//Netburner Faction class function Faction(name) { this.name = name; this.augmentations = []; this.information = ""; //Introductory/informational text about the faction //Player-related properties for faction this.isMember = false; //Whether player is member this.playerReputation = 0; //"Reputation" within faction }; Faction.prototype.setAugmentations = function(augs) { for (var i = 0; i < augs.length; i++) { this.augmentations.push(augs[i]); } } Faction.prototype.setInformation(info) { this.information = info; } Faction.prototype.toJSON = function() { return Generic_toJSON("Faction", this); } Faction.fromJSON = function(value) { return Generic_fromJSON(Faction, value.data); } Reviver.constructors.Faction = Faction; //Map of factions indexed by faction name Factions = {} AddToFactions = function(faction) { var name = faction.name; Factions[name] = faction; } //TODO Add faction information initFactions = function() { //Endgame var Illuminati = new Faction("Illuminati"); AddToFactions(Illuminati); var Daedalus = new Faction("Daedalus"); AddToFactions(Daedalus); var Covenant = new Faction("The Covenant"); AddToFactions(Covenant); //Megacorporations, each forms its own faction var ECorp = new Faction("ECorp"); AddToFactions(ECorp); var MegaCorp = new Faction("MegaCorp"); AddToFactions(MegaCorp); var BachmanAndAssociates = new Faction("Bachman & Associates"); AddToFactions(BachmanAndAssociates); var BladeIndustries = new Faction("Blade Industries"); AddToFactions(BladeIndustries); var NWO = new Faction("NWO"); AddToFactions(NWO); var ClarkeIncorporated = new Faction("Clarke Incorporated"); AddToFactions(ClarkeIncorporated); var OmniTekIncorporated = new Faction("OmniTek Incorporated"); AddToFactions(OmniTekIncorporated); var FourSigma = new Faction("Four Sigma"); AddToFactions(FourSigma); var KuaiGongInternational = new Faction("KuaiGong International"); AddToFactions(KuaiGongInternational); //Hacker groups var BitRunners = new Faction("BitRunners"); AddToFactions(BitRunners); var BlackHand = new Faction("The Black Hand"); AddToFactions(BlackHand); var NiteSec = new Faction("NiteSec"); AddToFactions(NiteSec); //City factions, essentially governments var Chongqing = new Faction("Chongqing"); AddToFactions(Chongqing); var Sector12 = new Faction("Sector-12"); AddToFactions(Sector12); var HongKong = new Faction("New Tokyo"); AddToFactions(HongKong); var Aevum = new Faction("Aevum"); AddToFactions(Aevum); var Ishima = new Faction("Ishima"); AddToFactions(Ishima); var Volhaven = new Faction("Volhaven"); AddToFactions(Volhaven); //Criminal Organizations/Gangs var SpeakersForTheDead = new Faction("Speakers for the Dead"); AddToFactions(SpeakersForTheDead); var DarkArmy = new Faction("The Dark Army"); AddToFactions(DarkArmy); var TheSyndicate = new Faction("The Syndicate"); AddToFactions(TheSyndicate); //Earlygame factions - factions the player will prestige with early on that don't //belong in other categories var TianDiHui = new Faction("Tian Di Hui"); //Society of the Heaven and Earth AddToFactions(TianDiHui); var CyberSec = new Faction("CyberSec"); AddToFactions(CyberSec); } joinFaction = function(faction) { faction.isMember = true; //Add the faction to the Factions page content var item = document.createElement("li"); var aElem = document.createElement("a"); aElem.setAttribute("href", "#"); aElem.innerHTML = faction.name; aElem.addEventListener("click", function() { displayFactionContent(faction.name); return false; } item.appendChild(aElem); var factionsList = document.getElementById("factions-list"); factionsList.appendChild(item); } //Displays the HTML content for this faction displayFactionContent = function(factionName) { var faction = Factions[factionName]; var hackDiv = document.getElementById("faction-hack-div"); var fieldWorkDiv = document.getElementById("faction-fieldwork-div"); var securityWorkDiv = document.getElementById("faction-securitywork-div"); var hackButton = document.getElementById("faction-hack-button"); var fieldWorkButton = document.getElementById("faction-fieldwork-button"); var securityWorkButton = document.getElementById("faction-securitywork-button"); //TODO Add event listeners for the buttons if (faction.isMember) { switch(faction.name) { case "Illuminati": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "hidden"; break; case "Daedalus": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "hidden"; break; case "The Covenant": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "hidden"; break; case "ECorp": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "MegaCorp": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Bachman & Associates": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Blade Industries": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "NWO": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Clarke Incorporated": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "OmniTek Incorporated": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Four Sigma": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "KuaiGong International": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "BitRunners": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "hidden"; securityWorkDiv.style.visibility = "hidden"; break; case "The Black Hand": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "hidden"; break; case "NiteSec": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "hidden"; securityWorkDiv.style.visibility = "hidden"; break; case "Chongqing": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Sector-12": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "New Tokyo": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Aevum": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Ishima": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Volhaven": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Speakers for the Dead": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "The Dark Army": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "hidden"; break; case "The Syndicate": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "visible"; securityWorkDiv.style.visibility = "visible"; break; case "Tian Di Hui": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "hidden"; securityWorkDiv.style.visibility = "visible"; break; case "CyberSec": hackDiv.style.visibility = "visible"; fieldWorkDiv.style.visibility = "hidden"; securityWorkDiv.style.visibility = "hidden"; break; default: console.log("Faction does not exist"); break; } } else { console.log("Not a member of this faction, cannot display faction information"); } }