import { Augmentation, IConstructorParams } from "./Augmentation"; import { AugmentationNames } from "./data/AugmentationNames"; import { Player } from "../Player"; import { Programs } from "../Programs/Programs"; import { WHRNG } from "../Casino/RNG"; import React from "react"; import { FactionNames } from "../Faction/data/FactionNames"; function getRandomBonus(): any { const bonuses = [ { bonuses: { hacking_chance_mult: 1.25, hacking_speed_mult: 1.1, hacking_money_mult: 1.25, hacking_grow_mult: 1.1, }, description: "Increases the player's hacking chance by 25%.
" + "Increases the player's hacking speed by 10%.
" + "Increases the amount of money the player's gains from hacking by 25%.
" + "Improves grow() by 10%.", }, { bonuses: { hacking_mult: 1.15, hacking_exp_mult: 2, }, description: "Increases the player's hacking skill by 15%.
" + "Increases the player's hacking experience gain rate by 100%.", }, { bonuses: { strength_mult: 1.25, strength_exp_mult: 2, defense_mult: 1.25, defense_exp_mult: 2, dexterity_mult: 1.25, dexterity_exp_mult: 2, agility_mult: 1.25, agility_exp_mult: 2, }, description: "Increases all of the player's combat stats by 25%.
" + "Increases all of the player's combat stat experience gain rate by 100%.", }, { bonuses: { charisma_mult: 1.5, charisma_exp_mult: 2, }, description: "This augmentation increases the player's charisma by 50%.
" + "Increases the player's charisma experience gain rate by 100%.", }, { bonuses: { hacknet_node_money_mult: 1.2, hacknet_node_purchase_cost_mult: 0.85, hacknet_node_ram_cost_mult: 0.85, hacknet_node_core_cost_mult: 0.85, hacknet_node_level_cost_mult: 0.85, }, description: "Increases the amount of money produced by Hacknet Nodes by 20%.
" + "Decreases all costs related to Hacknet Node by 15%.", }, { bonuses: { company_rep_mult: 1.25, faction_rep_mult: 1.15, work_money_mult: 1.7, }, description: "Increases the amount of money the player gains from working by 70%.
" + "Increases the amount of reputation the player gains when working for a company by 25%.
" + "Increases the amount of reputation the player gains for a faction by 15%.", }, { bonuses: { crime_success_mult: 2, crime_money_mult: 2, }, description: "Increases the player's crime success rate by 100%.
" + "Increases the amount of money the player gains from crimes by 100%.", }, ]; const randomNumber = new WHRNG(Math.floor(Player.lastUpdate / 3600000)); for (let i = 0; i < 5; i++) randomNumber.step(); return bonuses[Math.floor(bonuses.length * randomNumber.random())]; } export const infiltratorsAugmentations = [ new Augmentation({ name: AugmentationNames.BagOfSand, repCost: 1e2, moneyCost: 1e6, info: "You watched a bittube video about sword fighting, " + "it suggested the best way to win a sword fight was to play dirty " + "so you filled a bag full of sand from outside your house.", stats: ( <>This augmentation makes the Slash minigame easier by showing you via an indictor when the slash in coming. ), factions: [FactionNames.Infiltrators], }), new Augmentation({ name: AugmentationNames.IntellisenseModule, repCost: 1e2, moneyCost: 1e6, info: "A brain implant with AI power that focuses in auto linting and intellisense, which " + "provides the ability to perform code completion better than any existing " + "IDE environment on the market to date.", stats: <>This augmentation makes the Bracket minigame easier by removing all '[' ']'., factions: [FactionNames.Infiltrators], }), new Augmentation({ name: AugmentationNames.ReverseDictionary, repCost: 1e2, moneyCost: 1e6, info: "An ancient dictionary with a thick layer of dust it looks like a different language, " + "as you examine it further you realise that its actually just a normal dictionary but the words are " + "written backwards if only you could take the book home, you think it would become like a second language.", stats: <>This augmentation makes the Backwards minigame easier by making the words no longer backwards., factions: [FactionNames.Infiltrators], }), new Augmentation({ name: AugmentationNames.AmuletOfPersuasion, repCost: 1e2, moneyCost: 1e6, info: "A fancy looking amulet that looks like something an Egyptian goddess would wear, " + "you hear faint whispers that are trying to convince you to do things you wouldn't normally do, " + "upon touching it the voices stop how strange.", stats: <>This augmentation makes the Bribe minigame easier by indicating the incorrect paths., factions: [FactionNames.Infiltrators], }), new Augmentation({ name: AugmentationNames.LameSharkRepository, repCost: 1e2, moneyCost: 1e6, info: "You stumble across an old opensource repository for a weird defunct version of LameShark, " + "upon studying the source code it seems to just have a bunch of arrow key cheat codes. ", stats: <>This augmentation makes the Cheat Code minigame easier by allowing the opposite character., factions: [FactionNames.Infiltrators], }), new Augmentation({ name: AugmentationNames.CyberDecoder, repCost: 1e2, moneyCost: 1e6, info: "A cool looking do hickey that oddly resembles Keanu Reeves face, " + "it has a usb cable that looks like it plugs into something.", stats: <>This augmentation makes the Symbol matching minigame easier by indicating the correct choice., factions: [FactionNames.Infiltrators], }), new Augmentation({ name: AugmentationNames.MineDetector, repCost: 1e2, moneyCost: 1e6, info: "You stumble across an old mine detector at an army surplus store, " + "on the side is inscribed 'X(' i wonder what happened to the original owner, " + "its a bit beaten up but looks like it should still do the job.", stats: ( <> This augmentation makes the Minesweeper minigame easier by showing the location of all mines and keeping their position. ), factions: [FactionNames.Infiltrators], }), new Augmentation({ name: AugmentationNames.WireCuttingManual, repCost: 1e2, moneyCost: 1e6, info: "You found an old wire cutting for dummies book in the local library, " + "how hard can it be to cut wires, right?", stats: <>This augmentation makes the Wire Cutting minigame easier by indicating the incorrect wires., factions: [FactionNames.Infiltrators], }), ]; export const generalAugmentations = [ new Augmentation({ name: AugmentationNames.HemoRecirculator, moneyCost: 4.5e7, repCost: 1e4, info: "A heart implant that greatly increases the body's ability to effectively use and pump blood.", strength_mult: 1.08, defense_mult: 1.08, agility_mult: 1.08, dexterity_mult: 1.08, factions: [FactionNames.Tetrads, FactionNames.TheDarkArmy, FactionNames.TheSyndicate], }), new Augmentation({ name: AugmentationNames.Targeting1, moneyCost: 1.5e7, repCost: 5e3, info: "A cranial implant that is embedded within the inner ear structures and optic nerves. It regulates " + "and enhances balance and hand-eye coordination.", dexterity_mult: 1.1, factions: [ FactionNames.SlumSnakes, FactionNames.TheDarkArmy, FactionNames.TheSyndicate, FactionNames.Sector12, FactionNames.Ishima, FactionNames.OmniTekIncorporated, FactionNames.KuaiGongInternational, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.Targeting2, moneyCost: 4.25e7, repCost: 8.75e3, info: "This upgraded version of the 'Augmented Targeting' implant is capable of augmenting " + "reality by digitally displaying weaknesses and vital signs of threats.", prereqs: [AugmentationNames.Targeting1], dexterity_mult: 1.2, factions: [ FactionNames.TheDarkArmy, FactionNames.TheSyndicate, FactionNames.Sector12, FactionNames.OmniTekIncorporated, FactionNames.KuaiGongInternational, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.Targeting3, moneyCost: 1.15e8, repCost: 2.75e4, info: "The latest version of the 'Augmented Targeting' implant adds the ability to lock-on and track threats.", prereqs: [AugmentationNames.Targeting2], dexterity_mult: 1.3, factions: [ FactionNames.TheDarkArmy, FactionNames.TheSyndicate, FactionNames.OmniTekIncorporated, FactionNames.KuaiGongInternational, FactionNames.BladeIndustries, FactionNames.TheCovenant, ], }), new Augmentation({ name: AugmentationNames.SyntheticHeart, moneyCost: 2.875e9, repCost: 7.5e5, info: "This advanced artificial heart, created from plasteel and graphene, is capable of pumping blood " + "more efficiently than an organic heart.", agility_mult: 1.5, strength_mult: 1.5, factions: [ FactionNames.KuaiGongInternational, FactionNames.FulcrumSecretTechnologies, FactionNames.SpeakersForTheDead, FactionNames.NWO, FactionNames.TheCovenant, FactionNames.Daedalus, FactionNames.Illuminati, ], }), new Augmentation({ name: AugmentationNames.SynfibrilMuscle, repCost: 4.375e5, moneyCost: 1.125e9, info: "The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " + "the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " + "Scientists have named these artificially enhanced units 'synfibrils'.", strength_mult: 1.3, defense_mult: 1.3, factions: [ FactionNames.KuaiGongInternational, FactionNames.FulcrumSecretTechnologies, FactionNames.SpeakersForTheDead, FactionNames.NWO, FactionNames.TheCovenant, FactionNames.Daedalus, FactionNames.Illuminati, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.CombatRib1, repCost: 7.5e3, moneyCost: 2.375e7, info: "The rib cage is augmented to continuously release boosters into the bloodstream " + "which increase the oxygen-carrying capacity of blood.", strength_mult: 1.1, defense_mult: 1.1, factions: [ FactionNames.SlumSnakes, FactionNames.TheDarkArmy, FactionNames.TheSyndicate, FactionNames.Volhaven, FactionNames.Ishima, FactionNames.OmniTekIncorporated, FactionNames.KuaiGongInternational, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.CombatRib2, repCost: 1.875e4, moneyCost: 6.5e7, info: "An upgraded version of the 'Combat Rib' augmentation that adds potent stimulants which " + "improve focus and endurance while decreasing reaction time and fatigue.", prereqs: [AugmentationNames.CombatRib1], strength_mult: 1.14, defense_mult: 1.14, factions: [ FactionNames.TheDarkArmy, FactionNames.TheSyndicate, FactionNames.Volhaven, FactionNames.OmniTekIncorporated, FactionNames.KuaiGongInternational, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.CombatRib3, repCost: 3.5e4, moneyCost: 1.2e8, info: "The latest version of the 'Combat Rib' augmentation releases advanced anabolic steroids that " + "improve muscle mass and physical performance while being safe and free of side effects.", prereqs: [AugmentationNames.CombatRib2], strength_mult: 1.18, defense_mult: 1.18, factions: [ FactionNames.TheDarkArmy, FactionNames.TheSyndicate, FactionNames.OmniTekIncorporated, FactionNames.KuaiGongInternational, FactionNames.BladeIndustries, FactionNames.TheCovenant, ], }), new Augmentation({ name: AugmentationNames.NanofiberWeave, repCost: 3.75e4, moneyCost: 1.25e8, info: "Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, " + "which improves its regenerative and extracellular homeostasis abilities.", strength_mult: 1.2, defense_mult: 1.2, factions: [ FactionNames.TheDarkArmy, FactionNames.TheSyndicate, FactionNames.OmniTekIncorporated, FactionNames.BladeIndustries, FactionNames.TianDiHui, FactionNames.SpeakersForTheDead, FactionNames.FulcrumSecretTechnologies, ], }), new Augmentation({ name: AugmentationNames.SubdermalArmor, repCost: 8.75e5, moneyCost: 3.25e9, info: "The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " + "The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " + "that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " + "at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " + "mitigate damage from any fire or electrical traumas.", defense_mult: 2.2, factions: [ FactionNames.TheSyndicate, FactionNames.FulcrumSecretTechnologies, FactionNames.Illuminati, FactionNames.Daedalus, FactionNames.TheCovenant, ], }), new Augmentation({ name: AugmentationNames.WiredReflexes, repCost: 1.25e3, moneyCost: 2.5e6, info: "Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " + "supercharging the spread of neural signals and increasing reflex speed.", agility_mult: 1.05, dexterity_mult: 1.05, factions: [ FactionNames.TianDiHui, FactionNames.SlumSnakes, FactionNames.Sector12, FactionNames.Volhaven, FactionNames.Aevum, FactionNames.Ishima, FactionNames.TheSyndicate, FactionNames.TheDarkArmy, FactionNames.SpeakersForTheDead, ], }), new Augmentation({ name: AugmentationNames.GrapheneBoneLacings, repCost: 1.125e6, moneyCost: 4.25e9, info: "Graphene is grafted and fused into the skeletal structure, enhancing bone density and tensile strength.", strength_mult: 1.7, defense_mult: 1.7, factions: [FactionNames.FulcrumSecretTechnologies, FactionNames.TheCovenant], }), new Augmentation({ name: AugmentationNames.BionicSpine, repCost: 4.5e4, moneyCost: 1.25e8, info: "The spine is reconstructed using plasteel and carbon fibers. " + "It is now capable of stimulating and regulating neural signals " + "passing through the spinal cord, improving senses and reaction speed. " + "The 'Bionic Spine' also interfaces with all other 'Bionic' implants.", strength_mult: 1.15, defense_mult: 1.15, agility_mult: 1.15, dexterity_mult: 1.15, factions: [ FactionNames.SpeakersForTheDead, FactionNames.TheSyndicate, FactionNames.KuaiGongInternational, FactionNames.OmniTekIncorporated, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.GrapheneBionicSpine, repCost: 1.625e6, moneyCost: 6e9, info: "An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene " + "which enhances durability and supercharges all body functions.", prereqs: [AugmentationNames.BionicSpine], strength_mult: 1.6, defense_mult: 1.6, agility_mult: 1.6, dexterity_mult: 1.6, factions: [FactionNames.FulcrumSecretTechnologies, FactionNames.ECorp], }), new Augmentation({ name: AugmentationNames.BionicLegs, repCost: 1.5e5, moneyCost: 3.75e8, info: "Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.", agility_mult: 1.6, factions: [ FactionNames.SpeakersForTheDead, FactionNames.TheSyndicate, FactionNames.KuaiGongInternational, FactionNames.OmniTekIncorporated, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.GrapheneBionicLegs, repCost: 7.5e5, moneyCost: 4.5e9, info: "An upgrade to the 'Bionic Legs' augmentation. The legs are fused " + "with graphene, greatly enhancing jumping ability.", prereqs: [AugmentationNames.BionicLegs], agility_mult: 2.5, factions: [FactionNames.MegaCorp, FactionNames.ECorp, FactionNames.FulcrumSecretTechnologies], }), new Augmentation({ name: AugmentationNames.SpeechProcessor, repCost: 7.5e3, moneyCost: 5e7, info: "A cochlear implant with an embedded computer that analyzes incoming speech. " + "The embedded computer processes characteristics of incoming speech, such as tone " + "and inflection, to pick up on subtle cues and aid in social interactions.", charisma_mult: 1.2, factions: [ FactionNames.TianDiHui, FactionNames.Chongqing, FactionNames.Sector12, FactionNames.NewTokyo, FactionNames.Aevum, FactionNames.Ishima, FactionNames.Volhaven, FactionNames.Silhouette, ], }), new Augmentation({ name: AugmentationNames.TITN41Injection, repCost: 2.5e4, moneyCost: 1.9e8, info: "TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " + "control personality. The TITN-41 strain alters these genes so that the subject becomes more " + "outgoing and socialable.", charisma_mult: 1.15, charisma_exp_mult: 1.15, factions: [FactionNames.Silhouette], }), new Augmentation({ name: AugmentationNames.EnhancedSocialInteractionImplant, repCost: 3.75e5, moneyCost: 1.375e9, info: "A cranial implant that greatly assists in the user's ability to analyze social situations " + "and interactions. The system uses a wide variety of factors such as facial expressions, body " + "language, and the voice tone, and inflection to determine the best course of action during social" + "situations. The implant also uses deep learning software to continuously learn new behavior" + "patterns and how to best respond.", charisma_mult: 1.6, charisma_exp_mult: 1.6, factions: [ FactionNames.BachmanAssociates, FactionNames.NWO, FactionNames.ClarkeIncorporated, FactionNames.OmniTekIncorporated, FactionNames.FourSigma, ], }), new Augmentation({ name: AugmentationNames.BitWire, repCost: 3.75e3, moneyCost: 1e7, info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " + "capabilities.", hacking_mult: 1.05, factions: [FactionNames.CyberSec, FactionNames.NiteSec], }), new Augmentation({ name: AugmentationNames.ArtificialBioNeuralNetwork, repCost: 2.75e5, moneyCost: 3e9, info: "A network consisting of millions of nanoprocessors is embedded into the brain. " + "The network is meant to mimic the way a biological brain solves a problem, with each " + "nanoprocessor acting similar to the way a neuron would in a neural network. However, these " + "nanoprocessors are programmed to perform computations much faster than organic neurons, " + "allowing the user to solve much more complex problems at a much faster rate.", hacking_speed_mult: 1.03, hacking_money_mult: 1.15, hacking_mult: 1.12, factions: [FactionNames.BitRunners, FactionNames.FulcrumSecretTechnologies], }), new Augmentation({ name: AugmentationNames.ArtificialSynapticPotentiation, repCost: 6.25e3, moneyCost: 8e7, info: "The body is injected with a chemical that artificially induces synaptic potentiation, " + "otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.", hacking_speed_mult: 1.02, hacking_chance_mult: 1.05, hacking_exp_mult: 1.05, factions: [FactionNames.TheBlackHand, FactionNames.NiteSec], }), new Augmentation({ name: AugmentationNames.EnhancedMyelinSheathing, repCost: 1e5, moneyCost: 1.375e9, info: "Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. " + "This process results in the proliferation of new, synthetic myelin sheaths in the nervous " + "system. These myelin sheaths can propogate neuro-signals much faster than their organic " + "counterparts, leading to greater processing speeds and better brain function.", hacking_speed_mult: 1.03, hacking_exp_mult: 1.1, hacking_mult: 1.08, factions: [FactionNames.FulcrumSecretTechnologies, FactionNames.BitRunners, FactionNames.TheBlackHand], }), new Augmentation({ name: AugmentationNames.SynapticEnhancement, repCost: 2e3, moneyCost: 7.5e6, info: "A small cranial implant that continuously uses weak electrical signals to stimulate the brain and " + "induce stronger synaptic activity. This improves the user's cognitive abilities.", hacking_speed_mult: 1.03, factions: [FactionNames.CyberSec, FactionNames.Aevum], }), new Augmentation({ name: AugmentationNames.NeuralRetentionEnhancement, repCost: 2e4, moneyCost: 2.5e8, info: "Chemical injections are used to permanently alter and strengthen the brain's neuronal " + "circuits, strengthening the ability to retain information.", hacking_exp_mult: 1.25, factions: [FactionNames.NiteSec], }), new Augmentation({ name: AugmentationNames.DataJack, repCost: 1.125e5, moneyCost: 4.5e8, info: "A brain implant that provides an interface for direct, wireless communication between a computer's main " + "memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " + "and delete it.", hacking_money_mult: 1.25, factions: [ FactionNames.BitRunners, FactionNames.TheBlackHand, FactionNames.NiteSec, FactionNames.Chongqing, FactionNames.NewTokyo, ], }), new Augmentation({ name: AugmentationNames.ENM, repCost: 1.5e4, moneyCost: 2.5e8, info: "A thin device embedded inside the arm containing a wireless module capable of connecting " + "to nearby networks. Once connected, the Netburner Module is capable of capturing and " + "processing all of the traffic on that network. By itself, the Embedded Netburner Module does " + "not do much, but a variety of very powerful upgrades can be installed that allow you to fully " + "control the traffic on a network.", hacking_mult: 1.08, factions: [ FactionNames.BitRunners, FactionNames.TheBlackHand, FactionNames.NiteSec, FactionNames.ECorp, FactionNames.MegaCorp, FactionNames.FulcrumSecretTechnologies, FactionNames.NWO, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.ENMCore, repCost: 175e3, moneyCost: 2.5e9, info: "The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " + "This upgrade allows the Embedded Netburner Module to generate its own data on a network.", prereqs: [AugmentationNames.ENM], hacking_speed_mult: 1.03, hacking_money_mult: 1.1, hacking_chance_mult: 1.03, hacking_exp_mult: 1.07, hacking_mult: 1.07, factions: [ FactionNames.BitRunners, FactionNames.TheBlackHand, FactionNames.ECorp, FactionNames.MegaCorp, FactionNames.FulcrumSecretTechnologies, FactionNames.NWO, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.ENMCoreV2, repCost: 1e6, moneyCost: 4.5e9, info: "The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " + "This upgraded firmware allows the Embedded Netburner Module to control information on " + "a network by re-routing traffic, spoofing IP addresses, and altering the data inside network " + "packets.", prereqs: [AugmentationNames.ENMCore], hacking_speed_mult: 1.05, hacking_money_mult: 1.3, hacking_chance_mult: 1.05, hacking_exp_mult: 1.15, hacking_mult: 1.08, factions: [ FactionNames.BitRunners, FactionNames.ECorp, FactionNames.MegaCorp, FactionNames.FulcrumSecretTechnologies, FactionNames.NWO, FactionNames.BladeIndustries, FactionNames.OmniTekIncorporated, FactionNames.KuaiGongInternational, ], }), new Augmentation({ name: AugmentationNames.ENMCoreV3, repCost: 1.75e6, moneyCost: 7.5e9, info: "The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " + "This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " + "any device on a network.", prereqs: [AugmentationNames.ENMCoreV2], hacking_speed_mult: 1.05, hacking_money_mult: 1.4, hacking_chance_mult: 1.1, hacking_exp_mult: 1.25, hacking_mult: 1.1, factions: [ FactionNames.ECorp, FactionNames.MegaCorp, FactionNames.FulcrumSecretTechnologies, FactionNames.NWO, FactionNames.Daedalus, FactionNames.TheCovenant, FactionNames.Illuminati, ], }), new Augmentation({ name: AugmentationNames.ENMAnalyzeEngine, repCost: 6.25e5, moneyCost: 6e9, info: "Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " + "that vastly outperforms the Netburner Module's native single-core processor.", prereqs: [AugmentationNames.ENM], hacking_speed_mult: 1.1, factions: [ FactionNames.ECorp, FactionNames.MegaCorp, FactionNames.FulcrumSecretTechnologies, FactionNames.NWO, FactionNames.Daedalus, FactionNames.TheCovenant, FactionNames.Illuminati, ], }), new Augmentation({ name: AugmentationNames.ENMDMA, repCost: 1e6, moneyCost: 7e9, info: "This implant installs a Direct Memory Access (DMA) controller into the " + "Embedded Netburner Module. This allows the Module to send and receive data " + "directly to and from the main memory of devices on a network.", prereqs: [AugmentationNames.ENM], hacking_money_mult: 1.4, hacking_chance_mult: 1.2, factions: [ FactionNames.ECorp, FactionNames.MegaCorp, FactionNames.FulcrumSecretTechnologies, FactionNames.NWO, FactionNames.Daedalus, FactionNames.TheCovenant, FactionNames.Illuminati, ], }), new Augmentation({ name: AugmentationNames.Neuralstimulator, repCost: 5e4, moneyCost: 3e9, info: "A cranial implant that intelligently stimulates certain areas of the brain " + "in order to improve cognitive functions.", hacking_speed_mult: 1.02, hacking_chance_mult: 1.1, hacking_exp_mult: 1.12, factions: [ FactionNames.TheBlackHand, FactionNames.Chongqing, FactionNames.Sector12, FactionNames.NewTokyo, FactionNames.Aevum, FactionNames.Ishima, FactionNames.Volhaven, FactionNames.BachmanAssociates, FactionNames.ClarkeIncorporated, FactionNames.FourSigma, ], }), new Augmentation({ name: AugmentationNames.NeuralAccelerator, repCost: 2e5, moneyCost: 1.75e9, info: "A microprocessor that accelerates the processing " + "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.", hacking_mult: 1.1, hacking_exp_mult: 1.15, hacking_money_mult: 1.2, factions: [FactionNames.BitRunners], }), new Augmentation({ name: AugmentationNames.CranialSignalProcessorsG1, repCost: 1e4, moneyCost: 7e7, info: "The first generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.", hacking_speed_mult: 1.01, hacking_mult: 1.05, factions: [FactionNames.CyberSec], }), new Augmentation({ name: AugmentationNames.CranialSignalProcessorsG2, repCost: 1.875e4, moneyCost: 1.25e8, info: "The second generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.", prereqs: [AugmentationNames.CranialSignalProcessorsG1], hacking_speed_mult: 1.02, hacking_chance_mult: 1.05, hacking_mult: 1.07, factions: [FactionNames.CyberSec, FactionNames.NiteSec], }), new Augmentation({ name: AugmentationNames.CranialSignalProcessorsG3, repCost: 5e4, moneyCost: 5.5e8, info: "The third generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.", prereqs: [AugmentationNames.CranialSignalProcessorsG2], hacking_speed_mult: 1.02, hacking_money_mult: 1.15, hacking_mult: 1.09, factions: [FactionNames.NiteSec, FactionNames.TheBlackHand, FactionNames.BitRunners], }), new Augmentation({ name: AugmentationNames.CranialSignalProcessorsG4, repCost: 1.25e5, moneyCost: 1.1e9, info: "The fourth generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.", prereqs: [AugmentationNames.CranialSignalProcessorsG3], hacking_speed_mult: 1.02, hacking_money_mult: 1.2, hacking_grow_mult: 1.25, factions: [FactionNames.TheBlackHand, FactionNames.BitRunners], }), new Augmentation({ name: AugmentationNames.CranialSignalProcessorsG5, repCost: 2.5e5, moneyCost: 2.25e9, info: "The fifth generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.", prereqs: [AugmentationNames.CranialSignalProcessorsG4], hacking_mult: 1.3, hacking_money_mult: 1.25, hacking_grow_mult: 1.75, factions: [FactionNames.BitRunners], }), new Augmentation({ name: AugmentationNames.NeuronalDensification, repCost: 1.875e5, moneyCost: 1.375e9, info: "The brain is surgically re-engineered to have increased neuronal density " + "by decreasing the neuron gap junction. Then, the body is genetically modified " + "to enhance the production and capabilities of its neural stem cells.", hacking_mult: 1.15, hacking_exp_mult: 1.1, hacking_speed_mult: 1.03, factions: [FactionNames.ClarkeIncorporated], }), new Augmentation({ name: AugmentationNames.NuoptimalInjectorImplant, repCost: 5e3, moneyCost: 2e7, info: "This torso implant automatically injects nootropic supplements into " + "the bloodstream to improve memory, increase focus, and provide other " + "cognitive enhancements.", company_rep_mult: 1.2, factions: [ FactionNames.TianDiHui, FactionNames.Volhaven, FactionNames.NewTokyo, FactionNames.Chongqing, FactionNames.ClarkeIncorporated, FactionNames.FourSigma, FactionNames.BachmanAssociates, ], }), new Augmentation({ name: AugmentationNames.SpeechEnhancement, repCost: 2.5e3, moneyCost: 1.25e7, info: "An advanced neural implant that improves your speaking abilities, making " + "you more convincing and likable in conversations and overall improving your " + "social interactions.", company_rep_mult: 1.1, charisma_mult: 1.1, factions: [ FactionNames.TianDiHui, FactionNames.SpeakersForTheDead, FactionNames.FourSigma, FactionNames.KuaiGongInternational, FactionNames.ClarkeIncorporated, FactionNames.BachmanAssociates, ], }), new Augmentation({ name: AugmentationNames.FocusWire, repCost: 7.5e4, moneyCost: 9e8, info: "A cranial implant that stops procrastination by blocking specific neural pathways in the brain.", hacking_exp_mult: 1.05, strength_exp_mult: 1.05, defense_exp_mult: 1.05, dexterity_exp_mult: 1.05, agility_exp_mult: 1.05, charisma_exp_mult: 1.05, company_rep_mult: 1.1, work_money_mult: 1.2, factions: [ FactionNames.BachmanAssociates, FactionNames.ClarkeIncorporated, FactionNames.FourSigma, FactionNames.KuaiGongInternational, ], }), new Augmentation({ name: AugmentationNames.PCDNI, repCost: 3.75e5, moneyCost: 3.75e9, info: "Installs a Direct-Neural Interface jack into your arm that is compatible with most " + "computers. Connecting to a computer through this jack allows you to interface with " + "it using the brain's electrochemical signals.", company_rep_mult: 1.3, hacking_mult: 1.08, factions: [ FactionNames.FourSigma, FactionNames.OmniTekIncorporated, FactionNames.ECorp, FactionNames.BladeIndustries, ], }), new Augmentation({ name: AugmentationNames.PCDNIOptimizer, repCost: 5e5, moneyCost: 4.5e9, info: "This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " + "improves the performance of the interface and gives the user more control options " + "to a connected computer.", prereqs: [AugmentationNames.PCDNI], company_rep_mult: 1.75, hacking_mult: 1.1, factions: [FactionNames.FulcrumSecretTechnologies, FactionNames.ECorp, FactionNames.BladeIndustries], }), new Augmentation({ name: AugmentationNames.PCDNINeuralNetwork, repCost: 1.5e6, moneyCost: 7.5e9, info: "This is an additional installation that upgrades the functionality of the " + "PC Direct-Neural Interface augmentation. When connected to a computer, " + "The Neural Network upgrade allows the user to use their own brain's " + "processing power to aid the computer in computational tasks.", prereqs: [AugmentationNames.PCDNI], company_rep_mult: 2, hacking_mult: 1.1, hacking_speed_mult: 1.05, factions: [FactionNames.FulcrumSecretTechnologies], }), new Augmentation({ name: AugmentationNames.ADRPheromone1, repCost: 3.75e3, moneyCost: 1.75e7, info: "The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " + "an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " + "triggers feelings of admiration and approval in other people.", company_rep_mult: 1.1, faction_rep_mult: 1.1, factions: [ FactionNames.TianDiHui, FactionNames.TheSyndicate, FactionNames.NWO, FactionNames.MegaCorp, FactionNames.FourSigma, ], }), new Augmentation({ name: AugmentationNames.ADRPheromone2, repCost: 6.25e4, moneyCost: 5.5e8, info: "The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " + "which is similar to but more potent than ADR-V1. This pheromone, when excreted, " + "triggers feelings of admiration, approval, and respect in others.", company_rep_mult: 1.2, faction_rep_mult: 1.2, factions: [ FactionNames.Silhouette, FactionNames.FourSigma, FactionNames.BachmanAssociates, FactionNames.ClarkeIncorporated, ], }), new Augmentation({ name: AugmentationNames.ShadowsSimulacrum, repCost: 3.75e4, moneyCost: 4e8, info: "A crude but functional matter phase-shifter module that is embedded " + "in the brainstem and cerebellum. This augmentation was developed by " + "criminal organizations and allows the user to project and control holographic " + "simulacrums within a large radius. These simulacrums are commonly used for " + "espionage and surveillance work.", company_rep_mult: 1.15, faction_rep_mult: 1.15, factions: [FactionNames.TheSyndicate, FactionNames.TheDarkArmy, FactionNames.SpeakersForTheDead], }), new Augmentation({ name: AugmentationNames.HacknetNodeCPUUpload, repCost: 3.75e3, moneyCost: 1.1e7, info: "Uploads the architecture and design details of a Hacknet Node's CPU into " + "the brain. This allows the user to engineer custom hardware and software " + "for the Hacknet Node that provides better performance.", hacknet_node_money_mult: 1.15, hacknet_node_purchase_cost_mult: 0.85, factions: [FactionNames.Netburners], }), new Augmentation({ name: AugmentationNames.HacknetNodeCacheUpload, repCost: 2.5e3, moneyCost: 5.5e6, info: "Uploads the architecture and design details of a Hacknet Node's main-memory cache " + "into the brain. This allows the user to engineer custom cache hardware for the " + "Hacknet Node that offers better performance.", hacknet_node_money_mult: 1.1, hacknet_node_level_cost_mult: 0.85, factions: [FactionNames.Netburners], }), new Augmentation({ name: AugmentationNames.HacknetNodeNICUpload, repCost: 1.875e3, moneyCost: 4.5e6, info: "Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " + "into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " + "offers better performance.", hacknet_node_money_mult: 1.1, hacknet_node_purchase_cost_mult: 0.9, factions: [FactionNames.Netburners], }), new Augmentation({ name: AugmentationNames.HacknetNodeKernelDNI, repCost: 7.5e3, moneyCost: 4e7, info: "Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " + "Hacknet Node. This lets the user access and manipulate the Node's kernel using " + "electrochemical signals.", hacknet_node_money_mult: 1.25, factions: [FactionNames.Netburners], }), new Augmentation({ name: AugmentationNames.HacknetNodeCoreDNI, repCost: 1.25e4, moneyCost: 6e7, info: "Installs a Direct-Neural Interface jack into the arm that is capable of connecting " + "to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " + "electrochemical signals.", hacknet_node_money_mult: 1.45, factions: [FactionNames.Netburners], }), new Augmentation({ name: AugmentationNames.Neurotrainer1, repCost: 1e3, moneyCost: 4e6, info: "A decentralized cranial implant that improves the brain's ability to learn. It is " + "installed by releasing millions of nanobots into the human brain, each of which " + "attaches to a different neural pathway to enhance the brain's ability to retain " + "and retrieve information.", hacking_exp_mult: 1.1, strength_exp_mult: 1.1, defense_exp_mult: 1.1, dexterity_exp_mult: 1.1, agility_exp_mult: 1.1, charisma_exp_mult: 1.1, factions: [FactionNames.CyberSec, FactionNames.Aevum], }), new Augmentation({ name: AugmentationNames.Neurotrainer2, repCost: 1e4, moneyCost: 4.5e7, info: "A decentralized cranial implant that improves the brain's ability to learn. This " + "is a more powerful version of the Neurotrainer I augmentation, but it does not " + "require Neurotrainer I to be installed as a prerequisite.", hacking_exp_mult: 1.15, strength_exp_mult: 1.15, defense_exp_mult: 1.15, dexterity_exp_mult: 1.15, agility_exp_mult: 1.15, charisma_exp_mult: 1.15, factions: [FactionNames.BitRunners, FactionNames.NiteSec], }), new Augmentation({ name: AugmentationNames.Neurotrainer3, repCost: 2.5e4, moneyCost: 1.3e8, info: "A decentralized cranial implant that improves the brain's ability to learn. This " + "is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " + "but it does not require either of them to be installed as a prerequisite.", hacking_exp_mult: 1.2, strength_exp_mult: 1.2, defense_exp_mult: 1.2, dexterity_exp_mult: 1.2, agility_exp_mult: 1.2, charisma_exp_mult: 1.2, factions: [FactionNames.NWO, FactionNames.FourSigma], }), new Augmentation({ name: AugmentationNames.Hypersight, repCost: 1.5e5, moneyCost: 2.75e9, info: "A bionic eye implant that grants sight capabilities far beyond those of a natural human. " + "Embedded circuitry within the implant provides the ability to detect heat and movement " + "through solid objects such as walls, thus providing 'x-ray vision'-like capabilities.", dexterity_mult: 1.4, hacking_speed_mult: 1.03, hacking_money_mult: 1.1, factions: [FactionNames.BladeIndustries, FactionNames.KuaiGongInternational], }), new Augmentation({ name: AugmentationNames.LuminCloaking1, repCost: 1.5e3, moneyCost: 5e6, info: "A skin implant that reinforces the skin with highly-advanced synthetic cells. These " + "cells, when powered, have a negative refractive index. As a result, they bend light " + "around the skin, making the user much harder to see to the naked eye.", agility_mult: 1.05, crime_money_mult: 1.1, factions: [FactionNames.SlumSnakes, FactionNames.Tetrads], }), new Augmentation({ name: AugmentationNames.LuminCloaking2, repCost: 5e3, moneyCost: 3e7, info: "This is a more advanced version of the LuminCloaking-V1 augmentation. This skin implant " + "reinforces the skin with highly-advanced synthetic cells. These " + "cells, when powered, are capable of not only bending light but also of bending heat, " + "making the user more resilient as well as stealthy.", prereqs: [AugmentationNames.LuminCloaking1], agility_mult: 1.1, defense_mult: 1.1, crime_money_mult: 1.25, factions: [FactionNames.SlumSnakes, FactionNames.Tetrads], }), new Augmentation({ name: AugmentationNames.SmartSonar, repCost: 2.25e4, moneyCost: 7.5e7, info: "A cochlear implant that helps the player detect and locate enemies using sound propagation.", dexterity_mult: 1.1, dexterity_exp_mult: 1.15, crime_money_mult: 1.25, factions: [FactionNames.SlumSnakes], }), new Augmentation({ name: AugmentationNames.PowerRecirculator, repCost: 2.5e4, moneyCost: 1.8e8, info: "The body's nerves are attached with polypyrrole nanocircuits that " + "are capable of capturing wasted energy, in the form of heat, " + "and converting it back into usable power.", hacking_mult: 1.05, strength_mult: 1.05, defense_mult: 1.05, dexterity_mult: 1.05, agility_mult: 1.05, charisma_mult: 1.05, hacking_exp_mult: 1.1, strength_exp_mult: 1.1, defense_exp_mult: 1.1, dexterity_exp_mult: 1.1, agility_exp_mult: 1.1, charisma_exp_mult: 1.1, factions: [FactionNames.Tetrads, FactionNames.TheDarkArmy, FactionNames.TheSyndicate, FactionNames.NWO], }), new Augmentation({ name: AugmentationNames.QLink, repCost: 1.875e6, moneyCost: 2.5e13, info: `A brain implant that wirelessly connects you to the ${FactionNames.Illuminati}'s ` + "quantum supercomputer, allowing you to access and use its incredible " + "computing power.", hacking_mult: 1.75, hacking_speed_mult: 2, hacking_chance_mult: 2.5, hacking_money_mult: 4, factions: [FactionNames.Illuminati], }), new Augmentation({ name: AugmentationNames.SPTN97, repCost: 1.25e6, moneyCost: 4.875e9, info: "The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an " + "artificially-synthesized gene that was developed by DARPA to create " + "super-soldiers through genetic modification. The gene was outlawed in " + "2056.", strength_mult: 1.75, defense_mult: 1.75, dexterity_mult: 1.75, agility_mult: 1.75, hacking_mult: 1.15, factions: [FactionNames.TheCovenant], }), new Augmentation({ name: AugmentationNames.HiveMind, repCost: 1.5e6, moneyCost: 5.5e9, info: `A brain implant developed by ${FactionNames.ECorp}. They do not reveal what ` + "exactly the implant does, but they promise that it will greatly " + "enhance your abilities.", hacking_grow_mult: 3, stats: null, factions: [FactionNames.ECorp], }), new Augmentation({ name: AugmentationNames.TheRedPill, repCost: 2.5e6, moneyCost: 0, info: "It's time to leave the cave.", stats: null, factions: [FactionNames.Daedalus], }), new Augmentation({ name: AugmentationNames.CordiARCReactor, repCost: 1.125e6, moneyCost: 5e9, info: "The thoracic cavity is equipped with a small chamber designed " + "to hold and sustain hydrogen plasma. The plasma is used to generate " + "fusion power through nuclear fusion, providing limitless amounts of clean " + "energy for the body.", strength_mult: 1.35, defense_mult: 1.35, dexterity_mult: 1.35, agility_mult: 1.35, strength_exp_mult: 1.35, defense_exp_mult: 1.35, dexterity_exp_mult: 1.35, agility_exp_mult: 1.35, factions: [FactionNames.MegaCorp], }), new Augmentation({ name: AugmentationNames.SmartJaw, repCost: 3.75e5, moneyCost: 2.75e9, info: "A bionic jaw that contains advanced hardware and software " + "capable of psychoanalyzing and profiling the personality of " + "others using optical imaging software.", charisma_mult: 1.5, charisma_exp_mult: 1.5, company_rep_mult: 1.25, faction_rep_mult: 1.25, factions: [FactionNames.BachmanAssociates], }), new Augmentation({ name: AugmentationNames.Neotra, repCost: 5.625e5, moneyCost: 2.875e9, info: "A highly-advanced techno-organic drug that is injected into the skeletal " + "and integumentary system. The drug permanently modifies the DNA of the " + "body's skin and bone cells, granting them the ability to repair " + "and restructure themselves.", strength_mult: 1.55, defense_mult: 1.55, factions: [FactionNames.BladeIndustries], }), new Augmentation({ name: AugmentationNames.Xanipher, repCost: 8.75e5, moneyCost: 4.25e9, info: "A concoction of advanced nanobots that is orally ingested into the " + "body. These nanobots induce physiological changes and significantly " + "improve the body's functioning in all aspects.", hacking_mult: 1.2, strength_mult: 1.2, defense_mult: 1.2, dexterity_mult: 1.2, agility_mult: 1.2, charisma_mult: 1.2, hacking_exp_mult: 1.15, strength_exp_mult: 1.15, defense_exp_mult: 1.15, dexterity_exp_mult: 1.15, agility_exp_mult: 1.15, charisma_exp_mult: 1.15, factions: [FactionNames.NWO], }), new Augmentation({ name: AugmentationNames.HydroflameLeftArm, repCost: 1.25e6, moneyCost: 2.5e12, info: "The left arm of a legendary BitRunner who ascended beyond this world. " + "It projects a light blue energy shield that protects the exposed inner parts. " + "Even though it contains no weapons, the advanced tungsten titanium " + "alloy increases the user's strength to unbelievable levels. The augmentation " + "gets more powerful over time for seemingly no reason.", strength_mult: 2.7, factions: [FactionNames.NWO], }), new Augmentation({ name: AugmentationNames.nextSENS, repCost: 4.375e5, moneyCost: 1.925e9, info: "The body is genetically re-engineered to maintain a state " + "of negligible senescence, preventing the body from " + "deteriorating with age.", hacking_mult: 1.2, strength_mult: 1.2, defense_mult: 1.2, dexterity_mult: 1.2, agility_mult: 1.2, charisma_mult: 1.2, factions: [FactionNames.ClarkeIncorporated], }), new Augmentation({ name: AugmentationNames.OmniTekInfoLoad, repCost: 6.25e5, moneyCost: 2.875e9, info: "OmniTek's data and information repository is uploaded " + "into your brain, enhancing your programming and " + "hacking abilities.", hacking_mult: 1.2, hacking_exp_mult: 1.25, factions: [FactionNames.OmniTekIncorporated], }), new Augmentation({ name: AugmentationNames.PhotosyntheticCells, repCost: 5.625e5, moneyCost: 2.75e9, info: "Chloroplasts are added to epidermal stem cells and are applied " + "to the body using a skin graft. The result is photosynthetic " + "skin cells, allowing users to generate their own energy " + "and nutrition using solar power.", strength_mult: 1.4, defense_mult: 1.4, agility_mult: 1.4, factions: [FactionNames.KuaiGongInternational], }), new Augmentation({ name: AugmentationNames.Neurolink, repCost: 8.75e5, moneyCost: 4.375e9, info: "A brain implant that provides a high-bandwidth, direct neural link between your " + `mind and the ${FactionNames.BitRunners}' data servers, which reportedly contain ` + "the largest database of hacking tools and information in the world.", hacking_mult: 1.15, hacking_exp_mult: 1.2, hacking_chance_mult: 1.1, hacking_speed_mult: 1.05, programs: [Programs.FTPCrackProgram.name, Programs.RelaySMTPProgram.name], factions: [FactionNames.BitRunners], }), new Augmentation({ name: AugmentationNames.TheBlackHand, repCost: 1e5, moneyCost: 5.5e8, info: "A highly advanced bionic hand. This prosthetic not only " + "enhances strength and dexterity but it is also embedded " + "with hardware and firmware that lets the user connect to, access, and hack " + "devices and machines by just touching them.", strength_mult: 1.15, dexterity_mult: 1.15, hacking_mult: 1.1, hacking_speed_mult: 1.02, hacking_money_mult: 1.1, factions: [FactionNames.TheBlackHand], }), new Augmentation({ name: AugmentationNames.CRTX42AA, repCost: 4.5e4, moneyCost: 2.25e8, info: "The CRTX42-AA gene is injected into the genome. " + "The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " + "cortex and improves cognitive abilities.", hacking_mult: 1.08, hacking_exp_mult: 1.15, factions: [FactionNames.NiteSec], }), new Augmentation({ name: AugmentationNames.Neuregen, repCost: 3.75e4, moneyCost: 3.75e8, info: "A drug that genetically modifies the neurons in the brain " + "resulting in neurons that never die, continuously " + "regenerate, and strengthen themselves.", hacking_exp_mult: 1.4, factions: [FactionNames.Chongqing], }), new Augmentation({ name: AugmentationNames.CashRoot, repCost: 1.25e4, moneyCost: 1.25e8, info: ( <> A collection of digital assets saved on a small chip. The chip is implanted into your wrist. A small jack in the chip allows you to connect it to a computer and upload the assets. ), startingMoney: 1e6, programs: [Programs.BruteSSHProgram.name], factions: [FactionNames.Sector12], }), new Augmentation({ name: AugmentationNames.NutriGen, repCost: 6.25e3, moneyCost: 2.5e6, info: "A thermo-powered artificial nutrition generator. Endogenously " + "synthesizes glucose, amino acids, and vitamins and redistributes them " + "across the body. The device is powered by the body's naturally wasted " + "energy in the form of heat.", strength_exp_mult: 1.2, defense_exp_mult: 1.2, dexterity_exp_mult: 1.2, agility_exp_mult: 1.2, factions: [FactionNames.NewTokyo], }), new Augmentation({ name: AugmentationNames.PCMatrix, repCost: 100e3, moneyCost: 2e9, info: "A 'Probability Computation Matrix' is installed in the frontal cortex. This implant " + "uses advanced mathematical algorithims to rapidly identify and compute statistical " + "outcomes of nearly every situation.", charisma_mult: 1.0777, charisma_exp_mult: 1.0777, work_money_mult: 1.777, faction_rep_mult: 1.0777, company_rep_mult: 1.0777, crime_success_mult: 1.0777, crime_money_mult: 1.0777, programs: [Programs.DeepscanV1.name, Programs.AutoLink.name], factions: [FactionNames.Aevum], }), new Augmentation({ name: AugmentationNames.INFRARet, repCost: 7.5e3, moneyCost: 3e7, info: "A tiny chip that sits behind the retinae. This implant lets the user visually detect infrared radiation.", crime_success_mult: 1.25, crime_money_mult: 1.1, dexterity_mult: 1.1, factions: [FactionNames.Ishima], }), new Augmentation({ name: AugmentationNames.DermaForce, repCost: 1.5e4, moneyCost: 5e7, info: "Synthetic skin that is grafted onto the body. This skin consists of " + "millions of nanobots capable of projecting high-density muon beams, " + "creating an energy barrier around the user.", defense_mult: 1.4, factions: [FactionNames.Volhaven], }), new Augmentation({ name: AugmentationNames.GrapheneBrachiBlades, repCost: 2.25e5, moneyCost: 2.5e9, info: "An upgrade to the BrachiBlades augmentation. It infuses " + "the retractable blades with an advanced graphene material " + "making them stronger and lighter.", prereqs: [AugmentationNames.BrachiBlades], strength_mult: 1.4, defense_mult: 1.4, crime_success_mult: 1.1, crime_money_mult: 1.3, factions: [FactionNames.SpeakersForTheDead], }), new Augmentation({ name: AugmentationNames.GrapheneBionicArms, repCost: 5e5, moneyCost: 3.75e9, info: "An upgrade to the Bionic Arms augmentation. It infuses the " + "prosthetic arms with an advanced graphene material " + "to make them stronger and lighter.", prereqs: [AugmentationNames.BionicArms], strength_mult: 1.85, dexterity_mult: 1.85, factions: [FactionNames.TheDarkArmy], }), new Augmentation({ name: AugmentationNames.BrachiBlades, repCost: 1.25e4, moneyCost: 9e7, info: "A set of retractable plasteel blades that are implanted in the arm, underneath the skin.", strength_mult: 1.15, defense_mult: 1.15, crime_success_mult: 1.1, crime_money_mult: 1.15, factions: [FactionNames.TheSyndicate], }), new Augmentation({ name: AugmentationNames.BionicArms, repCost: 6.25e4, moneyCost: 2.75e8, info: "Cybernetic arms created from plasteel and carbon fibers that completely replace the user's organic arms.", strength_mult: 1.3, dexterity_mult: 1.3, factions: [FactionNames.Tetrads], }), new Augmentation({ name: AugmentationNames.SNA, repCost: 6.25e3, moneyCost: 3e7, info: "A cranial implant that affects the user's personality, making them better " + "at negotiation in social situations.", work_money_mult: 1.1, company_rep_mult: 1.15, faction_rep_mult: 1.15, factions: [FactionNames.TianDiHui], }), new Augmentation({ name: AugmentationNames.NeuroreceptorManager, repCost: 0.75e5, moneyCost: 5.5e8, info: "A brain implant carefully assembled around the synapses, which " + "micromanages the activity and levels of various neuroreceptor " + "chemicals and modulates electrical activity to optimize concentration, " + "allowing the user to multitask much more effectively.", stats: ( <> This augmentation removes the penalty for not focusing on actions such as working in a job or working for a faction. ), factions: [FactionNames.TianDiHui], }), ]; export const bladeburnerAugmentations = [ new Augmentation({ name: AugmentationNames.EsperEyewear, repCost: 1.25e3, moneyCost: 1.65e8, info: "Ballistic-grade protective and retractable eyewear that was designed specifically " + "for Bladeburner units. This " + "is implanted by installing a mechanical frame in the skull's orbit. " + "This frame interfaces with the brain and allows the user to " + "automatically extrude and extract the eyewear. The eyewear protects " + "against debris, shrapnel, lasers, blinding flashes, and gas. It is also " + "embedded with a data processing chip that can be programmed to display an " + "AR HUD to assist the user in field missions.", bladeburner_success_chance_mult: 1.03, dexterity_mult: 1.05, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.EMS4Recombination, repCost: 2.5e3, moneyCost: 2.75e8, info: "A DNA recombination of the EMS-4 Gene. This genetic engineering " + "technique was originally used on Bladeburners during the Synthoid uprising " + "to induce wakefulness and concentration, suppress fear, reduce empathy, " + "improve reflexes, and improve memory among other things.", bladeburner_success_chance_mult: 1.03, bladeburner_analysis_mult: 1.05, bladeburner_stamina_gain_mult: 1.02, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.OrionShoulder, repCost: 6.25e3, moneyCost: 5.5e8, info: "A bionic shoulder augmentation for the right shoulder. Using cybernetics, " + "the ORION-MKIV shoulder enhances the strength and dexterity " + "of the user's right arm. It also provides protection due to its " + "crystallized graphene plating.", defense_mult: 1.05, strength_mult: 1.05, dexterity_mult: 1.05, bladeburner_success_chance_mult: 1.04, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.HyperionV1, repCost: 1.25e4, moneyCost: 2.75e9, info: "A pair of mini plasma cannons embedded into the hands. The Hyperion is capable " + "of rapidly firing bolts of high-density plasma. The weapon is meant to " + "be used against augmented enemies as the ionized " + "nature of the plasma disrupts the electrical systems of Augmentations. However, " + "it can also be effective against non-augmented enemies due to its high temperature " + "and concussive force.", bladeburner_success_chance_mult: 1.06, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.HyperionV2, repCost: 2.5e4, moneyCost: 5.5e9, info: "A pair of mini plasma cannons embedded into the hands. This augmentation " + "is more advanced and powerful than the original V1 model. This V2 model is " + "more power-efficient, more accurate, and can fire plasma bolts at a much " + "higher velocity than the V1 model.", prereqs: [AugmentationNames.HyperionV1], bladeburner_success_chance_mult: 1.08, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.GolemSerum, repCost: 3.125e4, moneyCost: 1.1e10, info: "A serum that permanently enhances many aspects of human capabilities, " + "including strength, speed, immune system enhancements, and mitochondrial efficiency. The " + "serum was originally developed by the Chinese military in an attempt to " + "create super soldiers.", strength_mult: 1.07, defense_mult: 1.07, dexterity_mult: 1.07, agility_mult: 1.07, bladeburner_stamina_gain_mult: 1.05, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.VangelisVirus, repCost: 1.875e4, moneyCost: 2.75e9, info: "A synthetic symbiotic virus that is injected into human brain tissue. The Vangelis virus " + "heightens the senses and focus of its host, and also enhances its intuition.", dexterity_exp_mult: 1.1, bladeburner_analysis_mult: 1.1, bladeburner_success_chance_mult: 1.04, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.VangelisVirus3, repCost: 3.75e4, moneyCost: 1.1e10, info: "An improved version of Vangelis, a synthetic symbiotic virus that is " + "injected into human brain tissue. On top of the benefits of the original " + "virus, this also grants an accelerated healing factor and enhanced " + "reflexes.", prereqs: [AugmentationNames.VangelisVirus], defense_exp_mult: 1.1, dexterity_exp_mult: 1.1, bladeburner_analysis_mult: 1.15, bladeburner_success_chance_mult: 1.05, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.INTERLINKED, repCost: 2.5e4, moneyCost: 5.5e9, info: "The DNA is genetically modified to enhance the human's body " + "extracellular matrix (ECM). This improves the ECM's ability to " + "structurally support the body and grants heightened strength and " + "durability.", strength_exp_mult: 1.05, defense_exp_mult: 1.05, dexterity_exp_mult: 1.05, agility_exp_mult: 1.05, bladeburner_max_stamina_mult: 1.1, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.BladeRunner, repCost: 2e4, moneyCost: 8.25e9, info: `A cybernetic foot augmentation that was specifically created for ${FactionNames.Bladeburners} ` + "during the Synthoid Uprising. The organic musculature of the human foot " + "is enhanced with flexible carbon nanotube matrices that are controlled by " + "intelligent servo-motors.", agility_mult: 1.05, bladeburner_max_stamina_mult: 1.05, bladeburner_stamina_gain_mult: 1.05, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.BladeArmor, repCost: 1.25e4, moneyCost: 1.375e9, info: `A powered exoskeleton suit designed as armor for ${FactionNames.Bladeburners} units. This ` + "exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " + "concussive, thermal, chemical, and electric trauma. It also enhances the user's " + "physical abilities.", strength_mult: 1.04, defense_mult: 1.04, dexterity_mult: 1.04, agility_mult: 1.04, bladeburner_stamina_gain_mult: 1.02, bladeburner_success_chance_mult: 1.03, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.BladeArmorPowerCells, repCost: 1.875e4, moneyCost: 2.75e9, info: "Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " + "more efficiently storing and using power.", prereqs: [AugmentationNames.BladeArmor], bladeburner_success_chance_mult: 1.05, bladeburner_stamina_gain_mult: 1.02, bladeburner_max_stamina_mult: 1.05, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.BladeArmorEnergyShielding, repCost: 2.125e4, moneyCost: 5.5e9, info: "Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " + "that is capable of projecting an energy shielding force field.", prereqs: [AugmentationNames.BladeArmor], defense_mult: 1.05, bladeburner_success_chance_mult: 1.06, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.BladeArmorUnibeam, repCost: 3.125e4, moneyCost: 1.65e10, info: "Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " + "weapon. It's precision and accuracy makes it useful for quickly neutralizing " + "threats while keeping casualties to a minimum.", prereqs: [AugmentationNames.BladeArmor], bladeburner_success_chance_mult: 1.08, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.BladeArmorOmnibeam, repCost: 6.25e4, moneyCost: 2.75e10, info: "Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use a " + "multiple-fiber system. This upgraded weapon uses multiple fiber laser " + "modules that combine together to form a single, more powerful beam of up to " + "2000MW.", prereqs: [AugmentationNames.BladeArmorUnibeam], bladeburner_success_chance_mult: 1.1, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.BladeArmorIPU, repCost: 1.5e4, moneyCost: 1.1e9, info: "Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " + "Unit that was specially designed to analyze Synthoid related data and " + "information.", prereqs: [AugmentationNames.BladeArmor], bladeburner_analysis_mult: 1.15, bladeburner_success_chance_mult: 1.02, isSpecial: true, factions: [FactionNames.Bladeburners], }), new Augmentation({ name: AugmentationNames.BladesSimulacrum, repCost: 1.25e3, moneyCost: 1.5e11, info: "A highly-advanced matter phase-shifter module that is embedded " + "in the brainstem and cerebellum. This augmentation allows " + "the user to project and control a holographic simulacrum within an " + "extremely large radius. These specially-modified holograms were specifically " + "weaponized by Bladeburner units to be used against Synthoids.", stats: ( <> This augmentation allows you to perform Bladeburner actions and other actions (such as working, commiting crimes, etc.) at the same time. ), isSpecial: true, factions: [FactionNames.Bladeburners], }), ]; export const churchOfTheMachineGodAugmentations = [ new Augmentation({ name: AugmentationNames.StaneksGift1, repCost: 0, moneyCost: 0, info: 'Allison "Mother" Stanek imparts you with her gift. An ' + "experimental Augmentation implanted at the base of the neck. " + "It allows you to overclock your entire system by carefully " + "changing the configuration.", isSpecial: true, hacking_chance_mult: 0.9, hacking_speed_mult: 0.9, hacking_money_mult: 0.9, hacking_grow_mult: 0.9, hacking_mult: 0.9, strength_mult: 0.9, defense_mult: 0.9, dexterity_mult: 0.9, agility_mult: 0.9, charisma_mult: 0.9, hacking_exp_mult: 0.9, strength_exp_mult: 0.9, defense_exp_mult: 0.9, dexterity_exp_mult: 0.9, agility_exp_mult: 0.9, charisma_exp_mult: 0.9, company_rep_mult: 0.9, faction_rep_mult: 0.9, crime_money_mult: 0.9, crime_success_mult: 0.9, hacknet_node_money_mult: 0.9, hacknet_node_purchase_cost_mult: 1.1, hacknet_node_ram_cost_mult: 1.1, hacknet_node_core_cost_mult: 1.1, hacknet_node_level_cost_mult: 1.1, work_money_mult: 0.9, stats: <>Its unstable nature decreases all your stats by 10%, factions: [FactionNames.ChurchOfTheMachineGod], }), new Augmentation({ name: AugmentationNames.StaneksGift2, repCost: 1e6, moneyCost: 0, info: "The next evolution is near, a coming together of man and machine. A synthesis greater than the birth of the human " + "organism. Time spent with the gift has allowed for acclimatization of the invasive augment and the toll it takes upon " + "your frame granting lesser penalty of 5% to all stats.", prereqs: [AugmentationNames.StaneksGift1], isSpecial: true, hacking_chance_mult: 0.95 / 0.9, hacking_speed_mult: 0.95 / 0.9, hacking_money_mult: 0.95 / 0.9, hacking_grow_mult: 0.95 / 0.9, hacking_mult: 0.95 / 0.9, strength_mult: 0.95 / 0.9, defense_mult: 0.95 / 0.9, dexterity_mult: 0.95 / 0.9, agility_mult: 0.95 / 0.9, charisma_mult: 0.95 / 0.9, hacking_exp_mult: 0.95 / 0.9, strength_exp_mult: 0.95 / 0.9, defense_exp_mult: 0.95 / 0.9, dexterity_exp_mult: 0.95 / 0.9, agility_exp_mult: 0.95 / 0.9, charisma_exp_mult: 0.95 / 0.9, company_rep_mult: 0.95 / 0.9, faction_rep_mult: 0.95 / 0.9, crime_money_mult: 0.95 / 0.9, crime_success_mult: 0.95 / 0.9, hacknet_node_money_mult: 0.95 / 0.9, hacknet_node_purchase_cost_mult: 1.05 / 1.1, hacknet_node_ram_cost_mult: 1.05 / 1.1, hacknet_node_core_cost_mult: 1.05 / 1.1, hacknet_node_level_cost_mult: 1.05 / 1.1, work_money_mult: 0.95 / 0.9, stats: <>The penalty for the gift is reduced to 5%, factions: [FactionNames.ChurchOfTheMachineGod], }), new Augmentation({ name: AugmentationNames.StaneksGift3, repCost: 1e8, moneyCost: 0, info: "The synthesis of human and machine is nothing to fear. It is our destiny. " + "You will become greater than the sum of our parts. As One. Embrace your gift " + "fully and wholly free of it's accursed toll. Serenity brings tranquility the form " + "of no longer suffering a stat penalty. ", prereqs: [AugmentationNames.StaneksGift2], isSpecial: true, hacking_chance_mult: 1 / 0.95, hacking_speed_mult: 1 / 0.95, hacking_money_mult: 1 / 0.95, hacking_grow_mult: 1 / 0.95, hacking_mult: 1 / 0.95, strength_mult: 1 / 0.95, defense_mult: 1 / 0.95, dexterity_mult: 1 / 0.95, agility_mult: 1 / 0.95, charisma_mult: 1 / 0.95, hacking_exp_mult: 1 / 0.95, strength_exp_mult: 1 / 0.95, defense_exp_mult: 1 / 0.95, dexterity_exp_mult: 1 / 0.95, agility_exp_mult: 1 / 0.95, charisma_exp_mult: 1 / 0.95, company_rep_mult: 1 / 0.95, faction_rep_mult: 1 / 0.95, crime_money_mult: 1 / 0.95, crime_success_mult: 1 / 0.95, hacknet_node_money_mult: 1 / 0.95, hacknet_node_purchase_cost_mult: 1 / 1.05, hacknet_node_ram_cost_mult: 1 / 1.05, hacknet_node_core_cost_mult: 1 / 1.05, hacknet_node_level_cost_mult: 1 / 1.05, work_money_mult: 1 / 0.95, stats: <>Staneks Gift has no penalty., factions: [FactionNames.ChurchOfTheMachineGod], }), ]; export function getNextNeuroFluxLevel(): number { // Get current Neuroflux level based on Player's augmentations let currLevel = 0; for (let i = 0; i < Player.augmentations.length; ++i) { if (Player.augmentations[i].name === AugmentationNames.NeuroFluxGovernor) { currLevel = Player.augmentations[i].level; } } // Account for purchased but uninstalled Augmentations for (let i = 0; i < Player.queuedAugmentations.length; ++i) { if (Player.queuedAugmentations[i].name == AugmentationNames.NeuroFluxGovernor) { ++currLevel; } } return currLevel + 1; } export function initNeuroFluxGovernor(): Augmentation { return new Augmentation({ name: AugmentationNames.NeuroFluxGovernor, repCost: 500, moneyCost: 750e3, info: "A device that is embedded in the back of the neck. The NeuroFlux Governor " + "monitors and regulates nervous impulses coming to and from the spinal column, " + "essentially 'governing' the body. By doing so, it improves the functionality of the " + "body's nervous system.", stats: ( <> This special augmentation can be leveled up infinitely. Each level of this augmentation increases MOST multipliers by 1%, stacking multiplicatively. ), hacking_chance_mult: 1.01, hacking_speed_mult: 1.01, hacking_money_mult: 1.01, hacking_grow_mult: 1.01, hacking_mult: 1.01, strength_mult: 1.01, defense_mult: 1.01, dexterity_mult: 1.01, agility_mult: 1.01, charisma_mult: 1.01, hacking_exp_mult: 1.01, strength_exp_mult: 1.01, defense_exp_mult: 1.01, dexterity_exp_mult: 1.01, agility_exp_mult: 1.01, charisma_exp_mult: 1.01, company_rep_mult: 1.01, faction_rep_mult: 1.01, crime_money_mult: 1.01, crime_success_mult: 1.01, hacknet_node_money_mult: 1.01, hacknet_node_purchase_cost_mult: 0.99, hacknet_node_ram_cost_mult: 0.99, hacknet_node_core_cost_mult: 0.99, hacknet_node_level_cost_mult: 0.99, work_money_mult: 1.01, factions: Object.values(FactionNames), }); } export function initUnstableCircadianModulator(): Augmentation { //Time-Based Augment Test const randomBonuses = getRandomBonus(); const UnstableCircadianModulatorParams: IConstructorParams = { name: AugmentationNames.UnstableCircadianModulator, moneyCost: 5e9, repCost: 3.625e5, info: "An experimental nanobot injection. Its unstable nature leads to " + "unpredictable results based on your circadian rhythm.", factions: [FactionNames.SpeakersForTheDead], }; Object.keys(randomBonuses.bonuses).forEach( (key) => ((UnstableCircadianModulatorParams as any)[key] = randomBonuses.bonuses[key]), ); return new Augmentation(UnstableCircadianModulatorParams); }