import React, { useState, useEffect } from 'react'; import Grid from '@material-ui/core/Grid'; import { IMinigameProps } from "./IMinigameProps"; import { KeyHandler } from "./KeyHandler"; import { GameTimer } from "./GameTimer"; import { interpolate } from "./Difficulty"; import { getArrow } from "../utils"; interface Difficulty { [key: string]: number; timer: number; width: number; height: number; mines: number; } const difficulties: { Trivial: Difficulty; Normal: Difficulty; Hard: Difficulty; Impossible: Difficulty; } = { Trivial: {timer: 15000, width: 3, height: 3, mines: 4}, Normal: {timer: 15000, width: 4, height: 4, mines: 7}, Hard: {timer: 15000, width: 5, height: 5, mines: 11}, Impossible: {timer: 15000, width: 6, height: 6, mines: 15}, } export function MinesweeperGame(props: IMinigameProps): React.ReactElement { const difficulty: Difficulty = {timer: 0, width: 0, height: 0, mines: 0}; interpolate(difficulties, props.difficulty, difficulty); const timer = difficulty.timer; const [minefield] = useState(generateMinefield(difficulty)); const [answer, setAnswer] = useState(generateEmptyField(difficulty)); const [pos, setPos] = useState([0, 0]); const [memoryPhase, setMemoryPhase] = useState(true); function press(event: React.KeyboardEvent): void { event.preventDefault(); if(memoryPhase) return; const move = [0, 0]; const arrow = getArrow(event); switch(arrow) { case "↑": move[1]--; break; case "←": move[0]--; break; case "↓": move[1]++; break; case "→": move[0]++; break; } const next = [pos[0]+move[0], pos[1]+move[1]]; next[0] = (next[0]+minefield[0].length)%minefield[0].length; next[1] = (next[1]+minefield.length)%minefield.length; setPos(next); if(event.keyCode == 32) { if(!minefield[pos[1]][pos[0]]) { props.onFailure(); return; } setAnswer(old => { old[pos[1]][pos[0]] = true; if(fieldEquals(minefield, old)) props.onSuccess(); return old; }); } } useEffect(() => { const id = setTimeout(() => setMemoryPhase(false), 2000); return () => clearInterval(id); }, []); return (

{memoryPhase?"Remember all the mines!": "Mark all the mines!"}

{minefield.map((line, y) =>
{line.map((cell, x) => {
                if(memoryPhase) {
                    if(minefield[y][x])
                        return [?] 
                    return [ ] 
                } else {
                    if(x == pos[0] && y == pos[1])
                        return [X] 
                    if(answer[y][x])
                        return [.] 
                    return [ ] 
                }
            })}

)}
) } function fieldEquals(a: boolean[][], b: boolean[][]): boolean { function count(field: boolean[][]): number { return field.flat().reduce((a, b) => a + (b?1:0), 0); } return count(a) === count(b); } function generateEmptyField(difficulty: Difficulty): boolean[][] { const field = []; for(let i = 0; i < difficulty.height; i++) { field.push((new Array(Math.round(difficulty.width))).fill(false)); } return field; } function generateMinefield(difficulty: Difficulty): boolean[][] { const field = generateEmptyField(difficulty); for(let i = 0; i < difficulty.mines; i++) { const x = Math.floor(Math.random()*field.length); const y = Math.floor(Math.random()*field[0].length); if (field[x][y]) { i--; continue; } field[x][y] = true; } return field; }