import { WorkerScript } from "../Netscript/WorkerScript"; import { IPlayer } from "../PersonObjects/IPlayer"; import { Exploit } from "../Exploits/Exploit"; export interface INetscriptExtra { heart: { break(): number; }; exploit(): void; bypass(doc: Document): void; alterReality(): void; } export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript): INetscriptExtra { return { heart: { // Easter egg function break: function (): number { return player.karma; }, }, exploit: function (): void { player.giveExploit(Exploit.UndocumentedFunctionCall); }, bypass: function (doc: any): void { // reset both fields first doc.completely_unused_field = undefined; const real_document: any = document; real_document.completely_unused_field = undefined; // set one to true and check that it affected the other. real_document.completely_unused_field = true; if (doc.completely_unused_field && workerScript.ramUsage === 1.6) { player.giveExploit(Exploit.Bypass); } doc.completely_unused_field = undefined; real_document.completely_unused_field = undefined; }, alterReality: function (): void { // We need to trick webpack into not optimizing a variable that is guaranteed to be false (and doesn't use prototypes) let x = false; const recur = function (depth: number): void { if (depth === 0) return; x = !x; recur(depth - 1); }; recur(2); console.warn("I am sure that this variable is false."); if (x !== false) { console.warn("Reality has been altered!"); player.giveExploit(Exploit.RealityAlteration); } }, }; }