/** * Generic Game Constants * * Constants for specific mechanics or features will NOT be here. */ export const CONSTANTS: { VersionString: string; VersionNumber: number; _idleSpeed: number; MaxSkillLevel: number; MilliPerCycle: number; CorpFactionRepRequirement: number; BaseFocusBonus: number; BaseCostFor1GBOfRamHome: number; BaseCostFor1GBOfRamServer: number; TravelCost: number; BaseFavorToDonate: number; DonateMoneyToRepDivisor: number; FactionReputationToFavorBase: number; FactionReputationToFavorMult: number; CompanyReputationToFavorBase: number; CompanyReputationToFavorMult: number; NeuroFluxGovernorLevelMult: number; NumNetscriptPorts: number; HomeComputerMaxRam: number; ServerBaseGrowthRate: number; ServerMaxGrowthRate: number; ServerFortifyAmount: number; ServerWeakenAmount: number; PurchasedServerLimit: number; PurchasedServerMaxRam: number; MultipleAugMultiplier: number; TorRouterCost: number; InfiltrationBribeBaseAmount: number; InfiltrationMoneyValue: number; InfiltrationRepValue: number; InfiltrationExpPow: number; WSEAccountCost: number; TIXAPICost: number; MarketData4SCost: number; MarketDataTixApi4SCost: number; StockMarketCommission: number; HospitalCostPerHp: number; IntelligenceCrimeWeight: number; IntelligenceInfiltrationWeight: number; IntelligenceCrimeBaseExpGain: number; IntelligenceProgramBaseExpGain: number; IntelligenceTerminalHackBaseExpGain: number; IntelligenceSingFnBaseExpGain: number; IntelligenceClassBaseExpGain: number; MillisecondsPer20Hours: number; GameCyclesPer20Hours: number; MillisecondsPer10Hours: number; GameCyclesPer10Hours: number; MillisecondsPer8Hours: number; GameCyclesPer8Hours: number; MillisecondsPer4Hours: number; GameCyclesPer4Hours: number; MillisecondsPer2Hours: number; GameCyclesPer2Hours: number; MillisecondsPerHour: number; GameCyclesPerHour: number; MillisecondsPerHalfHour: number; GameCyclesPerHalfHour: number; MillisecondsPerQuarterHour: number; GameCyclesPerQuarterHour: number; MillisecondsPerFiveMinutes: number; GameCyclesPerFiveMinutes: number; FactionWorkHacking: string; FactionWorkField: string; FactionWorkSecurity: string; WorkTypeCompany: string; WorkTypeCompanyPartTime: string; WorkTypeFaction: string; WorkTypeCreateProgram: string; WorkTypeStudyClass: string; WorkTypeCrime: string; ClassStudyComputerScience: string; ClassDataStructures: string; ClassNetworks: string; ClassAlgorithms: string; ClassManagement: string; ClassLeadership: string; ClassGymStrength: string; ClassGymDefense: string; ClassGymDexterity: string; ClassGymAgility: string; ClassDataStructuresBaseCost: number; ClassNetworksBaseCost: number; ClassAlgorithmsBaseCost: number; ClassManagementBaseCost: number; ClassLeadershipBaseCost: number; ClassGymBaseCost: number; ClassStudyComputerScienceBaseExp: number; ClassDataStructuresBaseExp: number; ClassNetworksBaseExp: number; ClassAlgorithmsBaseExp: number; ClassManagementBaseExp: number; ClassLeadershipBaseExp: number; CrimeShoplift: string; CrimeRobStore: string; CrimeMug: string; CrimeLarceny: string; CrimeDrugs: string; CrimeBondForgery: string; CrimeTraffickArms: string; CrimeHomicide: string; CrimeGrandTheftAuto: string; CrimeKidnap: string; CrimeAssassination: string; CrimeHeist: string; CodingContractBaseFactionRepGain: number; CodingContractBaseCompanyRepGain: number; CodingContractBaseMoneyGain: number; TotalNumBitNodes: number; LatestUpdate: string; } = { VersionString: "1.0.1", VersionNumber: 4, // Speed (in ms) at which the main loop is updated _idleSpeed: 200, /** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience * and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then * the player will have this level assuming no multipliers. Multipliers can cause skills to go above this. */ MaxSkillLevel: 975, // Milliseconds per game cycle MilliPerCycle: 200, // How much reputation is needed to join a megacorporation's faction CorpFactionRepRequirement: 200e3, // Base RAM costs BaseCostFor1GBOfRamHome: 32000, BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM // Cost to travel to another city TravelCost: 200e3, // Faction and Company favor-related things BaseFavorToDonate: 150, DonateMoneyToRepDivisor: 1e6, FactionReputationToFavorBase: 500, FactionReputationToFavorMult: 1.02, CompanyReputationToFavorBase: 500, CompanyReputationToFavorMult: 1.02, // NeuroFlux Governor Augmentation cost multiplier NeuroFluxGovernorLevelMult: 1.14, NumNetscriptPorts: 20, // Server-related constants HomeComputerMaxRam: 1073741824, // 2 ^ 30 ServerBaseGrowthRate: 1.03, // Unadjusted Growth rate ServerMaxGrowthRate: 1.0035, // Maximum possible growth rate (max rate accounting for server security) ServerFortifyAmount: 0.002, // Amount by which server's security increases when its hacked/grown ServerWeakenAmount: 0.05, // Amount by which server's security decreases when weakened PurchasedServerLimit: 25, PurchasedServerMaxRam: 1048576, // 2^20 // Augmentation Constants MultipleAugMultiplier: 1.9, // TOR Router TorRouterCost: 200e3, // Infiltration InfiltrationBribeBaseAmount: 100e3, //Amount per clearance level InfiltrationMoneyValue: 5e3, //Convert "secret" value to money InfiltrationRepValue: 1.4, //Convert "secret" value to faction reputation InfiltrationExpPow: 0.8, // Stock market WSEAccountCost: 200e6, TIXAPICost: 5e9, MarketData4SCost: 1e9, MarketDataTixApi4SCost: 25e9, StockMarketCommission: 100e3, // Hospital/Health HospitalCostPerHp: 100e3, // Intelligence-related constants IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates IntelligenceInfiltrationWeight: 0.1, // Weight for how much int affects infiltration success rates IntelligenceCrimeBaseExpGain: 0.05, IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain IntelligenceSingFnBaseExpGain: 1.5, IntelligenceClassBaseExpGain: 0.01, // Time-related constants MillisecondsPer20Hours: 72000000, GameCyclesPer20Hours: 72000000 / 200, MillisecondsPer10Hours: 36000000, GameCyclesPer10Hours: 36000000 / 200, MillisecondsPer8Hours: 28800000, GameCyclesPer8Hours: 28800000 / 200, MillisecondsPer4Hours: 14400000, GameCyclesPer4Hours: 14400000 / 200, MillisecondsPer2Hours: 7200000, GameCyclesPer2Hours: 7200000 / 200, MillisecondsPerHour: 3600000, GameCyclesPerHour: 3600000 / 200, MillisecondsPerHalfHour: 1800000, GameCyclesPerHalfHour: 1800000 / 200, MillisecondsPerQuarterHour: 900000, GameCyclesPerQuarterHour: 900000 / 200, MillisecondsPerFiveMinutes: 300000, GameCyclesPerFiveMinutes: 300000 / 200, // Player Work & Action BaseFocusBonus: 0.8, FactionWorkHacking: "Faction Hacking Work", FactionWorkField: "Faction Field Work", FactionWorkSecurity: "Faction Security Work", WorkTypeCompany: "Working for Company", WorkTypeCompanyPartTime: "Working for Company part-time", WorkTypeFaction: "Working for Faction", WorkTypeCreateProgram: "Working on Create a Program", WorkTypeStudyClass: "Studying or Taking a class at university", WorkTypeCrime: "Committing a crime", ClassStudyComputerScience: "studying Computer Science", ClassDataStructures: "taking a Data Structures course", ClassNetworks: "taking a Networks course", ClassAlgorithms: "taking an Algorithms course", ClassManagement: "taking a Management course", ClassLeadership: "taking a Leadership course", ClassGymStrength: "training your strength at a gym", ClassGymDefense: "training your defense at a gym", ClassGymDexterity: "training your dexterity at a gym", ClassGymAgility: "training your agility at a gym", ClassDataStructuresBaseCost: 40, ClassNetworksBaseCost: 80, ClassAlgorithmsBaseCost: 320, ClassManagementBaseCost: 160, ClassLeadershipBaseCost: 320, ClassGymBaseCost: 120, ClassStudyComputerScienceBaseExp: 0.5, ClassDataStructuresBaseExp: 1, ClassNetworksBaseExp: 2, ClassAlgorithmsBaseExp: 4, ClassManagementBaseExp: 2, ClassLeadershipBaseExp: 4, CrimeShoplift: "shoplift", CrimeRobStore: "rob a store", CrimeMug: "mug someone", CrimeLarceny: "commit larceny", CrimeDrugs: "deal drugs", CrimeBondForgery: "forge corporate bonds", CrimeTraffickArms: "traffick illegal arms", CrimeHomicide: "commit homicide", CrimeGrandTheftAuto: "commit grand theft auto", CrimeKidnap: "kidnap someone for ransom", CrimeAssassination: "assassinate a high-profile target", CrimeHeist: "pull off the ultimate heist", // Coding Contract // TODO: Move this into Coding contract implementation? CodingContractBaseFactionRepGain: 2500, CodingContractBaseCompanyRepGain: 4000, CodingContractBaseMoneyGain: 75e6, // BitNode/Source-File related stuff TotalNumBitNodes: 24, LatestUpdate: ` v1.0.1 - 2021-11-17 New documentation (hydroflame) -------------------------------------------------- ** Documentation ** * The new documentation for the netscript API is available at https://github.com/danielyxie/bitburner/blob/dev/markdown/bitburner.ns.md This documentation is used in-game to validate the code, in-editor to autocomplete, and for users to reference. This is a huge quality of life improvements for me. ** Reputation ** * Fixed favor not affecting faction work reputation gain (Yeah, I know right?) ** Hacknet ** * Servers are now considerd "purchasedByPlayers" ** Script Editor ** * solarized themes now work. ** Corporation ** * Dividends are now much more taxed. * The 2 upgrades that reduced taxes are now much stronger. ** Misc. ** * Starting / Stopping scripts on hashnet servers immediately updates their hash rate (instead of on the next tick) * Hacknet has tooltip showing what the result of the upgrade would be. * Augmentations page displayes current price multiplier as well as explains the mechanic. * Terminal now is 25x stronger. * Tail boxes use pre-wrap for it's lines. * Tail boxes allow you to rerun dead scripts. * Tail boxes can no longer open the same one twice. * Terminal now autocompletes through aliases. * Make alter reality harder. * Fix bladeburner cancelling actions when manually starting anything with Simulacrum. * Buying hash upgrade to increase uni class or gym training will apply to current class. * Internally the game no longer uses the decimal library. * Fix an issue where 'download *' would generate weird windows files. * Timestamps can be set to any format in the options. * Fix typo in documentation share popup. * Remove bunch of debug log. * Fix typo in corporation handbook literature. * Fix typo in documentation * Fix duplicate SF -1 exploit. (Yeah, an exploit of exploits, now were meta) * Fix offline hacking earning being attributed to hacknet. * nerf noodle bar `, };