import { Player } from "../Player"; export function applyExploit(): void { if (Player.exploits && Player.exploits.length === 0) { return; } const inc = Math.pow(1.0001, Player.exploits.length); const dec = Math.pow(0.9999, Player.exploits.length); Player.hacking_chance_mult *= inc; Player.hacking_speed_mult *= inc; Player.hacking_money_mult *= inc; Player.hacking_grow_mult *= inc; Player.hacking_mult *= inc; Player.strength_mult *= inc; Player.defense_mult *= inc; Player.dexterity_mult *= inc; Player.agility_mult *= inc; Player.charisma_mult *= inc; Player.hacking_exp_mult *= inc; Player.strength_exp_mult *= inc; Player.defense_exp_mult *= inc; Player.dexterity_exp_mult *= inc; Player.agility_exp_mult *= inc; Player.charisma_exp_mult *= inc; Player.company_rep_mult *= inc; Player.faction_rep_mult *= inc; Player.crime_money_mult *= inc; Player.crime_success_mult *= inc; Player.hacknet_node_money_mult *= inc; Player.hacknet_node_purchase_cost_mult *= dec; Player.hacknet_node_ram_cost_mult *= dec; Player.hacknet_node_core_cost_mult *= dec; Player.hacknet_node_level_cost_mult *= dec; Player.work_money_mult *= inc; }