const { app, BrowserWindow, Menu, globalShortcut, shell } = require("electron"); const greenworks = require("./greenworks"); if (greenworks.init()) { console.log("Steam API has been initialized."); } else { console.log("Steam API has failed to initialize."); } const debug = false; Menu.setApplicationMenu(false); function createWindow() { const win = new BrowserWindow({ show: false, webPreferences: { devTools: debug, }, }); win.removeMenu(); win.maximize(); win.loadFile("index.html"); win.show(); if (debug) win.webContents.openDevTools(); globalShortcut.register("f5", function () { win.loadFile("index.html"); }); globalShortcut.register("f8", function () { win.loadFile("index.html", { query: { noScripts: "true" } }); }); win.webContents.on("new-window", function (e, url) { // make sure local urls stay in electron perimeter if (url.substr(0, "file://".length) === "file://") { return; } // and open every other protocols on the browser e.preventDefault(); shell.openExternal(url); }); // This is backward but the game fills in an array called `document.achievements` and we retrieve it from // here. Hey if it works it works. const achievements = greenworks.getAchievementNames(); setInterval(async () => { const achs = await win.webContents.executeJavaScript("document.achievements"); for (const ach of achs) { if (!achievements.includes(ach)) continue; greenworks.activateAchievement(ach, () => undefined); } }, 1000); } app.whenReady().then(() => { createWindow(); });