/** * Class representing a script file. * * This does NOT represent a script that is actively running and * being evaluated. See RunningScript for that */ import { calculateRamUsage } from "./RamCalculations"; import { ScriptUrl } from "./ScriptUrl"; import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver"; import { roundToTwo } from "../utils/helpers/roundToTwo"; import { computeHash } from "../utils/helpers/computeHash"; import { IPlayer } from "../PersonObjects/IPlayer"; let globalModuleSequenceNumber = 0; export class Script { // Code for this script code = ""; // Filename for the script file filename = ""; // url of the script if any, only for NS2. url = ""; // The dynamic module generated for this script when it is run. // This is only applicable for NetscriptJS module: any = ""; // The timestamp when when the script was last updated. moduleSequenceNumber: number; // Only used with NS2 scripts; the list of dependency script filenames. This is constructed // whenever the script is first evaluated, and therefore may be out of date if the script // has been updated since it was last run. dependencies: ScriptUrl[] = []; // Amount of RAM this Script requres to run ramUsage = 0; // hostname of server that this script is on. server = ""; // sha256 hash of the code in the Script. Do not access directly. _hash = ""; constructor(player: IPlayer | null = null, fn = "", code = "", server = "", otherScripts: Script[] = []) { this.filename = fn; this.code = code; this.ramUsage = 0; this.server = server; // hostname of server this script is on this.module = ""; this.moduleSequenceNumber = ++globalModuleSequenceNumber; this._hash = ""; if (this.code !== "" && player !== null) { this.updateRamUsage(player, otherScripts); this.rehash(); } } /** * Download the script as a file */ download(): void { const filename = this.filename; const file = new Blob([this.code], { type: "text/plain" }); const navigator = window.navigator as any; if (navigator.msSaveOrOpenBlob) { // IE10+ navigator.msSaveOrOpenBlob(file, filename); } else { // Others const a = document.createElement("a"), url = URL.createObjectURL(file); a.href = url; a.download = filename; document.body.appendChild(a); a.click(); setTimeout(function () { document.body.removeChild(a); window.URL.revokeObjectURL(url); }, 0); } } /** * Marks this script as having been updated. It will be recompiled next time something tries * to exec it. */ markUpdated(): void { this.module = ""; this.moduleSequenceNumber = ++globalModuleSequenceNumber; this.rehash(); } /** * Force update of the computed hash based on the source code. */ rehash(): void { this._hash = computeHash(this.code); } /** * If the hash is not computed, computes the hash. Otherwise return the computed hash. * @returns the computed hash of the script */ hash(): string { if (!this._hash) this.rehash(); return this._hash; } /** * Save a script from the script editor * @param {string} code - The new contents of the script * @param {Script[]} otherScripts - Other scripts on the server. Used to process imports */ saveScript(player: IPlayer, filename: string, code: string, hostname: string, otherScripts: Script[]): void { // Update code and filename this.code = code.replace(/^\s+|\s+$/g, ""); this.filename = filename; this.server = hostname; this.updateRamUsage(player, otherScripts); this.markUpdated(); } /** * Calculates and updates the script's RAM usage based on its code * @param {Script[]} otherScripts - Other scripts on the server. Used to process imports */ async updateRamUsage(player: IPlayer, otherScripts: Script[]): Promise { const res = await calculateRamUsage(player, this.code, otherScripts); if (res > 0) { this.ramUsage = roundToTwo(res); } this.markUpdated(); } imports(): string[] { return []; } // Serialize the current object to a JSON save state toJSON(): any { return Generic_toJSON("Script", this); } // Initializes a Script Object from a JSON save state // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types static fromJSON(value: any): Script { const s = Generic_fromJSON(Script, value.data); // Force the url to blank from the save data. Urls are not valid outside the current browser page load. s.url = ""; // Rehash the code to ensure that hash is set properly. s.rehash(); return s; } } Reviver.constructors.Script = Script;