//Netburner Faction class function factionInit() { $('#faction-donate-input').on('input', function() { if (Engine.currentPage == Engine.Page.Faction) { var val = document.getElementById("faction-donate-input").value; if (isPositiveNumber(val)) { var numMoneyDonate = Number(val); document.getElementById("faction-donate-rep-gain").innerHTML = "This donation will result in " + formatNumber(numMoneyDonate/1000000 * Player.faction_rep_mult, 3) + " reputation gain"; } else { document.getElementById("faction-donate-rep-gain").innerHTML = "This donation will result in 0 reputation gain"; } } }); } document.addEventListener("DOMContentLoaded", factionInit, false); function Faction(name) { this.name = name; this.augmentations = []; //Name of augmentation only this.info = ""; //Introductory/informational text about the faction //Player-related properties for faction this.isMember = false; //Whether player is member this.isBanned = false; //Whether or not player is banned from joining this faction this.playerReputation = 0; //"Reputation" within faction this.alreadyInvited = false; //Multipliers for unlocking and purchasing augmentations this.augmentationPriceMult = 1; this.augmentationRepRequirementMult = 1; //Faction favor this.favor = 0; }; Faction.prototype.setAugmentationMultipliers = function(price, rep) { this.augmentationPriceMult = price; this.augmentationRepRequirementMult = rep; } Faction.prototype.setInfo = function(inf) { this.info = inf; } Faction.prototype.gainFavor = function() { if (this.favor == null || this.favor == undefined) {this.favor = 0;} var gain = (this.playerReputation / CONSTANTS.FactionReputationToFavor); this.favor += gain; } Faction.prototype.toJSON = function() { return Generic_toJSON("Faction", this); } Faction.fromJSON = function(value) { return Generic_fromJSON(Faction, value.data); } Reviver.constructors.Faction = Faction; //Map of factions indexed by faction name Factions = {} AddToFactions = function(faction) { var name = faction.name; Factions[name] = faction; } function factionExists(name) { return Factions.hasOwnProperty(name); } //TODO Augmentation price and rep requirement mult are 1 for everything right now, // This might change in the future for balance initFactions = function() { //Endgame var Illuminati = new Faction("Illuminati"); Illuminati.setInfo(FactionInfo.IlluminatiInfo); if (factionExists("Illuminati")) { Illuminati.favor = Factions["Illuminati"].favor; delete Factions["Illuminati"]; } AddToFactions(Illuminati); var Daedalus = new Faction("Daedalus"); Daedalus.setInfo(FactionInfo.DaedalusInfo); if (factionExists("Daedalus")) { Daedalus.favor = Factions["Daedalus"].favor; delete Factions["Daedalus"]; } AddToFactions(Daedalus); var Covenant = new Faction("The Covenant"); Covenant.setInfo(FactionInfo.CovenantInfo); if (factionExists("The Covenant")) { Covenant.favor = Factions["The Covenant"].favor; delete Factions["The Covenant"]; } AddToFactions(Covenant); //Megacorporations, each forms its own faction var ECorp = new Faction("ECorp"); ECorp.setInfo(FactionInfo.ECorpInfo); if (factionExists("ECorp")) { ECorp.favor = Factions["ECorp"].favor; delete Factions["ECorp"]; } AddToFactions(ECorp); var MegaCorp = new Faction("MegaCorp"); MegaCorp.setInfo(FactionInfo.MegaCorpInfo); if (factionExists("MegaCorp")) { MegaCorp.favor = Factions["MegaCorp"].favor; delete Factions["MegaCorp"]; } AddToFactions(MegaCorp); var BachmanAndAssociates = new Faction("Bachman & Associates"); BachmanAndAssociates.setInfo(FactionInfo.BachmanAndAssociatesInfo); if (factionExists("Bachman & Associates")) { BachmanAndAssociates.favor = Factions["Bachman & Associates"].favor; delete Factions["Bachman & Associates"]; } AddToFactions(BachmanAndAssociates); var BladeIndustries = new Faction("Blade Industries"); BladeIndustries.setInfo(FactionInfo.BladeIndustriesInfo); if (factionExists("Blade Industries")) { BladeIndustries.favor = Factions["Blade Industries"].favor; delete Factions["Blade Industries"]; } AddToFactions(BladeIndustries); var NWO = new Faction("NWO"); NWO.setInfo(FactionInfo.NWOInfo); if (factionExists("NWO")) { NWO.favor = Factions["NWO"].favor; delete Factions["NWO"]; } AddToFactions(NWO); var ClarkeIncorporated = new Faction("Clarke Incorporated"); ClarkeIncorporated.setInfo(FactionInfo.ClarkeIncorporatedInfo); if (factionExists("Clarke Incorporated")) { ClarkeIncorporated.favor = Factions["Clarke Incorporated"].favor; delete Factions["Clarke Incorporated"]; } AddToFactions(ClarkeIncorporated); var OmniTekIncorporated = new Faction("OmniTek Incorporated"); OmniTekIncorporated.setInfo(FactionInfo.OmniTekIncorporatedInfo); if (factionExists("OmniTek Incorporated")) { OmniTekIncorporated.favor = Factions["OmniTek Incorporated"].favor; delete Factions["OmniTek Incorporated"]; } AddToFactions(OmniTekIncorporated); var FourSigma = new Faction("Four Sigma"); FourSigma.setInfo(FactionInfo.FourSigmaInfo); if (factionExists("Four Sigma")) { FourSigma.favor = Factions["Four Sigma"].favor; delete Factions["Four Sigma"]; } AddToFactions(FourSigma); var KuaiGongInternational = new Faction("KuaiGong International"); KuaiGongInternational.setInfo(FactionInfo.KuaiGongInternationalInfo); if (factionExists("KuaiGong International")) { KuaiGongInternational.favor = Factions["KuaiGong International"].favor; delete Factions["KuaiGong International"]; } AddToFactions(KuaiGongInternational); //Other corporations var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies"); FulcrumTechnologies.setInfo(FactionInfo.FulcrumSecretTechnologiesInfo); if (factionExists("Fulcrum Secret Technologies")) { FulcrumTechnologies.favor = Factions["Fulcrum Secret Technologies"].favor; delete Factions["Fulcrum Secret Technologies"]; } AddToFactions(FulcrumTechnologies); //Hacker groups var BitRunners = new Faction("BitRunners"); BitRunners.setInfo(FactionInfo.BitRunnersInfo); if (factionExists("BitRunners")) { BitRunners.favor = Factions["BitRunners"].favor; delete Factions["BitRunners"]; } AddToFactions(BitRunners); var BlackHand = new Faction("The Black Hand"); BlackHand.setInfo(FactionInfo.BlackHandInfo); if (factionExists("The Black Hand")) { BlackHand.favor = Factions["The Black Hand"].favor; delete Factions["The Black Hand"]; } AddToFactions(BlackHand); var NiteSec = new Faction("NiteSec"); NiteSec.setInfo(FactionInfo.NiteSecInfo); if (factionExists("NiteSec")) { NiteSec.favor = Factions["NiteSec"].favor; delete Factions["NiteSec"]; } AddToFactions(NiteSec); //City factions, essentially governments var Chongqing = new Faction("Chongqing"); Chongqing.setInfo(FactionInfo.ChongqingInfo); if (factionExists("Chongqing")) { Chongqing.favor = Factions["Chongqing"].favor; delete Factions["Chongqing"]; } AddToFactions(Chongqing); var Sector12 = new Faction("Sector-12"); Sector12.setInfo(FactionInfo.Sector12Info); if (factionExists("Sector-12")) { Sector12.favor = Factions["Sector-12"].favor; delete Factions["Sector-12"]; } AddToFactions(Sector12); var NewTokyo = new Faction("New Tokyo"); NewTokyo.setInfo(FactionInfo.NewTokyoInfo); if (factionExists("New Tokyo")) { NewTokyo.favor = Factions["New Tokyo"].favor; delete Factions["New Tokyo"]; } AddToFactions(NewTokyo); var Aevum = new Faction("Aevum"); Aevum.setInfo(FactionInfo.AevumInfo); if (factionExists("Aevum")) { Aevum.favor = Factions["Aevum"].favor; delete Factions["Aevum"]; } AddToFactions(Aevum); var Ishima = new Faction("Ishima"); Ishima.setInfo var Volhaven = new Faction("Volhaven"); Volhaven.setInfo(FactionInfo.VolhavenInfo); if (factionExists("Volhaven")) { Volhaven.favor = Factions["Volhaven"].favor; delete Factions["Volhaven"]; } AddToFactions(Volhaven);(FactionInfo.IshimaInfo); if (factionExists("Ishima")) { Ishima.favor = Factions["Ishima"].favor; delete Factions["Ishima"]; } AddToFactions(Ishima); //Criminal Organizations/Gangs var SpeakersForTheDead = new Faction("Speakers for the Dead"); SpeakersForTheDead.setInfo(FactionInfo.SpeakersForTheDeadInfo); if (factionExists("Speakers for the Dead")) { SpeakersForTheDead.favor = Factions["Speakers for the Dead"].favor; delete Factions["Speakers for the Dead"]; } AddToFactions(SpeakersForTheDead); var DarkArmy = new Faction("The Dark Army"); DarkArmy.setInfo(FactionInfo.DarkArmyInfo); if (factionExists("The Dark Army")) { DarkArmy.favor = Factions["The Dark Army"].favor; delete Factions["The Dark Army"]; } AddToFactions(DarkArmy); var TheSyndicate = new Faction("The Syndicate"); TheSyndicate.setInfo(FactionInfo.TheSyndicateInfo); if (factionExists("The Syndicate")) { TheSyndicate.favor = Factions["The Syndicate"].favor; delete Factions["The Syndicate"]; } AddToFactions(TheSyndicate); var Silhouette = new Faction("Silhouette"); Silhouette.setInfo(FactionInfo.SilhouetteInfo); if (factionExists("Silhouette")) { Silhouette.favor = Factions["Silhouette"].favor; delete Factions["Silhouette"]; } AddToFactions(Silhouette); var Tetrads = new Faction("Tetrads"); //Low-medium level asian crime gang Tetrads.setInfo(FactionInfo.TetradsInfo); if (factionExists("Tetrads")) { Tetrads.favor = Factions["Tetrads"].favor; delete Factions["Tetrads"]; } AddToFactions(Tetrads); var SlumSnakes = new Faction("Slum Snakes"); //Low level crime gang SlumSnakes.setInfo(FactionInfo.SlumSnakesInfo); if (factionExists("Slum Snakes")) { SlumSnakes.favor = Factions["Slum Snakes"].favor; delete Factions["Slum Snakes"]; } AddToFactions(SlumSnakes); //Earlygame factions - factions the player will prestige with early on that don't //belong in other categories var Netburners = new Faction("Netburners"); Netburners.setInfo(FactionInfo.NetburnersInfo); if (factionExists("Netburners")) { Netburners.favor = Factions["Netburners"].favor; delete Factions["Netburners"]; } AddToFactions(Netburners); var TianDiHui = new Faction("Tian Di Hui"); //Society of the Heaven and Earth TianDiHui.setInfo(FactionInfo.TianDiHuiInfo); if (factionExists("Tian Di Hui")) { TianDiHui.favor = Factions["Tian Di Hui"].favor; delete Factions["Tian Di Hui"]; } AddToFactions(TianDiHui); var CyberSec = new Faction("CyberSec"); CyberSec.setInfo(FactionInfo.CyberSecInfo); if (factionExists("CyberSec")) { CyberSec.favor = Factions["CyberSec"].favor; delete Factions["CyberSec"]; } AddToFactions(CyberSec); } //This function sets the requirements to join a Faction. It checks whether the Player meets //those requirements and will return an array of all factions that the Player should //receive an invitation to PlayerObject.prototype.checkForFactionInvitations = function() { invitedFactions = []; //Array which will hold all Factions th eplayer should be invited to var numAugmentations = this.augmentations.length; var company = Companies[this.companyName]; var companyRep = 0; if (company != null) { companyRep = company.playerReputation; } //Illuminati var illuminatiFac = Factions["Illuminati"]; if (!illuminatiFac.isBanned && !illuminatiFac.isMember && !illuminatiFac.alreadyInvited && numAugmentations >= 30 && this.money >= 150000000000 && this.hacking_skill >= 1200 && this.strength >= 1000 && this.defense >= 1000 && this.dexterity >= 1000 && this.agility >= 1000) { invitedFactions.push(illuminatiFac); } //Daedalus var daedalusFac = Factions["Daedalus"]; if (!daedalusFac.isBanned && !daedalusFac.isMember && !daedalusFac.alreadyInvited && numAugmentations >= 30 && this.money >= 100000000000 && (this.hacking_skill >= 2500 || (this.strength >= 1500 && this.defense >= 1500 && this.dexterity >= 1500 && this.agility >= 1500))) { invitedFactions.push(daedalusFac); } //The Covenant var covenantFac = Factions["The Covenant"]; if (!covenantFac.isBanned && !covenantFac.isMember && !covenantFac.alreadyInvited && numAugmentations >= 30 && this.money >= 75000000000 && this.hacking_skill >= 850 && this.strength >= 850 && this.defense >= 850 && this.dexterity >= 850 && this.agility >= 850) { invitedFactions.push(covenantFac); } //ECorp var ecorpFac = Factions["ECorp"]; if (!ecorpFac.isBanned && !ecorpFac.isMember && !ecorpFac.alreadyInvited && this.companyName == Locations.AevumECorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) { invitedFactions.push(ecorpFac); } //MegaCorp var megacorpFac = Factions["MegaCorp"]; if (!megacorpFac.isBanned && !megacorpFac.isMember && !megacorpFac.alreadyInvited && this.companyName == Locations.Sector12MegaCorp && companyRep >= CONSTANTS.CorpFactionRepRequirement) { invitedFactions.push(megacorpFac); } //Bachman & Associates var bachmanandassociatesFac = Factions["Bachman & Associates"]; if (!bachmanandassociatesFac.isBanned && !bachmanandassociatesFac.isMember && !bachmanandassociatesFac.alreadyInvited && this.companyName == Locations.AevumBachmanAndAssociates && companyRep >= CONSTANTS.CorpFactionRepRequirement) { invitedFactions.push(bachmanandassociatesFac); } //Blade Industries var bladeindustriesFac = Factions["Blade Industries"]; if (!bladeindustriesFac.isBanned && !bladeindustriesFac.isMember && !bladeindustriesFac.alreadyInvited && this.companyName == Locations.Sector12BladeIndustries && companyRep >= CONSTANTS.CorpFactionRepRequirement) { invitedFactions.push(bladeindustriesFac); } //NWO var nwoFac = Factions["NWO"]; if (!nwoFac.isBanned && !nwoFac.isMember && !nwoFac.alreadyInvited && this.companyName == Locations.VolhavenNWO && companyRep >= CONSTANTS.CorpFactionRepRequirement) { invitedFactions.push(nwoFac); } //Clarke Incorporated var clarkeincorporatedFac = Factions["Clarke Incorporated"]; if (!clarkeincorporatedFac.isBanned && !clarkeincorporatedFac.isMember && !clarkeincorporatedFac.alreadyInvited && this.companyName == Locations.AevumClarkeIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) { invitedFactions.push(clarkeincorporatedFac); } //OmniTek Incorporated var omnitekincorporatedFac = Factions["OmniTek Incorporated"]; if (!omnitekincorporatedFac.isBanned && !omnitekincorporatedFac.isMember && !omnitekincorporatedFac.alreadyInvited && this.companyName == Locations.VolhavenOmniTekIncorporated && companyRep >= CONSTANTS.CorpFactionRepRequirement) { invitedFactions.push(omnitekincorporatedFac); } //Four Sigma var foursigmaFac = Factions["Four Sigma"]; if (!foursigmaFac.isBanned && !foursigmaFac.isMember && !foursigmaFac.alreadyInvited && this.companyName == Locations.Sector12FourSigma && companyRep >= CONSTANTS.CorpFactionRepRequirement) { invitedFactions.push(foursigmaFac); } //KuaiGong International var kuaigonginternationalFac = Factions["KuaiGong International"]; if (!kuaigonginternationalFac.isBanned && !kuaigonginternationalFac.isMember && !kuaigonginternationalFac.alreadyInvited && this.companyName == Locations.ChongqingKuaiGongInternational && companyRep >= CONSTANTS.CorpFactionRepRequirement) { invitedFactions.push(kuaigonginternationalFac); } //Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company var fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"]; var fulcrumSecretServer = AllServers[SpecialServerIps[SpecialServerNames.FulcrumSecretTechnologies]]; if (fulcrumSecretServer == null) { console.log("ERROR: Could not find Fulcrum Secret Technologies Server"); } else { if (!fulcrumsecrettechonologiesFac.isBanned && !fulcrumsecrettechonologiesFac.isMember && !fulcrumsecrettechonologiesFac.alreadyInvited && fulcrumSecretServer.manuallyHacked && this.companyName == Locations.AevumFulcrumTechnologies && companyRep >= 250000) { invitedFactions.push(fulcrumsecrettechonologiesFac); } } //BitRunners var bitrunnersFac = Factions["BitRunners"]; var homeComp = this.getHomeComputer(); var bitrunnersServer = AllServers[SpecialServerIps[SpecialServerNames.BitRunnersServer]]; if (bitrunnersServer == null) { console.log("ERROR: Could not find BitRunners Server"); } else if (!bitrunnersFac.isBanned && !bitrunnersFac.isMember && bitrunnersServer.manuallyHacked && !bitrunnersFac.alreadyInvited && this.hacking_skill >= 500 && homeComp.maxRam >= 128) { invitedFactions.push(bitrunnersFac); } //The Black Hand var theblackhandFac = Factions["The Black Hand"]; var blackhandServer = AllServers[SpecialServerIps[SpecialServerNames.TheBlackHandServer]]; if (blackhandServer == null) { console.log("ERROR: Could not find The Black Hand Server"); } else if (!theblackhandFac.isBanned && !theblackhandFac.isMember && blackhandServer.manuallyHacked && !theblackhandFac.alreadyInvited && this.hacking_skill >= 350 && homeComp.maxRam >= 64) { invitedFactions.push(theblackhandFac); } //NiteSec var nitesecFac = Factions["NiteSec"]; var nitesecServer = AllServers[SpecialServerIps[SpecialServerNames.NiteSecServer]]; if (nitesecServer == null) { console.log("ERROR: Could not find NiteSec Server"); } else if (!nitesecFac.isBanned && !nitesecFac.isMember && nitesecServer.manuallyHacked && !nitesecFac.alreadyInvited && this.hacking_skill >= 200 && homeComp.maxRam >= 32) { invitedFactions.push(nitesecFac); } //Chongqing var chongqingFac = Factions["Chongqing"]; if (!chongqingFac.isBanned && !chongqingFac.isMember && !chongqingFac.alreadyInvited && this.money >= 20000000 && this.city == Locations.Chongqing) { invitedFactions.push(chongqingFac); } //Sector-12 var sector12Fac = Factions["Sector-12"]; if (!sector12Fac.isBanned && !sector12Fac.isMember && !sector12Fac.alreadyInvited && this.money >= 15000000 && this.city == Locations.Sector12) { invitedFactions.push(sector12Fac); } //New Tokyo var newtokyoFac = Factions["New Tokyo"]; if (!newtokyoFac.isBanned && !newtokyoFac.isMember && !newtokyoFac.alreadyInvited && this.money >= 20000000 && this.city == Locations.NewTokyo) { invitedFactions.push(newtokyoFac); } //Aevum var aevumFac = Factions["Aevum"]; if (!aevumFac.isBanned && !aevumFac.isMember && !aevumFac.alreadyInvited && this.money >= 40000000 && this.city == Locations.Aevum) { invitedFactions.push(aevumFac); } //Ishima var ishimaFac = Factions["Ishima"]; if (!ishimaFac.isBanned && !ishimaFac.isMember && !ishimaFac.alreadyInvited && this.money >= 30000000 && this.city == Locations.Ishima) { invitedFactions.push(ishimaFac); } //Volhaven var volhavenFac = Factions["Volhaven"]; if (!volhavenFac.isBanned && !volhavenFac.isMember && !volhavenFac.alreadyInvited && this.money >= 50000000 && this.city == Locations.Volhaven) { invitedFactions.push(volhavenFac); } //Speakers for the Dead var speakersforthedeadFac = Factions["Speakers for the Dead"]; if (!speakersforthedeadFac.isBanned && !speakersforthedeadFac.isMember && !speakersforthedeadFac.alreadyInvited && this.hacking_skill >= 100 && this.strength >= 300 && this.defense >= 300 && this.dexterity >= 300 && this.agility >= 300 && this.numPeopleKilled >= 10 && this.numPeopleKilledTotal >= 100 && this.karma <= -45 && this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) { invitedFactions.push(speakersforthedeadFac); } //The Dark Army var thedarkarmyFac = Factions["The Dark Army"]; if (!thedarkarmyFac.isBanned && !thedarkarmyFac.isMember && !thedarkarmyFac.alreadyInvited && this.hacking_skill >= 300 && this.strength >= 300 && this.defense >= 300 && this.dexterity >= 300 && this.agility >= 300 && this.city == Locations.Chongqing && this.numPeopleKilled >= 5 && this.karma <= -45 && this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) { invitedFactions.push(thedarkarmyFac); } //The Syndicate var thesyndicateFac = Factions["The Syndicate"]; if (!thesyndicateFac.isBanned && !thesyndicateFac.isMember && !thesyndicateFac.alreadyInvited && this.hacking_skill >= 200 && this.strength >= 200 && this.defense >= 200 && this.dexterity >= 200 && this.agility >= 200 && (this.city == Locations.Aevum || this.city == Locations.Sector12) && this.money >= 10000000 && this.karma <= -90 && this.companyName != Locations.Sector12CIA && this.companyName != Locations.Sector12NSA) { invitedFactions.push(thesyndicateFac); } //Silhouette var silhouetteFac = Factions["Silhouette"]; if (!silhouetteFac.isBanned && !silhouetteFac.isMember && !silhouetteFac.alreadyInvited && (this.companyPosition.positionName == CompanyPositions.CTO.positionName || this.companyPosition.positionName == CompanyPositions.CFO.positionName || this.companyPosition.positionName == CompanyPositions.CEO.positionName) && this.money >= 15000000 && this.karma <= -22) { invitedFactions.push(silhouetteFac); } //Tetrads var tetradsFac = Factions["Tetrads"]; if (!tetradsFac.isBanned && !tetradsFac.isMember && !tetradsFac.alreadyInvited && (this.city == Locations.Chongqing || this.city == Locations.NewTokyo || this.city == Locations.Ishima) && this.strength >= 75 && this.defense >= 75 && this.dexterity >= 75 && this.agility >= 75 && this.karma <= -18) { invitedFactions.push(tetradsFac); } //SlumSnakes var slumsnakesFac = Factions["Slum Snakes"]; if (!slumsnakesFac.isBanned && !slumsnakesFac.isMember && !slumsnakesFac.alreadyInvited && this.strength >= 30 && this.defense >= 30 && this.dexterity >= 30 && this.agility >= 30 && this.karma <= -9 && this.money >= 1000000) { invitedFactions.push(slumsnakesFac); } //Netburners var netburnersFac = Factions["Netburners"]; var totalHacknetRam = 0; var totalHacknetCores = 0; var totalHacknetLevels = 0; for (var i = 0; i < Player.hacknetNodes.length; ++i) { totalHacknetLevels += Player.hacknetNodes[i].level; totalHacknetRam += Player.hacknetNodes[i].ram; totalHacknetCores += Player.hacknetNodes[i].numCores; } if (!netburnersFac.isBanned && !netburnersFac.isMember && !netburnersFac.alreadyInvited && this.hacking_skill >= 80 && totalHacknetRam >= 8 && totalHacknetCores >= 4 && totalHacknetLevels >= 100) { invitedFactions.push(netburnersFac); } //Tian Di Hui var tiandihuiFac = Factions["Tian Di Hui"]; if (!tiandihuiFac.isBanned && !tiandihuiFac.isMember && !tiandihuiFac.alreadyInvited && this.money >= 1000000 && this.hacking_skill >= 50 && (this.city == Locations.Chongqing || this.city == Locations.NewTokyo || this.city == Locations.Ishima)) { invitedFactions.push(tiandihuiFac); } //CyberSec var cybersecFac = Factions["CyberSec"]; var cybersecServer = AllServers[SpecialServerIps[SpecialServerNames.CyberSecServer]]; if (cybersecServer == null) { console.log("ERROR: Could not find CyberSec Server"); } else if (!cybersecFac.isBanned && !cybersecFac.isMember && cybersecServer.manuallyHacked && !cybersecFac.alreadyInvited && this.hacking_skill >= 50) { invitedFactions.push(cybersecFac); } return invitedFactions; } inviteToFaction = function(faction) { factionInvitationBoxCreate(faction); } joinFaction = function(faction) { faction.isMember = true; Player.factions.push(faction.name); //Determine what factions you are banned from now that you have joined this faction if (faction.name == "Chongqing") { Factions["Sector-12"].isBanned = true; Factions["Aevum"].isBanned = true; Factions["Volhaven"].isBanned = true; } else if (faction.name == "Sector-12") { Factions["Chongqing"].isBanned = true; Factions["New Tokyo"].isBanned = true; Factions["Ishima"].isBanned = true; Factions["Volhaven"].isBanned = true; } else if (faction.name == "New Tokyo") { Factions["Sector-12"].isBanned = true; Factions["Aevum"].isBanned = true; Factions["Volhaven"].isBanned = true; } else if (faction.name == "Aevum") { Factions["Chongqing"].isBanned = true; Factions["New Tokyo"].isBanned = true; Factions["Ishima"].isBanned = true; Factions["Volhaven"].isBanned = true; } else if (faction.name == "Ishima") { Factions["Sector-12"].isBanned = true; Factions["Aevum"].isBanned = true; Factions["Volhaven"].isBanned = true; } else if (faction.name == "Volhaven") { Factions["Chongqing"].isBanned = true; Factions["Sector-12"].isBanned = true; Factions["New Tokyo"].isBanned = true; Factions["Aevum"].isBanned = true; Factions["Ishima"].isBanned = true; } } leaveFaction = function(faction) { faction.isMember = false; var i = Player.factions.indexOf(faction.name); if (i > -1) { Player.factions.splice(i, 1); } //Unban from faction if (faction.name == "Chongqing") { Factions["Sector-12"].isBanned = false; Factions["Aevum"].isBanned = false; Factions["Volhaven"].isBanned = false; } else if (faction.name == "Sector-12") { Factions["Chongqing"].isBanned = false; Factions["New Tokyo"].isBanned = false; Factions["Ishima"].isBanned = false; Factions["Volhaven"].isBanned = false; } else if (faction.name == "New Tokyo") { Factions["Sector-12"].isBanned = false; Factions["Aevum"].isBanned = false; Factions["Volhaven"].isBanned = false; } else if (faction.name == "Aevum") { Factions["Chongqing"].isBanned = false; Factions["New Tokyo"].isBanned = false; Factions["Ishima"].isBanned = false; Factions["Volhaven"].isBanned = false; } else if (faction.name == "Ishima") { Factions["Sector-12"].isBanned = false; Factions["Aevum"].isBanned = false; Factions["Volhaven"].isBanned = false; } else if (faction.name == "Volhaven") { Factions["Chongqing"].isBanned = false; Factions["Sector-12"].isBanned = false; Factions["New Tokyo"].isBanned = false; Factions["Aevum"].isBanned = false; Factions["Ishima"].isBanned = false; } } //Displays the HTML content for a specific faction displayFactionContent = function(factionName) { var faction = Factions[factionName]; document.getElementById("faction-name").innerHTML = factionName; document.getElementById("faction-info").innerHTML = "" + faction.info + ""; document.getElementById("faction-reputation").innerHTML = "Reputation: " + formatNumber(faction.playerReputation, 4) + "You will earn " + formatNumber(faction.playerReputation / CONSTANTS.FactionReputationToFavor, 4) + " faction favor upon resetting after installing an Augmentation"; document.getElementById("faction-favor").innerHTML = "Faction Favor: " + formatNumber(faction.favor, 4) + "Faction favor increases the rate at which " + "you earn reputation for this faction by 1% per favor. Faction favor " + "is gained whenever you reset after installing an Augmentation. The amount of " + "favor you gain depends on how much reputation you have with the faction"; var hackDiv = document.getElementById("faction-hack-div"); var fieldWorkDiv = document.getElementById("faction-fieldwork-div"); var securityWorkDiv = document.getElementById("faction-securitywork-div"); var donateDiv = document.getElementById("faction-donate-div"); //Set new event listener for all of the work buttons //The old buttons need to be replaced to clear the old event listeners var newHackButton = clearEventListeners("faction-hack-button"); var newFieldWorkButton = clearEventListeners("faction-fieldwork-button"); var newSecurityWorkButton = clearEventListeners("faction-securitywork-button"); var newDonateWorkButton = clearEventListeners("faction-donate-button"); newHackButton.addEventListener("click", function() { Player.startFactionHackWork(faction); return false; }); newFieldWorkButton.addEventListener("click", function() { Player.startFactionFieldWork(faction); return false; }); newSecurityWorkButton.addEventListener("click", function() { Player.startFactionSecurityWork(faction); return false; }); newDonateWorkButton.addEventListener("click", function() { var donateAmountVal = document.getElementById("faction-donate-input").value; if (isPositiveNumber(donateAmountVal)) { var numMoneyDonate = Number(donateAmountVal); if (Player.money < numMoneyDonate) { dialogBoxCreate("You cannot afford to donate this much money!"); return; } Player.loseMoney(numMoneyDonate); var repGain = numMoneyDonate / 1000000 * Player.faction_rep_mult; faction.playerReputation += repGain; dialogBoxCreate("You just donated $" + formatNumber(numMoneyDonate, 2) + " to " + faction.name + " to gain " + formatNumber(repGain, 3) + " reputation"); displayFactionContent(factionName); } else { dialogBoxCreate("Invalid amount entered!"); } return false; }); //Set new event listener for the purchase augmentation buttons //The old button needs to be replaced to clear the old event listeners var newPurchaseAugmentationsButton = clearEventListeners("faction-purchase-augmentations"); newPurchaseAugmentationsButton.addEventListener("click", function() { Engine.hideAllContent(); Engine.Display.factionAugmentationsContent.style.visibility = "visible"; var newBackButton = clearEventListeners("faction-augmentations-back-button"); newBackButton.addEventListener("click", function() { Engine.loadFactionContent(); displayFactionContent(factionName); return false; }); displayFactionAugmentations(factionName); return false; }); if (faction.isMember) { if (faction.favor >= 150) { donateDiv.style.display = "inline"; } else { donateDiv.style.display = "none"; } switch(faction.name) { case "Illuminati": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "none"; break; case "Daedalus": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "none"; break; case "The Covenant": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "none"; break; case "ECorp": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "MegaCorp": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Bachman & Associates": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Blade Industries": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "NWO": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Clarke Incorporated": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "OmniTek Incorporated": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Four Sigma": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "KuaiGong International": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Fulcrum Secret Technologies": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "none"; securityWorkDiv.style.display = "inline"; break; case "BitRunners": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none"; break; case "The Black Hand": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "none"; break; case "NiteSec": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none"; break; case "Chongqing": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Sector-12": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "New Tokyo": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Aevum": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Ishima": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Volhaven": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Speakers for the Dead": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "The Dark Army": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "none"; break; case "The Syndicate": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Silhouette": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "none"; break; case "Tetrads": hackDiv.style.display = "none"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Slum Snakes": hackDiv.style.display = "none"; fieldWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline"; break; case "Netburners": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none"; break; case "Tian Di Hui": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "none"; securityWorkDiv.style.display = "inline"; break; case "CyberSec": hackDiv.style.display = "inline"; fieldWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none"; break; default: console.log("Faction does not exist"); break; } } else { console.log("Not a member of this faction, cannot display faction information"); } } displayFactionAugmentations = function(factionName) { document.getElementById("faction-augmentations-page-desc").innerHTML = "Lists all augmentations that are available to purchase from " + factionName; var faction = Factions[factionName]; var augmentationsList = document.getElementById("faction-augmentations-list"); while (augmentationsList.firstChild) { augmentationsList.removeChild(augmentationsList.firstChild); } for (var i = 0; i < faction.augmentations.length; ++i) { (function () { var aug = Augmentations[faction.augmentations[i]]; if (aug == null) { console.log("ERROR: Invalid Augmentation"); return; } var owned = false; for (var j = 0; j < Player.queuedAugmentations.length; ++j) { if (Player.queuedAugmentations[j].name == aug.name) { owned = true; } } for (var j = 0; j < Player.augmentations.length; ++j) { if (Player.augmentations[j].name == aug.name) { owned = true; } } var item = document.createElement("li"); var span = document.createElement("span"); var aDiv = document.createElement("div"); var aElem = document.createElement("a"); var pElem = document.createElement("p"); aElem.setAttribute("href", "#"); var req = aug.baseRepRequirement * faction.augmentationRepRequirementMult; if (aug.name != AugmentationNames.NeuroFluxGovernor && (aug.owned || owned)) { aElem.setAttribute("class", "a-link-button-inactive"); pElem.innerHTML = "ALREADY OWNED"; } else if (faction.playerReputation >= req) { aElem.setAttribute("class", "a-link-button"); pElem.innerHTML = "UNLOCKED - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2); } else { aElem.setAttribute("class", "a-link-button-inactive"); pElem.innerHTML = "LOCKED (Requires " + formatNumber(req, 1) + " faction reputation) - $" + formatNumber(aug.baseCost * faction.augmentationPriceMult, 2); pElem.style.color = "red"; } aElem.style.display = "inline"; pElem.style.display = "inline"; aElem.innerHTML = aug.name; if (aug.name == AugmentationNames.NeuroFluxGovernor) { aElem.innerHTML += " - Level " + (getNextNeurofluxLevel()); } span.style.display = "inline-block" //The div will have the tooltip. aDiv.setAttribute("class", "tooltip"); aDiv.innerHTML = '' + aug.info + " "; aDiv.appendChild(aElem); aElem.addEventListener("click", function() { purchaseAugmentationBoxCreate(aug, faction); }); span.appendChild(aDiv); span.appendChild(pElem); item.appendChild(span); augmentationsList.appendChild(item); }()); //Immediate invocation closure } } function processPassiveFactionRepGain(numCycles) { var numTimesGain = (numCycles / 600) * Player.faction_rep_mult; for (var name in Factions) { if (Factions.hasOwnProperty(name)) { var faction = Factions[name]; //TODO Get hard value of 1 rep per "rep gain cycle"" for now.. //maybe later make this based on //a player's 'status' like how powerful they are and how much money they have if (faction.isMember) {faction.playerReputation += numTimesGain;} } } }