// Class definition for a single Augmentation object import { CONSTANTS } from "../Constants"; import { IMap } from "../types"; import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers"; import { Faction } from "../Faction/Faction"; import { Factions } from "../Faction/Factions"; import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver"; interface IConstructorParams { info: string; isSpecial?: boolean; moneyCost: number; name: string; prereqs?: string[]; repCost: number; hacking_mult?: number; strength_mult?: number; defense_mult?: number; dexterity_mult?: number; agility_mult?: number; charisma_mult?: number; hacking_exp_mult?: number; strength_exp_mult?: number; defense_exp_mult?: number; dexterity_exp_mult?: number; agility_exp_mult?: number; charisma_exp_mult?: number; hacking_chance_mult?: number; hacking_speed_mult?: number; hacking_money_mult?: number; hacking_grow_mult?: number; company_rep_mult?: number; faction_rep_mult?: number; crime_money_mult?: number; crime_success_mult?: number; work_money_mult?: number; hacknet_node_money_mult?: number; hacknet_node_purchase_cost_mult?: number; hacknet_node_ram_cost_mult?: number; hacknet_node_core_cost_mult?: number; hacknet_node_level_cost_mult?: number; bladeburner_max_stamina_mult?: number; bladeburner_stamina_gain_mult?: number; bladeburner_analysis_mult?: number; bladeburner_success_chance_mult?: number; } export class Augmentation { // Initiatizes a Augmentation object from a JSON save state. static fromJSON(value: any): Augmentation { return Generic_fromJSON(Augmentation, value.data); } // How much money this costs to buy baseCost: number = 0; // How much faction reputation is required to unlock this baseRepRequirement: number = 0; // Description of what this Aug is and what it does info: string = ""; // Any Augmentation not immediately available in BitNode-1 is special (e.g. Bladeburner augs) isSpecial: boolean = false; // Augmentation level - for repeatable Augs like NeuroFlux Governor level: number = 0; // Name of Augmentation name: string = ""; // Whether the player owns this Augmentation owned: boolean = false; // Array of names of all prerequisites prereqs: string[] = []; // Multipliers given by this Augmentation. Must match the property name in // The Player/Person classes mults: IMap = {} // Initial cost. Doesn't change when you purchase multiple Augmentation startingCost: number = 0; constructor(params: IConstructorParams={ info: "", moneyCost: 0, name: "", repCost: 0 }) { this.name = params.name; this.info = params.info; this.prereqs = params.prereqs ? params.prereqs : []; this.baseRepRequirement = params.repCost * CONSTANTS.AugmentationRepMultiplier * BitNodeMultipliers.AugmentationRepCost; this.baseCost = params.moneyCost * CONSTANTS.AugmentationCostMultiplier * BitNodeMultipliers.AugmentationMoneyCost; this.startingCost = this.baseCost; if (params.isSpecial) { this.isSpecial = true; } this.level = 0; // Set multipliers if (params.hacking_mult) { this.mults.hacking_mult = params.hacking_mult; } if (params.strength_mult) { this.mults.strength_mult = params.strength_mult; } if (params.defense_mult) { this.mults.defense_mult = params.defense_mult; } if (params.dexterity_mult) { this.mults.dexterity_mult = params.dexterity_mult; } if (params.agility_mult) { this.mults.agility_mult = params.agility_mult; } if (params.charisma_mult) { this.mults.charisma_mult = params.charisma_mult; } if (params.hacking_exp_mult) { this.mults.hacking_exp_mult = params.hacking_exp_mult; } if (params.strength_exp_mult) { this.mults.strength_exp_mult = params.strength_exp_mult; } if (params.defense_exp_mult) { this.mults.defense_exp_mult = params.defense_exp_mult; } if (params.dexterity_exp_mult) { this.mults.dexterity_exp_mult = params.dexterity_exp_mult; } if (params.agility_exp_mult) { this.mults.agility_exp_mult = params.agility_exp_mult; } if (params.charisma_exp_mult) { this.mults.charisma_exp_mult = params.charisma_exp_mult; } if (params.hacking_chance_mult) { this.mults.hacking_chance_mult = params.hacking_chance_mult; } if (params.hacking_speed_mult) { this.mults.hacking_speed_mult = params.hacking_speed_mult; } if (params.hacking_money_mult) { this.mults.hacking_money_mult = params.hacking_money_mult; } if (params.hacking_grow_mult) { this.mults.hacking_grow_mult = params.hacking_grow_mult; } if (params.company_rep_mult) { this.mults.company_rep_mult = params.company_rep_mult; } if (params.faction_rep_mult) { this.mults.faction_rep_mult = params.faction_rep_mult; } if (params.crime_money_mult) { this.mults.crime_money_mult = params.crime_money_mult; } if (params.crime_success_mult) { this.mults.crime_success_mult = params.crime_success_mult; } if (params.work_money_mult) { this.mults.work_money_mult = params.work_money_mult; } if (params.hacknet_node_money_mult) { this.mults.hacknet_node_money_mult = params.hacknet_node_money_mult; } if (params.hacknet_node_purchase_cost_mult) { this.mults.hacknet_node_purchase_cost_mult = params.hacknet_node_purchase_cost_mult; } if (params.hacknet_node_ram_cost_mult) { this.mults.hacknet_node_ram_cost_mult = params.hacknet_node_ram_cost_mult; } if (params.hacknet_node_core_cost_mult) { this.mults.hacknet_node_core_cost_mult = params.hacknet_node_core_cost_mult; } if (params.hacknet_node_level_cost_mult) { this.mults.hacknet_node_level_cost_mult = params.hacknet_node_level_cost_mult; } if (params.bladeburner_max_stamina_mult) { this.mults.bladeburner_max_stamina_mult = params.bladeburner_max_stamina_mult; } if (params.bladeburner_stamina_gain_mult) { this.mults.bladeburner_stamina_gain_mult = params.bladeburner_stamina_gain_mult; } if (params.bladeburner_analysis_mult) { this.mults.bladeburner_analysis_mult = params.bladeburner_analysis_mult; } if (params.bladeburner_success_chance_mult) { this.mults.bladeburner_success_chance_mult = params.bladeburner_success_chance_mult; } } // Adds this Augmentation to the specified Factions addToFactions(factionList: string[]): void { for (let i = 0; i < factionList.length; ++i) { const faction: Faction | null = Factions[factionList[i]]; if (faction == null) { console.warn(`In Augmentation.addToFactions(), could not find faction with this name: ${factionList[i]}`); continue; } faction!.augmentations.push(this.name); } } // Adds this Augmentation to all Factions addToAllFactions(): void { for (const fac in Factions) { if (Factions.hasOwnProperty(fac)) { const facObj: Faction | null = Factions[fac]; if (facObj == null) { console.warn(`Invalid Faction object in addToAllFactions(). Key value: ${fac}`); continue; } facObj!.augmentations.push(this.name); } } } // Serialize the current object to a JSON save state. toJSON(): any { return Generic_toJSON("Augmentation", this); } } Reviver.constructors.Augmentation = Augmentation;