {innerText: "Programs"}); const programsAddDropdown = createElement("select", { class: "dropdown", margin: "5px", }); for (const i in Programs) { const progName = Programs[i].name; programsAddDropdown.options[programsAddDropdown.options.length] = new Option(progName, progName); } const programsAddButton = createElement("button", { class: "std-button", clickListener: () => { const program = programsAddDropdown.options[programsAddDropdown.selectedIndex].value; if(!Player.hasProgram(program)) { Player.getHomeComputer().programs.push(program); } }, innerText: "Add Program", }) // Servers const serversHeader = createElement("h2", {innerText: "Servers"}); const serversOpenAll = createElement("button", { class: "std-button", clickListener: () => { for (const i in AllServers) { AllServers[i].hasAdminRights = true; AllServers[i].sshPortOpen = true; AllServers[i].ftpPortOpen = true; AllServers[i].smtpPortOpen = true; AllServers[i].httpPortOpen = true; AllServers[i].sqlPortOpen = true; AllServers[i].openPortCount = 5; } }, display: "block", innerText: "Get Admin Rights to all servers", }); const serversMinSecurityAll = createElement("button", { class: "std-button", clickListener: () => { for (const i in AllServers) { AllServers[i].hackDifficulty = AllServers[i].minDifficulty; } }, display: "block", innerText: "Set all servers to min security", }); const serversMaxMoneyAll = createElement("button", { class: "std-button", clickListener: () => { for (const i in AllServers) { AllServers[i].moneyAvailable = AllServers[i].moneyMax; } }, display: "block", innerText: "Set all servers to max money", }); const serversConnectToDropdown = createElement("select", {class: "dropdown"}); for (const i in AllServers) { const hn = AllServers[i].hostname; serversConnectToDropdown.options[serversConnectToDropdown.options.length] = new Option(hn, hn); } const serversConnectToButton = createElement("button", { class: "std-button", clickListener: () => { const host = serversConnectToDropdown.options[serversConnectToDropdown.selectedIndex].value; Terminal.connectToServer(host); }, innerText: "Connect to server", }); // Bladeburner const bladeburnerHeader = createElement("h2", {innerText: "Bladeburner"}); const bladeburnerGainRankInput = createElement("input", { class: "text-input", placeholder: "Rank to gain (or negative to lose rank)", type: "number", }); const bladeburnerGainRankButton = createElement("button", { class: "std-button", clickListener: () => { try { const rank = parseInt(bladeburnerGainRankInput.value); Player.bladeburner.changeRank(rank); } catch(e) { exceptionAlert(`Failed to change Bladeburner Rank in dev menu: ${e}`); } }, innerText: "Gain Bladeburner Rank", }); // Gang const gangHeader = createElement("h2", {innerText: "Gang"}); const gangStoredCyclesInput = createElement("input", { class: "text-input", placeholder: "# Cycles to add", type: "number", }); const gangAddStoredCycles = createElement("button", { class: "std-button", clickListener: () => { try { const cycles = parseInt(gangStoredCyclesInput.value); Player.gang.storedCycles += cycles; } catch(e) { exceptionAlert(`Failed to add stored cycles to gang mechanic: ${e}`); } }, innerText: "Add cycles to Gang mechanic", }); // Coding Contracts const contractsHeader = createElement("h2", {innerText: "Coding Contracts"}); const generateRandomContractBtn = createElement("button", { class: "std-button", clickListener: () => { generateRandomContract(); }, innerText: "Generate Random Contract", }); // Add everything to container, then append to main menu const devMenuContainer = createElement("div", { class: "generic-menupage-container", id: devMenuContainerId, }); devMenuContainer.appendChild(devMenuText); devMenuContainer.appendChild(genericHeader); devMenuContainer.appendChild(addMoney); devMenuContainer.appendChild(addRam); devMenuContainer.appendChild(triggerBitflume); devMenuContainer.appendChild(destroyCurrentBitnode); devMenuContainer.appendChild(statsHeader); devMenuContainer.appendChild(statsHackingExpInput); devMenuContainer.appendChild(statsHackingExpButton); devMenuContainer.appendChild(createElement("br")); devMenuContainer.appendChild(statsStrengthExpInput); devMenuContainer.appendChild(statsStrengthExpButton); devMenuContainer.appendChild(createElement("br")); devMenuContainer.appendChild(statsDefenseExpInput); devMenuContainer.appendChild(statsDefenseExpButton); devMenuContainer.appendChild(createElement("br")); devMenuContainer.appendChild(statsDexterityExpInput); devMenuContainer.appendChild(statsDexterityExpButton); devMenuContainer.appendChild(createElement("br")); devMenuContainer.appendChild(statsAgilityExpInput); devMenuContainer.appendChild(statsAgilityExpButton); devMenuContainer.appendChild(createElement("br")); devMenuContainer.appendChild(statsCharismaExpInput); devMenuContainer.appendChild(statsCharismaExpButton); devMenuContainer.appendChild(createElement("br")); devMenuContainer.appendChild(statsIntelligenceExpInput); devMenuContainer.appendChild(statsIntelligenceExpButton); devMenuContainer.appendChild(createElement("br")); devMenuContainer.appendChild(statsEnableIntelligenceButton); devMenuContainer.appendChild(statsDisableIntelligenceButton); devMenuContainer.appendChild(factionsHeader); devMenuContainer.appendChild(factionsDropdown); devMenuContainer.appendChild(factionsAddButton); devMenuContainer.appendChild(augmentationsHeader); devMenuContainer.appendChild(augmentationsDropdown); devMenuContainer.appendChild(augmentationsQueueButton); devMenuContainer.appendChild(programsHeader); devMenuContainer.appendChild(programsAddDropdown); devMenuContainer.appendChild(programsAddButton); devMenuContainer.appendChild(serversHeader); devMenuContainer.appendChild(serversOpenAll); devMenuContainer.appendChild(serversMinSecurityAll); devMenuContainer.appendChild(serversMaxMoneyAll); devMenuContainer.appendChild(serversConnectToDropdown); devMenuContainer.appendChild(serversConnectToButton); devMenuContainer.appendChild(bladeburnerHeader); devMenuContainer.appendChild(bladeburnerGainRankInput); devMenuContainer.appendChild(bladeburnerGainRankButton); devMenuContainer.appendChild(createElement("br")); devMenuContainer.appendChild(gangHeader); devMenuContainer.appendChild(gangStoredCyclesInput); devMenuContainer.appendChild(gangAddStoredCycles); devMenuContainer.appendChild(createElement("br")); devMenuContainer.appendChild(contractsHeader); devMenuContainer.appendChild(generateRandomContractBtn); const entireGameContainer = document.getElementById("entire-game-container"); if (entireGameContainer == null) { throw new Error("Could not find entire-game-container DOM element"); } entireGameContainer.appendChild(devMenuContainer); } export function closeDevMenu() { removeElementById(devMenuContainerId); }