import * as personMethods from "./PersonMethods"; import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation"; import { CityName } from "../Locations/data/CityNames"; import { calculateSkill } from "./formulas/skill"; import { calculateIntelligenceBonus } from "./formulas/intelligence"; import { defaultMultipliers } from "./Multipliers"; import { Skills } from "./Skills"; import { HP } from "./HP"; import { IReviverValue } from "../utils/JSONReviver"; // Base class representing a person-like object export abstract class Person { hp: HP = { current: 10, max: 10 }; skills: Skills = { hacking: 1, strength: 1, defense: 1, dexterity: 1, agility: 1, charisma: 1, intelligence: 0, }; exp: Skills = { hacking: 0, strength: 0, defense: 0, dexterity: 0, agility: 0, charisma: 0, intelligence: 0, }; mults = defaultMultipliers(); /** Augmentations */ augmentations: PlayerOwnedAugmentation[] = []; queuedAugmentations: PlayerOwnedAugmentation[] = []; /** City that the person is in */ city: CityName = CityName.Sector12; gainHackingExp = personMethods.gainHackingExp; gainStrengthExp = personMethods.gainStrengthExp; gainDefenseExp = personMethods.gainDefenseExp; gainDexterityExp = personMethods.gainDexterityExp; gainAgilityExp = personMethods.gainAgilityExp; gainCharismaExp = personMethods.gainCharismaExp; gainIntelligenceExp = personMethods.gainIntelligenceExp; gainStats = personMethods.gainStats; regenerateHp = personMethods.regenerateHp; queryStatFromString = personMethods.queryStatFromString; updateSkillLevels = personMethods.updateSkillLevels; hasAugmentation = personMethods.hasAugmentation; calculateSkill = calculateSkill; //Class version is equal to imported version /** Reset all multipliers to 1 */ resetMultipliers() { this.mults = defaultMultipliers(); } getIntelligenceBonus(weight: number): number { return calculateIntelligenceBonus(this.skills.intelligence, weight); } abstract takeDamage(amt: number): boolean; abstract whoAmI(): string; abstract toJSON(): IReviverValue; }